From 59f9a5e6ac6f5bff914204ef299cba27bb5016eb Mon Sep 17 00:00:00 2001 From: Robert Sheldon Date: Thu, 15 Jul 2021 15:58:34 +0200 Subject: Fix T88188: Allow keyframing vertex mass in cloth sim Update vertex weights between simulation steps if they have changed. This allows for animated vertex weights in the cloth sim. Reviewed By: Sebastian Parborg Differential Revision: http://developer.blender.org/D11640 --- source/blender/simulation/SIM_mass_spring.h | 2 ++ source/blender/simulation/intern/SIM_mass_spring.cpp | 6 +++++- 2 files changed, 7 insertions(+), 1 deletion(-) (limited to 'source/blender/simulation') diff --git a/source/blender/simulation/SIM_mass_spring.h b/source/blender/simulation/SIM_mass_spring.h index 43de8b155cf..b3299258209 100644 --- a/source/blender/simulation/SIM_mass_spring.h +++ b/source/blender/simulation/SIM_mass_spring.h @@ -45,6 +45,8 @@ void SIM_mass_spring_solver_free(struct Implicit_Data *id); int SIM_mass_spring_solver_numvert(struct Implicit_Data *id); int SIM_cloth_solver_init(struct Object *ob, struct ClothModifierData *clmd); +void SIM_mass_spring_set_implicit_vertex_mass(struct Implicit_Data *data, int index, float mass); + void SIM_cloth_solver_free(struct ClothModifierData *clmd); int SIM_cloth_solve(struct Depsgraph *depsgraph, struct Object *ob, diff --git a/source/blender/simulation/intern/SIM_mass_spring.cpp b/source/blender/simulation/intern/SIM_mass_spring.cpp index cf654ebff07..ca01120eecb 100644 --- a/source/blender/simulation/intern/SIM_mass_spring.cpp +++ b/source/blender/simulation/intern/SIM_mass_spring.cpp @@ -203,7 +203,7 @@ int SIM_cloth_solver_init(Object *UNUSED(ob), ClothModifierData *clmd) cloth->implicit = id = SIM_mass_spring_solver_create(cloth->mvert_num, nondiag); for (i = 0; i < cloth->mvert_num; i++) { - SIM_mass_spring_set_vertex_mass(id, i, verts[i].mass); + SIM_mass_spring_set_implicit_vertex_mass(id, i, verts[i].mass); } for (i = 0; i < cloth->mvert_num; i++) { @@ -213,6 +213,10 @@ int SIM_cloth_solver_init(Object *UNUSED(ob), ClothModifierData *clmd) return 1; } +void SIM_mass_spring_set_implicit_vertex_mass(Implicit_Data *data, int index, float mass){ + SIM_mass_spring_set_vertex_mass(data, index, mass); +} + void SIM_cloth_solver_free(ClothModifierData *clmd) { Cloth *cloth = clmd->clothObject; -- cgit v1.2.3