From ab19abe22315f2e2dcce989beef6dcabee528299 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Thu, 16 Jul 2020 02:06:25 +0200 Subject: Cleanup: Port glClear calls to GPU module functions --- source/blender/windowmanager/intern/wm_draw.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source/blender/windowmanager/intern/wm_draw.c') diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c index 2b679dfefde..c686bf3f3e1 100644 --- a/source/blender/windowmanager/intern/wm_draw.c +++ b/source/blender/windowmanager/intern/wm_draw.c @@ -736,8 +736,8 @@ static void wm_draw_window_offscreen(bContext *C, wmWindow *win, bool stereo) wm_draw_region_buffer_create(region, false, false); wm_draw_region_bind(region, 0); - glClearColor(0, 0, 0, 0); - glClear(GL_COLOR_BUFFER_BIT); + GPU_clear_color(0, 0, 0, 0); + GPU_clear(GPU_COLOR_BIT); ED_region_do_draw(C, region); wm_draw_region_unbind(region); @@ -759,8 +759,8 @@ static void wm_draw_window_onscreen(bContext *C, wmWindow *win, int view) * Actually this is only a problem when resizing the window. * If it becomes a problem we should clear only when window size changes. */ #if 0 - glClearColor(0, 0, 0, 0); - glClear(GL_COLOR_BUFFER_BIT); + GPU_clear_color(0, 0, 0, 0); + GPU_clear(GPU_COLOR_BIT); #endif /* Blit non-overlapping area regions. */ -- cgit v1.2.3