From a03cc5c6c5835f78a0cac1faeb805435eae1edca Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 23 Jan 2013 13:13:10 +0000 Subject: Fix small issue found in vertex color bake bug that caused the result to be different each time, due to float precision issues. The camera matrix itself should not be modified in render, just its copy. --- source/blender/render/intern/source/convertblender.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'source/blender') diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index 73304a033b8..0dc6492fad1 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -5082,8 +5082,8 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l * following calls don't depend on 'RE_SetCamera' */ RE_SetCamera(re, camera); - normalize_m4(camera->obmat); - invert_m4_m4(mat, camera->obmat); + normalize_m4_m4(mat, camera->obmat); + invert_m4(mat); RE_SetView(re, mat); camera->recalc= OB_RECALC_OB; /* force correct matrix for scaled cameras */ } @@ -5232,8 +5232,8 @@ static void database_fromscene_vectors(Render *re, Scene *scene, unsigned int la /* if no camera, viewmat should have been set! */ if (camera) { - normalize_m4(camera->obmat); - invert_m4_m4(mat, camera->obmat); + normalize_m4_m4(mat, camera->obmat); + invert_m4(mat); RE_SetView(re, mat); } @@ -5772,8 +5772,8 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay, /* if no camera, set unit */ if (camera) { - normalize_m4(camera->obmat); - invert_m4_m4(mat, camera->obmat); + normalize_m4_m4(mat, camera->obmat); + invert_m4(mat); RE_SetView(re, mat); } else { -- cgit v1.2.3