From 43f748a32fd541aac8cf499e03cf624806e30967 Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Fri, 27 Mar 2020 23:22:59 +0100 Subject: Fix mesh boundary automask curve falloff As the main use case of this feature is to work with cloth, using this curve makes more sense than a smoothstep to simulate cloth tension near the edges. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7262 --- source/blender/editors/sculpt_paint/sculpt.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender') diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 82f9bbc5f56..73173571277 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -1741,7 +1741,7 @@ static float *sculpt_boundary_edges_automasking_init(Object *ob, for (int i = 0; i < totvert; i++) { if (edge_distance[i] != EDGE_DISTANCE_INF) { const float p = 1.0f - ((float)edge_distance[i] / (float)propagation_steps); - const float edge_boundary_automask = 3.0f * p * p - 2.0f * p * p * p; + const float edge_boundary_automask = pow2f(p); automask_factor[i] *= (1.0f - edge_boundary_automask); } } -- cgit v1.2.3