From 6594fa1ce02809a275c9cd488fa0223d03d73571 Mon Sep 17 00:00:00 2001 From: Darshan Kadu Date: Sun, 10 Sep 2017 18:11:40 +0530 Subject: merged the master branch --- source/blender/windowmanager/intern/wm_window.c | 31 ++++++++++++++++--------- 1 file changed, 20 insertions(+), 11 deletions(-) (limited to 'source/blender/windowmanager/intern/wm_window.c') diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c index de169881bc4..9fe215f7712 100644 --- a/source/blender/windowmanager/intern/wm_window.c +++ b/source/blender/windowmanager/intern/wm_window.c @@ -375,9 +375,14 @@ void wm_window_title(wmWindowManager *wm, wmWindow *win) } } -static void wm_window_set_dpi(wmWindow *win) +void WM_window_set_dpi(wmWindow *win) { - int auto_dpi = GHOST_GetDPIHint(win->ghostwin); + float auto_dpi = GHOST_GetDPIHint(win->ghostwin); + + /* Clamp auto DPI to 96, since our font/interface drawing does not work well + * with lower sizes. The main case we are interested in supporting is higher + * DPI. If a smaller UI is desired it is still possible to adjust UI scale. */ + auto_dpi = max_ff(auto_dpi, 96.0f); /* Lazily init UI scale size, preserving backwards compatibility by * computing UI scale from ratio of previous DPI and auto DPI */ @@ -397,17 +402,22 @@ static void wm_window_set_dpi(wmWindow *win) /* Blender's UI drawing assumes DPI 72 as a good default following macOS * while Windows and Linux use DPI 96. GHOST assumes a default 96 so we * remap the DPI to Blender's convention. */ + auto_dpi *= GHOST_GetNativePixelSize(win->ghostwin); int dpi = auto_dpi * U.ui_scale * (72.0 / 96.0f); /* Automatically set larger pixel size for high DPI. */ - int pixelsize = MAX2(1, dpi / 54); + int pixelsize = max_ii(1, (int)(dpi / 64)); + /* User adjustment for pixel size. */ + pixelsize = max_ii(1, pixelsize + U.ui_line_width); /* Set user preferences globals for drawing, and for forward compatibility. */ - U.pixelsize = GHOST_GetNativePixelSize(win->ghostwin) * pixelsize; + U.pixelsize = pixelsize; U.dpi = dpi / pixelsize; U.virtual_pixel = (pixelsize == 1) ? VIRTUAL_PIXEL_NATIVE : VIRTUAL_PIXEL_DOUBLE; + U.widget_unit = (U.pixelsize * U.dpi * 20 + 36) / 72; - BKE_blender_userdef_refresh(); + /* update font drawing */ + BLF_default_dpi(U.pixelsize * U.dpi); } /* belongs to below */ @@ -483,7 +493,7 @@ static void wm_window_ghostwindow_add(wmWindowManager *wm, const char *title, wm } /* needed here, because it's used before it reads userdef */ - wm_window_set_dpi(win); + WM_window_set_dpi(win); wm_window_swap_buffers(win); @@ -870,7 +880,7 @@ void wm_window_make_drawable(wmWindowManager *wm, wmWindow *win) GHOST_ActivateWindowDrawingContext(win->ghostwin); /* this can change per window */ - wm_window_set_dpi(win); + WM_window_set_dpi(win); } } @@ -1070,7 +1080,7 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr WM_jobs_stop(wm, win->screen, NULL); } - wm_window_set_dpi(win); + WM_window_set_dpi(win); /* win32: gives undefined window size when minimized */ if (state != GHOST_kWindowStateMinimized) { @@ -1157,11 +1167,10 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr case GHOST_kEventWindowDPIHintChanged: { - wm_window_set_dpi(win); + WM_window_set_dpi(win); /* font's are stored at each DPI level, without this we can easy load 100's of fonts */ BLF_cache_clear(); - BKE_blender_userdef_refresh(); WM_main_add_notifier(NC_WINDOW, NULL); /* full redraw */ WM_main_add_notifier(NC_SCREEN | NA_EDITED, NULL); /* refresh region sizes */ break; @@ -1247,7 +1256,7 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr { // only update if the actual pixel size changes float prev_pixelsize = U.pixelsize; - wm_window_set_dpi(win); + WM_window_set_dpi(win); if (U.pixelsize != prev_pixelsize) { // close all popups since they are positioned with the pixel -- cgit v1.2.3