From a696053545e9e5c50302da668b9fd2f7c8edc605 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 20 Mar 2020 16:05:55 +0100 Subject: Python API: add bl_use_stereo_viewport for RenderEngine To indicate if the render engine supports rendering a stereo 3D viewport. This is not currently supported for Cycles. Fixes T62582 --- source/blender/windowmanager/intern/wm_draw.c | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'source/blender/windowmanager/intern/wm_draw.c') diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c index b1cfb155df0..6df8440f90f 100644 --- a/source/blender/windowmanager/intern/wm_draw.c +++ b/source/blender/windowmanager/intern/wm_draw.c @@ -140,6 +140,12 @@ static bool wm_draw_region_stereo_set(Main *bmain, if (region->regiontype == RGN_TYPE_WINDOW) { View3D *v3d = sa->spacedata.first; if (v3d->camera && v3d->camera->type == OB_CAMERA) { + RegionView3D *rv3d = region->regiondata; + RenderEngine *engine = rv3d->render_engine; + if (engine && !(engine->type->flag & RE_USE_STEREO_VIEWPORT)) { + return false; + } + Camera *cam = v3d->camera->data; CameraBGImage *bgpic = cam->bg_images.first; v3d->multiview_eye = sview; -- cgit v1.2.3