From feeab1ad53f1b7cd4496fb8e7f173f21e460aac0 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 18 Apr 2013 16:28:39 +0000 Subject: Fix #34997: when starting the game engine in one window and switching to a second window, the game would stop drawing in the first and mess up the OpenGL state of the second. Also fixes glPushAttrib/glPopAttrib getting out of sync in some cases. --- source/blender/windowmanager/intern/wm.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/windowmanager/intern/wm.c') diff --git a/source/blender/windowmanager/intern/wm.c b/source/blender/windowmanager/intern/wm.c index f7b7aa87cf8..0e1e41b0149 100644 --- a/source/blender/windowmanager/intern/wm.c +++ b/source/blender/windowmanager/intern/wm.c @@ -384,7 +384,7 @@ void wm_add_default(bContext *C) wm->winactive = win; wm->file_saved = 1; - wm_window_make_drawable(C, win); + wm_window_make_drawable(wm, win); } -- cgit v1.2.3