From 954aa441bf3790b2f18357d9ae58a9fc7583c395 Mon Sep 17 00:00:00 2001 From: Julian Eisel Date: Thu, 23 Jul 2020 17:58:03 +0200 Subject: Fix: Incorrect VR pose after changing landmark Once the base pose was changed (e.g. by changing the active landmark), we'd always run the logic to reset to the base pose. That would mess up the final viewer pose. Think this only got exposed through 607d745a79e0. --- source/blender/windowmanager/xr/intern/wm_xr_session.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/windowmanager/xr') diff --git a/source/blender/windowmanager/xr/intern/wm_xr_session.c b/source/blender/windowmanager/xr/intern/wm_xr_session.c index 5d85045e8fa..88b7e589a9c 100644 --- a/source/blender/windowmanager/xr/intern/wm_xr_session.c +++ b/source/blender/windowmanager/xr/intern/wm_xr_session.c @@ -278,6 +278,8 @@ void wm_xr_session_state_update(const XrSessionSettings *settings, state->prev_base_pose_type = settings->base_pose_type; state->prev_base_pose_object = settings->base_pose_object; state->is_view_data_set = true; + /* Assume this was already done through wm_xr_session_draw_data_update(). */ + state->force_reset_to_base_pose = false; } wmXrSessionState *WM_xr_session_state_handle_get(const wmXrData *xr) -- cgit v1.2.3