From 6a3e8e7fff4e577bea02966546293760c19deec7 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 29 Jun 2008 21:52:23 +0000 Subject: BGE python api addition, GameObject get/setState and Controller.getState() Also added a note in the tooltip for action priority when using more then 1 action at a time. --- source/blender/src/buttons_logic.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/src') diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c index bfe2c92fde5..3b545697f8e 100644 --- a/source/blender/src/buttons_logic.c +++ b/source/blender/src/buttons_logic.c @@ -1703,7 +1703,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh } uiDefButI(block, NUM, 0, "Blendin: ", xco+30, yco-64, (width-60)/2, 19, &aa->blendin, 0.0, MAXFRAMEF, 0.0, 0.0, "Number of frames of motion blending"); - uiDefButS(block, NUM, 0, "Priority: ", xco+30+(width-60)/2, yco-64, (width-60)/2, 19, &aa->priority, 0.0, 100.0, 0.0, 0.0, "Execution priority - lower numbers will override actions with higher numbers"); + uiDefButS(block, NUM, 0, "Priority: ", xco+30+(width-60)/2, yco-64, (width-60)/2, 19, &aa->priority, 0.0, 100.0, 0.0, 0.0, "Execution priority - lower numbers will override actions with higher numbers, With 2 or more actions at once, the overriding clannels must be lower in the stack"); uiDefBut(block, TEX, 0, "FrameProp: ",xco+30, yco-84, width-60, 19, aa->frameProp, 0.0, 31.0, 0, 0, "Assign this property this actions current frame number"); -- cgit v1.2.3