From 99fdf27af92b9bd9d05c108f2c2c8a240c5536bc Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 10 Jul 2008 12:47:20 +0000 Subject: Sync with Apricot Game Engine ============================= * Clean up and optimizations in skinned/deformed mesh code. * Compatibility fixes and clean up in the rasterizer. * Changes related to GLSL shadow buffers which should have no effect, to keep the code in sync with apricot. --- source/blender/src/usiblender.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/src') diff --git a/source/blender/src/usiblender.c b/source/blender/src/usiblender.c index 2a4672e3052..4aea0df74b9 100644 --- a/source/blender/src/usiblender.c +++ b/source/blender/src/usiblender.c @@ -34,6 +34,8 @@ #include #include +#include "GL/glew.h" + #ifdef WIN32 #include /* need to include windows.h so _WIN32_IE is defined */ #ifndef _WIN32_IE -- cgit v1.2.3