From 7041b99b5a90509f215db83feeca900d123932b2 Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Sun, 16 Apr 2017 12:25:42 -0400 Subject: use immUniformColor instead of immUniform("color" The specialized color functions are better in every way: - faster lookup (don't have to match "color" string) - flexible inputs (RGB with separate alpha) - automatic alpha = 1.0 if not specified Sort of related to T49043 --- source/blender/windowmanager/intern/wm_gesture.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/windowmanager/intern/wm_gesture.c') diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c index 277a219ca5c..afad1895417 100644 --- a/source/blender/windowmanager/intern/wm_gesture.c +++ b/source/blender/windowmanager/intern/wm_gesture.c @@ -226,7 +226,7 @@ static void wm_gesture_draw_rect(wmGesture *gt) glEnable(GL_BLEND); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); - immUniform4f("color", 1.0f, 1.0f, 1.0f, 0.05f); + immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f); immRecti(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax); -- cgit v1.2.3