From 7e7791755a768d63b595aa65f3a1621fd94226fd Mon Sep 17 00:00:00 2001 From: Hamed Zaghaghi Date: Thu, 3 Jul 2008 10:38:35 +0000 Subject: Sun,Sky and atmosphere for lamps(sun type), PATCH#8063 http://projects.blender.org/tracker/?func=detail&atid=127&aid=8063&group_id=9 --- source/blender/src/buttons_shading.c | 41 ++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) (limited to 'source/blender/src/buttons_shading.c') diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c index 04a497ffdea..ca6705b2084 100644 --- a/source/blender/src/buttons_shading.c +++ b/source/blender/src/buttons_shading.c @@ -2803,6 +2803,42 @@ static void lamp_panel_yafray(Object *ob, Lamp *la) } +static void lamp_panel_atmosphere(Object *ob, Lamp *la) +{ + uiBlock *block; + int y; + block= uiNewBlock(&curarea->uiblocks, "lamp_panel_atm", UI_EMBOSS, UI_HELV, curarea->win); + uiNewPanelTabbed("Shadow and Spot", "Lamp"); + if(uiNewPanel(curarea, block, "Sky/Atmosphere", "Lamp", 3*PANELX, PANELY, PANELW, PANELH)==0) return; + + uiSetButLock(la->id.lib!=0, ERROR_LIBDATA_MESSAGE); + + uiDefButBitS(block, TOG, LA_SUN_EFFECT_SKY, REDRAWVIEW3D, "Sky", 10,205,BUTW2,20,&(la->sun_effect_type), 0, 0, 0, 0, "Apply sun light effect on sky."); + uiDefButBitS(block, TOG, LA_SUN_EFFECT_AP, REDRAWVIEW3D, "Atmosphere", 20+BUTW2,205,BUTW2,20,&(la->sun_effect_type), 0, 0, 0, 0, "Apply sun light effect on atmosphere."); + + if(la->sun_effect_type & (LA_SUN_EFFECT_SKY|LA_SUN_EFFECT_AP)){ + uiDefButF(block, NUM, B_LAMPREDRAW, "Turbidity:",10,180,BUTW1,19, &(la->atm_turbidity), 1.000f, 30.0f, 1, 0, "Sky Turbidity"); + } + + y = 180; + if(la->sun_effect_type & LA_SUN_EFFECT_SKY) + { + uiDefButF(block, NUM, B_LAMPREDRAW, "Hor.Bright:",10,y-25,BUTW2,19, &(la->horizon_brightness), 0.00f, 20.00f, 10, 0, "Sets horizon brightness."); + uiDefButF(block, NUM, B_LAMPREDRAW, "Hor.Spread:",10,y-50,BUTW2,19, &(la->spread), 0.00f, 10.00f, 10, 0, "Sets horizon spread."); + uiDefButF(block, NUM, B_LAMPREDRAW, "Sun Bright:",10,y-75,BUTW2,19, &(la->sun_brightness), 0.00f, 10.0f, 10, 0, "Sets sun brightness."); + uiDefButF(block, NUM, B_LAMPREDRAW, "Sun Size:",10,y-100,BUTW2,19, &(la->sun_size), 0.00f, 10.00f, 10, 0, "Sets sun size."); + uiDefButF(block, NUM, B_LAMPREDRAW, "Back Light:",10,y-125,BUTW2,19, &(la->backscattered_light), -1.00f, 1.00f, 10, 0, "Sets backscatter light."); + } + + if(la->sun_effect_type & LA_SUN_EFFECT_AP) + { + uiDefButF(block, NUM, B_LAMPREDRAW, "Sun Intens.:",20+BUTW2,y-25,BUTW2,19, &(la->sun_intensity), 0.00f, 10.00f, 10, 0, "Sets sun intensity."); + uiDefButF(block, NUM, B_LAMPREDRAW, "Inscattering:",20+BUTW2,y-50,BUTW2,19, &(la->atm_inscattering_factor), 0.00f, 1.00f, 10, 0, "In Scattering Contribution Factor."); + uiDefButF(block, NUM, B_LAMPREDRAW, "Extinction:",20+BUTW2,y-75,BUTW2,19, &(la->atm_extinction_factor), 0.00f, 1.00f, 10, 0, "Extinction Scattering Contribution Factor."); + uiDefButF(block, NUM, B_LAMPREDRAW, "Distance:",20+BUTW2,y-100,BUTW2,19, &(la->atm_distance_factor), 0.000f, 500.0f, 10, 0, "Scale blender distance to real distance."); + } +} + static void lamp_panel_falloff(Object *ob, Lamp *la) { uiBlock *block; @@ -4354,6 +4390,11 @@ void lamp_panels() /* spherelight radius default is zero, so nothing to do */ lamp_panel_yafray(ob, la); } + + if(la->type == LA_SUN){ + lamp_panel_atmosphere(ob, ob->data); + } + lamp_panel_texture(ob, ob->data); lamp_panel_mapto(ob, ob->data); -- cgit v1.2.3