From 1c8ae70249a1576b60fe2875f29f2ba0340dc287 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Wed, 12 Nov 2003 21:14:30 +0000 Subject: - further cleanup of window matrix code. Now ALL 2d ortho calls are using an identical offset; which is 0.375 and official recommended by OpenGL. This to further investigate the AA font errors on some systems with ATI cards. --- source/blender/src/editscreen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/src/editscreen.c') diff --git a/source/blender/src/editscreen.c b/source/blender/src/editscreen.c index cdf542f6dd4..bce1253b354 100644 --- a/source/blender/src/editscreen.c +++ b/source/blender/src/editscreen.c @@ -2926,7 +2926,7 @@ void drawscreen(void) ScrArea *sa; mywinset(G.curscreen->mainwin); - myortho2(-0.5, (float)G.curscreen->sizex-0.5, -0.51, (float)G.curscreen->sizey-0.51); + myortho2(-0.5, (float)G.curscreen->sizex-0.5, -0.5, (float)G.curscreen->sizey-0.5); sa= G.curscreen->areabase.first; while(sa) { -- cgit v1.2.3