From db45aaafab8cc821b0e06a659de44f5fedbf847b Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 9 Jul 2019 13:20:25 +0200 Subject: Fix T61474: laggy interaction on Windows/NVIDIA when gizmos are visible MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Thanks to Sergey and Clément for helping to track this down. --- source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'source/blender/windowmanager') diff --git a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c index 1c5fda2ec11..534474a6221 100644 --- a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c +++ b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c @@ -552,6 +552,9 @@ static int gizmo_find_intersected_3d_intern(wmGizmo **visible_gizmos, bool use_select_bias = false; + /* TODO: waiting for the GPU in the middle of the event loop for every + * mouse move is bad for performance, we need to find a solution to not + * use the GPU or draw something once. (see T61474) */ GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, GPU_SELECT_NEAREST_FIRST_PASS, 0); /* do the drawing */ gizmo_draw_select_3d_loop(C, visible_gizmos, visible_gizmos_len, &use_select_bias); @@ -644,7 +647,7 @@ static wmGizmo *gizmo_find_intersected_3d(bContext *C, break; } } - else { + else if (gz->type->draw_select != NULL) { has_3d = true; } } -- cgit v1.2.3