From 5c8b1a126698359e4a211375f227838c811df8b9 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 18 Jul 2019 20:11:18 +1000 Subject: Fix edit-mode particle vertex draw size Vertices were hard to see, draw the same size as edit-mesh vertices. --- source/blender/draw/modes/shaders/particle_strand_vert.glsl | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'source/blender') diff --git a/source/blender/draw/modes/shaders/particle_strand_vert.glsl b/source/blender/draw/modes/shaders/particle_strand_vert.glsl index c3f8fb89c17..45fadb4ed5e 100644 --- a/source/blender/draw/modes/shaders/particle_strand_vert.glsl +++ b/source/blender/draw/modes/shaders/particle_strand_vert.glsl @@ -55,16 +55,17 @@ void main() #endif #ifdef USE_POINTS - gl_PointSize = sizeVertex; + float size = sizeVertex * 2.0; + gl_PointSize = size; /* calculate concentric radii in pixels */ - float radius = 0.5 * sizeVertex; + float radius = sizeVertex; /* start at the outside and progress toward the center */ radii[0] = radius; radii[1] = radius - 1.0; /* convert to PointCoord units */ - radii /= sizeVertex; + radii /= size; #endif } -- cgit v1.2.3