From 470cbad51a63c56d8114ccfb3bb408b1d9cb4824 Mon Sep 17 00:00:00 2001 From: Germano Cavalcante Date: Fri, 6 May 2022 10:59:47 -0300 Subject: Fix T97872: Annotation lines lost AA Since rB2a7a01b339ad, `lineSmooth` has lost its default value of true. rBa0a99fb25284 only fixed the problem on master. But thanks to @hitrpr for spotting the bug in version 3.2 too. Differential Revision: https://developer.blender.org/D14876 --- source/blender/gpu/intern/gpu_shader_builtin.c | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'source/blender') diff --git a/source/blender/gpu/intern/gpu_shader_builtin.c b/source/blender/gpu/intern/gpu_shader_builtin.c index 13238a03688..1100272b712 100644 --- a/source/blender/gpu/intern/gpu_shader_builtin.c +++ b/source/blender/gpu/intern/gpu_shader_builtin.c @@ -367,6 +367,16 @@ GPUShader *GPU_shader_get_builtin_shader_with_config(eGPUBuiltinShader shader, if (sh_cfg == GPU_SHADER_CFG_DEFAULT) { if (stages->create_info != NULL) { *sh_p = GPU_shader_create_from_info_name(stages->create_info); + if (ELEM(shader, + GPU_SHADER_3D_POLYLINE_CLIPPED_UNIFORM_COLOR, + GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR, + GPU_SHADER_3D_POLYLINE_FLAT_COLOR, + GPU_SHADER_3D_POLYLINE_SMOOTH_COLOR)) { + /* Set a default value for `lineSmooth`. + * Ideally this value should be set by the caller. */ + GPU_shader_bind(*sh_p); + GPU_shader_uniform_1i(*sh_p, "lineSmooth", 1); + } } else { *sh_p = GPU_shader_create_from_arrays_named( -- cgit v1.2.3