From 899fe6ee9de6ed4b3cdbe0bf62a76c92d3046a29 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Wed, 23 Nov 2005 21:25:20 +0000 Subject: Bugfix (own discovery!), using sequencer to render a scene updated the depsgraph 2 times to often, also confusing particle drawing when disp % is set. And: little cleanup in render code (move includes in order) --- source/blender/src/sequence.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/src/sequence.c') diff --git a/source/blender/src/sequence.c b/source/blender/src/sequence.c index b154768d413..1564dbce14a 100644 --- a/source/blender/src/sequence.c +++ b/source/blender/src/sequence.c @@ -1957,7 +1957,7 @@ void do_build_seqar_cfra(ListBase *seqbase, Sequence ***seqar, int cfra) int redisplay= (!G.background && !(R.flag & R_RENDERING)); oldsce= G.scene; - set_scene_bg(seq->scene); + if(seq->scene!=G.scene) set_scene_bg(seq->scene); /* set_scene does full dep updates */ /* prevent eternal loop */ doseq= G.scene->r.scemode & R_DOSEQ; @@ -2003,7 +2003,7 @@ void do_build_seqar_cfra(ListBase *seqbase, Sequence ***seqar, int cfra) R.rectot= rectot; R.rectx=oldx; R.recty=oldy; G.scene->r.scemode |= doseq; - set_scene_bg(oldsce); + if(seq->scene!=oldsce) set_scene_bg(oldsce); /* set_scene does full dep updates */ /* restore!! */ R.rectx= seqrectx; -- cgit v1.2.3