From 78316ac50edbceccc939cb9c11a1f2e7b93d705e Mon Sep 17 00:00:00 2001 From: Philipp Oeser Date: Mon, 10 May 2021 11:33:01 +0200 Subject: Fix T88145: Dynamic Paint initial color using vertex color not working as expected Mistake in {rBe48c4d73d378}. Was using the vertex index as a lookup for the loop color (instead of the loop index). (Issue was not present in original D1429 btw). Maniphest Tasks: T88145 Differential Revision: https://developer.blender.org/D11212 --- source/blender/blenkernel/intern/dynamicpaint.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender') diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index 4a25b0e9d98..42af3a391ed 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -1702,7 +1702,7 @@ static void dynamicPaint_setInitialColor(const Scene *scene, DynamicPaintSurface } for (int i = 0; i < totloop; i++) { - rgba_uchar_to_float(pPoint[mloop[i].v].color, (const unsigned char *)&col[mloop[i].v].r); + rgba_uchar_to_float(pPoint[mloop[i].v].color, (const unsigned char *)&col[i].r); } } else if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ) { -- cgit v1.2.3