From 1657cbe61a756222feac5107f87d0d699a92b4a6 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 20 Sep 2011 12:22:19 +0000 Subject: fix [#28672] Blender segfault after exiting a game that was opened with autoplay on (Blender, not blenderplayer) blender now stops the sound system and free's its self on Pythons sys.exit(). --- source/blender/windowmanager/WM_api.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/windowmanager/WM_api.h') diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h index 5bdf1ec2787..9e19a057175 100644 --- a/source/blender/windowmanager/WM_api.h +++ b/source/blender/windowmanager/WM_api.h @@ -72,6 +72,7 @@ void WM_setinitialstate_fullscreen(void); void WM_setinitialstate_normal(void); void WM_init (struct bContext *C, int argc, const char **argv); +void WM_exit_ext (struct bContext *C, const short do_python); void WM_exit (struct bContext *C); void WM_main (struct bContext *C); -- cgit v1.2.3