From 35b888fbda83fe1a393d2e70efed1dedf04614ac Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 31 Oct 2018 21:14:32 +0100 Subject: Eevee: Fix compilation issue cause by cleanup --- source/blender/draw/engines/eevee/eevee_lights.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender') diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c index a0426840bb9..5c82eadcbd1 100644 --- a/source/blender/draw/engines/eevee/eevee_lights.c +++ b/source/blender/draw/engines/eevee/eevee_lights.c @@ -365,7 +365,7 @@ void EEVEE_lights_cache_add(EEVEE_ViewLayerData *sldata, Object *ob) if (la->type == LA_SUN) { int cascade_nbr = la->cascade_count; - if ((linfo->gpu_cascade_len + sh_nbr) <= MAX_SHADOW_CASCADE) { + if ((linfo->gpu_cascade_len + 1) <= MAX_SHADOW_CASCADE) { /* Save Light object. */ linfo->shadow_cascade_ref[linfo->cpu_cascade_len] = ob; -- cgit v1.2.3