From 76471dbd5e2efbbc3a4d4b3a1a26fe0649f31cff Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 30 Nov 2021 09:10:05 +1100 Subject: Cleanup: capitalize NOTE tag --- source/blender/blenkernel/intern/asset_library_service_test.cc | 4 ++-- source/blender/blenkernel/intern/deform.c | 2 +- source/blender/blenlib/intern/storage_apple.mm | 2 +- source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl | 4 ++-- source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl | 2 +- .../engines/workbench/shaders/workbench_transparent_accum_frag.glsl | 2 +- source/blender/draw/intern/shaders/common_fxaa_lib.glsl | 2 +- source/blender/draw/intern/shaders/common_view_lib.glsl | 2 +- source/blender/editors/mesh/editmesh_knife.c | 2 +- source/blender/gpu/shaders/gpu_shader_2D_line_dashed_frag.glsl | 2 +- source/blender/sequencer/intern/strip_transform.c | 2 +- source/blender/windowmanager/xr/intern/wm_xr_operators.c | 2 +- 12 files changed, 14 insertions(+), 14 deletions(-) (limited to 'source/blender') diff --git a/source/blender/blenkernel/intern/asset_library_service_test.cc b/source/blender/blenkernel/intern/asset_library_service_test.cc index ee910cab945..9fa6d100a53 100644 --- a/source/blender/blenkernel/intern/asset_library_service_test.cc +++ b/source/blender/blenkernel/intern/asset_library_service_test.cc @@ -97,7 +97,7 @@ TEST_F(AssetLibraryServiceTest, get_destroy) AssetLibraryService::destroy(); AssetLibraryService::destroy(); - /* Note: there used to be a test for the opposite here, that after a call to + /* NOTE: there used to be a test for the opposite here, that after a call to * AssetLibraryService::destroy() the above calls should return freshly allocated objects. This * cannot be reliably tested by just pointer comparison, though. */ } @@ -113,7 +113,7 @@ TEST_F(AssetLibraryServiceTest, library_pointers) EXPECT_EQ(curfile_lib, service->get_asset_library_current_file()) << "Calling twice without destroying in between should return the same instance."; - /* Note: there used to be a test for the opposite here, that after a call to + /* NOTE: there used to be a test for the opposite here, that after a call to * AssetLibraryService::destroy() the above calls should return freshly allocated objects. This * cannot be reliably tested by just pointer comparison, though. */ } diff --git a/source/blender/blenkernel/intern/deform.c b/source/blender/blenkernel/intern/deform.c index a2f285dab51..6bba6a9caec 100644 --- a/source/blender/blenkernel/intern/deform.c +++ b/source/blender/blenkernel/intern/deform.c @@ -1475,7 +1475,7 @@ bool data_transfer_layersmapping_vgroups(ListBase *r_map, * and even have to support NULL data_src in transfer data code * (we always create a data_dst, though). * - * Note: Above comment is outdated, but this function was written when that was true. + * NOTE: Above comment is outdated, but this function was written when that was true. */ const ListBase *src_defbase = BKE_object_defgroup_list(ob_src); diff --git a/source/blender/blenlib/intern/storage_apple.mm b/source/blender/blenlib/intern/storage_apple.mm index 8af98d61ecb..07091f2b055 100644 --- a/source/blender/blenlib/intern/storage_apple.mm +++ b/source/blender/blenlib/intern/storage_apple.mm @@ -99,7 +99,7 @@ static bool find_attribute(const std::string &attributes, const char *search_att */ static bool test_onedrive_file_is_placeholder(const char *path) { - /* Note: Currently only checking for the "com.microsoft.OneDrive.RecallOnOpen" extended file + /* NOTE: Currently only checking for the "com.microsoft.OneDrive.RecallOnOpen" extended file * attribute. In theory this attribute can also be set on files that aren't located inside a * OneDrive folder. Maybe additional checks are required? */ diff --git a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl index 41d6db7f726..1061b2f91a2 100644 --- a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl @@ -283,7 +283,7 @@ void occlusion_eval(OcclusionData data, bent_normal = N; } else { - /* Note: using pow(visibility, 6.0) produces NaN (see T87369). */ + /* NOTE: using pow(visibility, 6.0) produces NaN (see T87369). */ float tmp = saturate(pow6(visibility)); bent_normal = normalize(mix(bent_normal, N, tmp)); } @@ -337,7 +337,7 @@ float diffuse_occlusion( * radius1 : First cap’s radius (arc length in radians) * radius2 : Second caps’ radius (in radians) * dist : Distance between caps (radians between centers of caps) - * Note: Result is divided by pi to save one multiply. + * NOTE: Result is divided by pi to save one multiply. */ float spherical_cap_intersection(float radius1, float radius2, float dist) { diff --git a/source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl b/source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl index 3c49caf11a9..c54621f123d 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl @@ -24,7 +24,7 @@ out vec4 FragColor; */ vec3 clip_to_aabb(vec3 color, vec3 minimum, vec3 maximum, vec3 average) { - /* note: only clips towards aabb center (but fast!) */ + /* NOTE: only clips towards aabb center (but fast!) */ vec3 center = 0.5 * (maximum + minimum); vec3 extents = 0.5 * (maximum - minimum); vec3 dist = color - center; diff --git a/source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl index fd4d00d96dd..3f113fd4b2e 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl @@ -11,7 +11,7 @@ layout(location = 0) out vec4 transparentAccum; layout(location = 1) out vec4 revealageAccum; -/* Note: Blending will be skipped on objectId because output is a non-normalized integer buffer. */ +/* NOTE: Blending will be skipped on objectId because output is a non-normalized integer buffer. */ layout(location = 2) out uint objectId; /* Special function only to be used with calculate_transparent_weight(). */ diff --git a/source/blender/draw/intern/shaders/common_fxaa_lib.glsl b/source/blender/draw/intern/shaders/common_fxaa_lib.glsl index 0ecfc397e95..bf59972fbaa 100644 --- a/source/blender/draw/intern/shaders/common_fxaa_lib.glsl +++ b/source/blender/draw/intern/shaders/common_fxaa_lib.glsl @@ -296,7 +296,7 @@ NOTE the other tuning knobs are now in the shader function inputs! /* (#B1#) */ float FxaaLuma(vec4 rgba) { - /* note: sqrt because the sampled colors are in a linear colorspace! + /* NOTE: sqrt because the sampled colors are in a linear colorspace! * this approximates a perceptual conversion, which is good enough for the * algorithm */ return sqrt(dot(rgba.rgb, vec3(0.2126, 0.7152, 0.0722))); diff --git a/source/blender/draw/intern/shaders/common_view_lib.glsl b/source/blender/draw/intern/shaders/common_view_lib.glsl index a980b87821a..e9912ba7d9a 100644 --- a/source/blender/draw/intern/shaders/common_view_lib.glsl +++ b/source/blender/draw/intern/shaders/common_view_lib.glsl @@ -179,7 +179,7 @@ uniform mat4 ModelMatrixInverse; * transpose(ViewMatrixInverse) * transpose(ModelMatrixInverse) * * Knowing that the view matrix is orthogonal, the transpose is also the inverse. - * Note: This is only valid because we are only using the mat3 of the ViewMatrixInverse. + * NOTE: This is only valid because we are only using the mat3 of the ViewMatrixInverse. * ViewMatrix * transpose(ModelMatrixInverse) */ #define NormalMatrix transpose(mat3(ModelMatrixInverse)) diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c index 76d48432834..86ed594aa66 100644 --- a/source/blender/editors/mesh/editmesh_knife.c +++ b/source/blender/editors/mesh/editmesh_knife.c @@ -210,7 +210,7 @@ typedef struct KnifeBVH { typedef struct KnifeTool_OpData { ARegion *region; /* Region that knifetool was activated in. */ void *draw_handle; /* For drawing preview loop. */ - ViewContext vc; /* Note: _don't_ use 'mval', instead use the one we define below. */ + ViewContext vc; /* NOTE: _don't_ use 'mval', instead use the one we define below. */ float mval[2]; /* Mouse value with snapping applied. */ Scene *scene; diff --git a/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_frag.glsl b/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_frag.glsl index 44a9db76834..43f259671fa 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_frag.glsl @@ -13,7 +13,7 @@ uniform float dash_factor; /* if > 1.0, solid line. */ /* More advanced mode, allowing for complex, multi-colored patterns. * Enabled when colors_len > 0. */ -/* Note: max number of steps/colors in pattern is 32! */ +/* NOTE: max number of steps/colors in pattern is 32! */ uniform int colors_len; /* Enabled if > 0, 1 for solid line. */ uniform vec4 colors[32]; diff --git a/source/blender/sequencer/intern/strip_transform.c b/source/blender/sequencer/intern/strip_transform.c index aaa1688527e..c2aab84244f 100644 --- a/source/blender/sequencer/intern/strip_transform.c +++ b/source/blender/sequencer/intern/strip_transform.c @@ -438,7 +438,7 @@ void SEQ_image_transform_mirror_factor_get(const Sequence *seq, float r_mirror[2 /** * Get strip transform origin offset from image center - * Note: This function does not apply axis mirror. + * NOTE: This function does not apply axis mirror. * * \param scene: Scene in which strips are located * \param seq: Sequence to calculate image transform origin diff --git a/source/blender/windowmanager/xr/intern/wm_xr_operators.c b/source/blender/windowmanager/xr/intern/wm_xr_operators.c index f3470edf2f7..c503f5d4fee 100644 --- a/source/blender/windowmanager/xr/intern/wm_xr_operators.c +++ b/source/blender/windowmanager/xr/intern/wm_xr_operators.c @@ -553,7 +553,7 @@ static int wm_xr_navigation_grab_modal(bContext *C, wmOperator *op, const wmEven wm_xr_navigation_grab_bimanual_state_update(actiondata, data); - /* Note: KM_PRESS and KM_RELEASE are the only two values supported by XR events during event + /* NOTE: #KM_PRESS and #KM_RELEASE are the only two values supported by XR events during event * dispatching (see #wm_xr_session_action_states_interpret()). For modal XR operators, modal * handling starts when an input is "pressed" (action state exceeds the action threshold) and * ends when the input is "released" (state falls below the threshold). */ -- cgit v1.2.3