From 0be08725adec7659ca612e2d068e62d4d7a926c6 Mon Sep 17 00:00:00 2001 From: Joerg Mueller Date: Mon, 16 Aug 2010 12:14:09 +0000 Subject: Py API (GSoC): Second merging commit Rough summary of fixes/changes: - Blender Py API: GameLogic -> bge.logic - Blender Py API: Implemented missing KX_PYATTRIBUTE_TODOs and -DUMMYs. - Fix for [#22924] KX_PolygonMaterial.diffuse does not return expected list[r,g,b] - Py API: Renaming _owner attribute of mathutils classes to owner. - Fix some minor errors in mathutils and blf. - Enabling game engine autoplay again based on a patch by Dalai: * The biggest 3D view in the open scene is used, if there is none, blender opens the file normally and raises an error. * The 3D view are is made fullscreen. * Quad view, header, properties and toolbox panel are all hidden to get the maximum view. * If the game engine full screen setting is set, the game starts in fullscreen. - Fix for ipo conversion on file transition in the game engine. --- source/blender/windowmanager/WM_api.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/windowmanager/WM_api.h') diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h index c562d7a0aeb..9fe09c0836c 100644 --- a/source/blender/windowmanager/WM_api.h +++ b/source/blender/windowmanager/WM_api.h @@ -57,7 +57,7 @@ void WM_init (struct bContext *C, int argc, char **argv); void WM_exit (struct bContext *C); void WM_main (struct bContext *C); -void WM_init_game (struct bContext *C); +int WM_init_game (struct bContext *C); void WM_init_splash (struct bContext *C); -- cgit v1.2.3