From d43d5d769059f0d6f8d90a0df71ac65728fa8de4 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Fri, 12 Nov 2010 07:16:33 +0000 Subject: Getting BLF to work with the Blenderplayer. --- source/blender/windowmanager/intern/wm_init_exit.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/windowmanager/intern/wm_init_exit.c') diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c index d98459a113c..855317b9f76 100644 --- a/source/blender/windowmanager/intern/wm_init_exit.c +++ b/source/blender/windowmanager/intern/wm_init_exit.c @@ -129,7 +129,7 @@ void WM_init(bContext *C, int argc, char **argv) ED_file_init(); /* for fsmenu */ ED_init_node_butfuncs(); - BLF_init(11, U.dpi); + BLF_init(11, U.dpi); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */ BLF_lang_init(); /* get the default database, plus a wm */ -- cgit v1.2.3