From 0bd32f3ac60393fca5af17534c8ee90e20664cbd Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 10 Sep 2007 19:32:44 +0000 Subject: Changes to "Face Select" mode * Does not indicate that UV's exist, nor does it add UV's when used. * Only accessible for texturepaint, vertexpaint and weightpaint from a button in the header (Paint Selection Mask) * Not accessible from the mode menu, this is only an option that applies to paint modes. This dosnt effect DNA, face select (G_FACESELECT) can be enabled at any time but is only used when paint modes are enabled. Other changes * UKey is uv unwrap in editmode, Ukey for undo was editmode only anyway. * UVCalc in editmode adds a UV Layer if there is not one alredy. * texture draw in editmode does not draw the face dots (they are get in the way of texturing) * some missing updates were added. * removed manipulator from when paint modes are enabled since the manipulator is not drawn in the 3d view. --- source/blender/src/toolbox.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/src/toolbox.c') diff --git a/source/blender/src/toolbox.c b/source/blender/src/toolbox.c index 69057c2b75e..ed523008cf9 100644 --- a/source/blender/src/toolbox.c +++ b/source/blender/src/toolbox.c @@ -2095,7 +2095,7 @@ void toolbox_n(void) } } } - else if (G.f & G_FACESELECT) { + else if (FACESEL_PAINT_TEST) { menu3 = tb_face_select; } } -- cgit v1.2.3