From d1f6ea2793d2b756b4f903f3ee7d09a90cf11890 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Thu, 25 Apr 2019 16:24:06 +0200 Subject: Sequencer: Scene Strip Performance - Merged SEQ_OFSDRAW with V3D_OFSDRAW and define in the DNA_view3d_types: Due to this FSAA always kicked in making the rendering slow. - Removed `Texture Solid` and `DOF`. - Now when chosing Solid rendering the settings of the original scene is used. - Added a global override to use scene specific shading. In the Future we will need to enhanced this so user can change the settings. - Added support for LookDev. LookDev crashed as it needed the `evil_C` what was not set - LookDev mode will always show the scene + world lights. Reviewed By: brecht, fclem Maniphest Tasks: T62517 Differential Revision: https://developer.blender.org/D4738 --- source/blender/windowmanager/intern/wm_files.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/windowmanager') diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c index d75853d623d..6d90d4745a6 100644 --- a/source/blender/windowmanager/intern/wm_files.c +++ b/source/blender/windowmanager/intern/wm_files.c @@ -1223,6 +1223,7 @@ static ImBuf *blend_file_thumb(const bContext *C, if (scene->camera) { ibuf = ED_view3d_draw_offscreen_imbuf_simple(depsgraph, scene, + NULL, OB_SOLID, scene->camera, BLEN_THUMB_SIZE * 2, -- cgit v1.2.3