From 3a840670a52701e8690a5d201bcb57eac45e2c8a Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Sun, 3 Oct 2004 13:49:54 +0000 Subject: Lots of small changes, all for UI in Blender; ----- Killed UI frontbuffer draw The interface toolkit was drawing all live updates (while using menus/buttons) in the frontbuffer. This isn't well supported cross-platform, so time to be killed once. Now it uses *only* glReadPixels and glCopyPixels for frontbuffer access. Live updates or menus now are drawn in backbuffer always, and copied to front when needed. NOTE: it was tested, but needs thorough review! On PC systems I suspects backbuffer selection to screw up (check!). On SGI/SUN workstations it should work smooth; but I need evidence ----- Smaller fixes; - AA fonts were garbled on ATI systems. Now the AA fonts are drawn exact on pixel positions. Needs the new FTGL libb too, patch is on maillist - Rounded theme uses antialiased outlines - Pulldown and popup menus have nice softshadow now - New button type 'PULLDOWN', thats the one that callsup a pulldown menu. Should be added to themes, as is the full menu/pulldown drawing - Screendump for 1 window does the full window now, including header - Empty pulldowns (for example running blender without scripts) give no drawing error anymore For review & fun; - added curved lines as connectors, for Oops window --- source/blender/src/header_script.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/src/header_script.c') diff --git a/source/blender/src/header_script.c b/source/blender/src/header_script.c index 01d400bcbbf..345636fe2ce 100644 --- a/source/blender/src/header_script.c +++ b/source/blender/src/header_script.c @@ -255,7 +255,7 @@ void script_buttons(void) uiBlockSetEmboss(block, UI_EMBOSSP); xmax= GetButStringLength("Scripts"); - uiDefBlockBut(block,script_scriptsmenu, NULL, "Scripts", xco, 0, xmax, 20, ""); + uiDefPulldownBut(block,script_scriptsmenu, NULL, "Scripts", xco, 0, xmax, 20, ""); xco+=xmax; } -- cgit v1.2.3