From 5dd63a977f358653ec8f06056b288d8bd59fd9e2 Mon Sep 17 00:00:00 2001 From: Antony Riakiotakis Date: Thu, 30 Apr 2015 15:06:10 +0200 Subject: Fix opengl rendering always looking through camera Actually check if we have a camera and looking through it before rendering in multiview. --- source/blender/editors/space_view3d/view3d_draw.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender') diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 7c403806f05..c5fccc8aded 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -3168,7 +3168,7 @@ void ED_view3d_draw_offscreen( } /* setup view matrices before fx or unbinding the offscreen buffers will cause issues */ - if ((viewname != NULL && viewname[0] != '\0') && (viewmat == NULL)) + if ((viewname != NULL && viewname[0] != '\0') && (viewmat == NULL) && rv3d->persp == RV3D_CAMOB && v3d->camera) view3d_stereo3d_setup_offscreen(scene, v3d, ar, winmat, viewname); else view3d_main_area_setup_view(scene, v3d, ar, viewmat, winmat); -- cgit v1.2.3