From 66a35e089a64d27bfc09c2225a530069eca05875 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Sun, 17 Mar 2013 17:32:45 +0000 Subject: Fix for "draw images as texture" Zooming in on images in Image window now shows pixels again (was filtered). Now the glaDrawPixelsTex() and glaDrawPixelsAuto() have an argument to define if images should zoom in with linear filter, or draw pixels. --- source/blender/windowmanager/intern/wm_dragdrop.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/windowmanager/intern/wm_dragdrop.c') diff --git a/source/blender/windowmanager/intern/wm_dragdrop.c b/source/blender/windowmanager/intern/wm_dragdrop.c index 00ccfedafa8..ed066117b28 100644 --- a/source/blender/windowmanager/intern/wm_dragdrop.c +++ b/source/blender/windowmanager/intern/wm_dragdrop.c @@ -323,7 +323,7 @@ void wm_drags_draw(bContext *C, wmWindow *win, rcti *rect) drag_rect_minmax(rect, x, y, x + drag->sx, y + drag->sy); else { glColor4f(1.0, 1.0, 1.0, 0.65); /* this blends texture */ - glaDrawPixelsTexScaled(x, y, drag->imb->x, drag->imb->y, GL_UNSIGNED_BYTE, drag->imb->rect, drag->scale, drag->scale); + glaDrawPixelsTexScaled(x, y, drag->imb->x, drag->imb->y, GL_UNSIGNED_BYTE, GL_NEAREST, drag->imb->rect, drag->scale, drag->scale); } } else { -- cgit v1.2.3