From b1f4301deb03111f38ac68d0f6ad4a23702c3969 Mon Sep 17 00:00:00 2001 From: Kevin Dietrich Date: Fri, 6 Mar 2015 02:30:17 +0100 Subject: Fix typo in "Add" and "Subtract" mode of Vector Math node. Differential Revision: https://developer.blender.org/D1003 --- source/blender/nodes/shader/nodes/node_shader_vectMath.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender') diff --git a/source/blender/nodes/shader/nodes/node_shader_vectMath.c b/source/blender/nodes/shader/nodes/node_shader_vectMath.c index 9e75d915d44..45a11c5f799 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vectMath.c +++ b/source/blender/nodes/shader/nodes/node_shader_vectMath.c @@ -56,14 +56,14 @@ static void node_shader_exec_vect_math(void *UNUSED(data), int UNUSED(thread), b out[0]->vec[1] = vec1[1] + vec2[1]; out[0]->vec[2] = vec1[2] + vec2[2]; - out[1]->vec[0] = (fabsf(out[0]->vec[0]) + fabsf(out[0]->vec[0]) + fabsf(out[0]->vec[0])) / 3; + out[1]->vec[0] = (fabsf(out[0]->vec[0]) + fabsf(out[0]->vec[1]) + fabsf(out[0]->vec[2])) / 3.0f; } else if (node->custom1 == 1) { /* Subtract */ out[0]->vec[0] = vec1[0] - vec2[0]; out[0]->vec[1] = vec1[1] - vec2[1]; out[0]->vec[2] = vec1[2] - vec2[2]; - out[1]->vec[0] = (fabsf(out[0]->vec[0]) + fabsf(out[0]->vec[0]) + fabsf(out[0]->vec[0])) / 3; + out[1]->vec[0] = (fabsf(out[0]->vec[0]) + fabsf(out[0]->vec[1]) + fabsf(out[0]->vec[2])) / 3.0f; } else if (node->custom1 == 2) { /* Average */ out[0]->vec[0] = vec1[0] + vec2[0]; -- cgit v1.2.3