From fe045b2b77dc6d7f0b552619fe824b496d34db6c Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Thu, 19 Mar 2020 08:00:05 +0100 Subject: WindowManager: Remove Stereo Offscreen Stereo offscreen rendering has been replaced with stereo viewport rendering. When an offscreen buffer is used it is only used for mono rendering. This patch will remove the second offscreen buffer. Reviewed By: fclem Differential Revision: https://developer.blender.org/D7153 --- source/blender/windowmanager/wm_draw.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/windowmanager/wm_draw.h') diff --git a/source/blender/windowmanager/wm_draw.h b/source/blender/windowmanager/wm_draw.h index 4a62558bf91..4ebf2c820cd 100644 --- a/source/blender/windowmanager/wm_draw.h +++ b/source/blender/windowmanager/wm_draw.h @@ -31,7 +31,7 @@ struct GPUTexture; struct GPUViewport; typedef struct wmDrawBuffer { - struct GPUOffScreen *offscreen[2]; + struct GPUOffScreen *offscreen; struct GPUViewport *viewport[2]; bool stereo; int bound_view; -- cgit v1.2.3