From 47ec91e8d343c77e494a334ca8054c6d3538d893 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 6 Sep 2012 02:10:09 +0000 Subject: code clenup: comments and some style edits on ghost/osx (odd indentation) --- source/blender/blenkernel/BKE_object_deform.h | 2 +- source/blender/bmesh/bmesh.h | 5 +++++ source/blender/bmesh/intern/bmesh_core.c | 1 + source/blender/bmesh/operators/bmo_subdivide.c | 3 ++- source/blender/compositor/COM_compositor.h | 3 +++ source/blender/compositor/intern/COM_ExecutionSystemHelper.h | 2 +- source/blender/compositor/operations/COM_RenderLayersImageProg.h | 2 +- source/blender/editors/io/io_collada.h | 2 +- source/blender/editors/io/io_ops.h | 2 +- source/blender/imbuf/intern/imbuf_cocoa.m | 2 +- 10 files changed, 17 insertions(+), 7 deletions(-) (limited to 'source/blender') diff --git a/source/blender/blenkernel/BKE_object_deform.h b/source/blender/blenkernel/BKE_object_deform.h index 35a4e19a5bc..ecc521a77fb 100644 --- a/source/blender/blenkernel/BKE_object_deform.h +++ b/source/blender/blenkernel/BKE_object_deform.h @@ -23,7 +23,7 @@ #ifndef __BKE_OBJECT_DEFORM_H__ #define __BKE_OBJECT_DEFORM_H__ -/** \file BKE_object_vgroup.h +/** \file BKE_object_deform.h * \ingroup bke * \brief Functions for dealing with objects and deform verts, * used by painting and tools. diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h index ac002070484..955b1a729c5 100644 --- a/source/blender/bmesh/bmesh.h +++ b/source/blender/bmesh/bmesh.h @@ -196,6 +196,11 @@ * * There may be a better place for this section, but adding here for now. * + * \subsection bm_todo_api API + * + * - make crease and bevel weight optional, they come for free in meshes but are allocated layers + * in the bmesh data structure. + * * * \subsection bm_todo_tools Tools * diff --git a/source/blender/bmesh/intern/bmesh_core.c b/source/blender/bmesh/intern/bmesh_core.c index 94d94cbec3e..c449dec1b6c 100644 --- a/source/blender/bmesh/intern/bmesh_core.c +++ b/source/blender/bmesh/intern/bmesh_core.c @@ -1483,6 +1483,7 @@ BMVert *bmesh_semv(BMesh *bm, BMVert *tv, BMEdge *e, BMEdge **r_e) * and collapses the edge on that vertex. * * \par Examples: + * *
  *     Before:         OE      KE
  *                   ------- -------
diff --git a/source/blender/bmesh/operators/bmo_subdivide.c b/source/blender/bmesh/operators/bmo_subdivide.c
index ade560edd49..23526d7498b 100644
--- a/source/blender/bmesh/operators/bmo_subdivide.c
+++ b/source/blender/bmesh/operators/bmo_subdivide.c
@@ -987,7 +987,8 @@ void bmo_subdivide_edges_exec(BMesh *bm, BMOperator *op)
 				 * and not try to be clever guessing which face to cut up.
 				 *
 				 * To avoid this case we need to check:
-				 * Do the verts of each loop share a face (but not connect to make an edge of that face)
+				 * Do the verts of each share a face besides the one we are subdividing,
+				 *  (but not connect to make an edge of that face).
 				 */
 				{
 					BMLoop *other_loop;
diff --git a/source/blender/compositor/COM_compositor.h b/source/blender/compositor/COM_compositor.h
index f8b5a16ec64..f35bf71392c 100644
--- a/source/blender/compositor/COM_compositor.h
+++ b/source/blender/compositor/COM_compositor.h
@@ -277,6 +277,9 @@ extern "C" {
  * It can be executed during editing (blenkernel/node.c) or rendering
  * (renderer/pipeline.c)
  *
+ * @param rd [struct RenderData]
+ *   Render data for this composite, this won't always belong to a scene.
+ *
  * @param editingtree [struct bNodeTree]
  *   reference to the compositor editing tree
  *
diff --git a/source/blender/compositor/intern/COM_ExecutionSystemHelper.h b/source/blender/compositor/intern/COM_ExecutionSystemHelper.h
index bd34fe8ab02..307e082ea80 100644
--- a/source/blender/compositor/intern/COM_ExecutionSystemHelper.h
+++ b/source/blender/compositor/intern/COM_ExecutionSystemHelper.h
@@ -55,7 +55,7 @@ public:
 	 * this node is converted to a Node instance.
 	 * and the converted node is returned
 	 *
-	 * @param bNode node to add
+	 * @param b_node node to add
 	 * @return Node that represents the bNode or null when not able to convert.
 	 */
 	static Node *addNode(vector& nodes, bNode *b_node, bool isInActiveGroup, bool fast);
diff --git a/source/blender/compositor/operations/COM_RenderLayersImageProg.h b/source/blender/compositor/operations/COM_RenderLayersImageProg.h
index 2d63bad235b..5fa74c8b21f 100644
--- a/source/blender/compositor/operations/COM_RenderLayersImageProg.h
+++ b/source/blender/compositor/operations/COM_RenderLayersImageProg.h
@@ -25,7 +25,7 @@
 
 #include "COM_RenderLayersBaseProg.h"
 
-/// @TODO rename to image operation
+/// @todo rename to image operation
 class RenderLayersColorProg : public RenderLayersBaseProg {
 public:
 	RenderLayersColorProg();
diff --git a/source/blender/editors/io/io_collada.h b/source/blender/editors/io/io_collada.h
index 5cb255e1b7c..4bb1475a3b2 100644
--- a/source/blender/editors/io/io_collada.h
+++ b/source/blender/editors/io/io_collada.h
@@ -24,7 +24,7 @@
  * ***** END GPL LICENSE BLOCK *****
  */
 
-/** \file blender/editor/io/io_collada.h
+/** \file blender/editors/io/io_collada.h
  *  \ingroup editor/io
  */
 
diff --git a/source/blender/editors/io/io_ops.h b/source/blender/editors/io/io_ops.h
index 4c04b349655..4fffca4607c 100644
--- a/source/blender/editors/io/io_ops.h
+++ b/source/blender/editors/io/io_ops.h
@@ -24,7 +24,7 @@
  * ***** END GPL LICENSE BLOCK *****
  */
 
-/** \file blender/editor/io/io_ops.h
+/** \file blender/editors/io/io_ops.h
  *  \ingroup editor/io
  */
 
diff --git a/source/blender/imbuf/intern/imbuf_cocoa.m b/source/blender/imbuf/intern/imbuf_cocoa.m
index 10381e9d1c3..d099c8af236 100644
--- a/source/blender/imbuf/intern/imbuf_cocoa.m
+++ b/source/blender/imbuf/intern/imbuf_cocoa.m
@@ -20,7 +20,7 @@
  * ***** END GPL LICENSE BLOCK *****
  */
 
-/** \file blender/imbuf/intern/imbuf_coca.m
+/** \file blender/imbuf/intern/imbuf_cocoa.m
  *  \ingroup imbuf
  *
  * Provides image file loading and saving for Blender, via Cocoa.
-- 
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