From 134bbf37913360c3c87649e871145a0984eaf166 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 27 Nov 2012 22:51:28 +0000 Subject: GPU: remove GPU Mipmap Generation option and just always enable it, it's an old OpenGL 1.4 feature that is stable, there's no reason not to use it. Also fixed GPU mipmap generation not working in the game player. --- source/blender/windowmanager/intern/wm_init_exit.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/windowmanager/intern/wm_init_exit.c') diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c index c9f0bbffc63..1b8bcd51564 100644 --- a/source/blender/windowmanager/intern/wm_init_exit.c +++ b/source/blender/windowmanager/intern/wm_init_exit.c @@ -183,7 +183,7 @@ void WM_init(bContext *C, int argc, const char **argv) GPU_extensions_init(); GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP)); GPU_set_anisotropic(U.anisotropic_filter); - GPU_set_gpu_mipmapping(U.use_gpu_mipmap); + GPU_set_gpu_mipmapping(); UI_init(); } -- cgit v1.2.3