From b4e914ce12484966225c11e7a16d9eb719e029e4 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Wed, 4 Feb 2009 18:02:50 +0000 Subject: 2.5 Bugfix #18251 Patch from Konrad Kleine After read-home file (or restore factory settings) the opengl lights have to be reset. --- source/blender/windowmanager/intern/wm_files.c | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'source/blender/windowmanager') diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c index 86e0bc6474c..ff63782bdc3 100644 --- a/source/blender/windowmanager/intern/wm_files.c +++ b/source/blender/windowmanager/intern/wm_files.c @@ -83,6 +83,8 @@ #include "UI_interface.h" #include "BLF_api.h" +#include "GPU_draw.h" + // XXX #include "BPY_extern.h" #include "WM_api.h" @@ -571,6 +573,12 @@ int WM_read_homefile(bContext *C, int from_memory) success = BKE_read_file_from_memory(C, datatoc_B_blend, datatoc_B_blend_size, NULL, NULL); } + /* When loading factory settings, the reset solid OpenGL lights need to be applied. */ + U.light[0].flag=0; + U.light[1].flag=0; + U.light[2].flag=0; + GPU_default_lights(); + /* match the read WM with current WM */ wm_window_match_do(C, &wmbase); wm_check(C); /* opens window(s), checks keymaps */ -- cgit v1.2.3