From 4b30ee773ce7f5e423830195e49ca06763ba230a Mon Sep 17 00:00:00 2001 From: Jacques Lucke Date: Thu, 20 Oct 2022 17:34:22 +0200 Subject: Fix T101316: workbench texture mode not working with geometry nodes The `ED_object_get_active_image` is used from the renderer which deals with evaluated objects. This means the material api for evaluated objects has to be used. --- source/blender/editors/uvedit/uvedit_ops.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/blender') diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index 5e2d9097abd..b65f4889347 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -37,6 +37,7 @@ #include "BKE_node.h" #include "DEG_depsgraph.h" +#include "DEG_depsgraph_query.h" #include "ED_image.h" #include "ED_mesh.h" @@ -113,7 +114,8 @@ bool ED_object_get_active_image(Object *ob, bNode **r_node, bNodeTree **r_ntree) { - Material *ma = BKE_object_material_get(ob, mat_nr); + Material *ma = DEG_is_evaluated_object(ob) ? BKE_object_material_get_eval(ob, mat_nr) : + BKE_object_material_get(ob, mat_nr); bNodeTree *ntree = (ma && ma->use_nodes) ? ma->nodetree : NULL; bNode *node = (ntree) ? nodeGetActiveTexture(ntree) : NULL; -- cgit v1.2.3