From 6e358a1d069f9b1bd4582edae130e14106fe0698 Mon Sep 17 00:00:00 2001 From: Julian Eisel Date: Fri, 7 Oct 2016 16:34:55 +0200 Subject: Custom Manipulators Core Backend This commit lands the core backend of the Custom Manipulators project onto the blender2.8 branch. It is a generic backend for managinig interactive on-screen controls that can be integrated into any 2D or 3D edito. It's also already integrated into the window-manager and editor code where needed. NOTE: The changes here should not be visible for users at all. It's really just a back-end patch. Neither does this include any RNA or Python integration. Of course, there's still lots of work ahead for custom manipulators, but this is a big milestone. WIP code that actually uses this backend can be found in the 'custom-manipulators' branch (previously called 'wiggly-widgets'). The work here isn't completely my own, all the initial work was done by @Antony Riakiotakis (psy-fi) and - although it has changed a lot since them - it's still the same in essence. He definitely deserves a big credit! Some changes in this patch were also done by @Campbell Barton (campbellbarton). Thank you guys! Merge accepted by @brecht and @merwin. Patch: https://developer.blender.org/D2232 Code documentation: https://wiki.blender.org/index.php/Dev:2.8/Source/Custom_Manipulator Main task: https://developer.blender.org/T47343 More info: https://code.blender.org/2015/09/the-custom-manipulator-project-widget-project/ --- source/blender/windowmanager/wm.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/windowmanager/wm.h') diff --git a/source/blender/windowmanager/wm.h b/source/blender/windowmanager/wm.h index 2f06ddab1e8..3dd294128e2 100644 --- a/source/blender/windowmanager/wm.h +++ b/source/blender/windowmanager/wm.h @@ -34,6 +34,8 @@ struct wmWindow; struct ReportList; +#include "manipulators/wm_manipulator_wmapi.h" + typedef struct wmPaintCursor { struct wmPaintCursor *next, *prev; -- cgit v1.2.3