From 87628cc5fb068cb6b5cd3a3aee3bc4e405bdaf24 Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Mon, 21 Apr 2014 16:31:46 +0200 Subject: Fix GLSL after 7765b73f6d20 (Transparent Depth). --- source/blender/gpu/shaders/gpu_shader_material.glsl | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/blender') diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index cfe99625db3..7edb5ec153a 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2362,7 +2362,8 @@ void node_light_path( out float is_reflection_ray, out float is_transmission_ray, out float ray_length, - out float ray_depth) + out float ray_depth, + out float transparent_depth) { is_camera_ray = 1.0; is_shadow_ray = 0.0; @@ -2373,6 +2374,7 @@ void node_light_path( is_transmission_ray = 0.0; ray_length = 1.0; ray_depth = 1.0; + transparent_depth = 1.0; } void node_light_falloff(float strength, float tsmooth, out float quadratic, out float linear, out float constant) -- cgit v1.2.3