From 7192ab614b49258cdbd70a9f020f3566a4e0c0a6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sybren=20A=2E=20St=C3=BCvel?= Date: Tue, 20 Apr 2021 17:12:12 +0200 Subject: Animation: add "LocRotScaleCProp" keying set Add a keying set that includes location, rotation, scale, and custom properties. The keying set is intentionally not based on the "Whole Character" keying set. Instead, it is generic enough to be used in both object and pose animation, making it possible to quickly switch between animating characters and props without switching keying sets. This is, according to @rikkert, what the Blender Studio animators need 99.9% of the time. --- source/blender/editors/include/ED_keyframing.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender') diff --git a/source/blender/editors/include/ED_keyframing.h b/source/blender/editors/include/ED_keyframing.h index 12d6f1fce54..179c9d5b30d 100644 --- a/source/blender/editors/include/ED_keyframing.h +++ b/source/blender/editors/include/ED_keyframing.h @@ -511,6 +511,7 @@ bool ED_autokeyframe_property(struct bContext *C, #define ANIM_KS_ROTATION_ID "Rotation" #define ANIM_KS_SCALING_ID "Scaling" #define ANIM_KS_LOC_ROT_SCALE_ID "LocRotScale" +#define ANIM_KS_LOC_ROT_SCALE_CPROP_ID "LocRotScaleCProp" #define ANIM_KS_AVAILABLE_ID "Available" #define ANIM_KS_WHOLE_CHARACTER_ID "WholeCharacter" #define ANIM_KS_WHOLE_CHARACTER_SELECTED_ID "WholeCharacterSelected" -- cgit v1.2.3