From 5ec6bcd4748e0b78f76369ec78294f8c0c2921f0 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 8 May 2021 14:27:28 +1000 Subject: Fix PlayAnim X/Y flipping This functionality was missed in recent GLSL drawing update fd3e44492e7606a741a6d2c42b31687598c7d09a. --- source/blender/windowmanager/intern/wm_playanim.c | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'source/blender/windowmanager') diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c index 6e97476950e..b6405288a0b 100644 --- a/source/blender/windowmanager/intern/wm_playanim.c +++ b/source/blender/windowmanager/intern/wm_playanim.c @@ -489,6 +489,13 @@ static void draw_display_buffer(PlayState *ps, ImBuf *ibuf) BLI_rctf_init(&canvas, 0.0f, 1.0f, 0.0f, 1.0f); BLI_rctf_init(&preview, 0.0f, 1.0f, 0.0f, 1.0f); + if (ps->draw_flip[0]) { + SWAP(float, canvas.xmin, canvas.xmax); + } + if (ps->draw_flip[1]) { + SWAP(float, canvas.ymin, canvas.ymax); + } + immAttr2f(texCoord, canvas.xmin, canvas.ymin); immVertex2f(pos, preview.xmin, preview.ymin); -- cgit v1.2.3