From 399ad54204ad9c3bc9dbd15ec4840824d224dc0c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 13 Feb 2012 03:32:47 +0000 Subject: fix for bug introduced with weight paint vertex selection. heat weighting ignored selected faces. --- source/blender/editors/armature/meshlaplacian.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender') diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c index e33b778a168..319b2c755b1 100644 --- a/source/blender/editors/armature/meshlaplacian.c +++ b/source/blender/editors/armature/meshlaplacian.c @@ -682,8 +682,8 @@ void heat_bone_weighting(Object *ob, Mesh *me, float (*verts)[3], int numsource, mask[mface->v4]= (mvert[mface->v4].flag & SELECT) != 0; } } - else { - if(use_face_sel) { + else if (use_face_sel) { + if (mface->flag & ME_FACE_SEL) { mask[mface->v1]= 1; mask[mface->v2]= 1; mask[mface->v3]= 1; -- cgit v1.2.3