From 1de363662427ff66693106b4bbde46337d651842 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 7 Dec 2021 18:55:57 +1100 Subject: Cleanup: note that functions in BKE_node.h aren't part of blenkernel --- source/blender/blenkernel/BKE_node.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'source/blender') diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 57eab4f76cf..34bb011fef1 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -1254,6 +1254,9 @@ void ntreeShaderEndExecTree(struct bNodeTreeExec *exec); struct bNode *ntreeShaderOutputNode(struct bNodeTree *ntree, int target); /** * This one needs to work on a local tree. + * + * TODO: This is *not* part of `blenkernel`, it's defined under "source/blender/nodes/". + * This declaration should be be moved out of BKE. */ void ntreeGPUMaterialNodes(struct bNodeTree *localtree, struct GPUMaterial *mat, @@ -1461,6 +1464,9 @@ void ntreeCompositTagRender(struct Scene *scene); * - The render engine calls RE_engine_register_pass for each pass. * - #RE_engine_register_pass calls #ntreeCompositRegisterPass, * which calls #node_cmp_rlayers_register_pass for every render layer node. + * + * TODO: This is *not* part of `blenkernel`, it's defined under "source/blender/nodes/". + * This declaration should be be moved out of BKE. */ void ntreeCompositUpdateRLayers(struct bNodeTree *ntree); void ntreeCompositRegisterPass(struct bNodeTree *ntree, -- cgit v1.2.3