From 6800c5725f01208cfe9ce94f9771826e2c218b84 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 5 Oct 2008 00:21:43 +0000 Subject: Fix for bug #17761: small GLSL update tweak, switching ray and buffer shadow didn't update the viewport correct. --- source/blender/src/buttons_shading.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/src/buttons_shading.c') diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c index c377168bdb8..056ecd5d36c 100644 --- a/source/blender/src/buttons_shading.c +++ b/source/blender/src/buttons_shading.c @@ -2428,6 +2428,7 @@ void do_lampbuts(unsigned short event) case B_SHADBUF: la= G.buts->lockpoin; la->mode &= ~LA_SHAD_RAY; + BIF_preview_changed(ID_LA); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); break; @@ -2437,6 +2438,7 @@ void do_lampbuts(unsigned short event) /* yafray: 'softlight' uses it's own shadbuf. flag. Must be cleared here too when switching from ray shadow */ la->mode &= ~LA_YF_SOFT; + BIF_preview_changed(ID_LA); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); break; -- cgit v1.2.3