From cf921934b1a6a30461779e26d67d02d0b66bdafc Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 28 Nov 2015 01:20:28 +0100 Subject: OpenGL: use simple shader for texture drawing in a few places. Differential Revision: https://developer.blender.org/D1645 --- source/blender/windowmanager/intern/wm_operators.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'source/blender/windowmanager/intern/wm_operators.c') diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c index 3734b5ab530..0ac26e7d883 100644 --- a/source/blender/windowmanager/intern/wm_operators.c +++ b/source/blender/windowmanager/intern/wm_operators.c @@ -105,6 +105,7 @@ #include "ED_util.h" #include "ED_view3d.h" +#include "GPU_simple_shader.h" #include "GPU_material.h" #include "RNA_access.h" @@ -4179,7 +4180,7 @@ static void radial_control_paint_tex(RadialControl *rc, float radius, float alph } /* draw textured quad */ - glEnable(GL_TEXTURE_2D); + GPU_simple_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex2f(-radius, -radius); @@ -4190,7 +4191,7 @@ static void radial_control_paint_tex(RadialControl *rc, float radius, float alph glTexCoord2f(0, 1); glVertex2f(-radius, radius); glEnd(); - glDisable(GL_TEXTURE_2D); + GPU_simple_shader_bind(GPU_SHADER_USE_COLOR); /* undo rotation */ if (rc->rot_prop) -- cgit v1.2.3