From 35aedd87e78d44aa0a622d26261ecac7ece12925 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 3 Feb 2022 21:32:50 +1100 Subject: Fix T66913: undo after frame-change doesn't refresh properly Use the ID.recalc flag to detect when updates after frame-change is needed. Since comparing the last calculated frame doesn't take undo into account (see code-comment for details). `ID_RECALC_AUDIO_SEEK` has been renamed to `ID_RECALC_FRAME_CHANGE` since this is not only related to audio however internally this flag is still categorized in `NodeType::AUDIO`. Reviewed By: sergey Ref D13942 --- source/blender/windowmanager/intern/wm_event_system.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/windowmanager/intern/wm_event_system.c') diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c index 9d2c97e151f..0cc2db661ec 100644 --- a/source/blender/windowmanager/intern/wm_event_system.c +++ b/source/blender/windowmanager/intern/wm_event_system.c @@ -3589,7 +3589,7 @@ void wm_event_do_handlers(bContext *C) if (scene_eval != NULL) { const int is_playing_sound = BKE_sound_scene_playing(scene_eval); - if (scene_eval->id.recalc & ID_RECALC_AUDIO_SEEK) { + if (scene_eval->id.recalc & ID_RECALC_FRAME_CHANGE) { /* Ignore seek here, the audio will be updated to the scene frame after jump during next * dependency graph update. */ } -- cgit v1.2.3