From ed809866b17262b1eaa24765aaf711e44f62d862 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Tue, 26 Jan 2021 14:05:50 +0100 Subject: Viewport Rendering: Don't clamp when overlays are disabled. During viewport rendering the color values were clamped in order to apply the overlay on top of it. This clamping would show the scene colors washed out. This patch adds a work around to skip the clamping when the overlays are turned off. Parial fix for {T77909} --- source/blender/windowmanager/xr/intern/wm_xr_draw.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/windowmanager/xr') diff --git a/source/blender/windowmanager/xr/intern/wm_xr_draw.c b/source/blender/windowmanager/xr/intern/wm_xr_draw.c index 1b1ea6c1e61..499ec136e03 100644 --- a/source/blender/windowmanager/xr/intern/wm_xr_draw.c +++ b/source/blender/windowmanager/xr/intern/wm_xr_draw.c @@ -92,7 +92,8 @@ static void wm_xr_draw_viewport_buffers_to_active_framebuffer( if (is_upside_down) { SWAP(int, rect.ymin, rect.ymax); } - GPU_viewport_draw_to_screen_ex(surface_data->viewport, 0, &rect, draw_view->expects_srgb_buffer); + GPU_viewport_draw_to_screen_ex( + surface_data->viewport, 0, &rect, draw_view->expects_srgb_buffer, true); } /** -- cgit v1.2.3