From ab20901c9e0cd30ef9c6d3ef17c8fcbc45c14352 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 17 Jun 2018 12:03:22 +0200 Subject: Cleanup: codestyle --- source/blender/blenkernel/intern/studiolight.c | 4 ++-- source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl | 2 +- source/blender/draw/engines/workbench/workbench_deferred.c | 2 +- source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl | 2 +- source/blender/gpu/CMakeLists.txt | 2 +- 5 files changed, 6 insertions(+), 6 deletions(-) (limited to 'source/blender') diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c index 1735388d954..297993ae3e4 100644 --- a/source/blender/blenkernel/intern/studiolight.c +++ b/source/blender/blenkernel/intern/studiolight.c @@ -633,7 +633,7 @@ static uint *studiolight_radiance_preview(StudioLight *sl, int icon_size) normal[0] = dx * 2.0f - 1.0f; normal[1] = dy * 2.0f - 1.0f; float dist = len_v2(normal); - normal[2] = sqrtf(1.0f - dist*dist); + normal[2] = sqrtf(1.0f - SQUARE(dist)); float direction[3]; reflect_v3_v3v3(direction, incoming, normal); @@ -717,7 +717,7 @@ static uint *studiolight_irradiance_preview(StudioLight *sl, int icon_size) normal[0] = dx * 2.0f - 1.0f; normal[1] = dy * 2.0f - 1.0f; float dist = len_v2(normal); - normal[2] = sqrtf(1.0f - dist*dist); + normal[2] = sqrtf(1.0f - SQUARE(dist)); float color[3]; mul_v3_v3fl(color, sl->diffuse_light[STUDIOLIGHT_X_POS], clamp_f(normal[0], 0.0, 1.0)); diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl index 69c96eed3f3..644b449c03e 100644 --- a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl @@ -374,7 +374,7 @@ void CLOSURE_NAME( accumulate_light(trans, 1.0, refr_accum); } #endif -#endif /* Specular probes */ +#endif /* Specular probes */ /* ---------------------------- */ diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c index bfd5ea85fbc..3bf7c34d5eb 100644 --- a/source/blender/draw/engines/workbench/workbench_deferred.c +++ b/source/blender/draw/engines/workbench/workbench_deferred.c @@ -423,7 +423,7 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata) DRW_shgroup_uniform_block(grp, "samples_block", e_data.sampling_ubo); DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), NULL); } - + { psl->effect_fxaa_pass = DRW_pass_create("Effect FXAA", DRW_STATE_WRITE_COLOR); DRWShadingGroup *grp = DRW_shgroup_create(e_data.effect_fxaa_sh, psl->effect_fxaa_pass); diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl index 7caf3deaebe..b3eb55baa3a 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl @@ -52,4 +52,4 @@ vec4 EDIT_MESH_vertex_color(int vertex_flag) return colorWireInactive; #endif } -} \ No newline at end of file +} diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index fe6d438924f..6829a8c0be2 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -24,7 +24,7 @@ # ***** END GPL LICENSE BLOCK ***** # WITH_OPENGL limits the visibility of the opengl headers to just gawain and bg_gpu, -# to more easily highlight codepadths in other libraries that need to be refactored, +# to more easily highlight codepadths in other libraries that need to be refactored, # bf_gpu is allowed to have opengl regardless of this option. if(NOT WITH_OPENGL) -- cgit v1.2.3