From 81fb08ad57d6a71f40fa412ba14961a89cca0278 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 29 Jun 2020 15:02:16 +0200 Subject: Fix T74290 Face Dots in front (X-ray) Visual Glitch This is not likely to be the silver bullet but it fix the common case. --- source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender') diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl index 203f6cb1901..2cefab56722 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl @@ -83,7 +83,7 @@ void main() finalColor = EDIT_MESH_facedot_color(norAndFlag.w); /* Bias Facedot Z position in clipspace. */ - gl_Position.z -= 0.00035; + gl_Position.z -= (ProjectionMatrix[3][3] == 0.0) ? 0.00035 : 1e-6; gl_PointSize = sizeFaceDot; bool occluded = test_occlusion(); -- cgit v1.2.3