From b4d053efc75424fca4b413ac1bc7a7e826fac629 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 19 Jun 2017 20:18:04 +1000 Subject: Gawain API naming refactor Use consistent prefix for gawain API names as well as some abbreviations to avoid over-long names, see: D2678 --- source/blender/blenfont/intern/blf.c | 8 +- source/blender/blenfont/intern/blf_font.c | 6 +- source/blender/blenkernel/BKE_animsys.h | 2 +- source/blender/blenkernel/BKE_pbvh.h | 4 +- source/blender/blenkernel/intern/DerivedMesh.c | 8 +- source/blender/blenkernel/intern/cdderivedmesh.c | 14 +- source/blender/blenkernel/intern/cloth.c | 4 +- source/blender/blenkernel/intern/pbvh.c | 8 +- source/blender/collada/MeshImporter.cpp | 4 +- source/blender/draw/engines/basic/basic_engine.c | 2 +- source/blender/draw/engines/clay/clay_engine.c | 2 +- source/blender/draw/engines/eevee/eevee_effects.c | 4 +- source/blender/draw/engines/eevee/eevee_engine.c | 2 +- .../blender/draw/engines/eevee/eevee_lightprobes.c | 12 +- source/blender/draw/engines/eevee/eevee_lights.c | 2 +- .../blender/draw/engines/eevee/eevee_materials.c | 10 +- source/blender/draw/engines/eevee/eevee_private.h | 4 +- .../draw/engines/external/external_engine.c | 2 +- source/blender/draw/intern/DRW_render.h | 14 +- source/blender/draw/intern/draw_armature.c | 28 +- source/blender/draw/intern/draw_cache.c | 1146 ++++++++++---------- source/blender/draw/intern/draw_cache.h | 164 +-- source/blender/draw/intern/draw_cache_impl.h | 70 +- source/blender/draw/intern/draw_cache_impl_curve.c | 216 ++-- .../blender/draw/intern/draw_cache_impl_displist.c | 28 +- .../blender/draw/intern/draw_cache_impl_lattice.c | 76 +- source/blender/draw/intern/draw_cache_impl_mesh.c | 822 +++++++------- .../draw/intern/draw_cache_impl_particles.c | 100 +- source/blender/draw/intern/draw_common.c | 24 +- source/blender/draw/intern/draw_common.h | 28 +- source/blender/draw/intern/draw_manager.c | 70 +- source/blender/draw/intern/draw_view.c | 46 +- source/blender/draw/modes/edit_curve_mode.c | 2 +- source/blender/draw/modes/edit_lattice_mode.c | 2 +- source/blender/draw/modes/edit_mesh_mode.c | 8 +- source/blender/draw/modes/edit_metaball_mode.c | 2 +- source/blender/draw/modes/edit_surface_mode.c | 2 +- source/blender/draw/modes/edit_text_mode.c | 2 +- source/blender/draw/modes/object_mode.c | 26 +- source/blender/draw/modes/paint_texture_mode.c | 10 +- source/blender/draw/modes/paint_vertex_mode.c | 2 +- source/blender/draw/modes/paint_weight_mode.c | 2 +- source/blender/draw/modes/particle_mode.c | 2 +- .../editors/animation/anim_channels_defines.c | 12 +- source/blender/editors/animation/anim_draw.c | 14 +- source/blender/editors/animation/anim_markers.c | 8 +- source/blender/editors/animation/keyframes_draw.c | 14 +- .../blender/editors/armature/editarmature_sketch.c | 14 +- source/blender/editors/curve/editcurve_paint.c | 14 +- source/blender/editors/gpencil/drawgpencil.c | 92 +- source/blender/editors/gpencil/gpencil_brush.c | 4 +- source/blender/editors/gpencil/gpencil_paint.c | 4 +- source/blender/editors/include/ED_keyframes_draw.h | 2 +- source/blender/editors/interface/interface_draw.c | 192 ++-- source/blender/editors/interface/interface_icons.c | 26 +- source/blender/editors/interface/interface_panel.c | 32 +- .../blender/editors/interface/interface_widgets.c | 74 +- source/blender/editors/interface/view2d.c | 32 +- .../manipulator_library/arrow2d_manipulator.c | 6 +- .../manipulator_library/arrow3d_manipulator.c | 8 +- .../manipulator_library/cage2d_manipulator.c | 14 +- .../manipulator_library/dial3d_manipulator.c | 12 +- .../manipulator_library/grab3d_manipulator.c | 4 +- .../manipulator_library/manipulator_draw_utils.c | 36 +- .../manipulator_library/primitive3d_manipulator.c | 6 +- source/blender/editors/mask/mask_draw.c | 32 +- source/blender/editors/mesh/editmesh_knife.c | 26 +- source/blender/editors/mesh/editmesh_loopcut.c | 6 +- source/blender/editors/physics/particle_edit.c | 2 +- source/blender/editors/screen/area.c | 74 +- source/blender/editors/screen/glutil.c | 16 +- source/blender/editors/screen/screen_draw.c | 22 +- source/blender/editors/screen/screendump.c | 4 +- source/blender/editors/sculpt_paint/paint_cursor.c | 34 +- source/blender/editors/sculpt_paint/paint_image.c | 8 +- source/blender/editors/sculpt_paint/paint_stroke.c | 8 +- source/blender/editors/sculpt_paint/sculpt_uv.c | 2 +- source/blender/editors/space_action/action_draw.c | 6 +- .../editors/space_clip/clip_dopesheet_draw.c | 18 +- source/blender/editors/space_clip/clip_draw.c | 74 +- .../blender/editors/space_clip/clip_graph_draw.c | 12 +- source/blender/editors/space_clip/clip_utils.c | 8 +- .../blender/editors/space_console/console_draw.c | 4 +- source/blender/editors/space_file/file_draw.c | 14 +- source/blender/editors/space_graph/graph_draw.c | 48 +- source/blender/editors/space_graph/space_graph.c | 6 +- source/blender/editors/space_image/image_draw.c | 16 +- source/blender/editors/space_info/textview.c | 12 +- source/blender/editors/space_nla/nla_draw.c | 38 +- source/blender/editors/space_node/drawnode.c | 40 +- source/blender/editors/space_node/node_draw.c | 22 +- .../blender/editors/space_outliner/outliner_draw.c | 42 +- .../editors/space_sequencer/sequencer_draw.c | 40 +- source/blender/editors/space_text/text_draw.c | 22 +- source/blender/editors/space_time/space_time.c | 16 +- source/blender/editors/space_view3d/drawanimviz.c | 20 +- source/blender/editors/space_view3d/drawarmature.c | 254 ++--- source/blender/editors/space_view3d/drawobject.c | 674 ++++++------ source/blender/editors/space_view3d/drawsimdebug.c | 16 +- source/blender/editors/space_view3d/view3d_draw.c | 80 +- source/blender/editors/space_view3d/view3d_fly.c | 6 +- .../blender/editors/space_view3d/view3d_intern.h | 2 +- source/blender/editors/space_view3d/view3d_ruler.c | 14 +- source/blender/editors/space_view3d/view3d_walk.c | 6 +- source/blender/editors/transform/transform.c | 32 +- .../editors/transform/transform_constraints.c | 6 +- .../blender/editors/transform/transform_generics.c | 4 +- source/blender/editors/transform/transform_snap.c | 6 +- source/blender/editors/util/ed_util.c | 4 +- source/blender/editors/uvedit/uvedit_draw.c | 70 +- .../blender/editors/uvedit/uvedit_smart_stitch.c | 86 +- source/blender/gpu/GPU_batch.h | 8 +- source/blender/gpu/GPU_buffers.h | 4 +- source/blender/gpu/GPU_immediate_util.h | 2 +- source/blender/gpu/GPU_matrix.h | 2 +- source/blender/gpu/intern/gpu_batch.c | 60 +- source/blender/gpu/intern/gpu_buffers.c | 180 +-- source/blender/gpu/intern/gpu_codegen.c | 2 +- source/blender/gpu/intern/gpu_compositing.c | 84 +- source/blender/gpu/intern/gpu_draw.c | 100 +- source/blender/gpu/intern/gpu_framebuffer.c | 36 +- source/blender/gpu/intern/gpu_immediate_util.c | 30 +- source/blender/gpu/intern/gpu_matrix.c | 14 +- source/blender/gpu/intern/gpu_shader.c | 16 +- source/blender/gpu/intern/gpu_shader_private.h | 2 +- source/blender/gpu/intern/gpu_viewport.c | 16 +- source/blender/windowmanager/intern/wm_draw.c | 8 +- source/blender/windowmanager/intern/wm_gesture.c | 18 +- source/blender/windowmanager/intern/wm_operators.c | 16 +- source/blender/windowmanager/intern/wm_playanim.c | 4 +- source/blender/windowmanager/intern/wm_stereo.c | 24 +- 131 files changed, 3094 insertions(+), 3094 deletions(-) (limited to 'source/blender') diff --git a/source/blender/blenfont/intern/blf.c b/source/blender/blenfont/intern/blf.c index 43060870449..55c08361a47 100644 --- a/source/blender/blenfont/intern/blf.c +++ b/source/blender/blenfont/intern/blf.c @@ -566,10 +566,10 @@ static void blf_draw_gl__start(FontBLF *font) gpuRotate2D(RAD2DEG(font->angle)); #ifndef BLF_STANDALONE - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int texCoord = VertexFormat_add_attrib(format, "texCoord", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int texCoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); BLI_assert(pos == BLF_POS_ID); BLI_assert(texCoord == BLF_COORD_ID); diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c index 3ba75517581..03f62cbb6ea 100644 --- a/source/blender/blenfont/intern/blf_font.c +++ b/source/blender/blenfont/intern/blf_font.c @@ -206,7 +206,7 @@ static void blf_font_draw_ex( blf_font_ensure_ascii_table(font); - immBeginAtMost(PRIM_TRIANGLES, verts_needed(font, str, len)); + immBeginAtMost(GWN_PRIM_TRIS, verts_needed(font, str, len)); /* at most because some glyphs might be clipped & not drawn */ while ((i < len) && str[i]) { @@ -253,7 +253,7 @@ static void blf_font_draw_ascii_ex( blf_font_ensure_ascii_table(font); - immBeginAtMost(PRIM_TRIANGLES, verts_needed(font, str, len)); + immBeginAtMost(GWN_PRIM_TRIS, verts_needed(font, str, len)); while ((c = *(str++)) && len--) { BLI_assert(c < 128); @@ -293,7 +293,7 @@ int blf_font_draw_mono(FontBLF *font, const char *str, size_t len, int cwidth) blf_font_ensure_ascii_table(font); - immBeginAtMost(PRIM_TRIANGLES, verts_needed(font, str, len)); + immBeginAtMost(GWN_PRIM_TRIS, verts_needed(font, str, len)); while ((i < len) && str[i]) { BLF_UTF8_NEXT_FAST(font, g, str, i, c, glyph_ascii_table); diff --git a/source/blender/blenkernel/BKE_animsys.h b/source/blender/blenkernel/BKE_animsys.h index 420ae4bb12d..3e6e24a28b0 100644 --- a/source/blender/blenkernel/BKE_animsys.h +++ b/source/blender/blenkernel/BKE_animsys.h @@ -147,7 +147,7 @@ char *BKE_animdata_driver_path_hack(struct bContext *C, struct PointerRNA *ptr, char *base_path); /* ************************************* */ -/* Batch AnimData API */ +/* Gwn_Batch AnimData API */ /* Define for callback looper used in BKE_animdata_main_cb */ typedef void (*ID_AnimData_Edit_Callback)(struct ID *id, struct AnimData *adt, void *user_data); diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h index 27c6814b959..905eb677612 100644 --- a/source/blender/blenkernel/BKE_pbvh.h +++ b/source/blender/blenkernel/BKE_pbvh.h @@ -30,7 +30,7 @@ #include "BLI_ghash.h" #include "BLI_utildefines.h" -struct Batch; +struct Gwn_Batch; struct CCGElem; struct CCGKey; struct CustomData; @@ -121,7 +121,7 @@ void BKE_pbvh_draw(PBVH *bvh, float (*planes)[4], float (*face_nors)[3], int (*setMaterial)(int matnr, void *attribs), bool wireframe, bool fast); void BKE_pbvh_draw_cb( PBVH *bvh, float (*planes)[4], float (*fnors)[3], bool fast, - void (*draw_fn)(void *user_data, struct Batch *batch), void *user_data); + void (*draw_fn)(void *user_data, struct Gwn_Batch *batch), void *user_data); /* PBVH Access */ typedef enum { diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index 874637896cd..55d5f6f89a1 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -3520,14 +3520,14 @@ static void navmesh_drawColored(DerivedMesh *dm) dm->drawEdges(dm, 0, 1); #endif - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR); /* Note: batch drawing API would let us share vertices */ - immBeginAtMost(PRIM_TRIANGLES, dm->numTessFaceData * 6); + immBeginAtMost(GWN_PRIM_TRIS, dm->numTessFaceData * 6); for (int a = 0; a < dm->numTessFaceData; a++, mface++) { int pi = polygonIdx[a]; if (pi <= 0) { diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c index c743d1f7e11..155634c9d9c 100644 --- a/source/blender/blenkernel/intern/cdderivedmesh.c +++ b/source/blender/blenkernel/intern/cdderivedmesh.c @@ -388,8 +388,8 @@ static void cdDM_drawEdges(DerivedMesh *dm, bool UNUSED(drawLooseEdges), bool UN MVert *vert = cddm->mvert; MEdge *edge = cddm->medge; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); /* NOTE: This is active object color, which is not really perfect. * But we can't query color set by glColor() :( @@ -406,7 +406,7 @@ static void cdDM_drawEdges(DerivedMesh *dm, bool UNUSED(drawLooseEdges), bool UN const int num_current_edges = (chunk < num_chunks - 1) ? chunk_size : dm->numEdgeData - chunk_size * (num_chunks - 1); - immBeginAtMost(PRIM_LINES, num_current_edges * 2); + immBeginAtMost(GWN_PRIM_LINES, num_current_edges * 2); for (int i = 0; i < num_current_edges; i++, edge++) { immVertex3fv(pos, vert[edge->v1].co); immVertex3fv(pos, vert[edge->v2].co); @@ -461,9 +461,9 @@ static void cdDM_drawFacesSolid( const float (*nors)[3] = dm->getPolyDataArray(dm, CD_NORMAL); const float (*lnors)[3] = dm->getLoopDataArray(dm, CD_NORMAL); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - unsigned int nor = VertexFormat_add_attrib(format, "nor", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + unsigned int nor = GWN_vertformat_attr_add(format, "nor", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); float color[4] = {0.8f, 0.8f, 0.8f, 1.0f}; const float light_vec[3] = {0.0f, 0.0f, 1.0f}; @@ -480,7 +480,7 @@ static void cdDM_drawFacesSolid( ? chunk_size : num_looptris - chunk_size * (num_chunks - 1); - immBeginAtMost(PRIM_TRIANGLES, num_current_looptris * 3); + immBeginAtMost(GWN_PRIM_TRIS, num_current_looptris * 3); for (a = 0; a < num_current_looptris; a++, looptri++) { const MPoly *mp = &mpoly[looptri->poly]; diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c index 8190a7c2a8b..6d0ad3255a2 100644 --- a/source/blender/blenkernel/intern/cloth.c +++ b/source/blender/blenkernel/intern/cloth.c @@ -922,7 +922,7 @@ static void cloth_from_mesh ( ClothModifierData *clmd, DerivedMesh *dm ) } /*************************************************************************************** - * SPRING NETWORK BUILDING IMPLEMENTATION BEGIN + * SPRING NETWORK GWN_BATCH_BUILDING IMPLEMENTATION BEGIN ***************************************************************************************/ BLI_INLINE void spring_verts_ordered_set(ClothSpring *spring, int v0, int v1) @@ -1504,6 +1504,6 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm ) } /* cloth_build_springs */ /*************************************************************************************** - * SPRING NETWORK BUILDING IMPLEMENTATION END + * SPRING NETWORK GWN_BATCH_BUILDING IMPLEMENTATION END ***************************************************************************************/ diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c index 336d4fae1b8..ef2eaf8405b 100644 --- a/source/blender/blenkernel/intern/pbvh.c +++ b/source/blender/blenkernel/intern/pbvh.c @@ -1159,7 +1159,7 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode) static void pbvh_draw_BB(PBVH *bvh) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); for (int a = 0; a < bvh->totnode; a++) { @@ -1849,7 +1849,7 @@ void BKE_pbvh_draw(PBVH *bvh, float (*planes)[4], float (*fnors)[3], struct PBVHNodeDrawCallbackData { - void (*draw_fn)(void *user_data, Batch *batch); + void (*draw_fn)(void *user_data, Gwn_Batch *batch); void *user_data; bool fast; }; @@ -1859,7 +1859,7 @@ static void pbvh_node_draw_cb(PBVHNode *node, void *data_v) struct PBVHNodeDrawCallbackData *data = data_v; if (!(node->flag & PBVH_FullyHidden)) { - Batch *triangles = GPU_pbvh_buffers_batch_get(node->draw_buffers, data->fast); + Gwn_Batch *triangles = GPU_pbvh_buffers_batch_get(node->draw_buffers, data->fast); if (triangles != NULL) { data->draw_fn(data->user_data, triangles); } @@ -1871,7 +1871,7 @@ static void pbvh_node_draw_cb(PBVHNode *node, void *data_v) */ void BKE_pbvh_draw_cb( PBVH *bvh, float (*planes)[4], float (*fnors)[3], bool fast, - void (*draw_fn)(void *user_data, Batch *batch), void *user_data) + void (*draw_fn)(void *user_data, Gwn_Batch *batch), void *user_data) { struct PBVHNodeDrawCallbackData draw_data = { .fast = fast, diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp index 9c95d4de695..402534a8e4c 100644 --- a/source/blender/collada/MeshImporter.cpp +++ b/source/blender/collada/MeshImporter.cpp @@ -67,7 +67,7 @@ static const std::string bc_get_dae_name(T *node) return node->getName().size() ? node->getName(): node->getOriginalId(); } -static const char *bc_primTypeToStr(COLLADAFW::MeshPrimitive::PrimitiveType type) +static const char *bc_primTypeToStr(COLLADAFW::MeshPrimitive::Gwn_PrimType type) { switch (type) { case COLLADAFW::MeshPrimitive::LINES: @@ -274,7 +274,7 @@ bool MeshImporter::is_nice_mesh(COLLADAFW::Mesh *mesh) // checks if mesh has su for (unsigned i = 0; i < prim_arr.getCount(); i++) { COLLADAFW::MeshPrimitive *mp = prim_arr[i]; - COLLADAFW::MeshPrimitive::PrimitiveType type = mp->getPrimitiveType(); + COLLADAFW::MeshPrimitive::Gwn_PrimType type = mp->getPrimitiveType(); const char *type_str = bc_primTypeToStr(type); diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c index 96eaf541cae..d1afb0b4a1e 100644 --- a/source/blender/draw/engines/basic/basic_engine.c +++ b/source/blender/draw/engines/basic/basic_engine.c @@ -181,7 +181,7 @@ static void BASIC_cache_populate(void *vedata, Object *ob) if (!DRW_object_is_renderable(ob)) return; - struct Batch *geom = DRW_cache_object_surface_get(ob); + struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob); if (geom) { bool do_cull = false; /* TODO (we probably wan't to take this from the viewport?) */ #ifdef USE_DEPTH diff --git a/source/blender/draw/engines/clay/clay_engine.c b/source/blender/draw/engines/clay/clay_engine.c index 8ca228ebce5..f39438e660c 100644 --- a/source/blender/draw/engines/clay/clay_engine.c +++ b/source/blender/draw/engines/clay/clay_engine.c @@ -776,7 +776,7 @@ static void CLAY_cache_populate(void *vedata, Object *ob) } } - struct Batch *geom = DRW_cache_object_surface_get(ob); + struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob); if (geom) { IDProperty *ces_mode_ob = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_OBJECT, ""); const bool do_cull = BKE_collection_engine_property_value_get_bool(ces_mode_ob, "show_backface_culling"); diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c index e6f2bfbd5ba..6aa70e980a7 100644 --- a/source/blender/draw/engines/eevee/eevee_effects.c +++ b/source/blender/draw/engines/eevee/eevee_effects.c @@ -382,7 +382,7 @@ void EEVEE_effects_init(EEVEE_Data *vedata) static DRWShadingGroup *eevee_create_bloom_pass(const char *name, EEVEE_EffectsInfo *effects, struct GPUShader *sh, DRWPass **pass, bool upsample) { - struct Batch *quad = DRW_cache_fullscreen_quad_get(); + struct Gwn_Batch *quad = DRW_cache_fullscreen_quad_get(); *pass = DRW_pass_create(name, DRW_STATE_WRITE_COLOR); @@ -406,7 +406,7 @@ void EEVEE_effects_cache_init(EEVEE_Data *vedata) EEVEE_EffectsInfo *effects = stl->effects; DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); - struct Batch *quad = DRW_cache_fullscreen_quad_get(); + struct Gwn_Batch *quad = DRW_cache_fullscreen_quad_get(); { psl->motion_blur = DRW_pass_create("Motion Blur", DRW_STATE_WRITE_COLOR); diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c index 325758f4eb9..729e44b0def 100644 --- a/source/blender/draw/engines/eevee/eevee_engine.c +++ b/source/blender/draw/engines/eevee/eevee_engine.c @@ -91,7 +91,7 @@ static void EEVEE_cache_populate(void *vedata, Object *ob) } } - struct Batch *geom = DRW_cache_object_surface_get(ob); + struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob); if (geom) { EEVEE_materials_cache_populate(vedata, sldata, ob, geom); diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c index 36eb5074cf8..15a4b86129d 100644 --- a/source/blender/draw/engines/eevee/eevee_lightprobes.c +++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c @@ -279,7 +279,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_PassList * { psl->probe_background = DRW_pass_create("World Probe Pass", DRW_STATE_WRITE_COLOR); - struct Batch *geom = DRW_cache_fullscreen_quad_get(); + struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get(); DRWShadingGroup *grp = NULL; const DRWContextState *draw_ctx = DRW_context_state_get(); @@ -326,7 +326,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_PassList * { psl->probe_glossy_compute = DRW_pass_create("LightProbe Glossy Compute", DRW_STATE_WRITE_COLOR); - struct Batch *geom = DRW_cache_fullscreen_quad_get(); + struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get(); DRWShadingGroup *grp = DRW_shgroup_instance_create(e_data.probe_filter_glossy_sh, psl->probe_glossy_compute, geom); DRW_shgroup_uniform_float(grp, "sampleCount", &sldata->probes->samples_ct, 1); @@ -359,7 +359,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_PassList * #endif DRW_shgroup_uniform_texture(grp, "probeHdr", sldata->probe_rt); - struct Batch *geom = DRW_cache_fullscreen_quad_get(); + struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get(); DRW_shgroup_call_add(grp, geom, NULL); } @@ -367,7 +367,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_PassList * DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_CULL_BACK; psl->probe_display = DRW_pass_create("LightProbe Display", state); - struct Batch *geom = DRW_cache_sphere_get(); + struct Gwn_Batch *geom = DRW_cache_sphere_get(); DRWShadingGroup *grp = stl->g_data->cube_display_shgrp = DRW_shgroup_instance_create(e_data.probe_cube_display_sh, psl->probe_display, geom); DRW_shgroup_attrib_float(grp, "probe_id", 1); /* XXX this works because we are still uploading 4bytes and using the right stride */ DRW_shgroup_attrib_float(grp, "probe_location", 3); @@ -535,7 +535,7 @@ static void EEVEE_planar_reflections_updates(EEVEE_SceneLayerData *sldata, EEVEE DRW_shgroup_uniform_buffer(grp, "probePlanars", &txl->planar_pool); DRW_shgroup_uniform_block(grp, "planar_block", sldata->planar_ubo); - struct Batch *geom = DRW_cache_fullscreen_quad_get(); + struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get(); DRW_shgroup_call_add(grp, geom, ob->obmat); } } @@ -640,7 +640,7 @@ static void EEVEE_lightprobes_updates(EEVEE_SceneLayerData *sldata, EEVEE_PassLi /* Debug Display */ if ((probe->flag & LIGHTPROBE_FLAG_SHOW_DATA) != 0) { - struct Batch *geom = DRW_cache_sphere_get(); + struct Gwn_Batch *geom = DRW_cache_sphere_get(); DRWShadingGroup *grp = DRW_shgroup_instance_create(e_data.probe_grid_display_sh, psl->probe_display, geom); DRW_shgroup_set_instance_count(grp, ped->num_cell); DRW_shgroup_uniform_int(grp, "offset", &egrid->offset, 1); diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c index 05565e8e0ba..c6436d5b923 100644 --- a/source/blender/draw/engines/eevee/eevee_lights.c +++ b/source/blender/draw/engines/eevee/eevee_lights.c @@ -179,7 +179,7 @@ void EEVEE_lights_cache_add(EEVEE_SceneLayerData *sldata, Object *ob) } /* Add a shadow caster to the shadowpasses */ -void EEVEE_lights_cache_shcaster_add(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl, struct Batch *geom, float (*obmat)[4]) +void EEVEE_lights_cache_shcaster_add(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl, struct Gwn_Batch *geom, float (*obmat)[4]) { DRWShadingGroup *grp = DRW_shgroup_instance_create(e_data.shadow_sh, psl->shadow_cube_pass, geom); DRW_shgroup_uniform_block(grp, "shadow_render_block", sldata->shadow_render_ubo); diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index e4d5e368be0..75eec99b1a1 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -133,7 +133,7 @@ static struct GPUTexture *create_ggx_lut_texture(int UNUSED(w), int UNUSED(h)) DRW_shgroup_uniform_texture(grp, "texHammersley", e_data.hammersley); DRW_shgroup_uniform_texture(grp, "texJitter", e_data.jitter); - struct Batch *geom = DRW_cache_fullscreen_quad_get(); + struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get(); DRW_shgroup_call_add(grp, geom, NULL); float *texels = MEM_mallocN(sizeof(float[2]) * w * h, "lut"); @@ -342,7 +342,7 @@ void EEVEE_materials_cache_init(EEVEE_Data *vedata) { psl->background_pass = DRW_pass_create("Background Pass", DRW_STATE_WRITE_DEPTH | DRW_STATE_WRITE_COLOR); - struct Batch *geom = DRW_cache_fullscreen_quad_get(); + struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get(); DRWShadingGroup *grp = NULL; const DRWContextState *draw_ctx = DRW_context_state_get(); @@ -425,7 +425,7 @@ void EEVEE_materials_cache_init(EEVEE_Data *vedata) } \ } while (0) -void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sldata, Object *ob, struct Batch *geom) +void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sldata, Object *ob, struct Gwn_Batch *geom) { EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl; EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl; @@ -445,7 +445,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sl ADD_SHGROUP_CALL(depth_clip_shgrp, ob, geom); /* Get per-material split surface */ - struct Batch **mat_geom = DRW_cache_object_surface_material_get(ob); + struct Gwn_Batch **mat_geom = DRW_cache_object_surface_material_get(ob); if (mat_geom) { struct GPUShader *default_shader = e_data.default_lit; struct DRWPass *default_pass = psl->default_pass; @@ -522,7 +522,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sl int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as; if (draw_as == PART_DRAW_PATH && (psys->pathcache || psys->childcache)) { - struct Batch *hair_geom = DRW_cache_particles_get_hair(psys); + struct Gwn_Batch *hair_geom = DRW_cache_particles_get_hair(psys); DRWShadingGroup *shgrp = NULL; Material *ma = give_current_material(ob, part->omat); static float mat[4][4]; diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index 72419831795..530a9b894a2 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -383,7 +383,7 @@ EEVEE_LampEngineData *EEVEE_lamp_data_get(Object *ob); /* eevee_materials.c */ void EEVEE_materials_init(void); void EEVEE_materials_cache_init(EEVEE_Data *vedata); -void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sldata, Object *ob, struct Batch *geom); +void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sldata, Object *ob, struct Gwn_Batch *geom); void EEVEE_materials_cache_finish(EEVEE_Data *vedata); struct GPUMaterial *EEVEE_material_world_lightprobe_get(struct Scene *scene, struct World *wo); struct GPUMaterial *EEVEE_material_world_background_get(struct Scene *scene, struct World *wo); @@ -396,7 +396,7 @@ void EEVEE_materials_free(void); void EEVEE_lights_init(EEVEE_SceneLayerData *sldata); void EEVEE_lights_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl); void EEVEE_lights_cache_add(EEVEE_SceneLayerData *sldata, struct Object *ob); -void EEVEE_lights_cache_shcaster_add(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl, struct Batch *geom, float (*obmat)[4]); +void EEVEE_lights_cache_shcaster_add(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl, struct Gwn_Batch *geom, float (*obmat)[4]); void EEVEE_lights_cache_finish(EEVEE_SceneLayerData *sldata); void EEVEE_lights_update(EEVEE_SceneLayerData *sldata); void EEVEE_draw_shadows(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl); diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c index c48518ef5e7..e487b29ebfd 100644 --- a/source/blender/draw/engines/external/external_engine.c +++ b/source/blender/draw/engines/external/external_engine.c @@ -128,7 +128,7 @@ static void EXTERNAL_cache_populate(void *vedata, Object *ob) if (!DRW_object_is_renderable(ob)) return; - struct Batch *geom = DRW_cache_object_surface_get(ob); + struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob); if (geom) { /* Depth Prepass */ DRW_shgroup_call_add(stl->g_data->depth_shgrp, geom, ob->obmat); diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index 3ea46531379..7c47f47100b 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -60,7 +60,7 @@ struct GPUMaterial; struct GPUTexture; struct GPUUniformBuffer; struct Object; -struct Batch; +struct Gwn_Batch; struct DefaultFramebufferList; struct DefaultTextureList; struct DRWTextStore; @@ -262,22 +262,22 @@ typedef enum { DRWShadingGroup *DRW_shgroup_create(struct GPUShader *shader, DRWPass *pass); DRWShadingGroup *DRW_shgroup_material_create(struct GPUMaterial *material, DRWPass *pass); -DRWShadingGroup *DRW_shgroup_material_instance_create(struct GPUMaterial *material, DRWPass *pass, struct Batch *geom); -DRWShadingGroup *DRW_shgroup_instance_create(struct GPUShader *shader, DRWPass *pass, struct Batch *geom); +DRWShadingGroup *DRW_shgroup_material_instance_create(struct GPUMaterial *material, DRWPass *pass, struct Gwn_Batch *geom); +DRWShadingGroup *DRW_shgroup_instance_create(struct GPUShader *shader, DRWPass *pass, struct Gwn_Batch *geom); DRWShadingGroup *DRW_shgroup_point_batch_create(struct GPUShader *shader, DRWPass *pass); DRWShadingGroup *DRW_shgroup_line_batch_create(struct GPUShader *shader, DRWPass *pass); DRWShadingGroup *DRW_shgroup_empty_tri_batch_create(struct GPUShader *shader, DRWPass *pass, int size); typedef void (DRWCallGenerateFn)( DRWShadingGroup *shgroup, - void (*draw_fn)(DRWShadingGroup *shgroup, struct Batch *geom), + void (*draw_fn)(DRWShadingGroup *shgroup, struct Gwn_Batch *geom), void *user_data); -void DRW_shgroup_instance_batch(DRWShadingGroup *shgroup, struct Batch *instances); +void DRW_shgroup_instance_batch(DRWShadingGroup *shgroup, struct Gwn_Batch *instances); void DRW_shgroup_free(struct DRWShadingGroup *shgroup); -void DRW_shgroup_call_add(DRWShadingGroup *shgroup, struct Batch *geom, float (*obmat)[4]); -void DRW_shgroup_call_object_add(DRWShadingGroup *shgroup, struct Batch *geom, struct Object *ob); +void DRW_shgroup_call_add(DRWShadingGroup *shgroup, struct Gwn_Batch *geom, float (*obmat)[4]); +void DRW_shgroup_call_object_add(DRWShadingGroup *shgroup, struct Gwn_Batch *geom, struct Object *ob); void DRW_shgroup_call_sculpt_add(DRWShadingGroup *shgroup, struct Object *ob, float (*obmat)[4]); void DRW_shgroup_call_generate_add( DRWShadingGroup *shgroup, DRWCallGenerateFn *geometry_fn, void *user_data, float (*obmat)[4]); diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c index 47af8a3c8a4..e31fbeb054c 100644 --- a/source/blender/draw/intern/draw_armature.c +++ b/source/blender/draw/intern/draw_armature.c @@ -101,7 +101,7 @@ static struct { static void DRW_shgroup_bone_octahedral_solid(const float (*bone_mat)[4], const float color[4]) { if (g_data.bone_octahedral_solid == NULL) { - struct Batch *geom = DRW_cache_bone_octahedral_get(); + struct Gwn_Batch *geom = DRW_cache_bone_octahedral_get(); g_data.bone_octahedral_solid = shgroup_instance_objspace_solid(g_data.pass_bone_solid, geom, g_data.ob->obmat); } @@ -111,7 +111,7 @@ static void DRW_shgroup_bone_octahedral_solid(const float (*bone_mat)[4], const static void DRW_shgroup_bone_octahedral_wire(const float (*bone_mat)[4], const float color[4]) { if (g_data.bone_octahedral_wire == NULL) { - struct Batch *geom = DRW_cache_bone_octahedral_wire_outline_get(); + struct Gwn_Batch *geom = DRW_cache_bone_octahedral_wire_outline_get(); g_data.bone_octahedral_wire = shgroup_instance_objspace_wire(g_data.pass_bone_wire, geom, g_data.ob->obmat); } @@ -122,7 +122,7 @@ static void DRW_shgroup_bone_octahedral_wire(const float (*bone_mat)[4], const f static void DRW_shgroup_bone_box_solid(const float (*bone_mat)[4], const float color[4]) { if (g_data.bone_box_solid == NULL) { - struct Batch *geom = DRW_cache_bone_box_get(); + struct Gwn_Batch *geom = DRW_cache_bone_box_get(); g_data.bone_box_solid = shgroup_instance_objspace_solid(g_data.pass_bone_solid, geom, g_data.ob->obmat); } @@ -132,7 +132,7 @@ static void DRW_shgroup_bone_box_solid(const float (*bone_mat)[4], const float c static void DRW_shgroup_bone_box_wire(const float (*bone_mat)[4], const float color[4]) { if (g_data.bone_box_wire == NULL) { - struct Batch *geom = DRW_cache_bone_box_wire_outline_get(); + struct Gwn_Batch *geom = DRW_cache_bone_box_wire_outline_get(); g_data.bone_box_wire = shgroup_instance_objspace_wire(g_data.pass_bone_wire, geom, g_data.ob->obmat); } @@ -143,7 +143,7 @@ static void DRW_shgroup_bone_box_wire(const float (*bone_mat)[4], const float co static void DRW_shgroup_bone_wire_wire(const float (*bone_mat)[4], const float color[4]) { if (g_data.bone_wire_wire == NULL) { - struct Batch *geom = DRW_cache_bone_wire_wire_outline_get(); + struct Gwn_Batch *geom = DRW_cache_bone_wire_wire_outline_get(); g_data.bone_wire_wire = shgroup_instance_objspace_wire(g_data.pass_bone_wire, geom, g_data.ob->obmat); } @@ -157,7 +157,7 @@ static void DRW_shgroup_bone_envelope_distance( { if (g_data.pass_bone_envelope != NULL) { if (g_data.bone_envelope_distance == NULL) { - struct Batch *geom = DRW_cache_bone_envelope_distance_outline_get(); + struct Gwn_Batch *geom = DRW_cache_bone_envelope_distance_outline_get(); /* Note: bone_wire draw pass is not really working, think we need another one here? */ g_data.bone_envelope_distance = shgroup_instance_bone_envelope_wire(g_data.pass_bone_envelope, geom, g_data.ob->obmat); } @@ -171,7 +171,7 @@ static void DRW_shgroup_bone_envelope_solid( const float *radius_head, const float *radius_tail) { if (g_data.bone_envelope_solid == NULL) { - struct Batch *geom = DRW_cache_bone_envelope_solid_get(); + struct Gwn_Batch *geom = DRW_cache_bone_envelope_solid_get(); g_data.bone_envelope_solid = shgroup_instance_bone_envelope_solid(g_data.pass_bone_solid, geom, g_data.ob->obmat); } @@ -183,7 +183,7 @@ static void DRW_shgroup_bone_envelope_wire( const float *radius_head, const float *radius_tail, const float *distance) { if (g_data.bone_envelope_wire == NULL) { - struct Batch *geom = DRW_cache_bone_envelope_wire_outline_get(); + struct Gwn_Batch *geom = DRW_cache_bone_envelope_wire_outline_get(); g_data.bone_envelope_wire = shgroup_instance_bone_envelope_wire(g_data.pass_bone_wire, geom, g_data.ob->obmat); } @@ -195,7 +195,7 @@ static void DRW_shgroup_bone_envelope_head_wire( const float *radius_head, const float *radius_tail, const float *distance) { if (g_data.bone_envelope_head_wire == NULL) { - struct Batch *geom = DRW_cache_bone_envelope_head_wire_outline_get(); + struct Gwn_Batch *geom = DRW_cache_bone_envelope_head_wire_outline_get(); g_data.bone_envelope_head_wire = shgroup_instance_bone_envelope_wire(g_data.pass_bone_wire, geom, g_data.ob->obmat); } @@ -207,7 +207,7 @@ static void DRW_shgroup_bone_envelope_head_wire( static void DRW_shgroup_bone_custom_solid(const float (*bone_mat)[4], const float color[4], Object *custom) { /* grr, not re-using instances! */ - struct Batch *geom = DRW_cache_object_surface_get(custom); + struct Gwn_Batch *geom = DRW_cache_object_surface_get(custom); if (geom) { DRWShadingGroup *shgrp_geom_solid = shgroup_instance_objspace_solid(g_data.pass_bone_solid, geom, g_data.ob->obmat); DRW_shgroup_call_dynamic_add(shgrp_geom_solid, bone_mat, color); @@ -217,7 +217,7 @@ static void DRW_shgroup_bone_custom_solid(const float (*bone_mat)[4], const floa static void DRW_shgroup_bone_custom_wire(const float (*bone_mat)[4], const float color[4], Object *custom) { /* grr, not re-using instances! */ - struct Batch *geom = DRW_cache_object_wire_outline_get(custom); + struct Gwn_Batch *geom = DRW_cache_object_wire_outline_get(custom); if (geom) { DRWShadingGroup *shgrp_geom_wire = shgroup_instance_objspace_wire(g_data.pass_bone_wire, geom, g_data.ob->obmat); DRW_shgroup_call_dynamic_add(shgrp_geom_wire, bone_mat, color); @@ -228,7 +228,7 @@ static void DRW_shgroup_bone_custom_wire(const float (*bone_mat)[4], const float static void DRW_shgroup_bone_point_solid(const float (*bone_mat)[4], const float color[4]) { if (g_data.bone_point_solid == NULL) { - struct Batch *geom = DRW_cache_bone_point_get(); + struct Gwn_Batch *geom = DRW_cache_bone_point_get(); g_data.bone_point_solid = shgroup_instance_objspace_solid(g_data.pass_bone_solid, geom, g_data.ob->obmat); } @@ -238,7 +238,7 @@ static void DRW_shgroup_bone_point_solid(const float (*bone_mat)[4], const float static void DRW_shgroup_bone_point_wire(const float (*bone_mat)[4], const float color[4]) { if (g_data.bone_point_wire == NULL) { - struct Batch *geom = DRW_cache_bone_point_wire_outline_get(); + struct Gwn_Batch *geom = DRW_cache_bone_point_wire_outline_get(); g_data.bone_point_wire = shgroup_instance_objspace_wire(g_data.pass_bone_wire, geom, g_data.ob->obmat); } @@ -249,7 +249,7 @@ static void DRW_shgroup_bone_point_wire(const float (*bone_mat)[4], const float static void DRW_shgroup_bone_axes(const float (*bone_mat)[4], const float color[4]) { if (g_data.bone_axes == NULL) { - struct Batch *geom = DRW_cache_bone_arrows_get(); + struct Gwn_Batch *geom = DRW_cache_bone_arrows_get(); g_data.bone_axes = shgroup_instance_objspace_wire(g_data.pass_bone_wire, geom, g_data.ob->obmat); } diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c index 41541252bea..4dfb9f960c2 100644 --- a/source/blender/draw/intern/draw_cache.c +++ b/source/blender/draw/intern/draw_cache.c @@ -39,53 +39,53 @@ #include "draw_cache_impl.h" static struct DRWShapeCache { - Batch *drw_single_vertice; - Batch *drw_fullscreen_quad; - Batch *drw_screenspace_circle; - Batch *drw_plain_axes; - Batch *drw_single_arrow; - Batch *drw_cube; - Batch *drw_circle; - Batch *drw_square; - Batch *drw_line; - Batch *drw_line_endpoints; - Batch *drw_empty_sphere; - Batch *drw_empty_cone; - Batch *drw_arrows; - Batch *drw_axis_names; - Batch *drw_image_plane; - Batch *drw_image_plane_wire; - Batch *drw_field_wind; - Batch *drw_field_force; - Batch *drw_field_vortex; - Batch *drw_field_tube_limit; - Batch *drw_field_cone_limit; - Batch *drw_lamp; - Batch *drw_lamp_sunrays; - Batch *drw_lamp_area; - Batch *drw_lamp_hemi; - Batch *drw_lamp_spot; - Batch *drw_lamp_spot_square; - Batch *drw_speaker; - Batch *drw_lightprobe; - Batch *drw_bone_octahedral; - Batch *drw_bone_octahedral_wire; - Batch *drw_bone_box; - Batch *drw_bone_box_wire; - Batch *drw_bone_wire_wire; - Batch *drw_bone_envelope; - Batch *drw_bone_envelope_distance; - Batch *drw_bone_envelope_wire; - Batch *drw_bone_envelope_head_wire; - Batch *drw_bone_point; - Batch *drw_bone_point_wire; - Batch *drw_bone_arrows; - Batch *drw_camera; - Batch *drw_camera_tria; - Batch *drw_camera_focus; - Batch *drw_particle_cross; - Batch *drw_particle_circle; - Batch *drw_particle_axis; + Gwn_Batch *drw_single_vertice; + Gwn_Batch *drw_fullscreen_quad; + Gwn_Batch *drw_screenspace_circle; + Gwn_Batch *drw_plain_axes; + Gwn_Batch *drw_single_arrow; + Gwn_Batch *drw_cube; + Gwn_Batch *drw_circle; + Gwn_Batch *drw_square; + Gwn_Batch *drw_line; + Gwn_Batch *drw_line_endpoints; + Gwn_Batch *drw_empty_sphere; + Gwn_Batch *drw_empty_cone; + Gwn_Batch *drw_arrows; + Gwn_Batch *drw_axis_names; + Gwn_Batch *drw_image_plane; + Gwn_Batch *drw_image_plane_wire; + Gwn_Batch *drw_field_wind; + Gwn_Batch *drw_field_force; + Gwn_Batch *drw_field_vortex; + Gwn_Batch *drw_field_tube_limit; + Gwn_Batch *drw_field_cone_limit; + Gwn_Batch *drw_lamp; + Gwn_Batch *drw_lamp_sunrays; + Gwn_Batch *drw_lamp_area; + Gwn_Batch *drw_lamp_hemi; + Gwn_Batch *drw_lamp_spot; + Gwn_Batch *drw_lamp_spot_square; + Gwn_Batch *drw_speaker; + Gwn_Batch *drw_lightprobe; + Gwn_Batch *drw_bone_octahedral; + Gwn_Batch *drw_bone_octahedral_wire; + Gwn_Batch *drw_bone_box; + Gwn_Batch *drw_bone_box_wire; + Gwn_Batch *drw_bone_wire_wire; + Gwn_Batch *drw_bone_envelope; + Gwn_Batch *drw_bone_envelope_distance; + Gwn_Batch *drw_bone_envelope_wire; + Gwn_Batch *drw_bone_envelope_head_wire; + Gwn_Batch *drw_bone_point; + Gwn_Batch *drw_bone_point_wire; + Gwn_Batch *drw_bone_arrows; + Gwn_Batch *drw_camera; + Gwn_Batch *drw_camera_tria; + Gwn_Batch *drw_camera_focus; + Gwn_Batch *drw_particle_cross; + Gwn_Batch *drw_particle_circle; + Gwn_Batch *drw_particle_axis; } SHC = {NULL}; void DRW_shape_cache_free(void) @@ -145,21 +145,21 @@ void DRW_shape_cache_free(void) * \{ */ static void add_fancy_edge( - VertexBuffer *vbo, unsigned int pos_id, unsigned int n1_id, unsigned int n2_id, + Gwn_VertBuf *vbo, unsigned int pos_id, unsigned int n1_id, unsigned int n2_id, unsigned int *v_idx, const float co1[3], const float co2[3], const float n1[3], const float n2[3]) { - VertexBuffer_set_attrib(vbo, n1_id, *v_idx, n1); - VertexBuffer_set_attrib(vbo, n2_id, *v_idx, n2); - VertexBuffer_set_attrib(vbo, pos_id, (*v_idx)++, co1); + GWN_vertbuf_attr_set(vbo, n1_id, *v_idx, n1); + GWN_vertbuf_attr_set(vbo, n2_id, *v_idx, n2); + GWN_vertbuf_attr_set(vbo, pos_id, (*v_idx)++, co1); - VertexBuffer_set_attrib(vbo, n1_id, *v_idx, n1); - VertexBuffer_set_attrib(vbo, n2_id, *v_idx, n2); - VertexBuffer_set_attrib(vbo, pos_id, (*v_idx)++, co2); + GWN_vertbuf_attr_set(vbo, n1_id, *v_idx, n1); + GWN_vertbuf_attr_set(vbo, n2_id, *v_idx, n2); + GWN_vertbuf_attr_set(vbo, pos_id, (*v_idx)++, co2); } static void add_lat_lon_vert( - VertexBuffer *vbo, unsigned int pos_id, unsigned int nor_id, + Gwn_VertBuf *vbo, unsigned int pos_id, unsigned int nor_id, unsigned int *v_idx, const float rad, const float lat, const float lon) { float pos[3], nor[3]; @@ -168,22 +168,22 @@ static void add_lat_lon_vert( nor[2] = sinf(lat) * sinf(lon); mul_v3_v3fl(pos, nor, rad); - VertexBuffer_set_attrib(vbo, nor_id, *v_idx, nor); - VertexBuffer_set_attrib(vbo, pos_id, (*v_idx)++, pos); + GWN_vertbuf_attr_set(vbo, nor_id, *v_idx, nor); + GWN_vertbuf_attr_set(vbo, pos_id, (*v_idx)++, pos); } -static VertexBuffer *fill_arrows_vbo(const float scale) +static Gwn_VertBuf *fill_arrows_vbo(const float scale) { /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } /* Line */ - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 6 * 3); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 6 * 3); float v1[3] = {0.0, 0.0, 0.0}; float v2[3] = {0.0, 0.0, 0.0}; @@ -195,21 +195,21 @@ static VertexBuffer *fill_arrows_vbo(const float scale) v2[axis] = 1.0f; mul_v3_v3fl(vtmp1, v1, scale); mul_v3_v3fl(vtmp2, v2, scale); - VertexBuffer_set_attrib(vbo, attr_id.pos, axis * 6 + 0, vtmp1); - VertexBuffer_set_attrib(vbo, attr_id.pos, axis * 6 + 1, vtmp2); + GWN_vertbuf_attr_set(vbo, attr_id.pos, axis * 6 + 0, vtmp1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, axis * 6 + 1, vtmp2); v1[axis] = 0.85f; v1[arrow_axis] = -0.08f; mul_v3_v3fl(vtmp1, v1, scale); mul_v3_v3fl(vtmp2, v2, scale); - VertexBuffer_set_attrib(vbo, attr_id.pos, axis * 6 + 2, vtmp1); - VertexBuffer_set_attrib(vbo, attr_id.pos, axis * 6 + 3, vtmp2); + GWN_vertbuf_attr_set(vbo, attr_id.pos, axis * 6 + 2, vtmp1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, axis * 6 + 3, vtmp2); v1[arrow_axis] = 0.08f; mul_v3_v3fl(vtmp1, v1, scale); mul_v3_v3fl(vtmp2, v2, scale); - VertexBuffer_set_attrib(vbo, attr_id.pos, axis * 6 + 4, vtmp1); - VertexBuffer_set_attrib(vbo, attr_id.pos, axis * 6 + 5, vtmp2); + GWN_vertbuf_attr_set(vbo, attr_id.pos, axis * 6 + 4, vtmp1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, axis * 6 + 5, vtmp2); /* reset v1 & v2 to zero */ v1[arrow_axis] = v1[axis] = v2[axis] = 0.0f; @@ -218,18 +218,18 @@ static VertexBuffer *fill_arrows_vbo(const float scale) return vbo; } -static VertexBuffer *sphere_wire_vbo(const float rad) +static Gwn_VertBuf *sphere_wire_vbo(const float rad) { #define NSEGMENTS 32 /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, NSEGMENTS * 2 * 3); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, NSEGMENTS * 2 * 3); /* a single ring of vertices */ float p[NSEGMENTS][2]; @@ -254,7 +254,7 @@ static VertexBuffer *sphere_wire_vbo(const float rad) else v[0] = 0.0f, v[1] = cv[0], v[2] = cv[1]; - VertexBuffer_set_attrib(vbo, attr_id.pos, i * 2 + j + (NSEGMENTS * 2 * axis), v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, i * 2 + j + (NSEGMENTS * 2 * axis), v); } } } @@ -264,7 +264,7 @@ static VertexBuffer *sphere_wire_vbo(const float rad) } /* Quads */ -Batch *DRW_cache_fullscreen_quad_get(void) +Gwn_Batch *DRW_cache_fullscreen_quad_get(void) { if (!SHC.drw_fullscreen_quad) { /* Use a triangle instead of a real quad */ @@ -273,28 +273,28 @@ Batch *DRW_cache_fullscreen_quad_get(void) float uvs[3][2] = {{ 0.0f, 0.0f}, { 2.0f, 0.0f}, { 0.0f, 2.0f}}; /* Position Only 2D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos, uvs; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 2, KEEP_FLOAT); - attr_id.uvs = VertexFormat_add_attrib(&format, "uvs", COMP_F32, 2, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + attr_id.uvs = GWN_vertformat_attr_add(&format, "uvs", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 3); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 3); for (int i = 0; i < 3; ++i) { - VertexBuffer_set_attrib(vbo, attr_id.pos, i, pos[i]); - VertexBuffer_set_attrib(vbo, attr_id.uvs, i, uvs[i]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, i, pos[i]); + GWN_vertbuf_attr_set(vbo, attr_id.uvs, i, uvs[i]); } - SHC.drw_fullscreen_quad = Batch_create(PRIM_TRIANGLES, vbo, NULL); + SHC.drw_fullscreen_quad = GWN_batch_create(GWN_PRIM_TRIS, vbo, NULL); } return SHC.drw_fullscreen_quad; } /* Sphere */ -Batch *DRW_cache_sphere_get(void) +Gwn_Batch *DRW_cache_sphere_get(void) { return Batch_get_sphere(2); } @@ -306,7 +306,7 @@ Batch *DRW_cache_sphere_get(void) /** \name Common * \{ */ -Batch *DRW_cache_cube_get(void) +Gwn_Batch *DRW_cache_cube_get(void) { if (!SHC.drw_cube) { const GLfloat verts[8][3] = { @@ -323,59 +323,59 @@ Batch *DRW_cache_cube_get(void) const GLubyte indices[24] = {0, 1, 1, 3, 3, 2, 2, 0, 0, 4, 4, 5, 5, 7, 7, 6, 6, 4, 1, 5, 3, 7, 2, 6}; /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 24); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 24); for (int i = 0; i < 24; ++i) { - VertexBuffer_set_attrib(vbo, attr_id.pos, i, verts[indices[i]]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, i, verts[indices[i]]); } - SHC.drw_cube = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_cube = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_cube; } -Batch *DRW_cache_circle_get(void) +Gwn_Batch *DRW_cache_circle_get(void) { #define CIRCLE_RESOL 32 if (!SHC.drw_circle) { float v[3] = {0.0f, 0.0f, 0.0f}; /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, CIRCLE_RESOL * 2); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, CIRCLE_RESOL * 2); for (int a = 0; a < CIRCLE_RESOL; a++) { v[0] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[2] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[1] = 0.0f; - VertexBuffer_set_attrib(vbo, attr_id.pos, a * 2, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, a * 2, v); v[0] = sinf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); v[2] = cosf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); v[1] = 0.0f; - VertexBuffer_set_attrib(vbo, attr_id.pos, a * 2 + 1, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, a * 2 + 1, v); } - SHC.drw_circle = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_circle = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_circle; #undef CIRCLE_RESOL } -Batch *DRW_cache_square_get(void) +Gwn_Batch *DRW_cache_square_get(void) { if (!SHC.drw_square) { float p[4][3] = {{ 1.0f, 0.0f, 1.0f}, @@ -384,26 +384,26 @@ Batch *DRW_cache_square_get(void) {-1.0f, 0.0f, 1.0f}}; /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 8); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 8); for (int i = 0; i < 4; i++) { - VertexBuffer_set_attrib(vbo, attr_id.pos, i * 2, p[i % 4]); - VertexBuffer_set_attrib(vbo, attr_id.pos, i * 2 + 1, p[(i+1) % 4]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, i * 2, p[i % 4]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, i * 2 + 1, p[(i+1) % 4]); } - SHC.drw_square = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_square = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_square; } -Batch *DRW_cache_single_line_get(void) +Gwn_Batch *DRW_cache_single_line_get(void) { /* Z axis line */ if (!SHC.drw_line) { @@ -411,24 +411,24 @@ Batch *DRW_cache_single_line_get(void) float v2[3] = {0.0f, 0.0f, 1.0f}; /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 2); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 2); - VertexBuffer_set_attrib(vbo, attr_id.pos, 0, v1); - VertexBuffer_set_attrib(vbo, attr_id.pos, 1, v2); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 0, v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 1, v2); - SHC.drw_line = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_line = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_line; } -Batch *DRW_cache_single_line_endpoints_get(void) +Gwn_Batch *DRW_cache_single_line_endpoints_get(void) { /* Z axis line */ if (!SHC.drw_line_endpoints) { @@ -436,46 +436,46 @@ Batch *DRW_cache_single_line_endpoints_get(void) float v2[3] = {0.0f, 0.0f, 1.0f}; /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 2); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 2); - VertexBuffer_set_attrib(vbo, attr_id.pos, 0, v1); - VertexBuffer_set_attrib(vbo, attr_id.pos, 1, v2); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 0, v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 1, v2); - SHC.drw_line_endpoints = Batch_create(PRIM_POINTS, vbo, NULL); + SHC.drw_line_endpoints = GWN_batch_create(GWN_PRIM_POINTS, vbo, NULL); } return SHC.drw_line_endpoints; } -Batch *DRW_cache_screenspace_circle_get(void) +Gwn_Batch *DRW_cache_screenspace_circle_get(void) { #define CIRCLE_RESOL 32 if (!SHC.drw_screenspace_circle) { float v[3] = {0.0f, 0.0f, 0.0f}; /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, CIRCLE_RESOL + 1); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, CIRCLE_RESOL + 1); for (int a = 0; a <= CIRCLE_RESOL; a++) { v[0] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[1] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); - VertexBuffer_set_attrib(vbo, attr_id.pos, a, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, a, v); } - SHC.drw_screenspace_circle = Batch_create(PRIM_LINE_STRIP, vbo, NULL); + SHC.drw_screenspace_circle = GWN_batch_create(GWN_PRIM_LINE_STRIP, vbo, NULL); } return SHC.drw_screenspace_circle; #undef CIRCLE_RESOL @@ -488,7 +488,7 @@ Batch *DRW_cache_screenspace_circle_get(void) /** \name Common Object API * \{ */ -Batch *DRW_cache_object_wire_outline_get(Object *ob) +Gwn_Batch *DRW_cache_object_wire_outline_get(Object *ob) { switch (ob->type) { case OB_MESH: @@ -500,7 +500,7 @@ Batch *DRW_cache_object_wire_outline_get(Object *ob) } } -Batch *DRW_cache_object_surface_get(Object *ob) +Gwn_Batch *DRW_cache_object_surface_get(Object *ob) { switch (ob->type) { case OB_MESH: @@ -516,7 +516,7 @@ Batch *DRW_cache_object_surface_get(Object *ob) } } -Batch **DRW_cache_object_surface_material_get(struct Object *ob) +Gwn_Batch **DRW_cache_object_surface_material_get(struct Object *ob) { switch (ob->type) { case OB_MESH: @@ -534,7 +534,7 @@ Batch **DRW_cache_object_surface_material_get(struct Object *ob) /** \name Empties * \{ */ -Batch *DRW_cache_plain_axes_get(void) +Gwn_Batch *DRW_cache_plain_axes_get(void) { if (!SHC.drw_plain_axes) { int axis; @@ -542,46 +542,46 @@ Batch *DRW_cache_plain_axes_get(void) float v2[3] = {0.0f, 0.0f, 0.0f}; /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 6); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 6); for (axis = 0; axis < 3; axis++) { v1[axis] = 1.0f; v2[axis] = -1.0f; - VertexBuffer_set_attrib(vbo, attr_id.pos, axis * 2, v1); - VertexBuffer_set_attrib(vbo, attr_id.pos, axis * 2 + 1, v2); + GWN_vertbuf_attr_set(vbo, attr_id.pos, axis * 2, v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, axis * 2 + 1, v2); /* reset v1 & v2 to zero for next axis */ v1[axis] = v2[axis] = 0.0f; } - SHC.drw_plain_axes = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_plain_axes = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_plain_axes; } -Batch *DRW_cache_single_arrow_get(void) +Gwn_Batch *DRW_cache_single_arrow_get(void) { if (!SHC.drw_single_arrow) { float v1[3] = {0.0f, 0.0f, 1.0f}, v2[3], v3[3]; /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } /* Square Pyramid */ - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 12); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 12); v2[0] = 0.035f; v2[1] = 0.035f; v3[0] = -0.035f; v3[1] = 0.035f; @@ -597,26 +597,26 @@ Batch *DRW_cache_single_arrow_get(void) v3[0] = -v3[0]; } - VertexBuffer_set_attrib(vbo, attr_id.pos, sides * 3 + 0, v1); - VertexBuffer_set_attrib(vbo, attr_id.pos, sides * 3 + 1, v2); - VertexBuffer_set_attrib(vbo, attr_id.pos, sides * 3 + 2, v3); + GWN_vertbuf_attr_set(vbo, attr_id.pos, sides * 3 + 0, v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, sides * 3 + 1, v2); + GWN_vertbuf_attr_set(vbo, attr_id.pos, sides * 3 + 2, v3); } - SHC.drw_single_arrow = Batch_create(PRIM_TRIANGLES, vbo, NULL); + SHC.drw_single_arrow = GWN_batch_create(GWN_PRIM_TRIS, vbo, NULL); } return SHC.drw_single_arrow; } -Batch *DRW_cache_empty_sphere_get(void) +Gwn_Batch *DRW_cache_empty_sphere_get(void) { if (!SHC.drw_empty_sphere) { - VertexBuffer *vbo = sphere_wire_vbo(1.0f); - SHC.drw_empty_sphere = Batch_create(PRIM_LINES, vbo, NULL); + Gwn_VertBuf *vbo = sphere_wire_vbo(1.0f); + SHC.drw_empty_sphere = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_empty_sphere; } -Batch *DRW_cache_empty_cone_get(void) +Gwn_Batch *DRW_cache_empty_cone_get(void) { #define NSEGMENTS 8 if (!SHC.drw_empty_cone) { @@ -629,14 +629,14 @@ Batch *DRW_cache_empty_cone_get(void) } /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, NSEGMENTS * 4); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, NSEGMENTS * 4); for (int i = 0; i < NSEGMENTS; ++i) { float cv[2], v[3]; @@ -645,152 +645,152 @@ Batch *DRW_cache_empty_cone_get(void) /* cone sides */ v[0] = cv[0], v[1] = 0.0f, v[2] = cv[1]; - VertexBuffer_set_attrib(vbo, attr_id.pos, i * 4, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, i * 4, v); v[0] = 0.0f, v[1] = 2.0f, v[2] = 0.0f; - VertexBuffer_set_attrib(vbo, attr_id.pos, i * 4 + 1, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, i * 4 + 1, v); /* end ring */ v[0] = cv[0], v[1] = 0.0f, v[2] = cv[1]; - VertexBuffer_set_attrib(vbo, attr_id.pos, i * 4 + 2, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, i * 4 + 2, v); cv[0] = p[(i + 1) % NSEGMENTS][0]; cv[1] = p[(i + 1) % NSEGMENTS][1]; v[0] = cv[0], v[1] = 0.0f, v[2] = cv[1]; - VertexBuffer_set_attrib(vbo, attr_id.pos, i * 4 + 3, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, i * 4 + 3, v); } - SHC.drw_empty_cone = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_empty_cone = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_empty_cone; #undef NSEGMENTS } -Batch *DRW_cache_arrows_get(void) +Gwn_Batch *DRW_cache_arrows_get(void) { if (!SHC.drw_arrows) { - VertexBuffer *vbo = fill_arrows_vbo(1.0f); + Gwn_VertBuf *vbo = fill_arrows_vbo(1.0f); - SHC.drw_arrows = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_arrows = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_arrows; } -Batch *DRW_cache_axis_names_get(void) +Gwn_Batch *DRW_cache_axis_names_get(void) { if (!SHC.drw_axis_names) { const float size = 0.1f; float v1[3], v2[3]; /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { /* Using 3rd component as axis indicator */ - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } /* Line */ - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 14); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 14); /* X */ copy_v3_fl3(v1, -size, size, 0.0f); copy_v3_fl3(v2, size, -size, 0.0f); - VertexBuffer_set_attrib(vbo, attr_id.pos, 0, v1); - VertexBuffer_set_attrib(vbo, attr_id.pos, 1, v2); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 0, v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 1, v2); copy_v3_fl3(v1, size, size, 0.0f); copy_v3_fl3(v2, -size, -size, 0.0f); - VertexBuffer_set_attrib(vbo, attr_id.pos, 2, v1); - VertexBuffer_set_attrib(vbo, attr_id.pos, 3, v2); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 2, v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 3, v2); /* Y */ copy_v3_fl3(v1, -size + 0.25f * size, size, 1.0f); copy_v3_fl3(v2, 0.0f, 0.0f, 1.0f); - VertexBuffer_set_attrib(vbo, attr_id.pos, 4, v1); - VertexBuffer_set_attrib(vbo, attr_id.pos, 5, v2); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 4, v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 5, v2); copy_v3_fl3(v1, size - 0.25f * size, size, 1.0f); copy_v3_fl3(v2, -size + 0.25f * size, -size, 1.0f); - VertexBuffer_set_attrib(vbo, attr_id.pos, 6, v1); - VertexBuffer_set_attrib(vbo, attr_id.pos, 7, v2); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 6, v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 7, v2); /* Z */ copy_v3_fl3(v1, -size, size, 2.0f); copy_v3_fl3(v2, size, size, 2.0f); - VertexBuffer_set_attrib(vbo, attr_id.pos, 8, v1); - VertexBuffer_set_attrib(vbo, attr_id.pos, 9, v2); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 8, v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 9, v2); copy_v3_fl3(v1, size, size, 2.0f); copy_v3_fl3(v2, -size, -size, 2.0f); - VertexBuffer_set_attrib(vbo, attr_id.pos, 10, v1); - VertexBuffer_set_attrib(vbo, attr_id.pos, 11, v2); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 10, v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 11, v2); copy_v3_fl3(v1, -size, -size, 2.0f); copy_v3_fl3(v2, size, -size, 2.0f); - VertexBuffer_set_attrib(vbo, attr_id.pos, 12, v1); - VertexBuffer_set_attrib(vbo, attr_id.pos, 13, v2); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 12, v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 13, v2); - SHC.drw_axis_names = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_axis_names = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_axis_names; } -Batch *DRW_cache_image_plane_get(void) +Gwn_Batch *DRW_cache_image_plane_get(void) { if (!SHC.drw_image_plane) { const float quad[4][2] = {{0, 0}, {1, 0}, {1, 1}, {0, 1}}; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos, texCoords; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 2, KEEP_FLOAT); - attr_id.texCoords = VertexFormat_add_attrib(&format, "texCoord", COMP_F32, 2, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + attr_id.texCoords = GWN_vertformat_attr_add(&format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 4); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 4); for (uint j = 0; j < 4; j++) { - VertexBuffer_set_attrib(vbo, attr_id.pos, j, quad[j]); - VertexBuffer_set_attrib(vbo, attr_id.texCoords, j, quad[j]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, j, quad[j]); + GWN_vertbuf_attr_set(vbo, attr_id.texCoords, j, quad[j]); } - SHC.drw_image_plane = Batch_create(PRIM_TRIANGLE_FAN, vbo, NULL); + SHC.drw_image_plane = GWN_batch_create(GWN_PRIM_TRI_FAN, vbo, NULL); } return SHC.drw_image_plane; } -Batch *DRW_cache_image_plane_wire_get(void) +Gwn_Batch *DRW_cache_image_plane_wire_get(void) { if (!SHC.drw_image_plane_wire) { const float quad[4][2] = {{0, 0}, {1, 0}, {1, 1}, {0, 1}}; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 2, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 4); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 4); for (uint j = 0; j < 4; j++) { - VertexBuffer_set_attrib(vbo, attr_id.pos, j, quad[j]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, j, quad[j]); } - SHC.drw_image_plane_wire = Batch_create(PRIM_LINE_LOOP, vbo, NULL); + SHC.drw_image_plane_wire = GWN_batch_create(GWN_PRIM_LINE_LOOP, vbo, NULL); } return SHC.drw_image_plane_wire; } /* Force Field */ -Batch *DRW_cache_field_wind_get(void) +Gwn_Batch *DRW_cache_field_wind_get(void) { #define CIRCLE_RESOL 32 if (!SHC.drw_field_wind) { float v[3] = {0.0f, 0.0f, 0.0f}; /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, CIRCLE_RESOL * 2 * 4); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, CIRCLE_RESOL * 2 * 4); for (int i = 0; i < 4; i++) { float z = 0.05f * (float)i; @@ -798,36 +798,36 @@ Batch *DRW_cache_field_wind_get(void) v[0] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[1] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[2] = z; - VertexBuffer_set_attrib(vbo, attr_id.pos, i * CIRCLE_RESOL * 2 + a * 2, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, i * CIRCLE_RESOL * 2 + a * 2, v); v[0] = sinf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); v[1] = cosf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); v[2] = z; - VertexBuffer_set_attrib(vbo, attr_id.pos, i * CIRCLE_RESOL * 2 + a * 2 + 1, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, i * CIRCLE_RESOL * 2 + a * 2 + 1, v); } } - SHC.drw_field_wind = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_field_wind = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_field_wind; #undef CIRCLE_RESOL } -Batch *DRW_cache_field_force_get(void) +Gwn_Batch *DRW_cache_field_force_get(void) { #define CIRCLE_RESOL 32 if (!SHC.drw_field_force) { float v[3] = {0.0f, 0.0f, 0.0f}; /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, CIRCLE_RESOL * 2 * 3); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, CIRCLE_RESOL * 2 * 3); for (int i = 0; i < 3; i++) { float radius = 1.0f + 0.5f * (float)i; @@ -835,22 +835,22 @@ Batch *DRW_cache_field_force_get(void) v[0] = radius * sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[1] = radius * cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[2] = 0.0f; - VertexBuffer_set_attrib(vbo, attr_id.pos, i * CIRCLE_RESOL * 2 + a * 2, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, i * CIRCLE_RESOL * 2 + a * 2, v); v[0] = radius * sinf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); v[1] = radius * cosf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); v[2] = 0.0f; - VertexBuffer_set_attrib(vbo, attr_id.pos, i * CIRCLE_RESOL * 2 + a * 2 + 1, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, i * CIRCLE_RESOL * 2 + a * 2 + 1, v); } } - SHC.drw_field_force = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_field_force = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_field_force; #undef CIRCLE_RESOL } -Batch *DRW_cache_field_vortex_get(void) +Gwn_Batch *DRW_cache_field_vortex_get(void) { #define SPIRAL_RESOL 32 if (!SHC.drw_field_vortex) { @@ -858,36 +858,36 @@ Batch *DRW_cache_field_vortex_get(void) unsigned int v_idx = 0; /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, SPIRAL_RESOL * 2 + 1); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, SPIRAL_RESOL * 2 + 1); for (int a = SPIRAL_RESOL; a > -1; a--) { v[0] = sinf((2.0f * M_PI * a) / ((float)SPIRAL_RESOL)) * (a / (float)SPIRAL_RESOL); v[1] = cosf((2.0f * M_PI * a) / ((float)SPIRAL_RESOL)) * (a / (float)SPIRAL_RESOL); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v); } for (int a = 1; a <= SPIRAL_RESOL; a++) { v[0] = -sinf((2.0f * M_PI * a) / ((float)SPIRAL_RESOL)) * (a / (float)SPIRAL_RESOL); v[1] = -cosf((2.0f * M_PI * a) / ((float)SPIRAL_RESOL)) * (a / (float)SPIRAL_RESOL); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v); } - SHC.drw_field_vortex = Batch_create(PRIM_LINE_STRIP, vbo, NULL); + SHC.drw_field_vortex = GWN_batch_create(GWN_PRIM_LINE_STRIP, vbo, NULL); } return SHC.drw_field_vortex; #undef SPIRAL_RESOL } -Batch *DRW_cache_field_tube_limit_get(void) +Gwn_Batch *DRW_cache_field_tube_limit_get(void) { #define CIRCLE_RESOL 32 if (!SHC.drw_field_tube_limit) { @@ -895,14 +895,14 @@ Batch *DRW_cache_field_tube_limit_get(void) unsigned int v_idx = 0; /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, CIRCLE_RESOL * 2 * 2 + 8); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, CIRCLE_RESOL * 2 * 2 + 8); /* Caps */ for (int i = 0; i < 2; i++) { @@ -911,12 +911,12 @@ Batch *DRW_cache_field_tube_limit_get(void) v[0] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[1] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[2] = z; - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v); v[0] = sinf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); v[1] = cosf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); v[2] = z; - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v); } } /* Side Edges */ @@ -926,17 +926,17 @@ Batch *DRW_cache_field_tube_limit_get(void) v[0] = sinf((2.0f * M_PI * a) / 4.0f); v[1] = cosf((2.0f * M_PI * a) / 4.0f); v[2] = z; - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v); } } - SHC.drw_field_tube_limit = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_field_tube_limit = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_field_tube_limit; #undef CIRCLE_RESOL } -Batch *DRW_cache_field_cone_limit_get(void) +Gwn_Batch *DRW_cache_field_cone_limit_get(void) { #define CIRCLE_RESOL 32 if (!SHC.drw_field_cone_limit) { @@ -944,14 +944,14 @@ Batch *DRW_cache_field_cone_limit_get(void) unsigned int v_idx = 0; /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, CIRCLE_RESOL * 2 * 2 + 8); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, CIRCLE_RESOL * 2 * 2 + 8); /* Caps */ for (int i = 0; i < 2; i++) { @@ -960,12 +960,12 @@ Batch *DRW_cache_field_cone_limit_get(void) v[0] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[1] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[2] = z; - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v); v[0] = sinf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); v[1] = cosf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); v[2] = z; - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v); } } /* Side Edges */ @@ -975,11 +975,11 @@ Batch *DRW_cache_field_cone_limit_get(void) v[0] = z * sinf((2.0f * M_PI * a) / 4.0f); v[1] = z * cosf((2.0f * M_PI * a) / 4.0f); v[2] = z; - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v); } } - SHC.drw_field_cone_limit = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_field_cone_limit = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_field_cone_limit; #undef CIRCLE_RESOL @@ -992,52 +992,52 @@ Batch *DRW_cache_field_cone_limit_get(void) /** \name Lamps * \{ */ -Batch *DRW_cache_lamp_get(void) +Gwn_Batch *DRW_cache_lamp_get(void) { #define NSEGMENTS 8 if (!SHC.drw_lamp) { float v[2]; /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 2, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, NSEGMENTS * 2); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, NSEGMENTS * 2); for (int a = 0; a < NSEGMENTS; a++) { v[0] = sinf((2.0f * M_PI * a) / ((float)NSEGMENTS)); v[1] = cosf((2.0f * M_PI * a) / ((float)NSEGMENTS)); - VertexBuffer_set_attrib(vbo, attr_id.pos, a * 2, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, a * 2, v); v[0] = sinf((2.0f * M_PI * (a + 1)) / ((float)NSEGMENTS)); v[1] = cosf((2.0f * M_PI * (a + 1)) / ((float)NSEGMENTS)); - VertexBuffer_set_attrib(vbo, attr_id.pos, a * 2 + 1, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, a * 2 + 1, v); } - SHC.drw_lamp = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_lamp = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_lamp; #undef NSEGMENTS } -Batch *DRW_cache_lamp_sunrays_get(void) +Gwn_Batch *DRW_cache_lamp_sunrays_get(void) { if (!SHC.drw_lamp_sunrays) { float v[2], v1[2], v2[2]; /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 2, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 16); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 16); for (int a = 0; a < 8; a++) { v[0] = sinf((2.0f * M_PI * a) / 8.0f); @@ -1046,50 +1046,50 @@ Batch *DRW_cache_lamp_sunrays_get(void) mul_v2_v2fl(v1, v, 1.2f); mul_v2_v2fl(v2, v, 2.5f); - VertexBuffer_set_attrib(vbo, attr_id.pos, a * 2, v1); - VertexBuffer_set_attrib(vbo, attr_id.pos, a * 2 + 1, v2); + GWN_vertbuf_attr_set(vbo, attr_id.pos, a * 2, v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, a * 2 + 1, v2); } - SHC.drw_lamp_sunrays = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_lamp_sunrays = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_lamp_sunrays; } -Batch *DRW_cache_lamp_area_get(void) +Gwn_Batch *DRW_cache_lamp_area_get(void) { if (!SHC.drw_lamp_area) { float v1[3] = {0.0f, 0.0f, 0.0f}; /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 8); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 8); v1[0] = v1[1] = 0.5f; - VertexBuffer_set_attrib(vbo, attr_id.pos, 0, v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 0, v1); v1[0] = -0.5f; - VertexBuffer_set_attrib(vbo, attr_id.pos, 1, v1); - VertexBuffer_set_attrib(vbo, attr_id.pos, 2, v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 1, v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 2, v1); v1[1] = -0.5f; - VertexBuffer_set_attrib(vbo, attr_id.pos, 3, v1); - VertexBuffer_set_attrib(vbo, attr_id.pos, 4, v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 3, v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 4, v1); v1[0] = 0.5f; - VertexBuffer_set_attrib(vbo, attr_id.pos, 5, v1); - VertexBuffer_set_attrib(vbo, attr_id.pos, 6, v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 5, v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 6, v1); v1[1] = 0.5f; - VertexBuffer_set_attrib(vbo, attr_id.pos, 7, v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 7, v1); - SHC.drw_lamp_area = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_lamp_area = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_lamp_area; } -Batch *DRW_cache_lamp_hemi_get(void) +Gwn_Batch *DRW_cache_lamp_hemi_get(void) { #define CIRCLE_RESOL 32 if (!SHC.drw_lamp_hemi) { @@ -1097,26 +1097,26 @@ Batch *DRW_cache_lamp_hemi_get(void) int vidx = 0; /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, CIRCLE_RESOL * 2 * 2 - 6 * 2 * 2); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, CIRCLE_RESOL * 2 * 2 - 6 * 2 * 2); /* XZ plane */ for (int a = 3; a < CIRCLE_RESOL / 2 - 3; a++) { v[0] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL) - M_PI / 2); v[2] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL) - M_PI / 2) - 1.0f; v[1] = 0.0f; - VertexBuffer_set_attrib(vbo, attr_id.pos, vidx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); v[0] = sinf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL) - M_PI / 2); v[2] = cosf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL) - M_PI / 2) - 1.0f; v[1] = 0.0f; - VertexBuffer_set_attrib(vbo, attr_id.pos, vidx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); } /* XY plane */ @@ -1124,12 +1124,12 @@ Batch *DRW_cache_lamp_hemi_get(void) v[2] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)) - 1.0f; v[1] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[0] = 0.0f; - VertexBuffer_set_attrib(vbo, attr_id.pos, vidx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); v[2] = sinf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)) - 1.0f; v[1] = cosf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); v[0] = 0.0f; - VertexBuffer_set_attrib(vbo, attr_id.pos, vidx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); } /* YZ plane full circle */ @@ -1138,22 +1138,22 @@ Batch *DRW_cache_lamp_hemi_get(void) for (int a = 0; a < CIRCLE_RESOL; a++) { v[1] = rad * sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[0] = rad * cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); - VertexBuffer_set_attrib(vbo, attr_id.pos, vidx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); v[1] = rad * sinf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); v[0] = rad * cosf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); - VertexBuffer_set_attrib(vbo, attr_id.pos, vidx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); } - SHC.drw_lamp_hemi = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_lamp_hemi = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_lamp_hemi; #undef CIRCLE_RESOL } -Batch *DRW_cache_lamp_spot_get(void) +Gwn_Batch *DRW_cache_lamp_spot_get(void) { #define NSEGMENTS 32 if (!SHC.drw_lamp_spot) { @@ -1175,16 +1175,16 @@ Batch *DRW_cache_lamp_spot_get(void) } /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos, n1, n2; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - attr_id.n1 = VertexFormat_add_attrib(&format, "N1", COMP_F32, 3, KEEP_FLOAT); - attr_id.n2 = VertexFormat_add_attrib(&format, "N2", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + attr_id.n1 = GWN_vertformat_attr_add(&format, "N1", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + attr_id.n2 = GWN_vertformat_attr_add(&format, "N2", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, NSEGMENTS * 4); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, NSEGMENTS * 4); for (int i = 0; i < NSEGMENTS; ++i) { float cv[2], v[3]; @@ -1193,36 +1193,36 @@ Batch *DRW_cache_lamp_spot_get(void) /* cone sides */ v[0] = cv[0], v[1] = cv[1], v[2] = -1.0f; - VertexBuffer_set_attrib(vbo, attr_id.pos, i * 4, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, i * 4, v); v[0] = 0.0f, v[1] = 0.0f, v[2] = 0.0f; - VertexBuffer_set_attrib(vbo, attr_id.pos, i * 4 + 1, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, i * 4 + 1, v); - VertexBuffer_set_attrib(vbo, attr_id.n1, i * 4, n[(i) % NSEGMENTS]); - VertexBuffer_set_attrib(vbo, attr_id.n1, i * 4 + 1, n[(i) % NSEGMENTS]); - VertexBuffer_set_attrib(vbo, attr_id.n2, i * 4, n[(i+1) % NSEGMENTS]); - VertexBuffer_set_attrib(vbo, attr_id.n2, i * 4 + 1, n[(i+1) % NSEGMENTS]); + GWN_vertbuf_attr_set(vbo, attr_id.n1, i * 4, n[(i) % NSEGMENTS]); + GWN_vertbuf_attr_set(vbo, attr_id.n1, i * 4 + 1, n[(i) % NSEGMENTS]); + GWN_vertbuf_attr_set(vbo, attr_id.n2, i * 4, n[(i+1) % NSEGMENTS]); + GWN_vertbuf_attr_set(vbo, attr_id.n2, i * 4 + 1, n[(i+1) % NSEGMENTS]); /* end ring */ v[0] = cv[0], v[1] = cv[1], v[2] = -1.0f; - VertexBuffer_set_attrib(vbo, attr_id.pos, i * 4 + 2, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, i * 4 + 2, v); cv[0] = p[(i + 1) % NSEGMENTS][0]; cv[1] = p[(i + 1) % NSEGMENTS][1]; v[0] = cv[0], v[1] = cv[1], v[2] = -1.0f; - VertexBuffer_set_attrib(vbo, attr_id.pos, i * 4 + 3, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, i * 4 + 3, v); - VertexBuffer_set_attrib(vbo, attr_id.n1, i * 4 + 2, n[(i) % NSEGMENTS]); - VertexBuffer_set_attrib(vbo, attr_id.n1, i * 4 + 3, n[(i) % NSEGMENTS]); - VertexBuffer_set_attrib(vbo, attr_id.n2, i * 4 + 2, neg[(i) % NSEGMENTS]); - VertexBuffer_set_attrib(vbo, attr_id.n2, i * 4 + 3, neg[(i) % NSEGMENTS]); + GWN_vertbuf_attr_set(vbo, attr_id.n1, i * 4 + 2, n[(i) % NSEGMENTS]); + GWN_vertbuf_attr_set(vbo, attr_id.n1, i * 4 + 3, n[(i) % NSEGMENTS]); + GWN_vertbuf_attr_set(vbo, attr_id.n2, i * 4 + 2, neg[(i) % NSEGMENTS]); + GWN_vertbuf_attr_set(vbo, attr_id.n2, i * 4 + 3, neg[(i) % NSEGMENTS]); } - SHC.drw_lamp_spot = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_lamp_spot = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_lamp_spot; #undef NSEGMENTS } -Batch *DRW_cache_lamp_spot_square_get(void) +Gwn_Batch *DRW_cache_lamp_spot_square_get(void) { if (!SHC.drw_lamp_spot_square) { float p[5][3] = {{ 0.0f, 0.0f, 0.0f}, @@ -1234,25 +1234,25 @@ Batch *DRW_cache_lamp_spot_square_get(void) unsigned int v_idx = 0; /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 16); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 16); /* piramid sides */ for (int i = 1; i <= 4; ++i) { - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, p[0]); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, p[i]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[0]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[i]); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, p[(i % 4)+1]); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, p[((i+1) % 4)+1]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[(i % 4)+1]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[((i+1) % 4)+1]); } - SHC.drw_lamp_spot_square = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_lamp_spot_square = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_lamp_spot_square; } @@ -1264,7 +1264,7 @@ Batch *DRW_cache_lamp_spot_square_get(void) /** \name Speaker * \{ */ -Batch *DRW_cache_speaker_get(void) +Gwn_Batch *DRW_cache_speaker_get(void) { if (!SHC.drw_speaker) { float v[3]; @@ -1272,30 +1272,30 @@ Batch *DRW_cache_speaker_get(void) int vidx = 0; /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 3 * segments * 2 + 4 * 4); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 3 * segments * 2 + 4 * 4); for (int j = 0; j < 3; j++) { float z = 0.25f * j - 0.125f; float r = (j == 0 ? 0.5f : 0.25f); copy_v3_fl3(v, r, 0.0f, z); - VertexBuffer_set_attrib(vbo, attr_id.pos, vidx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); for (int i = 1; i < segments; i++) { float x = cosf(2.f * (float)M_PI * i / segments) * r; float y = sinf(2.f * (float)M_PI * i / segments) * r; copy_v3_fl3(v, x, y, z); - VertexBuffer_set_attrib(vbo, attr_id.pos, vidx++, v); - VertexBuffer_set_attrib(vbo, attr_id.pos, vidx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); } copy_v3_fl3(v, r, 0.0f, z); - VertexBuffer_set_attrib(vbo, attr_id.pos, vidx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); } for (int j = 0; j < 4; j++) { @@ -1309,14 +1309,14 @@ Batch *DRW_cache_speaker_get(void) float z = 0.25f * i - 0.125f; copy_v3_fl3(v, x, y, z); - VertexBuffer_set_attrib(vbo, attr_id.pos, vidx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); if (i == 1) { - VertexBuffer_set_attrib(vbo, attr_id.pos, vidx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); } } } - SHC.drw_speaker = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_speaker = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_speaker; } @@ -1328,7 +1328,7 @@ Batch *DRW_cache_speaker_get(void) /** \name Probe * \{ */ -Batch *DRW_cache_lightprobe_get(void) +Gwn_Batch *DRW_cache_lightprobe_get(void) { #define CIRCLE_RESOL 16 if (!SHC.drw_lightprobe) { @@ -1337,39 +1337,39 @@ Batch *DRW_cache_lightprobe_get(void) /* TODO something nicer than just a circle */ /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, CIRCLE_RESOL * 2 + 8); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, CIRCLE_RESOL * 2 + 8); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v); for (int a = 1; a < CIRCLE_RESOL; a++) { v[0] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[1] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v); if ((a % 2 == 0) && (a % 4 != 0)) { v[0] *= 0.5f; v[1] *= 0.5f; - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v); v[0] *= 3.0f; v[1] *= 3.0f; - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v); v[0] /= 1.5f; v[1] /= 1.5f; } - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v); } v[0] = 0.0f; v[1] = 1.0f; - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, v); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v); - SHC.drw_lightprobe = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_lightprobe = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_lightprobe; #undef CIRCLE_RESOL @@ -1429,52 +1429,52 @@ static const float bone_octahedral_solid_normals[8][3] = { { 0.00000000f, 0.11043154f, 0.99388373f} }; -Batch *DRW_cache_bone_octahedral_get(void) +Gwn_Batch *DRW_cache_bone_octahedral_get(void) { if (!SHC.drw_bone_octahedral) { unsigned int v_idx = 0; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos, nor; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - attr_id.nor = VertexFormat_add_attrib(&format, "nor", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + attr_id.nor = GWN_vertformat_attr_add(&format, "nor", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } /* Vertices */ - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 24); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 24); for (int i = 0; i < 8; i++) { - VertexBuffer_set_attrib(vbo, attr_id.nor, v_idx, bone_octahedral_solid_normals[i]); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, bone_octahedral_verts[bone_octahedral_solid_tris[i][0]]); - VertexBuffer_set_attrib(vbo, attr_id.nor, v_idx, bone_octahedral_solid_normals[i]); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, bone_octahedral_verts[bone_octahedral_solid_tris[i][1]]); - VertexBuffer_set_attrib(vbo, attr_id.nor, v_idx, bone_octahedral_solid_normals[i]); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, bone_octahedral_verts[bone_octahedral_solid_tris[i][2]]); + GWN_vertbuf_attr_set(vbo, attr_id.nor, v_idx, bone_octahedral_solid_normals[i]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, bone_octahedral_verts[bone_octahedral_solid_tris[i][0]]); + GWN_vertbuf_attr_set(vbo, attr_id.nor, v_idx, bone_octahedral_solid_normals[i]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, bone_octahedral_verts[bone_octahedral_solid_tris[i][1]]); + GWN_vertbuf_attr_set(vbo, attr_id.nor, v_idx, bone_octahedral_solid_normals[i]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, bone_octahedral_verts[bone_octahedral_solid_tris[i][2]]); } - SHC.drw_bone_octahedral = Batch_create(PRIM_TRIANGLES, vbo, NULL); + SHC.drw_bone_octahedral = GWN_batch_create(GWN_PRIM_TRIS, vbo, NULL); } return SHC.drw_bone_octahedral; } -Batch *DRW_cache_bone_octahedral_wire_outline_get(void) +Gwn_Batch *DRW_cache_bone_octahedral_wire_outline_get(void) { if (!SHC.drw_bone_octahedral_wire) { unsigned int v_idx = 0; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos, n1, n2; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - attr_id.n1 = VertexFormat_add_attrib(&format, "N1", COMP_F32, 3, KEEP_FLOAT); - attr_id.n2 = VertexFormat_add_attrib(&format, "N2", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + attr_id.n1 = GWN_vertformat_attr_add(&format, "N1", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + attr_id.n2 = GWN_vertformat_attr_add(&format, "N2", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } /* Vertices */ - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 12 * 2); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 12 * 2); for (int i = 0; i < 12; i++) { const float *co1 = bone_octahedral_verts[bone_octahedral_wire[i * 2]]; @@ -1484,7 +1484,7 @@ Batch *DRW_cache_bone_octahedral_wire_outline_get(void) add_fancy_edge(vbo, attr_id.pos, attr_id.n1, attr_id.n2, &v_idx, co1, co2, n1, n2); } - SHC.drw_bone_octahedral_wire = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_bone_octahedral_wire = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_bone_octahedral_wire; } @@ -1557,50 +1557,50 @@ static const float bone_box_solid_normals[12][3] = { { 0.0f, 1.0f, 0.0f}, }; -Batch *DRW_cache_bone_box_get(void) +Gwn_Batch *DRW_cache_bone_box_get(void) { if (!SHC.drw_bone_box) { unsigned int v_idx = 0; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos, nor; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - attr_id.nor = VertexFormat_add_attrib(&format, "nor", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + attr_id.nor = GWN_vertformat_attr_add(&format, "nor", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } /* Vertices */ - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 36); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 36); for (int i = 0; i < 12; i++) { for (int j = 0; j < 3; j++) { - VertexBuffer_set_attrib(vbo, attr_id.nor, v_idx, bone_box_solid_normals[i]); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, bone_box_verts[bone_box_solid_tris[i][j]]); + GWN_vertbuf_attr_set(vbo, attr_id.nor, v_idx, bone_box_solid_normals[i]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, bone_box_verts[bone_box_solid_tris[i][j]]); } } - SHC.drw_bone_box = Batch_create(PRIM_TRIANGLES, vbo, NULL); + SHC.drw_bone_box = GWN_batch_create(GWN_PRIM_TRIS, vbo, NULL); } return SHC.drw_bone_box; } -Batch *DRW_cache_bone_box_wire_outline_get(void) +Gwn_Batch *DRW_cache_bone_box_wire_outline_get(void) { if (!SHC.drw_bone_box_wire) { unsigned int v_idx = 0; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos, n1, n2; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - attr_id.n1 = VertexFormat_add_attrib(&format, "N1", COMP_F32, 3, KEEP_FLOAT); - attr_id.n2 = VertexFormat_add_attrib(&format, "N2", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + attr_id.n1 = GWN_vertformat_attr_add(&format, "N1", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + attr_id.n2 = GWN_vertformat_attr_add(&format, "N2", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } /* Vertices */ - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 12 * 2); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 12 * 2); for (int i = 0; i < 12; i++) { const float *co1 = bone_box_verts[bone_box_wire[i * 2]]; @@ -1610,35 +1610,35 @@ Batch *DRW_cache_bone_box_wire_outline_get(void) add_fancy_edge(vbo, attr_id.pos, attr_id.n1, attr_id.n2, &v_idx, co1, co2, n1, n2); } - SHC.drw_bone_box_wire = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_bone_box_wire = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_bone_box_wire; } -Batch *DRW_cache_bone_wire_wire_outline_get(void) +Gwn_Batch *DRW_cache_bone_wire_wire_outline_get(void) { if (!SHC.drw_bone_wire_wire) { unsigned int v_idx = 0; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos, n1, n2; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - attr_id.n1 = VertexFormat_add_attrib(&format, "N1", COMP_F32, 3, KEEP_FLOAT); - attr_id.n2 = VertexFormat_add_attrib(&format, "N2", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + attr_id.n1 = GWN_vertformat_attr_add(&format, "N1", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + attr_id.n2 = GWN_vertformat_attr_add(&format, "N2", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } /* Vertices */ - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 2); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 2); const float co1[3] = {0.0f, 0.0f, 0.0f}; const float co2[3] = {0.0f, 1.0f, 0.0f}; const float n[3] = {1.0f, 0.0f, 0.0f}; add_fancy_edge(vbo, attr_id.pos, attr_id.n1, attr_id.n2, &v_idx, co1, co2, n, n); - SHC.drw_bone_wire_wire = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_bone_wire_wire = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_bone_wire_wire; } @@ -1654,25 +1654,25 @@ static void benv_lat_lon_to_co(const float lat, const float lon, float r_nor[3]) r_nor[2] = sinf(lat) * sinf(lon); } -static void benv_add_tri(VertexBuffer *vbo, uint pos_id, uint *v_idx, float *co1, float *co2, float *co3) +static void benv_add_tri(Gwn_VertBuf *vbo, uint pos_id, uint *v_idx, float *co1, float *co2, float *co3) { /* Given tri and its seven other mirrors along X/Y/Z axes. */ for (int x = -1; x <= 1; x += 2) { for (int y = -1; y <= 1; y += 2) { const float head_tail = (y == -1) ? 0.0f : 1.0f; for (int z = -1; z <= 1; z += 2) { - VertexBuffer_set_attrib(vbo, pos_id, (*v_idx)++, - (const float[4]){co1[0] * x, co1[1] * y, co1[2] * z, head_tail}); - VertexBuffer_set_attrib(vbo, pos_id, (*v_idx)++, - (const float[4]){co2[0] * x, co2[1] * y, co2[2] * z, head_tail}); - VertexBuffer_set_attrib(vbo, pos_id, (*v_idx)++, - (const float[4]){co3[0] * x, co3[1] * y, co3[2] * z, head_tail}); + GWN_vertbuf_attr_set(vbo, pos_id, (*v_idx)++, + (const float[4]){co1[0] * x, co1[1] * y, co1[2] * z, head_tail}); + GWN_vertbuf_attr_set(vbo, pos_id, (*v_idx)++, + (const float[4]){co2[0] * x, co2[1] * y, co2[2] * z, head_tail}); + GWN_vertbuf_attr_set(vbo, pos_id, (*v_idx)++, + (const float[4]){co3[0] * x, co3[1] * y, co3[2] * z, head_tail}); } } } } -Batch *DRW_cache_bone_envelope_solid_get(void) +Gwn_Batch *DRW_cache_bone_envelope_solid_get(void) { #define CIRCLE_RESOL 32 /* Must be multiple of 4 */ if (!SHC.drw_bone_envelope) { @@ -1682,15 +1682,15 @@ Batch *DRW_cache_bone_envelope_solid_get(void) const float lat_inc = M_PI_2 / lat_res; unsigned int v_idx = 0; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 4, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 4, GWN_FETCH_FLOAT); } /* Vertices */ - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, lat_res * lon_res * 8 * 6); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, lat_res * lon_res * 8 * 6); float lon = 0.0f; for (int i = 0; i < lon_res; i++, lon += lon_inc) { @@ -1713,44 +1713,44 @@ Batch *DRW_cache_bone_envelope_solid_get(void) /* We need to add 'cylinder' part between the equators (along XZ plane). */ for (int x = -1; x <= 1; x += 2) { for (int z = -1; z <= 1; z += 2) { - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, - (const float[4]){co3[0] * x, co3[1], co3[2] * z, 0.0f}); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, - (const float[4]){co4[0] * x, co4[1], co4[2] * z, 0.0f}); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, - (const float[4]){co4[0] * x, co4[1], co4[2] * z, 1.0f}); - - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, - (const float[4]){co3[0] * x, co3[1], co3[2] * z, 0.0f}); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, - (const float[4]){co4[0] * x, co4[1], co4[2] * z, 1.0f}); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, - (const float[4]){co3[0] * x, co3[1], co3[2] * z, 1.0f}); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, + (const float[4]){co3[0] * x, co3[1], co3[2] * z, 0.0f}); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, + (const float[4]){co4[0] * x, co4[1], co4[2] * z, 0.0f}); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, + (const float[4]){co4[0] * x, co4[1], co4[2] * z, 1.0f}); + + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, + (const float[4]){co3[0] * x, co3[1], co3[2] * z, 0.0f}); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, + (const float[4]){co4[0] * x, co4[1], co4[2] * z, 1.0f}); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, + (const float[4]){co3[0] * x, co3[1], co3[2] * z, 1.0f}); } } } - SHC.drw_bone_envelope = Batch_create(PRIM_TRIANGLES, vbo, NULL); + SHC.drw_bone_envelope = GWN_batch_create(GWN_PRIM_TRIS, vbo, NULL); } return SHC.drw_bone_envelope; } -Batch *DRW_cache_bone_envelope_distance_outline_get(void) +Gwn_Batch *DRW_cache_bone_envelope_distance_outline_get(void) { #define CIRCLE_RESOL 32 /* Must be multiple of 2 */ if (!SHC.drw_bone_envelope_distance) { unsigned int v_idx = 0; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static unsigned int pos_id; if (format.attrib_ct == 0) { - pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 4, KEEP_FLOAT); + pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 4, GWN_FETCH_FLOAT); } /* Vertices */ - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, CIRCLE_RESOL * 2 + 6); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, CIRCLE_RESOL * 2 + 6); /* Encoded triangle strip, vertex shader gives them final correct value. */ for (int i = 0; i < CIRCLE_RESOL + 1; i++) { @@ -1761,15 +1761,15 @@ Batch *DRW_cache_bone_envelope_distance_outline_get(void) const float y = -sinf(alpha); /* { X, Y, head/tail, inner/outer border } */ - VertexBuffer_set_attrib(vbo, pos_id, v_idx++, (const float[4]){x, y, head_tail, 0.0f}); - VertexBuffer_set_attrib(vbo, pos_id, v_idx++, (const float[4]){x, y, head_tail, 1.0f}); + GWN_vertbuf_attr_set(vbo, pos_id, v_idx++, (const float[4]){x, y, head_tail, 0.0f}); + GWN_vertbuf_attr_set(vbo, pos_id, v_idx++, (const float[4]){x, y, head_tail, 1.0f}); if (is_headtail_transition) { - VertexBuffer_set_attrib(vbo, pos_id, v_idx++, (const float[4]){x, y, 1.0f - head_tail, 0.0f}); - VertexBuffer_set_attrib(vbo, pos_id, v_idx++, (const float[4]){x, y, 1.0f - head_tail, 1.0f}); + GWN_vertbuf_attr_set(vbo, pos_id, v_idx++, (const float[4]){x, y, 1.0f - head_tail, 0.0f}); + GWN_vertbuf_attr_set(vbo, pos_id, v_idx++, (const float[4]){x, y, 1.0f - head_tail, 1.0f}); } } - SHC.drw_bone_envelope_distance = Batch_create(PRIM_TRIANGLE_STRIP, vbo, NULL); + SHC.drw_bone_envelope_distance = GWN_batch_create(GWN_PRIM_TRI_STRIP, vbo, NULL); } return SHC.drw_bone_envelope_distance; #undef CIRCLE_RESOL @@ -1777,51 +1777,51 @@ Batch *DRW_cache_bone_envelope_distance_outline_get(void) /* Bone body. */ -Batch *DRW_cache_bone_envelope_wire_outline_get(void) +Gwn_Batch *DRW_cache_bone_envelope_wire_outline_get(void) { if (!SHC.drw_bone_envelope_wire) { unsigned int v_idx = 0; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static unsigned int pos_id; if (format.attrib_ct == 0) { - pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 4, KEEP_FLOAT); + pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 4, GWN_FETCH_FLOAT); } /* Vertices */ - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 4); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 4); /* Two lines between head and tail circles. */ /* Encoded lines, vertex shader gives them final correct value. */ /* { X, Y, head/tail, inner/outer border } */ - VertexBuffer_set_attrib(vbo, pos_id, v_idx++, (const float[4]){ 1.0f, 0.0f, 0.0f, 0.0f}); - VertexBuffer_set_attrib(vbo, pos_id, v_idx++, (const float[4]){ 1.0f, 0.0f, 1.0f, 0.0f}); - VertexBuffer_set_attrib(vbo, pos_id, v_idx++, (const float[4]){-1.0f, 0.0f, 0.0f, 0.0f}); - VertexBuffer_set_attrib(vbo, pos_id, v_idx++, (const float[4]){-1.0f, 0.0f, 1.0f, 0.0f}); + GWN_vertbuf_attr_set(vbo, pos_id, v_idx++, (const float[4]){ 1.0f, 0.0f, 0.0f, 0.0f}); + GWN_vertbuf_attr_set(vbo, pos_id, v_idx++, (const float[4]){ 1.0f, 0.0f, 1.0f, 0.0f}); + GWN_vertbuf_attr_set(vbo, pos_id, v_idx++, (const float[4]){-1.0f, 0.0f, 0.0f, 0.0f}); + GWN_vertbuf_attr_set(vbo, pos_id, v_idx++, (const float[4]){-1.0f, 0.0f, 1.0f, 0.0f}); - SHC.drw_bone_envelope_wire = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_bone_envelope_wire = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_bone_envelope_wire; } /* Bone head and tail. */ -Batch *DRW_cache_bone_envelope_head_wire_outline_get(void) +Gwn_Batch *DRW_cache_bone_envelope_head_wire_outline_get(void) { #define CIRCLE_RESOL 32 /* Must be multiple of 2 */ if (!SHC.drw_bone_envelope_head_wire) { unsigned int v_idx = 0; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static unsigned int pos_id; if (format.attrib_ct == 0) { - pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 4, KEEP_FLOAT); + pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 4, GWN_FETCH_FLOAT); } /* Vertices */ - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, CIRCLE_RESOL); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, CIRCLE_RESOL); /* Encoded lines, vertex shader gives them final correct value. */ /* Only head circle (tail is drawn in disp_tail_mat space as a head one by draw_armature.c's draw_point()). */ @@ -1831,17 +1831,17 @@ Batch *DRW_cache_bone_envelope_head_wire_outline_get(void) const float y = -sinf(alpha); /* { X, Y, head/tail, inner/outer border } */ - VertexBuffer_set_attrib(vbo, pos_id, v_idx++, (const float[4]){ x, y, 0.0f, 0.0f}); + GWN_vertbuf_attr_set(vbo, pos_id, v_idx++, (const float[4]){ x, y, 0.0f, 0.0f}); } - SHC.drw_bone_envelope_head_wire = Batch_create(PRIM_LINE_LOOP, vbo, NULL); + SHC.drw_bone_envelope_head_wire = GWN_batch_create(GWN_PRIM_LINE_LOOP, vbo, NULL); } return SHC.drw_bone_envelope_head_wire; #undef CIRCLE_RESOL } -Batch *DRW_cache_bone_point_get(void) +Gwn_Batch *DRW_cache_bone_point_get(void) { if (!SHC.drw_bone_point) { const int lon_res = 16; @@ -1851,16 +1851,16 @@ Batch *DRW_cache_bone_point_get(void) const float lat_inc = M_PI / lat_res; unsigned int v_idx = 0; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos, nor; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - attr_id.nor = VertexFormat_add_attrib(&format, "nor", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + attr_id.nor = GWN_vertformat_attr_add(&format, "nor", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } /* Vertices */ - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, (lat_res - 1) * lon_res * 6); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, (lat_res - 1) * lon_res * 6); float lon = 0.0f; for (int i = 0; i < lon_res; i++, lon += lon_inc) { @@ -1880,25 +1880,25 @@ Batch *DRW_cache_bone_point_get(void) } } - SHC.drw_bone_point = Batch_create(PRIM_TRIANGLES, vbo, NULL); + SHC.drw_bone_point = GWN_batch_create(GWN_PRIM_TRIS, vbo, NULL); } return SHC.drw_bone_point; } -Batch *DRW_cache_bone_point_wire_outline_get(void) +Gwn_Batch *DRW_cache_bone_point_wire_outline_get(void) { if (!SHC.drw_bone_point_wire) { - VertexBuffer *vbo = sphere_wire_vbo(0.05f); - SHC.drw_bone_point_wire = Batch_create(PRIM_LINES, vbo, NULL); + Gwn_VertBuf *vbo = sphere_wire_vbo(0.05f); + SHC.drw_bone_point_wire = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_bone_point_wire; } -Batch *DRW_cache_bone_arrows_get(void) +Gwn_Batch *DRW_cache_bone_arrows_get(void) { if (!SHC.drw_bone_arrows) { - VertexBuffer *vbo = fill_arrows_vbo(0.25f); - SHC.drw_bone_arrows = Batch_create(PRIM_LINES, vbo, NULL); + Gwn_VertBuf *vbo = fill_arrows_vbo(0.25f); + SHC.drw_bone_arrows = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_bone_arrows; } @@ -1910,7 +1910,7 @@ Batch *DRW_cache_bone_arrows_get(void) /** \name Camera * \{ */ -Batch *DRW_cache_camera_get(void) +Gwn_Batch *DRW_cache_camera_get(void) { if (!SHC.drw_camera) { float v0 = 0.0f; /* Center point */ @@ -1923,60 +1923,60 @@ Batch *DRW_cache_camera_get(void) float v7 = 7.0f; /* tria + Y */ int v_idx = 0; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { /* use x coordinate to identify the vertex * the vertex shader take care to place it * appropriatelly */ - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 1, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 1, GWN_FETCH_FLOAT); } /* Vertices */ - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 22); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 22); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v0); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v0); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v1); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v0); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v2); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v0); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v2); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v0); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v3); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v0); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v3); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v0); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v4); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v0); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v4); /* camera frame */ - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v1); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v2); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v2); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v2); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v3); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v2); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v3); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v3); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v4); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v3); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v4); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v4); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v4); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v1); /* tria */ - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v5); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v6); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v5); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v6); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v6); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v7); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v6); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v7); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v7); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v5); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v7); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v5); - SHC.drw_camera = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_camera = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_camera; } -Batch *DRW_cache_camera_tria_get(void) +Gwn_Batch *DRW_cache_camera_tria_get(void) { if (!SHC.drw_camera_tria) { float v5 = 5.0f; /* tria + X */ @@ -1984,25 +1984,25 @@ Batch *DRW_cache_camera_tria_get(void) float v7 = 7.0f; /* tria + Y */ int v_idx = 0; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { /* use x coordinate to identify the vertex * the vertex shader take care to place it * appropriatelly */ - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 1, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 1, GWN_FETCH_FLOAT); } /* Vertices */ - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 6); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 6); /* tria */ - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v5); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v6); - VertexBuffer_set_attrib(vbo, attr_id.pos, v_idx++, &v7); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v5); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v6); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v7); - SHC.drw_camera_tria = Batch_create(PRIM_TRIANGLES, vbo, NULL); + SHC.drw_camera_tria = GWN_batch_create(GWN_PRIM_TRIS, vbo, NULL); } return SHC.drw_camera_tria; } @@ -2015,24 +2015,24 @@ Batch *DRW_cache_camera_tria_get(void) * \{ */ /* Object Center */ -Batch *DRW_cache_single_vert_get(void) +Gwn_Batch *DRW_cache_single_vert_get(void) { if (!SHC.drw_single_vertice) { float v1[3] = {0.0f, 0.0f, 0.0f}; /* Position Only 3D format */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 1); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 1); - VertexBuffer_set_attrib(vbo, attr_id.pos, 0, v1); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 0, v1); - SHC.drw_single_vertice = Batch_create(PRIM_POINTS, vbo, NULL); + SHC.drw_single_vertice = GWN_batch_create(GWN_PRIM_POINTS, vbo, NULL); } return SHC.drw_single_vertice; } @@ -2044,7 +2044,7 @@ Batch *DRW_cache_single_vert_get(void) /** \name Meshes * \{ */ -Batch *DRW_cache_mesh_surface_overlay_get(Object *ob) +Gwn_Batch *DRW_cache_mesh_surface_overlay_get(Object *ob) { BLI_assert(ob->type == OB_MESH); Mesh *me = ob->data; @@ -2053,7 +2053,7 @@ Batch *DRW_cache_mesh_surface_overlay_get(Object *ob) void DRW_cache_mesh_wire_overlay_get( Object *ob, - Batch **r_tris, Batch **r_ledges, Batch **r_lverts) + Gwn_Batch **r_tris, Gwn_Batch **r_ledges, Gwn_Batch **r_lverts) { BLI_assert(ob->type == OB_MESH); @@ -2066,7 +2066,7 @@ void DRW_cache_mesh_wire_overlay_get( void DRW_cache_mesh_normals_overlay_get( Object *ob, - Batch **r_tris, Batch **r_ledges, Batch **r_lverts) + Gwn_Batch **r_tris, Gwn_Batch **r_ledges, Gwn_Batch **r_lverts) { BLI_assert(ob->type == OB_MESH); @@ -2077,7 +2077,7 @@ void DRW_cache_mesh_normals_overlay_get( *r_lverts = DRW_mesh_batch_cache_get_overlay_loose_verts(me); } -Batch *DRW_cache_face_centers_get(Object *ob) +Gwn_Batch *DRW_cache_face_centers_get(Object *ob) { BLI_assert(ob->type == OB_MESH); @@ -2086,7 +2086,7 @@ Batch *DRW_cache_face_centers_get(Object *ob) return DRW_mesh_batch_cache_get_overlay_facedots(me); } -Batch *DRW_cache_mesh_wire_outline_get(Object *ob) +Gwn_Batch *DRW_cache_mesh_wire_outline_get(Object *ob) { BLI_assert(ob->type == OB_MESH); @@ -2094,7 +2094,7 @@ Batch *DRW_cache_mesh_wire_outline_get(Object *ob) return DRW_mesh_batch_cache_get_fancy_edges(me); } -Batch *DRW_cache_mesh_surface_get(Object *ob) +Gwn_Batch *DRW_cache_mesh_surface_get(Object *ob) { BLI_assert(ob->type == OB_MESH); @@ -2102,7 +2102,7 @@ Batch *DRW_cache_mesh_surface_get(Object *ob) return DRW_mesh_batch_cache_get_triangles_with_normals(me); } -Batch *DRW_cache_mesh_surface_weights_get(Object *ob) +Gwn_Batch *DRW_cache_mesh_surface_weights_get(Object *ob) { BLI_assert(ob->type == OB_MESH); @@ -2110,7 +2110,7 @@ Batch *DRW_cache_mesh_surface_weights_get(Object *ob) return DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(me, ob->actdef - 1); } -Batch *DRW_cache_mesh_surface_vert_colors_get(Object *ob) +Gwn_Batch *DRW_cache_mesh_surface_vert_colors_get(Object *ob) { BLI_assert(ob->type == OB_MESH); @@ -2119,7 +2119,7 @@ Batch *DRW_cache_mesh_surface_vert_colors_get(Object *ob) } /* Return list of batches */ -Batch **DRW_cache_mesh_surface_shaded_get(Object *ob) +Gwn_Batch **DRW_cache_mesh_surface_shaded_get(Object *ob) { BLI_assert(ob->type == OB_MESH); @@ -2128,7 +2128,7 @@ Batch **DRW_cache_mesh_surface_shaded_get(Object *ob) } /* Return list of batches */ -Batch **DRW_cache_mesh_surface_texpaint_get(Object *ob) +Gwn_Batch **DRW_cache_mesh_surface_texpaint_get(Object *ob) { BLI_assert(ob->type == OB_MESH); @@ -2136,7 +2136,7 @@ Batch **DRW_cache_mesh_surface_texpaint_get(Object *ob) return DRW_mesh_batch_cache_get_surface_texpaint(me); } -Batch *DRW_cache_mesh_surface_texpaint_single_get(Object *ob) +Gwn_Batch *DRW_cache_mesh_surface_texpaint_single_get(Object *ob) { BLI_assert(ob->type == OB_MESH); @@ -2144,7 +2144,7 @@ Batch *DRW_cache_mesh_surface_texpaint_single_get(Object *ob) return DRW_mesh_batch_cache_get_surface_texpaint_single(me); } -Batch *DRW_cache_mesh_surface_verts_get(Object *ob) +Gwn_Batch *DRW_cache_mesh_surface_verts_get(Object *ob) { BLI_assert(ob->type == OB_MESH); @@ -2152,7 +2152,7 @@ Batch *DRW_cache_mesh_surface_verts_get(Object *ob) return DRW_mesh_batch_cache_get_points_with_normals(me); } -Batch *DRW_cache_mesh_edges_get(Object *ob) +Gwn_Batch *DRW_cache_mesh_edges_get(Object *ob) { BLI_assert(ob->type == OB_MESH); @@ -2160,7 +2160,7 @@ Batch *DRW_cache_mesh_edges_get(Object *ob) return DRW_mesh_batch_cache_get_all_edges(me); } -Batch *DRW_cache_mesh_verts_get(Object *ob) +Gwn_Batch *DRW_cache_mesh_verts_get(Object *ob) { BLI_assert(ob->type == OB_MESH); @@ -2168,7 +2168,7 @@ Batch *DRW_cache_mesh_verts_get(Object *ob) return DRW_mesh_batch_cache_get_all_verts(me); } -Batch *DRW_cache_mesh_edges_paint_overlay_get(Object *ob, bool use_wire, bool use_sel) +Gwn_Batch *DRW_cache_mesh_edges_paint_overlay_get(Object *ob, bool use_wire, bool use_sel) { BLI_assert(ob->type == OB_MESH); @@ -2176,7 +2176,7 @@ Batch *DRW_cache_mesh_edges_paint_overlay_get(Object *ob, bool use_wire, bool us return DRW_mesh_batch_cache_get_weight_overlay_edges(me, use_wire, use_sel); } -Batch *DRW_cache_mesh_faces_weight_overlay_get(Object *ob) +Gwn_Batch *DRW_cache_mesh_faces_weight_overlay_get(Object *ob) { BLI_assert(ob->type == OB_MESH); @@ -2184,7 +2184,7 @@ Batch *DRW_cache_mesh_faces_weight_overlay_get(Object *ob) return DRW_mesh_batch_cache_get_weight_overlay_faces(me); } -Batch *DRW_cache_mesh_verts_weight_overlay_get(Object *ob) +Gwn_Batch *DRW_cache_mesh_verts_weight_overlay_get(Object *ob) { BLI_assert(ob->type == OB_MESH); @@ -2199,7 +2199,7 @@ Batch *DRW_cache_mesh_verts_weight_overlay_get(Object *ob) /** \name Curve * \{ */ -Batch *DRW_cache_curve_edge_wire_get(Object *ob) +Gwn_Batch *DRW_cache_curve_edge_wire_get(Object *ob) { BLI_assert(ob->type == OB_CURVE); @@ -2207,7 +2207,7 @@ Batch *DRW_cache_curve_edge_wire_get(Object *ob) return DRW_curve_batch_cache_get_wire_edge(cu, ob->curve_cache); } -Batch *DRW_cache_curve_edge_normal_get(Object *ob, float normal_size) +Gwn_Batch *DRW_cache_curve_edge_normal_get(Object *ob, float normal_size) { BLI_assert(ob->type == OB_CURVE); @@ -2215,7 +2215,7 @@ Batch *DRW_cache_curve_edge_normal_get(Object *ob, float normal_size) return DRW_curve_batch_cache_get_normal_edge(cu, ob->curve_cache, normal_size); } -Batch *DRW_cache_curve_edge_overlay_get(Object *ob) +Gwn_Batch *DRW_cache_curve_edge_overlay_get(Object *ob) { BLI_assert(ob->type == OB_CURVE); @@ -2223,7 +2223,7 @@ Batch *DRW_cache_curve_edge_overlay_get(Object *ob) return DRW_curve_batch_cache_get_overlay_edges(cu); } -Batch *DRW_cache_curve_vert_overlay_get(Object *ob) +Gwn_Batch *DRW_cache_curve_vert_overlay_get(Object *ob) { BLI_assert(ob->type == OB_CURVE); @@ -2231,7 +2231,7 @@ Batch *DRW_cache_curve_vert_overlay_get(Object *ob) return DRW_curve_batch_cache_get_overlay_verts(cu); } -Batch *DRW_cache_curve_surface_get(Object *ob) +Gwn_Batch *DRW_cache_curve_surface_get(Object *ob) { BLI_assert(ob->type == OB_CURVE); @@ -2246,7 +2246,7 @@ Batch *DRW_cache_curve_surface_get(Object *ob) /** \name Font * \{ */ -Batch *DRW_cache_text_edge_wire_get(Object *ob) +Gwn_Batch *DRW_cache_text_edge_wire_get(Object *ob) { BLI_assert(ob->type == OB_FONT); @@ -2254,7 +2254,7 @@ Batch *DRW_cache_text_edge_wire_get(Object *ob) return DRW_curve_batch_cache_get_wire_edge(cu, ob->curve_cache); } -Batch *DRW_cache_text_surface_get(Object *ob) +Gwn_Batch *DRW_cache_text_surface_get(Object *ob) { BLI_assert(ob->type == OB_FONT); struct Curve *cu = ob->data; @@ -2264,14 +2264,14 @@ Batch *DRW_cache_text_surface_get(Object *ob) return DRW_curve_batch_cache_get_triangles_with_normals(cu, ob->curve_cache); } -Batch *DRW_cache_text_cursor_overlay_get(Object *ob) +Gwn_Batch *DRW_cache_text_cursor_overlay_get(Object *ob) { BLI_assert(ob->type == OB_FONT); struct Curve *cu = ob->data; return DRW_curve_batch_cache_get_overlay_cursor(cu); } -Batch *DRW_cache_text_select_overlay_get(Object *ob) +Gwn_Batch *DRW_cache_text_select_overlay_get(Object *ob) { BLI_assert(ob->type == OB_FONT); struct Curve *cu = ob->data; @@ -2285,7 +2285,7 @@ Batch *DRW_cache_text_select_overlay_get(Object *ob) /** \name Surface * \{ */ -Batch *DRW_cache_surf_surface_get(Object *ob) +Gwn_Batch *DRW_cache_surf_surface_get(Object *ob) { BLI_assert(ob->type == OB_SURF); @@ -2300,7 +2300,7 @@ Batch *DRW_cache_surf_surface_get(Object *ob) /** \name Lattice * \{ */ -Batch *DRW_cache_lattice_verts_get(Object *ob) +Gwn_Batch *DRW_cache_lattice_verts_get(Object *ob) { BLI_assert(ob->type == OB_LATTICE); @@ -2308,7 +2308,7 @@ Batch *DRW_cache_lattice_verts_get(Object *ob) return DRW_lattice_batch_cache_get_all_verts(lt); } -Batch *DRW_cache_lattice_wire_get(Object *ob) +Gwn_Batch *DRW_cache_lattice_wire_get(Object *ob) { BLI_assert(ob->type == OB_LATTICE); @@ -2316,7 +2316,7 @@ Batch *DRW_cache_lattice_wire_get(Object *ob) return DRW_lattice_batch_cache_get_all_edges(lt); } -Batch *DRW_cache_lattice_vert_overlay_get(Object *ob) +Gwn_Batch *DRW_cache_lattice_vert_overlay_get(Object *ob) { BLI_assert(ob->type == OB_LATTICE); @@ -2331,110 +2331,110 @@ Batch *DRW_cache_lattice_vert_overlay_get(Object *ob) /** \name Particles * \{ */ -Batch *DRW_cache_particles_get_hair(ParticleSystem *psys) +Gwn_Batch *DRW_cache_particles_get_hair(ParticleSystem *psys) { return DRW_particles_batch_cache_get_hair(psys); } -Batch *DRW_cache_particles_get_dots(ParticleSystem *psys) +Gwn_Batch *DRW_cache_particles_get_dots(ParticleSystem *psys) { return DRW_particles_batch_cache_get_dots(psys); } -Batch *DRW_cache_particles_get_prim(int type) +Gwn_Batch *DRW_cache_particles_get_prim(int type) { switch (type) { case PART_DRAW_CROSS: if (!SHC.drw_particle_cross) { - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static unsigned pos_id, axis_id; if (format.attrib_ct == 0) { - pos_id = VertexFormat_add_attrib(&format, "inst_pos", COMP_F32, 3, KEEP_FLOAT); - axis_id = VertexFormat_add_attrib(&format, "axis", COMP_I32, 1, KEEP_INT); + pos_id = GWN_vertformat_attr_add(&format, "inst_pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + axis_id = GWN_vertformat_attr_add(&format, "axis", GWN_COMP_I32, 1, GWN_FETCH_INT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 6); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 6); /* X axis */ float co[3] = {-1.0f, 0.0f, 0.0f}; int axis = -1; - VertexBuffer_set_attrib(vbo, pos_id, 0, co); - VertexBuffer_set_attrib(vbo, axis_id, 0, &axis); + GWN_vertbuf_attr_set(vbo, pos_id, 0, co); + GWN_vertbuf_attr_set(vbo, axis_id, 0, &axis); co[0] = 1.0f; - VertexBuffer_set_attrib(vbo, pos_id, 1, co); - VertexBuffer_set_attrib(vbo, axis_id, 1, &axis); + GWN_vertbuf_attr_set(vbo, pos_id, 1, co); + GWN_vertbuf_attr_set(vbo, axis_id, 1, &axis); /* Y axis */ co[0] = 0.0f; co[1] = -1.0f; - VertexBuffer_set_attrib(vbo, pos_id, 2, co); - VertexBuffer_set_attrib(vbo, axis_id, 2, &axis); + GWN_vertbuf_attr_set(vbo, pos_id, 2, co); + GWN_vertbuf_attr_set(vbo, axis_id, 2, &axis); co[1] = 1.0f; - VertexBuffer_set_attrib(vbo, pos_id, 3, co); - VertexBuffer_set_attrib(vbo, axis_id, 3, &axis); + GWN_vertbuf_attr_set(vbo, pos_id, 3, co); + GWN_vertbuf_attr_set(vbo, axis_id, 3, &axis); /* Z axis */ co[1] = 0.0f; co[2] = -1.0f; - VertexBuffer_set_attrib(vbo, pos_id, 4, co); - VertexBuffer_set_attrib(vbo, axis_id, 4, &axis); + GWN_vertbuf_attr_set(vbo, pos_id, 4, co); + GWN_vertbuf_attr_set(vbo, axis_id, 4, &axis); co[2] = 1.0f; - VertexBuffer_set_attrib(vbo, pos_id, 5, co); - VertexBuffer_set_attrib(vbo, axis_id, 5, &axis); + GWN_vertbuf_attr_set(vbo, pos_id, 5, co); + GWN_vertbuf_attr_set(vbo, axis_id, 5, &axis); - SHC.drw_particle_cross = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_particle_cross = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_particle_cross; case PART_DRAW_AXIS: if (!SHC.drw_particle_axis) { - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static unsigned pos_id, axis_id; if (format.attrib_ct == 0) { - pos_id = VertexFormat_add_attrib(&format, "inst_pos", COMP_F32, 3, KEEP_FLOAT); - axis_id = VertexFormat_add_attrib(&format, "axis", COMP_I32, 1, KEEP_INT); + pos_id = GWN_vertformat_attr_add(&format, "inst_pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + axis_id = GWN_vertformat_attr_add(&format, "axis", GWN_COMP_I32, 1, GWN_FETCH_INT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 6); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 6); /* X axis */ float co[3] = {0.0f, 0.0f, 0.0f}; int axis = 0; - VertexBuffer_set_attrib(vbo, pos_id, 0, co); - VertexBuffer_set_attrib(vbo, axis_id, 0, &axis); + GWN_vertbuf_attr_set(vbo, pos_id, 0, co); + GWN_vertbuf_attr_set(vbo, axis_id, 0, &axis); co[0] = 1.0f; - VertexBuffer_set_attrib(vbo, pos_id, 1, co); - VertexBuffer_set_attrib(vbo, axis_id, 1, &axis); + GWN_vertbuf_attr_set(vbo, pos_id, 1, co); + GWN_vertbuf_attr_set(vbo, axis_id, 1, &axis); /* Y axis */ co[0] = 0.0f; axis = 1; - VertexBuffer_set_attrib(vbo, pos_id, 2, co); - VertexBuffer_set_attrib(vbo, axis_id, 2, &axis); + GWN_vertbuf_attr_set(vbo, pos_id, 2, co); + GWN_vertbuf_attr_set(vbo, axis_id, 2, &axis); co[1] = 1.0f; - VertexBuffer_set_attrib(vbo, pos_id, 3, co); - VertexBuffer_set_attrib(vbo, axis_id, 3, &axis); + GWN_vertbuf_attr_set(vbo, pos_id, 3, co); + GWN_vertbuf_attr_set(vbo, axis_id, 3, &axis); /* Z axis */ co[1] = 0.0f; axis = 2; - VertexBuffer_set_attrib(vbo, pos_id, 4, co); - VertexBuffer_set_attrib(vbo, axis_id, 4, &axis); + GWN_vertbuf_attr_set(vbo, pos_id, 4, co); + GWN_vertbuf_attr_set(vbo, axis_id, 4, &axis); co[2] = 1.0f; - VertexBuffer_set_attrib(vbo, pos_id, 5, co); - VertexBuffer_set_attrib(vbo, axis_id, 5, &axis); + GWN_vertbuf_attr_set(vbo, pos_id, 5, co); + GWN_vertbuf_attr_set(vbo, axis_id, 5, &axis); - SHC.drw_particle_axis = Batch_create(PRIM_LINES, vbo, NULL); + SHC.drw_particle_axis = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } return SHC.drw_particle_axis; @@ -2444,26 +2444,26 @@ Batch *DRW_cache_particles_get_prim(int type) float v[3] = {0.0f, 0.0f, 0.0f}; int axis = -1; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static unsigned pos_id, axis_id; if (format.attrib_ct == 0) { - pos_id = VertexFormat_add_attrib(&format, "inst_pos", COMP_F32, 3, KEEP_FLOAT); - axis_id = VertexFormat_add_attrib(&format, "axis", COMP_I32, 1, KEEP_INT); + pos_id = GWN_vertformat_attr_add(&format, "inst_pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + axis_id = GWN_vertformat_attr_add(&format, "axis", GWN_COMP_I32, 1, GWN_FETCH_INT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, CIRCLE_RESOL); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, CIRCLE_RESOL); for (int a = 0; a < CIRCLE_RESOL; a++) { v[0] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[1] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[2] = 0.0f; - VertexBuffer_set_attrib(vbo, pos_id, a, v); - VertexBuffer_set_attrib(vbo, axis_id, a, &axis); + GWN_vertbuf_attr_set(vbo, pos_id, a, v); + GWN_vertbuf_attr_set(vbo, axis_id, a, &axis); } - SHC.drw_particle_circle = Batch_create(PRIM_LINE_LOOP, vbo, NULL); + SHC.drw_particle_circle = GWN_batch_create(GWN_PRIM_LINE_LOOP, vbo, NULL); } return SHC.drw_particle_circle; diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h index f28eca46099..a4fac3fe71f 100644 --- a/source/blender/draw/intern/draw_cache.h +++ b/source/blender/draw/intern/draw_cache.h @@ -26,126 +26,126 @@ #ifndef __DRAW_CACHE_H__ #define __DRAW_CACHE_H__ -struct Batch; +struct Gwn_Batch; struct Object; void DRW_shape_cache_free(void); /* Common Shapes */ -struct Batch *DRW_cache_fullscreen_quad_get(void); -struct Batch *DRW_cache_sphere_get(void); -struct Batch *DRW_cache_single_vert_get(void); -struct Batch *DRW_cache_single_line_get(void); -struct Batch *DRW_cache_single_line_endpoints_get(void); -struct Batch *DRW_cache_screenspace_circle_get(void); +struct Gwn_Batch *DRW_cache_fullscreen_quad_get(void); +struct Gwn_Batch *DRW_cache_sphere_get(void); +struct Gwn_Batch *DRW_cache_single_vert_get(void); +struct Gwn_Batch *DRW_cache_single_line_get(void); +struct Gwn_Batch *DRW_cache_single_line_endpoints_get(void); +struct Gwn_Batch *DRW_cache_screenspace_circle_get(void); /* Common Object */ -struct Batch *DRW_cache_object_wire_outline_get(struct Object *ob); -struct Batch *DRW_cache_object_surface_get(struct Object *ob); -struct Batch **DRW_cache_object_surface_material_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_object_wire_outline_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_object_surface_get(struct Object *ob); +struct Gwn_Batch **DRW_cache_object_surface_material_get(struct Object *ob); /* Empties */ -struct Batch *DRW_cache_plain_axes_get(void); -struct Batch *DRW_cache_single_arrow_get(void); -struct Batch *DRW_cache_cube_get(void); -struct Batch *DRW_cache_circle_get(void); -struct Batch *DRW_cache_square_get(void); -struct Batch *DRW_cache_empty_sphere_get(void); -struct Batch *DRW_cache_empty_cone_get(void); -struct Batch *DRW_cache_arrows_get(void); -struct Batch *DRW_cache_axis_names_get(void); -struct Batch *DRW_cache_image_plane_get(void); -struct Batch *DRW_cache_image_plane_wire_get(void); +struct Gwn_Batch *DRW_cache_plain_axes_get(void); +struct Gwn_Batch *DRW_cache_single_arrow_get(void); +struct Gwn_Batch *DRW_cache_cube_get(void); +struct Gwn_Batch *DRW_cache_circle_get(void); +struct Gwn_Batch *DRW_cache_square_get(void); +struct Gwn_Batch *DRW_cache_empty_sphere_get(void); +struct Gwn_Batch *DRW_cache_empty_cone_get(void); +struct Gwn_Batch *DRW_cache_arrows_get(void); +struct Gwn_Batch *DRW_cache_axis_names_get(void); +struct Gwn_Batch *DRW_cache_image_plane_get(void); +struct Gwn_Batch *DRW_cache_image_plane_wire_get(void); /* Force Field */ -struct Batch *DRW_cache_field_wind_get(void); -struct Batch *DRW_cache_field_force_get(void); -struct Batch *DRW_cache_field_vortex_get(void); -struct Batch *DRW_cache_field_tube_limit_get(void); -struct Batch *DRW_cache_field_cone_limit_get(void); +struct Gwn_Batch *DRW_cache_field_wind_get(void); +struct Gwn_Batch *DRW_cache_field_force_get(void); +struct Gwn_Batch *DRW_cache_field_vortex_get(void); +struct Gwn_Batch *DRW_cache_field_tube_limit_get(void); +struct Gwn_Batch *DRW_cache_field_cone_limit_get(void); /* Lamps */ -struct Batch *DRW_cache_lamp_get(void); -struct Batch *DRW_cache_lamp_sunrays_get(void); -struct Batch *DRW_cache_lamp_area_get(void); -struct Batch *DRW_cache_lamp_hemi_get(void); -struct Batch *DRW_cache_lamp_spot_get(void); -struct Batch *DRW_cache_lamp_spot_square_get(void); +struct Gwn_Batch *DRW_cache_lamp_get(void); +struct Gwn_Batch *DRW_cache_lamp_sunrays_get(void); +struct Gwn_Batch *DRW_cache_lamp_area_get(void); +struct Gwn_Batch *DRW_cache_lamp_hemi_get(void); +struct Gwn_Batch *DRW_cache_lamp_spot_get(void); +struct Gwn_Batch *DRW_cache_lamp_spot_square_get(void); /* Camera */ -struct Batch *DRW_cache_camera_get(void); -struct Batch *DRW_cache_camera_tria_get(void); +struct Gwn_Batch *DRW_cache_camera_get(void); +struct Gwn_Batch *DRW_cache_camera_tria_get(void); /* Speaker */ -struct Batch *DRW_cache_speaker_get(void); +struct Gwn_Batch *DRW_cache_speaker_get(void); /* Probe */ -struct Batch *DRW_cache_lightprobe_get(void); +struct Gwn_Batch *DRW_cache_lightprobe_get(void); /* Bones */ -struct Batch *DRW_cache_bone_octahedral_get(void); -struct Batch *DRW_cache_bone_octahedral_wire_outline_get(void); -struct Batch *DRW_cache_bone_box_get(void); -struct Batch *DRW_cache_bone_box_wire_outline_get(void); -struct Batch *DRW_cache_bone_wire_wire_outline_get(void); -struct Batch *DRW_cache_bone_envelope_solid_get(void); -struct Batch *DRW_cache_bone_envelope_distance_outline_get(void); -struct Batch *DRW_cache_bone_envelope_wire_outline_get(void); -struct Batch *DRW_cache_bone_envelope_head_wire_outline_get(void); -struct Batch *DRW_cache_bone_point_get(void); -struct Batch *DRW_cache_bone_point_wire_outline_get(void); -struct Batch *DRW_cache_bone_arrows_get(void); +struct Gwn_Batch *DRW_cache_bone_octahedral_get(void); +struct Gwn_Batch *DRW_cache_bone_octahedral_wire_outline_get(void); +struct Gwn_Batch *DRW_cache_bone_box_get(void); +struct Gwn_Batch *DRW_cache_bone_box_wire_outline_get(void); +struct Gwn_Batch *DRW_cache_bone_wire_wire_outline_get(void); +struct Gwn_Batch *DRW_cache_bone_envelope_solid_get(void); +struct Gwn_Batch *DRW_cache_bone_envelope_distance_outline_get(void); +struct Gwn_Batch *DRW_cache_bone_envelope_wire_outline_get(void); +struct Gwn_Batch *DRW_cache_bone_envelope_head_wire_outline_get(void); +struct Gwn_Batch *DRW_cache_bone_point_get(void); +struct Gwn_Batch *DRW_cache_bone_point_wire_outline_get(void); +struct Gwn_Batch *DRW_cache_bone_arrows_get(void); /* Meshes */ -struct Batch *DRW_cache_mesh_surface_overlay_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_mesh_surface_overlay_get(struct Object *ob); void DRW_cache_mesh_wire_overlay_get( struct Object *ob, - struct Batch **r_tris, struct Batch **r_ledges, struct Batch **r_lverts); + struct Gwn_Batch **r_tris, struct Gwn_Batch **r_ledges, struct Gwn_Batch **r_lverts); void DRW_cache_mesh_normals_overlay_get( struct Object *ob, - struct Batch **r_tris, struct Batch **r_ledges, struct Batch **r_lverts); -struct Batch *DRW_cache_face_centers_get(struct Object *ob); -struct Batch *DRW_cache_mesh_wire_outline_get(struct Object *ob); -struct Batch *DRW_cache_mesh_surface_get(struct Object *ob); -struct Batch *DRW_cache_mesh_surface_weights_get(struct Object *ob); -struct Batch *DRW_cache_mesh_surface_vert_colors_get(struct Object *ob); -struct Batch *DRW_cache_mesh_surface_verts_get(struct Object *ob); -struct Batch *DRW_cache_mesh_edges_get(struct Object *ob); -struct Batch *DRW_cache_mesh_verts_get(struct Object *ob); -struct Batch *DRW_cache_mesh_edges_paint_overlay_get(struct Object *ob, bool use_wire, bool use_sel); -struct Batch *DRW_cache_mesh_faces_weight_overlay_get(struct Object *ob); -struct Batch *DRW_cache_mesh_verts_weight_overlay_get(struct Object *ob); -struct Batch **DRW_cache_mesh_surface_shaded_get(struct Object *ob); -struct Batch **DRW_cache_mesh_surface_texpaint_get(struct Object *ob); -struct Batch *DRW_cache_mesh_surface_texpaint_single_get(struct Object *ob); + struct Gwn_Batch **r_tris, struct Gwn_Batch **r_ledges, struct Gwn_Batch **r_lverts); +struct Gwn_Batch *DRW_cache_face_centers_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_mesh_wire_outline_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_mesh_surface_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_mesh_surface_weights_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_mesh_surface_vert_colors_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_mesh_surface_verts_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_mesh_edges_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_mesh_verts_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_mesh_edges_paint_overlay_get(struct Object *ob, bool use_wire, bool use_sel); +struct Gwn_Batch *DRW_cache_mesh_faces_weight_overlay_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_mesh_verts_weight_overlay_get(struct Object *ob); +struct Gwn_Batch **DRW_cache_mesh_surface_shaded_get(struct Object *ob); +struct Gwn_Batch **DRW_cache_mesh_surface_texpaint_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_mesh_surface_texpaint_single_get(struct Object *ob); /* Curve */ -struct Batch *DRW_cache_curve_surface_get(struct Object *ob); -struct Batch *DRW_cache_curve_surface_verts_get(struct Object *ob); -struct Batch *DRW_cache_curve_edge_wire_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_curve_surface_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_curve_surface_verts_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_curve_edge_wire_get(struct Object *ob); /* edit-mode */ -struct Batch *DRW_cache_curve_edge_normal_get(struct Object *ob, float normal_size); -struct Batch *DRW_cache_curve_edge_overlay_get(struct Object *ob); -struct Batch *DRW_cache_curve_vert_overlay_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_curve_edge_normal_get(struct Object *ob, float normal_size); +struct Gwn_Batch *DRW_cache_curve_edge_overlay_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_curve_vert_overlay_get(struct Object *ob); /* Font */ -struct Batch *DRW_cache_text_edge_wire_get(struct Object *ob); -struct Batch *DRW_cache_text_surface_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_text_edge_wire_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_text_surface_get(struct Object *ob); /* edit-mode */ -struct Batch *DRW_cache_text_cursor_overlay_get(struct Object *ob); -struct Batch *DRW_cache_text_select_overlay_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_text_cursor_overlay_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_text_select_overlay_get(struct Object *ob); /* Surface */ -struct Batch *DRW_cache_surf_surface_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_surf_surface_get(struct Object *ob); /* Lattice */ -struct Batch *DRW_cache_lattice_verts_get(struct Object *ob); -struct Batch *DRW_cache_lattice_wire_get(struct Object *ob); -struct Batch *DRW_cache_lattice_vert_overlay_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_lattice_verts_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_lattice_wire_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_lattice_vert_overlay_get(struct Object *ob); /* Particles */ -struct Batch *DRW_cache_particles_get_hair(struct ParticleSystem *psys); -struct Batch *DRW_cache_particles_get_dots(struct ParticleSystem *psys); -struct Batch *DRW_cache_particles_get_prim(int type); +struct Gwn_Batch *DRW_cache_particles_get_hair(struct ParticleSystem *psys); +struct Gwn_Batch *DRW_cache_particles_get_dots(struct ParticleSystem *psys); +struct Gwn_Batch *DRW_cache_particles_get_prim(int type); #endif /* __DRAW_CACHE_H__ */ diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h index bfb61199674..066ca9f60e0 100644 --- a/source/blender/draw/intern/draw_cache_impl.h +++ b/source/blender/draw/intern/draw_cache_impl.h @@ -26,7 +26,7 @@ #ifndef __DRAW_CACHE_IMPL_H__ #define __DRAW_CACHE_IMPL_H__ -struct Batch; +struct Gwn_Batch; struct ListBase; struct CurveCache; struct ParticleSystem; @@ -49,52 +49,52 @@ void DRW_particle_batch_cache_dirty(struct ParticleSystem *psys, int mode); void DRW_particle_batch_cache_free(struct ParticleSystem *psys); /* Curve */ -struct Batch *DRW_curve_batch_cache_get_wire_edge(struct Curve *cu, struct CurveCache *ob_curve_cache); -struct Batch *DRW_curve_batch_cache_get_normal_edge( +struct Gwn_Batch *DRW_curve_batch_cache_get_wire_edge(struct Curve *cu, struct CurveCache *ob_curve_cache); +struct Gwn_Batch *DRW_curve_batch_cache_get_normal_edge( struct Curve *cu, struct CurveCache *ob_curve_cache, float normal_size); -struct Batch *DRW_curve_batch_cache_get_overlay_edges(struct Curve *cu); -struct Batch *DRW_curve_batch_cache_get_overlay_verts(struct Curve *cu); +struct Gwn_Batch *DRW_curve_batch_cache_get_overlay_edges(struct Curve *cu); +struct Gwn_Batch *DRW_curve_batch_cache_get_overlay_verts(struct Curve *cu); -struct Batch *DRW_curve_batch_cache_get_triangles_with_normals(struct Curve *cu, struct CurveCache *ob_curve_cache); +struct Gwn_Batch *DRW_curve_batch_cache_get_triangles_with_normals(struct Curve *cu, struct CurveCache *ob_curve_cache); /* Curve (Font) */ -struct Batch *DRW_curve_batch_cache_get_overlay_cursor(struct Curve *cu); -struct Batch *DRW_curve_batch_cache_get_overlay_select(struct Curve *cu); +struct Gwn_Batch *DRW_curve_batch_cache_get_overlay_cursor(struct Curve *cu); +struct Gwn_Batch *DRW_curve_batch_cache_get_overlay_select(struct Curve *cu); /* DispList */ -struct Batch *BLI_displist_batch_calc_surface(struct ListBase *lb); +struct Gwn_Batch *BLI_displist_batch_calc_surface(struct ListBase *lb); /* Lattice */ -struct Batch *DRW_lattice_batch_cache_get_all_edges(struct Lattice *lt); -struct Batch *DRW_lattice_batch_cache_get_all_verts(struct Lattice *lt); -struct Batch *DRW_lattice_batch_cache_get_overlay_verts(struct Lattice *lt); +struct Gwn_Batch *DRW_lattice_batch_cache_get_all_edges(struct Lattice *lt); +struct Gwn_Batch *DRW_lattice_batch_cache_get_all_verts(struct Lattice *lt); +struct Gwn_Batch *DRW_lattice_batch_cache_get_overlay_verts(struct Lattice *lt); /* Mesh */ -struct Batch **DRW_mesh_batch_cache_get_surface_shaded(struct Mesh *me); -struct Batch **DRW_mesh_batch_cache_get_surface_texpaint(struct Mesh *me); -struct Batch *DRW_mesh_batch_cache_get_surface_texpaint_single(struct Mesh *me); -struct Batch *DRW_mesh_batch_cache_get_weight_overlay_edges(struct Mesh *me, bool use_wire, bool use_sel); -struct Batch *DRW_mesh_batch_cache_get_weight_overlay_faces(struct Mesh *me); -struct Batch *DRW_mesh_batch_cache_get_weight_overlay_verts(struct Mesh *me); -struct Batch *DRW_mesh_batch_cache_get_all_edges(struct Mesh *me); -struct Batch *DRW_mesh_batch_cache_get_all_triangles(struct Mesh *me); -struct Batch *DRW_mesh_batch_cache_get_triangles_with_normals(struct Mesh *me); -struct Batch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(struct Mesh *me, int defgroup); -struct Batch *DRW_mesh_batch_cache_get_triangles_with_normals_and_vert_colors(struct Mesh *me); -struct Batch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me, bool use_hide); -struct Batch *DRW_mesh_batch_cache_get_points_with_normals(struct Mesh *me); -struct Batch *DRW_mesh_batch_cache_get_all_verts(struct Mesh *me); -struct Batch *DRW_mesh_batch_cache_get_fancy_edges(struct Mesh *me); -struct Batch *DRW_mesh_batch_cache_get_overlay_triangles(struct Mesh *me); -struct Batch *DRW_mesh_batch_cache_get_overlay_triangles_nor(struct Mesh *me); -struct Batch *DRW_mesh_batch_cache_get_overlay_loose_edges(struct Mesh *me); -struct Batch *DRW_mesh_batch_cache_get_overlay_loose_edges_nor(struct Mesh *me); -struct Batch *DRW_mesh_batch_cache_get_overlay_loose_verts(struct Mesh *me); -struct Batch *DRW_mesh_batch_cache_get_overlay_facedots(struct Mesh *me); +struct Gwn_Batch **DRW_mesh_batch_cache_get_surface_shaded(struct Mesh *me); +struct Gwn_Batch **DRW_mesh_batch_cache_get_surface_texpaint(struct Mesh *me); +struct Gwn_Batch *DRW_mesh_batch_cache_get_surface_texpaint_single(struct Mesh *me); +struct Gwn_Batch *DRW_mesh_batch_cache_get_weight_overlay_edges(struct Mesh *me, bool use_wire, bool use_sel); +struct Gwn_Batch *DRW_mesh_batch_cache_get_weight_overlay_faces(struct Mesh *me); +struct Gwn_Batch *DRW_mesh_batch_cache_get_weight_overlay_verts(struct Mesh *me); +struct Gwn_Batch *DRW_mesh_batch_cache_get_all_edges(struct Mesh *me); +struct Gwn_Batch *DRW_mesh_batch_cache_get_all_triangles(struct Mesh *me); +struct Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_normals(struct Mesh *me); +struct Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(struct Mesh *me, int defgroup); +struct Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_normals_and_vert_colors(struct Mesh *me); +struct Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me, bool use_hide); +struct Gwn_Batch *DRW_mesh_batch_cache_get_points_with_normals(struct Mesh *me); +struct Gwn_Batch *DRW_mesh_batch_cache_get_all_verts(struct Mesh *me); +struct Gwn_Batch *DRW_mesh_batch_cache_get_fancy_edges(struct Mesh *me); +struct Gwn_Batch *DRW_mesh_batch_cache_get_overlay_triangles(struct Mesh *me); +struct Gwn_Batch *DRW_mesh_batch_cache_get_overlay_triangles_nor(struct Mesh *me); +struct Gwn_Batch *DRW_mesh_batch_cache_get_overlay_loose_edges(struct Mesh *me); +struct Gwn_Batch *DRW_mesh_batch_cache_get_overlay_loose_edges_nor(struct Mesh *me); +struct Gwn_Batch *DRW_mesh_batch_cache_get_overlay_loose_verts(struct Mesh *me); +struct Gwn_Batch *DRW_mesh_batch_cache_get_overlay_facedots(struct Mesh *me); /* Particles */ -struct Batch *DRW_particles_batch_cache_get_hair(struct ParticleSystem *psys); -struct Batch *DRW_particles_batch_cache_get_dots(struct ParticleSystem *psys); +struct Gwn_Batch *DRW_particles_batch_cache_get_hair(struct ParticleSystem *psys); +struct Gwn_Batch *DRW_particles_batch_cache_get_dots(struct ParticleSystem *psys); #endif /* __DRAW_CACHE_IMPL_H__ */ diff --git a/source/blender/draw/intern/draw_cache_impl_curve.c b/source/blender/draw/intern/draw_cache_impl_curve.c index 3fbee0d7c2a..9ff9fab4c64 100644 --- a/source/blender/draw/intern/draw_cache_impl_curve.c +++ b/source/blender/draw/intern/draw_cache_impl_curve.c @@ -284,39 +284,39 @@ enum { }; /* ---------------------------------------------------------------------- */ -/* Curve Batch Cache */ +/* Curve Gwn_Batch Cache */ typedef struct CurveBatchCache { /* center-line */ struct { - VertexBuffer *verts; - VertexBuffer *edges; - Batch *batch; - ElementList *elem; + Gwn_VertBuf *verts; + Gwn_VertBuf *edges; + Gwn_Batch *batch; + Gwn_IndexBuf *elem; } wire; /* normals */ struct { - VertexBuffer *verts; - VertexBuffer *edges; - Batch *batch; - ElementList *elem; + Gwn_VertBuf *verts; + Gwn_VertBuf *edges; + Gwn_Batch *batch; + Gwn_IndexBuf *elem; } normal; /* control handles and vertices */ struct { - Batch *edges; - Batch *verts; + Gwn_Batch *edges; + Gwn_Batch *verts; } overlay; struct { - Batch *batch; + Gwn_Batch *batch; } surface; /* 3d text */ struct { - Batch *select; - Batch *cursor; + Gwn_Batch *select; + Gwn_Batch *cursor; } text; /* settings to determine if cache is invalid */ @@ -330,7 +330,7 @@ typedef struct CurveBatchCache { bool is_editmode; } CurveBatchCache; -/* Batch cache management. */ +/* Gwn_Batch cache management. */ static bool curve_batch_cache_valid(Curve *cu) { @@ -453,9 +453,9 @@ static void curve_batch_cache_clear(Curve *cu) cache->wire.elem = NULL; } else { - VERTEXBUFFER_DISCARD_SAFE(cache->wire.verts); - VERTEXBUFFER_DISCARD_SAFE(cache->wire.edges); - ELEMENTLIST_DISCARD_SAFE(cache->wire.elem); + GWN_VERTBUF_DISCARD_SAFE(cache->wire.verts); + GWN_VERTBUF_DISCARD_SAFE(cache->wire.edges); + GWN_INDEXBUF_DISCARD_SAFE(cache->wire.elem); } if (cache->normal.batch) { @@ -465,9 +465,9 @@ static void curve_batch_cache_clear(Curve *cu) cache->normal.elem = NULL; } else { - VERTEXBUFFER_DISCARD_SAFE(cache->normal.verts); - VERTEXBUFFER_DISCARD_SAFE(cache->normal.edges); - ELEMENTLIST_DISCARD_SAFE(cache->normal.elem); + GWN_VERTBUF_DISCARD_SAFE(cache->normal.verts); + GWN_VERTBUF_DISCARD_SAFE(cache->normal.edges); + GWN_INDEXBUF_DISCARD_SAFE(cache->normal.elem); } /* 3d text */ @@ -486,30 +486,30 @@ void DRW_curve_batch_cache_free(Curve *cu) /** \name Private Curve Cache API * \{ */ -/* Batch cache usage. */ -static VertexBuffer *curve_batch_cache_get_wire_verts(CurveRenderData *rdata, CurveBatchCache *cache) +/* Gwn_Batch cache usage. */ +static Gwn_VertBuf *curve_batch_cache_get_wire_verts(CurveRenderData *rdata, CurveBatchCache *cache) { BLI_assert(rdata->types & CU_DATATYPE_WIRE); BLI_assert(rdata->ob_curve_cache != NULL); if (cache->wire.verts == NULL) { - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { /* initialize vertex format */ - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } const int vert_len = curve_render_data_wire_verts_len_get(rdata); - VertexBuffer *vbo = cache->wire.verts = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, vert_len); + Gwn_VertBuf *vbo = cache->wire.verts = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, vert_len); int vbo_len_used = 0; for (const BevList *bl = rdata->ob_curve_cache->bev.first; bl; bl = bl->next) { if (bl->nr > 0) { const int i_end = vbo_len_used + bl->nr; for (const BevPoint *bevp = bl->bevpoints; vbo_len_used < i_end; vbo_len_used++, bevp++) { - VertexBuffer_set_attrib(vbo, attr_id.pos, vbo_len_used, bevp->vec); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used, bevp->vec); } } } @@ -519,7 +519,7 @@ static VertexBuffer *curve_batch_cache_get_wire_verts(CurveRenderData *rdata, Cu return cache->wire.verts; } -static ElementList *curve_batch_cache_get_wire_edges(CurveRenderData *rdata, CurveBatchCache *cache) +static Gwn_IndexBuf *curve_batch_cache_get_wire_edges(CurveRenderData *rdata, CurveBatchCache *cache) { BLI_assert(rdata->types & CU_DATATYPE_WIRE); BLI_assert(rdata->ob_curve_cache != NULL); @@ -529,8 +529,8 @@ static ElementList *curve_batch_cache_get_wire_edges(CurveRenderData *rdata, Cur const int edge_len = curve_render_data_wire_edges_len_get(rdata); int edge_len_used = 0; - ElementListBuilder elb; - ElementListBuilder_init(&elb, PRIM_LINES, edge_len, vert_len); + Gwn_IndexBufBuilder elb; + GWN_indexbuf_init(&elb, GWN_PRIM_LINES, edge_len, vert_len); int i = 0; for (const BevList *bl = rdata->ob_curve_cache->bev.first; bl; bl = bl->next) { @@ -546,7 +546,7 @@ static ElementList *curve_batch_cache_get_wire_edges(CurveRenderData *rdata, Cur i += 1; } for (; i < i_end; i_prev = i++) { - add_line_vertices(&elb, i_prev, i); + GWN_indexbuf_add_line_verts(&elb, i_prev, i); edge_len_used += 1; } } @@ -559,30 +559,30 @@ static ElementList *curve_batch_cache_get_wire_edges(CurveRenderData *rdata, Cur BLI_assert(edge_len_used == edge_len); } - cache->wire.elem = ElementList_build(&elb); + cache->wire.elem = GWN_indexbuf_build(&elb); } return cache->wire.elem; } -static VertexBuffer *curve_batch_cache_get_normal_verts(CurveRenderData *rdata, CurveBatchCache *cache) +static Gwn_VertBuf *curve_batch_cache_get_normal_verts(CurveRenderData *rdata, CurveBatchCache *cache) { BLI_assert(rdata->types & CU_DATATYPE_NORMAL); BLI_assert(rdata->ob_curve_cache != NULL); if (cache->normal.verts == NULL) { - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { /* initialize vertex format */ - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } const int normal_len = curve_render_data_normal_len_get(rdata); const int vert_len = normal_len * 3; - VertexBuffer *vbo = cache->normal.verts = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, vert_len); + Gwn_VertBuf *vbo = cache->normal.verts = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, vert_len); int vbo_len_used = 0; const BevList *bl; @@ -614,9 +614,9 @@ static VertexBuffer *curve_batch_cache_get_normal_verts(CurveRenderData *rdata, add_v3_v3(vec_a, bevp->vec); add_v3_v3(vec_b, bevp->vec); - VertexBuffer_set_attrib(vbo, attr_id.pos, vbo_len_used++, vec_a); - VertexBuffer_set_attrib(vbo, attr_id.pos, vbo_len_used++, bevp->vec); - VertexBuffer_set_attrib(vbo, attr_id.pos, vbo_len_used++, vec_b); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used++, vec_a); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used++, bevp->vec); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used++, vec_b); bevp += skip + 1; nr -= skip; @@ -628,7 +628,7 @@ static VertexBuffer *curve_batch_cache_get_normal_verts(CurveRenderData *rdata, return cache->normal.verts; } -static ElementList *curve_batch_cache_get_normal_edges(CurveRenderData *rdata, CurveBatchCache *cache) +static Gwn_IndexBuf *curve_batch_cache_get_normal_edges(CurveRenderData *rdata, CurveBatchCache *cache) { BLI_assert(rdata->types & CU_DATATYPE_NORMAL); BLI_assert(rdata->ob_curve_cache != NULL); @@ -638,19 +638,19 @@ static ElementList *curve_batch_cache_get_normal_edges(CurveRenderData *rdata, C const int vert_len = normal_len * 3; const int edge_len = normal_len * 2; - ElementListBuilder elb; - ElementListBuilder_init(&elb, PRIM_LINES, edge_len, vert_len); + Gwn_IndexBufBuilder elb; + GWN_indexbuf_init(&elb, GWN_PRIM_LINES, edge_len, vert_len); int vbo_len_used = 0; for (int i = 0; i < normal_len; i++) { - add_line_vertices(&elb, vbo_len_used + 0, vbo_len_used + 1); - add_line_vertices(&elb, vbo_len_used + 1, vbo_len_used + 2); + GWN_indexbuf_add_line_verts(&elb, vbo_len_used + 0, vbo_len_used + 1); + GWN_indexbuf_add_line_verts(&elb, vbo_len_used + 1, vbo_len_used + 2); vbo_len_used += 3; } BLI_assert(vbo_len_used == vert_len); - cache->normal.elem = ElementList_build(&elb); + cache->normal.elem = GWN_indexbuf_build(&elb); } return cache->normal.elem; @@ -665,18 +665,18 @@ static void curve_batch_cache_create_overlay_batches(Curve *cu) CurveRenderData *rdata = curve_render_data_create(cu, NULL, options); if (cache->overlay.verts == NULL) { - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos, data; } attr_id; if (format.attrib_ct == 0) { /* initialize vertex format */ - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - attr_id.data = VertexFormat_add_attrib(&format, "data", COMP_U8, 1, KEEP_INT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + attr_id.data = GWN_vertformat_attr_add(&format, "data", GWN_COMP_U8, 1, GWN_FETCH_INT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); const int vbo_len_capacity = curve_render_data_overlay_verts_len_get(rdata); int vbo_len_used = 0; - VertexBuffer_allocate_data(vbo, vbo_len_capacity); + GWN_vertbuf_data_alloc(vbo, vbo_len_capacity); int i = 0; for (Nurb *nu = rdata->nurbs->first; nu; nu = nu->next) { if (nu->bezt) { @@ -689,16 +689,16 @@ static void curve_batch_cache_create_overlay_batches(Curve *cu) if (rdata->hide_handles) { vflag = (bezt->f2 & SELECT) ? (is_active ? VFLAG_VERTEX_ACTIVE : VFLAG_VERTEX_SELECTED) : 0; - VertexBuffer_set_attrib(vbo, attr_id.pos, vbo_len_used, bezt->vec[1]); - VertexBuffer_set_attrib(vbo, attr_id.data, vbo_len_used, &vflag); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used, bezt->vec[1]); + GWN_vertbuf_attr_set(vbo, attr_id.data, vbo_len_used, &vflag); vbo_len_used += 1; } else { for (int j = 0; j < 3; j++) { vflag = ((&bezt->f1)[j] & SELECT) ? (is_active ? VFLAG_VERTEX_ACTIVE : VFLAG_VERTEX_SELECTED) : 0; - VertexBuffer_set_attrib(vbo, attr_id.pos, vbo_len_used, bezt->vec[j]); - VertexBuffer_set_attrib(vbo, attr_id.data, vbo_len_used, &vflag); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used, bezt->vec[j]); + GWN_vertbuf_attr_set(vbo, attr_id.data, vbo_len_used, &vflag); vbo_len_used += 1; } } @@ -713,8 +713,8 @@ static void curve_batch_cache_create_overlay_batches(Curve *cu) const bool is_active = (i == rdata->actvert); char vflag; vflag = (bp->f1 & SELECT) ? (is_active ? VFLAG_VERTEX_ACTIVE : VFLAG_VERTEX_SELECTED) : 0; - VertexBuffer_set_attrib(vbo, attr_id.pos, vbo_len_used, bp->vec); - VertexBuffer_set_attrib(vbo, attr_id.data, vbo_len_used, &vflag); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used, bp->vec); + GWN_vertbuf_attr_set(vbo, attr_id.data, vbo_len_used, &vflag); vbo_len_used += 1; } i += 1; @@ -723,29 +723,29 @@ static void curve_batch_cache_create_overlay_batches(Curve *cu) i += nu->pntsu; } if (vbo_len_capacity != vbo_len_used) { - VertexBuffer_resize_data(vbo, vbo_len_used); + GWN_vertbuf_data_resize(vbo, vbo_len_used); } - cache->overlay.verts = Batch_create(PRIM_POINTS, vbo, NULL); + cache->overlay.verts = GWN_batch_create(GWN_PRIM_POINTS, vbo, NULL); } if ((cache->overlay.edges == NULL) && (rdata->hide_handles == false)) { /* Note: we could reference indices to vertices (above) */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos, data; } attr_id; if (format.attrib_ct == 0) { /* initialize vertex format */ - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - attr_id.data = VertexFormat_add_attrib(&format, "data", COMP_U8, 1, KEEP_INT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + attr_id.data = GWN_vertformat_attr_add(&format, "data", GWN_COMP_U8, 1, GWN_FETCH_INT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); const int edge_len = curve_render_data_overlay_edges_len_get(rdata); const int vbo_len_capacity = edge_len * 2; int vbo_len_used = 0; - VertexBuffer_allocate_data(vbo, vbo_len_capacity); + GWN_vertbuf_data_alloc(vbo, vbo_len_capacity); int i = 0; for (Nurb *nu = rdata->nurbs->first; nu; nu = nu->next) { if (nu->bezt) { @@ -756,22 +756,22 @@ static void curve_batch_cache_create_overlay_batches(Curve *cu) char vflag; vflag = (bezt->f1 & SELECT) ? (is_active ? VFLAG_VERTEX_ACTIVE : VFLAG_VERTEX_SELECTED) : 0; - VertexBuffer_set_attrib(vbo, attr_id.pos, vbo_len_used, bezt->vec[0]); - VertexBuffer_set_attrib(vbo, attr_id.data, vbo_len_used, &vflag); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used, bezt->vec[0]); + GWN_vertbuf_attr_set(vbo, attr_id.data, vbo_len_used, &vflag); vbo_len_used += 1; /* same vertex twice, only check different selection */ for (int j = 0; j < 2; j++) { vflag = ((j ? bezt->f3 : bezt->f1) & SELECT) ? (is_active ? VFLAG_VERTEX_ACTIVE : VFLAG_VERTEX_SELECTED) : 0; - VertexBuffer_set_attrib(vbo, attr_id.pos, vbo_len_used, bezt->vec[1]); - VertexBuffer_set_attrib(vbo, attr_id.data, vbo_len_used, &vflag); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used, bezt->vec[1]); + GWN_vertbuf_attr_set(vbo, attr_id.data, vbo_len_used, &vflag); vbo_len_used += 1; } vflag = (bezt->f3 & SELECT) ? (is_active ? VFLAG_VERTEX_ACTIVE : VFLAG_VERTEX_SELECTED) : 0; - VertexBuffer_set_attrib(vbo, attr_id.pos, vbo_len_used, bezt->vec[2]); - VertexBuffer_set_attrib(vbo, attr_id.data, vbo_len_used, &vflag); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used, bezt->vec[2]); + GWN_vertbuf_attr_set(vbo, attr_id.data, vbo_len_used, &vflag); vbo_len_used += 1; } i += 1; @@ -783,11 +783,11 @@ static void curve_batch_cache_create_overlay_batches(Curve *cu) if ((bp_prev->hide == false) && (bp_curr->hide == false)) { char vflag; vflag = ((bp_prev->f1 & SELECT) && (bp_curr->f1 & SELECT)) ? VFLAG_VERTEX_SELECTED : 0; - VertexBuffer_set_attrib(vbo, attr_id.pos, vbo_len_used, bp_prev->vec); - VertexBuffer_set_attrib(vbo, attr_id.data, vbo_len_used, &vflag); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used, bp_prev->vec); + GWN_vertbuf_attr_set(vbo, attr_id.data, vbo_len_used, &vflag); vbo_len_used += 1; - VertexBuffer_set_attrib(vbo, attr_id.pos, vbo_len_used, bp_curr->vec); - VertexBuffer_set_attrib(vbo, attr_id.data, vbo_len_used, &vflag); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used, bp_curr->vec); + GWN_vertbuf_attr_set(vbo, attr_id.data, vbo_len_used, &vflag); vbo_len_used += 1; } @@ -795,16 +795,16 @@ static void curve_batch_cache_create_overlay_batches(Curve *cu) } } if (vbo_len_capacity != vbo_len_used) { - VertexBuffer_resize_data(vbo, vbo_len_used); + GWN_vertbuf_data_resize(vbo, vbo_len_used); } - cache->overlay.edges = Batch_create(PRIM_LINES, vbo, NULL); + cache->overlay.edges = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } curve_render_data_free(rdata); } -static Batch *curve_batch_cache_get_pos_and_normals(CurveRenderData *rdata, CurveBatchCache *cache) +static Gwn_Batch *curve_batch_cache_get_pos_and_normals(CurveRenderData *rdata, CurveBatchCache *cache) { BLI_assert(rdata->types & CU_DATATYPE_SURFACE); if (cache->surface.batch == NULL) { @@ -822,21 +822,21 @@ static Batch *curve_batch_cache_get_pos_and_normals(CurveRenderData *rdata, Curv * \{ */ -static Batch *curve_batch_cache_get_overlay_select(CurveRenderData *rdata, CurveBatchCache *cache) +static Gwn_Batch *curve_batch_cache_get_overlay_select(CurveRenderData *rdata, CurveBatchCache *cache) { BLI_assert(rdata->types & CU_DATATYPE_TEXT_SELECT); if (cache->text.select == NULL) { EditFont *ef = rdata->text.edit_font; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); const int vbo_len_capacity = ef->selboxes_len * 6; int vbo_len_used = 0; - VertexBuffer_allocate_data(vbo, vbo_len_capacity); + GWN_vertbuf_data_alloc(vbo, vbo_len_capacity); float box[4][3]; @@ -883,37 +883,37 @@ static Batch *curve_batch_cache_get_overlay_select(CurveRenderData *rdata, Curve add_v2_v2(box[3], &sb->x); } - VertexBuffer_set_attrib(vbo, attr_id.pos, vbo_len_used++, box[0]); - VertexBuffer_set_attrib(vbo, attr_id.pos, vbo_len_used++, box[1]); - VertexBuffer_set_attrib(vbo, attr_id.pos, vbo_len_used++, box[2]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used++, box[0]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used++, box[1]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used++, box[2]); - VertexBuffer_set_attrib(vbo, attr_id.pos, vbo_len_used++, box[0]); - VertexBuffer_set_attrib(vbo, attr_id.pos, vbo_len_used++, box[2]); - VertexBuffer_set_attrib(vbo, attr_id.pos, vbo_len_used++, box[3]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used++, box[0]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used++, box[2]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used++, box[3]); } BLI_assert(vbo_len_used == vbo_len_capacity); - cache->text.select = Batch_create(PRIM_TRIANGLES, vbo, NULL); + cache->text.select = GWN_batch_create(GWN_PRIM_TRIS, vbo, NULL); } return cache->text.select; } -static Batch *curve_batch_cache_get_overlay_cursor(CurveRenderData *rdata, CurveBatchCache *cache) +static Gwn_Batch *curve_batch_cache_get_overlay_cursor(CurveRenderData *rdata, CurveBatchCache *cache) { BLI_assert(rdata->types & CU_DATATYPE_TEXT_SELECT); if (cache->text.cursor == NULL) { - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 2, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); const int vbo_len_capacity = 4; - VertexBuffer_allocate_data(vbo, vbo_len_capacity); + GWN_vertbuf_data_alloc(vbo, vbo_len_capacity); for (int i = 0; i < 4; i++) { - VertexBuffer_set_attrib(vbo, attr_id.pos, i, rdata->text.edit_font->textcurs[i]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, i, rdata->text.edit_font->textcurs[i]); } - cache->text.cursor = Batch_create(PRIM_TRIANGLE_FAN, vbo, NULL); + cache->text.cursor = GWN_batch_create(GWN_PRIM_TRI_FAN, vbo, NULL); } return cache->text.cursor; } @@ -925,7 +925,7 @@ static Batch *curve_batch_cache_get_overlay_cursor(CurveRenderData *rdata, Curve /** \name Public Object/Curve API * \{ */ -Batch *DRW_curve_batch_cache_get_wire_edge(Curve *cu, CurveCache *ob_curve_cache) +Gwn_Batch *DRW_curve_batch_cache_get_wire_edge(Curve *cu, CurveCache *ob_curve_cache) { CurveBatchCache *cache = curve_batch_cache_get(cu); @@ -933,8 +933,8 @@ Batch *DRW_curve_batch_cache_get_wire_edge(Curve *cu, CurveCache *ob_curve_cache /* create batch from Curve */ CurveRenderData *rdata = curve_render_data_create(cu, ob_curve_cache, CU_DATATYPE_WIRE); - cache->wire.batch = Batch_create( - PRIM_LINES, + cache->wire.batch = GWN_batch_create( + GWN_PRIM_LINES, curve_batch_cache_get_wire_verts(rdata, cache), curve_batch_cache_get_wire_edges(rdata, cache)); @@ -943,7 +943,7 @@ Batch *DRW_curve_batch_cache_get_wire_edge(Curve *cu, CurveCache *ob_curve_cache return cache->wire.batch; } -Batch *DRW_curve_batch_cache_get_normal_edge(Curve *cu, CurveCache *ob_curve_cache, float normal_size) +Gwn_Batch *DRW_curve_batch_cache_get_normal_edge(Curve *cu, CurveCache *ob_curve_cache, float normal_size) { CurveBatchCache *cache = curve_batch_cache_get(cu); @@ -959,8 +959,8 @@ Batch *DRW_curve_batch_cache_get_normal_edge(Curve *cu, CurveCache *ob_curve_cac /* create batch from Curve */ CurveRenderData *rdata = curve_render_data_create(cu, ob_curve_cache, CU_DATATYPE_NORMAL); - cache->normal.batch = Batch_create( - PRIM_LINES, + cache->normal.batch = GWN_batch_create( + GWN_PRIM_LINES, curve_batch_cache_get_normal_verts(rdata, cache), curve_batch_cache_get_normal_edges(rdata, cache)); @@ -970,7 +970,7 @@ Batch *DRW_curve_batch_cache_get_normal_edge(Curve *cu, CurveCache *ob_curve_cac return cache->normal.batch; } -Batch *DRW_curve_batch_cache_get_overlay_edges(Curve *cu) +Gwn_Batch *DRW_curve_batch_cache_get_overlay_edges(Curve *cu) { CurveBatchCache *cache = curve_batch_cache_get(cu); @@ -981,7 +981,7 @@ Batch *DRW_curve_batch_cache_get_overlay_edges(Curve *cu) return cache->overlay.edges; } -Batch *DRW_curve_batch_cache_get_overlay_verts(Curve *cu) +Gwn_Batch *DRW_curve_batch_cache_get_overlay_verts(Curve *cu) { CurveBatchCache *cache = curve_batch_cache_get(cu); @@ -992,7 +992,7 @@ Batch *DRW_curve_batch_cache_get_overlay_verts(Curve *cu) return cache->overlay.verts; } -Batch *DRW_curve_batch_cache_get_triangles_with_normals( +Gwn_Batch *DRW_curve_batch_cache_get_triangles_with_normals( struct Curve *cu, struct CurveCache *ob_curve_cache) { CurveBatchCache *cache = curve_batch_cache_get(cu); @@ -1014,7 +1014,7 @@ Batch *DRW_curve_batch_cache_get_triangles_with_normals( /** \name Public Object/Font API * \{ */ -Batch *DRW_curve_batch_cache_get_overlay_select(Curve *cu) +Gwn_Batch *DRW_curve_batch_cache_get_overlay_select(Curve *cu) { CurveBatchCache *cache = curve_batch_cache_get(cu); @@ -1029,7 +1029,7 @@ Batch *DRW_curve_batch_cache_get_overlay_select(Curve *cu) return cache->text.select; } -Batch *DRW_curve_batch_cache_get_overlay_cursor(Curve *cu) +Gwn_Batch *DRW_curve_batch_cache_get_overlay_cursor(Curve *cu) { CurveBatchCache *cache = curve_batch_cache_get(cu); diff --git a/source/blender/draw/intern/draw_cache_impl_displist.c b/source/blender/draw/intern/draw_cache_impl_displist.c index 9e93409c24d..fd36b7ad4a3 100644 --- a/source/blender/draw/intern/draw_cache_impl_displist.c +++ b/source/blender/draw/intern/draw_cache_impl_displist.c @@ -86,27 +86,27 @@ static int curve_render_surface_tri_len_get(const ListBase *lb) return tri_len; } -Batch *BLI_displist_batch_calc_surface(ListBase *lb) +Gwn_Batch *BLI_displist_batch_calc_surface(ListBase *lb) { const int tri_len = curve_render_surface_tri_len_get(lb); if (tri_len == 0) { return NULL; } - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos, nor; } attr_id; if (format.attrib_ct == 0) { /* initialize vertex format */ - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - attr_id.nor = VertexFormat_add_attrib(&format, "nor", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + attr_id.nor = GWN_vertformat_attr_add(&format, "nor", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } const int vert_len = curve_render_surface_vert_len_get(lb); - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); { const int vbo_len_capacity = vert_len; int vbo_len_used = 0; - VertexBuffer_allocate_data(vbo, vbo_len_capacity); + GWN_vertbuf_data_alloc(vbo, vbo_len_capacity); BKE_displist_normals_add(lb); @@ -117,9 +117,9 @@ Batch *BLI_displist_batch_calc_surface(ListBase *lb) const float *fp_no = dl->nors; const int vbo_end = vbo_len_used + dl_vert_len(dl); while (vbo_len_used < vbo_end) { - VertexBuffer_set_attrib(vbo, attr_id.pos, vbo_len_used, fp_co); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used, fp_co); if (fp_no) { - VertexBuffer_set_attrib(vbo, attr_id.nor, vbo_len_used, fp_no); + GWN_vertbuf_attr_set(vbo, attr_id.nor, vbo_len_used, fp_no); if (ndata_is_single == false) { fp_no += 3; } @@ -132,8 +132,8 @@ Batch *BLI_displist_batch_calc_surface(ListBase *lb) } { - ElementListBuilder elb; - ElementListBuilder_init(&elb, PRIM_TRIANGLES, tri_len, vert_len); + Gwn_IndexBufBuilder elb; + GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, tri_len, vert_len); int ofs = 0; int tri_len_used = 0; @@ -143,7 +143,7 @@ Batch *BLI_displist_batch_calc_surface(ListBase *lb) const int *idx = dl->index; const int i_end = dl->parts; for (int i = 0; i < i_end; i++) { - add_triangle_vertices(&elb, idx[0] + ofs, idx[1] + ofs, idx[2] + ofs); + GWN_indexbuf_add_tri_verts(&elb, idx[0] + ofs, idx[1] + ofs, idx[2] + ofs); tri_len_used += 1; idx += 3; } @@ -152,9 +152,9 @@ Batch *BLI_displist_batch_calc_surface(ListBase *lb) const int *idx = dl->index; const int i_end = dl->totindex; for (int i = 0; i < i_end; i++) { - add_triangle_vertices(&elb, idx[0] + ofs, idx[1] + ofs, idx[2] + ofs); + GWN_indexbuf_add_tri_verts(&elb, idx[0] + ofs, idx[1] + ofs, idx[2] + ofs); tri_len_used += 1; - add_triangle_vertices(&elb, idx[0] + ofs, idx[2] + ofs, idx[3] + ofs); + GWN_indexbuf_add_tri_verts(&elb, idx[0] + ofs, idx[2] + ofs, idx[3] + ofs); tri_len_used += 1; idx += 4; } @@ -163,6 +163,6 @@ Batch *BLI_displist_batch_calc_surface(ListBase *lb) } } - return Batch_create(PRIM_TRIANGLES, vbo, ElementList_build(&elb)); + return GWN_batch_create(GWN_PRIM_TRIS, vbo, GWN_indexbuf_build(&elb)); } } diff --git a/source/blender/draw/intern/draw_cache_impl_lattice.c b/source/blender/draw/intern/draw_cache_impl_lattice.c index e5d8a6c9301..dfba2aedcda 100644 --- a/source/blender/draw/intern/draw_cache_impl_lattice.c +++ b/source/blender/draw/intern/draw_cache_impl_lattice.c @@ -215,16 +215,16 @@ enum { }; /* ---------------------------------------------------------------------- */ -/* Lattice Batch Cache */ +/* Lattice Gwn_Batch Cache */ typedef struct LatticeBatchCache { - VertexBuffer *pos; - ElementList *edges; + Gwn_VertBuf *pos; + Gwn_IndexBuf *edges; - Batch *all_verts; - Batch *all_edges; + Gwn_Batch *all_verts; + Gwn_Batch *all_edges; - Batch *overlay_verts; + Gwn_Batch *overlay_verts; /* settings to determine if cache is invalid */ bool is_dirty; @@ -237,7 +237,7 @@ typedef struct LatticeBatchCache { bool is_editmode; } LatticeBatchCache; -/* Batch cache management. */ +/* Gwn_Batch cache management. */ static bool lattice_batch_cache_valid(Lattice *lt) { @@ -326,12 +326,12 @@ static void lattice_batch_cache_clear(Lattice *lt) return; } - BATCH_DISCARD_SAFE(cache->all_verts); - BATCH_DISCARD_SAFE(cache->all_edges); + GWN_BATCH_DISCARD_SAFE(cache->all_verts); + GWN_BATCH_DISCARD_SAFE(cache->all_edges); BATCH_DISCARD_ALL_SAFE(cache->overlay_verts); - VERTEXBUFFER_DISCARD_SAFE(cache->pos); - ELEMENTLIST_DISCARD_SAFE(cache->edges); + GWN_VERTBUF_DISCARD_SAFE(cache->pos); + GWN_INDEXBUF_DISCARD_SAFE(cache->edges); } void DRW_lattice_batch_cache_free(Lattice *lt) @@ -340,33 +340,33 @@ void DRW_lattice_batch_cache_free(Lattice *lt) MEM_SAFE_FREE(lt->batch_cache); } -/* Batch cache usage. */ -static VertexBuffer *lattice_batch_cache_get_pos(LatticeRenderData *rdata, LatticeBatchCache *cache) +/* Gwn_Batch cache usage. */ +static Gwn_VertBuf *lattice_batch_cache_get_pos(LatticeRenderData *rdata, LatticeBatchCache *cache) { BLI_assert(rdata->types & LR_DATATYPE_VERT); if (cache->pos == NULL) { - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attrib_ct == 0) { /* initialize vertex format */ - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } const int vert_len = lattice_render_data_verts_len_get(rdata); - cache->pos = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(cache->pos, vert_len); + cache->pos = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(cache->pos, vert_len); for (int i = 0; i < vert_len; ++i) { const BPoint *bp = lattice_render_data_vert_bpoint(rdata, i); - VertexBuffer_set_attrib(cache->pos, attr_id.pos, i, bp->vec); + GWN_vertbuf_attr_set(cache->pos, attr_id.pos, i, bp->vec); } } return cache->pos; } -static ElementList *lattice_batch_cache_get_edges(LatticeRenderData *rdata, LatticeBatchCache *cache) +static Gwn_IndexBuf *lattice_batch_cache_get_edges(LatticeRenderData *rdata, LatticeBatchCache *cache) { BLI_assert(rdata->types & (LR_DATATYPE_VERT | LR_DATATYPE_EDGE)); @@ -375,8 +375,8 @@ static ElementList *lattice_batch_cache_get_edges(LatticeRenderData *rdata, Latt const int edge_len = lattice_render_data_edges_len_get(rdata); int edge_len_real = 0; - ElementListBuilder elb; - ElementListBuilder_init(&elb, PRIM_LINES, edge_len, vert_len); + Gwn_IndexBufBuilder elb; + GWN_indexbuf_init(&elb, GWN_PRIM_LINES, edge_len, vert_len); #define LATT_INDEX(u, v, w) \ ((((w) * rdata->dims.v_len + (v)) * rdata->dims.u_len) + (u)) @@ -389,17 +389,17 @@ static ElementList *lattice_batch_cache_get_edges(LatticeRenderData *rdata, Latt int uxt = (u == 0 || u == rdata->dims.u_len - 1); if (w && ((uxt || vxt) || !rdata->show_only_outside)) { - add_line_vertices(&elb, LATT_INDEX(u, v, w - 1), LATT_INDEX(u, v, w)); + GWN_indexbuf_add_line_verts(&elb, LATT_INDEX(u, v, w - 1), LATT_INDEX(u, v, w)); BLI_assert(edge_len_real <= edge_len); edge_len_real++; } if (v && ((uxt || wxt) || !rdata->show_only_outside)) { - add_line_vertices(&elb, LATT_INDEX(u, v - 1, w), LATT_INDEX(u, v, w)); + GWN_indexbuf_add_line_verts(&elb, LATT_INDEX(u, v - 1, w), LATT_INDEX(u, v, w)); BLI_assert(edge_len_real <= edge_len); edge_len_real++; } if (u && ((vxt || wxt) || !rdata->show_only_outside)) { - add_line_vertices(&elb, LATT_INDEX(u - 1, v, w), LATT_INDEX(u, v, w)); + GWN_indexbuf_add_line_verts(&elb, LATT_INDEX(u - 1, v, w), LATT_INDEX(u, v, w)); BLI_assert(edge_len_real <= edge_len); edge_len_real++; } @@ -416,7 +416,7 @@ static ElementList *lattice_batch_cache_get_edges(LatticeRenderData *rdata, Latt BLI_assert(edge_len_real == edge_len); } - cache->edges = ElementList_build(&elb); + cache->edges = GWN_indexbuf_build(&elb); } return cache->edges; @@ -431,18 +431,18 @@ static void lattice_batch_cache_create_overlay_batches(Lattice *lt) LatticeRenderData *rdata = lattice_render_data_create(lt, options); if (cache->overlay_verts == NULL) { - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos, data; } attr_id; if (format.attrib_ct == 0) { /* initialize vertex format */ - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - attr_id.data = VertexFormat_add_attrib(&format, "data", COMP_U8, 1, KEEP_INT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + attr_id.data = GWN_vertformat_attr_add(&format, "data", GWN_COMP_U8, 1, GWN_FETCH_INT); } const int vert_len = lattice_render_data_verts_len_get(rdata); - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, vert_len); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, vert_len); for (int i = 0; i < vert_len; ++i) { const BPoint *bp = lattice_render_data_vert_bpoint(rdata, i); @@ -456,17 +456,17 @@ static void lattice_batch_cache_create_overlay_batches(Lattice *lt) } } - VertexBuffer_set_attrib(vbo, attr_id.pos, i, bp->vec); - VertexBuffer_set_attrib(vbo, attr_id.data, i, &vflag); + GWN_vertbuf_attr_set(vbo, attr_id.pos, i, bp->vec); + GWN_vertbuf_attr_set(vbo, attr_id.data, i, &vflag); } - cache->overlay_verts = Batch_create(PRIM_POINTS, vbo, NULL); + cache->overlay_verts = GWN_batch_create(GWN_PRIM_POINTS, vbo, NULL); } lattice_render_data_free(rdata); } -Batch *DRW_lattice_batch_cache_get_all_edges(Lattice *lt) +Gwn_Batch *DRW_lattice_batch_cache_get_all_edges(Lattice *lt) { LatticeBatchCache *cache = lattice_batch_cache_get(lt); @@ -474,7 +474,7 @@ Batch *DRW_lattice_batch_cache_get_all_edges(Lattice *lt) /* create batch from Lattice */ LatticeRenderData *rdata = lattice_render_data_create(lt, LR_DATATYPE_VERT | LR_DATATYPE_EDGE); - cache->all_edges = Batch_create(PRIM_LINES, lattice_batch_cache_get_pos(rdata, cache), + cache->all_edges = GWN_batch_create(GWN_PRIM_LINES, lattice_batch_cache_get_pos(rdata, cache), lattice_batch_cache_get_edges(rdata, cache)); lattice_render_data_free(rdata); @@ -483,14 +483,14 @@ Batch *DRW_lattice_batch_cache_get_all_edges(Lattice *lt) return cache->all_edges; } -Batch *DRW_lattice_batch_cache_get_all_verts(Lattice *lt) +Gwn_Batch *DRW_lattice_batch_cache_get_all_verts(Lattice *lt) { LatticeBatchCache *cache = lattice_batch_cache_get(lt); if (cache->all_verts == NULL) { LatticeRenderData *rdata = lattice_render_data_create(lt, LR_DATATYPE_VERT); - cache->all_verts = Batch_create(PRIM_POINTS, lattice_batch_cache_get_pos(rdata, cache), NULL); + cache->all_verts = GWN_batch_create(GWN_PRIM_POINTS, lattice_batch_cache_get_pos(rdata, cache), NULL); lattice_render_data_free(rdata); } @@ -498,7 +498,7 @@ Batch *DRW_lattice_batch_cache_get_all_verts(Lattice *lt) return cache->all_verts; } -Batch *DRW_lattice_batch_cache_get_overlay_verts(Lattice *lt) +Gwn_Batch *DRW_lattice_batch_cache_get_overlay_verts(Lattice *lt) { LatticeBatchCache *cache = lattice_batch_cache_get(lt); diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c index 012f840d51b..524ee22f577 100644 --- a/source/blender/draw/intern/draw_cache_impl_mesh.c +++ b/source/blender/draw/intern/draw_cache_impl_mesh.c @@ -1219,7 +1219,7 @@ static unsigned char mesh_render_data_vertex_flag(MeshRenderData *rdata, const B } static void add_overlay_tri( - MeshRenderData *rdata, VertexBuffer *vbo_pos, VertexBuffer *vbo_nor, VertexBuffer *vbo_data, + MeshRenderData *rdata, Gwn_VertBuf *vbo_pos, Gwn_VertBuf *vbo_nor, Gwn_VertBuf *vbo_data, const unsigned int pos_id, const unsigned int vnor_id, const unsigned int lnor_id, const unsigned int data_id, const BMLoop **bm_looptri, const int base_vert_idx) { @@ -1229,7 +1229,7 @@ static void add_overlay_tri( if (vbo_pos) { for (uint i = 0; i < 3; i++) { const float *pos = bm_looptri[i]->v->co; - VertexBuffer_set_attrib(vbo_pos, pos_id, base_vert_idx + i, pos); + GWN_vertbuf_attr_set(vbo_pos, pos_id, base_vert_idx + i, pos); } } @@ -1238,8 +1238,8 @@ static void add_overlay_tri( PackedNormal lnor = convert_i10_v3(bm_looptri[0]->f->no); for (uint i = 0; i < 3; i++) { PackedNormal vnor = convert_i10_v3(bm_looptri[i]->v->no); - VertexBuffer_set_attrib(vbo_nor, vnor_id, base_vert_idx + i, &vnor); - VertexBuffer_set_attrib(vbo_nor, lnor_id, base_vert_idx + i, &lnor); + GWN_vertbuf_attr_set(vbo_nor, vnor_id, base_vert_idx + i, &vnor); + GWN_vertbuf_attr_set(vbo_nor, lnor_id, base_vert_idx + i, &lnor); } } @@ -1253,7 +1253,7 @@ static void add_overlay_tri( mesh_render_data_edge_flag(rdata, bm_looptri[i_next]->e, &eattr); } eattr.v_flag = fflag | vflag; - VertexBuffer_set_attrib(vbo_data, data_id, base_vert_idx + i, &eattr); + GWN_vertbuf_attr_set(vbo_data, data_id, base_vert_idx + i, &eattr); i_prev = i; i = i_next; @@ -1262,21 +1262,21 @@ static void add_overlay_tri( } static void add_overlay_loose_edge( - MeshRenderData *rdata, VertexBuffer *vbo_pos, VertexBuffer *vbo_nor, VertexBuffer *vbo_data, + MeshRenderData *rdata, Gwn_VertBuf *vbo_pos, Gwn_VertBuf *vbo_nor, Gwn_VertBuf *vbo_data, const unsigned int pos_id, const unsigned int vnor_id, const unsigned int data_id, const BMEdge *eed, const int base_vert_idx) { if (vbo_pos) { for (int i = 0; i < 2; ++i) { const float *pos = (&eed->v1)[i]->co; - VertexBuffer_set_attrib(vbo_pos, pos_id, base_vert_idx + i, pos); + GWN_vertbuf_attr_set(vbo_pos, pos_id, base_vert_idx + i, pos); } } if (vbo_nor) { for (int i = 0; i < 2; ++i) { PackedNormal vnor = convert_i10_v3((&eed->v1)[i]->no); - VertexBuffer_set_attrib(vbo_nor, vnor_id, base_vert_idx + i, &vnor); + GWN_vertbuf_attr_set(vbo_nor, vnor_id, base_vert_idx + i, &vnor); } } @@ -1285,30 +1285,30 @@ static void add_overlay_loose_edge( mesh_render_data_edge_flag(rdata, eed, &eattr); for (int i = 0; i < 2; ++i) { eattr.v_flag = mesh_render_data_vertex_flag(rdata, (&eed->v1)[i]); - VertexBuffer_set_attrib(vbo_data, data_id, base_vert_idx + i, &eattr); + GWN_vertbuf_attr_set(vbo_data, data_id, base_vert_idx + i, &eattr); } } } static void add_overlay_loose_vert( - MeshRenderData *rdata, VertexBuffer *vbo_pos, VertexBuffer *vbo_nor, VertexBuffer *vbo_data, + MeshRenderData *rdata, Gwn_VertBuf *vbo_pos, Gwn_VertBuf *vbo_nor, Gwn_VertBuf *vbo_data, const unsigned int pos_id, const unsigned int vnor_id, const unsigned int data_id, const BMVert *eve, const int base_vert_idx) { if (vbo_pos) { const float *pos = eve->co; - VertexBuffer_set_attrib(vbo_pos, pos_id, base_vert_idx, pos); + GWN_vertbuf_attr_set(vbo_pos, pos_id, base_vert_idx, pos); } if (vbo_nor) { PackedNormal vnor = convert_i10_v3(eve->no); - VertexBuffer_set_attrib(vbo_nor, vnor_id, base_vert_idx, &vnor); + GWN_vertbuf_attr_set(vbo_nor, vnor_id, base_vert_idx, &vnor); } if (vbo_data) { unsigned char vflag[4] = {0, 0, 0, 0}; vflag[0] = mesh_render_data_vertex_flag(rdata, eve); - VertexBuffer_set_attrib(vbo_data, data_id, base_vert_idx, vflag); + GWN_vertbuf_attr_set(vbo_data, data_id, base_vert_idx, vflag); } } @@ -1317,78 +1317,78 @@ static void add_overlay_loose_vert( /* ---------------------------------------------------------------------- */ -/** \name Mesh Batch Cache +/** \name Mesh Gwn_Batch Cache * \{ */ typedef struct MeshBatchCache { - VertexBuffer *pos_in_order; - VertexBuffer *nor_in_order; - ElementList *edges_in_order; - ElementList *triangles_in_order; - ElementList *overlay_triangles_vpaint; - - Batch *all_verts; - Batch *all_edges; - Batch *all_triangles; - - VertexBuffer *pos_with_normals; - VertexBuffer *pos_with_normals_visible_only; /* for paint modes with vert/face hide support. */ - VertexBuffer *tri_aligned_weights; - VertexBuffer *tri_aligned_vert_colors; - VertexBuffer *tri_aligned_select_id; - VertexBuffer *tri_aligned_uv; /* Active UV layer (mloopuv) */ - VertexBuffer *edge_pos_with_select_bool; - VertexBuffer *pos_with_select_bool; - Batch *triangles_with_normals; + Gwn_VertBuf *pos_in_order; + Gwn_VertBuf *nor_in_order; + Gwn_IndexBuf *edges_in_order; + Gwn_IndexBuf *triangles_in_order; + Gwn_IndexBuf *overlay_triangles_vpaint; + + Gwn_Batch *all_verts; + Gwn_Batch *all_edges; + Gwn_Batch *all_triangles; + + Gwn_VertBuf *pos_with_normals; + Gwn_VertBuf *pos_with_normals_visible_only; /* for paint modes with vert/face hide support. */ + Gwn_VertBuf *tri_aligned_weights; + Gwn_VertBuf *tri_aligned_vert_colors; + Gwn_VertBuf *tri_aligned_select_id; + Gwn_VertBuf *tri_aligned_uv; /* Active UV layer (mloopuv) */ + Gwn_VertBuf *edge_pos_with_select_bool; + Gwn_VertBuf *pos_with_select_bool; + Gwn_Batch *triangles_with_normals; /* Skip hidden (depending on paint select mode), * 'pos_with_normals' or 'pos_with_normals_visible_only'. */ - Batch *triangles_with_weights; - Batch *triangles_with_vert_colors; + Gwn_Batch *triangles_with_weights; + Gwn_Batch *triangles_with_vert_colors; /* Always skip hidden */ - Batch *triangles_with_select_id; + Gwn_Batch *triangles_with_select_id; - Batch *points_with_normals; - Batch *fancy_edges; /* owns its vertex buffer (not shared) */ + Gwn_Batch *points_with_normals; + Gwn_Batch *fancy_edges; /* owns its vertex buffer (not shared) */ /* Maybe have shaded_triangles_data split into pos_nor and uv_tangent * to minimise data transfer for skinned mesh. */ - VertexFormat shaded_triangles_format; - VertexBuffer *shaded_triangles_data; - ElementList **shaded_triangles_in_order; - Batch **shaded_triangles; + Gwn_VertFormat shaded_triangles_format; + Gwn_VertBuf *shaded_triangles_data; + Gwn_IndexBuf **shaded_triangles_in_order; + Gwn_Batch **shaded_triangles; /* Texture Paint.*/ /* per-texture batch */ - Batch **texpaint_triangles; - Batch *texpaint_triangles_single; + Gwn_Batch **texpaint_triangles; + Gwn_Batch *texpaint_triangles_single; /* Edit Cage Mesh buffers */ - VertexBuffer *ed_tri_pos; - VertexBuffer *ed_tri_nor; /* LoopNor, VertNor */ - VertexBuffer *ed_tri_data; + Gwn_VertBuf *ed_tri_pos; + Gwn_VertBuf *ed_tri_nor; /* LoopNor, VertNor */ + Gwn_VertBuf *ed_tri_data; - VertexBuffer *ed_ledge_pos; - VertexBuffer *ed_ledge_nor; /* VertNor */ - VertexBuffer *ed_ledge_data; + Gwn_VertBuf *ed_ledge_pos; + Gwn_VertBuf *ed_ledge_nor; /* VertNor */ + Gwn_VertBuf *ed_ledge_data; - VertexBuffer *ed_lvert_pos; - VertexBuffer *ed_lvert_nor; /* VertNor */ - VertexBuffer *ed_lvert_data; + Gwn_VertBuf *ed_lvert_pos; + Gwn_VertBuf *ed_lvert_nor; /* VertNor */ + Gwn_VertBuf *ed_lvert_data; - VertexBuffer *ed_fcenter_pos; - VertexBuffer *ed_fcenter_nor; + Gwn_VertBuf *ed_fcenter_pos; + Gwn_VertBuf *ed_fcenter_nor; - Batch *overlay_triangles; - Batch *overlay_triangles_nor; /* PRIM_POINTS */ - Batch *overlay_loose_edges; - Batch *overlay_loose_edges_nor; /* PRIM_POINTS */ - Batch *overlay_loose_verts; - Batch *overlay_facedots; + Gwn_Batch *overlay_triangles; + Gwn_Batch *overlay_triangles_nor; /* GWN_PRIM_POINTS */ + Gwn_Batch *overlay_loose_edges; + Gwn_Batch *overlay_loose_edges_nor; /* GWN_PRIM_POINTS */ + Gwn_Batch *overlay_loose_verts; + Gwn_Batch *overlay_facedots; - Batch *overlay_weight_faces; - Batch *overlay_weight_verts; - Batch *overlay_paint_edges; + Gwn_Batch *overlay_weight_faces; + Gwn_Batch *overlay_weight_verts; + Gwn_Batch *overlay_paint_edges; /* settings to determine if cache is invalid */ bool is_dirty; @@ -1401,7 +1401,7 @@ typedef struct MeshBatchCache { bool is_editmode; } MeshBatchCache; -/* Batch cache management. */ +/* Gwn_Batch cache management. */ static bool mesh_batch_cache_valid(Mesh *me) { @@ -1490,13 +1490,13 @@ void DRW_mesh_batch_cache_dirty(Mesh *me, int mode) cache->is_dirty = true; break; case BKE_MESH_BATCH_DIRTY_SELECT: - VERTEXBUFFER_DISCARD_SAFE(cache->ed_tri_data); - VERTEXBUFFER_DISCARD_SAFE(cache->ed_ledge_data); - VERTEXBUFFER_DISCARD_SAFE(cache->ed_lvert_data); - VERTEXBUFFER_DISCARD_SAFE(cache->ed_fcenter_nor); /* Contains select flag */ - BATCH_DISCARD_SAFE(cache->overlay_triangles); - BATCH_DISCARD_SAFE(cache->overlay_loose_verts); - BATCH_DISCARD_SAFE(cache->overlay_loose_edges); + GWN_VERTBUF_DISCARD_SAFE(cache->ed_tri_data); + GWN_VERTBUF_DISCARD_SAFE(cache->ed_ledge_data); + GWN_VERTBUF_DISCARD_SAFE(cache->ed_lvert_data); + GWN_VERTBUF_DISCARD_SAFE(cache->ed_fcenter_nor); /* Contains select flag */ + GWN_BATCH_DISCARD_SAFE(cache->overlay_triangles); + GWN_BATCH_DISCARD_SAFE(cache->overlay_loose_verts); + GWN_BATCH_DISCARD_SAFE(cache->overlay_loose_edges); BATCH_DISCARD_ALL_SAFE(cache->overlay_facedots); break; @@ -1515,61 +1515,61 @@ static void mesh_batch_cache_clear(Mesh *me) return; } - BATCH_DISCARD_SAFE(cache->all_verts); - BATCH_DISCARD_SAFE(cache->all_edges); - BATCH_DISCARD_SAFE(cache->all_triangles); - - VERTEXBUFFER_DISCARD_SAFE(cache->pos_in_order); - VERTEXBUFFER_DISCARD_SAFE(cache->pos_with_select_bool); - ELEMENTLIST_DISCARD_SAFE(cache->edges_in_order); - ELEMENTLIST_DISCARD_SAFE(cache->triangles_in_order); - ELEMENTLIST_DISCARD_SAFE(cache->overlay_triangles_vpaint); - - VERTEXBUFFER_DISCARD_SAFE(cache->ed_tri_pos); - VERTEXBUFFER_DISCARD_SAFE(cache->ed_tri_nor); - VERTEXBUFFER_DISCARD_SAFE(cache->ed_tri_data); - VERTEXBUFFER_DISCARD_SAFE(cache->ed_ledge_pos); - VERTEXBUFFER_DISCARD_SAFE(cache->ed_ledge_nor); - VERTEXBUFFER_DISCARD_SAFE(cache->ed_ledge_data); - VERTEXBUFFER_DISCARD_SAFE(cache->ed_lvert_pos); - VERTEXBUFFER_DISCARD_SAFE(cache->ed_lvert_nor); - VERTEXBUFFER_DISCARD_SAFE(cache->ed_lvert_data); - VERTEXBUFFER_DISCARD_SAFE(cache->ed_fcenter_pos); - VERTEXBUFFER_DISCARD_SAFE(cache->ed_fcenter_nor); - BATCH_DISCARD_SAFE(cache->overlay_triangles); - BATCH_DISCARD_SAFE(cache->overlay_triangles_nor); - BATCH_DISCARD_SAFE(cache->overlay_loose_verts); - BATCH_DISCARD_SAFE(cache->overlay_loose_edges); - BATCH_DISCARD_SAFE(cache->overlay_loose_edges_nor); - - BATCH_DISCARD_SAFE(cache->overlay_weight_faces); - BATCH_DISCARD_SAFE(cache->overlay_weight_verts); + GWN_BATCH_DISCARD_SAFE(cache->all_verts); + GWN_BATCH_DISCARD_SAFE(cache->all_edges); + GWN_BATCH_DISCARD_SAFE(cache->all_triangles); + + GWN_VERTBUF_DISCARD_SAFE(cache->pos_in_order); + GWN_VERTBUF_DISCARD_SAFE(cache->pos_with_select_bool); + GWN_INDEXBUF_DISCARD_SAFE(cache->edges_in_order); + GWN_INDEXBUF_DISCARD_SAFE(cache->triangles_in_order); + GWN_INDEXBUF_DISCARD_SAFE(cache->overlay_triangles_vpaint); + + GWN_VERTBUF_DISCARD_SAFE(cache->ed_tri_pos); + GWN_VERTBUF_DISCARD_SAFE(cache->ed_tri_nor); + GWN_VERTBUF_DISCARD_SAFE(cache->ed_tri_data); + GWN_VERTBUF_DISCARD_SAFE(cache->ed_ledge_pos); + GWN_VERTBUF_DISCARD_SAFE(cache->ed_ledge_nor); + GWN_VERTBUF_DISCARD_SAFE(cache->ed_ledge_data); + GWN_VERTBUF_DISCARD_SAFE(cache->ed_lvert_pos); + GWN_VERTBUF_DISCARD_SAFE(cache->ed_lvert_nor); + GWN_VERTBUF_DISCARD_SAFE(cache->ed_lvert_data); + GWN_VERTBUF_DISCARD_SAFE(cache->ed_fcenter_pos); + GWN_VERTBUF_DISCARD_SAFE(cache->ed_fcenter_nor); + GWN_BATCH_DISCARD_SAFE(cache->overlay_triangles); + GWN_BATCH_DISCARD_SAFE(cache->overlay_triangles_nor); + GWN_BATCH_DISCARD_SAFE(cache->overlay_loose_verts); + GWN_BATCH_DISCARD_SAFE(cache->overlay_loose_edges); + GWN_BATCH_DISCARD_SAFE(cache->overlay_loose_edges_nor); + + GWN_BATCH_DISCARD_SAFE(cache->overlay_weight_faces); + GWN_BATCH_DISCARD_SAFE(cache->overlay_weight_verts); BATCH_DISCARD_ALL_SAFE(cache->overlay_paint_edges); BATCH_DISCARD_ALL_SAFE(cache->overlay_facedots); - BATCH_DISCARD_SAFE(cache->triangles_with_normals); - BATCH_DISCARD_SAFE(cache->points_with_normals); - VERTEXBUFFER_DISCARD_SAFE(cache->pos_with_normals); - VERTEXBUFFER_DISCARD_SAFE(cache->pos_with_normals_visible_only); - VERTEXBUFFER_DISCARD_SAFE(cache->tri_aligned_vert_colors); - VERTEXBUFFER_DISCARD_SAFE(cache->tri_aligned_weights); - BATCH_DISCARD_SAFE(cache->triangles_with_weights); - BATCH_DISCARD_SAFE(cache->triangles_with_vert_colors); - VERTEXBUFFER_DISCARD_SAFE(cache->tri_aligned_select_id); - VERTEXBUFFER_DISCARD_SAFE(cache->tri_aligned_uv); - BATCH_DISCARD_SAFE(cache->triangles_with_select_id); + GWN_BATCH_DISCARD_SAFE(cache->triangles_with_normals); + GWN_BATCH_DISCARD_SAFE(cache->points_with_normals); + GWN_VERTBUF_DISCARD_SAFE(cache->pos_with_normals); + GWN_VERTBUF_DISCARD_SAFE(cache->pos_with_normals_visible_only); + GWN_VERTBUF_DISCARD_SAFE(cache->tri_aligned_vert_colors); + GWN_VERTBUF_DISCARD_SAFE(cache->tri_aligned_weights); + GWN_BATCH_DISCARD_SAFE(cache->triangles_with_weights); + GWN_BATCH_DISCARD_SAFE(cache->triangles_with_vert_colors); + GWN_VERTBUF_DISCARD_SAFE(cache->tri_aligned_select_id); + GWN_VERTBUF_DISCARD_SAFE(cache->tri_aligned_uv); + GWN_BATCH_DISCARD_SAFE(cache->triangles_with_select_id); BATCH_DISCARD_ALL_SAFE(cache->fancy_edges); - VERTEXBUFFER_DISCARD_SAFE(cache->shaded_triangles_data); + GWN_VERTBUF_DISCARD_SAFE(cache->shaded_triangles_data); if (cache->shaded_triangles_in_order) { for (int i = 0; i < cache->mat_len; ++i) { - ELEMENTLIST_DISCARD_SAFE(cache->shaded_triangles_in_order[i]); + GWN_INDEXBUF_DISCARD_SAFE(cache->shaded_triangles_in_order[i]); } } if (cache->shaded_triangles) { for (int i = 0; i < cache->mat_len; ++i) { - BATCH_DISCARD_SAFE(cache->shaded_triangles[i]); + GWN_BATCH_DISCARD_SAFE(cache->shaded_triangles[i]); } } @@ -1578,12 +1578,12 @@ static void mesh_batch_cache_clear(Mesh *me) if (cache->texpaint_triangles) { for (int i = 0; i < cache->mat_len; ++i) { - BATCH_DISCARD_SAFE(cache->texpaint_triangles[i]); + GWN_BATCH_DISCARD_SAFE(cache->texpaint_triangles[i]); } } MEM_SAFE_FREE(cache->texpaint_triangles); - BATCH_DISCARD_SAFE(cache->texpaint_triangles_single); + GWN_BATCH_DISCARD_SAFE(cache->texpaint_triangles_single); } @@ -1593,9 +1593,9 @@ void DRW_mesh_batch_cache_free(Mesh *me) MEM_SAFE_FREE(me->batch_cache); } -/* Batch cache usage. */ +/* Gwn_Batch cache usage. */ -static VertexBuffer *mesh_batch_cache_get_tri_shading_data(MeshRenderData *rdata, MeshBatchCache *cache) +static Gwn_VertBuf *mesh_batch_cache_get_tri_shading_data(MeshRenderData *rdata, MeshBatchCache *cache) { BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY)); #define USE_COMP_MESH_DATA @@ -1608,9 +1608,9 @@ static VertexBuffer *mesh_batch_cache_get_tri_shading_data(MeshRenderData *rdata return NULL; } - VertexFormat *format = &cache->shaded_triangles_format; + Gwn_VertFormat *format = &cache->shaded_triangles_format; - VertexFormat_clear(format); + GWN_vertformat_clear(format); /* initialize vertex format */ unsigned int *uv_id = MEM_mallocN(sizeof(*uv_id) * rdata->cd.layers.uv_len, "UV attrib format"); @@ -1621,17 +1621,17 @@ static VertexBuffer *mesh_batch_cache_get_tri_shading_data(MeshRenderData *rdata /* UV */ attrib_name = mesh_render_data_uv_layer_uuid_get(rdata, i); #if defined(USE_COMP_MESH_DATA) && 0 /* these are clamped. Maybe use them as an option in the future */ - uv_id[i] = VertexFormat_add_attrib(format, attrib_name, COMP_I16, 2, NORMALIZE_INT_TO_FLOAT); + uv_id[i] = GWN_vertformat_attr_add(format, attrib_name, GWN_COMP_I16, 2, GWN_FETCH_INT_TO_FLOAT_UNIT); #else - uv_id[i] = VertexFormat_add_attrib(format, attrib_name, COMP_F32, 2, KEEP_FLOAT); + uv_id[i] = GWN_vertformat_attr_add(format, attrib_name, GWN_COMP_F32, 2, GWN_FETCH_FLOAT); #endif /* Auto Name */ attrib_name = mesh_render_data_uv_auto_layer_uuid_get(rdata, i); - VertexFormat_add_alias(format, attrib_name); + GWN_vertformat_alias_add(format, attrib_name); if (i == rdata->cd.layers.uv_active) { - VertexFormat_add_alias(format, "u"); + GWN_vertformat_alias_add(format, "u"); } /* Tangent */ @@ -1640,40 +1640,40 @@ static VertexBuffer *mesh_batch_cache_get_tri_shading_data(MeshRenderData *rdata * That may cause some problem but I could not make it to fail (fclem) */ #ifdef USE_COMP_MESH_DATA /* Tangents need more precision than 10_10_10 */ - tangent_id[i] = VertexFormat_add_attrib(format, attrib_name, COMP_I16, 3, NORMALIZE_INT_TO_FLOAT); + tangent_id[i] = GWN_vertformat_attr_add(format, attrib_name, GWN_COMP_I16, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); #else - tangent_id[i] = VertexFormat_add_attrib(format, attrib_name, COMP_F32, 3, KEEP_FLOAT); + tangent_id[i] = GWN_vertformat_attr_add(format, attrib_name, GWN_COMP_F32, 3, GWN_FETCH_FLOAT); #endif if (i == rdata->cd.layers.uv_active) { - VertexFormat_add_alias(format, "t"); + GWN_vertformat_alias_add(format, "t"); } } for (int i = 0; i < rdata->cd.layers.vcol_len; i++) { attrib_name = mesh_render_data_vcol_layer_uuid_get(rdata, i); - vcol_id[i] = VertexFormat_add_attrib(format, attrib_name, COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + vcol_id[i] = GWN_vertformat_attr_add(format, attrib_name, GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); /* Auto layer */ if (rdata->cd.layers.auto_vcol[i]) { attrib_name = mesh_render_data_vcol_auto_layer_uuid_get(rdata, i); - VertexFormat_add_alias(format, attrib_name); + GWN_vertformat_alias_add(format, attrib_name); } if (i == rdata->cd.layers.vcol_active) { - VertexFormat_add_alias(format, "c"); + GWN_vertformat_alias_add(format, "c"); } } const int tri_len = mesh_render_data_looptri_len_get(rdata); - VertexBuffer *vbo = cache->shaded_triangles_data = VertexBuffer_create_with_format(format); + Gwn_VertBuf *vbo = cache->shaded_triangles_data = GWN_vertbuf_create_with_format(format); const int vbo_len_capacity = tri_len * 3; int vbo_len_used = 0; - VertexBuffer_allocate_data(vbo, vbo_len_capacity); + GWN_vertbuf_data_alloc(vbo, vbo_len_capacity); - /* TODO deduplicate all verts and make use of ElementList in + /* TODO deduplicate all verts and make use of Gwn_IndexBuf in * mesh_batch_cache_get_triangles_in_order_split_by_material. */ for (int i = 0; i < tri_len; i++) { float *tri_uvs[3], *tri_tans[3]; @@ -1694,9 +1694,9 @@ static VertexBuffer *mesh_batch_cache_get_tri_shading_data(MeshRenderData *rdata #else float **s_uvs = tri_uvs; #endif - VertexBuffer_set_attrib(vbo, uv_id[j], vidx + 0, s_uvs[0]); - VertexBuffer_set_attrib(vbo, uv_id[j], vidx + 1, s_uvs[1]); - VertexBuffer_set_attrib(vbo, uv_id[j], vidx + 2, s_uvs[2]); + GWN_vertbuf_attr_set(vbo, uv_id[j], vidx + 0, s_uvs[0]); + GWN_vertbuf_attr_set(vbo, uv_id[j], vidx + 1, s_uvs[1]); + GWN_vertbuf_attr_set(vbo, uv_id[j], vidx + 2, s_uvs[2]); /* Tangent */ mesh_render_data_looptri_tans_get(rdata, i, j, &tri_tans); @@ -1709,17 +1709,17 @@ static VertexBuffer *mesh_batch_cache_get_tri_shading_data(MeshRenderData *rdata #else float **s_tan = tri_tans; #endif - VertexBuffer_set_attrib(vbo, tangent_id[j], vidx + 0, s_tan[0]); - VertexBuffer_set_attrib(vbo, tangent_id[j], vidx + 1, s_tan[1]); - VertexBuffer_set_attrib(vbo, tangent_id[j], vidx + 2, s_tan[2]); + GWN_vertbuf_attr_set(vbo, tangent_id[j], vidx + 0, s_tan[0]); + GWN_vertbuf_attr_set(vbo, tangent_id[j], vidx + 1, s_tan[1]); + GWN_vertbuf_attr_set(vbo, tangent_id[j], vidx + 2, s_tan[2]); } /* VCOLs */ for (int j = 0; j < rdata->cd.layers.vcol_len; j++) { mesh_render_data_looptri_cols_get(rdata, i, j, &tri_cols); - VertexBuffer_set_attrib(vbo, vcol_id[j], vidx + 0, tri_cols[0]); - VertexBuffer_set_attrib(vbo, vcol_id[j], vidx + 1, tri_cols[1]); - VertexBuffer_set_attrib(vbo, vcol_id[j], vidx + 2, tri_cols[2]); + GWN_vertbuf_attr_set(vbo, vcol_id[j], vidx + 0, tri_cols[0]); + GWN_vertbuf_attr_set(vbo, vcol_id[j], vidx + 1, tri_cols[1]); + GWN_vertbuf_attr_set(vbo, vcol_id[j], vidx + 2, tri_cols[2]); } vidx += 3; @@ -1728,7 +1728,7 @@ static VertexBuffer *mesh_batch_cache_get_tri_shading_data(MeshRenderData *rdata vbo_len_used = vidx; if (vbo_len_capacity != vbo_len_used) { - VertexBuffer_resize_data(vbo, vbo_len_used); + GWN_vertbuf_data_resize(vbo, vbo_len_used); } MEM_freeN(uv_id); @@ -1741,7 +1741,7 @@ static VertexBuffer *mesh_batch_cache_get_tri_shading_data(MeshRenderData *rdata return cache->shaded_triangles_data; } -static VertexBuffer *mesh_batch_cache_get_tri_uv_active( +static Gwn_VertBuf *mesh_batch_cache_get_tri_uv_active( MeshRenderData *rdata, MeshBatchCache *cache) { BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_LOOPUV)); @@ -1750,27 +1750,27 @@ static VertexBuffer *mesh_batch_cache_get_tri_uv_active( if (cache->tri_aligned_uv == NULL) { unsigned int vidx = 0; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint uv; } attr_id; if (format.attrib_ct == 0) { - attr_id.uv = VertexFormat_add_attrib(&format, "uv", COMP_F32, 2, KEEP_FLOAT); + attr_id.uv = GWN_vertformat_attr_add(&format, "uv", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); } const int tri_len = mesh_render_data_looptri_len_get(rdata); - VertexBuffer *vbo = cache->tri_aligned_uv = VertexBuffer_create_with_format(&format); + Gwn_VertBuf *vbo = cache->tri_aligned_uv = GWN_vertbuf_create_with_format(&format); const int vbo_len_capacity = tri_len * 3; int vbo_len_used = 0; - VertexBuffer_allocate_data(vbo, vbo_len_capacity); + GWN_vertbuf_data_alloc(vbo, vbo_len_capacity); const MLoopUV *mloopuv = rdata->mloopuv; for (int i = 0; i < tri_len; i++) { const MLoopTri *mlt = &rdata->mlooptri[i]; - VertexBuffer_set_attrib(vbo, attr_id.uv, vidx++, mloopuv[mlt->tri[0]].uv); - VertexBuffer_set_attrib(vbo, attr_id.uv, vidx++, mloopuv[mlt->tri[1]].uv); - VertexBuffer_set_attrib(vbo, attr_id.uv, vidx++, mloopuv[mlt->tri[2]].uv); + GWN_vertbuf_attr_set(vbo, attr_id.uv, vidx++, mloopuv[mlt->tri[0]].uv); + GWN_vertbuf_attr_set(vbo, attr_id.uv, vidx++, mloopuv[mlt->tri[1]].uv); + GWN_vertbuf_attr_set(vbo, attr_id.uv, vidx++, mloopuv[mlt->tri[2]].uv); } vbo_len_used = vidx; @@ -1780,29 +1780,29 @@ static VertexBuffer *mesh_batch_cache_get_tri_uv_active( return cache->tri_aligned_uv; } -static VertexBuffer *mesh_batch_cache_get_tri_pos_and_normals_ex( +static Gwn_VertBuf *mesh_batch_cache_get_tri_pos_and_normals_ex( MeshRenderData *rdata, const bool use_hide, - VertexBuffer **r_vbo) + Gwn_VertBuf **r_vbo) { BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY)); if (*r_vbo == NULL) { unsigned int vidx = 0, nidx = 0; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos, nor; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - attr_id.nor = VertexFormat_add_attrib(&format, "nor", COMP_I10, 3, NORMALIZE_INT_TO_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + attr_id.nor = GWN_vertformat_attr_add(&format, "nor", GWN_COMP_I10, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); } const int tri_len = mesh_render_data_looptri_len_get(rdata); - VertexBuffer *vbo = *r_vbo = VertexBuffer_create_with_format(&format); + Gwn_VertBuf *vbo = *r_vbo = GWN_vertbuf_create_with_format(&format); const int vbo_len_capacity = tri_len * 3; int vbo_len_used = 0; - VertexBuffer_allocate_data(vbo, vbo_len_capacity); + GWN_vertbuf_data_alloc(vbo, vbo_len_capacity); for (int i = 0; i < tri_len; i++) { float *tri_vert_cos[3]; @@ -1820,41 +1820,41 @@ static VertexBuffer *mesh_batch_cache_get_tri_pos_and_normals_ex( }; PackedNormal *snor[3] = { &snor_pack[0], &snor_pack[1], &snor_pack[2] }; - VertexBuffer_set_attrib(vbo, attr_id.nor, nidx++, snor[0]); - VertexBuffer_set_attrib(vbo, attr_id.nor, nidx++, snor[1]); - VertexBuffer_set_attrib(vbo, attr_id.nor, nidx++, snor[2]); + GWN_vertbuf_attr_set(vbo, attr_id.nor, nidx++, snor[0]); + GWN_vertbuf_attr_set(vbo, attr_id.nor, nidx++, snor[1]); + GWN_vertbuf_attr_set(vbo, attr_id.nor, nidx++, snor[2]); } else { PackedNormal snor_pack = convert_i10_s3(tri_nor); PackedNormal *snor = &snor_pack; - VertexBuffer_set_attrib(vbo, attr_id.nor, nidx++, snor); - VertexBuffer_set_attrib(vbo, attr_id.nor, nidx++, snor); - VertexBuffer_set_attrib(vbo, attr_id.nor, nidx++, snor); + GWN_vertbuf_attr_set(vbo, attr_id.nor, nidx++, snor); + GWN_vertbuf_attr_set(vbo, attr_id.nor, nidx++, snor); + GWN_vertbuf_attr_set(vbo, attr_id.nor, nidx++, snor); } - VertexBuffer_set_attrib(vbo, attr_id.pos, vidx++, tri_vert_cos[0]); - VertexBuffer_set_attrib(vbo, attr_id.pos, vidx++, tri_vert_cos[1]); - VertexBuffer_set_attrib(vbo, attr_id.pos, vidx++, tri_vert_cos[2]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx++, tri_vert_cos[0]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx++, tri_vert_cos[1]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx++, tri_vert_cos[2]); } } vbo_len_used = vidx; if (vbo_len_capacity != vbo_len_used) { - VertexBuffer_resize_data(vbo, vbo_len_used); + GWN_vertbuf_data_resize(vbo, vbo_len_used); } } return *r_vbo; } -static VertexBuffer *mesh_batch_cache_get_tri_pos_and_normals( +static Gwn_VertBuf *mesh_batch_cache_get_tri_pos_and_normals( MeshRenderData *rdata, MeshBatchCache *cache) { return mesh_batch_cache_get_tri_pos_and_normals_ex( rdata, false, &cache->pos_with_normals); } -static VertexBuffer *mesh_batch_cache_get_tri_pos_and_normals_visible_only( +static Gwn_VertBuf *mesh_batch_cache_get_tri_pos_and_normals_visible_only( MeshRenderData *rdata, MeshBatchCache *cache) { return mesh_batch_cache_get_tri_pos_and_normals_ex( @@ -1862,7 +1862,7 @@ static VertexBuffer *mesh_batch_cache_get_tri_pos_and_normals_visible_only( &cache->pos_with_normals_visible_only); } -static VertexBuffer *mesh_batch_cache_get_tri_weights( +static Gwn_VertBuf *mesh_batch_cache_get_tri_weights( MeshRenderData *rdata, MeshBatchCache *cache, bool use_hide, int defgroup) { BLI_assert( @@ -1872,19 +1872,19 @@ static VertexBuffer *mesh_batch_cache_get_tri_weights( if (cache->tri_aligned_weights == NULL) { unsigned int cidx = 0; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint col; } attr_id; if (format.attrib_ct == 0) { - attr_id.col = VertexFormat_add_attrib(&format, "color", COMP_F32, 3, KEEP_FLOAT); + attr_id.col = GWN_vertformat_attr_add(&format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } const int tri_len = mesh_render_data_looptri_len_get(rdata); - VertexBuffer *vbo = cache->tri_aligned_weights = VertexBuffer_create_with_format(&format); + Gwn_VertBuf *vbo = cache->tri_aligned_weights = GWN_vertbuf_create_with_format(&format); const int vbo_len_capacity = tri_len * 3; int vbo_len_used = 0; - VertexBuffer_allocate_data(vbo, vbo_len_capacity); + GWN_vertbuf_data_alloc(vbo, vbo_len_capacity); mesh_render_data_ensure_vert_weight_color(rdata, defgroup); const float (*vert_weight_color)[3] = rdata->vert_weight_color; @@ -1896,7 +1896,7 @@ static VertexBuffer *mesh_batch_cache_get_tri_weights( if (!BM_elem_flag_test(ltri[0]->f, BM_ELEM_HIDDEN)) { for (uint tri_corner = 0; tri_corner < 3; tri_corner++) { const int v_index = BM_elem_index_get(ltri[tri_corner]->v); - VertexBuffer_set_attrib(vbo, attr_id.col, cidx++, vert_weight_color[v_index]); + GWN_vertbuf_attr_set(vbo, attr_id.col, cidx++, vert_weight_color[v_index]); } } } @@ -1907,7 +1907,7 @@ static VertexBuffer *mesh_batch_cache_get_tri_weights( if (!(use_hide && (rdata->mpoly[mlt->poly].flag & ME_HIDE))) { for (uint tri_corner = 0; tri_corner < 3; tri_corner++) { const uint v_index = rdata->mloop[mlt->tri[tri_corner]].v; - VertexBuffer_set_attrib(vbo, attr_id.col, cidx++, vert_weight_color[v_index]); + GWN_vertbuf_attr_set(vbo, attr_id.col, cidx++, vert_weight_color[v_index]); } } } @@ -1915,14 +1915,14 @@ static VertexBuffer *mesh_batch_cache_get_tri_weights( vbo_len_used = cidx; if (vbo_len_capacity != vbo_len_used) { - VertexBuffer_resize_data(vbo, vbo_len_used); + GWN_vertbuf_data_resize(vbo, vbo_len_used); } } return cache->tri_aligned_weights; } -static VertexBuffer *mesh_batch_cache_get_tri_vert_colors( +static Gwn_VertBuf *mesh_batch_cache_get_tri_vert_colors( MeshRenderData *rdata, MeshBatchCache *cache, bool use_hide) { BLI_assert( @@ -1932,18 +1932,18 @@ static VertexBuffer *mesh_batch_cache_get_tri_vert_colors( if (cache->tri_aligned_vert_colors == NULL) { unsigned int cidx = 0; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint col; } attr_id; if (format.attrib_ct == 0) { - attr_id.col = VertexFormat_add_attrib(&format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + attr_id.col = GWN_vertformat_attr_add(&format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); } const int tri_len = mesh_render_data_looptri_len_get(rdata); - VertexBuffer *vbo = cache->tri_aligned_vert_colors = VertexBuffer_create_with_format(&format); + Gwn_VertBuf *vbo = cache->tri_aligned_vert_colors = GWN_vertbuf_create_with_format(&format); const uint vbo_len_capacity = tri_len * 3; - VertexBuffer_allocate_data(vbo, vbo_len_capacity); + GWN_vertbuf_data_alloc(vbo, vbo_len_capacity); mesh_render_data_ensure_vert_color(rdata); const char (*vert_color)[3] = rdata->vert_color; @@ -1955,7 +1955,7 @@ static VertexBuffer *mesh_batch_cache_get_tri_vert_colors( if (!BM_elem_flag_test(ltri[0]->f, BM_ELEM_HIDDEN)) { for (uint tri_corner = 0; tri_corner < 3; tri_corner++) { const int l_index = BM_elem_index_get(ltri[tri_corner]); - VertexBuffer_set_attrib(vbo, attr_id.col, cidx++, vert_color[l_index]); + GWN_vertbuf_attr_set(vbo, attr_id.col, cidx++, vert_color[l_index]); } } } @@ -1966,7 +1966,7 @@ static VertexBuffer *mesh_batch_cache_get_tri_vert_colors( if (!(use_hide && (rdata->mpoly[mlt->poly].flag & ME_HIDE))) { for (uint tri_corner = 0; tri_corner < 3; tri_corner++) { const uint l_index = mlt->tri[tri_corner]; - VertexBuffer_set_attrib(vbo, attr_id.col, cidx++, vert_color[l_index]); + GWN_vertbuf_attr_set(vbo, attr_id.col, cidx++, vert_color[l_index]); } } } @@ -1974,14 +1974,14 @@ static VertexBuffer *mesh_batch_cache_get_tri_vert_colors( const uint vbo_len_used = cidx; if (vbo_len_capacity != vbo_len_used) { - VertexBuffer_resize_data(vbo, vbo_len_used); + GWN_vertbuf_data_resize(vbo, vbo_len_used); } } return cache->tri_aligned_vert_colors; } -static VertexBuffer *mesh_batch_cache_get_tri_select_id( +static Gwn_VertBuf *mesh_batch_cache_get_tri_select_id( MeshRenderData *rdata, MeshBatchCache *cache, bool use_hide) { BLI_assert( @@ -1991,19 +1991,19 @@ static VertexBuffer *mesh_batch_cache_get_tri_select_id( if (cache->tri_aligned_select_id == NULL) { unsigned int cidx = 0; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint col; } attr_id; if (format.attrib_ct == 0) { - attr_id.col = VertexFormat_add_attrib(&format, "color", COMP_I32, 1, KEEP_INT); + attr_id.col = GWN_vertformat_attr_add(&format, "color", GWN_COMP_I32, 1, GWN_FETCH_INT); } const int tri_len = mesh_render_data_looptri_len_get(rdata); - VertexBuffer *vbo = cache->tri_aligned_select_id = VertexBuffer_create_with_format(&format); + Gwn_VertBuf *vbo = cache->tri_aligned_select_id = GWN_vertbuf_create_with_format(&format); const int vbo_len_capacity = tri_len * 3; int vbo_len_used = 0; - VertexBuffer_allocate_data(vbo, vbo_len_capacity); + GWN_vertbuf_data_alloc(vbo, vbo_len_capacity); if (rdata->edit_bmesh) { for (int i = 0; i < tri_len; i++) { @@ -2014,7 +2014,7 @@ static VertexBuffer *mesh_batch_cache_get_tri_select_id( int select_id; GPU_select_index_get(poly_index + 1, &select_id); for (uint tri_corner = 0; tri_corner < 3; tri_corner++) { - VertexBuffer_set_attrib(vbo, attr_id.col, cidx++, &select_id); + GWN_vertbuf_attr_set(vbo, attr_id.col, cidx++, &select_id); } } } @@ -2027,7 +2027,7 @@ static VertexBuffer *mesh_batch_cache_get_tri_select_id( int select_id; GPU_select_index_get(poly_index + 1, &select_id); for (uint tri_corner = 0; tri_corner < 3; tri_corner++) { - VertexBuffer_set_attrib(vbo, attr_id.col, cidx++, &select_id); + GWN_vertbuf_attr_set(vbo, attr_id.col, cidx++, &select_id); } } } @@ -2035,29 +2035,29 @@ static VertexBuffer *mesh_batch_cache_get_tri_select_id( vbo_len_used = cidx; if (vbo_len_capacity != vbo_len_used) { - VertexBuffer_resize_data(vbo, vbo_len_used); + GWN_vertbuf_data_resize(vbo, vbo_len_used); } } return cache->tri_aligned_select_id; } -static VertexBuffer *mesh_batch_cache_get_vert_pos_and_nor_in_order( +static Gwn_VertBuf *mesh_batch_cache_get_vert_pos_and_nor_in_order( MeshRenderData *rdata, MeshBatchCache *cache) { BLI_assert(rdata->types & MR_DATATYPE_VERT); if (cache->pos_in_order == NULL) { - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos, nor; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - attr_id.nor = VertexFormat_add_attrib(&format, "nor", COMP_I16, 3, NORMALIZE_INT_TO_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + attr_id.nor = GWN_vertformat_attr_add(&format, "nor", GWN_COMP_I16, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); } - VertexBuffer *vbo = cache->pos_in_order = VertexBuffer_create_with_format(&format); + Gwn_VertBuf *vbo = cache->pos_in_order = GWN_vertbuf_create_with_format(&format); const int vbo_len_capacity = mesh_render_data_verts_len_get(rdata); - VertexBuffer_allocate_data(vbo, vbo_len_capacity); + GWN_vertbuf_data_alloc(vbo, vbo_len_capacity); if (rdata->edit_bmesh) { BMesh *bm = rdata->edit_bmesh->bm; @@ -2069,15 +2069,15 @@ static VertexBuffer *mesh_batch_cache_get_vert_pos_and_nor_in_order( static short no_short[3]; normal_float_to_short_v3(no_short, eve->no); - VertexBuffer_set_attrib(vbo, attr_id.pos, i, eve->co); - VertexBuffer_set_attrib(vbo, attr_id.nor, i, no_short); + GWN_vertbuf_attr_set(vbo, attr_id.pos, i, eve->co); + GWN_vertbuf_attr_set(vbo, attr_id.nor, i, no_short); } BLI_assert(i == vbo_len_capacity); } else { for (int i = 0; i < vbo_len_capacity; ++i) { - VertexBuffer_set_attrib(vbo, attr_id.pos, i, rdata->mvert[i].co); - VertexBuffer_set_attrib(vbo, attr_id.nor, i, rdata->mvert[i].no); + GWN_vertbuf_attr_set(vbo, attr_id.pos, i, rdata->mvert[i].co); + GWN_vertbuf_attr_set(vbo, attr_id.nor, i, rdata->mvert[i].no); } } } @@ -2085,26 +2085,26 @@ static VertexBuffer *mesh_batch_cache_get_vert_pos_and_nor_in_order( return cache->pos_in_order; } -static VertexFormat *edit_mesh_overlay_pos_format(unsigned int *r_pos_id) +static Gwn_VertFormat *edit_mesh_overlay_pos_format(unsigned int *r_pos_id) { - static VertexFormat format_pos = { 0 }; + static Gwn_VertFormat format_pos = { 0 }; static unsigned pos_id; if (format_pos.attrib_ct == 0) { - pos_id = VertexFormat_add_attrib(&format_pos, "pos", COMP_F32, 3, KEEP_FLOAT); + pos_id = GWN_vertformat_attr_add(&format_pos, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } *r_pos_id = pos_id; return &format_pos; } -static VertexFormat *edit_mesh_overlay_nor_format(unsigned int *r_vnor_id, unsigned int *r_lnor_id) +static Gwn_VertFormat *edit_mesh_overlay_nor_format(unsigned int *r_vnor_id, unsigned int *r_lnor_id) { - static VertexFormat format_nor = { 0 }; - static VertexFormat format_nor_loop = { 0 }; + static Gwn_VertFormat format_nor = { 0 }; + static Gwn_VertFormat format_nor_loop = { 0 }; static unsigned vnor_id, vnor_loop_id, lnor_id; if (format_nor.attrib_ct == 0) { - vnor_id = VertexFormat_add_attrib(&format_nor, "vnor", COMP_I10, 3, NORMALIZE_INT_TO_FLOAT); - vnor_loop_id = VertexFormat_add_attrib(&format_nor_loop, "vnor", COMP_I10, 3, NORMALIZE_INT_TO_FLOAT); - lnor_id = VertexFormat_add_attrib(&format_nor_loop, "lnor", COMP_I10, 3, NORMALIZE_INT_TO_FLOAT); + vnor_id = GWN_vertformat_attr_add(&format_nor, "vnor", GWN_COMP_I10, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); + vnor_loop_id = GWN_vertformat_attr_add(&format_nor_loop, "vnor", GWN_COMP_I10, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); + lnor_id = GWN_vertformat_attr_add(&format_nor_loop, "lnor", GWN_COMP_I10, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); } if (r_lnor_id) { *r_vnor_id = vnor_loop_id; @@ -2117,12 +2117,12 @@ static VertexFormat *edit_mesh_overlay_nor_format(unsigned int *r_vnor_id, unsig } } -static VertexFormat *edit_mesh_overlay_data_format(unsigned int *r_data_id) +static Gwn_VertFormat *edit_mesh_overlay_data_format(unsigned int *r_data_id) { - static VertexFormat format_flag = { 0 }; + static Gwn_VertFormat format_flag = { 0 }; static unsigned data_id; if (format_flag.attrib_ct == 0) { - data_id = VertexFormat_add_attrib(&format_flag, "data", COMP_U8, 4, KEEP_INT); + data_id = GWN_vertformat_attr_add(&format_flag, "data", GWN_COMP_U8, 4, GWN_FETCH_INT); } *r_data_id = data_id; return &format_flag; @@ -2139,28 +2139,28 @@ static void mesh_batch_cache_create_overlay_tri_buffers( int vbo_len_used = 0; /* Positions */ - VertexBuffer *vbo_pos = NULL; + Gwn_VertBuf *vbo_pos = NULL; static struct { uint pos, vnor, lnor, data; } attr_id; if (cache->ed_tri_pos == NULL) { vbo_pos = cache->ed_tri_pos = - VertexBuffer_create_with_format(edit_mesh_overlay_pos_format(&attr_id.pos)); - VertexBuffer_allocate_data(vbo_pos, vbo_len_capacity); + GWN_vertbuf_create_with_format(edit_mesh_overlay_pos_format(&attr_id.pos)); + GWN_vertbuf_data_alloc(vbo_pos, vbo_len_capacity); } /* Normals */ - VertexBuffer *vbo_nor = NULL; + Gwn_VertBuf *vbo_nor = NULL; if (cache->ed_tri_nor == NULL) { vbo_nor = cache->ed_tri_nor = - VertexBuffer_create_with_format(edit_mesh_overlay_nor_format(&attr_id.vnor, &attr_id.lnor)); - VertexBuffer_allocate_data(vbo_nor, vbo_len_capacity); + GWN_vertbuf_create_with_format(edit_mesh_overlay_nor_format(&attr_id.vnor, &attr_id.lnor)); + GWN_vertbuf_data_alloc(vbo_nor, vbo_len_capacity); } /* Data */ - VertexBuffer *vbo_data = NULL; + Gwn_VertBuf *vbo_data = NULL; if (cache->ed_tri_data == NULL) { vbo_data = cache->ed_tri_data = - VertexBuffer_create_with_format(edit_mesh_overlay_data_format(&attr_id.data)); - VertexBuffer_allocate_data(vbo_data, vbo_len_capacity); + GWN_vertbuf_create_with_format(edit_mesh_overlay_data_format(&attr_id.data)); + GWN_vertbuf_data_alloc(vbo_data, vbo_len_capacity); } for (int i = 0; i < tri_len; i++) { @@ -2178,13 +2178,13 @@ static void mesh_batch_cache_create_overlay_tri_buffers( /* Finish */ if (vbo_len_used != vbo_len_capacity) { if (vbo_pos != NULL) { - VertexBuffer_resize_data(vbo_pos, vbo_len_used); + GWN_vertbuf_data_resize(vbo_pos, vbo_len_used); } if (vbo_nor != NULL) { - VertexBuffer_resize_data(vbo_nor, vbo_len_used); + GWN_vertbuf_data_resize(vbo_nor, vbo_len_used); } if (vbo_data != NULL) { - VertexBuffer_resize_data(vbo_data, vbo_len_used); + GWN_vertbuf_data_resize(vbo_data, vbo_len_used); } } } @@ -2200,28 +2200,28 @@ static void mesh_batch_cache_create_overlay_ledge_buffers( int vbo_len_used = 0; /* Positions */ - VertexBuffer *vbo_pos = NULL; + Gwn_VertBuf *vbo_pos = NULL; static struct { uint pos, vnor, data; } attr_id; if (cache->ed_ledge_pos == NULL) { vbo_pos = cache->ed_ledge_pos = - VertexBuffer_create_with_format(edit_mesh_overlay_pos_format(&attr_id.pos)); - VertexBuffer_allocate_data(vbo_pos, vbo_len_capacity); + GWN_vertbuf_create_with_format(edit_mesh_overlay_pos_format(&attr_id.pos)); + GWN_vertbuf_data_alloc(vbo_pos, vbo_len_capacity); } /* Normals */ - VertexBuffer *vbo_nor = NULL; + Gwn_VertBuf *vbo_nor = NULL; if (cache->ed_ledge_nor == NULL) { vbo_nor = cache->ed_ledge_nor = - VertexBuffer_create_with_format(edit_mesh_overlay_nor_format(&attr_id.vnor, NULL)); - VertexBuffer_allocate_data(vbo_nor, vbo_len_capacity); + GWN_vertbuf_create_with_format(edit_mesh_overlay_nor_format(&attr_id.vnor, NULL)); + GWN_vertbuf_data_alloc(vbo_nor, vbo_len_capacity); } /* Data */ - VertexBuffer *vbo_data = NULL; + Gwn_VertBuf *vbo_data = NULL; if (cache->ed_ledge_data == NULL) { vbo_data = cache->ed_ledge_data = - VertexBuffer_create_with_format(edit_mesh_overlay_data_format(&attr_id.data)); - VertexBuffer_allocate_data(vbo_data, vbo_len_capacity); + GWN_vertbuf_create_with_format(edit_mesh_overlay_data_format(&attr_id.data)); + GWN_vertbuf_data_alloc(vbo_data, vbo_len_capacity); } if (rdata->edit_bmesh) { @@ -2241,13 +2241,13 @@ static void mesh_batch_cache_create_overlay_ledge_buffers( /* Finish */ if (vbo_len_used != vbo_len_capacity) { if (vbo_pos != NULL) { - VertexBuffer_resize_data(vbo_pos, vbo_len_used); + GWN_vertbuf_data_resize(vbo_pos, vbo_len_used); } if (vbo_nor != NULL) { - VertexBuffer_resize_data(vbo_nor, vbo_len_used); + GWN_vertbuf_data_resize(vbo_nor, vbo_len_used); } if (vbo_data != NULL) { - VertexBuffer_resize_data(vbo_data, vbo_len_used); + GWN_vertbuf_data_resize(vbo_data, vbo_len_used); } } } @@ -2266,27 +2266,27 @@ static void mesh_batch_cache_create_overlay_lvert_buffers( static struct { uint pos, vnor, data; } attr_id; /* Positions */ - VertexBuffer *vbo_pos = NULL; + Gwn_VertBuf *vbo_pos = NULL; if (cache->ed_lvert_pos == NULL) { vbo_pos = cache->ed_lvert_pos = - VertexBuffer_create_with_format(edit_mesh_overlay_pos_format(&attr_id.pos)); - VertexBuffer_allocate_data(vbo_pos, vbo_len_capacity); + GWN_vertbuf_create_with_format(edit_mesh_overlay_pos_format(&attr_id.pos)); + GWN_vertbuf_data_alloc(vbo_pos, vbo_len_capacity); } /* Normals */ - VertexBuffer *vbo_nor = NULL; + Gwn_VertBuf *vbo_nor = NULL; if (cache->ed_lvert_nor == NULL) { vbo_nor = cache->ed_lvert_nor = - VertexBuffer_create_with_format(edit_mesh_overlay_nor_format(&attr_id.vnor, NULL)); - VertexBuffer_allocate_data(vbo_nor, vbo_len_capacity); + GWN_vertbuf_create_with_format(edit_mesh_overlay_nor_format(&attr_id.vnor, NULL)); + GWN_vertbuf_data_alloc(vbo_nor, vbo_len_capacity); } /* Data */ - VertexBuffer *vbo_data = NULL; + Gwn_VertBuf *vbo_data = NULL; if (cache->ed_lvert_data == NULL) { vbo_data = cache->ed_lvert_data = - VertexBuffer_create_with_format(edit_mesh_overlay_data_format(&attr_id.data)); - VertexBuffer_allocate_data(vbo_data, vbo_len_capacity); + GWN_vertbuf_create_with_format(edit_mesh_overlay_data_format(&attr_id.data)); + GWN_vertbuf_data_alloc(vbo_data, vbo_len_capacity); } for (uint i = 0; i < lvert_len; i++) { @@ -2301,19 +2301,19 @@ static void mesh_batch_cache_create_overlay_lvert_buffers( /* Finish */ if (vbo_len_used != vbo_len_capacity) { if (vbo_pos != NULL) { - VertexBuffer_resize_data(vbo_pos, vbo_len_used); + GWN_vertbuf_data_resize(vbo_pos, vbo_len_used); } if (vbo_nor != NULL) { - VertexBuffer_resize_data(vbo_nor, vbo_len_used); + GWN_vertbuf_data_resize(vbo_nor, vbo_len_used); } if (vbo_data != NULL) { - VertexBuffer_resize_data(vbo_data, vbo_len_used); + GWN_vertbuf_data_resize(vbo_data, vbo_len_used); } } } /* Position */ -static VertexBuffer *mesh_batch_cache_get_edit_tri_pos( +static Gwn_VertBuf *mesh_batch_cache_get_edit_tri_pos( MeshRenderData *rdata, MeshBatchCache *cache) { BLI_assert(rdata->types & MR_DATATYPE_VERT); @@ -2325,7 +2325,7 @@ static VertexBuffer *mesh_batch_cache_get_edit_tri_pos( return cache->ed_tri_pos; } -static VertexBuffer *mesh_batch_cache_get_edit_ledge_pos( +static Gwn_VertBuf *mesh_batch_cache_get_edit_ledge_pos( MeshRenderData *rdata, MeshBatchCache *cache) { BLI_assert(rdata->types & MR_DATATYPE_VERT); @@ -2337,7 +2337,7 @@ static VertexBuffer *mesh_batch_cache_get_edit_ledge_pos( return cache->ed_ledge_pos; } -static VertexBuffer *mesh_batch_cache_get_edit_lvert_pos( +static Gwn_VertBuf *mesh_batch_cache_get_edit_lvert_pos( MeshRenderData *rdata, MeshBatchCache *cache) { BLI_assert(rdata->types & MR_DATATYPE_VERT); @@ -2350,7 +2350,7 @@ static VertexBuffer *mesh_batch_cache_get_edit_lvert_pos( } /* Normal */ -static VertexBuffer *mesh_batch_cache_get_edit_tri_nor( +static Gwn_VertBuf *mesh_batch_cache_get_edit_tri_nor( MeshRenderData *rdata, MeshBatchCache *cache) { BLI_assert(rdata->types & MR_DATATYPE_VERT); @@ -2362,7 +2362,7 @@ static VertexBuffer *mesh_batch_cache_get_edit_tri_nor( return cache->ed_tri_nor; } -static VertexBuffer *mesh_batch_cache_get_edit_ledge_nor( +static Gwn_VertBuf *mesh_batch_cache_get_edit_ledge_nor( MeshRenderData *rdata, MeshBatchCache *cache) { BLI_assert(rdata->types & MR_DATATYPE_VERT); @@ -2374,7 +2374,7 @@ static VertexBuffer *mesh_batch_cache_get_edit_ledge_nor( return cache->ed_ledge_nor; } -static VertexBuffer *mesh_batch_cache_get_edit_lvert_nor( +static Gwn_VertBuf *mesh_batch_cache_get_edit_lvert_nor( MeshRenderData *rdata, MeshBatchCache *cache) { BLI_assert(rdata->types & MR_DATATYPE_VERT); @@ -2387,7 +2387,7 @@ static VertexBuffer *mesh_batch_cache_get_edit_lvert_nor( } /* Data */ -static VertexBuffer *mesh_batch_cache_get_edit_tri_data( +static Gwn_VertBuf *mesh_batch_cache_get_edit_tri_data( MeshRenderData *rdata, MeshBatchCache *cache) { BLI_assert(rdata->types & MR_DATATYPE_VERT); @@ -2399,7 +2399,7 @@ static VertexBuffer *mesh_batch_cache_get_edit_tri_data( return cache->ed_tri_data; } -static VertexBuffer *mesh_batch_cache_get_edit_ledge_data( +static Gwn_VertBuf *mesh_batch_cache_get_edit_ledge_data( MeshRenderData *rdata, MeshBatchCache *cache) { BLI_assert(rdata->types & MR_DATATYPE_VERT); @@ -2411,7 +2411,7 @@ static VertexBuffer *mesh_batch_cache_get_edit_ledge_data( return cache->ed_ledge_data; } -static VertexBuffer *mesh_batch_cache_get_edit_lvert_data( +static Gwn_VertBuf *mesh_batch_cache_get_edit_lvert_data( MeshRenderData *rdata, MeshBatchCache *cache) { BLI_assert(rdata->types & MR_DATATYPE_VERT); @@ -2423,7 +2423,7 @@ static VertexBuffer *mesh_batch_cache_get_edit_lvert_data( return cache->ed_lvert_data; } -static ElementList *mesh_batch_cache_get_edges_in_order(MeshRenderData *rdata, MeshBatchCache *cache) +static Gwn_IndexBuf *mesh_batch_cache_get_edges_in_order(MeshRenderData *rdata, MeshBatchCache *cache) { BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_EDGE)); @@ -2431,8 +2431,8 @@ static ElementList *mesh_batch_cache_get_edges_in_order(MeshRenderData *rdata, M const int vert_len = mesh_render_data_verts_len_get(rdata); const int edge_len = mesh_render_data_edges_len_get(rdata); - ElementListBuilder elb; - ElementListBuilder_init(&elb, PRIM_LINES, edge_len, vert_len); + Gwn_IndexBufBuilder elb; + GWN_indexbuf_init(&elb, GWN_PRIM_LINES, edge_len, vert_len); BLI_assert(rdata->types & MR_DATATYPE_EDGE); @@ -2442,23 +2442,23 @@ static ElementList *mesh_batch_cache_get_edges_in_order(MeshRenderData *rdata, M BMEdge *eed; BM_ITER_MESH(eed, &eiter, bm, BM_EDGES_OF_MESH) { if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) { - add_line_vertices(&elb, BM_elem_index_get(eed->v1), BM_elem_index_get(eed->v2)); + GWN_indexbuf_add_line_verts(&elb, BM_elem_index_get(eed->v1), BM_elem_index_get(eed->v2)); } } } else { const MEdge *ed = rdata->medge; for (int i = 0; i < edge_len; i++, ed++) { - add_line_vertices(&elb, ed->v1, ed->v2); + GWN_indexbuf_add_line_verts(&elb, ed->v1, ed->v2); } } - cache->edges_in_order = ElementList_build(&elb); + cache->edges_in_order = GWN_indexbuf_build(&elb); } return cache->edges_in_order; } -static ElementList *mesh_batch_cache_get_triangles_in_order(MeshRenderData *rdata, MeshBatchCache *cache) +static Gwn_IndexBuf *mesh_batch_cache_get_triangles_in_order(MeshRenderData *rdata, MeshBatchCache *cache) { BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI)); @@ -2466,15 +2466,15 @@ static ElementList *mesh_batch_cache_get_triangles_in_order(MeshRenderData *rdat const int vert_len = mesh_render_data_verts_len_get(rdata); const int tri_len = mesh_render_data_looptri_len_get(rdata); - ElementListBuilder elb; - ElementListBuilder_init(&elb, PRIM_TRIANGLES, tri_len, vert_len); + Gwn_IndexBufBuilder elb; + GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, tri_len, vert_len); if (rdata->edit_bmesh) { for (int i = 0; i < tri_len; ++i) { const BMLoop **ltri = (const BMLoop **)rdata->edit_bmesh->looptris[i]; if (!BM_elem_flag_test(ltri[0]->f, BM_ELEM_HIDDEN)) { for (uint tri_corner = 0; tri_corner < 3; tri_corner++) { - add_generic_vertex(&elb, BM_elem_index_get(ltri[tri_corner]->v)); + GWN_indexbuf_add_generic_vert(&elb, BM_elem_index_get(ltri[tri_corner]->v)); } } } @@ -2483,17 +2483,17 @@ static ElementList *mesh_batch_cache_get_triangles_in_order(MeshRenderData *rdat for (int i = 0; i < tri_len; ++i) { const MLoopTri *mlt = &rdata->mlooptri[i]; for (uint tri_corner = 0; tri_corner < 3; tri_corner++) { - add_generic_vertex(&elb, mlt->tri[tri_corner]); + GWN_indexbuf_add_generic_vert(&elb, mlt->tri[tri_corner]); } } } - cache->triangles_in_order = ElementList_build(&elb); + cache->triangles_in_order = GWN_indexbuf_build(&elb); } return cache->triangles_in_order; } -static ElementList **mesh_batch_cache_get_triangles_in_order_split_by_material( +static Gwn_IndexBuf **mesh_batch_cache_get_triangles_in_order_split_by_material( MeshRenderData *rdata, MeshBatchCache *cache) { BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_POLY)); @@ -2505,7 +2505,7 @@ static ElementList **mesh_batch_cache_get_triangles_in_order_split_by_material( int *mat_tri_len = MEM_callocN(sizeof(*mat_tri_len) * mat_len, __func__); cache->shaded_triangles_in_order = MEM_callocN(sizeof(*cache->shaded_triangles) * mat_len, __func__); - ElementListBuilder *elb = MEM_callocN(sizeof(*elb) * mat_len, __func__); + Gwn_IndexBufBuilder *elb = MEM_callocN(sizeof(*elb) * mat_len, __func__); /* Note that polygons (not triangles) are used here. * This OK because result is _guaranteed_ to be the same. */ @@ -2531,7 +2531,7 @@ static ElementList **mesh_batch_cache_get_triangles_in_order_split_by_material( /* Init ELBs. */ for (int i = 0; i < mat_len; ++i) { - ElementListBuilder_init(&elb[i], PRIM_TRIANGLES, mat_tri_len[i], tri_len * 3); + GWN_indexbuf_init(&elb[i], GWN_PRIM_TRIS, mat_tri_len[i], tri_len * 3); } /* Populate ELBs. */ @@ -2545,7 +2545,7 @@ static ElementList **mesh_batch_cache_get_triangles_in_order_split_by_material( if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { const short ma_id = efa->mat_nr < mat_len ? efa->mat_nr : 0; for (int j = 2; j < efa->len; j++) { - add_triangle_vertices(&elb[ma_id], nidx + 0, nidx + 1, nidx + 2); + GWN_indexbuf_add_tri_verts(&elb[ma_id], nidx + 0, nidx + 1, nidx + 2); nidx += 3; } } @@ -2556,7 +2556,7 @@ static ElementList **mesh_batch_cache_get_triangles_in_order_split_by_material( const MPoly *mp = &rdata->mpoly[i]; ; const short ma_id = mp->mat_nr < mat_len ? mp->mat_nr : 0; for (int j = 2; j < mp->totloop; j++) { - add_triangle_vertices(&elb[ma_id], nidx + 0, nidx + 1, nidx + 2); + GWN_indexbuf_add_tri_verts(&elb[ma_id], nidx + 0, nidx + 1, nidx + 2); nidx += 3; } } @@ -2564,7 +2564,7 @@ static ElementList **mesh_batch_cache_get_triangles_in_order_split_by_material( /* Build ELBs. */ for (int i = 0; i < mat_len; ++i) { - cache->shaded_triangles_in_order[i] = ElementList_build(&elb[i]); + cache->shaded_triangles_in_order[i] = GWN_indexbuf_build(&elb[i]); } MEM_freeN(mat_tri_len); @@ -2574,7 +2574,7 @@ static ElementList **mesh_batch_cache_get_triangles_in_order_split_by_material( return cache->shaded_triangles_in_order; } -static VertexBuffer *mesh_batch_cache_get_edge_pos_with_sel( +static Gwn_VertBuf *mesh_batch_cache_get_edge_pos_with_sel( MeshRenderData *rdata, MeshBatchCache *cache, bool use_wire, bool use_select_bool) { BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_POLY | MR_DATATYPE_LOOP)); @@ -2583,20 +2583,20 @@ static VertexBuffer *mesh_batch_cache_get_edge_pos_with_sel( if (!cache->edge_pos_with_select_bool) { unsigned int vidx = 0, cidx = 0; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos, sel; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - attr_id.sel = VertexFormat_add_attrib(&format, "select", COMP_U8, 1, KEEP_INT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + attr_id.sel = GWN_vertformat_attr_add(&format, "select", GWN_COMP_U8, 1, GWN_FETCH_INT); } const int edge_len = mesh_render_data_edges_len_get(rdata); - VertexBuffer *vbo = cache->edge_pos_with_select_bool = VertexBuffer_create_with_format(&format); + Gwn_VertBuf *vbo = cache->edge_pos_with_select_bool = GWN_vertbuf_create_with_format(&format); const int vbo_len_capacity = edge_len * 2; int vbo_len_used = 0; - VertexBuffer_allocate_data(vbo, vbo_len_capacity); + GWN_vertbuf_data_alloc(vbo, vbo_len_capacity); if (use_select_bool) { mesh_render_data_ensure_edge_select_bool(rdata, use_wire); @@ -2617,23 +2617,23 @@ static VertexBuffer *mesh_batch_cache_get_edge_pos_with_sel( continue; } - VertexBuffer_set_attrib(vbo, attr_id.sel, cidx++, &edge_vert_sel); - VertexBuffer_set_attrib(vbo, attr_id.sel, cidx++, &edge_vert_sel); + GWN_vertbuf_attr_set(vbo, attr_id.sel, cidx++, &edge_vert_sel); + GWN_vertbuf_attr_set(vbo, attr_id.sel, cidx++, &edge_vert_sel); - VertexBuffer_set_attrib(vbo, attr_id.pos, vidx++, rdata->mvert[ed->v1].co); - VertexBuffer_set_attrib(vbo, attr_id.pos, vidx++, rdata->mvert[ed->v2].co); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx++, rdata->mvert[ed->v1].co); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx++, rdata->mvert[ed->v2].co); } vbo_len_used = vidx; if (vbo_len_capacity != vbo_len_used) { - VertexBuffer_resize_data(vbo, vbo_len_used); + GWN_vertbuf_data_resize(vbo, vbo_len_used); } } return cache->edge_pos_with_select_bool; } -static ElementList *mesh_batch_cache_get_tri_overlay_weight_faces( +static Gwn_IndexBuf *mesh_batch_cache_get_tri_overlay_weight_faces( MeshRenderData *rdata, MeshBatchCache *cache) { BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI)); @@ -2642,18 +2642,18 @@ static ElementList *mesh_batch_cache_get_tri_overlay_weight_faces( const int vert_len = mesh_render_data_verts_len_get(rdata); const int tri_len = mesh_render_data_looptri_len_get(rdata); - ElementListBuilder elb; - ElementListBuilder_init(&elb, PRIM_TRIANGLES, tri_len, vert_len); + Gwn_IndexBufBuilder elb; + GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, tri_len, vert_len); for (int i = 0; i < tri_len; ++i) { const MLoopTri *mlt = &rdata->mlooptri[i]; if (!(rdata->mpoly[mlt->poly].flag & (ME_FACE_SEL | ME_HIDE))) { for (uint tri_corner = 0; tri_corner < 3; tri_corner++) { - add_generic_vertex(&elb, rdata->mloop[mlt->tri[tri_corner]].v); + GWN_indexbuf_add_generic_vert(&elb, rdata->mloop[mlt->tri[tri_corner]].v); } } } - cache->overlay_triangles_vpaint = ElementList_build(&elb); + cache->overlay_triangles_vpaint = GWN_indexbuf_build(&elb); } return cache->overlay_triangles_vpaint; @@ -2662,7 +2662,7 @@ static ElementList *mesh_batch_cache_get_tri_overlay_weight_faces( /** * Non-edit mode vertices (only used for weight-paint mode). */ -static VertexBuffer *mesh_batch_cache_get_vert_pos_with_overlay_data( +static Gwn_VertBuf *mesh_batch_cache_get_vert_pos_with_overlay_data( MeshRenderData *rdata, MeshBatchCache *cache) { BLI_assert(rdata->types & (MR_DATATYPE_VERT)); @@ -2671,29 +2671,29 @@ static VertexBuffer *mesh_batch_cache_get_vert_pos_with_overlay_data( if (cache->pos_with_select_bool == NULL) { unsigned int cidx = 0; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint data; } attr_id; if (format.attrib_ct == 0) { - attr_id.data = VertexFormat_add_attrib(&format, "data", COMP_I8, 1, KEEP_INT); + attr_id.data = GWN_vertformat_attr_add(&format, "data", GWN_COMP_I8, 1, GWN_FETCH_INT); } const int vert_len = mesh_render_data_verts_len_get(rdata); - VertexBuffer *vbo = cache->pos_with_select_bool = VertexBuffer_create_with_format(&format); + Gwn_VertBuf *vbo = cache->pos_with_select_bool = GWN_vertbuf_create_with_format(&format); const int vbo_len_capacity = vert_len; int vbo_len_used = 0; - VertexBuffer_allocate_data(vbo, vbo_len_capacity); + GWN_vertbuf_data_alloc(vbo, vbo_len_capacity); for (int i = 0; i < vert_len; i++) { const MVert *mv = &rdata->mvert[i]; const char data = mv->flag & (SELECT | ME_HIDE); - VertexBuffer_set_attrib(vbo, attr_id.data, cidx++, &data); + GWN_vertbuf_attr_set(vbo, attr_id.data, cidx++, &data); } vbo_len_used = cidx; if (vbo_len_capacity != vbo_len_used) { - VertexBuffer_resize_data(vbo, vbo_len_used); + GWN_vertbuf_data_resize(vbo, vbo_len_used); } } @@ -2708,7 +2708,7 @@ static VertexBuffer *mesh_batch_cache_get_vert_pos_with_overlay_data( /** \name Public API * \{ */ -Batch *DRW_mesh_batch_cache_get_all_edges(Mesh *me) +Gwn_Batch *DRW_mesh_batch_cache_get_all_edges(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); @@ -2717,8 +2717,8 @@ Batch *DRW_mesh_batch_cache_get_all_edges(Mesh *me) const int datatype = MR_DATATYPE_VERT | MR_DATATYPE_EDGE; MeshRenderData *rdata = mesh_render_data_create(me, datatype); - cache->all_edges = Batch_create( - PRIM_LINES, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache), + cache->all_edges = GWN_batch_create( + GWN_PRIM_LINES, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache), mesh_batch_cache_get_edges_in_order(rdata, cache)); mesh_render_data_free(rdata); @@ -2727,7 +2727,7 @@ Batch *DRW_mesh_batch_cache_get_all_edges(Mesh *me) return cache->all_edges; } -Batch *DRW_mesh_batch_cache_get_all_triangles(Mesh *me) +Gwn_Batch *DRW_mesh_batch_cache_get_all_triangles(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); @@ -2736,8 +2736,8 @@ Batch *DRW_mesh_batch_cache_get_all_triangles(Mesh *me) const int datatype = MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI; MeshRenderData *rdata = mesh_render_data_create(me, datatype); - cache->all_triangles = Batch_create( - PRIM_TRIANGLES, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache), + cache->all_triangles = GWN_batch_create( + GWN_PRIM_TRIS, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache), mesh_batch_cache_get_triangles_in_order(rdata, cache)); mesh_render_data_free(rdata); @@ -2746,7 +2746,7 @@ Batch *DRW_mesh_batch_cache_get_all_triangles(Mesh *me) return cache->all_triangles; } -Batch *DRW_mesh_batch_cache_get_triangles_with_normals(Mesh *me) +Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_normals(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); @@ -2754,8 +2754,8 @@ Batch *DRW_mesh_batch_cache_get_triangles_with_normals(Mesh *me) const int datatype = MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY; MeshRenderData *rdata = mesh_render_data_create(me, datatype); - cache->triangles_with_normals = Batch_create( - PRIM_TRIANGLES, mesh_batch_cache_get_tri_pos_and_normals(rdata, cache), NULL); + cache->triangles_with_normals = GWN_batch_create( + GWN_PRIM_TRIS, mesh_batch_cache_get_tri_pos_and_normals(rdata, cache), NULL); mesh_render_data_free(rdata); } @@ -2763,7 +2763,7 @@ Batch *DRW_mesh_batch_cache_get_triangles_with_normals(Mesh *me) return cache->triangles_with_normals; } -Batch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(Mesh *me, int defgroup) +Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(Mesh *me, int defgroup) { MeshBatchCache *cache = mesh_batch_cache_get(me); @@ -2773,14 +2773,14 @@ Batch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(Mesh *me, int MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_DVERT; MeshRenderData *rdata = mesh_render_data_create(me, datatype); - cache->triangles_with_weights = Batch_create( - PRIM_TRIANGLES, mesh_batch_cache_get_tri_weights(rdata, cache, use_hide, defgroup), NULL); + cache->triangles_with_weights = GWN_batch_create( + GWN_PRIM_TRIS, mesh_batch_cache_get_tri_weights(rdata, cache, use_hide, defgroup), NULL); - VertexBuffer *vbo_tris = use_hide ? + Gwn_VertBuf *vbo_tris = use_hide ? mesh_batch_cache_get_tri_pos_and_normals_visible_only(rdata, cache) : mesh_batch_cache_get_tri_pos_and_normals(rdata, cache); - Batch_add_VertexBuffer(cache->triangles_with_weights, vbo_tris); + GWN_batch_vertbuf_add(cache->triangles_with_weights, vbo_tris); mesh_render_data_free(rdata); } @@ -2788,7 +2788,7 @@ Batch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(Mesh *me, int return cache->triangles_with_weights; } -Batch *DRW_mesh_batch_cache_get_triangles_with_normals_and_vert_colors(Mesh *me) +Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_normals_and_vert_colors(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); @@ -2798,13 +2798,13 @@ Batch *DRW_mesh_batch_cache_get_triangles_with_normals_and_vert_colors(Mesh *me) MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_LOOPCOL; MeshRenderData *rdata = mesh_render_data_create(me, datatype); - cache->triangles_with_vert_colors = Batch_create( - PRIM_TRIANGLES, mesh_batch_cache_get_tri_vert_colors(rdata, cache, use_hide), NULL); + cache->triangles_with_vert_colors = GWN_batch_create( + GWN_PRIM_TRIS, mesh_batch_cache_get_tri_vert_colors(rdata, cache, use_hide), NULL); - VertexBuffer *vbo_tris = use_hide ? + Gwn_VertBuf *vbo_tris = use_hide ? mesh_batch_cache_get_tri_pos_and_normals_visible_only(rdata, cache) : mesh_batch_cache_get_tri_pos_and_normals(rdata, cache); - Batch_add_VertexBuffer(cache->triangles_with_vert_colors, vbo_tris); + GWN_batch_vertbuf_add(cache->triangles_with_vert_colors, vbo_tris); mesh_render_data_free(rdata); } @@ -2813,7 +2813,7 @@ Batch *DRW_mesh_batch_cache_get_triangles_with_normals_and_vert_colors(Mesh *me) } -struct Batch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me, bool use_hide) +struct Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me, bool use_hide) { MeshBatchCache *cache = mesh_batch_cache_get(me); @@ -2822,13 +2822,13 @@ struct Batch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me, MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY; MeshRenderData *rdata = mesh_render_data_create(me, datatype); - cache->triangles_with_select_id = Batch_create( - PRIM_TRIANGLES, mesh_batch_cache_get_tri_select_id(rdata, cache, use_hide), NULL); + cache->triangles_with_select_id = GWN_batch_create( + GWN_PRIM_TRIS, mesh_batch_cache_get_tri_select_id(rdata, cache, use_hide), NULL); - VertexBuffer *vbo_tris = use_hide ? + Gwn_VertBuf *vbo_tris = use_hide ? mesh_batch_cache_get_tri_pos_and_normals_visible_only(rdata, cache) : mesh_batch_cache_get_tri_pos_and_normals(rdata, cache); - Batch_add_VertexBuffer(cache->triangles_with_select_id, vbo_tris); + GWN_batch_vertbuf_add(cache->triangles_with_select_id, vbo_tris); mesh_render_data_free(rdata); } @@ -2836,7 +2836,7 @@ struct Batch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me, return cache->triangles_with_select_id; } -Batch *DRW_mesh_batch_cache_get_points_with_normals(Mesh *me) +Gwn_Batch *DRW_mesh_batch_cache_get_points_with_normals(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); @@ -2844,8 +2844,8 @@ Batch *DRW_mesh_batch_cache_get_points_with_normals(Mesh *me) const int datatype = MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY; MeshRenderData *rdata = mesh_render_data_create(me, datatype); - cache->points_with_normals = Batch_create( - PRIM_POINTS, mesh_batch_cache_get_tri_pos_and_normals(rdata, cache), NULL); + cache->points_with_normals = GWN_batch_create( + GWN_PRIM_POINTS, mesh_batch_cache_get_tri_pos_and_normals(rdata, cache), NULL); mesh_render_data_free(rdata); } @@ -2853,7 +2853,7 @@ Batch *DRW_mesh_batch_cache_get_points_with_normals(Mesh *me) return cache->points_with_normals; } -Batch *DRW_mesh_batch_cache_get_all_verts(Mesh *me) +Gwn_Batch *DRW_mesh_batch_cache_get_all_verts(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); @@ -2861,8 +2861,8 @@ Batch *DRW_mesh_batch_cache_get_all_verts(Mesh *me) /* create batch from DM */ MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT); - cache->all_verts = Batch_create( - PRIM_POINTS, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache), NULL); + cache->all_verts = GWN_batch_create( + GWN_PRIM_POINTS, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache), NULL); mesh_render_data_free(rdata); } @@ -2870,21 +2870,21 @@ Batch *DRW_mesh_batch_cache_get_all_verts(Mesh *me) return cache->all_verts; } -Batch *DRW_mesh_batch_cache_get_fancy_edges(Mesh *me) +Gwn_Batch *DRW_mesh_batch_cache_get_fancy_edges(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); if (cache->fancy_edges == NULL) { /* create batch from DM */ - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos, n1, n2; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); - attr_id.n1 = VertexFormat_add_attrib(&format, "N1", COMP_I10, 3, NORMALIZE_INT_TO_FLOAT); - attr_id.n2 = VertexFormat_add_attrib(&format, "N2", COMP_I10, 3, NORMALIZE_INT_TO_FLOAT); + attr_id.n1 = GWN_vertformat_attr_add(&format, "N1", GWN_COMP_I10, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); + attr_id.n2 = GWN_vertformat_attr_add(&format, "N2", GWN_COMP_I10, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); MeshRenderData *rdata = mesh_render_data_create( me, MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_LOOP | MR_DATATYPE_POLY); @@ -2893,7 +2893,7 @@ Batch *DRW_mesh_batch_cache_get_fancy_edges(Mesh *me) const int vbo_len_capacity = edge_len * 2; /* these are PRIM_LINE verts, not mesh verts */ int vbo_len_used = 0; - VertexBuffer_allocate_data(vbo, vbo_len_capacity); + GWN_vertbuf_data_alloc(vbo, vbo_len_capacity); for (int i = 0; i < edge_len; ++i) { float *vcos1, *vcos2; float *pnor1 = NULL, *pnor2 = NULL; @@ -2912,22 +2912,22 @@ Batch *DRW_mesh_batch_cache_get_fancy_edges(Mesh *me) const PackedNormal *n1 = &n1value; const PackedNormal *n2 = &n2value; - VertexBuffer_set_attrib(vbo, attr_id.pos, 2 * i, vcos1); - VertexBuffer_set_attrib(vbo, attr_id.n1, 2 * i, n1); - VertexBuffer_set_attrib(vbo, attr_id.n2, 2 * i, n2); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 2 * i, vcos1); + GWN_vertbuf_attr_set(vbo, attr_id.n1, 2 * i, n1); + GWN_vertbuf_attr_set(vbo, attr_id.n2, 2 * i, n2); - VertexBuffer_set_attrib(vbo, attr_id.pos, 2 * i + 1, vcos2); - VertexBuffer_set_attrib(vbo, attr_id.n1, 2 * i + 1, n1); - VertexBuffer_set_attrib(vbo, attr_id.n2, 2 * i + 1, n2); + GWN_vertbuf_attr_set(vbo, attr_id.pos, 2 * i + 1, vcos2); + GWN_vertbuf_attr_set(vbo, attr_id.n1, 2 * i + 1, n1); + GWN_vertbuf_attr_set(vbo, attr_id.n2, 2 * i + 1, n2); vbo_len_used += 2; } } if (vbo_len_used != vbo_len_capacity) { - VertexBuffer_resize_data(vbo, vbo_len_used); + GWN_vertbuf_data_resize(vbo, vbo_len_used); } - cache->fancy_edges = Batch_create(PRIM_LINES, vbo, NULL); + cache->fancy_edges = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); mesh_render_data_free(rdata); } @@ -2948,42 +2948,42 @@ static void mesh_batch_cache_create_overlay_batches(Mesh *me) MeshRenderData *rdata = mesh_render_data_create(me, options); if (cache->overlay_triangles == NULL) { - cache->overlay_triangles = Batch_create( - PRIM_TRIANGLES, mesh_batch_cache_get_edit_tri_pos(rdata, cache), NULL); - Batch_add_VertexBuffer(cache->overlay_triangles, mesh_batch_cache_get_edit_tri_nor(rdata, cache)); - Batch_add_VertexBuffer(cache->overlay_triangles, mesh_batch_cache_get_edit_tri_data(rdata, cache)); + cache->overlay_triangles = GWN_batch_create( + GWN_PRIM_TRIS, mesh_batch_cache_get_edit_tri_pos(rdata, cache), NULL); + GWN_batch_vertbuf_add(cache->overlay_triangles, mesh_batch_cache_get_edit_tri_nor(rdata, cache)); + GWN_batch_vertbuf_add(cache->overlay_triangles, mesh_batch_cache_get_edit_tri_data(rdata, cache)); } if (cache->overlay_loose_edges == NULL) { - cache->overlay_loose_edges = Batch_create( - PRIM_LINES, mesh_batch_cache_get_edit_ledge_pos(rdata, cache), NULL); - Batch_add_VertexBuffer(cache->overlay_loose_edges, mesh_batch_cache_get_edit_ledge_nor(rdata, cache)); - Batch_add_VertexBuffer(cache->overlay_loose_edges, mesh_batch_cache_get_edit_ledge_data(rdata, cache)); + cache->overlay_loose_edges = GWN_batch_create( + GWN_PRIM_LINES, mesh_batch_cache_get_edit_ledge_pos(rdata, cache), NULL); + GWN_batch_vertbuf_add(cache->overlay_loose_edges, mesh_batch_cache_get_edit_ledge_nor(rdata, cache)); + GWN_batch_vertbuf_add(cache->overlay_loose_edges, mesh_batch_cache_get_edit_ledge_data(rdata, cache)); } if (cache->overlay_loose_verts == NULL) { - cache->overlay_loose_verts = Batch_create( - PRIM_POINTS, mesh_batch_cache_get_edit_lvert_pos(rdata, cache), NULL); - Batch_add_VertexBuffer(cache->overlay_loose_verts, mesh_batch_cache_get_edit_lvert_nor(rdata, cache)); - Batch_add_VertexBuffer(cache->overlay_loose_verts, mesh_batch_cache_get_edit_lvert_data(rdata, cache)); + cache->overlay_loose_verts = GWN_batch_create( + GWN_PRIM_POINTS, mesh_batch_cache_get_edit_lvert_pos(rdata, cache), NULL); + GWN_batch_vertbuf_add(cache->overlay_loose_verts, mesh_batch_cache_get_edit_lvert_nor(rdata, cache)); + GWN_batch_vertbuf_add(cache->overlay_loose_verts, mesh_batch_cache_get_edit_lvert_data(rdata, cache)); } if (cache->overlay_triangles_nor == NULL) { - cache->overlay_triangles_nor = Batch_create( - PRIM_POINTS, mesh_batch_cache_get_edit_tri_pos(rdata, cache), NULL); - Batch_add_VertexBuffer(cache->overlay_triangles_nor, mesh_batch_cache_get_edit_tri_nor(rdata, cache)); + cache->overlay_triangles_nor = GWN_batch_create( + GWN_PRIM_POINTS, mesh_batch_cache_get_edit_tri_pos(rdata, cache), NULL); + GWN_batch_vertbuf_add(cache->overlay_triangles_nor, mesh_batch_cache_get_edit_tri_nor(rdata, cache)); } if (cache->overlay_loose_edges_nor == NULL) { - cache->overlay_loose_edges_nor = Batch_create( - PRIM_POINTS, mesh_batch_cache_get_edit_ledge_pos(rdata, cache), NULL); - Batch_add_VertexBuffer(cache->overlay_loose_edges_nor, mesh_batch_cache_get_edit_ledge_nor(rdata, cache)); + cache->overlay_loose_edges_nor = GWN_batch_create( + GWN_PRIM_POINTS, mesh_batch_cache_get_edit_ledge_pos(rdata, cache), NULL); + GWN_batch_vertbuf_add(cache->overlay_loose_edges_nor, mesh_batch_cache_get_edit_ledge_nor(rdata, cache)); } mesh_render_data_free(rdata); } -Batch *DRW_mesh_batch_cache_get_overlay_triangles(Mesh *me) +Gwn_Batch *DRW_mesh_batch_cache_get_overlay_triangles(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); @@ -2994,7 +2994,7 @@ Batch *DRW_mesh_batch_cache_get_overlay_triangles(Mesh *me) return cache->overlay_triangles; } -Batch *DRW_mesh_batch_cache_get_overlay_loose_edges(Mesh *me) +Gwn_Batch *DRW_mesh_batch_cache_get_overlay_loose_edges(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); @@ -3005,7 +3005,7 @@ Batch *DRW_mesh_batch_cache_get_overlay_loose_edges(Mesh *me) return cache->overlay_loose_edges; } -Batch *DRW_mesh_batch_cache_get_overlay_loose_verts(Mesh *me) +Gwn_Batch *DRW_mesh_batch_cache_get_overlay_loose_verts(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); @@ -3016,7 +3016,7 @@ Batch *DRW_mesh_batch_cache_get_overlay_loose_verts(Mesh *me) return cache->overlay_loose_verts; } -Batch *DRW_mesh_batch_cache_get_overlay_triangles_nor(Mesh *me) +Gwn_Batch *DRW_mesh_batch_cache_get_overlay_triangles_nor(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); @@ -3027,7 +3027,7 @@ Batch *DRW_mesh_batch_cache_get_overlay_triangles_nor(Mesh *me) return cache->overlay_triangles_nor; } -Batch *DRW_mesh_batch_cache_get_overlay_loose_edges_nor(Mesh *me) +Gwn_Batch *DRW_mesh_batch_cache_get_overlay_loose_edges_nor(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); @@ -3038,25 +3038,25 @@ Batch *DRW_mesh_batch_cache_get_overlay_loose_edges_nor(Mesh *me) return cache->overlay_loose_edges_nor; } -Batch *DRW_mesh_batch_cache_get_overlay_facedots(Mesh *me) +Gwn_Batch *DRW_mesh_batch_cache_get_overlay_facedots(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); if (cache->overlay_facedots == NULL) { MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY); - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos, data; } attr_id; if (format.attrib_ct == 0) { - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - attr_id.data = VertexFormat_add_attrib(&format, "norAndFlag", COMP_I10, 4, NORMALIZE_INT_TO_FLOAT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + attr_id.data = GWN_vertformat_attr_add(&format, "norAndFlag", GWN_COMP_I10, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); } const int vbo_len_capacity = mesh_render_data_polys_len_get(rdata); int vidx = 0; - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, vbo_len_capacity); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, vbo_len_capacity); for (int i = 0; i < vbo_len_capacity; ++i) { float pcenter[3], pnor[3]; bool selected = false; @@ -3066,9 +3066,9 @@ Batch *DRW_mesh_batch_cache_get_overlay_facedots(Mesh *me) PackedNormal nor = { .x = 0, .y = 0, .z = -511 }; nor = convert_i10_v3(pnor); nor.w = selected ? 1 : 0; - VertexBuffer_set_attrib(vbo, attr_id.data, vidx, &nor); + GWN_vertbuf_attr_set(vbo, attr_id.data, vidx, &nor); - VertexBuffer_set_attrib(vbo, attr_id.pos, vidx, pcenter); + GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx, pcenter); vidx += 1; @@ -3076,10 +3076,10 @@ Batch *DRW_mesh_batch_cache_get_overlay_facedots(Mesh *me) } const int vbo_len_used = vidx; if (vbo_len_used != vbo_len_capacity) { - VertexBuffer_resize_data(vbo, vbo_len_used); + GWN_vertbuf_data_resize(vbo, vbo_len_used); } - cache->overlay_facedots = Batch_create(PRIM_POINTS, vbo, NULL); + cache->overlay_facedots = GWN_batch_create(GWN_PRIM_POINTS, vbo, NULL); mesh_render_data_free(rdata); } @@ -3087,7 +3087,7 @@ Batch *DRW_mesh_batch_cache_get_overlay_facedots(Mesh *me) return cache->overlay_facedots; } -Batch **DRW_mesh_batch_cache_get_surface_shaded(Mesh *me) +Gwn_Batch **DRW_mesh_batch_cache_get_surface_shaded(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); @@ -3102,15 +3102,15 @@ Batch **DRW_mesh_batch_cache_get_surface_shaded(Mesh *me) cache->shaded_triangles = MEM_callocN(sizeof(*cache->shaded_triangles) * mat_len, __func__); - ElementList **el = mesh_batch_cache_get_triangles_in_order_split_by_material(rdata, cache); + Gwn_IndexBuf **el = mesh_batch_cache_get_triangles_in_order_split_by_material(rdata, cache); - VertexBuffer *vbo = mesh_batch_cache_get_tri_pos_and_normals(rdata, cache); + Gwn_VertBuf *vbo = mesh_batch_cache_get_tri_pos_and_normals(rdata, cache); for (int i = 0; i < mat_len; ++i) { - cache->shaded_triangles[i] = Batch_create( - PRIM_TRIANGLES, vbo, el[i]); - VertexBuffer *vbo_shading = mesh_batch_cache_get_tri_shading_data(rdata, cache); + cache->shaded_triangles[i] = GWN_batch_create( + GWN_PRIM_TRIS, vbo, el[i]); + Gwn_VertBuf *vbo_shading = mesh_batch_cache_get_tri_shading_data(rdata, cache); if (vbo_shading) { - Batch_add_VertexBuffer(cache->shaded_triangles[i], vbo_shading); + GWN_batch_vertbuf_add(cache->shaded_triangles[i], vbo_shading); } } @@ -3121,7 +3121,7 @@ Batch **DRW_mesh_batch_cache_get_surface_shaded(Mesh *me) return cache->shaded_triangles; } -Batch **DRW_mesh_batch_cache_get_surface_texpaint(Mesh *me) +Gwn_Batch **DRW_mesh_batch_cache_get_surface_texpaint(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); @@ -3135,15 +3135,15 @@ Batch **DRW_mesh_batch_cache_get_surface_texpaint(Mesh *me) cache->texpaint_triangles = MEM_callocN(sizeof(*cache->texpaint_triangles) * mat_len, __func__); - ElementList **el = mesh_batch_cache_get_triangles_in_order_split_by_material(rdata, cache); + Gwn_IndexBuf **el = mesh_batch_cache_get_triangles_in_order_split_by_material(rdata, cache); - VertexBuffer *vbo = mesh_batch_cache_get_tri_pos_and_normals(rdata, cache); + Gwn_VertBuf *vbo = mesh_batch_cache_get_tri_pos_and_normals(rdata, cache); for (int i = 0; i < mat_len; ++i) { - cache->texpaint_triangles[i] = Batch_create( - PRIM_TRIANGLES, vbo, el[i]); - VertexBuffer *vbo_uv = mesh_batch_cache_get_tri_uv_active(rdata, cache); + cache->texpaint_triangles[i] = GWN_batch_create( + GWN_PRIM_TRIS, vbo, el[i]); + Gwn_VertBuf *vbo_uv = mesh_batch_cache_get_tri_uv_active(rdata, cache); if (vbo_uv) { - Batch_add_VertexBuffer(cache->texpaint_triangles[i], vbo_uv); + GWN_batch_vertbuf_add(cache->texpaint_triangles[i], vbo_uv); } } mesh_render_data_free(rdata); @@ -3152,7 +3152,7 @@ Batch **DRW_mesh_batch_cache_get_surface_texpaint(Mesh *me) return cache->texpaint_triangles; } -Batch *DRW_mesh_batch_cache_get_surface_texpaint_single(Mesh *me) +Gwn_Batch *DRW_mesh_batch_cache_get_surface_texpaint_single(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); @@ -3162,20 +3162,20 @@ Batch *DRW_mesh_batch_cache_get_surface_texpaint_single(Mesh *me) MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOPUV; MeshRenderData *rdata = mesh_render_data_create(me, datatype); - VertexBuffer *vbo = mesh_batch_cache_get_tri_pos_and_normals(rdata, cache); + Gwn_VertBuf *vbo = mesh_batch_cache_get_tri_pos_and_normals(rdata, cache); - cache->texpaint_triangles_single = Batch_create( - PRIM_TRIANGLES, vbo, NULL); - VertexBuffer *vbo_uv = mesh_batch_cache_get_tri_uv_active(rdata, cache); + cache->texpaint_triangles_single = GWN_batch_create( + GWN_PRIM_TRIS, vbo, NULL); + Gwn_VertBuf *vbo_uv = mesh_batch_cache_get_tri_uv_active(rdata, cache); if (vbo_uv) { - Batch_add_VertexBuffer(cache->texpaint_triangles_single, vbo_uv); + GWN_batch_vertbuf_add(cache->texpaint_triangles_single, vbo_uv); } mesh_render_data_free(rdata); } return cache->texpaint_triangles_single; } -Batch *DRW_mesh_batch_cache_get_weight_overlay_edges(Mesh *me, bool use_wire, bool use_sel) +Gwn_Batch *DRW_mesh_batch_cache_get_weight_overlay_edges(Mesh *me, bool use_wire, bool use_sel) { MeshBatchCache *cache = mesh_batch_cache_get(me); @@ -3184,8 +3184,8 @@ Batch *DRW_mesh_batch_cache_get_weight_overlay_edges(Mesh *me, bool use_wire, bo const int datatype = MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_POLY | MR_DATATYPE_LOOP; MeshRenderData *rdata = mesh_render_data_create(me, datatype); - cache->overlay_paint_edges = Batch_create( - PRIM_LINES, mesh_batch_cache_get_edge_pos_with_sel(rdata, cache, use_wire, use_sel), NULL); + cache->overlay_paint_edges = GWN_batch_create( + GWN_PRIM_LINES, mesh_batch_cache_get_edge_pos_with_sel(rdata, cache, use_wire, use_sel), NULL); mesh_render_data_free(rdata); } @@ -3193,7 +3193,7 @@ Batch *DRW_mesh_batch_cache_get_weight_overlay_edges(Mesh *me, bool use_wire, bo return cache->overlay_paint_edges; } -Batch *DRW_mesh_batch_cache_get_weight_overlay_faces(Mesh *me) +Gwn_Batch *DRW_mesh_batch_cache_get_weight_overlay_faces(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); @@ -3202,8 +3202,8 @@ Batch *DRW_mesh_batch_cache_get_weight_overlay_faces(Mesh *me) const int datatype = MR_DATATYPE_VERT | MR_DATATYPE_POLY | MR_DATATYPE_LOOP | MR_DATATYPE_LOOPTRI; MeshRenderData *rdata = mesh_render_data_create(me, datatype); - cache->overlay_weight_faces = Batch_create( - PRIM_TRIANGLES, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache), + cache->overlay_weight_faces = GWN_batch_create( + GWN_PRIM_TRIS, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache), mesh_batch_cache_get_tri_overlay_weight_faces(rdata, cache)); mesh_render_data_free(rdata); @@ -3212,7 +3212,7 @@ Batch *DRW_mesh_batch_cache_get_weight_overlay_faces(Mesh *me) return cache->overlay_weight_faces; } -Batch *DRW_mesh_batch_cache_get_weight_overlay_verts(Mesh *me) +Gwn_Batch *DRW_mesh_batch_cache_get_weight_overlay_verts(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); @@ -3220,10 +3220,10 @@ Batch *DRW_mesh_batch_cache_get_weight_overlay_verts(Mesh *me) /* create batch from Mesh */ MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT); - cache->overlay_weight_verts = Batch_create( - PRIM_POINTS, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache), NULL); + cache->overlay_weight_verts = GWN_batch_create( + GWN_PRIM_POINTS, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache), NULL); - Batch_add_VertexBuffer( + GWN_batch_vertbuf_add( cache->overlay_weight_verts, mesh_batch_cache_get_vert_pos_with_overlay_data(rdata, cache)); mesh_render_data_free(rdata); diff --git a/source/blender/draw/intern/draw_cache_impl_particles.c b/source/blender/draw/intern/draw_cache_impl_particles.c index febba333a2b..6b15bd673c9 100644 --- a/source/blender/draw/intern/draw_cache_impl_particles.c +++ b/source/blender/draw/intern/draw_cache_impl_particles.c @@ -45,13 +45,13 @@ static void particle_batch_cache_clear(ParticleSystem *psys); /* ---------------------------------------------------------------------- */ -/* Particle Batch Cache */ +/* Particle Gwn_Batch Cache */ typedef struct ParticleBatchCache { - VertexBuffer *pos; - ElementList *segments; + Gwn_VertBuf *pos; + Gwn_IndexBuf *segments; - Batch *hairs; + Gwn_Batch *hairs; int segment_count; int point_count; @@ -60,7 +60,7 @@ typedef struct ParticleBatchCache { bool is_dirty; } ParticleBatchCache; -/* Batch cache management. */ +/* Gwn_Batch cache management. */ static bool particle_batch_cache_valid(ParticleSystem *psys) { @@ -125,10 +125,10 @@ static void particle_batch_cache_clear(ParticleSystem *psys) return; } - BATCH_DISCARD_SAFE(cache->hairs); + GWN_BATCH_DISCARD_SAFE(cache->hairs); - VERTEXBUFFER_DISCARD_SAFE(cache->pos); - ELEMENTLIST_DISCARD_SAFE(cache->segments); + GWN_VERTBUF_DISCARD_SAFE(cache->pos); + GWN_INDEXBUF_DISCARD_SAFE(cache->segments); } void DRW_particle_batch_cache_free(ParticleSystem *psys) @@ -169,29 +169,29 @@ static void ensure_seg_pt_count(ParticleSystem *psys, ParticleBatchCache *cache) } } -/* Batch cache usage. */ +/* Gwn_Batch cache usage. */ static void particle_batch_cache_ensure_pos_and_seg(ParticleSystem *psys, ParticleBatchCache *cache) { if (cache->pos == NULL || cache->segments == NULL) { int curr_point = 0; - VERTEXBUFFER_DISCARD_SAFE(cache->pos); - ELEMENTLIST_DISCARD_SAFE(cache->segments); + GWN_VERTBUF_DISCARD_SAFE(cache->pos); + GWN_INDEXBUF_DISCARD_SAFE(cache->segments); - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static struct { uint pos, tan, ind; } attr_id; if (format.attrib_ct == 0) { /* initialize vertex format */ - attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - attr_id.tan = VertexFormat_add_attrib(&format, "nor", COMP_F32, 3, KEEP_FLOAT); - attr_id.ind = VertexFormat_add_attrib(&format, "ind", COMP_I32, 1, KEEP_INT); + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + attr_id.tan = GWN_vertformat_attr_add(&format, "nor", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + attr_id.ind = GWN_vertformat_attr_add(&format, "ind", GWN_COMP_I32, 1, GWN_FETCH_INT); } - cache->pos = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(cache->pos, cache->point_count); + cache->pos = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(cache->pos, cache->point_count); - ElementListBuilder elb; - ElementListBuilder_init(&elb, PRIM_LINES, cache->segment_count, cache->point_count); + Gwn_IndexBufBuilder elb; + GWN_indexbuf_init(&elb, GWN_PRIM_LINES, cache->segment_count, cache->point_count); if (psys->pathcache && (!psys->childcache || (psys->part->draw & PART_DRAW_PARENT))) { for (int i = 0; i < psys->totpart; i++) { @@ -208,20 +208,20 @@ static void particle_batch_cache_ensure_pos_and_seg(ParticleSystem *psys, Partic sub_v3_v3v3(tangent, path[j + 1].co, path[j - 1].co); } - VertexBuffer_set_attrib(cache->pos, attr_id.pos, curr_point, path[j].co); - VertexBuffer_set_attrib(cache->pos, attr_id.tan, curr_point, tangent); - VertexBuffer_set_attrib(cache->pos, attr_id.ind, curr_point, &i); + GWN_vertbuf_attr_set(cache->pos, attr_id.pos, curr_point, path[j].co); + GWN_vertbuf_attr_set(cache->pos, attr_id.tan, curr_point, tangent); + GWN_vertbuf_attr_set(cache->pos, attr_id.ind, curr_point, &i); - add_line_vertices(&elb, curr_point, curr_point + 1); + GWN_indexbuf_add_line_verts(&elb, curr_point, curr_point + 1); curr_point++; } sub_v3_v3v3(tangent, path[path->segments].co, path[path->segments - 1].co); - VertexBuffer_set_attrib(cache->pos, attr_id.pos, curr_point, path[path->segments].co); - VertexBuffer_set_attrib(cache->pos, attr_id.tan, curr_point, tangent); - VertexBuffer_set_attrib(cache->pos, attr_id.ind, curr_point, &i); + GWN_vertbuf_attr_set(cache->pos, attr_id.pos, curr_point, path[path->segments].co); + GWN_vertbuf_attr_set(cache->pos, attr_id.tan, curr_point, tangent); + GWN_vertbuf_attr_set(cache->pos, attr_id.ind, curr_point, &i); curr_point++; } @@ -244,50 +244,50 @@ static void particle_batch_cache_ensure_pos_and_seg(ParticleSystem *psys, Partic sub_v3_v3v3(tangent, path[j + 1].co, path[j - 1].co); } - VertexBuffer_set_attrib(cache->pos, attr_id.pos, curr_point, path[j].co); - VertexBuffer_set_attrib(cache->pos, attr_id.tan, curr_point, tangent); - VertexBuffer_set_attrib(cache->pos, attr_id.ind, curr_point, &x); + GWN_vertbuf_attr_set(cache->pos, attr_id.pos, curr_point, path[j].co); + GWN_vertbuf_attr_set(cache->pos, attr_id.tan, curr_point, tangent); + GWN_vertbuf_attr_set(cache->pos, attr_id.ind, curr_point, &x); - add_line_vertices(&elb, curr_point, curr_point + 1); + GWN_indexbuf_add_line_verts(&elb, curr_point, curr_point + 1); curr_point++; } sub_v3_v3v3(tangent, path[path->segments].co, path[path->segments - 1].co); - VertexBuffer_set_attrib(cache->pos, attr_id.pos, curr_point, path[path->segments].co); - VertexBuffer_set_attrib(cache->pos, attr_id.tan, curr_point, tangent); - VertexBuffer_set_attrib(cache->pos, attr_id.ind, curr_point, &x); + GWN_vertbuf_attr_set(cache->pos, attr_id.pos, curr_point, path[path->segments].co); + GWN_vertbuf_attr_set(cache->pos, attr_id.tan, curr_point, tangent); + GWN_vertbuf_attr_set(cache->pos, attr_id.ind, curr_point, &x); curr_point++; } } } - cache->segments = ElementList_build(&elb); + cache->segments = GWN_indexbuf_build(&elb); } } static void particle_batch_cache_ensure_pos(ParticleSystem *psys, ParticleBatchCache *cache) { if (cache->pos == NULL) { - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static unsigned pos_id, rot_id, val_id; int i, curr_point; ParticleData *pa; - VERTEXBUFFER_DISCARD_SAFE(cache->pos); - ELEMENTLIST_DISCARD_SAFE(cache->segments); + GWN_VERTBUF_DISCARD_SAFE(cache->pos); + GWN_INDEXBUF_DISCARD_SAFE(cache->segments); if (format.attrib_ct == 0) { /* initialize vertex format */ - pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - rot_id = VertexFormat_add_attrib(&format, "rot", COMP_F32, 4, KEEP_FLOAT); - val_id = VertexFormat_add_attrib(&format, "val", COMP_F32, 1, KEEP_FLOAT); + pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + rot_id = GWN_vertformat_attr_add(&format, "rot", GWN_COMP_F32, 4, GWN_FETCH_FLOAT); + val_id = GWN_vertformat_attr_add(&format, "val", GWN_COMP_F32, 1, GWN_FETCH_FLOAT); } - cache->pos = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(cache->pos, psys->totpart); + cache->pos = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(cache->pos, psys->totpart); for (curr_point = 0, i = 0, pa = psys->particles; i < psys->totpart; i++, pa++) { if (pa->state.time >= pa->time && pa->state.time < pa->dietime && @@ -295,8 +295,8 @@ static void particle_batch_cache_ensure_pos(ParticleSystem *psys, ParticleBatchC { float val; - VertexBuffer_set_attrib(cache->pos, pos_id, curr_point, pa->state.co); - VertexBuffer_set_attrib(cache->pos, rot_id, curr_point, pa->state.rot); + GWN_vertbuf_attr_set(cache->pos, pos_id, curr_point, pa->state.co); + GWN_vertbuf_attr_set(cache->pos, rot_id, curr_point, pa->state.rot); switch (psys->part->draw_col) { case PART_DRAW_COL_VEL: @@ -310,38 +310,38 @@ static void particle_batch_cache_ensure_pos(ParticleSystem *psys, ParticleBatchC break; } - VertexBuffer_set_attrib(cache->pos, val_id, curr_point, &val); + GWN_vertbuf_attr_set(cache->pos, val_id, curr_point, &val); curr_point++; } } if (curr_point != psys->totpart) { - VertexBuffer_resize_data(cache->pos, curr_point); + GWN_vertbuf_data_resize(cache->pos, curr_point); } } } -Batch *DRW_particles_batch_cache_get_hair(ParticleSystem *psys) +Gwn_Batch *DRW_particles_batch_cache_get_hair(ParticleSystem *psys) { ParticleBatchCache *cache = particle_batch_cache_get(psys); if (cache->hairs == NULL) { ensure_seg_pt_count(psys, cache); particle_batch_cache_ensure_pos_and_seg(psys, cache); - cache->hairs = Batch_create(PRIM_LINES, cache->pos, cache->segments); + cache->hairs = GWN_batch_create(GWN_PRIM_LINES, cache->pos, cache->segments); } return cache->hairs; } -Batch *DRW_particles_batch_cache_get_dots(ParticleSystem *psys) +Gwn_Batch *DRW_particles_batch_cache_get_dots(ParticleSystem *psys) { ParticleBatchCache *cache = particle_batch_cache_get(psys); if (cache->hairs == NULL) { particle_batch_cache_ensure_pos(psys, cache); - cache->hairs = Batch_create(PRIM_POINTS, cache->pos, NULL); + cache->hairs = GWN_batch_create(GWN_PRIM_POINTS, cache->pos, NULL); } return cache->hairs; diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c index f8040f28f53..c3d95d700a0 100644 --- a/source/blender/draw/intern/draw_common.c +++ b/source/blender/draw/intern/draw_common.c @@ -184,7 +184,7 @@ DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, float color[4 return grp; } -DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct Batch *geom, float *size) +DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct Gwn_Batch *geom, float *size) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR); @@ -199,7 +199,7 @@ DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct Batch *geom, return grp; } -DRWShadingGroup *shgroup_instance_objspace_solid(DRWPass *pass, struct Batch *geom, float (*obmat)[4]) +DRWShadingGroup *shgroup_instance_objspace_solid(DRWPass *pass, struct Gwn_Batch *geom, float (*obmat)[4]) { static float light[3] = {0.0f, 0.0f, 1.0f}; GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR); @@ -213,7 +213,7 @@ DRWShadingGroup *shgroup_instance_objspace_solid(DRWPass *pass, struct Batch *ge return grp; } -DRWShadingGroup *shgroup_instance_objspace_wire(DRWPass *pass, struct Batch *geom, float (*obmat)[4]) +DRWShadingGroup *shgroup_instance_objspace_wire(DRWPass *pass, struct Gwn_Batch *geom, float (*obmat)[4]) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_OBJECTSPACE_VARIYING_COLOR); @@ -225,7 +225,7 @@ DRWShadingGroup *shgroup_instance_objspace_wire(DRWPass *pass, struct Batch *geo return grp; } -DRWShadingGroup *shgroup_instance_screen_aligned(DRWPass *pass, struct Batch *geom) +DRWShadingGroup *shgroup_instance_screen_aligned(DRWPass *pass, struct Gwn_Batch *geom) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED); @@ -238,7 +238,7 @@ DRWShadingGroup *shgroup_instance_screen_aligned(DRWPass *pass, struct Batch *ge return grp; } -DRWShadingGroup *shgroup_instance_axis_names(DRWPass *pass, struct Batch *geom) +DRWShadingGroup *shgroup_instance_axis_names(DRWPass *pass, struct Gwn_Batch *geom) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS); @@ -251,7 +251,7 @@ DRWShadingGroup *shgroup_instance_axis_names(DRWPass *pass, struct Batch *geom) return grp; } -DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct Batch *geom) +DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct Gwn_Batch *geom) { GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE); @@ -263,7 +263,7 @@ DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct Batch *geom) return grp; } -DRWShadingGroup *shgroup_instance(DRWPass *pass, struct Batch *geom) +DRWShadingGroup *shgroup_instance(DRWPass *pass, struct Gwn_Batch *geom) { GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE); @@ -275,7 +275,7 @@ DRWShadingGroup *shgroup_instance(DRWPass *pass, struct Batch *geom) return grp; } -DRWShadingGroup *shgroup_camera_instance(DRWPass *pass, struct Batch *geom) +DRWShadingGroup *shgroup_camera_instance(DRWPass *pass, struct Gwn_Batch *geom) { GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_CAMERA); @@ -289,7 +289,7 @@ DRWShadingGroup *shgroup_camera_instance(DRWPass *pass, struct Batch *geom) return grp; } -DRWShadingGroup *shgroup_distance_lines_instance(DRWPass *pass, struct Batch *geom) +DRWShadingGroup *shgroup_distance_lines_instance(DRWPass *pass, struct Gwn_Batch *geom) { GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_DISTANCE_LINES); static float point_size = 4.0f; @@ -304,7 +304,7 @@ DRWShadingGroup *shgroup_distance_lines_instance(DRWPass *pass, struct Batch *ge return grp; } -DRWShadingGroup *shgroup_spot_instance(DRWPass *pass, struct Batch *geom) +DRWShadingGroup *shgroup_spot_instance(DRWPass *pass, struct Gwn_Batch *geom) { GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR); static bool True = true; @@ -320,7 +320,7 @@ DRWShadingGroup *shgroup_spot_instance(DRWPass *pass, struct Batch *geom) return grp; } -DRWShadingGroup *shgroup_instance_bone_envelope_wire(DRWPass *pass, struct Batch *geom, float (*obmat)[4]) +DRWShadingGroup *shgroup_instance_bone_envelope_wire(DRWPass *pass, struct Gwn_Batch *geom, float (*obmat)[4]) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_BONE_ENVELOPE_WIRE); @@ -335,7 +335,7 @@ DRWShadingGroup *shgroup_instance_bone_envelope_wire(DRWPass *pass, struct Batch return grp; } -DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass, struct Batch *geom, float (*obmat)[4]) +DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass, struct Gwn_Batch *geom, float (*obmat)[4]) { static float light[3] = {0.0f, 0.0f, 1.0f}; GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_BONE_ENVELOPE_SOLID); diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h index 2c597a175ff..a6c9b24af7d 100644 --- a/source/blender/draw/intern/draw_common.h +++ b/source/blender/draw/intern/draw_common.h @@ -28,7 +28,7 @@ struct DRWPass; struct DRWShadingGroup; -struct Batch; +struct Gwn_Batch; struct Object; struct SceneLayer; @@ -91,19 +91,19 @@ struct DRWShadingGroup *shgroup_dynlines_uniform_color(struct DRWPass *pass, flo struct DRWShadingGroup *shgroup_dynpoints_uniform_color(struct DRWPass *pass, float color[4], float *size); struct DRWShadingGroup *shgroup_groundlines_uniform_color(struct DRWPass *pass, float color[4]); struct DRWShadingGroup *shgroup_groundpoints_uniform_color(struct DRWPass *pass, float color[4]); -struct DRWShadingGroup *shgroup_instance_screenspace(struct DRWPass *pass, struct Batch *geom, float *size); -struct DRWShadingGroup *shgroup_instance_objspace_solid(struct DRWPass *pass, struct Batch *geom, float (*obmat)[4]); -struct DRWShadingGroup *shgroup_instance_objspace_wire(struct DRWPass *pass, struct Batch *geom, float (*obmat)[4]); -struct DRWShadingGroup *shgroup_instance_screen_aligned(struct DRWPass *pass, struct Batch *geom); -struct DRWShadingGroup *shgroup_instance_axis_names(struct DRWPass *pass, struct Batch *geom); -struct DRWShadingGroup *shgroup_instance_image_plane(struct DRWPass *pass, struct Batch *geom); -struct DRWShadingGroup *shgroup_instance_scaled(struct DRWPass *pass, struct Batch *geom); -struct DRWShadingGroup *shgroup_instance(struct DRWPass *pass, struct Batch *geom); -struct DRWShadingGroup *shgroup_camera_instance(struct DRWPass *pass, struct Batch *geom); -struct DRWShadingGroup *shgroup_distance_lines_instance(struct DRWPass *pass, struct Batch *geom); -struct DRWShadingGroup *shgroup_spot_instance(struct DRWPass *pass, struct Batch *geom); -struct DRWShadingGroup *shgroup_instance_bone_envelope_wire(struct DRWPass *pass, struct Batch *geom, float (*obmat)[4]); -struct DRWShadingGroup *shgroup_instance_bone_envelope_solid(struct DRWPass *pass, struct Batch *geom, float (*obmat)[4]); +struct DRWShadingGroup *shgroup_instance_screenspace(struct DRWPass *pass, struct Gwn_Batch *geom, float *size); +struct DRWShadingGroup *shgroup_instance_objspace_solid(struct DRWPass *pass, struct Gwn_Batch *geom, float (*obmat)[4]); +struct DRWShadingGroup *shgroup_instance_objspace_wire(struct DRWPass *pass, struct Gwn_Batch *geom, float (*obmat)[4]); +struct DRWShadingGroup *shgroup_instance_screen_aligned(struct DRWPass *pass, struct Gwn_Batch *geom); +struct DRWShadingGroup *shgroup_instance_axis_names(struct DRWPass *pass, struct Gwn_Batch *geom); +struct DRWShadingGroup *shgroup_instance_image_plane(struct DRWPass *pass, struct Gwn_Batch *geom); +struct DRWShadingGroup *shgroup_instance_scaled(struct DRWPass *pass, struct Gwn_Batch *geom); +struct DRWShadingGroup *shgroup_instance(struct DRWPass *pass, struct Gwn_Batch *geom); +struct DRWShadingGroup *shgroup_camera_instance(struct DRWPass *pass, struct Gwn_Batch *geom); +struct DRWShadingGroup *shgroup_distance_lines_instance(struct DRWPass *pass, struct Gwn_Batch *geom); +struct DRWShadingGroup *shgroup_spot_instance(struct DRWPass *pass, struct Gwn_Batch *geom); +struct DRWShadingGroup *shgroup_instance_bone_envelope_wire(struct DRWPass *pass, struct Gwn_Batch *geom, float (*obmat)[4]); +struct DRWShadingGroup *shgroup_instance_bone_envelope_solid(struct DRWPass *pass, struct Gwn_Batch *geom, float (*obmat)[4]); int DRW_object_wire_theme_get(struct Object *ob, struct SceneLayer *sl, float **r_color); float *DRW_color_background_blend_get(int theme_id); diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index f1a870992dc..bebb9fce590 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -181,10 +181,10 @@ struct DRWInterface { /* UBO */ int ubo_bind; /* next ubo binding point */ /* Dynamic batch */ - Batch *instance_batch; /* contains instances attributes */ + Gwn_Batch *instance_batch; /* contains instances attributes */ GLuint instance_vbo; /* same as instance_batch but generated from DRWCalls */ int instance_count; - VertexFormat vbo_format; + Gwn_VertFormat vbo_format; }; struct DRWPass { @@ -211,7 +211,7 @@ typedef struct DRWCall { DRWCallHeader head; float obmat[4][4]; - Batch *geometry; + Gwn_Batch *geometry; Object *ob; /* Optional */ ID *ob_data; /* Optional. */ @@ -241,8 +241,8 @@ struct DRWShadingGroup { DRWState state_extra; /* State changes for this batch only (or'd with the pass's state) */ int type; - Batch *instance_geom; /* Geometry to instance */ - Batch *batch_geom; /* Result of call batching */ + Gwn_Batch *instance_geom; /* Geometry to instance */ + Gwn_Batch *batch_geom; /* Result of call batching */ #ifdef USE_GPU_SELECT /* backlink to pass we're in */ @@ -600,7 +600,7 @@ static DRWInterface *DRW_interface_create(GPUShader *shader) interface->tex_bind = GPU_max_textures() - 1; interface->ubo_bind = GPU_max_ubo_binds() - 1; - memset(&interface->vbo_format, 0, sizeof(VertexFormat)); + memset(&interface->vbo_format, 0, sizeof(Gwn_VertFormat)); BLI_listbase_clear(&interface->uniforms); BLI_listbase_clear(&interface->attribs); @@ -773,7 +773,7 @@ DRWShadingGroup *DRW_shgroup_material_create(struct GPUMaterial *material, DRWPa return grp; } -DRWShadingGroup *DRW_shgroup_material_instance_create(struct GPUMaterial *material, DRWPass *pass, Batch *geom) +DRWShadingGroup *DRW_shgroup_material_instance_create(struct GPUMaterial *material, DRWPass *pass, Gwn_Batch *geom) { DRWShadingGroup *shgroup = DRW_shgroup_material_create(material, pass); @@ -785,7 +785,7 @@ DRWShadingGroup *DRW_shgroup_material_instance_create(struct GPUMaterial *materi return shgroup; } -DRWShadingGroup *DRW_shgroup_instance_create(struct GPUShader *shader, DRWPass *pass, Batch *geom) +DRWShadingGroup *DRW_shgroup_instance_create(struct GPUShader *shader, DRWPass *pass, Gwn_Batch *geom) { DRWShadingGroup *shgroup = DRW_shgroup_create(shader, pass); @@ -846,7 +846,7 @@ void DRW_shgroup_free(struct DRWShadingGroup *shgroup) BATCH_DISCARD_ALL_SAFE(shgroup->batch_geom); } -void DRW_shgroup_instance_batch(DRWShadingGroup *shgroup, struct Batch *instances) +void DRW_shgroup_instance_batch(DRWShadingGroup *shgroup, struct Gwn_Batch *instances) { BLI_assert(shgroup->type == DRW_SHG_INSTANCE); BLI_assert(shgroup->interface->instance_batch == NULL); @@ -854,7 +854,7 @@ void DRW_shgroup_instance_batch(DRWShadingGroup *shgroup, struct Batch *instance shgroup->interface->instance_batch = instances; } -void DRW_shgroup_call_add(DRWShadingGroup *shgroup, Batch *geom, float (*obmat)[4]) +void DRW_shgroup_call_add(DRWShadingGroup *shgroup, Gwn_Batch *geom, float (*obmat)[4]) { BLI_assert(geom != NULL); @@ -874,7 +874,7 @@ void DRW_shgroup_call_add(DRWShadingGroup *shgroup, Batch *geom, float (*obmat)[ BLI_addtail(&shgroup->calls, call); } -void DRW_shgroup_call_object_add(DRWShadingGroup *shgroup, Batch *geom, Object *ob) +void DRW_shgroup_call_object_add(DRWShadingGroup *shgroup, Gwn_Batch *geom, Object *ob) { BLI_assert(geom != NULL); @@ -918,7 +918,7 @@ void DRW_shgroup_call_generate_add( static void sculpt_draw_cb( DRWShadingGroup *shgroup, - void (*draw_fn)(DRWShadingGroup *shgroup, Batch *geom), + void (*draw_fn)(DRWShadingGroup *shgroup, Gwn_Batch *geom), void *user_data) { Object *ob = user_data; @@ -927,7 +927,7 @@ static void sculpt_draw_cb( if (pbvh) { BKE_pbvh_draw_cb( pbvh, NULL, NULL, false, - (void (*)(void *, Batch *))draw_fn, shgroup); + (void (*)(void *, Gwn_Batch *))draw_fn, shgroup); } } @@ -1106,8 +1106,8 @@ static void shgroup_dynamic_batch(DRWShadingGroup *shgroup) DRWInterface *interface = shgroup->interface; int nbr = interface->instance_count; - PrimitiveType type = (shgroup->type == DRW_SHG_POINT_BATCH) ? PRIM_POINTS : - (shgroup->type == DRW_SHG_TRIANGLE_BATCH) ? PRIM_TRIANGLES : PRIM_LINES; + Gwn_PrimType type = (shgroup->type == DRW_SHG_POINT_BATCH) ? GWN_PRIM_POINTS : + (shgroup->type == DRW_SHG_TRIANGLE_BATCH) ? GWN_PRIM_TRIS : GWN_PRIM_LINES; if (nbr == 0) return; @@ -1117,12 +1117,12 @@ static void shgroup_dynamic_batch(DRWShadingGroup *shgroup) for (DRWAttrib *attrib = interface->attribs.first; attrib; attrib = attrib->next) { BLI_assert(attrib->size <= 4); /* matrices have no place here for now */ if (attrib->type == DRW_ATTRIB_FLOAT) { - attrib->format_id = VertexFormat_add_attrib( - &interface->vbo_format, attrib->name, COMP_F32, attrib->size, KEEP_FLOAT); + attrib->format_id = GWN_vertformat_attr_add( + &interface->vbo_format, attrib->name, GWN_COMP_F32, attrib->size, GWN_FETCH_FLOAT); } else if (attrib->type == DRW_ATTRIB_INT) { - attrib->format_id = VertexFormat_add_attrib( - &interface->vbo_format, attrib->name, COMP_I8, attrib->size, KEEP_INT); + attrib->format_id = GWN_vertformat_attr_add( + &interface->vbo_format, attrib->name, GWN_COMP_I8, attrib->size, GWN_FETCH_INT); } else { BLI_assert(false); @@ -1130,22 +1130,22 @@ static void shgroup_dynamic_batch(DRWShadingGroup *shgroup) } } - VertexBuffer *vbo = VertexBuffer_create_with_format(&interface->vbo_format); - VertexBuffer_allocate_data(vbo, nbr); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&interface->vbo_format); + GWN_vertbuf_data_alloc(vbo, nbr); int j = 0; for (DRWCallDynamic *call = shgroup->calls.first; call; call = call->head.next, j++) { int i = 0; for (DRWAttrib *attrib = interface->attribs.first; attrib; attrib = attrib->next, i++) { - VertexBuffer_set_attrib(vbo, attrib->format_id, j, call->data[i]); + GWN_vertbuf_attr_set(vbo, attrib->format_id, j, call->data[i]); } } /* TODO make the batch dynamic instead of freeing it every times */ if (shgroup->batch_geom) - Batch_discard_all(shgroup->batch_geom); + GWN_batch_discard_all(shgroup->batch_geom); - shgroup->batch_geom = Batch_create(type, vbo, NULL); + shgroup->batch_geom = GWN_batch_create(type, vbo, NULL); } static void shgroup_dynamic_instance(DRWShadingGroup *shgroup) @@ -1630,24 +1630,24 @@ static void draw_geometry_prepare( GPU_shader_uniform_vector(shgroup->shader, interface->clipplanes, 4, DST.num_clip_planes, (float *)DST.clip_planes_eq); } -static void draw_geometry_execute(DRWShadingGroup *shgroup, Batch *geom) +static void draw_geometry_execute(DRWShadingGroup *shgroup, Gwn_Batch *geom) { DRWInterface *interface = shgroup->interface; /* step 2 : bind vertex array & draw */ - Batch_set_program(geom, GPU_shader_get_program(shgroup->shader), GPU_shader_get_interface(shgroup->shader)); + GWN_batch_program_set(geom, GPU_shader_get_program(shgroup->shader), GPU_shader_get_interface(shgroup->shader)); if (interface->instance_batch) { - Batch_draw_stupid_instanced_with_batch(geom, interface->instance_batch); + GWN_batch_draw_stupid_instanced_with_batch(geom, interface->instance_batch); } else if (interface->instance_vbo) { - Batch_draw_stupid_instanced(geom, interface->instance_vbo, interface->instance_count, interface->attribs_count, + GWN_batch_draw_stupid_instanced(geom, interface->instance_vbo, interface->instance_count, interface->attribs_count, interface->attribs_stride, interface->attribs_size, interface->attribs_loc); } else { - Batch_draw_stupid(geom); + GWN_batch_draw_stupid(geom); } } -static void draw_geometry(DRWShadingGroup *shgroup, Batch *geom, const float (*obmat)[4], ID *ob_data) +static void draw_geometry(DRWShadingGroup *shgroup, Gwn_Batch *geom, const float (*obmat)[4], ID *ob_data) { float *texcoloc = NULL; float *texcosize = NULL; @@ -2143,9 +2143,9 @@ void DRW_transform_to_display(GPUTexture *tex) { DRW_state_set(DRW_STATE_WRITE_COLOR); - VertexFormat *vert_format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(vert_format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int texco = VertexFormat_add_attrib(vert_format, "texCoord", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *vert_format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(vert_format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int texco = GWN_vertformat_attr_add(vert_format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); const float dither = 1.0f; @@ -2167,7 +2167,7 @@ void DRW_transform_to_display(GPUTexture *tex) immUniformMatrix4fv("ModelViewProjectionMatrix", mat); /* Full screen triangle */ - immBegin(PRIM_TRIANGLES, 3); + immBegin(GWN_PRIM_TRIS, 3); immAttrib2f(texco, 0.0f, 0.0f); immVertex2f(pos, -1.0f, -1.0f); @@ -2889,7 +2889,7 @@ static void DRW_debug_gpu_stats(void) /* Memory Stats */ unsigned int tex_mem = GPU_texture_memory_usage_get(); - unsigned int vbo_mem = VertexBuffer_get_memory_usage(); + unsigned int vbo_mem = GWN_vertbuf_get_memory_usage(); sprintf(pass_name, "GPU Memory"); draw_stat(&rect, 0, v, pass_name, sizeof(pass_name)); diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c index b4d0a9309dd..6d7fcc61702 100644 --- a/source/blender/draw/intern/draw_view.c +++ b/source/blender/draw/intern/draw_view.c @@ -211,9 +211,9 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char ** glDepthMask(GL_FALSE); /* disable write in zbuffer */ #endif - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); @@ -250,7 +250,7 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char ** if (gridline_ct == 0) goto drawgrid_cleanup; /* nothing to draw */ - immBegin(PRIM_LINES, gridline_ct * 2); + immBegin(GWN_PRIM_LINES, gridline_ct * 2); } float blend_fac = 1.0f - ((GRID_MIN_PX_F * 2.0f) / (float)dx_scalar); @@ -303,7 +303,7 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char ** if (gridline_ct == 0) goto drawgrid_cleanup; /* nothing to draw */ - immBegin(PRIM_LINES, gridline_ct * 2); + immBegin(GWN_PRIM_LINES, gridline_ct * 2); if (grids_to_draw == 2) { UI_GetThemeColorBlend3ubv(TH_HIGH_GRAD, TH_GRID, dx / (GRID_MIN_PX_D * 6.0), col2); @@ -378,13 +378,13 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit) unsigned char col_bg[3], col_grid_emphasise[3], col_grid_light[3]; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR); - immBegin(PRIM_LINES, vertex_ct); + immBegin(GWN_PRIM_LINES, vertex_ct); /* draw normal grid lines */ UI_GetColorPtrShade3ubv(col_grid, col_grid_light, 10); @@ -466,12 +466,12 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit) if (show_axis_x || show_axis_y || show_axis_z) { /* draw axis lines -- sometimes grid floor is off, other times we still need to draw the Z axis */ - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR); - immBegin(PRIM_LINES, (show_axis_x + show_axis_y + show_axis_z) * 2); + immBegin(GWN_PRIM_LINES, (show_axis_x + show_axis_y + show_axis_z) * 2); if (show_axis_x) { UI_make_axis_color(col_grid, col_axis, 'X'); @@ -570,9 +570,9 @@ void DRW_draw_background(void) /* Gradient background Color */ glDisable(GL_DEPTH_TEST); - VertexFormat *format = immVertexFormat(); - unsigned pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); unsigned char col_hi[3], col_lo[3]; gpuPushMatrix(); @@ -584,7 +584,7 @@ void DRW_draw_background(void) UI_GetThemeColor3ubv(TH_LOW_GRAD, col_lo); UI_GetThemeColor3ubv(TH_HIGH_GRAD, col_hi); - immBegin(PRIM_TRIANGLE_FAN, 4); + immBegin(GWN_PRIM_TRI_FAN, 4); immAttrib3ubv(color, col_lo); immVertex2f(pos, -1.0f, -1.0f); immVertex2f(pos, 1.0f, -1.0f); @@ -662,10 +662,10 @@ void DRW_draw_cursor(void) const float f10 = 0.5f; const float f20 = 1.0f; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); - unsigned int wpos = VertexFormat_add_attrib(format, "world_pos", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); + unsigned int wpos = GWN_vertformat_attr_add(format, "world_pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); /* XXX Using instance shader without instance */ immBindBuiltinProgram(GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR); @@ -676,7 +676,7 @@ void DRW_draw_cursor(void) const int segments = 16; - immBegin(PRIM_LINE_LOOP, segments); + immBegin(GWN_PRIM_LINE_LOOP, segments); immAttrib3fv(wpos, co); for (int i = 0; i < segments; ++i) { @@ -695,7 +695,7 @@ void DRW_draw_cursor(void) UI_GetThemeColor3ubv(TH_VIEW_OVERLAY, crosshair_color); - immBegin(PRIM_LINES, 8); + immBegin(GWN_PRIM_LINES, 8); immAttrib3ubv(color, crosshair_color); immAttrib3fv(wpos, co); diff --git a/source/blender/draw/modes/edit_curve_mode.c b/source/blender/draw/modes/edit_curve_mode.c index ae3201fa297..dc81725d19a 100644 --- a/source/blender/draw/modes/edit_curve_mode.c +++ b/source/blender/draw/modes/edit_curve_mode.c @@ -222,7 +222,7 @@ static void EDIT_CURVE_cache_populate(void *vedata, Object *ob) if (ob == obedit) { Curve *cu = ob->data; /* Get geometry cache */ - struct Batch *geom; + struct Gwn_Batch *geom; geom = DRW_cache_curve_edge_wire_get(ob); DRW_shgroup_call_add(stl->g_data->wire_shgrp, geom, ob->obmat); diff --git a/source/blender/draw/modes/edit_lattice_mode.c b/source/blender/draw/modes/edit_lattice_mode.c index 2993719ee1c..b3a20075f0e 100644 --- a/source/blender/draw/modes/edit_lattice_mode.c +++ b/source/blender/draw/modes/edit_lattice_mode.c @@ -194,7 +194,7 @@ static void EDIT_LATTICE_cache_populate(void *vedata, Object *ob) if (ob->type == OB_LATTICE) { if (ob == obedit) { /* Get geometry cache */ - struct Batch *geom; + struct Gwn_Batch *geom; geom = DRW_cache_lattice_wire_get(ob); DRW_shgroup_call_add(stl->g_data->wire_shgrp, geom, ob->obmat); diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c index 286d277f0e3..c06a2976ac7 100644 --- a/source/blender/draw/modes/edit_mesh_mode.c +++ b/source/blender/draw/modes/edit_mesh_mode.c @@ -381,7 +381,7 @@ static void EDIT_MESH_cache_init(void *vedata) DRW_shgroup_uniform_block(stl->g_data->facefill_occluded_shgrp, "globalsBlock", globals_ubo); /* we need a full screen pass to combine the result */ - struct Batch *quad = DRW_cache_fullscreen_quad_get(); + struct Gwn_Batch *quad = DRW_cache_fullscreen_quad_get(); psl->mix_occlude = DRW_pass_create( "Mix Occluded Wires", @@ -399,7 +399,7 @@ static void edit_mesh_add_ob_to_pass( Scene *scene, Object *ob, DRWShadingGroup *face_shgrp, DRWShadingGroup *ledges_shgrp, DRWShadingGroup *lverts_shgrp, DRWShadingGroup *facedot_shgrp, DRWShadingGroup *facefill_shgrp) { - struct Batch *geo_ovl_tris, *geo_ovl_ledges, *geo_ovl_lverts, *geo_ovl_fcenter; + struct Gwn_Batch *geo_ovl_tris, *geo_ovl_ledges, *geo_ovl_lverts, *geo_ovl_fcenter; ToolSettings *tsettings = scene->toolsettings; DRW_cache_mesh_wire_overlay_get(ob, &geo_ovl_tris, &geo_ovl_ledges, &geo_ovl_lverts); @@ -427,7 +427,7 @@ static void EDIT_MESH_cache_populate(void *vedata, Object *ob) View3D *v3d = draw_ctx->v3d; Scene *scene = draw_ctx->scene; Object *obedit = scene->obedit; - struct Batch *geom; + struct Gwn_Batch *geom; if (ob->type == OB_MESH) { if (ob == obedit) { @@ -462,7 +462,7 @@ static void EDIT_MESH_cache_populate(void *vedata, Object *ob) } if (vnormals_do || lnormals_do) { - struct Batch *geo_ovl_tris, *geo_ovl_ledges, *geo_ovl_lverts; + struct Gwn_Batch *geo_ovl_tris, *geo_ovl_ledges, *geo_ovl_lverts; DRW_cache_mesh_normals_overlay_get(ob, &geo_ovl_tris, &geo_ovl_ledges, &geo_ovl_lverts); if (vnormals_do) { diff --git a/source/blender/draw/modes/edit_metaball_mode.c b/source/blender/draw/modes/edit_metaball_mode.c index a5857ba362a..4e9e1cb5b56 100644 --- a/source/blender/draw/modes/edit_metaball_mode.c +++ b/source/blender/draw/modes/edit_metaball_mode.c @@ -178,7 +178,7 @@ static void EDIT_METABALL_cache_populate(void *vedata, Object *ob) if (ob->type == OB_MESH) { /* Get geometry cache */ - struct Batch *geom = DRW_cache_mesh_surface_get(ob); + struct Gwn_Batch *geom = DRW_cache_mesh_surface_get(ob); /* Add geom to a shading group */ DRW_shgroup_call_add(stl->g_data->group, geom, ob->obmat); diff --git a/source/blender/draw/modes/edit_surface_mode.c b/source/blender/draw/modes/edit_surface_mode.c index 577b84e38c6..c8dbbd90754 100644 --- a/source/blender/draw/modes/edit_surface_mode.c +++ b/source/blender/draw/modes/edit_surface_mode.c @@ -178,7 +178,7 @@ static void EDIT_SURFACE_cache_populate(void *vedata, Object *ob) if (ob->type == OB_MESH) { /* Get geometry cache */ - struct Batch *geom = DRW_cache_mesh_surface_get(ob); + struct Gwn_Batch *geom = DRW_cache_mesh_surface_get(ob); /* Add geom to a shading group */ DRW_shgroup_call_add(stl->g_data->group, geom, ob->obmat); diff --git a/source/blender/draw/modes/edit_text_mode.c b/source/blender/draw/modes/edit_text_mode.c index 13c8015e628..938ab2f3fbc 100644 --- a/source/blender/draw/modes/edit_text_mode.c +++ b/source/blender/draw/modes/edit_text_mode.c @@ -199,7 +199,7 @@ static void EDIT_TEXT_cache_populate(void *vedata, Object *ob) if (ob == obedit) { const Curve *cu = ob->data; /* Get geometry cache */ - struct Batch *geom; + struct Gwn_Batch *geom; if (cu->flag & CU_FAST) { geom = DRW_cache_text_edge_wire_get(ob); diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c index 3262e863106..f6220a70f9c 100644 --- a/source/blender/draw/modes/object_mode.c +++ b/source/blender/draw/modes/object_mode.c @@ -626,7 +626,7 @@ static void DRW_shgroup_empty_image( image_calc_aspect(ob->data, ob->iuser, empty_image_data->image_aspect); if (tex) { - struct Batch *geom = DRW_cache_image_plane_get(); + struct Gwn_Batch *geom = DRW_cache_image_plane_get(); DRWShadingGroup *grp = DRW_shgroup_instance_create( e_data.object_empty_image_sh, psl->non_meshes, geom); DRW_shgroup_attrib_float(grp, "objectColor", 4); @@ -644,7 +644,7 @@ static void DRW_shgroup_empty_image( } { - struct Batch *geom = DRW_cache_image_plane_wire_get(); + struct Gwn_Batch *geom = DRW_cache_image_plane_wire_get(); DRWShadingGroup *grp = DRW_shgroup_instance_create( e_data.object_empty_image_wire_sh, psl->non_meshes, geom); DRW_shgroup_attrib_float(grp, "color", 3); @@ -708,7 +708,7 @@ static void OBJECT_cache_init(void *vedata) { DRWState state = DRW_STATE_WRITE_COLOR; - struct Batch *quad = DRW_cache_fullscreen_quad_get(); + struct Gwn_Batch *quad = DRW_cache_fullscreen_quad_get(); static float alphaOcclu = 0.35f; static float one = 1.0f; static float alpha1 = 5.0f / 6.0f; @@ -787,7 +787,7 @@ static void OBJECT_cache_init(void *vedata) DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND; psl->outlines_resolve = DRW_pass_create("Outlines Resolve Pass", state); - struct Batch *quad = DRW_cache_fullscreen_quad_get(); + struct Gwn_Batch *quad = DRW_cache_fullscreen_quad_get(); DRWShadingGroup *grp = DRW_shgroup_create(e_data.outline_resolve_sh, psl->outlines_resolve); DRW_shgroup_uniform_buffer(grp, "outlineBluredColor", &e_data.outlines_blur_tx); @@ -799,7 +799,7 @@ static void OBJECT_cache_init(void *vedata) DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND; psl->grid = DRW_pass_create("Infinite Grid Pass", state); - struct Batch *quad = DRW_cache_fullscreen_quad_get(); + struct Gwn_Batch *quad = DRW_cache_fullscreen_quad_get(); static float mat[4][4]; unit_m4(mat); @@ -850,7 +850,7 @@ static void OBJECT_cache_init(void *vedata) { /* Non Meshes Pass (Camera, empties, lamps ...) */ - struct Batch *geom; + struct Gwn_Batch *geom; DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | @@ -954,7 +954,7 @@ static void OBJECT_cache_init(void *vedata) /* TODO * for now we create multiple times the same VBO with only lamp center coordinates * but ideally we would only create it once */ - struct Batch *geom; + struct Gwn_Batch *geom; /* start with buflimit because we don't want stipples */ geom = DRW_cache_single_line_get(); @@ -1001,7 +1001,7 @@ static void OBJECT_cache_init(void *vedata) { /* -------- STIPPLES ------- */ /* TODO port to shader stipple */ - struct Batch *geom; + struct Gwn_Batch *geom; /* Relationship Lines */ stl->g_data->relationship_lines = shgroup_dynlines_uniform_color(psl->non_meshes, ts.colorWire); @@ -1587,7 +1587,7 @@ static void OBJECT_cache_populate_particles(Object *ob, unit_m4(mat); if (draw_as != PART_DRAW_PATH) { - struct Batch *geom = DRW_cache_particles_get_dots(psys); + struct Gwn_Batch *geom = DRW_cache_particles_get_dots(psys); DRWShadingGroup *shgrp = NULL; static int screen_space[2] = {0, 1}; static float def_prim_col[3] = {0.5f, 0.5f, 0.5f}; @@ -1654,7 +1654,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob) if (do_outlines) { Object *obedit = scene->obedit; if (ob != obedit && !((ob == draw_ctx->obact) && (ob->mode & OB_MODE_ALL_PAINT))) { - struct Batch *geom = DRW_cache_object_surface_get(ob); + struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob); if (geom) { theme_id = DRW_object_wire_theme_get(ob, sl, NULL); DRWShadingGroup *shgroup = shgroup_theme_id_to_outline_or(stl, theme_id, NULL); @@ -1672,7 +1672,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob) if (me->totpoly == 0) { Object *obedit = scene->obedit; if (ob != obedit) { - struct Batch *geom = DRW_cache_mesh_edges_get(ob); + struct Gwn_Batch *geom = DRW_cache_mesh_edges_get(ob); if (geom) { if (theme_id == TH_UNDEFINED) { theme_id = DRW_object_wire_theme_get(ob, sl, NULL); @@ -1693,7 +1693,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob) { Object *obedit = scene->obedit; if (ob != obedit) { - struct Batch *geom = DRW_cache_lattice_wire_get(ob); + struct Gwn_Batch *geom = DRW_cache_lattice_wire_get(ob); if (theme_id == TH_UNDEFINED) { theme_id = DRW_object_wire_theme_get(ob, sl, NULL); } @@ -1708,7 +1708,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob) { Object *obedit = scene->obedit; if (ob != obedit) { - struct Batch *geom = DRW_cache_curve_edge_wire_get(ob); + struct Gwn_Batch *geom = DRW_cache_curve_edge_wire_get(ob); if (theme_id == TH_UNDEFINED) { theme_id = DRW_object_wire_theme_get(ob, sl, NULL); } diff --git a/source/blender/draw/modes/paint_texture_mode.c b/source/blender/draw/modes/paint_texture_mode.c index 9521fb08d34..795b0bae02b 100644 --- a/source/blender/draw/modes/paint_texture_mode.c +++ b/source/blender/draw/modes/paint_texture_mode.c @@ -297,9 +297,9 @@ static void PAINT_TEXTURE_cache_populate(void *vedata, Object *ob) if (me->mloopuv != NULL) { if (use_material_slots) { - struct Batch **geom_array = me->totcol ? DRW_cache_mesh_surface_texpaint_get(ob) : NULL; + struct Gwn_Batch **geom_array = me->totcol ? DRW_cache_mesh_surface_texpaint_get(ob) : NULL; if ((me->totcol == 0) || (geom_array == NULL)) { - struct Batch *geom = DRW_cache_mesh_surface_get(ob); + struct Gwn_Batch *geom = DRW_cache_mesh_surface_get(ob); DRW_shgroup_call_add(stl->g_data->shgroup_fallback, geom, ob->obmat); ok = true; } @@ -316,7 +316,7 @@ static void PAINT_TEXTURE_cache_populate(void *vedata, Object *ob) } } else { - struct Batch *geom = DRW_cache_mesh_surface_texpaint_single_get(ob); + struct Gwn_Batch *geom = DRW_cache_mesh_surface_texpaint_single_get(ob); if (geom && stl->g_data->shgroup_image_array[0]) { DRW_shgroup_call_add(stl->g_data->shgroup_image_array[0], geom, ob->obmat); ok = true; @@ -325,14 +325,14 @@ static void PAINT_TEXTURE_cache_populate(void *vedata, Object *ob) } if (!ok) { - struct Batch *geom = DRW_cache_mesh_surface_get(ob); + struct Gwn_Batch *geom = DRW_cache_mesh_surface_get(ob); DRW_shgroup_call_add(stl->g_data->shgroup_fallback, geom, ob->obmat); } /* Face Mask */ const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0; if (use_face_sel) { - struct Batch *geom; + struct Gwn_Batch *geom; /* Note: ideally selected faces wouldn't show interior wire. */ const bool use_wire = true; geom = DRW_cache_mesh_edges_paint_overlay_get(ob, use_wire, use_face_sel); diff --git a/source/blender/draw/modes/paint_vertex_mode.c b/source/blender/draw/modes/paint_vertex_mode.c index f65db8686c0..ac3b82e9418 100644 --- a/source/blender/draw/modes/paint_vertex_mode.c +++ b/source/blender/draw/modes/paint_vertex_mode.c @@ -147,7 +147,7 @@ static void PAINT_VERTEX_cache_populate(void *vedata, Object *ob) bool use_wire = BKE_collection_engine_property_value_get_bool(ces_mode_pw, "use_wire"); const Mesh *me = ob->data; const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0; - struct Batch *geom; + struct Gwn_Batch *geom; world_light = BKE_collection_engine_property_value_get_bool(ces_mode_pw, "use_shading") ? 0.5f : 1.0f; diff --git a/source/blender/draw/modes/paint_weight_mode.c b/source/blender/draw/modes/paint_weight_mode.c index d880d1d9f23..270566b6cc6 100644 --- a/source/blender/draw/modes/paint_weight_mode.c +++ b/source/blender/draw/modes/paint_weight_mode.c @@ -184,7 +184,7 @@ static void PAINT_WEIGHT_cache_populate(void *vedata, Object *ob) const Mesh *me = ob->data; const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0; const bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0; - struct Batch *geom; + struct Gwn_Batch *geom; world_light = BKE_collection_engine_property_value_get_bool(ces_mode_pw, "use_shading") ? 0.5f : 1.0f; diff --git a/source/blender/draw/modes/particle_mode.c b/source/blender/draw/modes/particle_mode.c index 4b63a00d0a5..dd22a5c6d8f 100644 --- a/source/blender/draw/modes/particle_mode.c +++ b/source/blender/draw/modes/particle_mode.c @@ -172,7 +172,7 @@ static void PARTICLE_cache_populate(void *vedata, Object *ob) if (ob->type == OB_MESH) { /* Get geometry cache */ - struct Batch *geom = DRW_cache_mesh_surface_get(ob); + struct Gwn_Batch *geom = DRW_cache_mesh_surface_get(ob); /* Add geom to a shading group */ DRW_shgroup_call_add(stl->g_data->group, geom, ob->obmat); diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c index 0ebd556a0f5..69e8f708e3d 100644 --- a/source/blender/editors/animation/anim_channels_defines.c +++ b/source/blender/editors/animation/anim_channels_defines.c @@ -142,7 +142,7 @@ static void acf_generic_dataexpand_backdrop(bAnimContext *ac, bAnimListElem *ale short offset = (acf->get_offset) ? acf->get_offset(ac, ale) : 0; float color[3]; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); /* set backdrop drawing color */ acf->get_backdrop_color(ac, ale, color); @@ -231,7 +231,7 @@ static void acf_generic_channel_backdrop(bAnimContext *ac, bAnimListElem *ale, f short offset = (acf->get_offset) ? acf->get_offset(ac, ale) : 0; float color[3]; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); /* set backdrop drawing color */ acf->get_backdrop_color(ac, ale, color); @@ -3862,7 +3862,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float /* for F-Curves, draw color-preview of curve behind checkbox */ if (ELEM(ale->type, ANIMTYPE_FCURVE, ANIMTYPE_NLACURVE)) { FCurve *fcu = (FCurve *)ale->data; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -3918,7 +3918,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float /* draw red underline if channel is disabled */ if (ELEM(ale->type, ANIMTYPE_FCURVE, ANIMTYPE_NLACURVE) && (ale->flag & FCURVE_DISABLED)) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -3927,7 +3927,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float glLineWidth(2.0f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, (float)offset, yminc); immVertex2f(pos, (float)v2d->cur.xmax, yminc); immEnd(); @@ -3946,7 +3946,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float short draw_sliders = 0; float ymin_ofs = 0.0f; float color[3]; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c index 6127f77d7d6..08851cebf51 100644 --- a/source/blender/editors/animation/anim_draw.c +++ b/source/blender/editors/animation/anim_draw.c @@ -72,8 +72,8 @@ static void draw_cfra_number(Scene *scene, View2D *v2d, const float cfra, const bool time) { const uiFontStyle *fstyle = UI_FSTYLE_WIDGET; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); unsigned char col[4]; float xscale, x, y; char numstr[32] = " t"; /* t is the character to start replacing from */ @@ -128,15 +128,15 @@ void ANIM_draw_cfra(const bContext *C, View2D *v2d, short flag) glLineWidth((flag & DRAWCFRA_WIDE) ? 3.0 : 2.0); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* Draw a light green line to indicate current frame */ immUniformThemeColor(TH_CFRAME); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, x, v2d->cur.ymin - 500.0f); /* XXX arbitrary... want it go to bottom */ immVertex2f(pos, x, v2d->cur.ymax); immEnd(); @@ -163,8 +163,8 @@ void ANIM_draw_previewrange(const bContext *C, View2D *v2d, int end_frame_width) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(0.0f, 0.0f, 0.0f, 0.4f); diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c index ef67411a48d..064879bdd70 100644 --- a/source/blender/editors/animation/anim_markers.c +++ b/source/blender/editors/animation/anim_markers.c @@ -351,8 +351,8 @@ static void draw_marker( if (flag & DRAW_MARKERS_LINES) #endif { - VertexFormat *format = immVertexFormat(); - uint pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); @@ -369,7 +369,7 @@ static void draw_marker( immUniform1f("dash_width", 6.0f); immUniform1f("dash_factor", 0.5f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, xpos + 0.5f, 12.0f); immVertex2f(pos, xpos + 0.5f, (v2d->cur.ymax + 12.0f) * yscale); immEnd(); @@ -452,7 +452,7 @@ void ED_markers_draw(const bContext *C, int flag) v2d = UI_view2d_fromcontext(C); if (flag & DRAW_MARKERS_MARGIN) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); const unsigned char shade[4] = {0, 0, 0, 16}; diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c index 5dca4be4de1..97e5597326e 100644 --- a/source/blender/editors/animation/keyframes_draw.c +++ b/source/blender/editors/animation/keyframes_draw.c @@ -585,7 +585,7 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa copy_v4_v4(unsel_mhcol, unsel_color); unsel_mhcol[3] *= 0.8f; - unsigned int pos_id = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos_id = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* NOTE: the tradeoff for changing colors between each draw is dwarfed by the cost of checking validity */ for (ActKeyBlock *ab = blocks->first; ab; ab = ab->next) { @@ -618,14 +618,14 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa if (key_ct > 0) { /* draw keys */ - VertexFormat *format = immVertexFormat(); - unsigned int pos_id = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int size_id = VertexFormat_add_attrib(format, "size", COMP_F32, 1, KEEP_FLOAT); - unsigned int color_id = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); - unsigned int outline_color_id = VertexFormat_add_attrib(format, "outlineColor", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT); + unsigned int color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); + unsigned int outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND); GPU_enable_program_point_size(); - immBegin(PRIM_POINTS, key_ct); + immBegin(GWN_PRIM_POINTS, key_ct); for (ActKeyColumn *ak = keys->first; ak; ak = ak->next) { if (IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax)) { diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c index 957048bcc42..20fb7b5e693 100644 --- a/source/blender/editors/armature/editarmature_sketch.c +++ b/source/blender/editors/armature/editarmature_sketch.c @@ -440,7 +440,7 @@ static float sk_clampPointSize(SK_Point *pt, float size) static void sk_drawPoint(SK_Point *pt, float size, float color[4]) { - Batch *batch = NULL; + Gwn_Batch *batch = NULL; gpuTranslate3fv(pt->p); @@ -450,9 +450,9 @@ static void sk_drawPoint(SK_Point *pt, float size, float color[4]) batch = Batch_get_sphere(0); Batch_set_builtin_program(batch, GPU_SHADER_3D_UNIFORM_COLOR); - Batch_Uniform4fv(batch, "color", color); + GWN_batch_uniform_4fv(batch, "color", color); - Batch_draw(batch); + GWN_batch_draw(batch); gpuPopMatrix(); } @@ -462,8 +462,8 @@ static void sk_drawEdge(SK_Point *pt0, SK_Point *pt1, float size, float color[4] float vec1[3], vec2[3] = { 0, 0, 1 }, axis[3]; float angle, length; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); sub_v3_v3v3(vec1, pt1->p, pt0->p); length = normalize_v3(vec1); @@ -489,8 +489,8 @@ static void sk_drawNormal(SK_Point *pt, float size, float height) float angle; float color[3] = { 0.0f, 1.0f, 1.0f }; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); gpuPushMatrix(); diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c index e9d214157c0..6d29d2def97 100644 --- a/source/blender/editors/curve/editcurve_paint.c +++ b/source/blender/editors/curve/editcurve_paint.c @@ -471,9 +471,9 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C), ARegion *UNUS float color[3]; UI_GetThemeColor3fv(TH_WIRE, color); - Batch *sphere = Batch_get_sphere(0); + Gwn_Batch *sphere = Batch_get_sphere(0); Batch_set_builtin_program(sphere, GPU_SHADER_3D_UNIFORM_COLOR); - Batch_Uniform3fv(sphere, "color", color); + GWN_batch_uniform_3fv(sphere, "color", color); /* scale to edit-mode space */ gpuPushMatrix(); @@ -491,7 +491,7 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C), ARegion *UNUS gpuPushMatrix(); gpuScaleUniform(radius); - Batch_draw(sphere); + GWN_batch_draw(sphere); gpuPopMatrix(); location_prev = selem->location_local; @@ -514,15 +514,15 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C), ARegion *UNUS } { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); glEnable(GL_BLEND); glEnable(GL_LINE_SMOOTH); imm_cpack(0x0); - immBegin(PRIM_LINE_STRIP, stroke_len); + immBegin(GWN_PRIM_LINE_STRIP, stroke_len); glLineWidth(3.0f); if (v3d->zbuf) { @@ -536,7 +536,7 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C), ARegion *UNUS immEnd(); imm_cpack(0xffffffff); - immBegin(PRIM_LINE_STRIP, stroke_len); + immBegin(GWN_PRIM_LINE_STRIP, stroke_len); glLineWidth(1.0f); for (int i = 0; i < stroke_len; i++) { diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c index a868b47053c..96f9959af02 100644 --- a/source/blender/editors/gpencil/drawgpencil.c +++ b/source/blender/editors/gpencil/drawgpencil.c @@ -149,14 +149,14 @@ static void gp_draw_stroke_buffer_fill(const tGPspoint *points, int totpoints, f /* draw triangulation data */ if (tot_triangles > 0) { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); /* Draw all triangles for filling the polygon */ - immBegin(PRIM_TRIANGLES, tot_triangles * 3); + immBegin(GWN_PRIM_TRIS, tot_triangles * 3); /* TODO: use batch instead of immediate mode, to share vertices */ const tGPspoint *pt; @@ -207,9 +207,9 @@ static void gp_draw_stroke_buffer(const tGPspoint *points, int totpoints, short return; } - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); const tGPspoint *pt = points; @@ -217,7 +217,7 @@ static void gp_draw_stroke_buffer(const tGPspoint *points, int totpoints, short /* if drawing a single point, draw it larger */ glPointSize((float)(thickness + 2) * points->pressure); immBindBuiltinProgram(GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); gp_set_tpoint_varying_color(pt, ink, color); immVertex2iv(pos, &pt->x); } @@ -227,7 +227,7 @@ static void gp_draw_stroke_buffer(const tGPspoint *points, int totpoints, short /* draw stroke curve */ glLineWidth(max_ff(oldpressure * thickness, 1.0)); immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); - immBeginAtMost(PRIM_LINE_STRIP, totpoints); + immBeginAtMost(GWN_PRIM_LINE_STRIP, totpoints); /* TODO: implement this with a geometry shader to draw one continuous tapered stroke */ @@ -246,7 +246,7 @@ static void gp_draw_stroke_buffer(const tGPspoint *points, int totpoints, short draw_points = 0; glLineWidth(max_ff(pt->pressure * thickness, 1.0f)); - immBeginAtMost(PRIM_LINE_STRIP, totpoints - i + 1); + immBeginAtMost(GWN_PRIM_LINE_STRIP, totpoints - i + 1); /* need to roll-back one point to ensure that there are no gaps in the stroke */ if (i != 0) { @@ -318,14 +318,14 @@ static void gp_draw_stroke_volumetric_buffer(const tGPspoint *points, int totpoi if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D)) return; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int size = VertexFormat_add_attrib(format, "size", COMP_F32, 1, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int size = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR); GPU_enable_program_point_size(); - immBegin(PRIM_POINTS, totpoints); + immBegin(GWN_PRIM_POINTS, totpoints); const tGPspoint *pt = points; for (int i = 0; i < totpoints; i++, pt++) { @@ -345,14 +345,14 @@ static void gp_draw_stroke_volumetric_2d(const bGPDspoint *points, int totpoints int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float ink[4]) { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int size = VertexFormat_add_attrib(format, "size", COMP_F32, 1, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int size = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR); GPU_enable_program_point_size(); - immBegin(PRIM_POINTS, totpoints); + immBegin(GWN_PRIM_POINTS, totpoints); const bGPDspoint *pt = points; for (int i = 0; i < totpoints; i++, pt++) { @@ -378,14 +378,14 @@ static void gp_draw_stroke_volumetric_3d( const bGPDspoint *points, int totpoints, short thickness, const float ink[4]) { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - unsigned int size = VertexFormat_add_attrib(format, "size", COMP_F32, 1, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + unsigned int size = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR); GPU_enable_program_point_size(); - immBegin(PRIM_POINTS, totpoints); + immBegin(GWN_PRIM_POINTS, totpoints); const bGPDspoint *pt = points; for (int i = 0; i < totpoints && pt; i++, pt++) { @@ -521,18 +521,18 @@ static void gp_draw_stroke_fill( unsigned int pos; if (gps->flag & GP_STROKE_3DSPACE) { - pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); } else { - pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); } immUniformColor4fv(color); /* Draw all triangles for filling the polygon (cache must be calculated before) */ - immBegin(PRIM_TRIANGLES, gps->tot_triangles * 3); + immBegin(GWN_PRIM_TRIS, gps->tot_triangles * 3); /* TODO: use batch instead of immediate mode, to share vertices */ bGPDtriangle *stroke_triangle = gps->triangles; @@ -591,8 +591,8 @@ static void gp_draw_stroke_point( float fpt[3]; mul_v3_m4v3(fpt, diff_mat, &pt->x); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); if (sflag & GP_STROKE_3DSPACE) { immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); @@ -610,7 +610,7 @@ static void gp_draw_stroke_point( /* set point thickness (since there's only one of these) */ immUniform1f("size", (float)(thickness + 2) * pt->pressure); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex3fv(pos, fpt); immEnd(); @@ -633,9 +633,9 @@ static void gp_draw_stroke_3d(const bGPDspoint *points, int totpoints, short thi } - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_SMOOTH_COLOR); @@ -643,7 +643,7 @@ static void gp_draw_stroke_3d(const bGPDspoint *points, int totpoints, short thi /* draw stroke curve */ glLineWidth(max_ff(curpressure * thickness, 1.0f)); - immBeginAtMost(PRIM_LINE_STRIP, totpoints + cyclic_add); + immBeginAtMost(GWN_PRIM_LINE_STRIP, totpoints + cyclic_add); const bGPDspoint *pt = points; for (int i = 0; i < totpoints; i++, pt++) { gp_set_point_varying_color(pt, ink, color); @@ -664,7 +664,7 @@ static void gp_draw_stroke_3d(const bGPDspoint *points, int totpoints, short thi curpressure = pt->pressure; glLineWidth(max_ff(curpressure * thickness, 1.0f)); - immBeginAtMost(PRIM_LINE_STRIP, totpoints - i + 1 + cyclic_add); + immBeginAtMost(GWN_PRIM_LINE_STRIP, totpoints - i + 1 + cyclic_add); /* need to roll-back one point to ensure that there are no gaps in the stroke */ if (i != 0) { @@ -732,12 +732,12 @@ static void gp_draw_stroke_2d(const bGPDspoint *points, int totpoints, short thi int i; float fpt[3]; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); - immBegin(PRIM_TRIANGLE_STRIP, totpoints * 2 + 4); + immBegin(GWN_PRIM_TRI_STRIP, totpoints * 2 + 4); /* get x and y coordinates from first point */ mul_v3_m4v3(fpt, diff_mat, &points->x); @@ -1166,21 +1166,21 @@ static void gp_draw_strokes_edit( UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, selectColor); selectColor[3] = alpha; - VertexFormat *format = immVertexFormat(); + Gwn_VertFormat *format = immVertexFormat(); unsigned int pos; /* specified later */ - unsigned int size = VertexFormat_add_attrib(format, "size", COMP_F32, 1, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_F32, 3, KEEP_FLOAT); + unsigned int size = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); if (gps->flag & GP_STROKE_3DSPACE) { - pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR); } else { - pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR); } - immBegin(PRIM_POINTS, gps->totpoints); + immBegin(GWN_PRIM_POINTS, gps->totpoints); /* Draw start and end point differently if enabled stroke direction hint */ bool show_direction_hint = (gpd->flag & GP_DATA_SHOW_DIRECTION) && (gps->totpoints > 1); diff --git a/source/blender/editors/gpencil/gpencil_brush.c b/source/blender/editors/gpencil/gpencil_brush.c index 1577cb76f99..f478596deec 100644 --- a/source/blender/editors/gpencil/gpencil_brush.c +++ b/source/blender/editors/gpencil/gpencil_brush.c @@ -981,8 +981,8 @@ static void gp_brush_drawcursor(bContext *C, int x, int y, void *UNUSED(customda GP_EditBrush_Data *brush = gpsculpt_get_brush(CTX_data_scene(C)); if (brush) { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); glEnable(GL_LINE_SMOOTH); diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c index eb37c3fe629..1b2f35b3fb1 100644 --- a/source/blender/editors/gpencil/gpencil_paint.c +++ b/source/blender/editors/gpencil/gpencil_paint.c @@ -1849,8 +1849,8 @@ static void gpencil_draw_eraser(bContext *UNUSED(C), int x, int y, void *p_ptr) tGPsdata *p = (tGPsdata *)p_ptr; if (p->paintmode == GP_PAINTMODE_ERASER) { - VertexFormat *format = immVertexFormat(); - const uint shdr_pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + const uint shdr_pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); glEnable(GL_LINE_SMOOTH); diff --git a/source/blender/editors/include/ED_keyframes_draw.h b/source/blender/editors/include/ED_keyframes_draw.h index 8eef016a846..62f1a617fcb 100644 --- a/source/blender/editors/include/ED_keyframes_draw.h +++ b/source/blender/editors/include/ED_keyframes_draw.h @@ -109,7 +109,7 @@ typedef enum eKeyframeShapeDrawOpts { } eKeyframeShapeDrawOpts; /* draw simple diamond-shape keyframe */ -/* caller should set up vertex format, bind GPU_SHADER_KEYFRAME_DIAMOND, immBegin(PRIM_POINTS, n), then call this n times */ +/* caller should set up vertex format, bind GPU_SHADER_KEYFRAME_DIAMOND, immBegin(GWN_PRIM_POINTS, n), then call this n times */ void draw_keyframe_shape(float x, float y, float size, bool sel, short key_type, short mode, float alpha, unsigned int pos_id, unsigned int size_id, unsigned int color_id, unsigned int outline_color_id); diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index 3553b5f4d4b..1baf01b583f 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -107,8 +107,8 @@ void UI_draw_roundbox_4fv(bool filled, float minx, float miny, float maxx, float {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}}; int a; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); /* mult */ for (a = 0; a < 7; a++) { @@ -124,7 +124,7 @@ void UI_draw_roundbox_4fv(bool filled, float minx, float miny, float maxx, float immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4fv(col); - immBegin(filled ? PRIM_TRIANGLE_FAN : PRIM_LINE_LOOP, vert_ct); + immBegin(filled ? GWN_PRIM_TRI_FAN : GWN_PRIM_LINE_LOOP, vert_ct); /* start with corner right-bottom */ if (roundboxtype & UI_CNR_BOTTOM_RIGHT) { immVertex2f(pos, maxx - rad, miny); @@ -202,9 +202,9 @@ void UI_draw_roundbox_shade_x( int vert_count = 0; int a; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_F32, 4, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); @@ -226,7 +226,7 @@ void UI_draw_roundbox_shade_x( vert_count += (roundboxtype & UI_CNR_TOP_LEFT) ? 9 : 1; vert_count += (roundboxtype & UI_CNR_BOTTOM_LEFT) ? 9 : 1; - immBegin(filled ? PRIM_TRIANGLE_FAN : PRIM_LINE_LOOP, vert_count); + immBegin(filled ? GWN_PRIM_TRI_FAN : GWN_PRIM_LINE_LOOP, vert_count); /* start with corner right-bottom */ if (roundboxtype & UI_CNR_BOTTOM_RIGHT) { @@ -327,9 +327,9 @@ void UI_draw_roundbox_shade_y( mul_v2_fl(vec[a], rad); } - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_F32, 4, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); @@ -347,7 +347,7 @@ void UI_draw_roundbox_shade_y( vert_count += (roundboxtype & UI_CNR_TOP_LEFT) ? 9 : 1; vert_count += (roundboxtype & UI_CNR_BOTTOM_LEFT) ? 9 : 1; - immBegin(filled ? PRIM_TRIANGLE_FAN : PRIM_LINE_LOOP, vert_count); + immBegin(filled ? GWN_PRIM_TRI_FAN : GWN_PRIM_LINE_LOOP, vert_count); /* start with corner right-bottom */ if (roundboxtype & UI_CNR_BOTTOM_RIGHT) { @@ -430,8 +430,8 @@ void UI_draw_text_underline(int pos_x, int pos_y, int len, int height, const flo { int ofs_y = 4 * U.pixelsize; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4fv(color); @@ -445,9 +445,9 @@ void UI_draw_text_underline(int pos_x, int pos_y, int len, int height, const flo /* based on UI_draw_roundbox_gl_mode, check on making a version which allows us to skip some sides */ void ui_draw_but_TAB_outline(const rcti *rect, float rad, unsigned char highlight[3], unsigned char highlight_fade[3]) { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int col = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); /* add a 1px offset, looks nicer */ const int minx = rect->xmin + U.pixelsize, maxx = rect->xmax - U.pixelsize; const int miny = rect->ymin + U.pixelsize, maxy = rect->ymax - U.pixelsize; @@ -466,7 +466,7 @@ void ui_draw_but_TAB_outline(const rcti *rect, float rad, unsigned char highligh } immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); - immBeginAtMost(PRIM_LINE_STRIP, 25); + immBeginAtMost(GWN_PRIM_LINE_STRIP, 25); immAttrib3ubv(col, highlight); @@ -579,8 +579,8 @@ void ui_draw_but_IMAGE(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUSED(w * * \Note This functionn is to be used with the 2D dashed shader enabled. * - * \param pos is a PRIM_FLOAT, 2, KEEP_FLOAT vertex attrib - * \param line_origin is a PRIM_FLOAT, 2, KEEP_FLOAT vertex attrib + * \param pos is a PRIM_FLOAT, 2, GWN_FETCH_FLOAT vertex attrib + * \param line_origin is a PRIM_FLOAT, 2, GWN_FETCH_FLOAT vertex attrib * * The next 4 parameters are the offsets for the view, not the zones. */ @@ -643,7 +643,7 @@ static void histogram_draw_one( /* curve outline */ glLineWidth(1.5); - immBegin(PRIM_LINE_STRIP, res); + immBegin(GWN_PRIM_LINE_STRIP, res); for (int i = 0; i < res; i++) { float x2 = x + i * (w / (float)res); immVertex2f(pos_attrib, x2, y + (data[i] * h)); @@ -652,7 +652,7 @@ static void histogram_draw_one( } else { /* under the curve */ - immBegin(PRIM_TRIANGLE_STRIP, res * 2); + immBegin(GWN_PRIM_TRI_STRIP, res * 2); immVertex2f(pos_attrib, x, y); immVertex2f(pos_attrib, x, y + (data[0] * h)); for (int i = 1; i < res; i++) { @@ -666,7 +666,7 @@ static void histogram_draw_one( immUniformColor4f(0.0f, 0.0f, 0.0f, 0.25f); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - immBegin(PRIM_LINE_STRIP, res); + immBegin(GWN_PRIM_LINE_STRIP, res); for (int i = 0; i < res; i++) { float x2 = x + i * (w / (float)res); immVertex2f(pos_attrib, x2, y + (data[i] * h)); @@ -711,8 +711,8 @@ void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol) (rect.xmax + 1) - (rect.xmin - 1), (rect.ymax + 1) - (rect.ymin - 1)); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -726,7 +726,7 @@ void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol) immUniformColor4f(1.0f, 1.0f, 1.0f, 0.5f); } - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, rect.xmin, rect.ymin + fac * h); immVertex2f(pos, rect.xmax, rect.ymin + fac * h); @@ -762,21 +762,21 @@ void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol) static void waveform_draw_one(float *waveform, int nbr, const float col[3]) { - VertexFormat format = {0}; - unsigned int pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat format = {0}; + unsigned int pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, nbr); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, nbr); - VertexBuffer_fill_attrib(vbo, pos_id, waveform); + GWN_vertbuf_attr_fill(vbo, pos_id, waveform); - /* TODO store the Batch inside the scope */ - Batch *batch = Batch_create(PRIM_POINTS, vbo, NULL); + /* TODO store the Gwn_Batch inside the scope */ + Gwn_Batch *batch = GWN_batch_create(GWN_PRIM_POINTS, vbo, NULL); Batch_set_builtin_program(batch, GPU_SHADER_2D_UNIFORM_COLOR); - Batch_Uniform4f(batch, "color", col[0], col[1], col[2], 1.0f); - Batch_draw(batch); + GWN_batch_uniform_4f(batch, "color", col[0], col[1], col[2], 1.0f); + GWN_batch_draw(batch); - Batch_discard_all(batch); + GWN_batch_discard_all(batch); } void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti *recti) @@ -843,15 +843,15 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(1.0f, 1.0f, 1.0f, 0.08f); /* draw grid lines here */ - immBegin(PRIM_LINES, 12); + immBegin(GWN_PRIM_LINES, 12); for (int i = 0; i < 6; i++) { immVertex2f(pos, rect.xmin + 22, yofs + (i * 0.2f) * h); @@ -862,7 +862,7 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), /* 3 vertical separation */ if (scopes->wavefrm_mode != SCOPES_WAVEFRM_LUMA) { - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); for (int i = 1; i < 3; i++) { immVertex2f(pos, rect.xmin + i * w3, rect.ymin); @@ -873,7 +873,7 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), } /* separate min max zone on the right */ - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, rect.xmin + w, rect.ymin); immVertex2f(pos, rect.xmin + w, rect.ymax); immEnd(); @@ -881,7 +881,7 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), /* 16-235-240 level in case of ITU-R BT601/709 */ immUniformColor4f(1.0f, 0.4f, 0.0f, 0.2f); if (ELEM(scopes->wavefrm_mode, SCOPES_WAVEFRM_YCC_601, SCOPES_WAVEFRM_YCC_709)) { - immBegin(PRIM_LINES, 8); + immBegin(GWN_PRIM_LINES, 8); immVertex2f(pos, rect.xmin + 22, yofs + h * 16.0f / 255.0f); immVertex2f(pos, rect.xmax + 1, yofs + h * 16.0f / 255.0f); @@ -899,7 +899,7 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), } /* 7.5 IRE black point level for NTSC */ if (scopes->wavefrm_mode == SCOPES_WAVEFRM_LUMA) { - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, rect.xmin, yofs + h * 0.075f); immVertex2f(pos, rect.xmax + 1, yofs + h * 0.075f); immEnd(); @@ -928,7 +928,7 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), CLAMP(min, rect.ymin, rect.ymax); CLAMP(max, rect.ymin, rect.ymax); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, rect.xmax - 3, min); immVertex2f(pos, rect.xmax - 3, max); immEnd(); @@ -982,7 +982,7 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), CLAMP(min, rect.ymin, rect.ymax); CLAMP(max, rect.ymin, rect.ymax); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, rect.xmin + w + 2 + c * 2, min); immVertex2f(pos, rect.xmin + w + 2 + c * 2, max); immEnd(); @@ -1026,7 +1026,7 @@ static void vectorscope_draw_target(unsigned int pos, float centerx, float cente immUniformColor4f(1.0f, 1.0f, 1.0f, 0.12f); dangle = DEG2RADF(2.5f); dampli = 2.5f / 200.0f; - immBegin(PRIM_LINE_LOOP, 4); + immBegin(GWN_PRIM_LINE_LOOP, 4); immVertex2f(pos, polar_to_x(centerx, diam, tampli + dampli, tangle + dangle), polar_to_y(centery, diam, tampli + dampli, tangle + dangle)); immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli, tangle + dangle), polar_to_y(centery, diam, tampli - dampli, tangle + dangle)); immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli, tangle - dangle), polar_to_y(centery, diam, tampli - dampli, tangle - dangle)); @@ -1038,22 +1038,22 @@ static void vectorscope_draw_target(unsigned int pos, float centerx, float cente dampli = 0.2f * tampli; dangle2 = DEG2RADF(5.0f); dampli2 = 0.5f * dampli; - immBegin(PRIM_LINE_STRIP, 3); + immBegin(GWN_PRIM_LINE_STRIP, 3); immVertex2f(pos, polar_to_x(centerx, diam, tampli + dampli - dampli2, tangle + dangle), polar_to_y(centery, diam, tampli + dampli - dampli2, tangle + dangle)); immVertex2f(pos, polar_to_x(centerx, diam, tampli + dampli, tangle + dangle), polar_to_y(centery, diam, tampli + dampli, tangle + dangle)); immVertex2f(pos, polar_to_x(centerx, diam, tampli + dampli, tangle + dangle - dangle2), polar_to_y(centery, diam, tampli + dampli, tangle + dangle - dangle2)); immEnd(); - immBegin(PRIM_LINE_STRIP, 3); + immBegin(GWN_PRIM_LINE_STRIP, 3); immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli + dampli2, tangle + dangle), polar_to_y(centery, diam, tampli - dampli + dampli2, tangle + dangle)); immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli, tangle + dangle), polar_to_y(centery, diam, tampli - dampli, tangle + dangle)); immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli, tangle + dangle - dangle2), polar_to_y(centery, diam, tampli - dampli, tangle + dangle - dangle2)); immEnd(); - immBegin(PRIM_LINE_STRIP, 3); + immBegin(GWN_PRIM_LINE_STRIP, 3); immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli + dampli2, tangle - dangle), polar_to_y(centery, diam, tampli - dampli + dampli2, tangle - dangle)); immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli, tangle - dangle), polar_to_y(centery, diam, tampli - dampli, tangle - dangle)); immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli, tangle - dangle + dangle2), polar_to_y(centery, diam, tampli - dampli, tangle - dangle + dangle2)); immEnd(); - immBegin(PRIM_LINE_STRIP, 3); + immBegin(GWN_PRIM_LINE_STRIP, 3); immVertex2f(pos, polar_to_x(centerx, diam, tampli + dampli - dampli2, tangle - dangle), polar_to_y(centery, diam, tampli + dampli - dampli2, tangle - dangle)); immVertex2f(pos, polar_to_x(centerx, diam, tampli + dampli, tangle - dangle), polar_to_y(centery, diam, tampli + dampli, tangle - dangle)); immVertex2f(pos, polar_to_x(centerx, diam, tampli + dampli, tangle - dangle + dangle2), polar_to_y(centery, diam, tampli + dampli, tangle - dangle + dangle2)); @@ -1100,15 +1100,15 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco (rect.xmax + 1) - (rect.xmin - 1), (rect.ymax + 1) - (rect.ymin - 1)); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(1.0f, 1.0f, 1.0f, 0.08f); /* draw grid elements */ /* cross */ - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, centerx - (diam * 0.5f) - 5, centery); immVertex2f(pos, centerx + (diam * 0.5f) + 5, centery); @@ -1121,7 +1121,7 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco /* circles */ for (int j = 0; j < 5; j++) { const int increment = 15; - immBegin(PRIM_LINE_LOOP, (int)(360 / increment)); + immBegin(GWN_PRIM_LINE_LOOP, (int)(360 / increment)); for (int i = 0; i <= 360 - increment; i += increment) { const float a = DEG2RADF((float)i); const float r = (j + 1) * 0.1f; @@ -1132,7 +1132,7 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco /* skin tone line */ immUniformColor4f(1.0f, 0.4f, 0.0f, 0.2f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, polar_to_x(centerx, diam, 0.5f, skin_rad), polar_to_y(centery, diam, 0.5f, skin_rad)); immVertex2f(pos, polar_to_x(centerx, diam, 0.1f, skin_rad), polar_to_y(centery, diam, 0.1f, skin_rad)); immEnd(); @@ -1169,7 +1169,7 @@ static void ui_draw_colorband_handle_tri_hlight(unsigned int pos, float x1, floa { glEnable(GL_LINE_SMOOTH); - immBegin(PRIM_LINE_STRIP, 3); + immBegin(GWN_PRIM_LINE_STRIP, 3); immVertex2f(pos, x1 + halfwidth, y1); immVertex2f(pos, x1, y1 + height); immVertex2f(pos, x1 - halfwidth, y1); @@ -1182,7 +1182,7 @@ static void ui_draw_colorband_handle_tri(unsigned int pos, float x1, float y1, f { glEnable(fill ? GL_POLYGON_SMOOTH : GL_LINE_SMOOTH); - immBegin(fill ? PRIM_TRIANGLES : PRIM_LINE_LOOP, 3); + immBegin(fill ? GWN_PRIM_TRIS : GWN_PRIM_LINE_LOOP, 3); immVertex2f(pos, x1 + halfwidth, y1); immVertex2f(pos, x1, y1 + height); immVertex2f(pos, x1 - halfwidth, y1); @@ -1193,7 +1193,7 @@ static void ui_draw_colorband_handle_tri(unsigned int pos, float x1, float y1, f static void ui_draw_colorband_handle_box(unsigned int pos, float x1, float y1, float x2, float y2, bool fill) { - immBegin(fill ? PRIM_TRIANGLE_FAN : PRIM_LINE_LOOP, 4); + immBegin(fill ? GWN_PRIM_TRI_FAN : GWN_PRIM_LINE_LOOP, 4); immVertex2f(pos, x1, y1); immVertex2f(pos, x1, y2); immVertex2f(pos, x2, y2); @@ -1233,7 +1233,7 @@ static void ui_draw_colorband_handle( immUniformArray4fv("colors", (float *)(float[][4]){{0.8f, 0.8f, 0.8f, 1.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, 2); immUniform1f("dash_width", active ? 4.0f : 2.0f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(shdr_pos, x, y1); immVertex2f(shdr_pos, x, y2); immEnd(); @@ -1304,8 +1304,8 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti float sizey_solid = sizey * 0.25f; float y1 = rect->ymin; - VertexFormat *format = immVertexFormat(); - position = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + position = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_CHECKER); /* Drawing the checkerboard. */ @@ -1317,8 +1317,8 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti /* New format */ format = immVertexFormat(); - position = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - color = VertexFormat_add_attrib(format, "color", COMP_F32, 4, KEEP_FLOAT); + position = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); /* layer: color ramp */ @@ -1332,7 +1332,7 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti v1[1] = y1 + sizey_solid; v2[1] = rect->ymax; - immBegin(PRIM_TRIANGLE_STRIP, (sizex + 1) * 2); + immBegin(GWN_PRIM_TRI_STRIP, (sizex + 1) * 2); for (int a = 0; a <= sizex; a++) { float pos = ((float)a) / sizex; do_colorband(coba, pos, colf); @@ -1351,7 +1351,7 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti v1[1] = y1; v2[1] = y1 + sizey_solid; - immBegin(PRIM_TRIANGLE_STRIP, (sizex + 1) * 2); + immBegin(GWN_PRIM_TRI_STRIP, (sizex + 1) * 2); for (int a = 0; a <= sizex; a++) { float pos = ((float)a) / sizex; do_colorband(coba, pos, colf); @@ -1372,7 +1372,7 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti /* New format */ format = immVertexFormat(); - position = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + position = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* layer: box outline */ @@ -1383,14 +1383,14 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti glEnable(GL_BLEND); immUniformColor4f(0.0f, 0.0f, 0.0f, 0.5f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(position, x1, y1); immVertex2f(position, x1 + sizex, y1); immEnd(); immUniformColor4f(1.0f, 1.0f, 1.0f, 0.25f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(position, x1, y1 - 1); immVertex2f(position, x1 + sizex, y1 - 1); immEnd(); @@ -1443,18 +1443,18 @@ void ui_draw_but_UNITVEC(uiBut *but, uiWidgetColors *wcol, const rcti *rect) gpuTranslate2f(rect->xmin + 0.5f * BLI_rcti_size_x(rect), rect->ymin + 0.5f * BLI_rcti_size_y(rect)); gpuScaleUniform(size); - Batch *sphere = Batch_get_sphere(2); + Gwn_Batch *sphere = Batch_get_sphere(2); Batch_set_builtin_program(sphere, GPU_SHADER_SIMPLE_LIGHTING); - Batch_Uniform4f(sphere, "color", diffuse[0], diffuse[1], diffuse[2], 1.0f); - Batch_Uniform3fv(sphere, "light", light); - Batch_draw(sphere); + GWN_batch_uniform_4f(sphere, "color", diffuse[0], diffuse[1], diffuse[2], 1.0f); + GWN_batch_uniform_3fv(sphere, "light", light); + GWN_batch_draw(sphere); /* restore */ glDisable(GL_CULL_FACE); /* AA circle */ - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3ubv((unsigned char *)wcol->inner); @@ -1483,7 +1483,7 @@ static void ui_draw_but_curve_grid(unsigned int pos, const rcti *rect, float zoo float line_count = floorf((rect->xmax - fx) / dx) + 1.0f + floorf((rect->ymax - fy) / dy) + 1.0f; - immBegin(PRIM_LINES, (int)line_count * 2); + immBegin(GWN_PRIM_LINES, (int)line_count * 2); while (fx < rect->xmax) { immVertex2f(pos, fx, rect->ymin); immVertex2f(pos, fx, rect->ymax); @@ -1556,8 +1556,8 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti glLineWidth(1.0f); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* backdrop */ @@ -1592,7 +1592,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti ui_draw_but_curve_grid(pos, rect, zoomx, zoomy, offsx, offsy, 1.0f); /* axes */ gl_shaded_color((unsigned char *)wcol->inner, -50); - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, rect->xmin, rect->ymin + zoomy * (-offsy)); immVertex2f(pos, rect->xmax, rect->ymin + zoomy * (-offsy)); immVertex2f(pos, rect->xmin + zoomx * (-offsx), rect->ymin); @@ -1605,7 +1605,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti #if 0 if (cumap->flag & CUMA_DRAW_CFRA) { immUniformColor3ub(0x60, 0xc0, 0x40); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, rect->xmin + zoomx * (cumap->sample[0] - offsx), rect->ymin); immVertex2f(pos, rect->xmin + zoomx * (cumap->sample[0] - offsx), rect->ymax); immEnd(); @@ -1614,7 +1614,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti /* sample option */ if (cumap->flag & CUMA_DRAW_SAMPLE) { - immBegin(PRIM_LINES, 2); /* will draw one of the following 3 lines */ + immBegin(GWN_PRIM_LINES, 2); /* will draw one of the following 3 lines */ if (but->a1 == UI_GRAD_H) { float tsample[3]; float hsv[3]; @@ -1650,7 +1650,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti immUniformColor3ubv((unsigned char *)wcol->item); glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); - immBegin(PRIM_LINE_STRIP, (CM_TABLE+1) + 2); + immBegin(GWN_PRIM_LINE_STRIP, (CM_TABLE+1) + 2); if (cuma->table == NULL) curvemapping_changed(cumap, false); @@ -1687,13 +1687,13 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti /* the points, use aspect to make them visible on edges */ format = immVertexFormat(); - pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int col = VertexFormat_add_attrib(format, "color", COMP_F32, 4, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); cmp = cuma->curve; glPointSize(3.0f); - immBegin(PRIM_POINTS, cuma->totpoint); + immBegin(GWN_PRIM_POINTS, cuma->totpoint); for (int a = 0; a < cuma->totpoint; a++) { float color[4]; if (cmp[a].flag & CUMA_SELECT) @@ -1713,7 +1713,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti /* outline */ format = immVertexFormat(); - pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3ubv((unsigned char *)wcol->outline); @@ -1803,16 +1803,16 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc BLI_rctf_size_x(&rect), BLI_rctf_size_y(&rect)); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int col = VertexFormat_add_attrib(format, "color", COMP_F32, 4, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); UI_GetThemeColor4fv(TH_SEL_MARKER, col_sel); UI_GetThemeColor4fv(TH_MARKER_OUTLINE, col_outline); /* Do stipple cross with geometry */ - immBegin(PRIM_LINES, 7*2*2); + immBegin(GWN_PRIM_LINES, 7*2*2); float pos_sel[8] = {-10.0f, -7.0f, -4.0f, -1.0f, 2.0f, 5.0f, 8.0f, 11.0f}; for (int axe = 0; axe < 2; ++axe) { for (int i = 0; i < 7; ++i) { @@ -1892,13 +1892,13 @@ void ui_draw_but_NODESOCKET(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol float x = 0.5f * (recti->xmin + recti->xmax); float y = 0.5f * (recti->ymin + recti->ymax); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4ubv(but->col); glEnable(GL_BLEND); - immBegin(PRIM_TRIANGLE_FAN, 16); + immBegin(GWN_PRIM_TRI_FAN, 16); for (int a = 0; a < 16; a++) immVertex2f(pos, x + size * si[a], y + size * co[a]); immEnd(); @@ -1906,7 +1906,7 @@ void ui_draw_but_NODESOCKET(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol immUniformColor4ub(0, 0, 0, 150); glLineWidth(1); glEnable(GL_LINE_SMOOTH); - immBegin(PRIM_LINE_LOOP, 16); + immBegin(GWN_PRIM_LINE_LOOP, 16); for (int a = 0; a < 16; a++) immVertex2f(pos, x + size * si[a], y + size * co[a]); immEnd(); @@ -1989,13 +1989,13 @@ void UI_draw_box_shadow(unsigned char alpha, float minx, float miny, float maxx, { glEnable(GL_BLEND); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); - immBegin(PRIM_TRIANGLES, 54); + immBegin(GWN_PRIM_TRIS, 54); /* accumulated outline boxes to make shade not linear, is more pleasant */ ui_shadowbox(pos, color, minx, miny, maxx, maxy, 11.0, (20 * alpha) >> 8); diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c index 2548951cb88..ac07756b372 100644 --- a/source/blender/editors/interface/interface_icons.c +++ b/source/blender/editors/interface/interface_icons.c @@ -223,11 +223,11 @@ static void vicon_small_tri_right_draw(int x, int y, int w, int UNUSED(h), float viconutil_set_point(pts[1], cx - d2, cy - d); viconutil_set_point(pts[2], cx + d2, cy); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(0.2f, 0.2f, 0.2f, alpha); - immBegin(PRIM_TRIANGLES, 3); + immBegin(GWN_PRIM_TRIS, 3); immVertex2iv(pos, pts[0]); immVertex2iv(pos, pts[1]); immVertex2iv(pos, pts[2]); @@ -253,15 +253,15 @@ static void vicon_keytype_draw_wrapper(int x, int y, int w, int h, float alpha, int xco = x + w / 2; int yco = y + h / 2; - VertexFormat *format = immVertexFormat(); - unsigned int pos_id = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int size_id = VertexFormat_add_attrib(format, "size", COMP_F32, 1, KEEP_FLOAT); - unsigned int color_id = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); - unsigned int outline_color_id = VertexFormat_add_attrib(format, "outlineColor", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT); + unsigned int color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); + unsigned int outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND); GPU_enable_program_point_size(); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); /* draw keyframe * - size: 0.6 * h (found out experimentally... dunno why!) @@ -316,7 +316,7 @@ static void vicon_colorset_draw(int index, int x, int y, int w, int h, float UNU const int b = x + w / 3 * 2; const int c = x + w; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* XXX: Include alpha into this... */ @@ -1025,9 +1025,9 @@ static void icon_draw_texture( y2 = (iy + ih) * icongltex.invh; glBindTexture(GL_TEXTURE_2D, icongltex.id); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int texCoord = VertexFormat_add_attrib(format, "texCoord", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int texCoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR); if (rgb) immUniformColor3fvAlpha(rgb, alpha); @@ -1035,7 +1035,7 @@ static void icon_draw_texture( immUniform1i("image", 0); - immBegin(PRIM_TRIANGLE_STRIP, 4); + immBegin(GWN_PRIM_TRI_STRIP, 4); immAttrib2f(texCoord, x1, y2); immVertex2f(pos, x, y + h); diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c index d1b4c2cd8fb..cc49eeb5b59 100644 --- a/source/blender/editors/interface/interface_panel.c +++ b/source/blender/editors/interface/interface_panel.c @@ -436,7 +436,7 @@ static void ui_draw_anti_x(unsigned int pos, float x1, float y1, float x2, float glLineWidth(2.0); - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, x1, y1); immVertex2f(pos, x2, y2); @@ -477,7 +477,7 @@ static void ui_draw_panel_scalewidget(unsigned int pos, const rcti *rect) glEnable(GL_BLEND); immUniformColor4ub(255, 255, 255, 50); - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, xmin, ymin); immVertex2f(pos, xmax, ymax); @@ -489,7 +489,7 @@ static void ui_draw_panel_scalewidget(unsigned int pos, const rcti *rect) immUniformColor4ub(0, 0, 0, 50); - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, xmin, ymin + 1); immVertex2f(pos, xmax, ymax + 1); @@ -591,7 +591,7 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con headrect.ymin = headrect.ymax; headrect.ymax = headrect.ymin + floor(PNL_HEADER / block->aspect + 0.001f); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); { @@ -606,7 +606,7 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con immUniformThemeColor(TH_PANEL_HEADER); immRectf(pos, minx, headrect.ymin + 1, maxx, y); - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, minx, y); immVertex2f(pos, maxx, y); @@ -626,14 +626,14 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con immUniformColor4f(0.0f, 0.0f, 0.0f, 0.5f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, minx, y); immVertex2f(pos, maxx, y); immEnd(); immUniformColor4f(1.0f, 1.0f, 1.0f, 0.25f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, minx, y - 1); immVertex2f(pos, maxx, y - 1); immEnd(); @@ -663,7 +663,7 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con /* horizontal title */ if (is_closed_x == false) { ui_draw_aligned_panel_header(style, block, &headrect, 'h'); - pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); /* itemrect smaller */ itemrect.xmax = headrect.xmax - 5.0f / block->aspect; @@ -686,7 +686,7 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con else if (is_closed_x) { /* draw vertical title */ ui_draw_aligned_panel_header(style, block, &headrect, 'v'); - pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); } /* an open panel */ else { @@ -1568,9 +1568,9 @@ static void ui_panel_category_draw_tab( {0.98, 0.805}}; int a; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); /* mult */ for (a = 0; a < 4; a++) { @@ -1592,7 +1592,7 @@ static void ui_panel_category_draw_tab( immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); - immBegin(filled ? PRIM_TRIANGLE_FAN : PRIM_LINE_STRIP, vert_ct); + immBegin(filled ? GWN_PRIM_TRI_FAN : GWN_PRIM_LINE_STRIP, vert_ct); immAttrib3ubv(color, col); @@ -1780,7 +1780,7 @@ void UI_panel_category_draw_all(ARegion *ar, const char *category_id_active) /* begin drawing */ glEnable(GL_LINE_SMOOTH); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* draw the background */ @@ -1839,7 +1839,7 @@ void UI_panel_category_draw_all(ARegion *ar, const char *category_id_active) /* tab blackline */ if (!is_active) { - pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3ubv(theme_col_tab_divider); @@ -1869,7 +1869,7 @@ void UI_panel_category_draw_all(ARegion *ar, const char *category_id_active) glDisable(GL_BLEND); /* tab blackline remaining (last tab) */ - pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); if (pc_dyn->prev == NULL) { immUniformColor3ubv(theme_col_tab_divider); diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c index d0ec40bbb70..8adcca8c7cd 100644 --- a/source/blender/editors/interface/interface_widgets.c +++ b/source/blender/editors/interface/interface_widgets.c @@ -197,11 +197,11 @@ void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y glEnable(GL_BLEND); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4fv(draw_color); - immBegin(PRIM_TRIANGLES, 3 * WIDGET_AA_JITTER); + immBegin(GWN_PRIM_TRIS, 3 * WIDGET_AA_JITTER); /* for each AA step */ for (int j = 0; j < WIDGET_AA_JITTER; j++) { @@ -549,7 +549,7 @@ static void widget_scroll_circle(uiWidgetTrias *tria, const rcti *rect, float tr static void widget_trias_draw(uiWidgetTrias *tria, unsigned int pos) { - immBegin(PRIM_TRIANGLES, tria->tot * 3); + immBegin(GWN_PRIM_TRIS, tria->tot * 3); for (int i = 0; i < tria->tot; ++i) for (int j = 0; j < 3; ++j) immVertex2fv(pos, tria->vec[tria->index[i][j]]); @@ -677,7 +677,7 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol) float inner_v_half[WIDGET_SIZE_MAX][2]; float x_mid = 0.0f; /* used for dumb clamping of values */ - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_CHECKER); /* checkers */ @@ -716,7 +716,7 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol) } else { /* simple fill */ - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4ubv((unsigned char *)wcol->inner); @@ -730,9 +730,9 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol) unsigned char col_array[WIDGET_SIZE_MAX][4]; unsigned char *col_pt = &col_array[0][0]; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int col = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); @@ -765,7 +765,7 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol) UI_GetThemeColor4ubv(TH_WIDGET_EMBOSS, emboss); } - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); for (j = 0; j < WIDGET_AA_JITTER; j++) { @@ -796,7 +796,7 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol) wcol->item[2], (unsigned char)((float)wcol->item[3] / WIDGET_AA_JITTER)}; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4ubv(tcol); @@ -1384,7 +1384,7 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b selwidth_draw = BLF_width(fstyle->uifont_id, drawstr + but->ofs, but->selend - but->ofs); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4ubv((unsigned char *)wcol->item); @@ -1416,7 +1416,7 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b t = 0; } - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3f(0.2f, 0.6f, 0.9f); @@ -2214,7 +2214,7 @@ static void widget_softshadow(const rcti *rect, int roundboxalign, const float r /* we draw a number of increasing size alpha quad strips */ alphastep = 3.0f * btheme->tui.menu_shadow_fac / radout; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -2267,7 +2267,7 @@ static void widget_menu_back(uiWidgetColors *wcol, rcti *rect, int flag, int dir static void ui_hsv_cursor(float x, float y) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -2362,13 +2362,13 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti * ui_color_picker_to_rgb(0.0f, 0.0f, hsv[2], colcent, colcent + 1, colcent + 2); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); - immBegin(PRIM_TRIANGLE_FAN, tot + 2); + immBegin(GWN_PRIM_TRI_FAN, tot + 2); immAttrib3fv(color, colcent); immVertex2f(pos, centx, centy); @@ -2389,7 +2389,7 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti * /* fully rounded outline */ format = immVertexFormat(); - pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -2473,12 +2473,12 @@ void ui_draw_gradient(const rcti *rect, const float hsv[3], const int type, cons } /* old below */ - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int col = VertexFormat_add_attrib(format, "color", COMP_F32, 4, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); - immBegin(PRIM_TRIANGLES, steps * 3 * 6); + immBegin(GWN_PRIM_TRIS, steps * 3 * 6); for (dx = 0.0f; dx < 0.999f; dx += color_step) { /* 0.999 = prevent float inaccuracy for steps */ const float dx_next = dx + color_step; @@ -2634,7 +2634,7 @@ static void ui_draw_but_HSVCUBE(uiBut *but, const rcti *rect) ui_hsv_cursor(x, y); /* outline */ - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3ub(0, 0, 0); imm_draw_line_box(pos, (rect->xmin), (rect->ymin), (rect->xmax), (rect->ymax)); @@ -2707,14 +2707,14 @@ static void ui_draw_separator(const rcti *rect, uiWidgetColors *wcol) 30 }; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); glEnable(GL_BLEND); immUniformColor4ubv(col); glLineWidth(1.0f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, rect->xmin, y); immVertex2f(pos, rect->xmax, y); immEnd(); @@ -2798,7 +2798,7 @@ void ui_draw_link_bezier(const rcti *rect, const float color[4]) float coord_array[LINK_RESOL + 1][2]; if (ui_link_bezier_points(rect, coord_array, LINK_RESOL)) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); #if 0 /* unused */ @@ -2810,7 +2810,7 @@ void ui_draw_link_bezier(const rcti *rect, const float color[4]) immUniformColor4fv(color); - immBegin(PRIM_LINE_STRIP, LINK_RESOL + 1); + immBegin(GWN_PRIM_LINE_STRIP, LINK_RESOL + 1); for (int i = 0; i <= LINK_RESOL; ++i) immVertex2fv(pos, coord_array[i]); immEnd(); @@ -3162,11 +3162,11 @@ static void widget_swatch(uiBut *but, uiWidgetColors *wcol, rcti *rect, int stat bw += (bw < 0.5f) ? 0.5f : -0.5f; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3f(bw, bw, bw); - immBegin(PRIM_TRIANGLES, 3); + immBegin(GWN_PRIM_TRIS, 3); immVertex2f(pos, rect->xmin + 0.1f * width, rect->ymin + 0.9f * height); immVertex2f(pos, rect->xmin + 0.1f * width, rect->ymin + 0.5f * height); immVertex2f(pos, rect->xmin + 0.5f * width, rect->ymin + 0.9f * height); @@ -3521,7 +3521,7 @@ static void widget_draw_extra_mask(const bContext *C, uiBut *but, uiWidgetType * /* note: drawextra can change rect +1 or -1, to match round errors of existing previews */ but->block->drawextra(C, but->poin, but->block->drawextra_arg1, but->block->drawextra_arg2, rect); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* make mask to draw over image */ @@ -4083,10 +4083,10 @@ static void draw_disk_shaded( unsigned char r_col[4]; unsigned int pos, col; - VertexFormat *format = immVertexFormat(); - pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); if (shaded) { - col = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); } else { @@ -4094,7 +4094,7 @@ static void draw_disk_shaded( immUniformColor4ubv((unsigned char *)col1); } - immBegin(PRIM_TRIANGLE_STRIP, subd * 2); + immBegin(GWN_PRIM_TRI_STRIP, subd * 2); for (i = 0; i < subd; i++) { float a; @@ -4163,8 +4163,8 @@ void ui_draw_pie_center(uiBlock *block) } } - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4ubv((unsigned char *)btheme->tui.wcol_pie_menu.outline); diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c index a12b033c936..fb57902d258 100644 --- a/source/blender/editors/interface/view2d.c +++ b/source/blender/editors/interface/view2d.c @@ -1325,12 +1325,12 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag) if (vertex_count == 0) return; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); - immBegin(PRIM_LINES, vertex_count); + immBegin(GWN_PRIM_LINES, vertex_count); /* vertical lines */ if (flag & V2D_VERTICAL_LINES) { @@ -1467,15 +1467,15 @@ void UI_view2d_constant_grid_draw(View2D *v2d) count_y = (v2d->cur.ymax - start_y) / step + 1; if (count_x > 0 || count_y > 0) { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); float theme_color[3]; UI_GetThemeColorShade3fv(TH_BACK, -10, theme_color); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); - immBegin(PRIM_LINES, count_x * 2 + count_y * 2 + 4); + immBegin(GWN_PRIM_LINES, count_x * 2 + count_y * 2 + 4); immAttrib3fv(color, theme_color); for (int i = 0; i < count_x ; start_x += step, i++) { @@ -1518,14 +1518,14 @@ void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_s vertex_count += 2 * ((int)((v2d->cur.xmax - v2d->cur.xmin) / lstep) + 1); vertex_count += 2 * ((int)((v2d->cur.ymax - v2d->cur.ymin) / lstep) + 1); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); glLineWidth(1.0f); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); - immBeginAtMost(PRIM_LINES, vertex_count); + immBeginAtMost(GWN_PRIM_LINES, vertex_count); for (int level = 0; level < totlevels; ++level) { UI_GetThemeColorShade3ubv(colorid, offset, grid_line_color); @@ -1839,8 +1839,8 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v /* clean rect behind slider, but not with transparent background */ if (scrollers_back_color[3] == 255) { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -1946,8 +1946,8 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v /* clean rect behind slider, but not with transparent background */ if (scrollers_back_color[3] == 255) { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); diff --git a/source/blender/editors/manipulator_library/arrow2d_manipulator.c b/source/blender/editors/manipulator_library/arrow2d_manipulator.c index 5e7975d05e3..6e263b86bfa 100644 --- a/source/blender/editors/manipulator_library/arrow2d_manipulator.c +++ b/source/blender/editors/manipulator_library/arrow2d_manipulator.c @@ -75,7 +75,7 @@ static void arrow2d_draw_geom(ArrowManipulator2D *arrow, const float matrix[4][4 const float len = arrow->line_len; const float draw_line_ofs = (arrow->manipulator.line_width * 0.5f) / arrow->manipulator.scale; - uint pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); gpuPushMatrix(); gpuMultMatrix(matrix); @@ -90,12 +90,12 @@ static void arrow2d_draw_geom(ArrowManipulator2D *arrow, const float matrix[4][4 immUniformColor4fv(color); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, 0.0f, 0.0f); immVertex2f(pos, 0.0f, len); immEnd(); - immBegin(PRIM_TRIANGLES, 3); + immBegin(GWN_PRIM_TRIS, 3); immVertex2f(pos, size_h, len); immVertex2f(pos, -size_h, len); immVertex2f(pos, 0.0f, len + size * 1.7f); diff --git a/source/blender/editors/manipulator_library/arrow3d_manipulator.c b/source/blender/editors/manipulator_library/arrow3d_manipulator.c index 41368240f46..6e7fa3a7269 100644 --- a/source/blender/editors/manipulator_library/arrow3d_manipulator.c +++ b/source/blender/editors/manipulator_library/arrow3d_manipulator.c @@ -101,7 +101,7 @@ static void manipulator_arrow_matrix_world_get(wmManipulator *mpr, float r_matri static void arrow_draw_geom(const ArrowManipulator3D *arrow, const bool select, const float color[4]) { - uint pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); bool unbind_shader = true; immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); @@ -109,7 +109,7 @@ static void arrow_draw_geom(const ArrowManipulator3D *arrow, const bool select, if (arrow->style & ED_MANIPULATOR_ARROW_STYLE_CROSS) { immUniformColor4fv(color); - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex3f(pos, -1.0f, 0.0f, 0.0f); immVertex3f(pos, 1.0f, 0.0f, 0.0f); immVertex3f(pos, 0.0f, -1.0f, 0.0f); @@ -127,7 +127,7 @@ static void arrow_draw_geom(const ArrowManipulator3D *arrow, const bool select, }; glLineWidth(arrow->manipulator.line_width); - wm_manipulator_vec_draw(color, vec, ARRAY_SIZE(vec), pos, PRIM_LINE_LOOP); + wm_manipulator_vec_draw(color, vec, ARRAY_SIZE(vec), pos, GWN_PRIM_LINE_LOOP); } else { #ifdef USE_MANIPULATOR_CUSTOM_ARROWS @@ -140,7 +140,7 @@ static void arrow_draw_geom(const ArrowManipulator3D *arrow, const bool select, }; glLineWidth(arrow->manipulator.line_width); - wm_manipulator_vec_draw(color, vec, ARRAY_SIZE(vec), pos, PRIM_LINE_STRIP); + wm_manipulator_vec_draw(color, vec, ARRAY_SIZE(vec), pos, GWN_PRIM_LINE_STRIP); /* *** draw arrow head *** */ diff --git a/source/blender/editors/manipulator_library/cage2d_manipulator.c b/source/blender/editors/manipulator_library/cage2d_manipulator.c index bf6c23f98e7..07667c70bd4 100644 --- a/source/blender/editors/manipulator_library/cage2d_manipulator.c +++ b/source/blender/editors/manipulator_library/cage2d_manipulator.c @@ -86,12 +86,12 @@ typedef struct Cage2D { static void rect_transform_draw_corners( const rctf *r, const float offsetx, const float offsety, const float color[3]) { - uint pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3fv(color); - immBegin(PRIM_LINES, 16); + immBegin(GWN_PRIM_LINES, 16); immVertex2f(pos, r->xmin, r->ymin + offsety); immVertex2f(pos, r->xmin, r->ymin); @@ -175,14 +175,14 @@ static void rect_transform_draw_interaction( return; } - VertexFormat *format = immVertexFormat(); - uint pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - uint color = VertexFormat_add_attrib(format, "color", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); glLineWidth(line_width + 3.0); - immBegin(PRIM_LINE_STRIP, 3); + immBegin(GWN_PRIM_LINE_STRIP, 3); immAttrib3f(color, 0.0f, 0.0f, 0.0f); immVertex2fv(pos, verts[0]); immVertex2fv(pos, verts[1]); @@ -191,7 +191,7 @@ static void rect_transform_draw_interaction( glLineWidth(line_width); - immBegin(PRIM_LINE_STRIP, 3); + immBegin(GWN_PRIM_LINE_STRIP, 3); immAttrib3fv(color, col); immVertex2fv(pos, verts[0]); immVertex2fv(pos, verts[1]); diff --git a/source/blender/editors/manipulator_library/dial3d_manipulator.c b/source/blender/editors/manipulator_library/dial3d_manipulator.c index 111ea04cd3b..753cd794fe1 100644 --- a/source/blender/editors/manipulator_library/dial3d_manipulator.c +++ b/source/blender/editors/manipulator_library/dial3d_manipulator.c @@ -130,8 +130,8 @@ static void dial_geom_draw( glLineWidth(dial->manipulator.line_width); - VertexFormat *format = immVertexFormat(); - uint pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); if (clip_plane) { immBindBuiltinProgram(GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR); @@ -168,13 +168,13 @@ static void dial_ghostarc_draw_helpline(const float angle, const float co_outer[ gpuPushMatrix(); gpuRotate3f(RAD2DEGF(angle), 0.0f, 0.0f, -1.0f); - uint pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor4fv(col); - immBegin(PRIM_LINE_STRIP, 2); + immBegin(GWN_PRIM_LINE_STRIP, 2); immVertex3f(pos, 0.0f, 0.0f, 0.0f); immVertex3fv(pos, co_outer); immEnd(); @@ -189,8 +189,8 @@ static void dial_ghostarc_draw( { const float width_inner = DIAL_WIDTH - dial->manipulator.line_width * 0.5f / U.manipulator_size; - VertexFormat *format = immVertexFormat(); - uint pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor4fv(color); imm_draw_disk_partial_fill( diff --git a/source/blender/editors/manipulator_library/grab3d_manipulator.c b/source/blender/editors/manipulator_library/grab3d_manipulator.c index c794c99160c..995ee4e97c4 100644 --- a/source/blender/editors/manipulator_library/grab3d_manipulator.c +++ b/source/blender/editors/manipulator_library/grab3d_manipulator.c @@ -96,8 +96,8 @@ static void grab_geom_draw( glLineWidth(grab3d->manipulator.line_width); - VertexFormat *format = immVertexFormat(); - uint pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); diff --git a/source/blender/editors/manipulator_library/manipulator_draw_utils.c b/source/blender/editors/manipulator_library/manipulator_draw_utils.c index cfa1bc38ed5..4bd7f74e6e5 100644 --- a/source/blender/editors/manipulator_library/manipulator_draw_utils.c +++ b/source/blender/editors/manipulator_library/manipulator_draw_utils.c @@ -64,52 +64,52 @@ void wm_manipulator_geometryinfo_draw(const ManipulatorGeomInfo *info, const boo * So we don't need to re-created and discard it every time */ const bool use_lighting = true || (!select && ((U.manipulator_flag & USER_MANIPULATOR_SHADED) != 0)); - VertexBuffer *vbo; - ElementList *el; - Batch *batch; - ElementListBuilder elb = {0}; + Gwn_VertBuf *vbo; + Gwn_IndexBuf *el; + Gwn_Batch *batch; + Gwn_IndexBufBuilder elb = {0}; - VertexFormat format = {0}; - uint pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat format = {0}; + uint pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); uint nor_id; if (use_lighting) { - nor_id = VertexFormat_add_attrib(&format, "nor", COMP_I16, 3, NORMALIZE_INT_TO_FLOAT); + nor_id = GWN_vertformat_attr_add(&format, "nor", GWN_COMP_I16, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); } /* Elements */ - ElementListBuilder_init(&elb, PRIM_TRIANGLES, info->ntris, info->nverts); + GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, info->ntris, info->nverts); for (int i = 0; i < info->ntris; ++i) { const unsigned short *idx = &info->indices[i * 3]; - add_triangle_vertices(&elb, idx[0], idx[1], idx[2]); + GWN_indexbuf_add_tri_verts(&elb, idx[0], idx[1], idx[2]); } - el = ElementList_build(&elb); + el = GWN_indexbuf_build(&elb); - vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, info->nverts); + vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, info->nverts); - VertexBuffer_fill_attrib(vbo, pos_id, info->verts); + GWN_vertbuf_attr_fill(vbo, pos_id, info->verts); if (use_lighting) { /* Normals are expected to be smooth. */ - VertexBuffer_fill_attrib(vbo, nor_id, info->normals); + GWN_vertbuf_attr_fill(vbo, nor_id, info->normals); } - batch = Batch_create(PRIM_TRIANGLES, vbo, el); + batch = GWN_batch_create(GWN_PRIM_TRIS, vbo, el); Batch_set_builtin_program(batch, GPU_SHADER_3D_UNIFORM_COLOR); - Batch_Uniform4fv(batch, "color", color); + GWN_batch_uniform_4fv(batch, "color", color); glEnable(GL_CULL_FACE); // glEnable(GL_DEPTH_TEST); - Batch_draw(batch); + GWN_batch_draw(batch); glDisable(GL_DEPTH_TEST); // glDisable(GL_CULL_FACE); - Batch_discard_all(batch); + GWN_batch_discard_all(batch); } void wm_manipulator_vec_draw( diff --git a/source/blender/editors/manipulator_library/primitive3d_manipulator.c b/source/blender/editors/manipulator_library/primitive3d_manipulator.c index ba728145163..75151830109 100644 --- a/source/blender/editors/manipulator_library/primitive3d_manipulator.c +++ b/source/blender/editors/manipulator_library/primitive3d_manipulator.c @@ -79,10 +79,10 @@ static void manipulator_primitive_draw_geom( } if (vert_count > 0) { - uint pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); - wm_manipulator_vec_draw(col_inner, verts, vert_count, pos, PRIM_TRIANGLE_FAN); - wm_manipulator_vec_draw(col_outer, verts, vert_count, pos, PRIM_LINE_LOOP); + wm_manipulator_vec_draw(col_inner, verts, vert_count, pos, GWN_PRIM_TRI_FAN); + wm_manipulator_vec_draw(col_outer, verts, vert_count, pos, GWN_PRIM_LINE_LOOP); immUnbindProgram(); } } diff --git a/source/blender/editors/mask/mask_draw.c b/source/blender/editors/mask/mask_draw.c index b3e6a369d90..72bc61139c6 100644 --- a/source/blender/editors/mask/mask_draw.c +++ b/source/blender/editors/mask/mask_draw.c @@ -123,8 +123,8 @@ static void draw_single_handle(const MaskLayer *mask_layer, const MaskSplinePoin return; } - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); const unsigned char rgb_gray[4] = {0x60, 0x60, 0x60, 0xff}; immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -133,7 +133,7 @@ static void draw_single_handle(const MaskLayer *mask_layer, const MaskSplinePoin /* this could be split into its own loop */ if (draw_type == MASK_DT_OUTLINE) { glLineWidth(3.0f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2fv(pos, point_pos); immVertex2fv(pos, handle_pos); immEnd(); @@ -153,7 +153,7 @@ static void draw_single_handle(const MaskLayer *mask_layer, const MaskSplinePoin } glLineWidth(1.0f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2fv(pos, point_pos); immVertex2fv(pos, handle_pos); immEnd(); @@ -177,7 +177,7 @@ static void draw_single_handle(const MaskLayer *mask_layer, const MaskSplinePoin immUniform4fv("outlineColor", point_color); immUniformColor3fvAlpha(point_color, 0.25f); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex2fv(pos, handle_pos); immEnd(); @@ -211,8 +211,8 @@ static void draw_spline_points(const bContext *C, MaskLayer *masklay, MaskSpline mask_spline_color_get(masklay, spline, is_spline_sel, rgb_spline); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); immUniform1f("size", 0.7f * handle_size); @@ -250,7 +250,7 @@ static void draw_spline_points(const bContext *C, MaskLayer *masklay, MaskSpline immUniformThemeColor(TH_HANDLE_VERTEX); } - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex2fv(pos, feather_point); immEnd(); @@ -319,7 +319,7 @@ static void draw_spline_points(const bContext *C, MaskLayer *masklay, MaskSpline else immUniformThemeColor(TH_HANDLE_VERTEX); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex2fv(pos, vert); immEnd(); @@ -349,7 +349,7 @@ static void draw_spline_points(const bContext *C, MaskLayer *masklay, MaskSpline immUniform4f("outlineColor", 0.0f, 0.0f, 0.0f, 1.0f); immUniform1f("size", 12.0f); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex2f(pos, x, y); immEnd(); @@ -370,7 +370,7 @@ static void mask_color_active_tint(unsigned char r_rgb[4], const unsigned char r } } -static void mask_draw_array(unsigned int pos, PrimitiveType prim_type, const float (*points)[2], unsigned int vertex_ct) +static void mask_draw_array(unsigned int pos, Gwn_PrimType prim_type, const float (*points)[2], unsigned int vertex_ct) { immBegin(prim_type, vertex_ct); for (unsigned int i = 0; i < vertex_ct; ++i) { @@ -383,7 +383,7 @@ static void mask_draw_curve_type(const bContext *C, MaskSpline *spline, float (* const bool is_feather, const bool is_active, const unsigned char rgb_spline[4], const char draw_type) { - const PrimitiveType draw_method = (spline->flag & MASK_SPLINE_CYCLIC) ? PRIM_LINE_LOOP : PRIM_LINE_STRIP; + const Gwn_PrimType draw_method = (spline->flag & MASK_SPLINE_CYCLIC) ? GWN_PRIM_LINE_LOOP : GWN_PRIM_LINE_STRIP; const unsigned char rgb_black[4] = {0x00, 0x00, 0x00, 0xff}; unsigned char rgb_tmp[4]; SpaceClip *sc = CTX_wm_space_clip(C); @@ -401,8 +401,8 @@ static void mask_draw_curve_type(const bContext *C, MaskSpline *spline, float (* } } - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); switch (draw_type) { @@ -815,12 +815,12 @@ void ED_mask_draw_frames(Mask *mask, ARegion *ar, const int cfra, const int sfra unsigned int num_lines = BLI_listbase_count(&masklay->splines_shapes); if (num_lines > 0) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4ub(255, 175, 0, 255); - immBegin(PRIM_LINES, 2 * num_lines); + immBegin(GWN_PRIM_LINES, 2 * num_lines); for (MaskLayerShape *masklay_shape = masklay->splines_shapes.first; masklay_shape; diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c index 530faffdac1..3c974e4b3b9 100644 --- a/source/blender/editors/mesh/editmesh_knife.c +++ b/source/blender/editors/mesh/editmesh_knife.c @@ -1002,13 +1002,13 @@ static void knifetool_draw_angle_snapping(const KnifeTool_OpData *kcd) copy_v3_v3(v2, ray_hit_best[1]); } - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformThemeColor(TH_TRANSFORM); glLineWidth(2.0); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3fv(pos, v1); immVertex3fv(pos, v2); immEnd(); @@ -1044,7 +1044,7 @@ static void knifetool_draw(const bContext *C, ARegion *UNUSED(ar), void *arg) gpuPushMatrix(); gpuMultMatrix(kcd->ob->obmat); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); @@ -1055,7 +1055,7 @@ static void knifetool_draw(const bContext *C, ARegion *UNUSED(ar), void *arg) immUniformColor3ubv(kcd->colors.line); glLineWidth(2.0); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3fv(pos, kcd->prev.cage); immVertex3fv(pos, kcd->curr.cage); immEnd(); @@ -1065,7 +1065,7 @@ static void knifetool_draw(const bContext *C, ARegion *UNUSED(ar), void *arg) immUniformColor3ubv(kcd->colors.point); glPointSize(11); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex3fv(pos, kcd->prev.cage); immEnd(); } @@ -1074,7 +1074,7 @@ static void knifetool_draw(const bContext *C, ARegion *UNUSED(ar), void *arg) immUniformColor3ubv(kcd->colors.curpoint); glPointSize(9); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex3fv(pos, kcd->prev.cage); immEnd(); } @@ -1083,7 +1083,7 @@ static void knifetool_draw(const bContext *C, ARegion *UNUSED(ar), void *arg) immUniformColor3ubv(kcd->colors.edge); glLineWidth(2.0); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3fv(pos, kcd->curr.edge->v1->cageco); immVertex3fv(pos, kcd->curr.edge->v2->cageco); immEnd(); @@ -1092,7 +1092,7 @@ static void knifetool_draw(const bContext *C, ARegion *UNUSED(ar), void *arg) immUniformColor3ubv(kcd->colors.point); glPointSize(11); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex3fv(pos, kcd->curr.cage); immEnd(); } @@ -1101,7 +1101,7 @@ static void knifetool_draw(const bContext *C, ARegion *UNUSED(ar), void *arg) immUniformColor3ubv(kcd->colors.curpoint); glPointSize(9); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex3fv(pos, kcd->curr.cage); immEnd(); } @@ -1117,7 +1117,7 @@ static void knifetool_draw(const bContext *C, ARegion *UNUSED(ar), void *arg) immUniformColor4ubv(kcd->colors.point_a); glPointSize(11); - immBeginAtMost(PRIM_POINTS, kcd->totlinehit); + immBeginAtMost(GWN_PRIM_POINTS, kcd->totlinehit); lh = kcd->linehits; for (i = 0; i < kcd->totlinehit; i++, lh++) { @@ -1132,7 +1132,7 @@ static void knifetool_draw(const bContext *C, ARegion *UNUSED(ar), void *arg) immUniformColor4ubv(kcd->colors.curpoint_a); glPointSize(7); - immBeginAtMost(PRIM_POINTS, kcd->totlinehit); + immBeginAtMost(GWN_PRIM_POINTS, kcd->totlinehit); lh = kcd->linehits; for (i = 0; i < kcd->totlinehit; i++, lh++) { @@ -1153,7 +1153,7 @@ static void knifetool_draw(const bContext *C, ARegion *UNUSED(ar), void *arg) immUniformColor3ubv(kcd->colors.line); glLineWidth(1.0); - immBeginAtMost(PRIM_LINES, BLI_mempool_count(kcd->kedges) * 2); + immBeginAtMost(GWN_PRIM_LINES, BLI_mempool_count(kcd->kedges) * 2); BLI_mempool_iternew(kcd->kedges, &iter); for (kfe = BLI_mempool_iterstep(&iter); kfe; kfe = BLI_mempool_iterstep(&iter)) { @@ -1174,7 +1174,7 @@ static void knifetool_draw(const bContext *C, ARegion *UNUSED(ar), void *arg) immUniformColor3ubv(kcd->colors.point); glPointSize(5.0); - immBeginAtMost(PRIM_POINTS, BLI_mempool_count(kcd->kverts)); + immBeginAtMost(GWN_PRIM_POINTS, BLI_mempool_count(kcd->kverts)); BLI_mempool_iternew(kcd->kverts, &iter); for (kfv = BLI_mempool_iterstep(&iter); kfv; kfv = BLI_mempool_iterstep(&iter)) { diff --git a/source/blender/editors/mesh/editmesh_loopcut.c b/source/blender/editors/mesh/editmesh_loopcut.c index e7a6689b57c..6a656ace09c 100644 --- a/source/blender/editors/mesh/editmesh_loopcut.c +++ b/source/blender/editors/mesh/editmesh_loopcut.c @@ -108,13 +108,13 @@ static void ringsel_draw(const bContext *C, ARegion *UNUSED(ar), void *arg) gpuPushMatrix(); gpuMultMatrix(lcd->ob->obmat); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor3ub(255, 0, 255); if (lcd->totedge > 0) { - immBegin(PRIM_LINES, lcd->totedge * 2); + immBegin(GWN_PRIM_LINES, lcd->totedge * 2); for (int i = 0; i < lcd->totedge; i++) { immVertex3fv(pos, lcd->edges[i][0]); @@ -127,7 +127,7 @@ static void ringsel_draw(const bContext *C, ARegion *UNUSED(ar), void *arg) if (lcd->totpoint > 0) { glPointSize(3.0f); - immBegin(PRIM_POINTS, lcd->totpoint); + immBegin(GWN_PRIM_POINTS, lcd->totpoint); for (int i = 0; i < lcd->totpoint; i++) { immVertex3fv(pos, lcd->points[i]); diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c index 27ea7e09fd6..fb3cfdc86b2 100644 --- a/source/blender/editors/physics/particle_edit.c +++ b/source/blender/editors/physics/particle_edit.c @@ -2712,7 +2712,7 @@ static void brush_drawcursor(bContext *C, int x, int y, void *UNUSED(customdata) brush = &pset->brush[pset->brushtype]; if (brush) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4ub(255, 255, 255, 128); diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c index 9d3dde06925..c882b1b093e 100644 --- a/source/blender/editors/screen/area.c +++ b/source/blender/editors/screen/area.c @@ -92,12 +92,12 @@ static void region_draw_emboss(const ARegion *ar, const rcti *scirct) glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); - immBegin(PRIM_LINE_STRIP, 5); + immBegin(GWN_PRIM_LINE_STRIP, 5); /* right */ immAttrib4ub(color, 0, 0, 0, 30); @@ -222,16 +222,16 @@ static void area_draw_azone_fullscreen(short x1, short y1, short x2, short y2, f BLI_rcti_init(&click_rect, x, x + icon_size, y, y + icon_size); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immAttrib4ub(color, 255, 0, 0, alpha_debug); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); imm_draw_line_box(pos, click_rect.xmin, click_rect.ymin, click_rect.xmax, click_rect.ymax); immAttrib4ub(color, 0, 255, 255, alpha_debug); - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, click_rect.xmin, click_rect.ymin); immVertex2f(pos, click_rect.xmax, click_rect.ymax); immVertex2f(pos, click_rect.xmin, click_rect.ymax); @@ -255,12 +255,12 @@ static void area_draw_azone(short x1, short y1, short x2, short y2) glEnable(GL_LINE_SMOOTH); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int col = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); - immBegin(PRIM_LINES, 12); + immBegin(GWN_PRIM_LINES, 12); immAttrib4ub(col, 255, 255, 255, 180); immVertex2f(pos, x1, y2); @@ -297,8 +297,8 @@ static void region_draw_azone_icon(AZone *az) float midx = az->x1 + (az->x2 - az->x1) * 0.5f; float midy = az->y1 + (az->y2 - az->y1) * 0.5f; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); /* outlined circle */ GPU_enable_program_point_size(); /* TODO: make a fixed-size shader to avoid this */ @@ -307,7 +307,7 @@ static void region_draw_azone_icon(AZone *az) immUniform4f("outlineColor", 0.2f, 0.2f, 0.2f, 0.9f); immUniform1f("outlineWidth", 1.0f); immUniform1f("size", 9.5f); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex2f(pos, midx, midy); immEnd(); immUnbindProgram(); @@ -316,7 +316,7 @@ static void region_draw_azone_icon(AZone *az) /* + */ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(0.2f, 0.2f, 0.2f, 0.9f); - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, midx, midy - 2); immVertex2f(pos, midx, midy + 3); immVertex2f(pos, midx - 2, midy); @@ -330,8 +330,8 @@ static void draw_azone_plus(float x1, float y1, float x2, float y2) float width = 0.1f * U.widget_unit; float pad = 0.2f * U.widget_unit; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); glEnable(GL_BLEND); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -566,8 +566,8 @@ void ED_region_do_draw(bContext *C, ARegion *ar) /* for debugging unneeded area redraws and partial redraw */ #if 0 glEnable(GL_BLEND); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(drand48(), drand48(), drand48(), 0.1f); immRectf(pos, ar->drawrct.xmin - ar->winrct.xmin, ar->drawrct.ymin - ar->winrct.ymin, @@ -2015,8 +2015,8 @@ void ED_region_panels(const bContext *C, ARegion *ar, const char *context, int c /* view should be in pixelspace */ UI_view2d_view_restore(C); glEnable(GL_BLEND); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor((ar->type->regionid == RGN_TYPE_PREVIEW) ? TH_PREVIEW_BACK : TH_BACK); immRecti(pos, 0, 0, BLI_rcti_size_x(&ar->winrct), BLI_rcti_size_y(&ar->winrct) + 1); @@ -2164,8 +2164,8 @@ void ED_region_info_draw_multiline(ARegion *ar, const char *text_array[], float glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4fv(fill_color); immRecti(pos, rect.xmin, rect.ymin, rect.xmax + 1, rect.ymax + 1); @@ -2383,8 +2383,8 @@ void ED_region_image_metadata_draw(int x, int y, ImBuf *ibuf, const rctf *frame, /* set up rect */ BLI_rctf_init(&rect, frame->xmin, frame->xmax, frame->ymax, frame->ymax + box_y); /* draw top box */ - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_METADATA_BG); immRectf(pos, rect.xmin, rect.ymin, rect.xmax, rect.ymax); @@ -2408,8 +2408,8 @@ void ED_region_image_metadata_draw(int x, int y, ImBuf *ibuf, const rctf *frame, /* set up box rect */ BLI_rctf_init(&rect, frame->xmin, frame->xmax, frame->ymin - box_y, frame->ymin); /* draw top box */ - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_METADATA_BG); immRectf(pos, rect.xmin, rect.ymin, rect.xmax, rect.ymax); @@ -2437,8 +2437,8 @@ void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy) UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &x1, &y1); UI_view2d_view_to_region(&ar->v2d, 1.0f, 1.0f, &x2, &y2); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColorShade(TH_BACK, 20); @@ -2470,12 +2470,12 @@ void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy) int count_large = 1.0f / (4.0f * gridstep); if (count_fine > 0) { - VertexFormat_clear(format); - pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned color = VertexFormat_add_attrib(format, "color", COMP_F32, 3, KEEP_FLOAT); + GWN_vertformat_clear(format); + pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); - immBegin(PRIM_LINES, 4 * count_fine + 4 * count_large); + immBegin(GWN_PRIM_LINES, 4 * count_fine + 4 * count_large); float theme_color[3]; UI_GetThemeColorShade3fv(TH_BACK, (int)(20.0f * (1.0f - blendfac)), theme_color); @@ -2545,7 +2545,7 @@ void ED_region_visible_rect(ARegion *ar, rcti *rect) void ED_region_cache_draw_background(const ARegion *ar) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4ub(128, 128, 255, 64); immRecti(pos, 0, 0, ar->winx, 8 * UI_DPI_FAC); @@ -2565,7 +2565,7 @@ void ED_region_cache_draw_curfra_label(const int framenr, const float x, const f BLF_width_and_height(fontid, numstr, sizeof(numstr), &font_dims[0], &font_dims[1]); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_CFRAME); immRecti(pos, x, y, x + font_dims[0] + 6.0f, y + font_dims[1] + 4.0f); @@ -2579,7 +2579,7 @@ void ED_region_cache_draw_curfra_label(const int framenr, const float x, const f void ED_region_cache_draw_cached_segments(const ARegion *ar, const int num_segments, const int *points, const int sfra, const int efra) { if (num_segments) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4ub(128, 128, 255, 128); diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index 2eb981467f2..7ce16efdb97 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -139,9 +139,9 @@ static int get_cached_work_texture(int *r_w, int *r_h) static void immDrawPixelsTexSetupAttributes(IMMDrawPixelsTexState *state) { - VertexFormat *vert_format = immVertexFormat(); - state->pos = VertexFormat_add_attrib(vert_format, "pos", COMP_F32, 2, KEEP_FLOAT); - state->texco = VertexFormat_add_attrib(vert_format, "texCoord", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *vert_format = immVertexFormat(); + state->pos = GWN_vertformat_attr_add(vert_format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + state->texco = GWN_vertformat_attr_add(vert_format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); } /* To be used before calling immDrawPixelsTex @@ -303,7 +303,7 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state, glTexSubImage2D(GL_TEXTURE_2D, 0, subpart_w, subpart_h, 1, 1, format, GL_UNSIGNED_BYTE, &uc_rect[(((size_t)subpart_y) * offset_y + subpart_h - 1) * img_w * components + (subpart_x * offset_x + subpart_w - 1) * components]); } - immBegin(PRIM_TRIANGLE_FAN, 4); + immBegin(GWN_PRIM_TRI_FAN, 4); immAttrib2f(texco, (float)(0 + offset_left) / tex_w, (float)(0 + offset_bot) / tex_h); immVertex2f(pos, rast_x + (float)offset_left * xzoom, rast_y + (float)offset_bot * yzoom); @@ -693,28 +693,28 @@ void immDrawBorderCorners(unsigned int pos, const rcti *border, float zoomx, flo delta_y = min_ff(delta_y, border->ymax - border->ymin); /* left bottom corner */ - immBegin(PRIM_LINE_STRIP, 3); + immBegin(GWN_PRIM_LINE_STRIP, 3); immVertex2f(pos, border->xmin, border->ymin + delta_y); immVertex2f(pos, border->xmin, border->ymin); immVertex2f(pos, border->xmin + delta_x, border->ymin); immEnd(); /* left top corner */ - immBegin(PRIM_LINE_STRIP, 3); + immBegin(GWN_PRIM_LINE_STRIP, 3); immVertex2f(pos, border->xmin, border->ymax - delta_y); immVertex2f(pos, border->xmin, border->ymax); immVertex2f(pos, border->xmin + delta_x, border->ymax); immEnd(); /* right bottom corner */ - immBegin(PRIM_LINE_STRIP, 3); + immBegin(GWN_PRIM_LINE_STRIP, 3); immVertex2f(pos, border->xmax - delta_x, border->ymin); immVertex2f(pos, border->xmax, border->ymin); immVertex2f(pos, border->xmax, border->ymin + delta_y); immEnd(); /* right top corner */ - immBegin(PRIM_LINE_STRIP, 3); + immBegin(GWN_PRIM_LINE_STRIP, 3); immVertex2f(pos, border->xmax - delta_x, border->ymax); immVertex2f(pos, border->xmax, border->ymax); immVertex2f(pos, border->xmax, border->ymax - delta_y); diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c index 52c13871925..5690076fedb 100644 --- a/source/blender/editors/screen/screen_draw.c +++ b/source/blender/editors/screen/screen_draw.c @@ -94,7 +94,7 @@ static void draw_horizontal_join_shape(ScrArea *sa, char dir, unsigned int pos) } } - immBegin(PRIM_TRIANGLE_FAN, 5); + immBegin(GWN_PRIM_TRI_FAN, 5); for (i = 0; i < 5; i++) { immVertex2f(pos, points[i].x, points[i].y); @@ -102,7 +102,7 @@ static void draw_horizontal_join_shape(ScrArea *sa, char dir, unsigned int pos) immEnd(); - immBegin(PRIM_TRIANGLE_FAN, 5); + immBegin(GWN_PRIM_TRI_FAN, 5); for (i = 4; i < 8; i++) { immVertex2f(pos, points[i].x, points[i].y); @@ -175,7 +175,7 @@ static void draw_vertical_join_shape(ScrArea *sa, char dir, unsigned int pos) } } - immBegin(PRIM_TRIANGLE_FAN, 5); + immBegin(GWN_PRIM_TRI_FAN, 5); for (i = 0; i < 5; i++) { immVertex2f(pos, points[i].x, points[i].y); @@ -183,7 +183,7 @@ static void draw_vertical_join_shape(ScrArea *sa, char dir, unsigned int pos) immEnd(); - immBegin(PRIM_TRIANGLE_FAN, 5); + immBegin(GWN_PRIM_TRI_FAN, 5); for (i = 4; i < 8; i++) { immVertex2f(pos, points[i].x, points[i].y); @@ -246,7 +246,7 @@ static void drawscredge_area_draw(int sizex, int sizey, short x1, short y1, shor return; } - immBegin(PRIM_LINES, count); + immBegin(GWN_PRIM_LINES, count); /* right border area */ if (x2 < sizex - 1) { @@ -304,7 +304,7 @@ void ED_screen_draw(wmWindow *win) wmSubWindowSet(win, screen->mainwin); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* Note: first loop only draws if U.pixelsize > 1, skip otherwise */ @@ -368,7 +368,7 @@ void ED_screen_draw(wmWindow *win) glEnable(GL_BLEND); immUniformColor4ub(255, 255, 255, 100); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); if (sa3->flag & AREA_FLAG_DRAWSPLIT_H) { immVertex2f(pos, sa3->totrct.xmin, win->eventstate->y); @@ -378,7 +378,7 @@ void ED_screen_draw(wmWindow *win) immUniformColor4ub(0, 0, 0, 100); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, sa3->totrct.xmin, win->eventstate->y + 1); immVertex2f(pos, sa3->totrct.xmax, win->eventstate->y + 1); @@ -391,7 +391,7 @@ void ED_screen_draw(wmWindow *win) immUniformColor4ub(0, 0, 0, 100); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, win->eventstate->x + 1, sa3->totrct.ymin); immVertex2f(pos, win->eventstate->x + 1, sa3->totrct.ymax); @@ -433,7 +433,7 @@ static void screen_preview_draw_areas(const bScreen *screen, const float scale[2 const float ofs_between_areas) { const float ofs_h = ofs_between_areas * 0.5f; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4fv(col); @@ -446,7 +446,7 @@ static void screen_preview_draw_areas(const bScreen *screen, const float scale[2 .ymax = sa->totrct.ymax * scale[1] - ofs_h }; - immBegin(PRIM_TRIANGLE_FAN, 4); + immBegin(GWN_PRIM_TRI_FAN, 4); immVertex2f(pos, rect.xmin, rect.ymin); immVertex2f(pos, rect.xmax, rect.ymin); immVertex2f(pos, rect.xmax, rect.ymax); diff --git a/source/blender/editors/screen/screendump.c b/source/blender/editors/screen/screendump.c index a0b077a6b29..6fa8905293c 100644 --- a/source/blender/editors/screen/screendump.c +++ b/source/blender/editors/screen/screendump.c @@ -456,8 +456,8 @@ static void screencast_draw_cursor(bContext *UNUSED(C), int x, int y, void *UNUS glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c index d48b6f86831..a9b4df81277 100644 --- a/source/blender/editors/sculpt_paint/paint_cursor.c +++ b/source/blender/editors/sculpt_paint/paint_cursor.c @@ -660,9 +660,9 @@ static void paint_draw_tex_overlay(UnifiedPaintSettings *ups, Brush *brush, } /* set quad color. Colored overlay does not get blending */ - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int texCoord = VertexFormat_add_attrib(format, "texCoord", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int texCoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); if (col) { immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR); @@ -676,7 +676,7 @@ static void paint_draw_tex_overlay(UnifiedPaintSettings *ups, Brush *brush, /* draw textured quad */ immUniform1i("image", GL_TEXTURE0); - immBegin(PRIM_TRIANGLE_FAN, 4); + immBegin(GWN_PRIM_TRI_FAN, 4); immAttrib2f(texCoord, 0.0f, 0.0f); immVertex2f(pos, quad.xmin, quad.ymin); immAttrib2f(texCoord, 1.0f, 0.0f); @@ -745,9 +745,9 @@ static void paint_draw_cursor_overlay(UnifiedPaintSettings *ups, Brush *brush, gpuTranslate2f(-center[0], -center[1]); } - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int texCoord = VertexFormat_add_attrib(format, "texCoord", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int texCoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR); @@ -758,7 +758,7 @@ static void paint_draw_cursor_overlay(UnifiedPaintSettings *ups, Brush *brush, /* draw textured quad */ immUniform1i("image", GL_TEXTURE0); - immBegin(PRIM_TRIANGLE_FAN, 4); + immBegin(GWN_PRIM_TRI_FAN, 4); immAttrib2f(texCoord, 0.0f, 0.0f); immVertex2f(pos, quad.xmin, quad.ymin); immAttrib2f(texCoord, 1.0f, 0.0f); @@ -819,7 +819,7 @@ BLI_INLINE void draw_tri_point( {co[0] + w, co[1] - w}, }; - immBegin(PRIM_LINE_LOOP, 3); + immBegin(GWN_PRIM_LINE_LOOP, 3); immVertex2fv(pos, tri[0]); immVertex2fv(pos, tri[1]); immVertex2fv(pos, tri[2]); @@ -828,7 +828,7 @@ BLI_INLINE void draw_tri_point( immUniformColor4f(1.0f, 1.0f, 1.0f, 0.5f); glLineWidth(1.0f); - immBegin(PRIM_LINE_LOOP, 3); + immBegin(GWN_PRIM_LINE_LOOP, 3); immVertex2fv(pos, tri[0]); immVertex2fv(pos, tri[1]); immVertex2fv(pos, tri[2]); @@ -863,7 +863,7 @@ BLI_INLINE void draw_bezier_handle_lines(unsigned int pos, float sel_col[4], Bez immUniformColor4f(0.0f, 0.0f, 0.0f, 0.5f); glLineWidth(3.0f); - immBegin(PRIM_LINE_STRIP, 3); + immBegin(GWN_PRIM_LINE_STRIP, 3); immVertex2fv(pos, bez->vec[0]); immVertex2fv(pos, bez->vec[1]); immVertex2fv(pos, bez->vec[2]); @@ -877,7 +877,7 @@ BLI_INLINE void draw_bezier_handle_lines(unsigned int pos, float sel_col[4], Bez else { immUniformColor4f(1.0f, 1.0f, 1.0f, 0.5f); } - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2fv(pos, bez->vec[0]); immVertex2fv(pos, bez->vec[1]); immEnd(); @@ -888,7 +888,7 @@ BLI_INLINE void draw_bezier_handle_lines(unsigned int pos, float sel_col[4], Bez else { immUniformColor4f(1.0f, 1.0f, 1.0f, 0.5f); } - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2fv(pos, bez->vec[1]); immVertex2fv(pos, bez->vec[2]); immEnd(); @@ -905,7 +905,7 @@ static void paint_draw_curve_cursor(Brush *brush) glEnable(GL_BLEND); /* draw the bezier handles and the curve segment between the current and next point */ - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -936,7 +936,7 @@ static void paint_draw_curve_cursor(Brush *brush) immUniformColor4f(0.0f, 0.0f, 0.0f, 0.5f); glLineWidth(3.0f); - immBegin(PRIM_LINE_STRIP, PAINT_CURVE_NUM_SEGMENTS + 1); + immBegin(GWN_PRIM_LINE_STRIP, PAINT_CURVE_NUM_SEGMENTS + 1); for (j = 0; j <= PAINT_CURVE_NUM_SEGMENTS; j++) { immVertex2fv(pos, v[j]); } @@ -944,7 +944,7 @@ static void paint_draw_curve_cursor(Brush *brush) immUniformColor4f(0.9f, 0.9f, 1.0f, 0.5f); glLineWidth(1.0f); - immBegin(PRIM_LINE_STRIP, PAINT_CURVE_NUM_SEGMENTS + 1); + immBegin(GWN_PRIM_LINE_STRIP, PAINT_CURVE_NUM_SEGMENTS + 1); for (j = 0; j <= PAINT_CURVE_NUM_SEGMENTS; j++) { immVertex2fv(pos, v[j]); } @@ -1089,7 +1089,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused)) glEnable(GL_BLEND); /* TODO: also set blend mode? */ glEnable(GL_LINE_SMOOTH); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* set brush color */ diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c index f31b5984c61..8c6b3b0106c 100644 --- a/source/blender/editors/sculpt_paint/paint_image.c +++ b/source/blender/editors/sculpt_paint/paint_image.c @@ -722,15 +722,15 @@ static void gradient_draw_line(bContext *UNUSED(C), int x, int y, void *customda glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); glLineWidth(4.0); immUniformColor4ub(0, 0, 0, 255); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2i(pos, x, y); immVertex2i(pos, pop->startmouse[0], pop->startmouse[1]); immEnd(); @@ -738,7 +738,7 @@ static void gradient_draw_line(bContext *UNUSED(C), int x, int y, void *customda glLineWidth(2.0); immUniformColor4ub(255, 255, 255, 255); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2i(pos, x, y); immVertex2i(pos, pop->startmouse[0], pop->startmouse[1]); immEnd(); diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c index bc561c345b4..86008ec0308 100644 --- a/source/blender/editors/sculpt_paint/paint_stroke.c +++ b/source/blender/editors/sculpt_paint/paint_stroke.c @@ -147,11 +147,11 @@ static void paint_draw_smooth_cursor(bContext *C, int x, int y, void *customdata glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4ubv(paint->paint_cursor_col); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, x, y); immVertex2f(pos, stroke->last_mouse_position[0], stroke->last_mouse_position[1]); immEnd(); @@ -170,7 +170,7 @@ static void paint_draw_line_cursor(bContext *C, int x, int y, void *customdata) glEnable(GL_LINE_SMOOTH); - uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); @@ -183,7 +183,7 @@ static void paint_draw_line_cursor(bContext *C, int x, int y, void *customdata) immUniformArray4fv("colors", (float *)(float[][4]){{0.0f, 0.0f, 0.0f, alpha}, {1.0f, 1.0f, 1.0f, alpha}}, 2); immUniform1f("dash_width", 6.0f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); if (stroke->constrain_line) { immVertex2f(shdr_pos, stroke->last_mouse_position[0], stroke->last_mouse_position[1]); diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c index 28beb2c3f8d..ee6f25ee44e 100644 --- a/source/blender/editors/sculpt_paint/sculpt_uv.c +++ b/source/blender/editors/sculpt_paint/sculpt_uv.c @@ -213,7 +213,7 @@ static void brush_drawcursor_uvsculpt(bContext *C, int x, int y, void *UNUSED(cu alpha *= (size - PX_SIZE_FADE_MIN) / (PX_SIZE_FADE_MAX - PX_SIZE_FADE_MIN); } - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3fvAlpha(brush->add_col, alpha); diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c index 1cf97af7a35..11ac1d60f39 100644 --- a/source/blender/editors/space_action/action_draw.c +++ b/source/blender/editors/space_action/action_draw.c @@ -204,8 +204,8 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar) /* first backdrop strips */ y = (float)(-ACHANNEL_HEIGHT(ac)); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -319,7 +319,7 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar) if (saction->flag & SACTION_MOVING) { immUniformColor3f(0.0f, 0.0f, 0.0f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, saction->timeslide, v2d->cur.ymin - EXTRA_SCROLL_PAD); immVertex2f(pos, saction->timeslide, v2d->cur.ymax); immEnd(); diff --git a/source/blender/editors/space_clip/clip_dopesheet_draw.c b/source/blender/editors/space_clip/clip_dopesheet_draw.c index 954b3f2bd1a..0f06d66d033 100644 --- a/source/blender/editors/space_clip/clip_dopesheet_draw.c +++ b/source/blender/editors/space_clip/clip_dopesheet_draw.c @@ -129,8 +129,8 @@ void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *ar, Scene *scene) unsigned int keyframe_ct = 0; - VertexFormat *format = immVertexFormat(); - unsigned int pos_id = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* don't use totrect set, as the width stays the same @@ -214,14 +214,14 @@ void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *ar, Scene *scene) if (keyframe_ct > 0) { /* draw keyframe markers */ format = immVertexFormat(); - pos_id = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int size_id = VertexFormat_add_attrib(format, "size", COMP_F32, 1, KEEP_FLOAT); - unsigned int color_id = VertexFormat_add_attrib(format, "color", COMP_F32, 4, KEEP_FLOAT); - unsigned int outline_color_id = VertexFormat_add_attrib(format, "outlineColor", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT); + unsigned int color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT); + unsigned int outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND); GPU_enable_program_point_size(); - immBegin(PRIM_POINTS, keyframe_ct); + immBegin(GWN_PRIM_POINTS, keyframe_ct); /* all same size with black outline */ immAttrib1f(size_id, 2.0f * STRIP_HEIGHT_HALF); @@ -317,8 +317,8 @@ void clip_draw_dopesheet_channels(const bContext *C, ARegion *ar) */ float y = (float) CHANNEL_FIRST; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); diff --git a/source/blender/editors/space_clip/clip_draw.c b/source/blender/editors/space_clip/clip_draw.c index 0108e23af02..15ec385fd09 100644 --- a/source/blender/editors/space_clip/clip_draw.c +++ b/source/blender/editors/space_clip/clip_draw.c @@ -79,7 +79,7 @@ static void draw_keyframe(int frame, int cfra, int sfra, float framelen, int wid int x = (frame - sfra) * framelen; if (width == 1) { - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2i(pos, x, 0); immVertex2i(pos, x, height * UI_DPI_FAC); immEnd(); @@ -166,7 +166,7 @@ static void draw_movieclip_cache(SpaceClip *sc, ARegion *ar, MovieClip *clip, Sc BKE_movieclip_get_cache_segments(clip, &sc->user, &totseg, &points); ED_region_cache_draw_cached_segments(ar, totseg, points, sfra, efra); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* track */ @@ -247,7 +247,7 @@ static void draw_movieclip_cache(SpaceClip *sc, ARegion *ar, MovieClip *clip, Sc ED_region_cache_draw_curfra_label(sc->user.framenr, x, 8.0f * UI_DPI_FAC); - pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* solver keyframes */ @@ -289,7 +289,7 @@ static void draw_movieclip_muted(ARegion *ar, int width, int height, float zoomx { int x, y; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* find window pixel coordinates of origin */ @@ -348,7 +348,7 @@ static void draw_stabilization_border(SpaceClip *sc, ARegion *ar, int width, int /* draw boundary border for frame if stabilization is enabled */ if (sc->flag & SC_SHOW_STABLE && clip->tracking.stabilization.flag & TRACKING_2D_STABILIZATION) { - const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); /* Exclusive OR allows to get orig value when second operand is 0, * and negative of orig value when second operand is 1. */ @@ -442,7 +442,7 @@ static void draw_track_path(SpaceClip *sc, MovieClip *UNUSED(clip), MovieTrackin i++; } - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -453,7 +453,7 @@ static void draw_track_path(SpaceClip *sc, MovieClip *UNUSED(clip), MovieTrackin if ((b - a - 1) >= 1) { glPointSize(5.0f); - immBegin(PRIM_POINTS, b - a - 1); + immBegin(GWN_PRIM_POINTS, b - a - 1); for (i = a; i < b; i++) { if (i != curindex) { @@ -468,7 +468,7 @@ static void draw_track_path(SpaceClip *sc, MovieClip *UNUSED(clip), MovieTrackin if ((b - a) >= 2) { glLineWidth(3.0f); - immBegin(PRIM_LINE_STRIP, b - a); + immBegin(GWN_PRIM_LINE_STRIP, b - a); for (i = a; i < b; i++) { immVertex2f(pos, path[i][0], path[i][1]); @@ -484,7 +484,7 @@ static void draw_track_path(SpaceClip *sc, MovieClip *UNUSED(clip), MovieTrackin if ((curindex - a) >= 1) { immUniformThemeColor(TH_PATH_BEFORE); - immBegin(PRIM_POINTS, curindex - a); + immBegin(GWN_PRIM_POINTS, curindex - a); for (i = a; i < curindex; i++) { immVertex2f(pos, path[i][0], path[i][1]); @@ -496,7 +496,7 @@ static void draw_track_path(SpaceClip *sc, MovieClip *UNUSED(clip), MovieTrackin if ((b - curindex - 1) >= 1) { immUniformThemeColor(TH_PATH_AFTER); - immBegin(PRIM_POINTS, b - curindex - 1); + immBegin(GWN_PRIM_POINTS, b - curindex - 1); for (i = curindex + 1; i < b; i++) { immVertex2f(pos, path[i][0], path[i][1]); @@ -511,7 +511,7 @@ static void draw_track_path(SpaceClip *sc, MovieClip *UNUSED(clip), MovieTrackin if ((curindex - a + 1) >= 2) { immUniformThemeColor(TH_PATH_BEFORE); - immBegin(PRIM_LINE_STRIP, curindex - a + 1); + immBegin(GWN_PRIM_LINE_STRIP, curindex - a + 1); for (i = a; i <= curindex; i++) { immVertex2f(pos, path[i][0], path[i][1]); @@ -523,7 +523,7 @@ static void draw_track_path(SpaceClip *sc, MovieClip *UNUSED(clip), MovieTrackin if ((b - curindex) >= 2) { immUniformThemeColor(TH_PATH_AFTER); - immBegin(PRIM_LINE_STRIP, b - curindex); + immBegin(GWN_PRIM_LINE_STRIP, b - curindex); for (i = curindex; i < b; i++) { immVertex2f(pos, path[i][0], path[i][1]); @@ -564,12 +564,12 @@ static void draw_marker_outline(SpaceClip *sc, MovieTrackingTrack *track, MovieT { glPointSize(tiny ? 3.0f : 4.0f); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex2f(position, pos[0], pos[1]); immEnd(); } else { - immBegin(PRIM_LINES, 8); + immBegin(GWN_PRIM_LINES, 8); immVertex2f(position, pos[0] + px[0] * 2, pos[1]); immVertex2f(position, pos[0] + px[0] * 8, pos[1]); @@ -592,7 +592,7 @@ static void draw_marker_outline(SpaceClip *sc, MovieTrackingTrack *track, MovieT gpuTranslate2fv(marker_pos); if (sc->flag & SC_SHOW_MARKER_PATTERN) { - immBegin(PRIM_LINE_LOOP, 4); + immBegin(GWN_PRIM_LINE_LOOP, 4); immVertex2fv(position, marker->pattern_corners[0]); immVertex2fv(position, marker->pattern_corners[1]); immVertex2fv(position, marker->pattern_corners[2]); @@ -690,14 +690,14 @@ static void draw_marker_areas(SpaceClip *sc, MovieTrackingTrack *track, MovieTra immUniform1f("dash_factor", 2.0f); /* Solid "line" */ - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex2f(shdr_pos, pos[0], pos[1]); immEnd(); } else { immUniform1f("dash_factor", 2.0f); /* Solid line */ - immBegin(PRIM_LINES, 8); + immBegin(GWN_PRIM_LINES, 8); immVertex2f(shdr_pos, pos[0] + px[0] * 3, pos[1]); immVertex2f(shdr_pos, pos[0] + px[0] * 7, pos[1]); @@ -720,7 +720,7 @@ static void draw_marker_areas(SpaceClip *sc, MovieTrackingTrack *track, MovieTra glEnable(GL_COLOR_LOGIC_OP); glLogicOp(GL_XOR); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2fv(shdr_pos, pos); immVertex2fv(shdr_pos, marker_pos); immEnd(); @@ -768,7 +768,7 @@ static void draw_marker_areas(SpaceClip *sc, MovieTrackingTrack *track, MovieTra } if ((track->pat_flag & SELECT) == sel && (sc->flag & SC_SHOW_MARKER_PATTERN)) { - immBegin(PRIM_LINE_LOOP, 4); + immBegin(GWN_PRIM_LINE_LOOP, 4); immVertex2fv(shdr_pos, marker->pattern_corners[0]); immVertex2fv(shdr_pos, marker->pattern_corners[1]); immVertex2fv(shdr_pos, marker->pattern_corners[2]); @@ -790,7 +790,7 @@ static void draw_marker_areas(SpaceClip *sc, MovieTrackingTrack *track, MovieTra /* Restore default shader */ immUnbindProgram(); - const uint pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + const uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); BLI_assert(pos == shdr_pos); UNUSED_VARS_NDEBUG(pos); @@ -842,7 +842,7 @@ static void draw_marker_slide_triangle(float x, float y, float dx, float dy, int tdy += px[1]; } - immBegin(PRIM_TRIANGLES, 3); + immBegin(GWN_PRIM_TRIS, 3); immVertex2f(pos, x, y); immVertex2f(pos, x - tdx, y); immVertex2f(pos, x, y + tdy); @@ -920,7 +920,7 @@ static void draw_marker_slide_zones(SpaceClip *sc, MovieTrackingTrack *track, Mo glLineWidth(outline ? 3.0f : 1.0f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, 0.0f, 0.0f); immVertex2fv(pos, tilt_ctrl); immEnd(); @@ -1128,15 +1128,15 @@ static void draw_plane_marker_image(Scene *scene, gpuPushMatrix(); gpuMultMatrix(gl_matrix); - VertexFormat *imm_format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(imm_format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int texCoord = VertexFormat_add_attrib(imm_format, "texCoord", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *imm_format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(imm_format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int texCoord = GWN_vertformat_attr_add(imm_format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR); immUniformColor4f(1.0f, 1.0f, 1.0f, plane_track->image_opacity); immUniform1i("image", GL_TEXTURE0); - immBegin(PRIM_TRIANGLE_FAN, 4); + immBegin(GWN_PRIM_TRI_FAN, 4); immAttrib2f(texCoord, 0.0f, 0.0f); immVertex2f(pos, 0.0f, 0.0f); @@ -1190,7 +1190,7 @@ static void draw_plane_marker_ex(SpaceClip *sc, Scene *scene, MovieTrackingPlane } if (draw_plane_quad || is_selected_track) { - const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); @@ -1223,7 +1223,7 @@ static void draw_plane_marker_ex(SpaceClip *sc, Scene *scene, MovieTrackingPlane } /* Draw rectangle itself. */ - immBegin(PRIM_LINE_LOOP, 4); + immBegin(GWN_PRIM_LINE_LOOP, 4); immVertex2fv(shdr_pos, plane_marker->corners[0]); immVertex2fv(shdr_pos, plane_marker->corners[1]); immVertex2fv(shdr_pos, plane_marker->corners[2]); @@ -1236,7 +1236,7 @@ static void draw_plane_marker_ex(SpaceClip *sc, Scene *scene, MovieTrackingPlane immUniformColor3f(1.0f, 0.0f, 0.0f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); getArrowEndPoint(width, height, sc->zoom, plane_marker->corners[0], plane_marker->corners[1], end_point); immVertex2fv(shdr_pos, plane_marker->corners[0]); @@ -1246,7 +1246,7 @@ static void draw_plane_marker_ex(SpaceClip *sc, Scene *scene, MovieTrackingPlane immUniformColor3f(0.0f, 1.0f, 0.0f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); getArrowEndPoint(width, height, sc->zoom, plane_marker->corners[0], plane_marker->corners[3], end_point); immVertex2fv(shdr_pos, plane_marker->corners[0]); @@ -1398,7 +1398,7 @@ static void draw_tracking_tracks(SpaceClip *sc, Scene *scene, ARegion *ar, Movie } } - unsigned int position = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int position = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -1503,7 +1503,7 @@ static void draw_tracking_tracks(SpaceClip *sc, Scene *scene, ARegion *ar, Movie immUniformColor3f(1.0f, 0.0f, 0.0f); } - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); if (undistort) { immVertex2f(position, pos[0] / width, pos[1] / (height * aspy)); @@ -1582,7 +1582,7 @@ static void draw_distortion(SpaceClip *sc, ARegion *ar, MovieClip *clip, gpuMultMatrix(sc->stabmat); gpuScale2f(width, height); - unsigned int position = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int position = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -1659,7 +1659,7 @@ static void draw_distortion(SpaceClip *sc, ARegion *ar, MovieClip *clip, immUniformColor3f(1.0f, 0.0f, 0.0f); for (i = 0; i <= n; i++) { - immBegin(PRIM_LINE_STRIP, n + 1); + immBegin(GWN_PRIM_LINE_STRIP, n + 1); for (j = 0; j <= n; j++) { immVertex2fv(position, grid[i][j]); @@ -1669,7 +1669,7 @@ static void draw_distortion(SpaceClip *sc, ARegion *ar, MovieClip *clip, } for (j = 0; j <= n; j++) { - immBegin(PRIM_LINE_STRIP, n + 1); + immBegin(GWN_PRIM_LINE_STRIP, n + 1); for (i = 0; i <= n; i++) { immVertex2fv(position, grid[i][j]); @@ -1727,7 +1727,7 @@ static void draw_distortion(SpaceClip *sc, ARegion *ar, MovieClip *clip, sub_v2_v2v2(dpos, npos, pos); mul_v2_fl(dpos, 1.0f / steps); - immBegin(PRIM_LINE_STRIP, steps + 1); + immBegin(GWN_PRIM_LINE_STRIP, steps + 1); for (j = 0; j <= steps; j++) { BKE_tracking_distort_v2(tracking, pos, tpos); @@ -1740,7 +1740,7 @@ static void draw_distortion(SpaceClip *sc, ARegion *ar, MovieClip *clip, } } else if (stroke->totpoints == 1) { - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex2f(position, stroke->points[0].x + offsx, stroke->points[0].y + offsy); immEnd(); } diff --git a/source/blender/editors/space_clip/clip_graph_draw.c b/source/blender/editors/space_clip/clip_graph_draw.c index c9db5d4a328..5c2782dc26d 100644 --- a/source/blender/editors/space_clip/clip_graph_draw.c +++ b/source/blender/editors/space_clip/clip_graph_draw.c @@ -90,11 +90,11 @@ static void tracking_segment_start_cb(void *userdata, MovieTrackingTrack *track, immUniformColor4fv(col); if (is_point) { - immBeginAtMost(PRIM_POINTS, 1); + immBeginAtMost(GWN_PRIM_POINTS, 1); } else { /* Graph can be composed of smaller segments, if any marker is disabled */ - immBeginAtMost(PRIM_LINE_STRIP, track->markersnr); + immBeginAtMost(GWN_PRIM_LINE_STRIP, track->markersnr); } } @@ -236,11 +236,11 @@ static void tracking_error_segment_start_cb(void *userdata, MovieTrackingTrack * immUniformColor4fv(col); if (is_point) { /* This probably never happens here, but just in case... */ - immBeginAtMost(PRIM_POINTS, 1); + immBeginAtMost(GWN_PRIM_POINTS, 1); } else { /* Graph can be composed of smaller segments, if any marker is disabled */ - immBeginAtMost(PRIM_LINE_STRIP, track->markersnr); + immBeginAtMost(GWN_PRIM_LINE_STRIP, track->markersnr); } } } @@ -299,7 +299,7 @@ static void draw_frame_curves(SpaceClip *sc, unsigned int pos) } if (!lines) { - immBeginAtMost(PRIM_LINE_STRIP, reconstruction->camnr); + immBeginAtMost(GWN_PRIM_LINE_STRIP, reconstruction->camnr); lines = 1; } @@ -327,7 +327,7 @@ void clip_draw_graph(SpaceClip *sc, ARegion *ar, Scene *scene) UI_view2d_grid_free(grid); if (clip) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); glPointSize(3.0f); diff --git a/source/blender/editors/space_clip/clip_utils.c b/source/blender/editors/space_clip/clip_utils.c index 5d02f02167b..40661937bae 100644 --- a/source/blender/editors/space_clip/clip_utils.c +++ b/source/blender/editors/space_clip/clip_utils.c @@ -248,13 +248,13 @@ void clip_draw_cfra(SpaceClip *sc, ARegion *ar, Scene *scene) View2D *v2d = &ar->v2d; float x = (float)(sc->user.framenr * scene->r.framelen); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_CFRAME); glLineWidth(2.0f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, x, v2d->cur.ymin); immVertex2f(pos, x, v2d->cur.ymax); immEnd(); @@ -283,7 +283,7 @@ void clip_draw_sfra_efra(View2D *v2d, Scene *scene) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(0.0f, 0.0f, 0.0f, 0.4f); @@ -297,7 +297,7 @@ void clip_draw_sfra_efra(View2D *v2d, Scene *scene) /* thin lines where the actual frames are */ glLineWidth(1.0f); - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, (float)SFRA, v2d->cur.ymin); immVertex2f(pos, (float)SFRA, v2d->cur.ymax); immVertex2f(pos, (float)EFRA, v2d->cur.ymin); diff --git a/source/blender/editors/space_console/console_draw.c b/source/blender/editors/space_console/console_draw.c index e813557f9e8..c8a06545e0f 100644 --- a/source/blender/editors/space_console/console_draw.c +++ b/source/blender/editors/space_console/console_draw.c @@ -158,8 +158,8 @@ static int console_textview_line_color(struct TextViewContext *tvc, unsigned cha int offl = 0, offc = 0; int xy[2] = {CONSOLE_DRAW_MARGIN, CONSOLE_DRAW_MARGIN}; int pen[2]; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); xy[1] += tvc->lheight / 6; console_cursor_wrap_offset(sc->prompt, tvc->console_width, &offl, &offc, NULL); diff --git a/source/blender/editors/space_file/file_draw.c b/source/blender/editors/space_file/file_draw.c index 61f33d72b71..be873358931 100644 --- a/source/blender/editors/space_file/file_draw.c +++ b/source/blender/editors/space_file/file_draw.c @@ -399,8 +399,8 @@ static void file_draw_preview( /* border */ if (use_dropshadow) { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2,KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2,GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(0.0f, 0.0f, 0.0f, 0.4f); @@ -461,7 +461,7 @@ static void draw_background(FileLayout *layout, View2D *v2d) int i; int sy; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColorShade(TH_BACK, -7); @@ -498,12 +498,12 @@ static void draw_dividers(FileLayout *layout, View2D *v2d) v1[1] = v2d->cur.ymax - layout->tile_border_y; v2[1] = v2d->cur.ymin; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); - immBegin(PRIM_LINES, vertex_ct); + immBegin(GWN_PRIM_LINES, vertex_ct); sx = (int)v2d->tot.xmin; while (sx < v2d->cur.xmax) { diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c index e8d033b7a06..4a1707a3c63 100644 --- a/source/blender/editors/space_graph/graph_draw.c +++ b/source/blender/editors/space_graph/graph_draw.c @@ -85,7 +85,7 @@ static void draw_fcurve_modifier_controls_envelope(FModifier *fcm, View2D *v2d) const float fac = 0.05f * BLI_rctf_size_x(&v2d->cur); int i; - const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); glLineWidth(1.0f); @@ -102,7 +102,7 @@ static void draw_fcurve_modifier_controls_envelope(FModifier *fcm, View2D *v2d) /* draw two black lines showing the standard reference levels */ - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(shdr_pos, v2d->cur.xmin, env->midval + env->min); immVertex2f(shdr_pos, v2d->cur.xmax, env->midval + env->min); @@ -121,7 +121,7 @@ static void draw_fcurve_modifier_controls_envelope(FModifier *fcm, View2D *v2d) /* for now, point color is fixed, and is white */ immUniformColor3f(1.0f, 1.0f, 1.0f); - immBeginAtMost(PRIM_POINTS, env->totvert * 2); + immBeginAtMost(GWN_PRIM_POINTS, env->totvert * 2); for (i = 0, fed = env->data; i < env->totvert; i++, fed++) { /* only draw if visible @@ -171,7 +171,7 @@ static void draw_fcurve_selected_keyframe_vertices(FCurve *fcu, View2D *v2d, boo set_fcurve_vertex_color(fcu, sel); - immBeginAtMost(PRIM_POINTS, fcu->totvert); + immBeginAtMost(GWN_PRIM_POINTS, fcu->totvert); BezTriple *bezt = fcu->bezt; for (int i = 0; i < fcu->totvert; i++, bezt++) { @@ -223,7 +223,7 @@ static void draw_fcurve_selected_handle_vertices(FCurve *fcu, View2D *v2d, bool immUniform4f("outlineColor", hcolor[0], hcolor[1], hcolor[2], 1.0f); immUniformColor3fvAlpha(hcolor, 0.4f); - immBeginAtMost(PRIM_POINTS, fcu->totvert * 2); + immBeginAtMost(GWN_PRIM_POINTS, fcu->totvert * 2); BezTriple *bezt = fcu->bezt; BezTriple *prevbezt = NULL; @@ -279,7 +279,7 @@ static void draw_fcurve_vertices(ARegion *ar, FCurve *fcu, bool do_handles, bool * - draw handles before keyframes, so that keyframes will overlap handles (keyframes are more important for users) */ - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); glEnable(GL_BLEND); GPU_enable_program_point_size(); @@ -323,7 +323,7 @@ static void draw_fcurve_handles(SpaceIpo *sipo, FCurve *fcu) { int sel, b; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* slightly hacky, but we want to draw unselected points before selected ones @@ -354,7 +354,7 @@ static void draw_fcurve_handles(SpaceIpo *sipo, FCurve *fcu) col[3] = fcurve_display_alpha(fcu) * 255; immUniformColor4ubv(col); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2fv(pos, fp); immVertex2fv(pos, fp + 3); immEnd(); @@ -366,7 +366,7 @@ static void draw_fcurve_handles(SpaceIpo *sipo, FCurve *fcu) col[3] = fcurve_display_alpha(fcu) * 255; immUniformColor4ubv(col); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2fv(pos, fp + 3); immVertex2fv(pos, fp + 6); immEnd(); @@ -382,7 +382,7 @@ static void draw_fcurve_handles(SpaceIpo *sipo, FCurve *fcu) col[3] = fcurve_display_alpha(fcu) * 255; immUniformColor4ubv(col); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2fv(pos, fp); immVertex2fv(pos, fp + 3); immEnd(); @@ -397,7 +397,7 @@ static void draw_fcurve_handles(SpaceIpo *sipo, FCurve *fcu) col[3] = fcurve_display_alpha(fcu) * 255; immUniformColor4ubv(col); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2fv(pos, fp); immVertex2fv(pos, fp + 3); immEnd(); @@ -423,7 +423,7 @@ static void draw_fcurve_sample_control(float x, float y, float xscale, float ysc gpuScale2f(1.0f / xscale * hsize, 1.0f / yscale * hsize); /* draw X shape */ - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, -0.7f, -0.7f); immVertex2f(pos, +0.7f, +0.7f); @@ -455,7 +455,7 @@ static void draw_fcurve_samples(SpaceIpo *sipo, ARegion *ar, FCurve *fcu) if ((sipo->flag & SIPO_BEAUTYDRAW_OFF) == 0) glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor((fcu->flag & FCURVE_SELECTED) ? TH_TEXT_HI : TH_TEXT); @@ -547,7 +547,7 @@ static void draw_fcurve_curve(bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d n = (etime - stime) / samplefreq + 0.5f; if (n > 0) { - immBegin(PRIM_LINE_STRIP, (n + 1)); + immBegin(GWN_PRIM_LINE_STRIP, (n + 1)); for (i = 0; i <= n; i++) { float ctime = stime + i * samplefreq; @@ -586,7 +586,7 @@ static void draw_fcurve_curve_samples(bAnimContext *ac, ID *id, FCurve *fcu, Vie gpuScale2f(1.0f, unit_scale); gpuTranslate2f(0.0f, offset); - immBegin(PRIM_LINE_STRIP, count); + immBegin(GWN_PRIM_LINE_STRIP, count); /* extrapolate to left? - left-side of view comes before first keyframe? */ if (prevfpt->vec[0] > v2d->cur.xmin) { @@ -683,7 +683,7 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2 /* For now, this assumes the worst case scenario, where all the keyframes have * bezier interpolation, and are drawn at full res. * This is tricky to optimize, but maybe can be improved at some point... */ - immBeginAtMost(PRIM_LINE_STRIP, (b * 32 + 3)); + immBeginAtMost(GWN_PRIM_LINE_STRIP, (b * 32 + 3)); /* extrapolate to left? */ if (prevbezt->vec[1][0] > v2d->cur.xmin) { @@ -845,7 +845,7 @@ static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu) //if ((driver->flag & DRIVER_FLAG_SHOWDEBUG) == 0) // return; - const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); float viewport_size[4]; @@ -870,7 +870,7 @@ static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu) /* draw 1-1 line, stretching just past the screen limits * NOTE: we need to scale the y-values to be valid for the units */ - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); t = v2d->cur.xmin; immVertex2f(shdr_pos, t, (t + offset) * unitfac); @@ -896,7 +896,7 @@ static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu) immUniform1f("dash_width", 10.0f); immUniform1f("dash_factor", 0.5f); - immBegin(PRIM_LINES, (y >= v2d->cur.ymin) ? 4 : 2); + immBegin(GWN_PRIM_LINES, (y >= v2d->cur.ymin) ? 4 : 2); /* x-axis lookup */ co[0] = x; @@ -922,7 +922,7 @@ static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu) immUnbindProgram(); - /* PRIM_POINTS do not survive dashed line geometry shader... */ + /* GWN_PRIM_POINTS do not survive dashed line geometry shader... */ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* x marks the spot .................................................... */ @@ -930,7 +930,7 @@ static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu) immUniformColor3f(0.9f, 0.9f, 0.9f); glPointSize(7.0); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex2f(shdr_pos, x, y); immEnd(); @@ -938,7 +938,7 @@ static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu) immUniformColor3f(0.9f, 0.0f, 0.0f); glPointSize(3.0); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex2f(shdr_pos, x, y); immEnd(); } @@ -965,7 +965,7 @@ void graph_draw_ghost_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar) } glEnable(GL_BLEND); - const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); @@ -1051,7 +1051,7 @@ void graph_draw_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid } glEnable(GL_BLEND); - const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); diff --git a/source/blender/editors/space_graph/space_graph.c b/source/blender/editors/space_graph/space_graph.c index c17b60badae..d2358a494d5 100644 --- a/source/blender/editors/space_graph/space_graph.c +++ b/source/blender/editors/space_graph/space_graph.c @@ -267,7 +267,7 @@ static void graph_main_region_draw(const bContext *C, ARegion *ar) UI_view2d_grid_free(grid); if (((sipo->flag & SIPO_NODRAWCURSOR) == 0) || (sipo->mode == SIPO_MODE_DRIVERS)) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -281,7 +281,7 @@ static void graph_main_region_draw(const bContext *C, ARegion *ar) glEnable(GL_BLEND); glLineWidth(2.0); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, v2d->cur.xmin, y); immVertex2f(pos, v2d->cur.xmax, y); immEnd(); @@ -299,7 +299,7 @@ static void graph_main_region_draw(const bContext *C, ARegion *ar) glEnable(GL_BLEND); glLineWidth(2.0); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, x, v2d->cur.ymin); immVertex2f(pos, x, v2d->cur.ymax); immEnd(); diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c index 259dc124d37..733008ee478 100644 --- a/source/blender/editors/space_image/image_draw.c +++ b/source/blender/editors/space_image/image_draw.c @@ -126,7 +126,7 @@ static void draw_render_info(const bContext *C, (int)(-rd->border.ymin * rd->ysch * rd->size * 0.01f)); } - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_FACE_SELECT); @@ -173,7 +173,7 @@ void ED_image_draw_info(Scene *scene, ARegion *ar, bool color_manage, bool use_d glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* noisy, high contrast make impossible to read if lower alpha is used. */ @@ -329,7 +329,7 @@ void ED_image_draw_info(Scene *scene, ARegion *ar, bool color_manage, bool use_d BLI_rcti_init(&color_rect, dx, dx + (1.5f * UI_UNIT_X), 0.15f * UI_UNIT_Y, 0.85f * UI_UNIT_Y); /* BLF uses immediate mode too, so we must reset our vertex format */ - pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); if (channels == 4) { @@ -366,7 +366,7 @@ void ED_image_draw_info(Scene *scene, ARegion *ar, bool color_manage, bool use_d immUnbindProgram(); /* draw outline */ - pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3ub(128, 128, 128); imm_draw_line_box(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax); @@ -686,8 +686,8 @@ void draw_image_sample_line(SpaceImage *sima) if (sima->sample_line_hist.flag & HISTO_FLAG_SAMPLELINE) { Histogram *hist = &sima->sample_line_hist; - VertexFormat *format = immVertexFormat(); - unsigned int shdr_dashed_pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int shdr_dashed_pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); @@ -699,7 +699,7 @@ void draw_image_sample_line(SpaceImage *sima) immUniformArray4fv("colors", (float *)(float[][4]){{1.0f, 1.0f, 1.0f, 1.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, 2); immUniform1f("dash_width", 2.0f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2fv(shdr_dashed_pos, hist->co[0]); immVertex2fv(shdr_dashed_pos, hist->co[1]); immEnd(); @@ -898,7 +898,7 @@ void draw_image_cache(const bContext *C, ARegion *ar) /* Draw current frame. */ x = (cfra - sfra) / (efra - sfra + 1) * ar->winx; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_CFRAME); immRecti(pos, x, 0, x + ceilf(framelen), 8 * UI_DPI_FAC); diff --git a/source/blender/editors/space_info/textview.c b/source/blender/editors/space_info/textview.c index 33c0565c12c..3eb0158e7b5 100644 --- a/source/blender/editors/space_info/textview.c +++ b/source/blender/editors/space_info/textview.c @@ -84,8 +84,8 @@ static void console_draw_sel(const char *str, const int sel[2], const int xy[2], glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4ubv(bg_sel); @@ -190,8 +190,8 @@ static int console_draw_string(ConsoleDrawContext *cdc, const char *str, int str cdc->sel[1] = str_len - sel_orig[0]; if (bg) { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3ubv(bg); @@ -241,8 +241,8 @@ static int console_draw_string(ConsoleDrawContext *cdc, const char *str, int str else { /* simple, no wrap */ if (bg) { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3ubv(bg); diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c index 561c29b68cc..d87da323b97 100644 --- a/source/blender/editors/space_nla/nla_draw.c +++ b/source/blender/editors/space_nla/nla_draw.c @@ -118,8 +118,8 @@ static void nla_action_draw_keyframes(AnimData *adt, bAction *act, float y, floa nla_action_get_color(adt, act, color); color[3] *= 2.5f; - VertexFormat *format = immVertexFormat(); - unsigned int pos_id = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -142,13 +142,13 @@ static void nla_action_draw_keyframes(AnimData *adt, bAction *act, float y, floa if (key_ct > 0) { format = immVertexFormat(); - pos_id = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int size_id = VertexFormat_add_attrib(format, "size", COMP_F32, 1, KEEP_FLOAT); - unsigned int color_id = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); - unsigned int outline_color_id = VertexFormat_add_attrib(format, "outlineColor", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT); + unsigned int color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); + unsigned int outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND); GPU_enable_program_point_size(); - immBegin(PRIM_POINTS, key_ct); + immBegin(GWN_PRIM_POINTS, key_ct); /* - disregard the selection status of keyframes so they draw a certain way * - size is 6.0f which is smaller than the editable keyframes, so that there is a distinction @@ -177,7 +177,7 @@ static void nla_actionclip_draw_markers(NlaStrip *strip, float yminc, float ymax if (!(act && act->markers.first)) return; - const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); if (dashed) { immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); @@ -194,7 +194,7 @@ static void nla_actionclip_draw_markers(NlaStrip *strip, float yminc, float ymax } immUniformThemeColorShade(TH_STRIP_SELECT, shade); - immBeginAtMost(PRIM_LINES, BLI_listbase_count(&act->markers) * 2); + immBeginAtMost(GWN_PRIM_LINES, BLI_listbase_count(&act->markers) * 2); for (TimeMarker *marker = act->markers.first; marker; marker = marker->next) { if ((marker->frame > strip->actstart) && (marker->frame < strip->actend)) { float frame = nlastrip_get_frame(strip, marker->frame, NLATIME_CONVERT_MAP); @@ -315,7 +315,7 @@ static void nla_draw_strip_curves(NlaStrip *strip, float yminc, float ymaxc, uns float cfra; /* plot the curve (over the strip's main region) */ - immBegin(PRIM_LINE_STRIP, abs((int)(strip->end - strip->start) + 1)); + immBegin(GWN_PRIM_LINE_STRIP, abs((int)(strip->end - strip->start) + 1)); /* sample at 1 frame intervals, and draw * - min y-val is yminc, max is y-maxc, so clamp in those regions @@ -331,7 +331,7 @@ static void nla_draw_strip_curves(NlaStrip *strip, float yminc, float ymaxc, uns else { /* use blend in/out values only if both aren't zero */ if ((IS_EQF(strip->blendin, 0.0f) && IS_EQF(strip->blendout, 0.0f)) == 0) { - immBeginAtMost(PRIM_LINE_STRIP, 4); + immBeginAtMost(GWN_PRIM_LINE_STRIP, 4); /* start of strip - if no blendin, start straight at 1, otherwise from 0 to 1 over blendin frames */ if (IS_EQF(strip->blendin, 0.0f) == 0) { @@ -367,7 +367,7 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri /* get color of strip */ nla_strip_get_color_inside(adt, strip, color); - uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* draw extrapolation info first (as backdrop) @@ -420,7 +420,7 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri UI_draw_roundbox_shade_x(true, strip->start, yminc, strip->end, ymaxc, 0.0, 0.5, 0.1, color); /* restore current vertex format & program (roundbox trashes it) */ - shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); } else { @@ -465,7 +465,7 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri /* restore current vertex format & program (roundbox trashes it) */ /* Note that we use dahsed shader here, and make it draw solid lines if not muted... */ - shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); float viewport_size[4]; @@ -491,7 +491,7 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri /* only draw lines for whole-numbered repeats, starting from the first full-repeat * up to the last full repeat (but not if it lies on the end of the strip) */ - immBeginAtMost(PRIM_LINES, 2 * (strip->repeat - 1)); + immBeginAtMost(GWN_PRIM_LINES, 2 * (strip->repeat - 1)); for (int i = 1; i < strip->repeat; i++) { float repeatPos = strip->start + (repeatLen * i); @@ -507,7 +507,7 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri else if ((strip->type == NLASTRIP_TYPE_META) && (strip->strips.first != strip->strips.last)) { float y = (ymaxc - yminc) * 0.5f + yminc; - immBeginAtMost(PRIM_LINES, 4 * BLI_listbase_count(&strip->strips)); /* up to 2 lines per strip */ + immBeginAtMost(GWN_PRIM_LINES, 4 * BLI_listbase_count(&strip->strips)); /* up to 2 lines per strip */ /* only draw first-level of child-strips, but don't draw any lines on the endpoints */ for (NlaStrip *cs = strip->strips.first; cs; cs = cs->next) { @@ -676,7 +676,7 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar) { AnimData *adt = ale->adt; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* just draw a semi-shaded rect spanning the width of the viewable area if there's data, @@ -699,7 +699,7 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar) /* white base-lines */ glLineWidth(2.0f); immUniformColor4f(1.0f, 1.0f, 1.0f, 0.3f); - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, v2d->cur.xmin, yminc + NLACHANNEL_SKIP); immVertex2f(pos, v2d->cur.xmax, yminc + NLACHANNEL_SKIP); immVertex2f(pos, v2d->cur.xmin, ymaxc - NLACHANNEL_SKIP); @@ -709,7 +709,7 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar) /* black top-lines */ glLineWidth(1.0f); immUniformColor3f(0.0f, 0.0f, 0.0f); - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, v2d->cur.xmin, yminc + NLACHANNEL_SKIP); immVertex2f(pos, v2d->cur.xmax, yminc + NLACHANNEL_SKIP); immVertex2f(pos, v2d->cur.xmin, ymaxc - NLACHANNEL_SKIP); diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index 500abfe6c63..bee2379cd81 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -2157,14 +2157,14 @@ static void node_composit_backdrop_viewer(SpaceNode *snode, ImBuf *backdrop, bNo const float cx = x + snode->zoom * backdropWidth * node->custom3; const float cy = y + snode->zoom * backdropHeight * node->custom4; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3f(1.0f, 1.0f, 1.0f); - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, cx - 25, cy - 25); immVertex2f(pos, cx + 25, cy + 25); immVertex2f(pos, cx + 25, cy - 25); @@ -2202,14 +2202,14 @@ static void node_composit_backdrop_boxmask(SpaceNode *snode, ImBuf *backdrop, bN y3 = cy - (-sine * -halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom; y4 = cy - (-sine * halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3f(1.0f, 1.0f, 1.0f); - immBegin(PRIM_LINE_LOOP, 4); + immBegin(GWN_PRIM_LINE_LOOP, 4); immVertex2f(pos, x1, y1); immVertex2f(pos, x2, y2); immVertex2f(pos, x3, y3); @@ -2246,14 +2246,14 @@ static void node_composit_backdrop_ellipsemask(SpaceNode *snode, ImBuf *backdrop y3 = cy - (-sine * -halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom; y4 = cy - (-sine * halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3f(1.0f, 1.0f, 1.0f); - immBegin(PRIM_LINE_LOOP, 4); + immBegin(GWN_PRIM_LINE_LOOP, 4); immVertex2f(pos, x1, y1); immVertex2f(pos, x2, y2); immVertex2f(pos, x3, y3); @@ -3258,7 +3258,7 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode, b y + snode->zoom * viewer_border->ymin * ibuf->y, y + snode->zoom * viewer_border->ymax * ibuf->y); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_ACTIVE); @@ -3407,7 +3407,7 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, } if (do_triple || drawarrow || (!do_shaded)) { - pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); } @@ -3415,7 +3415,7 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, immUniformThemeColorShadeAlpha(th_col3, -80, -120); glLineWidth(4.0f); - immBegin(PRIM_LINE_STRIP, (LINK_RESOL + 1)); + immBegin(GWN_PRIM_LINE_STRIP, (LINK_RESOL + 1)); for (i = 0; i <= LINK_RESOL; i++) { immVertex2fv(pos, coord_array[i]); @@ -3424,7 +3424,7 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, immEnd(); if (drawarrow) { - immBegin(PRIM_LINE_STRIP, 3); + immBegin(GWN_PRIM_LINE_STRIP, 3); immVertex2fv(pos, arrow1); immVertex2fv(pos, arrow); immVertex2fv(pos, arrow2); @@ -3437,7 +3437,7 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, if (drawarrow) { immUniformThemeColorBlend(th_col1, th_col2, 0.5f); - immBegin(PRIM_LINE_STRIP, 3); + immBegin(GWN_PRIM_LINE_STRIP, 3); immVertex2fv(pos, arrow1); immVertex2fv(pos, arrow); immVertex2fv(pos, arrow2); @@ -3447,7 +3447,7 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, if (!do_shaded) { immUniformThemeColor(th_col1); - immBegin(PRIM_LINE_STRIP, (LINK_RESOL + 1)); + immBegin(GWN_PRIM_LINE_STRIP, (LINK_RESOL + 1)); for (i = 0; i <= LINK_RESOL; i++) { immVertex2fv(pos, coord_array[i]); @@ -3463,13 +3463,13 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, if (do_shaded) { unsigned char col[3]; - VertexFormat *format = immVertexFormat(); - pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); - immBegin(PRIM_LINE_STRIP, (LINK_RESOL + 1)); + immBegin(GWN_PRIM_LINE_STRIP, (LINK_RESOL + 1)); for (i = 0; i <= LINK_RESOL; i++) { UI_GetThemeColorBlend3ubv(th_col1, th_col2, spline_step, col); @@ -3537,7 +3537,7 @@ void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link) void ED_node_draw_snap(View2D *v2d, const float cent[2], float size, NodeBorder border, unsigned pos) { - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); if (border & (NODE_LEFT | NODE_RIGHT)) { immVertex2f(pos, cent[0], v2d->cur.ymin); diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c index 02adc064f88..d99d1c97653 100644 --- a/source/blender/editors/space_node/node_draw.c +++ b/source/blender/editors/space_node/node_draw.c @@ -640,8 +640,8 @@ static void node_draw_preview_background(float tile, rctf *rect) { float x, y; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -713,7 +713,7 @@ static void node_draw_preview(bNodePreview *preview, rctf *prv) glDisable(GL_BLEND); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColorShadeAlpha(TH_BACK, -15, +100); imm_draw_line_box(pos, draw_rect.xmin, draw_rect.ymin, draw_rect.xmax, draw_rect.ymax); @@ -763,9 +763,9 @@ void node_draw_sockets(View2D *v2d, const bContext *C, bNodeTree *ntree, bNode * float scale; UI_view2d_scale_get(v2d, &scale, NULL); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int col = VertexFormat_add_attrib(format, "color", COMP_F32, 4, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT); glEnable(GL_BLEND); GPU_enable_program_point_size(); @@ -780,7 +780,7 @@ void node_draw_sockets(View2D *v2d, const bContext *C, bNodeTree *ntree, bNode * immUniform1f("outlineWidth", 1.0f); immUniform4f("outlineColor", 0.0f, 0.0f, 0.0f, 0.6f); - immBeginAtMost(PRIM_POINTS, total_input_ct + total_output_ct); + immBeginAtMost(GWN_PRIM_POINTS, total_input_ct + total_output_ct); } /* socket inputs */ @@ -824,7 +824,7 @@ void node_draw_sockets(View2D *v2d, const bContext *C, bNodeTree *ntree, bNode * immUniform4f("outlineColor", c[0], c[1], c[2], 1.0f); immUniform1f("outlineWidth", 1.5f); - immBegin(PRIM_POINTS, selected_input_ct + selected_output_ct); + immBegin(GWN_PRIM_POINTS, selected_input_ct + selected_output_ct); if (selected_input_ct) { /* socket inputs */ @@ -1096,13 +1096,13 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b } /* scale widget thing */ - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColorShade(color_id, -10); dx = 10.0f; - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, rct->xmax - dx, centy - 4.0f); immVertex2f(pos, rct->xmax - dx, centy + 4.0f); @@ -1113,7 +1113,7 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b immUniformThemeColorShade(color_id, 30); dx -= snode->aspect; - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, rct->xmax - dx, centy - 4.0f); immVertex2f(pos, rct->xmax - dx, centy + 4.0f); diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c index b6a2e6f60fb..7a1eca0f179 100644 --- a/source/blender/editors/space_outliner/outliner_draw.c +++ b/source/blender/editors/space_outliner/outliner_draw.c @@ -652,11 +652,11 @@ static void outliner_draw_rnacols(ARegion *ar, int sizex) glLineWidth(1.0f); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColorShadeAlpha(TH_BACK, -15, -200); - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, sizex, v2d->cur.ymax); immVertex2f(pos, sizex, miny); @@ -1455,8 +1455,8 @@ static void outliner_draw_tree_element( /* divider */ { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); unsigned char col[4]; immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -1510,7 +1510,7 @@ static void outliner_draw_tree_element_floating( const TreeElement *te_insert = te_floating->drag_data->insert_handle; const int line_width = 2; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); int coord_y = te_insert->ys; int coord_x = te_insert->xs; float col[4]; @@ -1531,7 +1531,7 @@ static void outliner_draw_tree_element_floating( immUniformColor4fv(col); glLineWidth(line_width); - immBegin(PRIM_LINE_STRIP, 2); + immBegin(GWN_PRIM_LINE_STRIP, 2); immVertex2f(pos, coord_x, coord_y); immVertex2f(pos, ar->v2d.cur.xmax, coord_y); immEnd(); @@ -1540,7 +1540,7 @@ static void outliner_draw_tree_element_floating( BLI_assert(te_floating->drag_data->insert_type == TE_INSERT_INTO); immUniformColor3fvAlpha(col, col[3] * 0.5f); - immBegin(PRIM_TRIANGLE_STRIP, 4); + immBegin(GWN_PRIM_TRI_STRIP, 4); immVertex2f(pos, coord_x, coord_y + UI_UNIT_Y); immVertex2f(pos, coord_x, coord_y); immVertex2f(pos, ar->v2d.cur.xmax, coord_y + UI_UNIT_Y); @@ -1608,8 +1608,8 @@ static void outliner_draw_hierarchy_lines_recursive(unsigned pos, SpaceOops *soo static void outliner_draw_hierarchy_lines(SpaceOops *soops, ListBase *lb, int startx, int *starty) { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); unsigned char col[4]; immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -1634,8 +1634,8 @@ static void outliner_draw_struct_marks(ARegion *ar, SpaceOops *soops, ListBase * /* selection status */ if (TSELEM_OPEN(tselem, soops)) if (tselem->type == TSE_RNA_STRUCT) { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immThemeColorShadeAlpha(TH_BACK, -15, -200); immRecti(pos, 0, *starty + 1, (int)ar->v2d.cur.xmax, *starty + UI_UNIT_Y - 1); @@ -1646,12 +1646,12 @@ static void outliner_draw_struct_marks(ARegion *ar, SpaceOops *soops, ListBase * if (TSELEM_OPEN(tselem, soops)) { outliner_draw_struct_marks(ar, soops, &te->subtree, starty); if (tselem->type == TSE_RNA_STRUCT) { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immThemeColorShadeAlpha(TH_BACK, -15, -200); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, 0, (float)*starty + UI_UNIT_Y); immVertex2f(pos, ar->v2d.cur.xmax, (float)*starty + UI_UNIT_Y); immEnd(); @@ -1714,8 +1714,8 @@ static void outliner_draw_highlights(ARegion *ar, SpaceOops *soops, int startx, col_searchmatch[3] = 0.5f; glEnable(GL_BLEND); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); outliner_draw_highlights_recursive(pos, ar, soops, &soops->tree, col_selection, col_highlight, col_searchmatch, startx, starty); @@ -1786,8 +1786,8 @@ static void outliner_back(ARegion *ar) ystart = (int)ar->v2d.tot.ymax; ystart = UI_UNIT_Y * (ystart / (UI_UNIT_Y)) - OL_Y_OFFSET; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColorShade(TH_BACK, 6); @@ -1797,7 +1797,7 @@ static void outliner_back(ARegion *ar) int tot = (int)floor(ystart - ar->v2d.cur.ymin + 2 * UI_UNIT_Y) / (2 * UI_UNIT_Y); if (tot > 0) { - immBegin(PRIM_TRIANGLES, 6 * tot); + immBegin(GWN_PRIM_TRIS, 6 * tot); while (tot--) { y1 -= 2 * UI_UNIT_Y; y2 = y1 + UI_UNIT_Y; @@ -1818,10 +1818,10 @@ static void outliner_draw_restrictcols(ARegion *ar) { glLineWidth(1.0f); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColorShadeAlpha(TH_BACK, -15, -200); - immBegin(PRIM_LINES, 6); + immBegin(GWN_PRIM_LINES, 6); /* view */ immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), (int)ar->v2d.cur.ymax); diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 4d1e878868a..9cdb74e02f9 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -262,7 +262,7 @@ static void drawseqwave(View2D *v2d, const bContext *C, SpaceSeq *sseq, Scene *s glEnable(GL_BLEND); - immBegin(PRIM_TRIANGLE_STRIP, length * 2); + immBegin(GWN_PRIM_TRI_STRIP, length * 2); for (i = 0; i < length; i++) { float sampleoffset = startsample + ((x1_offset - x1) / stepsize + i) * samplestep; @@ -338,7 +338,7 @@ static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1, col[3] = 196; /* alpha, used for all meta children */ - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -452,7 +452,7 @@ static void draw_seq_handle(View2D *v2d, Sequence *seq, const float handsize_cla immUniformColor4ub(0, 0, 0, 50); } - immBegin(PRIM_TRIANGLES, 3); + immBegin(GWN_PRIM_TRIS, 3); immVertex2fv(pos, v1); immVertex2fv(pos, v2); immVertex2fv(pos, v3); @@ -714,7 +714,7 @@ static void draw_seq_strip(const bContext *C, SpaceSeq *sseq, Scene *scene, AReg x2 = (seq->endstill) ? (seq->start + seq->len) : seq->enddisp; y2 = seq->machine + SEQ_STRIP_OFSTOP; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -776,7 +776,7 @@ static void draw_seq_strip(const bContext *C, SpaceSeq *sseq, Scene *scene, AReg if (seq->flag & SEQ_LOCK) { glEnable(GL_BLEND); - pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_DIAG_STRIPES); immUniform4f("color1", 1.0f, 1.0f, 1.0f, 0.125f); @@ -794,7 +794,7 @@ static void draw_seq_strip(const bContext *C, SpaceSeq *sseq, Scene *scene, AReg if (!BKE_sequence_is_valid_check(seq)) { glEnable(GL_BLEND); - pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_DIAG_STRIPES); immUniform4f("color1", 1.0f, 0.0f, 0.0f, 1.0f); @@ -829,7 +829,7 @@ static void draw_seq_strip(const bContext *C, SpaceSeq *sseq, Scene *scene, AReg drawmeta_contents(scene, seq, x1, y1, x2, y2); } - pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); /* TODO: add back stippled line for muted strips? */ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -1033,7 +1033,7 @@ static void sequencer_draw_borders(const SpaceSeq *sseq, const View2D *v2d, cons glLineWidth(1.0f); /* border */ - const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); @@ -1224,9 +1224,9 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq /* Format needs to be created prior to any immBindProgram call. * Do it here because OCIO binds it's own shader. */ - VertexFormat *imm_format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(imm_format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int texCoord = VertexFormat_add_attrib(imm_format, "texCoord", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *imm_format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(imm_format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int texCoord = GWN_vertformat_attr_add(imm_format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); if (scope) { IMB_freeImBuf(ibuf); @@ -1324,7 +1324,7 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq immUniform1i("image", GL_TEXTURE0); } - immBegin(PRIM_TRIANGLE_FAN, 4); + immBegin(GWN_PRIM_TRI_FAN, 4); if (draw_overlay) { if (sseq->overlay_type == SEQ_DRAW_OVERLAY_RECT) { @@ -1507,7 +1507,7 @@ static void draw_seq_backdrop(View2D *v2d) { int i; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* darker gray overlay over the view backdrop */ @@ -1534,7 +1534,7 @@ static void draw_seq_backdrop(View2D *v2d) i = max_ii(1, ((int)v2d->cur.ymin) - 1); int line_ct = (int)v2d->cur.ymax - i + 1; immUniformThemeColor(TH_GRID); - immBegin(PRIM_LINES, line_ct * 2); + immBegin(GWN_PRIM_LINES, line_ct * 2); while (line_ct--) { immVertex2f(pos, v2d->cur.xmax, i); immVertex2f(pos, v2d->cur.xmin, i); @@ -1586,7 +1586,7 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *ar) const Sequence *seq = special_seq_update; glEnable(GL_BLEND); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4ub(255, 255, 255, 48); @@ -1606,7 +1606,7 @@ static void seq_draw_sfra_efra(Scene *scene, View2D *v2d) glEnable(GL_BLEND); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* draw darkened area outside of active timeline @@ -1624,7 +1624,7 @@ static void seq_draw_sfra_efra(Scene *scene, View2D *v2d) immUniformThemeColorShade(TH_BACK, -60); /* thin lines where the actual frames are */ - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, frame_sta, v2d->cur.ymin); immVertex2f(pos, frame_sta, v2d->cur.ymax); @@ -1642,7 +1642,7 @@ static void seq_draw_sfra_efra(Scene *scene, View2D *v2d) immUniformThemeColorShade(TH_BACK, -40); - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, ms->disp_range[0], v2d->cur.ymin); immVertex2f(pos, ms->disp_range[0], v2d->cur.ymax); @@ -1730,12 +1730,12 @@ void draw_timeline_seq(const bContext *C, ARegion *ar) if (scene->ed && scene->ed->over_flag & SEQ_EDIT_OVERLAY_SHOW) { int cfra_over = (scene->ed->over_flag & SEQ_EDIT_OVERLAY_ABS) ? scene->ed->over_cfra : scene->r.cfra + scene->ed->over_ofs; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3f(0.2f, 0.2f, 0.2f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, cfra_over, v2d->cur.ymin); immVertex2f(pos, cfra_over, v2d->cur.ymax); immEnd(); diff --git a/source/blender/editors/space_text/text_draw.c b/source/blender/editors/space_text/text_draw.c index 79607bf88cb..7b4565d8b66 100644 --- a/source/blender/editors/space_text/text_draw.c +++ b/source/blender/editors/space_text/text_draw.c @@ -912,7 +912,7 @@ static void draw_textscroll(const SpaceText *st, rcti *scroll, rcti *back) float rad; /* background so highlights don't go behind the scrollbar */ - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_BACK); immRecti(pos, back->xmin, back->ymin, back->xmax, back->ymax); @@ -966,24 +966,24 @@ static void draw_documentation(const SpaceText *st, ARegion *ar) boxh = (DOC_HEIGHT + 1) * (st->lheight_dpi + TXT_LINE_SPACING); /* Draw panel */ - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_BACK); immRecti(pos, x, y, x + boxw, y - boxh); immUniformThemeColor(TH_SHADE1); - immBegin(PRIM_LINE_LOOP, 4); + immBegin(GWN_PRIM_LINE_LOOP, 4); immVertex2i(pos, x, y); immVertex2i(pos, x + boxw, y); immVertex2i(pos, x + boxw, y - boxh); immVertex2i(pos, x, y - boxh); immEnd(); - immBegin(PRIM_LINE_LOOP, 3); + immBegin(GWN_PRIM_LINE_LOOP, 3); immVertex2i(pos, x + boxw - 10, y - 7); immVertex2i(pos, x + boxw - 4, y - 7); immVertex2i(pos, x + boxw - 7, y - 2); immEnd(); - immBegin(PRIM_LINE_LOOP, 3); + immBegin(GWN_PRIM_LINE_LOOP, 3); immVertex2i(pos, x + boxw - 10, y - boxh + 7); immVertex2i(pos, x + boxw - 4, y - boxh + 7); immVertex2i(pos, x + boxw - 7, y - boxh + 2); @@ -1065,7 +1065,7 @@ static void draw_suggestion_list(const SpaceText *st, const TextDrawContext *tdc /* not needed but stands out nicer */ UI_draw_box_shadow(220, x, y - boxh, x + boxw, y); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_SHADE1); @@ -1088,7 +1088,7 @@ static void draw_suggestion_list(const SpaceText *st, const TextDrawContext *tdc w = st->cwidth * text_get_char_pos(st, str, len); if (item == sel) { - unsigned int posi = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + unsigned int posi = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_SHADE2); @@ -1129,7 +1129,7 @@ static void draw_text_decoration(SpaceText *st, ARegion *ar) return; } - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* Draw the selection */ @@ -1442,7 +1442,7 @@ void draw_text_main(SpaceText *st, ARegion *ar) if (st->showlinenrs) { x = TXT_OFFSET + TEXTXLOC; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_GRID); immRecti(pos, (TXT_OFFSET - 12), 0, (TXT_OFFSET - 5) + TEXTXLOC, ar->winy - 2); @@ -1501,7 +1501,7 @@ void draw_text_main(SpaceText *st, ARegion *ar) margin_column_x = x + st->cwidth * (st->margin_column - st->left); if (margin_column_x >= x) { - const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); @@ -1514,7 +1514,7 @@ void draw_text_main(SpaceText *st, ARegion *ar) immUniform1f("dash_width", 2.0f); immUniform1f("dash_factor", 0.5f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2i(shdr_pos, margin_column_x, 0); immVertex2i(shdr_pos, margin_column_x, ar->winy - 2); immEnd(); diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c index 283cd6c0e24..4672cc073fc 100644 --- a/source/blender/editors/space_time/space_time.c +++ b/source/blender/editors/space_time/space_time.c @@ -83,8 +83,8 @@ static void time_draw_sfra_efra(Scene *scene, View2D *v2d) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(0.0f, 0.0f, 0.0f, 0.4f); @@ -102,7 +102,7 @@ static void time_draw_sfra_efra(Scene *scene, View2D *v2d) /* thin lines where the actual frames are */ immUniformThemeColorShade(TH_BACK, -60); - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, (float)PSFRA, v2d->cur.ymin); immVertex2f(pos, (float)PSFRA, v2d->cur.ymax); @@ -126,7 +126,7 @@ static void time_draw_cache(SpaceTime *stime, Object *ob, Scene *scene) BKE_ptcache_ids_from_object(&pidlist, ob, scene, 0); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* iterate over pointcaches on the active object, @@ -215,7 +215,7 @@ static void time_draw_cache(SpaceTime *stime, Object *ob, Scene *scene) immUniformColor4fv(col); if (len > 0) { - immBeginAtMost(PRIM_TRIANGLES, len); + immBeginAtMost(GWN_PRIM_TRIS, len); /* draw a quad for each cached frame */ for (int i = sta; i <= end; i++) { @@ -323,13 +323,13 @@ static void time_draw_idblock_keyframes(View2D *v2d, ID *id, short onlysel, cons if (max_len > 0) { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3ubv(color); - immBeginAtMost(PRIM_LINES, max_len * 2); + immBeginAtMost(GWN_PRIM_LINES, max_len * 2); for (; (ak) && (ak->cfra <= v2d->cur.xmax); ak = ak->next) diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c index c2db34d8d1a..66355a50478 100644 --- a/source/blender/editors/space_view3d/drawanimviz.c +++ b/source/blender/editors/space_view3d/drawanimviz.c @@ -238,13 +238,13 @@ void draw_motion_path_instance(Scene *scene, /* set line thickness */ glLineWidth(mpath->line_thickness); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_SMOOTH_COLOR); - immBegin(PRIM_LINE_STRIP, len); + immBegin(GWN_PRIM_LINE_STRIP, len); for (i = 0, mpv = mpv_start; i < len; i++, mpv++) { short sel = (pchan) ? (pchan->bone->flag & BONE_SELECTED) : (ob->flag & SELECT); @@ -264,7 +264,7 @@ void draw_motion_path_instance(Scene *scene, glLineWidth(old_width); } - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); @@ -274,7 +274,7 @@ void draw_motion_path_instance(Scene *scene, /* draw little black point at each frame */ immUniformColor3ub(0, 0, 0); - immBegin(PRIM_POINTS, len); + immBegin(GWN_PRIM_POINTS, len); for (i = 0, mpv = mpv_start; i < len; i++, mpv++) { immVertex3fv(pos, mpv->co); @@ -290,7 +290,7 @@ void draw_motion_path_instance(Scene *scene, immUniformThemeColor(TH_TEXT_HI); } - immBegin(PRIM_POINTS, (len + stepsize - 1) / stepsize); + immBegin(GWN_PRIM_POINTS, (len + stepsize - 1) / stepsize); for (i = 0, mpv = mpv_start; i < len; i += stepsize, mpv += stepsize) { immVertex3fv(pos, mpv->co); @@ -307,7 +307,7 @@ void draw_motion_path_instance(Scene *scene, glPointSize(mpath->line_thickness + 5.0); immUniformThemeColor(TH_CFRAME); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); mpv = mpv_start + (CFRA - sfra); immVertex3fv(pos, mpv->co); @@ -388,12 +388,12 @@ void draw_motion_path_instance(Scene *scene, /* point must be bigger than line */ glPointSize(mpath->line_thickness + 3.0); - pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor3ubv(col); - immBeginAtMost(PRIM_POINTS, len); + immBeginAtMost(GWN_PRIM_POINTS, len); for (i = 0, mpv = mpv_start; i < len; i++, mpv++) { int frame = sfra + i; diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 2152d67e447..5845a53055c 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -331,15 +331,15 @@ static void set_ebone_color(const unsigned int boneflag) /* *************** Armature drawing, helper calls for parts ******************* */ -static void add_solid_flat_triangle(VertexBuffer *vbo, unsigned int *vertex, unsigned int pos, unsigned int nor, +static void add_solid_flat_triangle(Gwn_VertBuf *vbo, unsigned int *vertex, unsigned int pos, unsigned int nor, const float p1[3], const float p2[3], const float p3[3], const float n[3]) { - VertexBuffer_set_attrib(vbo, nor, *vertex, n); - VertexBuffer_set_attrib(vbo, pos, (*vertex)++, p1); - VertexBuffer_set_attrib(vbo, nor, *vertex, n); - VertexBuffer_set_attrib(vbo, pos, (*vertex)++, p2); - VertexBuffer_set_attrib(vbo, nor, *vertex, n); - VertexBuffer_set_attrib(vbo, pos, (*vertex)++, p3); + GWN_vertbuf_attr_set(vbo, nor, *vertex, n); + GWN_vertbuf_attr_set(vbo, pos, (*vertex)++, p1); + GWN_vertbuf_attr_set(vbo, nor, *vertex, n); + GWN_vertbuf_attr_set(vbo, pos, (*vertex)++, p2); + GWN_vertbuf_attr_set(vbo, nor, *vertex, n); + GWN_vertbuf_attr_set(vbo, pos, (*vertex)++, p3); } /* half the cube, in Y */ @@ -362,21 +362,21 @@ static const float cube_wire[24] = { static void drawsolidcube_size(float xsize, float ysize, float zsize) { - static VertexFormat format = {0}; - static VertexBuffer vbo = {{0}}; - static Batch batch = {{0}}; + static Gwn_VertFormat format = {0}; + static Gwn_VertBuf vbo = {{0}}; + static Gwn_Batch batch = {{0}}; const float light_vec[3] = {0.0f, 0.0f, 1.0f}; if (format.attrib_ct == 0) { unsigned int i = 0; float n[3] = {0.0f}; /* Vertex format */ - unsigned int pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - unsigned int nor = VertexFormat_add_attrib(&format, "nor", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + unsigned int nor = GWN_vertformat_attr_add(&format, "nor", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); /* Vertices */ - VertexBuffer_init_with_format(&vbo, &format); - VertexBuffer_allocate_data(&vbo, 36); + GWN_vertbuf_init_with_format(&vbo, &format); + GWN_vertbuf_data_alloc(&vbo, 36); n[0] = -1.0; add_solid_flat_triangle(&vbo, &i, pos, nor, cube_vert[0], cube_vert[1], cube_vert[2], n); @@ -401,7 +401,7 @@ static void drawsolidcube_size(float xsize, float ysize, float zsize) add_solid_flat_triangle(&vbo, &i, pos, nor, cube_vert[7], cube_vert[4], cube_vert[0], n); add_solid_flat_triangle(&vbo, &i, pos, nor, cube_vert[0], cube_vert[3], cube_vert[7], n); - Batch_init(&batch, PRIM_TRIANGLES, &vbo, NULL); + GWN_batch_init(&batch, GWN_PRIM_TRIS, &vbo, NULL); } gpuPushMatrix(); @@ -413,50 +413,50 @@ static void drawsolidcube_size(float xsize, float ysize, float zsize) else { /* TODO replace with good default lighting shader ? */ Batch_set_builtin_program(&batch, GPU_SHADER_SIMPLE_LIGHTING); - Batch_Uniform3fv(&batch, "light", light_vec); + GWN_batch_uniform_3fv(&batch, "light", light_vec); } - Batch_Uniform4fv(&batch, "color", fcolor); - Batch_draw(&batch); + GWN_batch_uniform_4fv(&batch, "color", fcolor); + GWN_batch_draw(&batch); gpuPopMatrix(); } static void drawcube_size(float xsize, float ysize, float zsize) { - static VertexFormat format = {0}; - static VertexBuffer vbo = {{0}}; - static ElementListBuilder elb = {0}; - static ElementList el = {0}; - static Batch batch = {{0}}; + static Gwn_VertFormat format = {0}; + static Gwn_VertBuf vbo = {{0}}; + static Gwn_IndexBufBuilder elb = {0}; + static Gwn_IndexBuf el = {0}; + static Gwn_Batch batch = {{0}}; if (format.attrib_ct == 0) { /* Vertex format */ - unsigned int pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); /* Elements */ - ElementListBuilder_init(&elb, PRIM_LINES, 12, 8); + GWN_indexbuf_init(&elb, GWN_PRIM_LINES, 12, 8); for (int i = 0; i < 12; ++i) { - add_line_vertices(&elb, cube_wire[i*2], cube_wire[i*2+1]); + GWN_indexbuf_add_line_verts(&elb, cube_wire[i*2], cube_wire[i*2+1]); } - ElementList_build_in_place(&elb, &el); + GWN_indexbuf_build_in_place(&elb, &el); /* Vertices */ - VertexBuffer_init_with_format(&vbo, &format); - VertexBuffer_allocate_data(&vbo, 8); + GWN_vertbuf_init_with_format(&vbo, &format); + GWN_vertbuf_data_alloc(&vbo, 8); for (int i = 0; i < 8; ++i) { - VertexBuffer_set_attrib(&vbo, pos, i, cube_vert[i]); + GWN_vertbuf_attr_set(&vbo, pos, i, cube_vert[i]); } - Batch_init(&batch, PRIM_LINES, &vbo, &el); + GWN_batch_init(&batch, GWN_PRIM_LINES, &vbo, &el); Batch_set_builtin_program(&batch, GPU_SHADER_3D_UNIFORM_COLOR); } gpuPushMatrix(); gpuScale3f(xsize, ysize, zsize); - Batch_use_program(&batch); - Batch_Uniform4fv(&batch, "color", fcolor); - Batch_draw(&batch); + GWN_batch_program_use_begin(&batch); + GWN_batch_uniform_4fv(&batch, "color", fcolor); + GWN_batch_draw(&batch); gpuPopMatrix(); } @@ -464,57 +464,57 @@ static void drawcube_size(float xsize, float ysize, float zsize) static void draw_bonevert(void) { - static VertexFormat format = {0}; - static VertexBuffer vbo = {{0}}; - static Batch batch = {{0}}; + static Gwn_VertFormat format = {0}; + static Gwn_VertBuf vbo = {{0}}; + static Gwn_Batch batch = {{0}}; if (format.attrib_ct == 0) { /* Vertex format */ - unsigned int pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); /* Vertices */ - VertexBuffer_init_with_format(&vbo, &format); - VertexBuffer_allocate_data(&vbo, 96); + GWN_vertbuf_init_with_format(&vbo, &format); + GWN_vertbuf_data_alloc(&vbo, 96); for (int i = 0; i < 16; ++i) { float vert[3] = {0.f, 0.f, 0.f}; const float r = 0.05f; vert[0] = r * cosf(2 * M_PI * i / 16.f); vert[1] = r * sinf(2 * M_PI * i / 16.f); - VertexBuffer_set_attrib(&vbo, pos, i * 6 + 0, vert); + GWN_vertbuf_attr_set(&vbo, pos, i * 6 + 0, vert); vert[0] = r * cosf(2 * M_PI * (i + 1) / 16.f); vert[1] = r * sinf(2 * M_PI * (i + 1) / 16.f); - VertexBuffer_set_attrib(&vbo, pos, i * 6 + 1, vert); + GWN_vertbuf_attr_set(&vbo, pos, i * 6 + 1, vert); vert[0] = 0.f; vert[1] = r * cosf(2 * M_PI * i / 16.f); vert[2] = r * sinf(2 * M_PI * i / 16.f); - VertexBuffer_set_attrib(&vbo, pos, i * 6 + 2, vert); + GWN_vertbuf_attr_set(&vbo, pos, i * 6 + 2, vert); vert[1] = r * cosf(2 * M_PI * (i + 1) / 16.f); vert[2] = r * sinf(2 * M_PI * (i + 1) / 16.f); - VertexBuffer_set_attrib(&vbo, pos, i * 6 + 3, vert); + GWN_vertbuf_attr_set(&vbo, pos, i * 6 + 3, vert); vert[1] = 0.f; vert[0] = r * cosf(2 * M_PI * i / 16.f); vert[2] = r * sinf(2 * M_PI * i / 16.f); - VertexBuffer_set_attrib(&vbo, pos, i * 6 + 4, vert); + GWN_vertbuf_attr_set(&vbo, pos, i * 6 + 4, vert); vert[0] = r * cosf(2 * M_PI * (i + 1) / 16.f); vert[2] = r * sinf(2 * M_PI * (i + 1) / 16.f); - VertexBuffer_set_attrib(&vbo, pos, i * 6 + 5, vert); + GWN_vertbuf_attr_set(&vbo, pos, i * 6 + 5, vert); } - Batch_init(&batch, PRIM_LINES, &vbo, NULL); + GWN_batch_init(&batch, GWN_PRIM_LINES, &vbo, NULL); Batch_set_builtin_program(&batch, GPU_SHADER_3D_UNIFORM_COLOR); } - Batch_use_program(&batch); - Batch_Uniform4fv(&batch, "color", fcolor); - Batch_draw(&batch); + GWN_batch_program_use_begin(&batch); + GWN_batch_uniform_4fv(&batch, "color", fcolor); + GWN_batch_draw(&batch); } static void draw_bonevert_solid(void) { - Batch *batch = Batch_get_sphere(0); + Gwn_Batch *batch = Batch_get_sphere(0); const float light_vec[3] = {0.0f, 0.0f, 1.0f}; gpuPushMatrix(); @@ -526,10 +526,10 @@ static void draw_bonevert_solid(void) else { /* TODO replace with good default lighting shader ? */ Batch_set_builtin_program(batch, GPU_SHADER_SIMPLE_LIGHTING); - Batch_Uniform3fv(batch, "light", light_vec); + GWN_batch_uniform_3fv(batch, "light", light_vec); } - Batch_Uniform4fv(batch, "color", fcolor); - Batch_draw(batch); + GWN_batch_uniform_4fv(batch, "color", fcolor); + GWN_batch_draw(batch); gpuPopMatrix(); } @@ -575,55 +575,55 @@ static const float bone_octahedral_solid_normals[8][3] = { static void draw_bone_octahedral(void) { - static VertexFormat format = {0}; - static VertexBuffer vbo = {{0}}; - static ElementListBuilder elb = {0}; - static ElementList el = {0}; - static Batch batch = {{0}}; + static Gwn_VertFormat format = {0}; + static Gwn_VertBuf vbo = {{0}}; + static Gwn_IndexBufBuilder elb = {0}; + static Gwn_IndexBuf el = {0}; + static Gwn_Batch batch = {{0}}; if (format.attrib_ct == 0) { /* Vertex format */ - unsigned int pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); /* Elements */ - ElementListBuilder_init(&elb, PRIM_LINES, 12, 6); + GWN_indexbuf_init(&elb, GWN_PRIM_LINES, 12, 6); for (int i = 0; i < 12; ++i) { - add_line_vertices(&elb, bone_octahedral_wire[i*2], bone_octahedral_wire[i*2+1]); + GWN_indexbuf_add_line_verts(&elb, bone_octahedral_wire[i*2], bone_octahedral_wire[i*2+1]); } - ElementList_build_in_place(&elb, &el); + GWN_indexbuf_build_in_place(&elb, &el); /* Vertices */ - VertexBuffer_init_with_format(&vbo, &format); - VertexBuffer_allocate_data(&vbo, 6); + GWN_vertbuf_init_with_format(&vbo, &format); + GWN_vertbuf_data_alloc(&vbo, 6); for (int i = 0; i < 6; ++i) { - VertexBuffer_set_attrib(&vbo, pos, i, bone_octahedral_verts[i]); + GWN_vertbuf_attr_set(&vbo, pos, i, bone_octahedral_verts[i]); } - Batch_init(&batch, PRIM_LINES, &vbo, &el); + GWN_batch_init(&batch, GWN_PRIM_LINES, &vbo, &el); Batch_set_builtin_program(&batch, GPU_SHADER_3D_UNIFORM_COLOR); } - Batch_use_program(&batch); - Batch_Uniform4fv(&batch, "color", fcolor); - Batch_draw(&batch); + GWN_batch_program_use_begin(&batch); + GWN_batch_uniform_4fv(&batch, "color", fcolor); + GWN_batch_draw(&batch); } static void draw_bone_solid_octahedral(void) { - static VertexFormat format = {0}; - static VertexBuffer vbo = {{0}}; - static Batch batch = {{0}}; + static Gwn_VertFormat format = {0}; + static Gwn_VertBuf vbo = {{0}}; + static Gwn_Batch batch = {{0}}; const float light_vec[3] = {0.0f, 0.0f, 1.0f}; if (format.attrib_ct == 0) { unsigned int v_idx = 0; /* Vertex format */ - unsigned int pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - unsigned int nor = VertexFormat_add_attrib(&format, "nor", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + unsigned int nor = GWN_vertformat_attr_add(&format, "nor", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); /* Vertices */ - VertexBuffer_init_with_format(&vbo, &format); - VertexBuffer_allocate_data(&vbo, 24); + GWN_vertbuf_init_with_format(&vbo, &format); + GWN_vertbuf_data_alloc(&vbo, 24); for (int i = 0; i < 8; i++) { add_solid_flat_triangle(&vbo, &v_idx, pos, nor, @@ -633,7 +633,7 @@ static void draw_bone_solid_octahedral(void) bone_octahedral_solid_normals[i]); } - Batch_init(&batch, PRIM_TRIANGLES, &vbo, NULL); + GWN_batch_init(&batch, GWN_PRIM_TRIS, &vbo, NULL); } if (flat_color) { @@ -642,10 +642,10 @@ static void draw_bone_solid_octahedral(void) else { /* TODO replace with good default lighting shader ? */ Batch_set_builtin_program(&batch, GPU_SHADER_SIMPLE_LIGHTING); - Batch_Uniform3fv(&batch, "light", light_vec); + GWN_batch_uniform_3fv(&batch, "light", light_vec); } - Batch_Uniform4fv(&batch, "color", fcolor); - Batch_draw(&batch); + GWN_batch_uniform_4fv(&batch, "color", fcolor); + GWN_batch_draw(&batch); } /* *************** Armature drawing, bones ******************* */ @@ -810,11 +810,11 @@ static void draw_sphere_bone_dist(float smat[4][4], float imat[4][4], bPoseChann //mul_v3_fl(dirvec, head); cross_v3_v3v3(norvec, dirvec, imat[2]); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); - immBegin(PRIM_TRIANGLE_STRIP, 66); + immBegin(GWN_PRIM_TRI_STRIP, 66); immUniformColor4ub(255, 255, 255, 50); for (a = 0; a < 16; a++) { @@ -866,8 +866,8 @@ static void draw_sphere_bone_wire(float smat[4][4], float imat[4][4], float head, tail /*, length*/; float *headvec, *tailvec, dirvec[3]; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); @@ -966,7 +966,7 @@ static void draw_sphere_bone_wire(float smat[4][4], float imat[4][4], if (id != -1) GPU_select_load_id(id | BONESEL_BONE); - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); add_v3_v3v3(vec, headvec, norvech); immVertex3fv(pos, vec); @@ -990,14 +990,14 @@ static void draw_sphere_bone_wire(float smat[4][4], float imat[4][4], static void draw_sphere_bone(const short dt, int armflag, int boneflag, short constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone) { - Batch *sphere = Batch_get_sphere(1); + Gwn_Batch *sphere = Batch_get_sphere(1); float head, tail, length; float fac1, fac2, size1, size2; const float light_vec[3] = {0.0f, 0.0f, 1.0f}; /* dt is always OB_SOlID */ Batch_set_builtin_program(sphere, GPU_SHADER_SIMPLE_LIGHTING); - Batch_Uniform3fv(sphere, "light", light_vec); + GWN_batch_uniform_3fv(sphere, "light", light_vec); gpuPushMatrix(); @@ -1040,8 +1040,8 @@ static void draw_sphere_bone(const short dt, int armflag, int boneflag, short co GPU_select_load_id(id | BONESEL_ROOT); gpuPushMatrix(); gpuScaleUniform(head); - Batch_Uniform4fv(sphere, "color", fcolor); - Batch_draw(sphere); + GWN_batch_uniform_4fv(sphere, "color", fcolor); + GWN_batch_draw(sphere); gpuPopMatrix(); } @@ -1058,9 +1058,9 @@ static void draw_sphere_bone(const short dt, int armflag, int boneflag, short co gpuPushMatrix(); gpuScaleUniform(tail); - Batch_use_program(sphere); /* hack to make the following uniforms stick */ - Batch_Uniform4fv(sphere, "color", fcolor); - Batch_draw(sphere); + GWN_batch_program_use_begin(sphere); /* hack to make the following uniforms stick */ + GWN_batch_uniform_4fv(sphere, "color", fcolor); + GWN_batch_draw(sphere); gpuPopMatrix(); gpuTranslate3f(0.0f, 0.0f, -length); @@ -1075,8 +1075,8 @@ static void draw_sphere_bone(const short dt, int armflag, int boneflag, short co else if (dt == OB_SOLID) UI_GetThemeColor4fv(TH_BONE_SOLID, fcolor); - Batch_use_program(sphere); /* hack to make the following uniforms stick */ - Batch_Uniform4fv(sphere, "color", fcolor); + GWN_batch_program_use_begin(sphere); /* hack to make the following uniforms stick */ + GWN_batch_uniform_4fv(sphere, "color", fcolor); fac1 = (length - head) / length; fac2 = (length - tail) / length; @@ -1093,23 +1093,23 @@ static void draw_sphere_bone(const short dt, int armflag, int boneflag, short co gpuTranslate3f(0.0f, 0.0f, length - tail); gpuScaleUniform(size1); - Batch_draw(sphere); + GWN_batch_draw(sphere); gpuPopMatrix(); gpuPushMatrix(); gpuTranslate3f(0.0f, 0.0f, head); gpuScaleUniform(size2); - Batch_draw(sphere); + GWN_batch_draw(sphere); gpuPopMatrix(); /* draw cynlinder between spheres */ glEnable(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1.0f, -1.0f); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - unsigned int nor = VertexFormat_add_attrib(format, "nor", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + unsigned int nor = GWN_vertformat_attr_add(format, "nor", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_SIMPLE_LIGHTING); immUniformColor4fv(fcolor); @@ -1129,7 +1129,7 @@ static void draw_sphere_bone(const short dt, int armflag, int boneflag, short co gpuTranslate3f(0.0f, 0.0f, (head + length - tail) / 2.0f); gpuScaleUniform(size1); - Batch_draw(sphere); + GWN_batch_draw(sphere); } gpuPopMatrix(); @@ -1145,8 +1145,8 @@ static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned else length = ebone->length; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); gpuPushMatrix(); gpuScaleUniform(length); @@ -1169,7 +1169,7 @@ static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned if (id != -1) GPU_select_load_id(id | BONESEL_BONE); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3f(pos, 0.0f, 1.0f, 0.0f); immVertex3f(pos, 0.0f, 0.0f, 0.0f); immEnd(); @@ -1184,7 +1184,7 @@ static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned if (G.f & G_PICKSEL) GPU_select_load_id(id | BONESEL_ROOT); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex3f(pos, 0.0f, 0.0f, 0.0f); immEnd(); } @@ -1193,7 +1193,7 @@ static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned if (G.f & G_PICKSEL) GPU_select_load_id(id | BONESEL_TIP); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex3f(pos, 0.0f, 1.0f, 0.0f); immEnd(); @@ -1221,7 +1221,7 @@ static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor4fv(fcolor); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3f(pos, 0.0f, 1.0f, 0.0f); immVertex3f(pos, 0.0f, 0.0f, 0.0f); immEnd(); @@ -1237,7 +1237,7 @@ static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned else UI_GetThemeColor4fv(TH_VERTEX, fcolor); } immUniformColor4fv(fcolor); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex3f(pos, 0.0f, 0.0f, 0.0f); immEnd(); } @@ -1250,7 +1250,7 @@ static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned else UI_GetThemeColor4fv(TH_VERTEX, fcolor); } immUniformColor4fv(fcolor); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex3f(pos, 0.0f, 1.0f, 0.0f); immEnd(); } @@ -1451,8 +1451,8 @@ static void draw_b_bone(const short dt, int armflag, int boneflag, short constfl static void draw_wire_bone_segments(bPoseChannel *pchan, Mat4 *bbones, float length, int segments) { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor4fv(fcolor); @@ -1466,7 +1466,7 @@ static void draw_wire_bone_segments(bPoseChannel *pchan, Mat4 *bbones, float len gpuPushMatrix(); gpuMultMatrix(bbone->mat); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3f(pos, 0.0f, 0.0f, 0.0f); immVertex3f(pos, 0.0f, dlen, 0.0f); immEnd(); @@ -1477,7 +1477,7 @@ static void draw_wire_bone_segments(bPoseChannel *pchan, Mat4 *bbones, float len else { gpuPushMatrix(); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3f(pos, 0.0f, 0.0f, 0.0f); immVertex3f(pos, 0.0f, length, 0.0f); immEnd(); @@ -1632,7 +1632,7 @@ static void pchan_draw_IK_root_lines(bPoseChannel *pchan, short only_temp) bConstraint *con; bPoseChannel *parchan; - const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_COLOR); @@ -1677,7 +1677,7 @@ static void pchan_draw_IK_root_lines(bPoseChannel *pchan, short only_temp) } if (parchan) { - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3fv(shdr_pos, ik_tip); immVertex3fv(shdr_pos, parchan->pose_head); immEnd(); @@ -1703,7 +1703,7 @@ static void pchan_draw_IK_root_lines(bPoseChannel *pchan, short only_temp) } /* Only draw line in case our chain is more than one bone long! */ if (parchan != pchan) { /* XXX revise the breaking conditions to only stop at the tail? */ - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3fv(shdr_pos, ik_tip); immVertex3fv(shdr_pos, parchan->pose_head); immEnd(); @@ -1750,7 +1750,7 @@ static void draw_dof_ellipse(unsigned int pos, float ax, float az) immUniformColor4ub(70, 70, 70, 50); - immBegin(PRIM_TRIANGLES, tri*3); + immBegin(GWN_PRIM_TRIS, tri*3); pz = 0.0f; for (i = 1; i < n; i++) { z = staticSine[i]; @@ -1785,7 +1785,7 @@ static void draw_dof_ellipse(unsigned int pos, float ax, float az) immUniformColor3ub(0, 0, 0); - immBegin(PRIM_LINE_STRIP, n); + immBegin(GWN_PRIM_LINE_STRIP, n); for (i = 0; i < n; i++) imm_sphere_project(pos, staticSine[n - i - 1] * ax, staticSine[i] * az); immEnd(); @@ -1797,8 +1797,8 @@ static void draw_pose_dofs(Object *ob) bPoseChannel *pchan; Bone *bone; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); @@ -1863,7 +1863,7 @@ static void draw_pose_dofs(Object *ob) gpuRotateAxis(theta, 'Z'); immUniformColor3ub(50, 50, 255); /* blue, Z axis limit */ - immBegin(PRIM_LINE_STRIP, 33); + immBegin(GWN_PRIM_LINE_STRIP, 33); for (a = -16; a <= 16; a++) { /* *0.5f here comes from M_PI/360.0f when rotations were still in degrees */ float fac = ((float)a) / 16.0f * 0.5f; @@ -1888,7 +1888,7 @@ static void draw_pose_dofs(Object *ob) gpuRotateAxis(theta, 'X'); immUniformColor3ub(255, 50, 50); /* Red, X axis limit */ - immBegin(PRIM_LINE_STRIP, 33); + immBegin(GWN_PRIM_LINE_STRIP, 33); for (a = -16; a <= 16; a++) { /* *0.5f here comes from M_PI/360.0f when rotations were still in degrees */ float fac = ((float)a) / 16.0f * 0.5f; @@ -2207,7 +2207,7 @@ static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion * * - only if V3D_HIDE_HELPLINES is enabled... */ if ((do_dashed & DASH_HELP_LINES) && ((bone->flag & BONE_CONNECTED) == 0)) { - const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_COLOR); @@ -2225,7 +2225,7 @@ static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion * immUniformThemeColor(TH_WIRE); } - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3fv(shdr_pos, pchan->parent->pose_tail); immVertex3fv(shdr_pos, pchan->pose_head); immEnd(); @@ -2512,7 +2512,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt) /* offset to parent */ if (eBone->parent) { - const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); GPU_select_load_id(-1); /* -1 here is OK! */ @@ -2527,7 +2527,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt) immUniform1f("dash_width", 6.0f); immUniform1f("dash_factor", 0.5f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3fv(shdr_pos, eBone->parent->tail); immVertex3fv(shdr_pos, eBone->head); immEnd(); diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 126217057e5..f41602f7899 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -429,7 +429,7 @@ static const float cosval[CIRCLE_RESOL] = { */ static void draw_xyz_wire(const float viewmat_local_unit[3][3], const float c[3], float size, int axis, unsigned pos) { - PrimitiveType line_type = PRIM_LINES; + Gwn_PrimType line_type = GWN_PRIM_LINES; float buffer[4][3]; int n = 0; @@ -481,7 +481,7 @@ static void draw_xyz_wire(const float viewmat_local_unit[3][3], const float c[3] break; case 2: /* z axis */ - line_type = PRIM_LINE_STRIP; + line_type = GWN_PRIM_LINE_STRIP; /* start at top left */ negate_v3_v3(v1, dx); @@ -530,7 +530,7 @@ void drawaxes(const float viewmat_local[4][4], float size, char drawtype, const glLineWidth(1.0f); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); if (color) { immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor4ubv(color); @@ -541,7 +541,7 @@ void drawaxes(const float viewmat_local[4][4], float size, char drawtype, const switch (drawtype) { case OB_PLAINAXES: - immBegin(PRIM_LINES, 6); + immBegin(GWN_PRIM_LINES, 6); for (axis = 0; axis < 3; axis++) { v1[axis] = size; v2[axis] = -size; @@ -555,7 +555,7 @@ void drawaxes(const float viewmat_local[4][4], float size, char drawtype, const break; case OB_SINGLE_ARROW: - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); /* in positive z direction only */ v1[2] = size; immVertex3fv(pos, v1); @@ -563,7 +563,7 @@ void drawaxes(const float viewmat_local[4][4], float size, char drawtype, const immEnd(); /* square pyramid */ - immBegin(PRIM_TRIANGLES, 12); + immBegin(GWN_PRIM_TRIS, 12); v2[0] = size * 0.035f; v2[1] = size * 0.035f; v3[0] = size * -0.035f; v3[1] = size * 0.035f; @@ -613,7 +613,7 @@ void drawaxes(const float viewmat_local[4][4], float size, char drawtype, const for (axis = 0; axis < 3; axis++) { const int arrow_axis = (axis == 0) ? 1 : 0; - immBegin(PRIM_LINES, 6); + immBegin(GWN_PRIM_LINES, 6); v2[axis] = size; immVertex3fv(pos, v1); @@ -725,14 +725,14 @@ static void draw_empty_image(Object *ob, const short dflag, const unsigned char glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int texCoord = VertexFormat_add_attrib(format, "texCoord", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int texCoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_IMAGE_MODULATE_ALPHA); immUniform1f("alpha", ob_alpha); immUniform1i("image", 0); /* default GL_TEXTURE0 unit */ - immBegin(PRIM_TRIANGLE_FAN, 4); + immBegin(GWN_PRIM_TRI_FAN, 4); immAttrib2f(texCoord, 0.0f, 0.0f); immVertex2f(pos, rect.xmin, rect.ymin); @@ -753,7 +753,7 @@ static void draw_empty_image(Object *ob, const short dflag, const unsigned char /* Draw the image outline */ glLineWidth(1.5f); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); const bool picking = dflag & DRAW_CONSTCOLOR; if (picking) { @@ -805,7 +805,7 @@ void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], un circball_array_fill(verts, cent, rad, tmat); - immBegin(PRIM_LINE_LOOP, CIRCLE_RESOL); + immBegin(GWN_PRIM_LINE_LOOP, CIRCLE_RESOL); for (int i = 0; i < CIRCLE_RESOL; ++i) { immVertex3fv(pos, verts[i]); } @@ -826,7 +826,7 @@ static void drawcentercircle(View3D *v3d, RegionView3D *UNUSED(rv3d), const floa glEnable(GL_BLEND); GPU_enable_program_point_size(); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA); immUniform1f("size", size); @@ -846,7 +846,7 @@ static void drawcentercircle(View3D *v3d, RegionView3D *UNUSED(rv3d), const floa immUniform4fv("outlineColor", outlineColor); immUniform1f("outlineWidth", outlineWidth); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex3fv(pos, co); immEnd(); @@ -1039,7 +1039,7 @@ static void drawcube_size(float size, unsigned pos) glDrawRangeElements(GL_LINES, 0, 7, 24, GL_UNSIGNED_BYTE, indices); glDisableClientState(GL_VERTEX_ARRAY); #else - immBegin(PRIM_LINES, 24); + immBegin(GWN_PRIM_LINES, 24); for (int i = 0; i < 24; ++i) { immVertex3fv(pos, verts[indices[i]]); } @@ -1057,13 +1057,13 @@ static void drawshadbuflimits(const Lamp *la, const float mat[4][4], unsigned po madd_v3_v3v3fl(sta, mat[3], lavec, la->clipsta); madd_v3_v3v3fl(end, mat[3], lavec, la->clipend); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3fv(pos, sta); immVertex3fv(pos, end); immEnd(); glPointSize(3.0f); - immBegin(PRIM_POINTS, 2); + immBegin(GWN_PRIM_POINTS, 2); immVertex3fv(pos, sta); immVertex3fv(pos, end); immEnd(); @@ -1138,7 +1138,7 @@ static void draw_spot_cone(Lamp *la, float x, float z, unsigned pos) const bool square = (la->mode & LA_SQUARE); - immBegin(PRIM_TRIANGLE_FAN, square ? 6 : 34); + immBegin(GWN_PRIM_TRI_FAN, square ? 6 : 34); immVertex3f(pos, 0.0f, 0.0f, -x); if (square) { @@ -1285,7 +1285,7 @@ void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, normalize_v3(imat[0]); normalize_v3(imat[1]); - const unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + const unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); /* lamp center */ copy_v3_v3(vec, ob->obmat[3]); @@ -1329,7 +1329,7 @@ void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, immUniformColor3fvAlpha(color, 0.3f); immUniform4fv("outlineColor", color); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex3fv(pos, vec); immEnd(); @@ -1345,7 +1345,7 @@ void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, /* color doesn't matter, so don't set */ glPointSize(lampdot_size); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex3fv(pos, vec); immEnd(); @@ -1400,7 +1400,7 @@ void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, setlinestyle(3); - immBegin(PRIM_LINES, 16); + immBegin(GWN_PRIM_LINES, 16); for (axis = 0; axis < 8; axis++) { immVertex3fv(pos, v1); immVertex3fv(pos, v2); @@ -1453,7 +1453,7 @@ void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, {-z_abs, z_abs, x}, }; - immBegin(PRIM_LINES, 16); + immBegin(GWN_PRIM_LINES, 16); for (int i = 1; i <= 4; ++i) { immVertex3fv(pos, vertices[0]); /* apex to corner */ immVertex3fv(pos, vertices[i]); @@ -1479,7 +1479,7 @@ void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, } else { /* draw the angled sides of the cone */ - immBegin(PRIM_LINE_STRIP, 3); + immBegin(GWN_PRIM_LINE_STRIP, 3); immVertex3fv(pos, vvec); immVertex3fv(pos, vec); immVertex3fv(pos, lvec); @@ -1507,7 +1507,7 @@ void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, /* draw clip start, useful for wide cones where its not obvious where the start is */ gpuTranslate3f(0.0f, 0.0f, -x); /* reverse translation above */ - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); if (la->type == LA_SPOT && (la->mode & LA_SHAD_BUF)) { float lvec_clip[3]; float vvec_clip[3]; @@ -1528,7 +1528,7 @@ void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, } else if (ELEM(la->type, LA_HEMI, LA_SUN)) { /* draw the line from the circle along the dist */ - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); vec[2] = -circrad; immVertex3fv(pos, vec); vec[2] = -la->dist; @@ -1548,7 +1548,7 @@ void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, float v[3] = {0.0f, 0.0f, 0.0f}; zdist = 0.02f; - immBegin(PRIM_LINE_STRIP, 6); + immBegin(GWN_PRIM_LINE_STRIP, 6); for (steps = 0; steps < 6; steps++) { if (axis == 0 || axis == 1) { /* x axis up, x axis down */ @@ -1587,7 +1587,7 @@ void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, else if (la->area_shape == LA_AREA_RECT) imm_draw_line_box_3d(pos, -la->area_size * 0.5f, -la->area_sizey * 0.5f, la->area_size * 0.5f, la->area_sizey * 0.5f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3f(pos, 0.0f, 0.0f, -circrad); immVertex3f(pos, 0.0f, 0.0f, -la->dist); immEnd(); @@ -1613,14 +1613,14 @@ void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, if (vec[2] > 0) vec[2] -= circrad; else vec[2] += circrad; - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3fv(pos, vec); vec[2] = 0; immVertex3fv(pos, vec); immEnd(); glPointSize(2.0f); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex3fv(pos, vec); immEnd(); @@ -1632,7 +1632,7 @@ void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, static void draw_limit_line(float sta, float end, const short dflag, const unsigned char col[3], unsigned pos) { - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3f(pos, 0.0f, 0.0f, -sta); immVertex3f(pos, 0.0f, 0.0f, -end); immEnd(); @@ -1641,7 +1641,7 @@ static void draw_limit_line(float sta, float end, const short dflag, const unsig glPointSize(3.0f); /* would like smooth round points here, but that means binding another shader... * if it's really desired, pull these points into their own function to be called after */ - immBegin(PRIM_POINTS, 2); + immBegin(GWN_PRIM_POINTS, 2); if ((dflag & DRAW_CONSTCOLOR) == 0) { immUniformColor3ubv(col); } @@ -1656,7 +1656,7 @@ static void draw_limit_line(float sta, float end, const short dflag, const unsig /* qdn: now also enabled for Blender to set focus point for defocus composite node */ static void draw_focus_cross(float dist, float size, unsigned pos) { - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex3f(pos, -size, 0.0f, -dist); immVertex3f(pos, size, 0.0f, -dist); immVertex3f(pos, 0.0f, -size, -dist); @@ -1753,7 +1753,7 @@ static void draw_viewport_object_reconstruction( } else if (v3d_drawtype > OB_WIRE) { if (v3d->bundle_drawtype == OB_EMPTY_SPHERE) { - Batch *batch; + Gwn_Batch *batch; gpuScaleUniform(0.05f); @@ -1763,17 +1763,17 @@ static void draw_viewport_object_reconstruction( if ((dflag & DRAW_CONSTCOLOR) == 0) { Batch_set_builtin_program(batch, GPU_SHADER_3D_UNIFORM_COLOR); - Batch_Uniform4f(batch, "color", - ob_wire_col[0]/255.f, - ob_wire_col[1]/255.f, - ob_wire_col[2]/255.f, 1.0f); + GWN_batch_uniform_4f(batch, "color", + ob_wire_col[0] / 255.f, + ob_wire_col[1] / 255.f, + ob_wire_col[2] / 255.f, 1.0f); } else { Batch_set_builtin_program(batch, GPU_SHADER_3D_DEPTH_ONLY); } glLineWidth(2.0f); - Batch_draw(batch); + GWN_batch_draw(batch); } batch = Batch_get_sphere(0); @@ -1782,17 +1782,17 @@ static void draw_viewport_object_reconstruction( const float light[3] = {0.0f, 0.0f, 1.0f}; float col[3]; Batch_set_builtin_program(batch, GPU_SHADER_SIMPLE_LIGHTING); - Batch_Uniform3fv(batch, "light", light); + GWN_batch_uniform_3fv(batch, "light", light); if (track->flag & TRACK_CUSTOMCOLOR) copy_v3_v3(col, track->color); else UI_GetThemeColor3fv(TH_BUNDLE_SOLID, col); - Batch_Uniform4f(batch, "color", col[0], col[1], col[2], 1.0f); + GWN_batch_uniform_4f(batch, "color", col[0], col[1], col[2], 1.0f); } else { Batch_set_builtin_program(batch, GPU_SHADER_3D_DEPTH_ONLY); } - Batch_draw(batch); + GWN_batch_draw(batch); } else { unsigned char color[4]; @@ -1835,14 +1835,14 @@ static void draw_viewport_object_reconstruction( if (reconstruction->camnr >= 2) { MovieReconstructedCamera *camera = reconstruction->cameras; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformThemeColor(TH_CAMERA_PATH); glLineWidth(2.0f); - immBegin(PRIM_LINE_STRIP, reconstruction->camnr); + immBegin(GWN_PRIM_LINE_STRIP, reconstruction->camnr); for (int a = 0; a < reconstruction->camnr; a++, camera++) { immVertex3fv(pos, camera->mat[3]); } @@ -1895,7 +1895,7 @@ static void draw_viewport_reconstruction( /* camera frame */ static void drawcamera_frame(float vec[4][3], bool filled, unsigned pos) { - immBegin(filled ? PRIM_TRIANGLE_FAN : PRIM_LINE_LOOP, 4); + immBegin(filled ? GWN_PRIM_TRI_FAN : GWN_PRIM_LINE_LOOP, 4); immVertex3fv(pos, vec[0]); immVertex3fv(pos, vec[1]); immVertex3fv(pos, vec[2]); @@ -1906,7 +1906,7 @@ static void drawcamera_frame(float vec[4][3], bool filled, unsigned pos) /* center point to camera frame */ static void drawcamera_framelines(float vec[4][3], float origin[3], unsigned pos) { - immBegin(PRIM_LINES, 8); + immBegin(GWN_PRIM_LINES, 8); immVertex3fv(pos, origin); immVertex3fv(pos, vec[0]); immVertex3fv(pos, origin); @@ -1924,7 +1924,7 @@ static void drawcamera_volume(float near_plane[4][3], float far_plane[4][3], boo drawcamera_frame(far_plane, filled, pos); if (filled) { - immBegin(PRIM_TRIANGLE_STRIP, 10); + immBegin(GWN_PRIM_TRI_STRIP, 10); immVertex3fv(pos, near_plane[0]); immVertex3fv(pos, far_plane[0]); @@ -1940,7 +1940,7 @@ static void drawcamera_volume(float near_plane[4][3], float far_plane[4][3], boo immEnd(); } else { - immBegin(PRIM_LINES, 8); + immBegin(GWN_PRIM_LINES, 8); for (int i = 0; i < 4; ++i) { immVertex3fv(pos, near_plane[i]); immVertex3fv(pos, far_plane[i]); @@ -2024,7 +2024,7 @@ static void drawcamera_stereo3d( glLineStipple(2, 0xAAAA); glEnable(GL_LINE_STIPPLE); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3fv(pos, origin[0]); immVertex3fv(pos, origin[1]); immEnd(); @@ -2180,7 +2180,7 @@ void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, BKE_camera_view_frame_ex(scene, cam, cam->drawsize, is_view, scale, asp, shift, &drawsize, vec); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); if (ob_wire_col) { immUniformColor3ubv(ob_wire_col); @@ -2225,10 +2225,10 @@ void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, * for active cameras. We actually draw both outline+filled * for active cameras so the wire can be seen side-on */ for (int i = 0; i < 2; i++) { - if (i == 0) immBegin(PRIM_LINE_LOOP, 3); + if (i == 0) immBegin(GWN_PRIM_LINE_LOOP, 3); else if (i == 1 && is_active) { glDisable(GL_CULL_FACE); /* TODO: declarative state tracking */ - immBegin(PRIM_TRIANGLES, 3); + immBegin(GWN_PRIM_TRIS, 3); } else break; @@ -2288,8 +2288,8 @@ void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, /* flag similar to draw_object() */ void drawspeaker(const unsigned char ob_wire_col[3]) { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); @@ -2304,7 +2304,7 @@ void drawspeaker(const unsigned char ob_wire_col[3]) for (int j = 0; j < 3; j++) { float z = 0.25f * j - 0.125f; - immBegin(PRIM_LINE_LOOP, segments); + immBegin(GWN_PRIM_LINE_LOOP, segments); for (int i = 0; i < segments; i++) { float x = cosf((float)M_PI * i / 8.0f) * (j == 0 ? 0.5f : 0.25f); float y = sinf((float)M_PI * i / 8.0f) * (j == 0 ? 0.5f : 0.25f); @@ -2316,7 +2316,7 @@ void drawspeaker(const unsigned char ob_wire_col[3]) for (int j = 0; j < 4; j++) { float x = (((j + 1) % 2) * (j - 1)) * 0.5f; float y = ((j % 2) * (j - 2)) * 0.5f; - immBegin(PRIM_LINE_STRIP, 3); + immBegin(GWN_PRIM_LINE_STRIP, 3); for (int i = 0; i < 3; i++) { if (i == 1) { x *= 0.5f; @@ -2343,7 +2343,7 @@ static void lattice_draw_verts(Lattice *lt, DispList *dl, BPoint *actbp, short s UI_GetThemeColor4fv(TH_ACTIVE_VERT, active_color); glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); - immBeginAtMost(PRIM_POINTS, lt->pntsw * lt->pntsv * lt->pntsu); + immBeginAtMost(GWN_PRIM_POINTS, lt->pntsw * lt->pntsv * lt->pntsu); for (int w = 0; w < lt->pntsw; w++) { int wxt = (w == 0 || w == lt->pntsw - 1); @@ -2453,11 +2453,11 @@ static void drawlattice(View3D *v3d, Object *ob, const short dflag, const unsign } } - VertexFormat *format = immVertexFormat(); - unsigned int color, pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int color, pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); if (actdef_wcol) { - color = VertexFormat_add_attrib(format, "color", COMP_F32, 3, KEEP_FLOAT); + color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_SMOOTH_COLOR); } else { @@ -2477,7 +2477,7 @@ static void drawlattice(View3D *v3d, Object *ob, const short dflag, const unsign } glLineWidth(1.0f); - immBeginAtMost(PRIM_LINES, lt->pntsw * lt->pntsv * lt->pntsu * 6); + immBeginAtMost(GWN_PRIM_LINES, lt->pntsw * lt->pntsv * lt->pntsu * 6); for (w = 0; w < lt->pntsw; w++) { int wxt = (w == 0 || w == lt->pntsw - 1); @@ -2510,9 +2510,9 @@ static void drawlattice(View3D *v3d, Object *ob, const short dflag, const unsign if (v3d->zbuf) glDisable(GL_DEPTH_TEST); - VertexFormat *v_format = immVertexFormat(); - unsigned int v_pos = VertexFormat_add_attrib(v_format, "pos", COMP_F32, 3, KEEP_FLOAT); - unsigned int v_color = VertexFormat_add_attrib(v_format, "color", COMP_F32, 4, KEEP_FLOAT); + Gwn_VertFormat *v_format = immVertexFormat(); + unsigned int v_pos = GWN_vertformat_attr_add(v_format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + unsigned int v_color = GWN_vertformat_attr_add(v_format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR); @@ -2557,7 +2557,7 @@ static void drawSelectedVertices__mapFunc(void *userData, int index, const float static void drawSelectedVertices(DerivedMesh *dm, Mesh *me) { drawDMVertSel_userData data; - VertexFormat *format = immVertexFormat(); + Gwn_VertFormat *format = immVertexFormat(); /* TODO define selected color */ unsigned char base_col[3] = {0x0, 0x0, 0x0}; @@ -2572,14 +2572,14 @@ static void drawSelectedVertices(DerivedMesh *dm, Mesh *me) data.col[1] = sel_col; data.col[2] = act_col; - data.color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); - data.pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + data.color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); + data.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); if (dm->getNumVerts(dm) == 0) return; immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR); - immBeginAtMost(PRIM_POINTS, dm->getNumVerts(dm)); + immBeginAtMost(GWN_PRIM_POINTS, dm->getNumVerts(dm)); dm->foreachMappedVert(dm, drawSelectedVertices__mapFunc, &data, DM_FOREACH_NOP); immEnd(); @@ -2639,12 +2639,12 @@ static void draw_dm_face_normals__mapFunc(void *userData, int index, const float static void draw_dm_face_normals(BMEditMesh *em, Scene *scene, Object *ob, DerivedMesh *dm, int theme_id) { - VertexFormat *format = immVertexFormat(); + Gwn_VertFormat *format = immVertexFormat(); drawDMNormal_userData data; data.bm = em->bm; data.normalsize = scene->toolsettings->normalsize; - data.pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + data.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); calcDrawDMNormalScale(ob, &data); @@ -2653,7 +2653,7 @@ static void draw_dm_face_normals(BMEditMesh *em, Scene *scene, Object *ob, Deriv immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformThemeColor(theme_id); - immBeginAtMost(PRIM_LINES, dm->getNumPolys(dm) * 2); + immBeginAtMost(GWN_PRIM_LINES, dm->getNumPolys(dm) * 2); dm->foreachMappedFaceCenter(dm, draw_dm_face_normals__mapFunc, &data, DM_FOREACH_USE_NORMAL); immEnd(); @@ -2673,19 +2673,19 @@ static void draw_dm_face_centers__mapFunc(void *userData, int index, const float } static void draw_dm_face_centers(BMEditMesh *em, DerivedMesh *dm, bool select, const unsigned char fcol[3]) { - VertexFormat *format = immVertexFormat(); + Gwn_VertFormat *format = immVertexFormat(); drawBMSelect_userData data; data.bm = em->bm; data.select = select; - data.pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + data.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); if (dm->getNumPolys(dm) == 0) return; immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor3ubv(fcol); - immBeginAtMost(PRIM_POINTS, dm->getNumPolys(dm)); + immBeginAtMost(GWN_PRIM_POINTS, dm->getNumPolys(dm)); dm->foreachMappedFaceCenter(dm, draw_dm_face_centers__mapFunc, &data, DM_FOREACH_NOP); immEnd(); @@ -2726,11 +2726,11 @@ static void draw_dm_vert_normals__mapFunc(void *userData, int index, const float static void draw_dm_vert_normals(BMEditMesh *em, Scene *scene, Object *ob, DerivedMesh *dm, int theme_id) { drawDMNormal_userData data; - VertexFormat *format = immVertexFormat(); + Gwn_VertFormat *format = immVertexFormat(); data.bm = em->bm; data.normalsize = scene->toolsettings->normalsize; - data.pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + data.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); calcDrawDMNormalScale(ob, &data); @@ -2739,7 +2739,7 @@ static void draw_dm_vert_normals(BMEditMesh *em, Scene *scene, Object *ob, Deriv immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformThemeColor(theme_id); - immBeginAtMost(PRIM_LINES, dm->getNumVerts(dm) * 2); + immBeginAtMost(GWN_PRIM_LINES, dm->getNumVerts(dm) * 2); dm->foreachMappedVert(dm, draw_dm_vert_normals__mapFunc, &data, DM_FOREACH_USE_NORMAL); immEnd(); @@ -2785,14 +2785,14 @@ static void draw_dm_verts__mapFunc(void *userData, int index, const float co[3], static void draw_dm_verts(BMEditMesh *em, DerivedMesh *dm, const char sel, BMVert *eve_act, RegionView3D *rv3d, const unsigned char col[4]) { - VertexFormat *format = immVertexFormat(); + Gwn_VertFormat *format = immVertexFormat(); drawDMVerts_userData data; data.sel = sel; data.eve_act = eve_act; data.bm = em->bm; - data.pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - data.color = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + data.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + data.color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); /* Cache theme values */ UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, data.th_editmesh_active); @@ -2813,7 +2813,7 @@ static void draw_dm_verts(BMEditMesh *em, DerivedMesh *dm, const char sel, BMVer glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); - immBeginAtMost(PRIM_POINTS, dm->getNumVerts(dm)); + immBeginAtMost(GWN_PRIM_POINTS, dm->getNumVerts(dm)); dm->foreachMappedVert(dm, draw_dm_verts__mapFunc, &data, DM_FOREACH_NOP); immEnd(); @@ -2823,7 +2823,7 @@ static void draw_dm_verts(BMEditMesh *em, DerivedMesh *dm, const char sel, BMVer data.cd_vskin_offset = CustomData_get_offset(&em->bm->vdata, CD_MVERT_SKIN); if (data.cd_vskin_offset != -1) { - data.pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + data.pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor4ubv(data.th_skin_root); @@ -3148,7 +3148,7 @@ static void draw_dm_loop_normals(BMEditMesh *em, Scene *scene, Object *ob, Deriv data.bm = em->bm; data.normalsize = scene->toolsettings->normalsize; - data.pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + data.pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); if (dm->getNumLoops(dm) == 0) return; @@ -3157,7 +3157,7 @@ static void draw_dm_loop_normals(BMEditMesh *em, Scene *scene, Object *ob, Deriv calcDrawDMNormalScale(ob, &data); - immBeginAtMost(PRIM_LINES, dm->getNumLoops(dm) * 2); + immBeginAtMost(GWN_PRIM_LINES, dm->getNumLoops(dm) * 2); dm->foreachMappedLoop(dm, draw_dm_loop_normals__mapFunc, &data, DM_FOREACH_USE_NORMAL); immEnd(); @@ -3327,15 +3327,15 @@ static void draw_dm_bweights(BMEditMesh *em, Scene *scene, DerivedMesh *dm) /* is that ever true? */ if (data.cd_layer_offset != -1) { - VertexFormat *format = immVertexFormat(); - data.pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - data.col = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + data.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + data.col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR); glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE) + 2.0f); - immBeginAtMost(PRIM_POINTS, dm->getNumVerts(dm)); + immBeginAtMost(GWN_PRIM_POINTS, dm->getNumVerts(dm)); dm->foreachMappedVert(dm, draw_dm_bweights__mapFunc, &data, DM_FOREACH_NOP); immEnd(); @@ -4141,7 +4141,7 @@ static void draw_em_fancy_new(Scene *UNUSED(scene), ARegion *UNUSED(ar), View3D Object *UNUSED(ob), Mesh *me, BMEditMesh *UNUSED(em), DerivedMesh *UNUSED(cageDM), DerivedMesh *UNUSED(finalDM), const char UNUSED(dt)) { /* for now... something simple! */ - Batch *surface = DRW_mesh_batch_cache_get_all_triangles(me); + Gwn_Batch *surface = DRW_mesh_batch_cache_get_all_triangles(me); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); @@ -4152,16 +4152,16 @@ static void draw_em_fancy_new(Scene *UNUSED(scene), ARegion *UNUSED(ar), View3D glDepthMask(GL_FALSE); Batch_set_builtin_program(surface, GPU_SHADER_3D_UNIFORM_COLOR); - Batch_Uniform4f(surface, "color", 1.0f, 0.5f, 0.0f, 0.5f); - Batch_draw(surface); + GWN_batch_uniform_4f(surface, "color", 1.0f, 0.5f, 0.0f, 0.5f); + GWN_batch_draw(surface); #if 0 /* until I understand finalDM better */ if (finalDM != cageDM) { puts("finalDM != cageDM"); - Batch *finalSurface = MBC_get_all_triangles(finalDM); + Gwn_Batch *finalSurface = MBC_get_all_triangles(finalDM); Batch_set_builtin_program(finalSurface, GPU_SHADER_3D_UNIFORM_COLOR); - Batch_Uniform4f(finalSurface, "color", 0.0f, 0.0f, 0.0f, 0.05f); - Batch_draw(finalSurface); + GWN_batch_uniform_4f(finalSurface, "color", 0.0f, 0.0f, 0.0f, 0.05f); + GWN_batch_draw(finalSurface); } #endif @@ -4172,46 +4172,46 @@ static void draw_em_fancy_new(Scene *UNUSED(scene), ARegion *UNUSED(ar), View3D * TODO: draw edit object last to avoid this mess */ Batch_set_builtin_program(surface, GPU_SHADER_3D_DEPTH_ONLY); - Batch_draw(surface); + GWN_batch_draw(surface); if (GLEW_VERSION_3_2) { #if 0 - Batch *overlay = DRW_mesh_batch_cache_get_overlay_edges(me); + Gwn_Batch *overlay = DRW_mesh_batch_cache_get_overlay_edges(me); Batch_set_builtin_program(overlay, GPU_SHADER_EDGES_OVERLAY); - Batch_Uniform2f(overlay, "viewportSize", ar->winx, ar->winy); - Batch_draw(overlay); + GWN_batch_uniform_2f(overlay, "viewportSize", ar->winx, ar->winy); + GWN_batch_draw(overlay); #endif #if 0 /* TODO: use this SIMPLE variant for pure triangle meshes */ Batch_set_builtin_program(surface, GPU_SHADER_EDGES_OVERLAY_SIMPLE); /* use these defaults: * const float edgeColor[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; - * Batch_Uniform4f(surface, "fillColor", edgeColor[0], edgeColor[1], edgeColor[2], 0.0f); - * Batch_Uniform4fv(surface, "outlineColor", edgeColor); - * Batch_Uniform1f(surface, "outlineWidth", 1.0f); + * GWN_batch_uniform_4f(surface, "fillColor", edgeColor[0], edgeColor[1], edgeColor[2], 0.0f); + * GWN_batch_uniform_4fv(surface, "outlineColor", edgeColor); + * GWN_batch_uniform_1f(surface, "outlineWidth", 1.0f); */ - Batch_Uniform2f(surface, "viewportSize", ar->winx, ar->winy); - Batch_draw(surface); + GWN_batch_uniform_2f(surface, "viewportSize", ar->winx, ar->winy); + GWN_batch_draw(surface); #endif } else { - Batch *edges = DRW_mesh_batch_cache_get_all_edges(me); + Gwn_Batch *edges = DRW_mesh_batch_cache_get_all_edges(me); Batch_set_builtin_program(edges, GPU_SHADER_3D_UNIFORM_COLOR); - Batch_Uniform4f(edges, "color", 0.0f, 0.0f, 0.0f, 1.0f); + GWN_batch_uniform_4f(edges, "color", 0.0f, 0.0f, 0.0f, 1.0f); glEnable(GL_LINE_SMOOTH); glLineWidth(1.5f); - Batch_draw(edges); + GWN_batch_draw(edges); glDisable(GL_LINE_SMOOTH); } #if 0 /* looks good even without points */ - Batch *verts = MBC_get_all_verts(me); + Gwn_Batch *verts = MBC_get_all_verts(me); glEnable(GL_BLEND); Batch_set_builtin_program(verts, GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); - Batch_Uniform4f(verts, "color", 0.0f, 0.0f, 0.0f, 1.0f); - Batch_Uniform1f(verts, "size", UI_GetThemeValuef(TH_VERTEX_SIZE) * 1.5f); - Batch_draw(verts); + GWN_batch_uniform_4f(verts, "color", 0.0f, 0.0f, 0.0f, 1.0f); + GWN_batch_uniform_1f(verts, "size", UI_GetThemeValuef(TH_VERTEX_SIZE) * 1.5f); + GWN_batch_draw(verts); glDisable(GL_BLEND); #endif @@ -4257,30 +4257,30 @@ static void draw_mesh_object_outline_new(View3D *v3d, RegionView3D *rv3d, Object UI_GetThemeColor4fv((is_active ? TH_ACTIVE : TH_SELECT), outline_color); #if 1 /* new version that draws only silhouette edges */ - Batch *fancy_edges = DRW_mesh_batch_cache_get_fancy_edges(me); + Gwn_Batch *fancy_edges = DRW_mesh_batch_cache_get_fancy_edges(me); if (rv3d->persp == RV3D_ORTHO) { Batch_set_builtin_program(fancy_edges, GPU_SHADER_EDGES_FRONT_BACK_ORTHO); /* set eye vector, transformed to object coords */ float eye[3] = { 0.0f, 0.0f, 1.0f }; /* looking into the screen */ mul_m3_v3(gpuGetNormalMatrixInverse(NULL), eye); - Batch_Uniform3fv(fancy_edges, "eye", eye); + GWN_batch_uniform_3fv(fancy_edges, "eye", eye); } else { Batch_set_builtin_program(fancy_edges, GPU_SHADER_EDGES_FRONT_BACK_PERSP); } - Batch_Uniform1b(fancy_edges, "drawFront", false); - Batch_Uniform1b(fancy_edges, "drawBack", false); - Batch_Uniform1b(fancy_edges, "drawSilhouette", true); - Batch_Uniform4fv(fancy_edges, "silhouetteColor", outline_color); + GWN_batch_uniform_1b(fancy_edges, "drawFront", false); + GWN_batch_uniform_1b(fancy_edges, "drawBack", false); + GWN_batch_uniform_1b(fancy_edges, "drawSilhouette", true); + GWN_batch_uniform_4fv(fancy_edges, "silhouetteColor", outline_color); - Batch_draw(fancy_edges); + GWN_batch_draw(fancy_edges); #else /* alternate version that matches look of old viewport (but more efficient) */ - Batch *batch = MBC_get_all_edges(dm); + Gwn_Batch *batch = MBC_get_all_edges(dm); Batch_set_builtin_program(batch, GPU_SHADER_3D_UNIFORM_COLOR); - Batch_Uniform4fv(batch, "color", outline_color); - Batch_draw(batch); + GWN_batch_uniform_4fv(batch, "color", outline_color); + GWN_batch_draw(batch); #endif glDepthMask(GL_TRUE); @@ -4781,14 +4781,14 @@ static void draw_mesh_fancy_new(Scene *scene, SceneLayer *sl, ARegion *ar, View3 #if 1 /* fancy wireframes */ - Batch *fancy_edges = DRW_mesh_batch_cache_get_fancy_edges(me); + Gwn_Batch *fancy_edges = DRW_mesh_batch_cache_get_fancy_edges(me); if (rv3d->persp == RV3D_ORTHO) { Batch_set_builtin_program(fancy_edges, GPU_SHADER_EDGES_FRONT_BACK_ORTHO); /* set eye vector, transformed to object coords */ float eye[3] = { 0.0f, 0.0f, 1.0f }; /* looking into the screen */ mul_m3_v3(gpuGetNormalMatrixInverse(NULL), eye); - Batch_Uniform3fv(fancy_edges, "eye", eye); + GWN_batch_uniform_3fv(fancy_edges, "eye", eye); } else { Batch_set_builtin_program(fancy_edges, GPU_SHADER_EDGES_FRONT_BACK_PERSP); @@ -4799,35 +4799,35 @@ static void draw_mesh_fancy_new(Scene *scene, SceneLayer *sl, ARegion *ar, View3 float outlineColor[4]; make_color_variations(ob_wire_col, backColor, frontColor, outlineColor, other_obedit); - Batch_Uniform4fv(fancy_edges, "frontColor", frontColor); - Batch_Uniform4fv(fancy_edges, "backColor", backColor); - Batch_Uniform1b(fancy_edges, "drawFront", true); - Batch_Uniform1b(fancy_edges, "drawBack", true); /* false here = backface cull */ - Batch_Uniform1b(fancy_edges, "drawSilhouette", false); + GWN_batch_uniform_4fv(fancy_edges, "frontColor", frontColor); + GWN_batch_uniform_4fv(fancy_edges, "backColor", backColor); + GWN_batch_uniform_1b(fancy_edges, "drawFront", true); + GWN_batch_uniform_1b(fancy_edges, "drawBack", true); /* false here = backface cull */ + GWN_batch_uniform_1b(fancy_edges, "drawSilhouette", false); - Batch_draw(fancy_edges); + GWN_batch_draw(fancy_edges); /* extra oomph for the silhouette contours */ glLineWidth(2.0f); - Batch_use_program(fancy_edges); /* hack to make the following uniforms stick */ - Batch_Uniform1b(fancy_edges, "drawFront", false); - Batch_Uniform1b(fancy_edges, "drawBack", false); - Batch_Uniform1b(fancy_edges, "drawSilhouette", true); - Batch_Uniform4fv(fancy_edges, "silhouetteColor", outlineColor); + GWN_batch_program_use_begin(fancy_edges); /* hack to make the following uniforms stick */ + GWN_batch_uniform_1b(fancy_edges, "drawFront", false); + GWN_batch_uniform_1b(fancy_edges, "drawBack", false); + GWN_batch_uniform_1b(fancy_edges, "drawSilhouette", true); + GWN_batch_uniform_4fv(fancy_edges, "silhouetteColor", outlineColor); - Batch_draw(fancy_edges); + GWN_batch_draw(fancy_edges); #else /* simple wireframes */ - Batch *batch = MBC_get_all_edges(dm); + Gwn_Batch *batch = MBC_get_all_edges(dm); Batch_set_builtin_program(batch, GPU_SHADER_3D_UNIFORM_COLOR); float color[4]; rgba_uchar_to_float(color, ob_wire_col); - Batch_Uniform4fv(batch, "color", color); + GWN_batch_uniform_4fv(batch, "color", color); - Batch_draw(batch); + GWN_batch_draw(batch); #endif } else if (((is_obact && ob->mode & OB_MODE_TEXTURE_PAINT)) || @@ -5121,23 +5121,23 @@ static bool UNUSED_FUNCTION(draw_mesh_object_new)(Scene *scene, SceneLayer *sl, /* ************** DRAW DISPLIST ****************** */ -static void drawDispListVerts(PrimitiveType prim_type, const void *data, unsigned int vert_ct, const unsigned char wire_col[3]) +static void drawDispListVerts(Gwn_PrimType prim_type, const void *data, unsigned int vert_ct, const unsigned char wire_col[3]) { - VertexFormat format = {0}; - unsigned int pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat format = {0}; + unsigned int pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, vert_ct); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, vert_ct); - VertexBuffer_fill_attrib(vbo, pos_id, data); + GWN_vertbuf_attr_fill(vbo, pos_id, data); - Batch *batch = Batch_create(prim_type, vbo, NULL); + Gwn_Batch *batch = GWN_batch_create(prim_type, vbo, NULL); Batch_set_builtin_program(batch, GPU_SHADER_3D_UNIFORM_COLOR); if (wire_col) { - Batch_Uniform4f(batch, "color", wire_col[0]/255.0f, wire_col[1]/255.0f, wire_col[2]/255.0f, 1.0f); + GWN_batch_uniform_4f(batch, "color", wire_col[0] / 255.0f, wire_col[1] / 255.0f, wire_col[2] / 255.0f, 1.0f); } - Batch_draw(batch); - Batch_discard_all(batch); + GWN_batch_draw(batch); + GWN_batch_discard_all(batch); } /* convert dispList with elem indices to batch, only support triangles and quads @@ -5149,59 +5149,59 @@ static void drawDispListElem( const float *data, const float *ndata, unsigned int data_len, const int *elem, unsigned int elem_len, const unsigned char wire_col[3]) { - VertexFormat format = {0}; + Gwn_VertFormat format = {0}; int i; const int *idx = elem; unsigned int pos_id, nor_id; - pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); if (ndata) { if (ndata_is_single) { /* pass */ } else { - nor_id = VertexFormat_add_attrib(&format, "nor", COMP_F32, 3, KEEP_FLOAT); + nor_id = GWN_vertformat_attr_add(&format, "nor", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } } - ElementListBuilder elb; - ElementListBuilder_init(&elb, PRIM_TRIANGLES, (quads) ? elem_len * 2 : elem_len, 0xffffffff); + Gwn_IndexBufBuilder elb; + GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, (quads) ? elem_len * 2 : elem_len, 0xffffffff); if (quads) { for (i = elem_len; i; --i, idx += 4) { - add_triangle_vertices(&elb, idx[0], idx[1], idx[2]); - add_triangle_vertices(&elb, idx[0], idx[2], idx[3]); + GWN_indexbuf_add_tri_verts(&elb, idx[0], idx[1], idx[2]); + GWN_indexbuf_add_tri_verts(&elb, idx[0], idx[2], idx[3]); } } else { for (i = elem_len; i; --i, idx += 3) { - add_triangle_vertices(&elb, idx[0], idx[1], idx[2]); + GWN_indexbuf_add_tri_verts(&elb, idx[0], idx[1], idx[2]); } } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, data_len); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, data_len); - VertexBuffer_fill_attrib(vbo, pos_id, data); + GWN_vertbuf_attr_fill(vbo, pos_id, data); if (ndata) { if (ndata_is_single) { /* TODO: something like glNormal for a single value */ } else { - VertexBuffer_fill_attrib(vbo, nor_id, ndata); + GWN_vertbuf_attr_fill(vbo, nor_id, ndata); } } - Batch *batch = Batch_create(PRIM_TRIANGLES, vbo, ElementList_build(&elb)); + Gwn_Batch *batch = GWN_batch_create(GWN_PRIM_TRIS, vbo, GWN_indexbuf_build(&elb)); Batch_set_builtin_program(batch, GPU_SHADER_SIMPLE_LIGHTING); if (wire_col) { - Batch_Uniform4f(batch, "color", wire_col[0]/255.0f, wire_col[1]/255.0f, wire_col[2]/255.0f, 1.0f); + GWN_batch_uniform_4f(batch, "color", wire_col[0] / 255.0f, wire_col[1] / 255.0f, wire_col[2] / 255.0f, 1.0f); } - Batch_Uniform4f(batch, "color", 0.8f, 0.8f, 0.8f, 1.0f); - Batch_Uniform3f(batch, "light", 0.0f, 0.0f, 1.0f); - Batch_draw(batch); - Batch_discard_all(batch); + GWN_batch_uniform_4f(batch, "color", 0.8f, 0.8f, 0.8f, 1.0f); + GWN_batch_uniform_3f(batch, "light", 0.0f, 0.0f, 1.0f); + GWN_batch_draw(batch); + GWN_batch_discard_all(batch); } /** @@ -5229,20 +5229,20 @@ static bool drawDispListwire_ex(ListBase *dlbase, unsigned int dl_type_mask, con switch (dl->type) { case DL_SEGM: for (parts = 0; parts < dl->parts; parts++) - drawDispListVerts(PRIM_LINE_STRIP, data + (parts * dl->nr * 3), dl->nr, wire_col); + drawDispListVerts(GWN_PRIM_LINE_STRIP, data + (parts * dl->nr * 3), dl->nr, wire_col); break; case DL_POLY: for (parts = 0; parts < dl->parts; parts++) - drawDispListVerts(PRIM_LINE_LOOP, data + (parts * dl->nr * 3), dl->nr, wire_col); + drawDispListVerts(GWN_PRIM_LINE_LOOP, data + (parts * dl->nr * 3), dl->nr, wire_col); break; case DL_SURF: for (parts = 0; parts < dl->parts; parts++) { if (dl->flag & DL_CYCL_U) - drawDispListVerts(PRIM_LINE_LOOP, data + (parts * dl->nr * 3), dl->nr, wire_col); + drawDispListVerts(GWN_PRIM_LINE_LOOP, data + (parts * dl->nr * 3), dl->nr, wire_col); else - drawDispListVerts(PRIM_LINE_STRIP, data + (parts * dl->nr * 3), dl->nr, wire_col); + drawDispListVerts(GWN_PRIM_LINE_STRIP, data + (parts * dl->nr * 3), dl->nr, wire_col); } float *data_aligned = MEM_mallocN(sizeof(float) * 3 * dl->parts, "aligned data"); @@ -5260,9 +5260,9 @@ static bool drawDispListwire_ex(ListBase *dlbase, unsigned int dl_type_mask, con } if (dl->flag & DL_CYCL_V) - drawDispListVerts(PRIM_LINE_LOOP, data_aligned, dl->parts, wire_col); + drawDispListVerts(GWN_PRIM_LINE_LOOP, data_aligned, dl->parts, wire_col); else - drawDispListVerts(PRIM_LINE_STRIP, data_aligned, dl->parts, wire_col); + drawDispListVerts(GWN_PRIM_LINE_STRIP, data_aligned, dl->parts, wire_col); } if (data_aligned) @@ -5328,7 +5328,7 @@ static void drawDispListsolid(ListBase *lb, Object *ob, const short UNUSED(dflag col = -1; } - drawDispListVerts(PRIM_LINE_STRIP, data, dl->nr, ob_wire_col); + drawDispListVerts(GWN_PRIM_LINE_STRIP, data, dl->nr, ob_wire_col); } break; case DL_POLY: @@ -5338,7 +5338,7 @@ static void drawDispListsolid(ListBase *lb, Object *ob, const short UNUSED(dflag col = -1; } - drawDispListVerts(PRIM_LINE_LOOP, data, dl->nr, ob_wire_col); + drawDispListVerts(GWN_PRIM_LINE_LOOP, data, dl->nr, ob_wire_col); } break; case DL_SURF: @@ -5621,47 +5621,47 @@ static bool drawDispList(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D /* *********** drawing for particles ************* */ /* stride : offset size in bytes * col[4] : the color to use when *color is NULL, can be also NULL */ -static void draw_vertex_array(PrimitiveType prim_type, const float *vert, const float *nor, const float *color, int stride, int vert_ct, float col[4]) +static void draw_vertex_array(Gwn_PrimType prim_type, const float *vert, const float *nor, const float *color, int stride, int vert_ct, float col[4]) { - VertexFormat format = {0}; + Gwn_VertFormat format = {0}; unsigned int pos_id, nor_id, col_id; - pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - if (nor) nor_id = VertexFormat_add_attrib(&format, "nor", COMP_F32, 3, KEEP_FLOAT); - if (color) col_id = VertexFormat_add_attrib(&format, "color", COMP_F32, 3, KEEP_FLOAT); + pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + if (nor) nor_id = GWN_vertformat_attr_add(&format, "nor", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + if (color) col_id = GWN_vertformat_attr_add(&format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, vert_ct); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, vert_ct); if (stride == 0) { - VertexBuffer_fill_attrib(vbo, pos_id, vert); - if (nor) VertexBuffer_fill_attrib(vbo, nor_id, nor); - if (color) VertexBuffer_fill_attrib(vbo, col_id, color); + GWN_vertbuf_attr_fill(vbo, pos_id, vert); + if (nor) GWN_vertbuf_attr_fill(vbo, nor_id, nor); + if (color) GWN_vertbuf_attr_fill(vbo, col_id, color); } else { - VertexBuffer_fill_attrib_stride(vbo, pos_id, stride, vert); - if (nor) VertexBuffer_fill_attrib_stride(vbo, nor_id, stride, nor); - if (color) VertexBuffer_fill_attrib_stride(vbo, col_id, stride, color); + GWN_vertbuf_attr_fill_stride(vbo, pos_id, stride, vert); + if (nor) GWN_vertbuf_attr_fill_stride(vbo, nor_id, stride, nor); + if (color) GWN_vertbuf_attr_fill_stride(vbo, col_id, stride, color); } - Batch *batch = Batch_create(prim_type, vbo, NULL); + Gwn_Batch *batch = GWN_batch_create(prim_type, vbo, NULL); if (nor && color) { Batch_set_builtin_program(batch, GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR); - Batch_Uniform3f(batch, "light", 0.0f, 0.0f, 1.0f); + GWN_batch_uniform_3f(batch, "light", 0.0f, 0.0f, 1.0f); } else if (nor) { Batch_set_builtin_program(batch, GPU_SHADER_SIMPLE_LIGHTING); - Batch_Uniform3f(batch, "light", 0.0f, 0.0f, 1.0f); - if (col) Batch_Uniform4fv(batch, "color", col); + GWN_batch_uniform_3f(batch, "light", 0.0f, 0.0f, 1.0f); + if (col) GWN_batch_uniform_4fv(batch, "color", col); } else if (color) { Batch_set_builtin_program(batch, GPU_SHADER_3D_SMOOTH_COLOR); } else { Batch_set_builtin_program(batch, GPU_SHADER_3D_UNIFORM_COLOR); - if (col) Batch_Uniform4fv(batch, "color", col); + if (col) GWN_batch_uniform_4fv(batch, "color", col); } - Batch_draw(batch); - Batch_discard_all(batch); + GWN_batch_draw(batch); + GWN_batch_discard_all(batch); } static void draw_particle_arrays_new(int draw_as, int ob_dt, int select, @@ -5672,10 +5672,10 @@ static void draw_particle_arrays_new(int draw_as, int ob_dt, int select, switch (draw_as) { case PART_DRAW_AXIS: case PART_DRAW_CROSS: - draw_vertex_array(PRIM_LINES, vert, nor, color, 0, 6 * totpoint, col); + draw_vertex_array(GWN_PRIM_LINES, vert, nor, color, 0, 6 * totpoint, col); break; case PART_DRAW_LINE: - draw_vertex_array(PRIM_LINES, vert, nor, color, 0, 2 * totpoint, col); + draw_vertex_array(GWN_PRIM_LINES, vert, nor, color, 0, 2 * totpoint, col); break; case PART_DRAW_BB: if (ob_dt <= OB_WIRE || select) @@ -5683,10 +5683,10 @@ static void draw_particle_arrays_new(int draw_as, int ob_dt, int select, else glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - draw_vertex_array(PRIM_TRIANGLES, vert, nor, color, 0, 6 * totpoint, col); + draw_vertex_array(GWN_PRIM_TRIS, vert, nor, color, 0, 6 * totpoint, col); break; default: - draw_vertex_array(PRIM_POINTS, vert, nor, color, 0, totpoint, col); + draw_vertex_array(GWN_PRIM_POINTS, vert, nor, color, 0, totpoint, col); break; } } @@ -6160,7 +6160,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv } else { if ((draw_as == PART_DRAW_CIRC) || (part->draw & PART_DRAW_SIZE)) { - pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); imm_cpack(0xFFFFFF); } @@ -6329,12 +6329,12 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv path = cache[a]; if (path->segments > 0) { if (((dflag & DRAW_CONSTCOLOR) == 0) && (part->draw_col == PART_DRAW_COL_MAT)) { - draw_vertex_array(PRIM_LINE_STRIP, path->co, path->vel, path->col, sizeof(ParticleCacheKey), path->segments + 1, NULL); + draw_vertex_array(GWN_PRIM_LINE_STRIP, path->co, path->vel, path->col, sizeof(ParticleCacheKey), path->segments + 1, NULL); } else { float color[4]; rgba_uchar_to_float(color, tcol); - draw_vertex_array(PRIM_LINE_STRIP, path->co, path->vel, NULL, sizeof(ParticleCacheKey), path->segments + 1, color); + draw_vertex_array(GWN_PRIM_LINE_STRIP, path->co, path->vel, NULL, sizeof(ParticleCacheKey), path->segments + 1, color); } } } @@ -6349,7 +6349,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv /* XXX use proper theme color here */ float color[4] = {0.58f, 0.67f, 1.0f, 1.0f}; - draw_vertex_array(PRIM_LINE_STRIP, hkey->world_co, NULL, NULL, sizeof(HairKey), pa->totkey, color); + draw_vertex_array(GWN_PRIM_LINE_STRIP, hkey->world_co, NULL, NULL, sizeof(HairKey), pa->totkey, color); } } @@ -6357,7 +6357,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv MVert *mvert = hair_dm->getVertArray(hair_dm); int i; - unsigned int pos_id = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos_id = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor3f(0.9f, 0.4f, 0.4f); @@ -6367,7 +6367,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv } if (count > 0) { - immBegin(PRIM_LINES, count * 2); + immBegin(GWN_PRIM_LINES, count * 2); for (a = 0, pa = psys->particles; a < totpart; a++, pa++) { for (i = 1; i < pa->totkey; ++i) { float v1[3], v2[3]; @@ -6397,14 +6397,14 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv int *res = clmd->hair_grid_res; int i; - unsigned int pos_id = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos_id = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); if (select) immUniformThemeColor(TH_ACTIVE); else immUniformThemeColor(TH_WIRE); - immBegin(PRIM_LINES, 24); + immBegin(GWN_PRIM_LINES, 24); immVertex3f(pos_id, gmin[0], gmin[1], gmin[2]); immVertex3f(pos_id, gmax[0], gmin[1], gmin[2]); immVertex3f(pos_id, gmax[0], gmin[1], gmin[2]); immVertex3f(pos_id, gmax[0], gmax[1], gmin[2]); immVertex3f(pos_id, gmax[0], gmax[1], gmin[2]); immVertex3f(pos_id, gmin[0], gmax[1], gmin[2]); @@ -6433,7 +6433,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv if (count >= 2) { glEnable(GL_BLEND); - immBegin(PRIM_LINES, count); + immBegin(GWN_PRIM_LINES, count); for (i = 1; i < res[0] - 1; ++i) { float f = interpf(gmax[0], gmin[0], (float)i / (float)(res[0] - 1)); immVertex3f(pos_id, f, gmin[1], gmin[2]); immVertex3f(pos_id, f, gmax[1], gmin[2]); @@ -6470,11 +6470,11 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv path = cache[a]; if (((dflag & DRAW_CONSTCOLOR) == 0) && (part->draw_col == PART_DRAW_COL_MAT)) { - draw_vertex_array(PRIM_LINE_STRIP, path->co, path->vel, path->col, sizeof(ParticleCacheKey), path->segments + 1, NULL); + draw_vertex_array(GWN_PRIM_LINE_STRIP, path->co, path->vel, path->col, sizeof(ParticleCacheKey), path->segments + 1, NULL); } else { float color[4] = {0.0f, 0.0f, 0.0f, 1.0f}; - draw_vertex_array(PRIM_LINE_STRIP, path->co, path->vel, NULL, sizeof(ParticleCacheKey), path->segments + 1, color); + draw_vertex_array(GWN_PRIM_LINE_STRIP, path->co, path->vel, NULL, sizeof(ParticleCacheKey), path->segments + 1, color); } } @@ -6543,7 +6543,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv if (pdd && pdd->vedata) { float color[4] = {0.75f, 0.75f, 0.75f, 1.0f}; - draw_vertex_array(PRIM_LINES, pdd->vedata, NULL, NULL, 0, 2 * totve, color); + draw_vertex_array(GWN_PRIM_LINES, pdd->vedata, NULL, NULL, 0, 2 * totve, color); } glPolygonMode(GL_FRONT, polygonmode[0]); @@ -6625,18 +6625,18 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit) for (i = 0, point = edit->points; i < totpoint; i++, point++) { ParticleCacheKey *path = cache[i]; - VertexFormat format = {0}; + Gwn_VertFormat format = {0}; unsigned int pos_id, col_id, col_comp; col_comp = ((point->flag & PEP_HIDE) || timed) ? 4 : 3; - pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - col_id = VertexFormat_add_attrib(&format, "color", COMP_F32, col_comp, KEEP_FLOAT); + pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + col_id = GWN_vertformat_attr_add(&format, "color", GWN_COMP_F32, col_comp, GWN_FETCH_FLOAT); - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, path->segments + 1); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, path->segments + 1); - VertexBuffer_fill_attrib_stride(vbo, pos_id, sizeof(ParticleCacheKey), path->co); + GWN_vertbuf_attr_fill_stride(vbo, pos_id, sizeof(ParticleCacheKey), path->co); float *pcol = pathcol; @@ -6646,7 +6646,7 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit) pcol[3] = 0.25f; } - VertexBuffer_fill_attrib(vbo, col_id, pathcol); + GWN_vertbuf_attr_fill(vbo, col_id, pathcol); } else if (timed) { ParticleCacheKey *pkey = path; @@ -6655,18 +6655,18 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit) pcol[3] = 1.0f - fabsf((float)(CFRA) -pkey->time) / (float)pset->fade_frames; } - VertexBuffer_fill_attrib(vbo, col_id, pathcol); + GWN_vertbuf_attr_fill(vbo, col_id, pathcol); } else { /* FIXME: shader wants 4 color components but the cache only contains ParticleCacheKey * So alpha is random */ - VertexBuffer_fill_attrib_stride(vbo, col_id, sizeof(ParticleCacheKey), path->col); + GWN_vertbuf_attr_fill_stride(vbo, col_id, sizeof(ParticleCacheKey), path->col); } - Batch *batch = Batch_create(PRIM_LINE_STRIP, vbo, NULL); + Gwn_Batch *batch = GWN_batch_create(GWN_PRIM_LINE_STRIP, vbo, NULL); Batch_set_builtin_program(batch, GPU_SHADER_3D_SMOOTH_COLOR); - Batch_draw(batch); - Batch_discard_all(batch); + GWN_batch_draw(batch); + GWN_batch_discard_all(batch); } if (pathcol) { MEM_freeN(pathcol); pathcol = NULL; } @@ -6680,9 +6680,9 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit) float *cd = NULL, *cdata = NULL; int totkeys_visible = 0; - VertexFormat format = {0}; - unsigned int pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - unsigned int col_id = VertexFormat_add_attrib(&format, "color", COMP_F32, (timed ? 4 : 3), KEEP_FLOAT); + Gwn_VertFormat format = {0}; + unsigned int pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + unsigned int col_id = GWN_vertformat_attr_add(&format, "color", GWN_COMP_F32, (timed ? 4 : 3), GWN_FETCH_FLOAT); for (i = 0, point = edit->points; i < totpoint; i++, point++) if (!(point->flag & PEP_HIDE)) @@ -6724,20 +6724,20 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit) if (point->flag & PEP_HIDE || point->totkey == 0) continue; - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, point->totkey); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, point->totkey); if (point->keys->flag & PEK_USE_WCO) - VertexBuffer_fill_attrib_stride(vbo, pos_id, sizeof(PTCacheEditKey), point->keys->world_co); + GWN_vertbuf_attr_fill_stride(vbo, pos_id, sizeof(PTCacheEditKey), point->keys->world_co); else - VertexBuffer_fill_attrib(vbo, pos_id, pd); + GWN_vertbuf_attr_fill(vbo, pos_id, pd); - VertexBuffer_fill_attrib(vbo, col_id, cd); + GWN_vertbuf_attr_fill(vbo, col_id, cd); - Batch *batch = Batch_create(PRIM_POINTS, vbo, NULL); + Gwn_Batch *batch = GWN_batch_create(GWN_PRIM_POINTS, vbo, NULL); Batch_set_builtin_program(batch, GPU_SHADER_3D_SMOOTH_COLOR); - Batch_draw(batch); - Batch_discard_all(batch); + GWN_batch_draw(batch); + GWN_batch_discard_all(batch); pd += pd ? 3 * point->totkey : 0; cd += (timed ? 4 : 3) * point->totkey; @@ -6746,11 +6746,11 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit) if (cdata) { MEM_freeN(cdata); cd = cdata = NULL; } } else if (pset->selectmode == SCE_SELECT_END) { - VertexFormat *format = immVertexFormat(); - unsigned int pos_id = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - unsigned int col_id = VertexFormat_add_attrib(format, "color", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + unsigned int col_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR); - immBeginAtMost(PRIM_POINTS, totpoint); + immBeginAtMost(GWN_PRIM_POINTS, totpoint); for (i = 0, point = edit->points; i < totpoint; i++, point++) { if ((point->flag & PEP_HIDE) == 0 && point->totkey) { PTCacheEditKey *key = point->keys + point->totkey - 1; @@ -6782,12 +6782,12 @@ static void ob_draw_RE_motion(float com[3], float rotscale[3][3], float itw, flo float tw = itw * drw_size; float th = ith * drw_size; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - unsigned int col = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR); - immBegin(PRIM_LINES, 30); + immBegin(GWN_PRIM_LINES, 30); immAttrib4ub(col, 0x7F, 0x00, 0x00, 155); root[1] = root[2] = 0.0f; @@ -6934,14 +6934,14 @@ static void drawhandlesN(Nurb *nu, const char sel, const bool hide_handles) UI_GetThemeColor3ubv(basecol + a, handle_cols[a]); } - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - unsigned int col = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR); glLineWidth(1.0f); - immBeginAtMost(PRIM_LINES, nu->pntsu * 4); + immBeginAtMost(GWN_PRIM_LINES, nu->pntsu * 4); BezTriple *bezt = nu->bezt; int a = nu->pntsu; @@ -6990,12 +6990,12 @@ static void drawhandlesN_active(Nurb *nu) if (nu->hide) return; if (nu->type == CU_BEZIER && nu->pntsu > 0) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformThemeColor(TH_ACTIVE_SPLINE); glLineWidth(2.0f); - immBeginAtMost(PRIM_LINES, nu->pntsu * 4); + immBeginAtMost(GWN_PRIM_LINES, nu->pntsu * 4); BezTriple *bezt = nu->bezt; int a = nu->pntsu; while (a--) { @@ -7033,9 +7033,9 @@ static void drawvertsN(const Nurb *nurb, const bool hide_handles, const void *ve } if (count == 0) return; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR); unsigned char vert_color[3]; @@ -7047,7 +7047,7 @@ static void drawvertsN(const Nurb *nurb, const bool hide_handles, const void *ve glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); - immBeginAtMost(PRIM_POINTS, count); + immBeginAtMost(GWN_PRIM_POINTS, count); for (nu = nurb; nu; nu = nu->next) { @@ -7107,8 +7107,8 @@ static void drawvertsN(const Nurb *nurb, const bool hide_handles, const void *ve static void editnurb_draw_active_poly(Nurb *nu) { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformThemeColor(TH_ACTIVE_SPLINE); @@ -7117,8 +7117,8 @@ static void editnurb_draw_active_poly(Nurb *nu) BPoint *bp = nu->bp; for (int b = 0; b < nu->pntsv; b++) { if (nu->pntsu >= 2) { - if (nu->flagu & 1) immBegin(PRIM_LINE_LOOP, nu->pntsu); - else immBegin(PRIM_LINE_STRIP, nu->pntsu); + if (nu->flagu & 1) immBegin(GWN_PRIM_LINE_LOOP, nu->pntsu); + else immBegin(GWN_PRIM_LINE_STRIP, nu->pntsu); for (int a = 0; a < nu->pntsu; a++, bp++) { immVertex3fv(pos, bp->vec); @@ -7134,8 +7134,8 @@ static void editnurb_draw_active_poly(Nurb *nu) static void editnurb_draw_active_nurbs(Nurb *nu) { if (nu->pntsv > 0) { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformThemeColor(TH_ACTIVE_SPLINE); @@ -7145,7 +7145,7 @@ static void editnurb_draw_active_nurbs(Nurb *nu) if (nu->pntsv > 1) count += (nu->pntsv - 1) * nu->pntsu * 2; if (count < 2) return; - immBeginAtMost(PRIM_LINES, count); + immBeginAtMost(GWN_PRIM_LINES, count); BPoint *bp = nu->bp; for (int b = 0; b < nu->pntsv; b++) { BPoint *bp1 = bp; @@ -7186,7 +7186,7 @@ static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel) BPoint *bp, *bp1; int a, b; Curve *cu = ob->data; - VertexFormat *format; + Gwn_VertFormat *format; unsigned int pos, col; unsigned char color[3]; @@ -7203,7 +7203,7 @@ static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel) } format = immVertexFormat(); - pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); glLineWidth(1.0f); @@ -7212,8 +7212,8 @@ static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel) bp = nu->bp; for (b = 0; b < nu->pntsv; b++) { if (nu->pntsu >= 2) { - if (nu->flagu & 1) immBegin(PRIM_LINE_LOOP, nu->pntsu); - else immBegin(PRIM_LINE_STRIP, nu->pntsu); + if (nu->flagu & 1) immBegin(GWN_PRIM_LINE_LOOP, nu->pntsu); + else immBegin(GWN_PRIM_LINE_STRIP, nu->pntsu); for (a = 0; a < nu->pntsu; a++, bp++) { immVertex3fv(pos, bp->vec); @@ -7233,8 +7233,8 @@ static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel) } format = immVertexFormat(); - pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - col = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR); // just quick guesstimate of how many verts to draw @@ -7244,7 +7244,7 @@ static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel) glLineWidth(1.0f); - immBeginAtMost(PRIM_LINES, count); + immBeginAtMost(GWN_PRIM_LINES, count); bp = nu->bp; for (b = 0; b < nu->pntsv; b++) { @@ -7367,8 +7367,8 @@ static void draw_editnurb( if ((cu->flag & CU_3D) && (ts->normalsize > 0.0015f) && (cu->drawflag & CU_HIDE_NORMALS) == 0) { BevList *bl; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformThemeColor(TH_WIRE_EDIT); @@ -7392,7 +7392,7 @@ static void draw_editnurb( } if (count > 2) { - immBegin(PRIM_LINES, count); + immBegin(GWN_PRIM_LINES, count); for (bl = ob->curve_cache->bev.first, nu = nurb; nu && bl; bl = bl->next, nu = nu->next) { BevPoint *bevp = bl->bevpoints; int nr = bl->nr; @@ -7443,12 +7443,12 @@ static void draw_editnurb( static void draw_editfont_textcurs(RegionView3D *rv3d, float textcurs[4][2]) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); ED_view3d_polygon_offset(rv3d, -1.0); set_inverted_drawing(1); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); imm_cpack(0); - immBegin(PRIM_TRIANGLE_FAN, 4); + immBegin(GWN_PRIM_TRI_FAN, 4); immVertex2fv(pos, textcurs[0]); immVertex2fv(pos, textcurs[1]); immVertex2fv(pos, textcurs[2]); @@ -7480,7 +7480,7 @@ static void draw_editfont(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3 } if (cu->linewidth != 0.0f) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_WIRE_EDIT); copy_v3_v3(vec1, ob->orig); @@ -7490,7 +7490,7 @@ static void draw_editfont(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3 vec1[1] += cu->linedist * cu->fsize; vec2[1] -= cu->lines * cu->linedist * cu->fsize; setlinestyle(3); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2fv(pos, vec1); immVertex2fv(pos, vec2); immEnd(); @@ -7501,13 +7501,13 @@ static void draw_editfont(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3 setlinestyle(3); for (int i = 0; i < cu->totbox; i++) { if (cu->tb[i].w != 0.0f) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformThemeColor(i == (cu->actbox - 1) ? TH_ACTIVE : TH_WIRE); vec1[0] = cu->xof + cu->tb[i].x; vec1[1] = cu->yof + cu->tb[i].y + cu->fsize; vec1[2] = 0.001; - immBegin(PRIM_LINE_STRIP, 5); + immBegin(GWN_PRIM_LINE_STRIP, 5); immVertex3fv(pos, vec1); vec1[0] += cu->tb[i].w; immVertex3fv(pos, vec1); @@ -7527,7 +7527,7 @@ static void draw_editfont(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3 if (ef->selboxes && ef->selboxes_len) { float selboxw; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); imm_cpack(0xffffff); set_inverted_drawing(1); @@ -7548,7 +7548,7 @@ static void draw_editfont(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3 /* fill in xy below */ tvec[2] = 0.001; - immBegin(PRIM_TRIANGLE_FAN, 4); + immBegin(GWN_PRIM_TRI_FAN, 4); if (sb->rot == 0.0f) { copy_v2_fl2(tvec, sb->x, sb->y); @@ -7606,15 +7606,15 @@ static void draw_empty_sphere(float size, unsigned pos) p[i][1] = size * sinf(angle); } - immBegin(PRIM_LINE_LOOP, NSEGMENTS); + immBegin(GWN_PRIM_LINE_LOOP, NSEGMENTS); for (int i = 0; i < NSEGMENTS; ++i) immVertex3f(pos, p[i][0], p[i][1], 0.0f); immEnd(); - immBegin(PRIM_LINE_LOOP, NSEGMENTS); + immBegin(GWN_PRIM_LINE_LOOP, NSEGMENTS); for (int i = 0; i < NSEGMENTS; ++i) immVertex3f(pos, p[i][0], 0.0f, p[i][1]); immEnd(); - immBegin(PRIM_LINE_LOOP, NSEGMENTS); + immBegin(GWN_PRIM_LINE_LOOP, NSEGMENTS); for (int i = 0; i < NSEGMENTS; ++i) immVertex3f(pos, 0.0f, p[i][0], p[i][1]); immEnd(); @@ -7634,7 +7634,7 @@ static void draw_empty_cone(float size, unsigned pos) } /* cone sides */ - immBegin(PRIM_LINES, NSEGMENTS * 2); + immBegin(GWN_PRIM_LINES, NSEGMENTS * 2); for (int i = 0; i < NSEGMENTS; ++i) { immVertex3f(pos, 0.0f, 2.0f * size, 0.0f); immVertex3f(pos, p[i][0], 0.0f, p[i][1]); @@ -7642,7 +7642,7 @@ static void draw_empty_cone(float size, unsigned pos) immEnd(); /* end ring */ - immBegin(PRIM_LINE_LOOP, NSEGMENTS); + immBegin(GWN_PRIM_LINE_LOOP, NSEGMENTS); for (int i = 0; i < NSEGMENTS; ++i) immVertex3f(pos, p[i][0], 0.0f, p[i][1]); immEnd(); @@ -7665,7 +7665,7 @@ static void drawspiral(unsigned int pos, const float cent[3], float rad, float t mul_v3_v3fl(vx, tmat[0], rad); mul_v3_v3fl(vy, tmat[1], rad); - immBegin(PRIM_LINE_STRIP, CIRCLE_RESOL + 1); + immBegin(GWN_PRIM_LINE_STRIP, CIRCLE_RESOL + 1); if (inverse == 0) { copy_v3_v3(vec, cent); @@ -7719,7 +7719,7 @@ static void drawspiral(unsigned int pos, const float cent[3], float rad, float t * all required matrices have been set (used for drawing empties) */ static void drawcircle_size(float size, unsigned pos) { - immBegin(PRIM_LINE_LOOP, CIRCLE_RESOL); + immBegin(GWN_PRIM_LINE_LOOP, CIRCLE_RESOL); /* coordinates are: cos(degrees * 11.25) = x, sin(degrees * 11.25) = y, 0.0f = z */ for (short degrees = 0; degrees < CIRCLE_RESOL; degrees++) { @@ -7743,7 +7743,7 @@ static void imm_drawtube(const float vec[3], float radius, float height, float t imm_drawcircball(cur, radius, tmat, pos); - immBegin(PRIM_LINES, 8); + immBegin(GWN_PRIM_LINES, 8); immVertex3f(pos, vec[0] + radius, vec[1], vec[2]); immVertex3f(pos, cur[0] + radius, cur[1], cur[2]); immVertex3f(pos, vec[0] - radius, vec[1], vec[2]); @@ -7765,7 +7765,7 @@ static void imm_drawcone(const float vec[3], float radius, float height, float t imm_drawcircball(cur, radius, tmat, pos); - immBegin(PRIM_LINES, 8); + immBegin(GWN_PRIM_LINES, 8); immVertex3f(pos, vec[0], vec[1], vec[2]); immVertex3f(pos, cur[0] + radius, cur[1], cur[2]); immVertex3f(pos, vec[0], vec[1], vec[2]); @@ -7825,7 +7825,7 @@ static bool drawmball(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *r glLineWidth(1.0f); - const unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + const unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); while (ml) { @@ -7881,7 +7881,7 @@ static void draw_forcefield(Object *ob, RegionView3D *rv3d, normalize_v3(imat[1]); #endif - const unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + const unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor3fv(draw_color); @@ -8047,7 +8047,7 @@ static void imm_draw_box(const float vec[8][3], bool solid, unsigned pos) /* Adpated from "Optimizing Triangle Strips for Fast Rendering" by F. Evans, S. Skiena and A. Varshney * (http://www.cs.umd.edu/gvil/papers/av_ts.pdf). */ static const GLubyte tris_strip_indices[14] = {0,1,3,2,6,1,5,0,4,3,7,6,4,5}; - immBegin(PRIM_TRIANGLE_STRIP, 14); + immBegin(GWN_PRIM_TRI_STRIP, 14); for (int i = 0; i < 14; ++i) { immVertex3fv(pos, vec[tris_strip_indices[i]]); } @@ -8055,7 +8055,7 @@ static void imm_draw_box(const float vec[8][3], bool solid, unsigned pos) } else { static const GLubyte line_indices[24] = {0,1,1,2,2,3,3,0,0,4,4,5,5,6,6,7,7,4,1,5,2,6,3,7}; - immBegin(PRIM_LINES, 24); + immBegin(GWN_PRIM_LINES, 24); for (int i = 0; i < 24; ++i) { immVertex3fv(pos, vec[line_indices[i]]); } @@ -8067,9 +8067,9 @@ static void imm_draw_box(const float vec[8][3], bool solid, unsigned pos) static void imm_draw_bb(BoundBox *bb, char type, bool around_origin, const unsigned char ob_wire_col[4]) { float size[3], cent[3]; - Batch *sphere = Batch_get_sphere_wire(0); + Gwn_Batch *sphere = Batch_get_sphere_wire(0); Batch_set_builtin_program(sphere, GPU_SHADER_3D_UNIFORM_COLOR); - if (ob_wire_col) Batch_Uniform4f(sphere, "color", ob_wire_col[0]/255.0f, ob_wire_col[1]/255.0f, ob_wire_col[2]/255.0f, 1.0f); + if (ob_wire_col) GWN_batch_uniform_4f(sphere, "color", ob_wire_col[0] / 255.0f, ob_wire_col[1] / 255.0f, ob_wire_col[2] / 255.0f, 1.0f); BKE_boundbox_calc_size_aabb(bb, size); @@ -8082,7 +8082,7 @@ static void imm_draw_bb(BoundBox *bb, char type, bool around_origin, const unsig gpuPushMatrix(); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); if (ob_wire_col) immUniformColor3ubv(ob_wire_col); @@ -8091,7 +8091,7 @@ static void imm_draw_bb(BoundBox *bb, char type, bool around_origin, const unsig gpuTranslate3fv(cent); gpuRotateAxis(90, 'X'); gpuScaleUniform(scale); - Batch_draw(sphere); + GWN_batch_draw(sphere); } else if (type == OB_BOUND_CYLINDER) { float radius = size[0] > size[1] ? size[0] : size[1]; @@ -8114,10 +8114,10 @@ static void imm_draw_bb(BoundBox *bb, char type, bool around_origin, const unsig gpuRotateAxis(90, 'X'); gpuScaleUniform(radius); - Batch_draw(sphere); + GWN_batch_draw(sphere); gpuTranslate3f(0.0f, length / radius, 0.0f); - Batch_draw(sphere); + GWN_batch_draw(sphere); } gpuPopMatrix(); @@ -8160,7 +8160,7 @@ void draw_bounding_volume(Object *ob, char type, const unsigned char ob_wire_col if (type == OB_BOUND_BOX) { float vec[8][3], size[3]; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); if (ob_wire_col) immUniformColor3ubv(ob_wire_col); @@ -8183,7 +8183,7 @@ void draw_bounding_volume(Object *ob, char type, const unsigned char ob_wire_col } else { if (type == OB_BOUND_BOX) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); if (ob_wire_col) immUniformColor3ubv(ob_wire_col); @@ -8227,7 +8227,7 @@ static void drawtexspace(Object *ob, const unsigned char ob_wire_col[3]) setlinestyle(2); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); if (ob_wire_col) { immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); @@ -8346,7 +8346,7 @@ static void draw_hooks(Object *ob, unsigned int pos) if (hmd->object) { setlinestyle(3); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3fv(pos, hmd->object->obmat[3]); immVertex3fv(pos, vec); immEnd(); @@ -8354,7 +8354,7 @@ static void draw_hooks(Object *ob, unsigned int pos) } glPointSize(3.0f); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex3fv(pos, vec); immEnd(); } @@ -8367,7 +8367,7 @@ static void draw_rigid_body_pivot(bRigidBodyJointConstraint *data, const char *axis_str[3] = {"px", "py", "pz"}; float mat[4][4]; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); if (ob_wire_col) immUniformColor3ubv(ob_wire_col); @@ -8376,7 +8376,7 @@ static void draw_rigid_body_pivot(bRigidBodyJointConstraint *data, glLineWidth(4.0f); setlinestyle(2); - immBegin(PRIM_LINES, 6); + immBegin(GWN_PRIM_LINES, 6); for (int axis = 0; axis < 3; axis++) { float dir[3] = {0, 0, 0}; float v[3]; @@ -8514,7 +8514,7 @@ void draw_rigidbody_shape(Object *ob, const unsigned char ob_wire_col[4]) case RB_SHAPE_BOX: BKE_boundbox_calc_size_aabb(bb, size); - pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); if (ob_wire_col) immUniformColor3ubv(ob_wire_col); @@ -8963,7 +8963,7 @@ afterdraw: if (!render_override) { BoundBox bb; float p0[3], p1[3]; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); if (ob_wire_col) immUniformColor3ubv(ob_wire_col); @@ -9101,7 +9101,7 @@ afterdraw: { float imat[4][4], vec[3] = {0.0f, 0.0f, 0.0f}; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); invert_m4_m4(imat, rv3d->viewmatob); @@ -9156,12 +9156,12 @@ afterdraw: if ((base->sx != IS_CLIPPED) && (U.obcenter_dia != 0.0)) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR); /* TODO: short term, use DEPTH_ONLY shader or set appropriate color */ /* TODO: long term, solve picking & selection problem better */ glPointSize(U.obcenter_dia); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex3fv(pos, ob->obmat[3]); immEnd(); immUnbindProgram(); @@ -9185,7 +9185,7 @@ afterdraw: ListBase *list; RigidBodyCon *rbc = ob->rigidbody_constraint; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor3ubv(ob_wire_col); @@ -9198,7 +9198,7 @@ afterdraw: Base *base_parent = BKE_scene_layer_base_find(sl, ob->parent); if ((base_parent->flag & BASE_VISIBLED) != 0) { setlinestyle(3); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3fv(pos, ob->obmat[3]); immVertex3fv(pos, ob->orig); immEnd(); @@ -9241,7 +9241,7 @@ afterdraw: if (camob) { setlinestyle(3); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3fv(pos, camob->obmat[3]); immVertex3fv(pos, ob->obmat[3]); immEnd(); @@ -9265,7 +9265,7 @@ afterdraw: unit_m4(ct->matrix); setlinestyle(3); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3fv(pos, ct->matrix[3]); immVertex3fv(pos, ob->obmat[3]); immEnd(); @@ -9285,7 +9285,7 @@ afterdraw: immUniformThemeColor(TH_WIRE); setlinestyle(3); - immBegin(PRIM_LINES, ((int)((bool)rbc->ob1) + (int)((bool)rbc->ob2)) * 2); + immBegin(GWN_PRIM_LINES, ((int)((bool)rbc->ob1) + (int)((bool)rbc->ob2)) * 2); if (rbc->ob1) { immVertex3fv(pos, ob->obmat[3]); immVertex3fv(pos, rbc->ob1->obmat[3]); @@ -9374,15 +9374,15 @@ static void bbs_obmode_mesh_verts(Object *ob, DerivedMesh *dm, int offset) if (imm_len == 0) return; - VertexFormat *format = immVertexFormat(); - data.pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - data.col = VertexFormat_add_attrib(format, "color", COMP_U32, 1, KEEP_INT); + Gwn_VertFormat *format = immVertexFormat(); + data.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + data.col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U32, 1, GWN_FETCH_INT); immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR_U32); glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); - immBeginAtMost(PRIM_POINTS, imm_len); + immBeginAtMost(GWN_PRIM_POINTS, imm_len); dm->foreachMappedVert(dm, bbs_obmode_mesh_verts__mapFunc, &data, DM_FOREACH_NOP); immEnd(); @@ -9407,15 +9407,15 @@ static void bbs_mesh_verts(BMEditMesh *em, DerivedMesh *dm, int offset) drawBMOffset_userData data; data.bm = em->bm; data.offset = offset; - VertexFormat *format = immVertexFormat(); - data.pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - data.col = VertexFormat_add_attrib(format, "color", COMP_U32, 1, KEEP_INT); + Gwn_VertFormat *format = immVertexFormat(); + data.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + data.col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U32, 1, GWN_FETCH_INT); immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR_U32); glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); - immBeginAtMost(PRIM_POINTS, em->bm->totvert); + immBeginAtMost(GWN_PRIM_POINTS, em->bm->totvert); dm->foreachMappedVert(dm, bbs_mesh_verts__mapFunc, &data, DM_FOREACH_NOP); immEnd(); @@ -9442,20 +9442,20 @@ static void bbs_mesh_wire(BMEditMesh *em, DerivedMesh *dm, int offset) data.bm = em->bm; data.offset = offset; - VertexFormat *format = immVertexFormat(); + Gwn_VertFormat *format = immVertexFormat(); const int imm_len = dm->getNumEdges(dm) * 2; if (imm_len == 0) return; - data.pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - data.col = VertexFormat_add_attrib(format, "color", COMP_U32, 1, KEEP_INT); + data.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + data.col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U32, 1, GWN_FETCH_INT); immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR_U32); glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); - immBeginAtMost(PRIM_LINES, imm_len); + immBeginAtMost(GWN_PRIM_LINES, imm_len); dm->foreachMappedEdge(dm, bbs_mesh_wire__mapFunc, &data); immEnd(); @@ -9475,13 +9475,13 @@ static void bbs_mesh_face(BMEditMesh *em, DerivedMesh *dm, const bool use_select if (imm_len == 0) return; - VertexFormat *format = immVertexFormat(); - data.pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - data.col = VertexFormat_add_attrib(format, "color", COMP_U32, 1, KEEP_INT); + Gwn_VertFormat *format = immVertexFormat(); + data.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + data.col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U32, 1, GWN_FETCH_INT); immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR_U32); - immBeginAtMost(PRIM_TRIANGLES, imm_len); + immBeginAtMost(GWN_PRIM_TRIS, imm_len); if (use_select == false) { int selcol; @@ -9532,15 +9532,15 @@ static void bbs_mesh_face_dot(BMEditMesh *em, DerivedMesh *dm) { drawBMOffset_userData data; /* don't use offset */ data.bm = em->bm; - VertexFormat *format = immVertexFormat(); - data.pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - data.col = VertexFormat_add_attrib(format, "color", COMP_U32, 1, KEEP_INT); + Gwn_VertFormat *format = immVertexFormat(); + data.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + data.col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U32, 1, GWN_FETCH_INT); immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR_U32); glPointSize(UI_GetThemeValuef(TH_FACEDOT_SIZE)); - immBeginAtMost(PRIM_POINTS, em->bm->totface); + immBeginAtMost(GWN_PRIM_POINTS, em->bm->totface); dm->foreachMappedFaceCenter(dm, bbs_mesh_solid__drawCenter, &data, DM_FOREACH_NOP); immEnd(); @@ -9614,7 +9614,7 @@ static void bbs_mesh_solid_faces(Scene *scene, Object *ob) { Mesh *me = ob->data; UNUSED_VARS(scene, bbs_mesh_solid_hide__setDrawOpts, bbs_mesh_solid__setDrawOpts); - Batch *batch; + Gwn_Batch *batch; if ((me->editflag & ME_EDIT_PAINT_FACE_SEL)) { batch = DRW_mesh_batch_cache_get_triangles_with_select_id(me, true); } @@ -9622,7 +9622,7 @@ static void bbs_mesh_solid_faces(Scene *scene, Object *ob) batch = DRW_mesh_batch_cache_get_triangles_with_select_id(me, false); } Batch_set_builtin_program(batch, GPU_SHADER_3D_FLAT_COLOR_U32); - Batch_draw(batch); + GWN_batch_draw(batch); } void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob) @@ -9816,8 +9816,8 @@ void ED_draw_object_facemap(Scene *scene, Object *ob, const float col[4], const Mesh *me = ob->data; const int *facemap_data = CustomData_get_layer(&me->pdata, CD_FACEMAP); if (facemap_data) { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor4fv(col); @@ -9857,7 +9857,7 @@ void ED_draw_object_facemap(Scene *scene, Object *ob, const float col[4], const /* use gawain immediate mode fore now */ const int looptris_len = poly_to_tri_count(mpoly_len, mloop_len); - immBeginAtMost(PRIM_TRIANGLES, looptris_len * 3); + immBeginAtMost(GWN_PRIM_TRIS, looptris_len * 3); MPoly *mp; int i; diff --git a/source/blender/editors/space_view3d/drawsimdebug.c b/source/blender/editors/space_view3d/drawsimdebug.c index 24ac1c5b4db..14708ca67bc 100644 --- a/source/blender/editors/space_view3d/drawsimdebug.c +++ b/source/blender/editors/space_view3d/drawsimdebug.c @@ -48,9 +48,9 @@ static void draw_sim_debug_elements(SimDebugData *debug_data, float imat[4][4]) { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR); @@ -73,7 +73,7 @@ static void draw_sim_debug_elements(SimDebugData *debug_data, float imat[4][4]) /**** dots ****/ glPointSize(3.0f); - immBegin(PRIM_POINTS, num_dots); + immBegin(GWN_PRIM_POINTS, num_dots); for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) { SimDebugElement *elem = BLI_ghashIterator_getValue(&iter); if (elem->type != SIM_DEBUG_ELEM_DOT) @@ -94,7 +94,7 @@ static void draw_sim_debug_elements(SimDebugData *debug_data, float imat[4][4]) {-0.000000, -1.000000}, {-0.382683, -0.923880}, {-0.707107, -0.707107}, {-0.923879, -0.382684}, {-1.000000, 0.000000}, {-0.923879, 0.382684}, {-0.707107, 0.707107}, {-0.382683, 0.923880} }; - immBegin(PRIM_LINES, num_circles * CIRCLERES * 2); + immBegin(GWN_PRIM_LINES, num_circles * CIRCLERES * 2); for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) { SimDebugElement *elem = BLI_ghashIterator_getValue(&iter); @@ -130,7 +130,7 @@ static void draw_sim_debug_elements(SimDebugData *debug_data, float imat[4][4]) /**** lines ****/ - immBegin(PRIM_LINES, num_lines * 2); + immBegin(GWN_PRIM_LINES, num_lines * 2); for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) { SimDebugElement *elem = BLI_ghashIterator_getValue(&iter); if (elem->type != SIM_DEBUG_ELEM_LINE) @@ -145,7 +145,7 @@ static void draw_sim_debug_elements(SimDebugData *debug_data, float imat[4][4]) /**** vectors ****/ glPointSize(2.0f); - immBegin(PRIM_POINTS, num_vectors); + immBegin(GWN_PRIM_POINTS, num_vectors); for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) { SimDebugElement *elem = BLI_ghashIterator_getValue(&iter); if (elem->type != SIM_DEBUG_ELEM_VECTOR) @@ -156,7 +156,7 @@ static void draw_sim_debug_elements(SimDebugData *debug_data, float imat[4][4]) } immEnd(); - immBegin(PRIM_LINES, num_vectors * 2); + immBegin(GWN_PRIM_LINES, num_vectors * 2); for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) { SimDebugElement *elem = BLI_ghashIterator_getValue(&iter); float t[3]; diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index b1938054944..7c057723b72 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -364,7 +364,7 @@ static void drawviewborder_grid3(uint shdr_pos, float x1, float x2, float y1, fl x4 = x1 + (1.0f - fac) * (x2 - x1); y4 = y1 + (1.0f - fac) * (y2 - y1); - immBegin(PRIM_LINES, 8); + immBegin(GWN_PRIM_LINES, 8); immVertex2f(shdr_pos, x1, y3); immVertex2f(shdr_pos, x2, y3); @@ -389,7 +389,7 @@ static void drawviewborder_triangle( float w = x2 - x1; float h = y2 - y1; - immBegin(PRIM_LINES, 6); + immBegin(GWN_PRIM_LINES, 6); if (w > h) { if (golden) { @@ -466,7 +466,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d) x2i = (int)(x2 + (1.0f - 0.0001f)); y2i = (int)(y2 + (1.0f - 0.0001f)); - uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); /* First, solid lines. */ { @@ -558,7 +558,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d) x3 = x1 + 0.5f * (x2 - x1); y3 = y1 + 0.5f * (y2 - y1); - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(shdr_pos, x1, y3); immVertex2f(shdr_pos, x2, y3); @@ -570,7 +570,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d) } if (ca->dtx & CAM_DTX_CENTER_DIAG) { - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(shdr_pos, x1, y1); immVertex2f(shdr_pos, x2, y2); @@ -673,7 +673,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d) static void drawrenderborder(ARegion *ar, View3D *v3d) { /* use the same program for everything */ - uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); glLineWidth(1.0f); @@ -755,9 +755,9 @@ static void view3d_draw_background_gradient(void) { /* TODO: finish 2D API & draw background with that */ - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); unsigned char col_hi[3], col_lo[3]; immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); @@ -765,7 +765,7 @@ static void view3d_draw_background_gradient(void) UI_GetThemeColor3ubv(TH_LOW_GRAD, col_lo); UI_GetThemeColor3ubv(TH_HIGH_GRAD, col_hi); - immBegin(PRIM_TRIANGLE_FAN, 4); + immBegin(GWN_PRIM_TRI_FAN, 4); immAttrib3ubv(color, col_lo); immVertex2f(pos, -1.0f, -1.0f); immVertex2f(pos, 1.0f, -1.0f); @@ -978,9 +978,9 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char ** glDepthMask(GL_FALSE); /* disable write in zbuffer */ #endif - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); @@ -1017,7 +1017,7 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char ** if (gridline_ct == 0) goto drawgrid_cleanup; /* nothing to draw */ - immBegin(PRIM_LINES, gridline_ct * 2); + immBegin(GWN_PRIM_LINES, gridline_ct * 2); } float blend_fac = 1.0f - ((GRID_MIN_PX_F * 2.0f) / (float)dx_scalar); @@ -1077,7 +1077,7 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char ** if (gridline_ct == 0) goto drawgrid_cleanup; /* nothing to draw */ - immBegin(PRIM_LINES, gridline_ct * 2); + immBegin(GWN_PRIM_LINES, gridline_ct * 2); if (grids_to_draw == 2) { UI_GetThemeColorBlend3ubv(TH_HIGH_GRAD, TH_GRID, dx / (GRID_MIN_PX_D * 6.0), col2); @@ -1154,13 +1154,13 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool wr unsigned char col_bg[3], col_grid_emphasise[3], col_grid_light[3]; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR); - immBegin(PRIM_LINES, vertex_ct); + immBegin(GWN_PRIM_LINES, vertex_ct); /* draw normal grid lines */ UI_GetColorPtrShade3ubv(col_grid, col_grid_light, 10); @@ -1242,12 +1242,12 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool wr if (show_axis_x || show_axis_y || show_axis_z) { /* draw axis lines -- sometimes grid floor is off, other times we still need to draw the Z axis */ - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR); - immBegin(PRIM_LINES, (show_axis_x + show_axis_y + show_axis_z) * 2); + immBegin(GWN_PRIM_LINES, (show_axis_x + show_axis_y + show_axis_z) * 2); if (show_axis_x) { UI_make_axis_color(col_grid, col_axis, 'X'); @@ -1347,15 +1347,15 @@ static void drawcursor(Scene *scene, ARegion *ar, View3D *v3d) glLineWidth(1.0f); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); const int segments = 16; - immBegin(PRIM_LINE_LOOP, segments); + immBegin(GWN_PRIM_LINE_LOOP, segments); for (int i = 0; i < segments; ++i) { float angle = 2 * M_PI * ((float)i / (float)segments); @@ -1373,8 +1373,8 @@ static void drawcursor(Scene *scene, ARegion *ar, View3D *v3d) immUnbindProgram(); - VertexFormat_clear(format); - pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + GWN_vertformat_clear(format); + pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -1382,7 +1382,7 @@ static void drawcursor(Scene *scene, ARegion *ar, View3D *v3d) UI_GetThemeColor3ubv(TH_VIEW_OVERLAY, crosshair_color); immUniformColor3ubv(crosshair_color); - immBegin(PRIM_LINES, 8); + immBegin(GWN_PRIM_LINES, 8); immVertex2f(pos, co[0] - f20, co[1]); immVertex2f(pos, co[0] - f5, co[1]); immVertex2f(pos, co[0] + f5, co[1]); @@ -1432,12 +1432,12 @@ static void draw_view_axis(RegionView3D *rv3d, rcti *rect) glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int col = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); - immBegin(PRIM_LINES, 6); + immBegin(GWN_PRIM_LINES, 6); for (int axis_i = 0; axis_i < 3; axis_i++) { int i = axis_order[axis_i]; @@ -1476,9 +1476,9 @@ static void draw_rotation_guide(RegionView3D *rv3d) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDepthMask(GL_FALSE); /* don't overwrite zbuf */ - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - unsigned int col = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_SMOOTH_COLOR); @@ -1489,7 +1489,7 @@ static void draw_rotation_guide(RegionView3D *rv3d) mul_v3_v3fl(scaled_axis, rv3d->rot_axis, scale); - immBegin(PRIM_LINE_STRIP, 3); + immBegin(GWN_PRIM_LINE_STRIP, 3); color[3] = 0; /* more transparent toward the ends */ immAttrib4ubv(col, color); add_v3_v3v3(end, o, scaled_axis); @@ -1528,7 +1528,7 @@ static void draw_rotation_guide(RegionView3D *rv3d) axis_angle_to_quat(q, vis_axis, vis_angle); } - immBegin(PRIM_LINE_LOOP, ROT_AXIS_DETAIL); + immBegin(GWN_PRIM_LINE_LOOP, ROT_AXIS_DETAIL); color[3] = 63; /* somewhat faint */ immAttrib4ubv(col, color); float angle = 0.0f; @@ -1557,7 +1557,7 @@ static void draw_rotation_guide(RegionView3D *rv3d) /* -- draw rotation center -- */ immBindBuiltinProgram(GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR); glPointSize(5.0f); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immAttrib4ubv(col, color); immVertex3fv(pos, o); immEnd(); diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c index 1a8ac374e75..85f44b528bc 100644 --- a/source/blender/editors/space_view3d/view3d_fly.c +++ b/source/blender/editors/space_view3d/view3d_fly.c @@ -259,14 +259,14 @@ static void drawFlyPixel(const struct bContext *UNUSED(C), ARegion *UNUSED(ar), x2 = xoff + 0.55f * fly->width; y2 = yoff + 0.55f * fly->height; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_VIEW_OVERLAY); - immBegin(PRIM_LINES, 16); + immBegin(GWN_PRIM_LINES, 16); /* bottom left */ immVertex2f(pos, x1, y1); diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 99449a40a8c..3428af3f560 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -38,7 +38,7 @@ struct ARegion; struct ARegionType; struct BoundBox; -struct Batch; +struct Gwn_Batch; struct DerivedMesh; struct Object; struct SmokeDomainSettings; diff --git a/source/blender/editors/space_view3d/view3d_ruler.c b/source/blender/editors/space_view3d/view3d_ruler.c index aecde1b1657..550a0ee4186 100644 --- a/source/blender/editors/space_view3d/view3d_ruler.c +++ b/source/blender/editors/space_view3d/view3d_ruler.c @@ -458,7 +458,7 @@ static void ruler_info_draw_pixel(const struct bContext *C, ARegion *ar, void *a glEnable(GL_BLEND); - const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); if (ruler_item->flag & RULERITEM_USE_ANGLE) { immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); @@ -472,7 +472,7 @@ static void ruler_info_draw_pixel(const struct bContext *C, ARegion *ar, void *a immUniformArray4fv("colors", (float *)(float[][4]){{0.67f, 0.67f, 0.67f, 1.0f}, {col[0], col[1], col[2], col[3]}}, 2); immUniform1f("dash_width", 6.0f); - immBegin(PRIM_LINE_STRIP, 3); + immBegin(GWN_PRIM_LINE_STRIP, 3); immVertex2fv(shdr_pos, co_ss[0]); immVertex2fv(shdr_pos, co_ss[1]); @@ -514,7 +514,7 @@ static void ruler_info_draw_pixel(const struct bContext *C, ARegion *ar, void *a immUniformColor3ubv(color_wire); - immBegin(PRIM_LINE_STRIP, arc_steps + 1); + immBegin(GWN_PRIM_LINE_STRIP, arc_steps + 1); for (j = 0; j <= arc_steps; j++) { madd_v3_v3v3fl(co_tmp, ruler_item->co[1], dir_tmp, px_scale); @@ -547,7 +547,7 @@ static void ruler_info_draw_pixel(const struct bContext *C, ARegion *ar, void *a immUniformColor3ubv(color_wire); - immBegin(PRIM_LINES, 8); + immBegin(GWN_PRIM_LINES, 8); madd_v2_v2v2fl(cap, co_ss[0], rot_90_vec_a, cap_size); immVertex2fv(shdr_pos, cap); @@ -611,7 +611,7 @@ static void ruler_info_draw_pixel(const struct bContext *C, ARegion *ar, void *a immUniformArray4fv("colors", (float *)(float[][4]){{0.67f, 0.67f, 0.67f, 1.0f}, {col[0], col[1], col[2], col[3]}}, 2); immUniform1f("dash_width", 6.0f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2fv(shdr_pos, co_ss[0]); immVertex2fv(shdr_pos, co_ss[2]); @@ -635,7 +635,7 @@ static void ruler_info_draw_pixel(const struct bContext *C, ARegion *ar, void *a immUniformColor3ubv(color_wire); - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); madd_v2_v2v2fl(cap, co_ss[0], rot_90_vec, cap_size); immVertex2fv(shdr_pos, cap); @@ -700,7 +700,7 @@ static void ruler_info_draw_pixel(const struct bContext *C, ARegion *ar, void *a float co_ss[3]; ED_view3d_project_float_global(ar, ruler_item->co[ruler_item->co_index], co_ss, V3D_PROJ_TEST_NOP); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4fv(color_act); diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c index e0c8ad2ed6b..71a4980d4a6 100644 --- a/source/blender/editors/space_view3d/view3d_walk.c +++ b/source/blender/editors/space_view3d/view3d_walk.c @@ -341,14 +341,14 @@ static void drawWalkPixel(const struct bContext *UNUSED(C), ARegion *ar, void *a yoff = walk->ar->winy / 2; } - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_VIEW_OVERLAY); - immBegin(PRIM_LINES, 8); + immBegin(GWN_PRIM_LINES, 8); /* North */ immVertex2i(pos, xoff, yoff + inner_length); diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index 4727986fdb4..81d8f64045f 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -1605,13 +1605,13 @@ typedef enum { } ArrowDirection; #define POS_INDEX 0 -/* NOTE: this --^ is a bit hackish, but simplifies VertexFormat usage among functions +/* NOTE: this --^ is a bit hackish, but simplifies Gwn_VertFormat usage among functions * private to this file - merwin */ static void drawArrow(ArrowDirection d, short offset, short length, short size) { - immBegin(PRIM_LINES, 6); + immBegin(GWN_PRIM_LINES, 6); switch (d) { case LEFT: @@ -1648,7 +1648,7 @@ static void drawArrow(ArrowDirection d, short offset, short length, short size) static void drawArrowHead(ArrowDirection d, short size) { - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); switch (d) { case LEFT: @@ -1681,7 +1681,7 @@ static void drawArc(float size, float angle_start, float angle_end, int segments float angle; int a; - immBegin(PRIM_LINE_STRIP, segments + 1); + immBegin(GWN_PRIM_LINE_STRIP, segments + 1); for (angle = angle_start, a = 0; a < segments; angle += delta, a++) { immVertex2f(POS_INDEX, cosf(angle) * size, sinf(angle) * size); @@ -1724,7 +1724,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata) /* Dashed lines first. */ if (ELEM(t->helpline, HLP_SPRING, HLP_ANGLE)) { - const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); UNUSED_VARS_NDEBUG(shdr_pos); /* silence warning */ BLI_assert(shdr_pos == POS_INDEX); @@ -1742,7 +1742,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata) immUniform1f("dash_width", 6.0f); immUniform1f("dash_factor", 0.5f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2fv(POS_INDEX, cent); immVertex2f(POS_INDEX, (float)t->mval[0], (float)t->mval[1]); immEnd(); @@ -1751,7 +1751,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata) } /* And now, solid lines. */ - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); UNUSED_VARS_NDEBUG(pos); /* silence warning */ BLI_assert(pos == POS_INDEX); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -6879,7 +6879,7 @@ static void drawEdgeSlide(TransInfo *t) gpuPushMatrix(); gpuMultMatrix(t->obedit->obmat); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); @@ -6896,7 +6896,7 @@ static void drawEdgeSlide(TransInfo *t) glLineWidth(line_size); immUniformThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade); - immBeginAtMost(PRIM_LINES, 4); + immBeginAtMost(GWN_PRIM_LINES, 4); if (curr_sv->v_side[0]) { immVertex3fv(pos, curr_sv->v_side[0]->co); immVertex3fv(pos, curr_sv->v_co_orig); @@ -6909,7 +6909,7 @@ static void drawEdgeSlide(TransInfo *t) immUniformThemeColorShadeAlpha(TH_SELECT, -30, alpha_shade); glPointSize(ctrl_size); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); if (sld->flipped) { if (curr_sv->v_side[1]) immVertex3fv(pos, curr_sv->v_side[1]->co); } @@ -6920,7 +6920,7 @@ static void drawEdgeSlide(TransInfo *t) immUniformThemeColorShadeAlpha(TH_SELECT, 255, alpha_shade); glPointSize(guide_size); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); interp_line_v3_v3v3v3(co_mark, co_b, curr_sv->v_co_orig, co_a, fac); immVertex3fv(pos, co_mark); immEnd(); @@ -6934,7 +6934,7 @@ static void drawEdgeSlide(TransInfo *t) glLineWidth(line_size); immUniformThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade); - immBegin(PRIM_LINES, sld->totsv * 2); + immBegin(GWN_PRIM_LINES, sld->totsv * 2); sv = sld->sv; for (i = 0; i < sld->totsv; i++, sv++) { @@ -7493,12 +7493,12 @@ static void drawVertSlide(TransInfo *t) glLineWidth(line_size); - const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade); - immBegin(PRIM_LINES, sld->totsv * 2); + immBegin(GWN_PRIM_LINES, sld->totsv * 2); if (is_clamp) { sv = sld->sv; for (i = 0; i < sld->totsv; i++, sv++) { @@ -7524,7 +7524,7 @@ static void drawVertSlide(TransInfo *t) glPointSize(ctrl_size); - immBegin(PRIM_POINTS, 1); + immBegin(GWN_PRIM_POINTS, 1); immVertex3fv(shdr_pos, (sld->flipped && sld->use_even) ? curr_sv->co_link_orig_3d[curr_sv->co_link_curr] : curr_sv->co_orig_3d); @@ -7567,7 +7567,7 @@ static void drawVertSlide(TransInfo *t) immUniform1f("dash_width", 6.0f); immUniform1f("dash_factor", 0.5f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3fv(shdr_pos, curr_sv->co_orig_3d); immVertex3fv(shdr_pos, co_dest_3d); immEnd(); diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c index 9360727e9cf..654072766a8 100644 --- a/source/blender/editors/transform/transform_constraints.c +++ b/source/blender/editors/transform/transform_constraints.c @@ -733,7 +733,7 @@ void drawConstraint(TransInfo *t) if (depth_test_enabled) glDisable(GL_DEPTH_TEST); - const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_COLOR); @@ -746,7 +746,7 @@ void drawConstraint(TransInfo *t) immUniform1f("dash_width", 2.0f); immUniform1f("dash_factor", 0.5f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3fv(shdr_pos, t->center_global); immVertex3fv(shdr_pos, vec); immEnd(); @@ -809,7 +809,7 @@ void drawPropCircle(const struct bContext *C, TransInfo *t) if (depth_test_enabled) glDisable(GL_DEPTH_TEST); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformThemeColor(TH_GRID); diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c index 3d80ac11ec9..ca9e15f5de4 100644 --- a/source/blender/editors/transform/transform_generics.c +++ b/source/blender/editors/transform/transform_generics.c @@ -1054,12 +1054,12 @@ void drawLine(TransInfo *t, const float center[3], const float dir[3], char axis } UI_make_axis_color(col, col2, axis); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor3ubv(col2); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3fv(pos, v1); immVertex3fv(pos, v2); immEnd(); diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index 18996de068b..1181f584313 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -164,7 +164,7 @@ void drawSnapping(const struct bContext *C, TransInfo *t) invert_m4_m4(imat, rv3d->viewmat); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); @@ -189,7 +189,7 @@ void drawSnapping(const struct bContext *C, TransInfo *t) if (usingSnappingNormal(t) && validSnappingNormal(t)) { immUniformColor4ubv(activeCol); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex3f(pos, t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], t->tsnap.snapPoint[2]); immVertex3f(pos, t->tsnap.snapPoint[0] + t->tsnap.snapNormal[0], t->tsnap.snapPoint[1] + t->tsnap.snapNormal[1], @@ -219,7 +219,7 @@ void drawSnapping(const struct bContext *C, TransInfo *t) glEnable(GL_BLEND); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c index 6ae1de3fead..f028293d219 100644 --- a/source/blender/editors/util/ed_util.c +++ b/source/blender/editors/util/ed_util.c @@ -321,7 +321,7 @@ void ED_region_draw_mouse_line_cb(const bContext *C, ARegion *ar, void *arg_info const float mval_dst[2] = {win->eventstate->x - ar->winrct.xmin, win->eventstate->y - ar->winrct.ymin}; - const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); @@ -334,7 +334,7 @@ void ED_region_draw_mouse_line_cb(const bContext *C, ARegion *ar, void *arg_info immUniform1f("dash_width", 6.0f); immUniform1f("dash_factor", 0.5f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2fv(shdr_pos, mval_src); immVertex2fv(shdr_pos, mval_dst); immEnd(); diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c index 8ef287b7f4d..f8c0e24c061 100644 --- a/source/blender/editors/uvedit/uvedit_draw.c +++ b/source/blender/editors/uvedit/uvedit_draw.c @@ -87,7 +87,7 @@ void ED_image_draw_cursor(ARegion *ar, const float cursor[2]) gpuTranslate2fv(cursor); - const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); @@ -99,7 +99,7 @@ void ED_image_draw_cursor(ARegion *ar, const float cursor[2]) immUniformArray4fv("colors", (float *)(float[][4]){{1.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); immUniform1f("dash_width", 8.0f); - immBegin(PRIM_LINES, 8); + immBegin(GWN_PRIM_LINES, 8); immVertex2f(shdr_pos, -0.05f * x_fac, 0.0f); immVertex2f(shdr_pos, 0.0f, 0.05f * y_fac); @@ -118,7 +118,7 @@ void ED_image_draw_cursor(ARegion *ar, const float cursor[2]) immUniformArray4fv("colors", (float *)(float[][4]){{1.0f, 1.0f, 1.0f, 1.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, 2); immUniform1f("dash_width", 2.0f); - immBegin(PRIM_LINES, 8); + immBegin(GWN_PRIM_LINES, 8); immVertex2f(shdr_pos, -0.020f * x_fac, 0.0f); immVertex2f(shdr_pos, -0.1f * x_fac, 0.0f); @@ -165,7 +165,7 @@ static void draw_uvs_shadow(Object *obedit) const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -228,7 +228,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, con } } - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -240,7 +240,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, con BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { if (BM_elem_flag_test(efa, BM_ELEM_TAG)) { - immBegin(PRIM_TRIANGLE_FAN, efa->len); + immBegin(GWN_PRIM_TRI_FAN, efa->len); BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); @@ -280,7 +280,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, con immUniformColor3fv(col); /* TODO: use editmesh tessface */ - immBegin(PRIM_TRIANGLE_FAN, efa->len); + immBegin(GWN_PRIM_TRI_FAN, efa->len); BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); @@ -307,9 +307,9 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, con col[3] = 0.5f; /* hard coded alpha, not that nice */ - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); @@ -352,7 +352,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, con } /* TODO: use editmesh tessface */ - immBegin(PRIM_TRIANGLE_FAN, efa->len); + immBegin(GWN_PRIM_TRI_FAN, efa->len); BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) { luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); a = fabsf(uvang[i] - ang[i]) / (float)M_PI; @@ -390,7 +390,7 @@ static void draw_uvs_lineloop_bmface(BMFace *efa, const int cd_loop_uv_offset, c BMLoop *l; MLoopUV *luv; - immBegin(PRIM_LINE_LOOP, efa->len); + immBegin(GWN_PRIM_LINE_LOOP, efa->len); BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); @@ -405,7 +405,7 @@ static void draw_uvs_lineloop_mpoly(Mesh *me, MPoly *mpoly, unsigned int pos) MLoopUV *mloopuv; int i; - immBegin(PRIM_LINE_LOOP, mpoly->totloop); + immBegin(GWN_PRIM_LINE_LOOP, mpoly->totloop); mloopuv = &me->mloopuv[mpoly->loopstart]; for (i = mpoly->totloop; i != 0; i--, mloopuv++) { @@ -520,7 +520,7 @@ static void draw_uvs_other_mesh(Object *ob, const Image *curimage, const bool ne static void draw_uvs_other(SceneLayer *sl, Object *obedit, const Image *curimage, const bool new_shading_nodes, const int other_uv_filter) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -562,7 +562,7 @@ static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, SceneLayer *sl, Ob mloopuv = me->mloopuv; } - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -574,7 +574,7 @@ static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, SceneLayer *sl, Ob if ((scene->toolsettings->uv_flag & UV_SHOW_SAME_IMAGE) && mpoly->mat_nr != ob->actcol - 1) continue; - immBegin(PRIM_LINE_LOOP, mpoly->totloop); + immBegin(GWN_PRIM_LINE_LOOP, mpoly->totloop); mloopuv = mloopuv_base + mpoly->loopstart; for (b = 0; b < mpoly->totloop; b++, mloopuv++) { @@ -678,7 +678,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, SceneLayer *sl, Object *obe glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); - pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -696,7 +696,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, SceneLayer *sl, Object *obe immUniformColor4ubv(is_select ? col2 : col1); } - immBegin(PRIM_TRIANGLES, (em->looptris[i][0]->f->len - 2) * 3); + immBegin(GWN_PRIM_TRIS, (em->looptris[i][0]->f->len - 2) * 3); draw_uvs_looptri(em, &i, cd_loop_uv_offset, pos); immEnd(); } @@ -741,7 +741,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, SceneLayer *sl, Object *obe switch (sima->dt_uv) { case SI_UVDT_DASH: { - const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); @@ -766,7 +766,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, SceneLayer *sl, Object *obe } case SI_UVDT_BLACK: /* black/white */ case SI_UVDT_WHITE: - pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -788,7 +788,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, SceneLayer *sl, Object *obe break; case SI_UVDT_OUTLINE: - pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -811,9 +811,9 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, SceneLayer *sl, Object *obe int sel; UI_GetThemeColor4ubv(TH_EDGE_SELECT, col1); - VertexFormat *format = immVertexFormat(); - pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); if (interpedges) { immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); @@ -822,7 +822,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, SceneLayer *sl, Object *obe if (!BM_elem_flag_test(efa, BM_ELEM_TAG)) continue; - immBegin(PRIM_LINE_LOOP, efa->len); + immBegin(GWN_PRIM_LINE_LOOP, efa->len); BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { sel = uvedit_uv_select_test(scene, l, cd_loop_uv_offset); @@ -846,7 +846,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, SceneLayer *sl, Object *obe if (!BM_elem_flag_test(efa, BM_ELEM_TAG)) continue; - immBegin(PRIM_LINES, efa->len * 2); + immBegin(GWN_PRIM_LINES, efa->len * 2); BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { sel = uvedit_edge_select_test(scene, l, cd_loop_uv_offset); @@ -868,7 +868,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, SceneLayer *sl, Object *obe } } else { - pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4ubv(col2); @@ -898,16 +898,16 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, SceneLayer *sl, Object *obe float cent[2]; bool col_set = false; - VertexFormat *format = immVertexFormat(); - pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); pointsize = UI_GetThemeValuef(TH_FACEDOT_SIZE); glPointSize(pointsize); - immBeginAtMost(PRIM_POINTS, bm->totface); + immBeginAtMost(GWN_PRIM_POINTS, bm->totface); /* unselected faces */ @@ -959,7 +959,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, SceneLayer *sl, Object *obe /* 6. draw uv vertices */ if (drawfaces != 2) { /* 2 means Mesh Face Mode */ - pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -968,7 +968,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, SceneLayer *sl, Object *obe pointsize = UI_GetThemeValuef(TH_VERTEX_SIZE); glPointSize(pointsize); - immBeginAtMost(PRIM_POINTS, bm->totloop); + immBeginAtMost(GWN_PRIM_POINTS, bm->totloop); BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { if (!BM_elem_flag_test(efa, BM_ELEM_TAG)) @@ -988,7 +988,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, SceneLayer *sl, Object *obe glPointSize(pointsize * 2 + (((int)pointsize % 2) ? (-1) : 0)); imm_cpack(0xFF); - immBeginAtMost(PRIM_POINTS, bm->totloop); + immBeginAtMost(GWN_PRIM_POINTS, bm->totloop); BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { if (!BM_elem_flag_test(efa, BM_ELEM_TAG)) @@ -1008,7 +1008,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, SceneLayer *sl, Object *obe immUniformThemeColor(TH_VERTEX_SELECT); glPointSize(pointsize); - immBeginAtMost(PRIM_POINTS, bm->totloop); + immBeginAtMost(GWN_PRIM_POINTS, bm->totloop); BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { if (!BM_elem_flag_test(efa, BM_ELEM_TAG)) diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c index f3191581d49..55c439924cd 100644 --- a/source/blender/editors/uvedit/uvedit_smart_stitch.c +++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c @@ -1541,13 +1541,13 @@ static void stitch_calculate_edge_normal(BMEditMesh *em, UvEdge *edge, float *no normalize_v2(normal); } -static void stitch_draw_vbo(VertexBuffer *vbo, PrimitiveType prim_type, const float col[4]) +static void stitch_draw_vbo(Gwn_VertBuf *vbo, Gwn_PrimType prim_type, const float col[4]) { - Batch *batch = Batch_create(prim_type, vbo, NULL); + Gwn_Batch *batch = GWN_batch_create(prim_type, vbo, NULL); Batch_set_builtin_program(batch, GPU_SHADER_2D_UNIFORM_COLOR); - Batch_Uniform4fv(batch, "color", col); - Batch_draw(batch); - Batch_discard_all(batch); + GWN_batch_uniform_4fv(batch, "color", col); + GWN_batch_draw(batch); + GWN_batch_discard_all(batch); } /* TODO make things pretier : store batches inside StitchPreviewer instead of the bare verts pos */ @@ -1557,24 +1557,24 @@ static void stitch_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *ar unsigned int num_line = 0, num_tri, tri_idx = 0, line_idx = 0; StitchState *state = (StitchState *)arg; StitchPreviewer *stitch_preview = state->stitch_preview; - VertexBuffer *vbo, *vbo_line; + Gwn_VertBuf *vbo, *vbo_line; float col[4]; - static VertexFormat format = { 0 }; + static Gwn_VertFormat format = { 0 }; static unsigned int pos_id; if (format.attrib_ct == 0) { - pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 2, KEEP_FLOAT); + pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); } glEnable(GL_BLEND); /* Static Tris */ UI_GetThemeColor4fv(TH_STITCH_PREVIEW_ACTIVE, col); - vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, stitch_preview->num_static_tris * 3); + vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, stitch_preview->num_static_tris * 3); for (int i = 0; i < stitch_preview->num_static_tris * 3; i++) - VertexBuffer_set_attrib(vbo, pos_id, i, &stitch_preview->static_tris[i*2]); - stitch_draw_vbo(vbo, PRIM_TRIANGLES, col); + GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->static_tris[i*2]); + stitch_draw_vbo(vbo, GWN_PRIM_TRIS, col); /* Preview Polys */ @@ -1584,38 +1584,38 @@ static void stitch_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *ar num_tri = num_line - 2 * stitch_preview->num_polys; /* we need to convert the polys into triangles / lines */ - vbo = VertexBuffer_create_with_format(&format); - vbo_line = VertexBuffer_create_with_format(&format); + vbo = GWN_vertbuf_create_with_format(&format); + vbo_line = GWN_vertbuf_create_with_format(&format); - VertexBuffer_allocate_data(vbo, num_tri * 3); - VertexBuffer_allocate_data(vbo_line, num_line * 2); + GWN_vertbuf_data_alloc(vbo, num_tri * 3); + GWN_vertbuf_data_alloc(vbo_line, num_line * 2); for (int i = 0; i < stitch_preview->num_polys; i++) { BLI_assert(stitch_preview->uvs_per_polygon[i] >= 3); /* Start line */ - VertexBuffer_set_attrib(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index]); - VertexBuffer_set_attrib(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + 2]); + GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index]); + GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + 2]); for (j = 1; j < stitch_preview->uvs_per_polygon[i] - 1; ++j) { - VertexBuffer_set_attrib(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index]); - VertexBuffer_set_attrib(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index + (j+0)*2]); - VertexBuffer_set_attrib(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index + (j+1)*2]); + GWN_vertbuf_attr_set(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index]); + GWN_vertbuf_attr_set(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index + (j+0)*2]); + GWN_vertbuf_attr_set(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index + (j+1)*2]); - VertexBuffer_set_attrib(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + (j+0)*2]); - VertexBuffer_set_attrib(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + (j+1)*2]); + GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + (j+0)*2]); + GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + (j+1)*2]); } /* Closing line */ - VertexBuffer_set_attrib(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index]); - VertexBuffer_set_attrib(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + j*2]); /* j = uvs_per_polygon[i] - 1*/ + GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index]); + GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + j*2]); /* j = uvs_per_polygon[i] - 1*/ index += stitch_preview->uvs_per_polygon[i] * 2; } UI_GetThemeColor4fv(TH_STITCH_PREVIEW_FACE, col); - stitch_draw_vbo(vbo, PRIM_TRIANGLES, col); + stitch_draw_vbo(vbo, GWN_PRIM_TRIS, col); UI_GetThemeColor4fv(TH_STITCH_PREVIEW_EDGE, col); - stitch_draw_vbo(vbo_line, PRIM_LINES, col); + stitch_draw_vbo(vbo_line, GWN_PRIM_LINES, col); glDisable(GL_BLEND); @@ -1625,33 +1625,33 @@ static void stitch_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *ar glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE) * 2.0f); UI_GetThemeColor4fv(TH_STITCH_PREVIEW_STITCHABLE, col); - vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, stitch_preview->num_stitchable); + vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, stitch_preview->num_stitchable); for (int i = 0; i < stitch_preview->num_stitchable; i++) - VertexBuffer_set_attrib(vbo, pos_id, i, &stitch_preview->preview_stitchable[i*2]); - stitch_draw_vbo(vbo, PRIM_POINTS, col); + GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_stitchable[i*2]); + stitch_draw_vbo(vbo, GWN_PRIM_POINTS, col); UI_GetThemeColor4fv(TH_STITCH_PREVIEW_UNSTITCHABLE, col); - vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, stitch_preview->num_unstitchable); + vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, stitch_preview->num_unstitchable); for (int i = 0; i < stitch_preview->num_unstitchable; i++) - VertexBuffer_set_attrib(vbo, pos_id, i, &stitch_preview->preview_unstitchable[i*2]); - stitch_draw_vbo(vbo, PRIM_POINTS, col); + GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_unstitchable[i*2]); + stitch_draw_vbo(vbo, GWN_PRIM_POINTS, col); } else { UI_GetThemeColor4fv(TH_STITCH_PREVIEW_STITCHABLE, col); - vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, stitch_preview->num_stitchable * 2); + vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, stitch_preview->num_stitchable * 2); for (int i = 0; i < stitch_preview->num_stitchable * 2; i++) - VertexBuffer_set_attrib(vbo, pos_id, i, &stitch_preview->preview_stitchable[i*2]); - stitch_draw_vbo(vbo, PRIM_LINES, col); + GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_stitchable[i*2]); + stitch_draw_vbo(vbo, GWN_PRIM_LINES, col); UI_GetThemeColor4fv(TH_STITCH_PREVIEW_UNSTITCHABLE, col); - vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, stitch_preview->num_unstitchable * 2); + vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, stitch_preview->num_unstitchable * 2); for (int i = 0; i < stitch_preview->num_unstitchable * 2; i++) - VertexBuffer_set_attrib(vbo, pos_id, i, &stitch_preview->preview_unstitchable[i*2]); - stitch_draw_vbo(vbo, PRIM_LINES, col); + GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_unstitchable[i*2]); + stitch_draw_vbo(vbo, GWN_PRIM_LINES, col); } } diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h index f27153ccecf..d052a2d831f 100644 --- a/source/blender/gpu/GPU_batch.h +++ b/source/blender/gpu/GPU_batch.h @@ -38,12 +38,12 @@ #include "GPU_shader.h" -/* Extend Batch_set_program to use Blender’s library of built-in shader programs. */ -void Batch_set_builtin_program(Batch*, GPUBuiltinShader); +/* Extend GWN_batch_program_set to use Blender’s library of built-in shader programs. */ +void Batch_set_builtin_program(Gwn_Batch*, GPUBuiltinShader); /* Replacement for gluSphere */ -Batch *Batch_get_sphere(int lod); -Batch *Batch_get_sphere_wire(int lod); +Gwn_Batch *Batch_get_sphere(int lod); +Gwn_Batch *Batch_get_sphere_wire(int lod); void gpu_batch_init(void); void gpu_batch_exit(void); diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h index b4d271ed3b9..30fd4bd30b8 100644 --- a/source/blender/gpu/GPU_buffers.h +++ b/source/blender/gpu/GPU_buffers.h @@ -51,7 +51,7 @@ struct GPUVertPointLink; struct GPUDrawObject; struct GridCommonGPUBuffer; struct PBVH; -struct Batch; +struct Gwn_Batch; struct MVert; typedef struct GPUBuffer { @@ -261,7 +261,7 @@ void GPU_pbvh_grid_buffers_update( void GPU_pbvh_buffers_draw( GPU_PBVH_Buffers *buffers, DMSetMaterial setMaterial, bool wireframe, bool fast); -struct Batch *GPU_pbvh_buffers_batch_get(GPU_PBVH_Buffers *buffers, bool fast); +struct Gwn_Batch *GPU_pbvh_buffers_batch_get(GPU_PBVH_Buffers *buffers, bool fast); /* debug PBVH draw */ void GPU_pbvh_BB_draw(float min[3], float max[3], bool leaf, unsigned int pos); diff --git a/source/blender/gpu/GPU_immediate_util.h b/source/blender/gpu/GPU_immediate_util.h index b68b353e717..f91dd6147a0 100644 --- a/source/blender/gpu/GPU_immediate_util.h +++ b/source/blender/gpu/GPU_immediate_util.h @@ -32,7 +32,7 @@ void imm_cpack(unsigned int x); void imm_draw_circle_wire(uint shdr_pos, float x, float y, float radius, int nsegments); void imm_draw_circle_fill(uint shdr_pos, float x, float y, float radius, int nsegments); -/* use this version when VertexFormat has a vec3 position */ +/* use this version when Gwn_VertFormat has a vec3 position */ void imm_draw_circle_wire_3d(unsigned pos, float x, float y, float radius, int nsegments); void imm_draw_circle_fill_3d(unsigned pos, float x, float y, float radius, int nsegments); diff --git a/source/blender/gpu/GPU_matrix.h b/source/blender/gpu/GPU_matrix.h index b62506c154f..a3fd75b662b 100644 --- a/source/blender/gpu/GPU_matrix.h +++ b/source/blender/gpu/GPU_matrix.h @@ -111,7 +111,7 @@ const float (*gpuGetNormalMatrixInverse(float m[3][3]))[3]; /* set uniform values for currently bound shader */ -void gpuBindMatrices(const ShaderInterface*); +void gpuBindMatrices(const Gwn_ShaderInterface*); bool gpuMatricesDirty(void); /* since last bind */ #ifdef __cplusplus diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.c index e98f07cb0e9..92bab13dcb5 100644 --- a/source/blender/gpu/intern/gpu_batch.c +++ b/source/blender/gpu/intern/gpu_batch.c @@ -31,20 +31,20 @@ #include "GPU_batch.h" #include "gpu_shader_private.h" -void Batch_set_builtin_program(Batch *batch, GPUBuiltinShader shader_id) +void Batch_set_builtin_program(Gwn_Batch *batch, GPUBuiltinShader shader_id) { GPUShader *shader = GPU_shader_get_builtin_shader(shader_id); - Batch_set_program(batch, shader->program, shader->interface); + GWN_batch_program_set(batch, shader->program, shader->interface); } -static Batch *sphere_high = NULL; -static Batch *sphere_med = NULL; -static Batch *sphere_low = NULL; -static Batch *sphere_wire_low = NULL; -static Batch *sphere_wire_med = NULL; +static Gwn_Batch *sphere_high = NULL; +static Gwn_Batch *sphere_med = NULL; +static Gwn_Batch *sphere_low = NULL; +static Gwn_Batch *sphere_wire_low = NULL; +static Gwn_Batch *sphere_wire_med = NULL; -static VertexBuffer *vbo; -static VertexFormat format = {0}; +static Gwn_VertBuf *vbo; +static Gwn_VertFormat format = {0}; static unsigned int pos_id, nor_id; static unsigned int vert; @@ -55,24 +55,24 @@ static void batch_sphere_lat_lon_vert(float lat, float lon) pos[1] = cosf(lat); pos[2] = sinf(lat) * sinf(lon); - VertexBuffer_set_attrib(vbo, nor_id, vert, pos); - VertexBuffer_set_attrib(vbo, pos_id, vert++, pos); + GWN_vertbuf_attr_set(vbo, nor_id, vert, pos); + GWN_vertbuf_attr_set(vbo, pos_id, vert++, pos); } /* Replacement for gluSphere */ -static Batch *batch_sphere(int lat_res, int lon_res) +static Gwn_Batch *batch_sphere(int lat_res, int lon_res) { const float lon_inc = 2 * M_PI / lon_res; const float lat_inc = M_PI / lat_res; float lon, lat; if (format.attrib_ct == 0) { - pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - nor_id = VertexFormat_add_attrib(&format, "nor", COMP_F32, 3, KEEP_FLOAT); + pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + nor_id = GWN_vertformat_attr_add(&format, "nor", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, (lat_res - 1) * lon_res * 6); + vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, (lat_res - 1) * lon_res * 6); vert = 0; lon = 0.0f; @@ -93,22 +93,22 @@ static Batch *batch_sphere(int lat_res, int lon_res) } } - return Batch_create(PRIM_TRIANGLES, vbo, NULL); + return GWN_batch_create(GWN_PRIM_TRIS, vbo, NULL); } -static Batch *batch_sphere_wire(int lat_res, int lon_res) +static Gwn_Batch *batch_sphere_wire(int lat_res, int lon_res) { const float lon_inc = 2 * M_PI / lon_res; const float lat_inc = M_PI / lat_res; float lon, lat; if (format.attrib_ct == 0) { - pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - nor_id = VertexFormat_add_attrib(&format, "nor", COMP_F32, 3, KEEP_FLOAT); + pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + nor_id = GWN_vertformat_attr_add(&format, "nor", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); } - vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, (lat_res * lon_res * 2) + ((lat_res - 1) * lon_res * 2)); + vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, (lat_res * lon_res * 2) + ((lat_res - 1) * lon_res * 2)); vert = 0; lon = 0.0f; @@ -125,10 +125,10 @@ static Batch *batch_sphere_wire(int lat_res, int lon_res) } } - return Batch_create(PRIM_LINES, vbo, NULL); + return GWN_batch_create(GWN_PRIM_LINES, vbo, NULL); } -Batch *Batch_get_sphere(int lod) +Gwn_Batch *Batch_get_sphere(int lod) { BLI_assert(lod >= 0 && lod <= 2); @@ -140,7 +140,7 @@ Batch *Batch_get_sphere(int lod) return sphere_high; } -Batch *Batch_get_sphere_wire(int lod) +Gwn_Batch *Batch_get_sphere_wire(int lod) { BLI_assert(lod >= 0 && lod <= 1); @@ -163,9 +163,9 @@ void gpu_batch_init(void) void gpu_batch_exit(void) { - Batch_discard_all(sphere_low); - Batch_discard_all(sphere_med); - Batch_discard_all(sphere_high); - Batch_discard_all(sphere_wire_low); - Batch_discard_all(sphere_wire_med); + GWN_batch_discard_all(sphere_low); + GWN_batch_discard_all(sphere_med); + GWN_batch_discard_all(sphere_high); + GWN_batch_discard_all(sphere_wire_low); + GWN_batch_discard_all(sphere_wire_med); } diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index 6281d0a3b67..fb2e271f9a2 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -108,7 +108,7 @@ static ThreadMutex buffer_mutex = BLI_MUTEX_INITIALIZER; /* multires global buffer, can be used for many grids having the same grid size */ typedef struct GridCommonGPUBuffer { - ElementList *mres_buffer; + Gwn_IndexBuf *mres_buffer; int mres_prev_gridsize; unsigned mres_prev_totquad; } GridCommonGPUBuffer; @@ -945,11 +945,11 @@ void GPU_buffer_draw_elements(GPUBuffer *UNUSED(elements), unsigned int mode, in * drawing and doesn't interact at all with the buffer code above */ struct GPU_PBVH_Buffers { - ElementList *index_buf, *index_buf_fast; - VertexBuffer *vert_buf; + Gwn_IndexBuf *index_buf, *index_buf_fast; + Gwn_VertBuf *vert_buf; - Batch *triangles; - Batch *triangles_fast; + Gwn_Batch *triangles; + Gwn_Batch *triangles_fast; /* mesh pointers in case buffer allocation fails */ const MPoly *mpoly; @@ -988,30 +988,30 @@ typedef struct { uint pos, nor, col; } VertexBufferAttrID; -static void gpu_pbvh_vert_format_init__gwn(VertexFormat *format, VertexBufferAttrID *vbo_id) +static void gpu_pbvh_vert_format_init__gwn(Gwn_VertFormat *format, VertexBufferAttrID *vbo_id) { - vbo_id->pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - vbo_id->nor = VertexFormat_add_attrib(format, "nor", COMP_I16, 3, NORMALIZE_INT_TO_FLOAT); - vbo_id->col = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + vbo_id->pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + vbo_id->nor = GWN_vertformat_attr_add(format, "nor", GWN_COMP_I16, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); + vbo_id->col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); } static void gpu_pbvh_batch_init(GPU_PBVH_Buffers *buffers) { /* force flushing to the GPU */ if (buffers->vert_buf->data) { - VertexBuffer_use(buffers->vert_buf); + GWN_vertbuf_use(buffers->vert_buf); } - BATCH_DISCARD_SAFE(buffers->triangles); - buffers->triangles = Batch_create( - PRIM_TRIANGLES, buffers->vert_buf, + GWN_BATCH_DISCARD_SAFE(buffers->triangles); + buffers->triangles = GWN_batch_create( + GWN_PRIM_TRIS, buffers->vert_buf, /* can be NULL */ buffers->index_buf); - BATCH_DISCARD_SAFE(buffers->triangles_fast); + GWN_BATCH_DISCARD_SAFE(buffers->triangles_fast); if (buffers->index_buf_fast) { - buffers->triangles_fast = Batch_create( - PRIM_TRIANGLES, buffers->vert_buf, + buffers->triangles_fast = GWN_batch_create( + GWN_PRIM_TRIS, buffers->vert_buf, /* can be NULL */ buffers->index_buf_fast); } @@ -1078,15 +1078,15 @@ void GPU_pbvh_mesh_buffers_update( rgba_float_to_uchar(diffuse_color_ub, diffuse_color); /* Build VBO */ - VERTEXBUFFER_DISCARD_SAFE(buffers->vert_buf); + GWN_VERTBUF_DISCARD_SAFE(buffers->vert_buf); /* match 'VertexBufferFormat' */ - VertexFormat format = {0}; + Gwn_VertFormat format = {0}; VertexBufferAttrID vbo_id; gpu_pbvh_vert_format_init__gwn(&format, &vbo_id); - buffers->vert_buf = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(buffers->vert_buf, totelem); + buffers->vert_buf = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(buffers->vert_buf, totelem); if (buffers->vert_buf->data) { /* Vertex data is shared if smooth-shaded, but separate @@ -1095,8 +1095,8 @@ void GPU_pbvh_mesh_buffers_update( if (buffers->smooth) { for (uint i = 0; i < totvert; ++i) { const MVert *v = &mvert[vert_indices[i]]; - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.pos, i, v->co); - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.nor, i, v->no); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.pos, i, v->co); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.nor, i, v->no); } for (uint i = 0; i < buffers->face_indices_len; i++) { @@ -1107,10 +1107,10 @@ void GPU_pbvh_mesh_buffers_update( int v_index = buffers->mloop[lt->tri[j]].v; uchar color_ub[3]; gpu_color_from_mask_copy(vmask[v_index], diffuse_color, color_ub); - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.col, vidx, color_ub); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.col, vidx, color_ub); } else { - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.col, vidx, diffuse_color_ub); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.col, vidx, diffuse_color_ub); } } } @@ -1153,9 +1153,9 @@ void GPU_pbvh_mesh_buffers_update( for (uint j = 0; j < 3; j++) { const MVert *v = &mvert[vtri[j]]; - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.pos, vbo_index, v->co); - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.nor, vbo_index, no); - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.col, vbo_index, color_ub); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.pos, vbo_index, v->co); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.nor, vbo_index, no); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.col, vbo_index, color_ub); vbo_index++; } @@ -1165,7 +1165,7 @@ void GPU_pbvh_mesh_buffers_update( gpu_pbvh_batch_init(buffers); } else { - VERTEXBUFFER_DISCARD_SAFE(buffers->vert_buf); + GWN_VERTBUF_DISCARD_SAFE(buffers->vert_buf); } } @@ -1220,8 +1220,8 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build( if (buffers->smooth) { /* Fill the triangle buffer */ buffers->index_buf = NULL; - ElementListBuilder elb; - ElementListBuilder_init(&elb, PRIM_TRIANGLES, tottri, INT_MAX); + Gwn_IndexBufBuilder elb; + GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, tottri, INT_MAX); for (i = 0; i < face_indices_len; ++i) { const MLoopTri *lt = &looptri[face_indices[i]]; @@ -1230,13 +1230,13 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build( if (paint_is_face_hidden(lt, mvert, mloop)) continue; - add_triangle_vertices(&elb, UNPACK3(face_vert_indices[i])); + GWN_indexbuf_add_tri_verts(&elb, UNPACK3(face_vert_indices[i])); } - buffers->index_buf = ElementList_build(&elb); + buffers->index_buf = GWN_indexbuf_build(&elb); } else { if (!buffers->is_index_buf_global) { - ELEMENTLIST_DISCARD_SAFE(buffers->index_buf); + GWN_INDEXBUF_DISCARD_SAFE(buffers->index_buf); } buffers->index_buf = NULL; buffers->is_index_buf_global = false; @@ -1281,14 +1281,14 @@ void GPU_pbvh_grid_buffers_update( copy_v4_v4(buffers->diffuse_color, diffuse_color); - VertexFormat format = {0}; + Gwn_VertFormat format = {0}; VertexBufferAttrID vbo_id; gpu_pbvh_vert_format_init__gwn(&format, &vbo_id); /* Build coord/normal VBO */ - VERTEXBUFFER_DISCARD_SAFE(buffers->vert_buf); - buffers->vert_buf = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(buffers->vert_buf, totgrid * key->grid_area); + GWN_VERTBUF_DISCARD_SAFE(buffers->vert_buf); + buffers->vert_buf = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(buffers->vert_buf, totgrid * key->grid_area); uint vbo_index_offset = 0; if (buffers->vert_buf->data) { @@ -1299,18 +1299,18 @@ void GPU_pbvh_grid_buffers_update( for (y = 0; y < key->grid_size; y++) { for (x = 0; x < key->grid_size; x++) { CCGElem *elem = CCG_grid_elem(key, grid, x, y); - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.pos, vbo_index, CCG_elem_co(key, elem)); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.pos, vbo_index, CCG_elem_co(key, elem)); if (buffers->smooth) { short no_short[3]; normal_float_to_short_v3(no_short, CCG_elem_no(key, elem)); - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.nor, vbo_index, no_short); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.nor, vbo_index, no_short); if (has_mask) { uchar color_ub[3]; gpu_color_from_mask_copy(*CCG_elem_mask(key, elem), diffuse_color, color_ub); - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.col, vbo_index, color_ub); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.col, vbo_index, color_ub); } } vbo_index += 1; @@ -1337,7 +1337,7 @@ void GPU_pbvh_grid_buffers_update( vbo_index = vbo_index_offset + ((j + 1) * key->grid_size + k); short no_short[3]; normal_float_to_short_v3(no_short, fno); - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.nor, vbo_index, no_short); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.nor, vbo_index, no_short); if (has_mask) { uchar color_ub[3]; @@ -1348,7 +1348,7 @@ void GPU_pbvh_grid_buffers_update( elems[3], diffuse_color, color_ub); - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.col, vbo_index, color_ub); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.col, vbo_index, color_ub); } } } @@ -1360,7 +1360,7 @@ void GPU_pbvh_grid_buffers_update( gpu_pbvh_batch_init(buffers); } else { - VERTEXBUFFER_DISCARD_SAFE(buffers->vert_buf); + GWN_VERTBUF_DISCARD_SAFE(buffers->vert_buf); } } @@ -1380,9 +1380,9 @@ void GPU_pbvh_grid_buffers_update( int offset = 0; \ int i, j, k; \ \ - ElementListBuilder elb; \ - ElementListBuilder_init( \ - &elb, PRIM_TRIANGLES, tot_quad_ * 2, max_vert_); \ + Gwn_IndexBufBuilder elb; \ + GWN_indexbuf_init( \ + &elb, GWN_PRIM_TRIS, tot_quad_ * 2, max_vert_); \ \ /* Fill the buffer */ \ for (i = 0; i < totgrid; ++i) { \ @@ -1398,23 +1398,23 @@ void GPU_pbvh_grid_buffers_update( { \ continue; \ } \ - add_generic_vertex(&elb, offset + j * gridsize + k + 1); \ - add_generic_vertex(&elb, offset + j * gridsize + k); \ - add_generic_vertex(&elb, offset + (j + 1) * gridsize + k); \ + GWN_indexbuf_add_generic_vert(&elb, offset + j * gridsize + k + 1); \ + GWN_indexbuf_add_generic_vert(&elb, offset + j * gridsize + k); \ + GWN_indexbuf_add_generic_vert(&elb, offset + (j + 1) * gridsize + k); \ \ - add_generic_vertex(&elb, offset + (j + 1) * gridsize + k + 1); \ - add_generic_vertex(&elb, offset + j * gridsize + k + 1); \ - add_generic_vertex(&elb, offset + (j + 1) * gridsize + k); \ + GWN_indexbuf_add_generic_vert(&elb, offset + (j + 1) * gridsize + k + 1); \ + GWN_indexbuf_add_generic_vert(&elb, offset + j * gridsize + k + 1); \ + GWN_indexbuf_add_generic_vert(&elb, offset + (j + 1) * gridsize + k); \ } \ } \ \ offset += gridsize * gridsize; \ } \ - buffer_ = ElementList_build(&elb); \ + buffer_ = GWN_indexbuf_build(&elb); \ } (void)0 /* end FILL_QUAD_BUFFER */ -static ElementList *gpu_get_grid_buffer( +static Gwn_IndexBuf *gpu_get_grid_buffer( int gridsize, unsigned *totquad, GridCommonGPUBuffer **grid_common_gpu_buffer, /* remove this arg when gawain gets base-vertex support! */ int totgrid) @@ -1440,7 +1440,7 @@ static ElementList *gpu_get_grid_buffer( } /* we can't reuse old, delete the existing buffer */ else if (gridbuff->mres_buffer) { - ElementList_discard(gridbuff->mres_buffer); + GWN_indexbuf_discard(gridbuff->mres_buffer); gridbuff->mres_buffer = NULL; } @@ -1457,17 +1457,17 @@ static ElementList *gpu_get_grid_buffer( #define FILL_FAST_BUFFER() \ { \ - ElementListBuilder elb; \ - ElementListBuilder_init(&elb, PRIM_TRIANGLES, 6 * totgrid, INT_MAX); \ + Gwn_IndexBufBuilder elb; \ + GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, 6 * totgrid, INT_MAX); \ for (int i = 0; i < totgrid; i++) { \ - add_generic_vertex(&elb, i * gridsize * gridsize + gridsize - 1); \ - add_generic_vertex(&elb, i * gridsize * gridsize); \ - add_generic_vertex(&elb, (i + 1) * gridsize * gridsize - gridsize); \ - add_generic_vertex(&elb, (i + 1) * gridsize * gridsize - 1); \ - add_generic_vertex(&elb, i * gridsize * gridsize + gridsize - 1); \ - add_generic_vertex(&elb, (i + 1) * gridsize * gridsize - gridsize); \ + GWN_indexbuf_add_generic_vert(&elb, i * gridsize * gridsize + gridsize - 1); \ + GWN_indexbuf_add_generic_vert(&elb, i * gridsize * gridsize); \ + GWN_indexbuf_add_generic_vert(&elb, (i + 1) * gridsize * gridsize - gridsize); \ + GWN_indexbuf_add_generic_vert(&elb, (i + 1) * gridsize * gridsize - 1); \ + GWN_indexbuf_add_generic_vert(&elb, i * gridsize * gridsize + gridsize - 1); \ + GWN_indexbuf_add_generic_vert(&elb, (i + 1) * gridsize * gridsize - gridsize); \ } \ - buffers->index_buf_fast = ElementList_build(&elb); \ + buffers->index_buf_fast = GWN_indexbuf_build(&elb); \ } (void)0 GPU_PBVH_Buffers *GPU_pbvh_grid_buffers_build( @@ -1538,7 +1538,7 @@ GPU_PBVH_Buffers *GPU_pbvh_grid_buffers_build( */ static void gpu_bmesh_vert_to_buffer_copy__gwn( BMVert *v, - VertexBuffer *vert_buf, + Gwn_VertBuf *vert_buf, const VertexBufferAttrID *vbo_id, int *v_index, const float fno[3], @@ -1549,12 +1549,12 @@ static void gpu_bmesh_vert_to_buffer_copy__gwn( if (!BM_elem_flag_test(v, BM_ELEM_HIDDEN)) { /* Set coord, normal, and mask */ - VertexBuffer_set_attrib(vert_buf, vbo_id->pos, *v_index, v->co); + GWN_vertbuf_attr_set(vert_buf, vbo_id->pos, *v_index, v->co); { short no_short[3]; normal_float_to_short_v3(no_short, fno ? fno : v->no); - VertexBuffer_set_attrib(vert_buf, vbo_id->nor, *v_index, no_short); + GWN_vertbuf_attr_set(vert_buf, vbo_id->nor, *v_index, no_short); } { @@ -1564,7 +1564,7 @@ static void gpu_bmesh_vert_to_buffer_copy__gwn( BM_ELEM_CD_GET_FLOAT(v, cd_vert_mask_offset), diffuse_color, color_ub); - VertexBuffer_set_attrib(vert_buf, vbo_id->col, *v_index, color_ub); + GWN_vertbuf_attr_set(vert_buf, vbo_id->col, *v_index, color_ub); } /* Assign index for use in the triangle index buffer */ @@ -1660,14 +1660,14 @@ void GPU_pbvh_bmesh_buffers_update( copy_v4_v4(buffers->diffuse_color, diffuse_color); /* Initialize vertex buffer */ - VERTEXBUFFER_DISCARD_SAFE(buffers->vert_buf); + GWN_VERTBUF_DISCARD_SAFE(buffers->vert_buf); /* match 'VertexBufferFormat' */ - VertexFormat format = {0}; + Gwn_VertFormat format = {0}; VertexBufferAttrID vbo_id; gpu_pbvh_vert_format_init__gwn(&format, &vbo_id); - buffers->vert_buf = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(buffers->vert_buf, totvert); + buffers->vert_buf = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(buffers->vert_buf, totvert); /* Fill vertex buffer */ if (buffers->vert_buf->data) { @@ -1736,7 +1736,7 @@ void GPU_pbvh_bmesh_buffers_update( bm->elem_index_dirty |= BM_VERT; } else { - VERTEXBUFFER_DISCARD_SAFE(buffers->vert_buf); + GWN_VERTBUF_DISCARD_SAFE(buffers->vert_buf); /* Memory map failed */ return; } @@ -1744,12 +1744,12 @@ void GPU_pbvh_bmesh_buffers_update( if (buffers->smooth) { /* Fill the triangle buffer */ buffers->index_buf = NULL; - ElementListBuilder elb; - ElementListBuilder_init(&elb, PRIM_TRIANGLES, tottri, maxvert); + Gwn_IndexBufBuilder elb; + GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, tottri, maxvert); /* Initialize triangle index buffer */ if (buffers->triangles && !buffers->is_index_buf_global) { - BATCH_DISCARD_SAFE(buffers->triangles); + GWN_BATCH_DISCARD_SAFE(buffers->triangles); } buffers->is_index_buf_global = false; @@ -1767,19 +1767,19 @@ void GPU_pbvh_bmesh_buffers_update( l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { - add_generic_vertex(&elb, BM_elem_index_get(l_iter->v)); + GWN_indexbuf_add_generic_vert(&elb, BM_elem_index_get(l_iter->v)); } while ((l_iter = l_iter->next) != l_first); } } buffers->tot_tri = tottri; - buffers->index_buf = ElementList_build(&elb); + buffers->index_buf = GWN_indexbuf_build(&elb); } } else if (buffers->index_buf) { if (!buffers->is_index_buf_global) { - ELEMENTLIST_DISCARD_SAFE(buffers->index_buf); + GWN_INDEXBUF_DISCARD_SAFE(buffers->index_buf); } buffers->index_buf = NULL; buffers->is_index_buf_global = false; @@ -1807,7 +1807,7 @@ void GPU_pbvh_buffers_draw( { UNUSED_VARS(wireframe, fast, setMaterial); bool do_fast = fast && buffers->triangles_fast; - Batch *triangles = do_fast ? buffers->triangles_fast : buffers->triangles; + Gwn_Batch *triangles = do_fast ? buffers->triangles_fast : buffers->triangles; if (triangles) { @@ -1817,7 +1817,7 @@ void GPU_pbvh_buffers_draw( buffers->smooth ? GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR : GPU_SHADER_SIMPLE_LIGHTING_FLAT_COLOR; GPUShader *shader = GPU_shader_get_builtin_shader(shader_id); - Batch_set_program( + GWN_batch_program_set( triangles, GPU_shader_get_program(shader), GPU_shader_get_interface(shader)); @@ -1830,11 +1830,11 @@ void GPU_pbvh_buffers_draw( GPU_shader_uniform_vector(shader, GPU_shader_get_uniform(shader, "global"), 1, 1, &world_light); } - Batch_draw(triangles); + GWN_batch_draw(triangles); } } -Batch *GPU_pbvh_buffers_batch_get(GPU_PBVH_Buffers *buffers, bool fast) +Gwn_Batch *GPU_pbvh_buffers_batch_get(GPU_PBVH_Buffers *buffers, bool fast) { return (fast && buffers->triangles_fast) ? buffers->triangles_fast : buffers->triangles; @@ -1886,13 +1886,13 @@ bool GPU_pbvh_buffers_diffuse_changed(GPU_PBVH_Buffers *buffers, GSet *bm_faces, void GPU_pbvh_buffers_free(GPU_PBVH_Buffers *buffers) { if (buffers) { - BATCH_DISCARD_SAFE(buffers->triangles); - BATCH_DISCARD_SAFE(buffers->triangles_fast); + GWN_BATCH_DISCARD_SAFE(buffers->triangles); + GWN_BATCH_DISCARD_SAFE(buffers->triangles_fast); if (!buffers->is_index_buf_global) { - ELEMENTLIST_DISCARD_SAFE(buffers->index_buf); + GWN_INDEXBUF_DISCARD_SAFE(buffers->index_buf); } - ELEMENTLIST_DISCARD_SAFE(buffers->index_buf_fast); - VertexBuffer_discard(buffers->vert_buf); + GWN_INDEXBUF_DISCARD_SAFE(buffers->index_buf_fast); + GWN_vertbuf_discard(buffers->vert_buf); #ifdef USE_BASE_ELEM if (buffers->baseelemarray) @@ -1912,7 +1912,7 @@ void GPU_pbvh_multires_buffers_free(GridCommonGPUBuffer **grid_common_gpu_buffer if (gridbuff) { if (gridbuff->mres_buffer) { BLI_mutex_lock(&buffer_mutex); - ELEMENTLIST_DISCARD_SAFE(gridbuff->mres_buffer); + GWN_INDEXBUF_DISCARD_SAFE(gridbuff->mres_buffer); BLI_mutex_unlock(&buffer_mutex); } MEM_freeN(gridbuff); @@ -1932,7 +1932,7 @@ void GPU_pbvh_BB_draw(float min[3], float max[3], bool leaf, unsigned int pos) * could keep a static batch & index buffer, change the VBO contents per draw */ - immBegin(PRIM_LINES, 24); + immBegin(GWN_PRIM_LINES, 24); /* top */ immVertex3f(pos, min[0], min[1], max[2]); diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index 7e80021f8fc..1f0f5e375ce 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -783,7 +783,7 @@ static const char *attrib_prefix_get(CustomDataType type) case CD_TANGENT: return "t"; case CD_MCOL: return "c"; case CD_AUTO_FROM_NAME: return "a"; - default: BLI_assert(false && "Attrib Prefix type not found : This should not happen!"); return ""; + default: BLI_assert(false && "Gwn_VertAttr Prefix type not found : This should not happen!"); return ""; } } diff --git a/source/blender/gpu/intern/gpu_compositing.c b/source/blender/gpu/intern/gpu_compositing.c index c3fab8117b8..afd28aece12 100644 --- a/source/blender/gpu/intern/gpu_compositing.c +++ b/source/blender/gpu/intern/gpu_compositing.c @@ -195,8 +195,8 @@ struct GPUFX { /* we have a stencil, restore the previous state */ bool restore_stencil; - Batch *quad_batch; - Batch *point_batch; + Gwn_Batch *quad_batch; + Gwn_Batch *point_batch; }; #if 0 @@ -273,31 +273,31 @@ GPUFX *GPU_fx_compositor_create(void) GPUFX *fx = MEM_callocN(sizeof(GPUFX), "GPUFX compositor"); /* Quad buffer */ - static VertexFormat format = {0}; + static Gwn_VertFormat format = {0}; static unsigned int pos, uvs; if (format.attrib_ct == 0) { - pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 2, KEEP_FLOAT); - uvs = VertexFormat_add_attrib(&format, "uvs", COMP_F32, 2, KEEP_FLOAT); + pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uvs = GWN_vertformat_attr_add(&format, "uvs", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); } - VertexBuffer *vbo = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(vbo, 4); + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 4); for (int i = 0; i < 4; ++i) { - VertexBuffer_set_attrib(vbo, pos, i, fullscreencos[i]); - VertexBuffer_set_attrib(vbo, uvs, i, fullscreenuvs[i]); + GWN_vertbuf_attr_set(vbo, pos, i, fullscreencos[i]); + GWN_vertbuf_attr_set(vbo, uvs, i, fullscreenuvs[i]); } - fx->quad_batch = Batch_create(PRIM_TRIANGLE_STRIP, vbo, NULL); + fx->quad_batch = GWN_batch_create(GWN_PRIM_TRI_STRIP, vbo, NULL); /* Point Buffer */ - static VertexFormat format_point = {0}; + static Gwn_VertFormat format_point = {0}; static unsigned int dummy_attrib; if (format_point.attrib_ct == 0) { - dummy_attrib = VertexFormat_add_attrib(&format_point, "pos", COMP_F32, 2, KEEP_FLOAT); + dummy_attrib = GWN_vertformat_attr_add(&format_point, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); } float dummy[2] = {0.0f, 0.0f}; - VertexBuffer *vbo_point = VertexBuffer_create_with_format(&format_point); - VertexBuffer_allocate_data(vbo_point, 1); - VertexBuffer_set_attrib(vbo_point, dummy_attrib, 0, &dummy); - fx->point_batch = Batch_create(PRIM_POINTS, vbo_point, NULL); + Gwn_VertBuf *vbo_point = GWN_vertbuf_create_with_format(&format_point); + GWN_vertbuf_data_alloc(vbo_point, 1); + GWN_vertbuf_attr_set(vbo_point, dummy_attrib, 0, &dummy); + fx->point_batch = GWN_batch_create(GWN_PRIM_POINTS, vbo_point, NULL); return fx; } @@ -387,8 +387,8 @@ static void cleanup_fx_gl_data(GPUFX *fx, bool do_fbo) void GPU_fx_compositor_destroy(GPUFX *fx) { cleanup_fx_gl_data(fx, true); - Batch_discard_all(fx->quad_batch); - Batch_discard_all(fx->point_batch); + GWN_batch_discard_all(fx->quad_batch); + GWN_batch_discard_all(fx->point_batch); MEM_freeN(fx); } @@ -731,7 +731,7 @@ void GPU_fx_compositor_XRay_resolve(GPUFX *fx) GPUDepthResolveInterface *interface = GPU_fx_shader_get_interface(depth_resolve_shader); /* set up quad buffer */ - Batch_set_program(fx->quad_batch, GPU_shader_get_program(depth_resolve_shader), GPU_shader_get_interface(depth_resolve_shader)); + GWN_batch_program_set(fx->quad_batch, GPU_shader_get_program(depth_resolve_shader), GPU_shader_get_interface(depth_resolve_shader)); GPU_texture_bind(fx->depth_buffer_xray, 0); GPU_texture_compare_mode(fx->depth_buffer_xray, false); @@ -739,7 +739,7 @@ void GPU_fx_compositor_XRay_resolve(GPUFX *fx) GPU_shader_uniform_texture(depth_resolve_shader, interface->depth_uniform, fx->depth_buffer_xray); /* draw */ - Batch_draw(fx->quad_batch); + GWN_batch_draw(fx->quad_batch); /* disable bindings */ GPU_texture_compare_mode(fx->depth_buffer_xray, true); @@ -837,7 +837,7 @@ bool GPU_fx_do_composite_pass( GPUSSAOShaderInterface *interface = GPU_fx_shader_get_interface(ssao_shader); - Batch_set_program(fx->quad_batch, GPU_shader_get_program(ssao_shader), GPU_shader_get_interface(ssao_shader)); + GWN_batch_program_set(fx->quad_batch, GPU_shader_get_program(ssao_shader), GPU_shader_get_interface(ssao_shader)); GPU_shader_uniform_vector(ssao_shader, interface->ssao_uniform, 4, 1, ssao_params); GPU_shader_uniform_vector(ssao_shader, interface->ssao_color_uniform, 4, 1, fx_ssao->color); @@ -861,7 +861,7 @@ bool GPU_fx_do_composite_pass( /* draw */ gpu_fx_bind_render_target(&passes_left, fx, ofs, target); - Batch_draw(fx->quad_batch); + GWN_batch_draw(fx->quad_batch); /* disable bindings */ GPU_texture_unbind(src); @@ -930,7 +930,7 @@ bool GPU_fx_do_composite_pass( GPUDOFHQPassOneInterface *interface = GPU_fx_shader_get_interface(dof_shader_pass1); - Batch_set_program(fx->quad_batch, GPU_shader_get_program(dof_shader_pass1), GPU_shader_get_interface(dof_shader_pass1)); + GWN_batch_program_set(fx->quad_batch, GPU_shader_get_program(dof_shader_pass1), GPU_shader_get_interface(dof_shader_pass1)); GPU_shader_uniform_vector(dof_shader_pass1, interface->dof_uniform, 4, 1, dof_params); GPU_shader_uniform_vector(dof_shader_pass1, interface->invrendertargetdim_uniform, 2, 1, invrendertargetdim); @@ -957,7 +957,7 @@ bool GPU_fx_do_composite_pass( GPU_framebuffer_check_valid(fx->gbuffer, NULL); - Batch_draw(fx->quad_batch); + GWN_batch_draw(fx->quad_batch); /* disable bindings */ GPU_texture_filter_mode(src, true); @@ -982,7 +982,7 @@ bool GPU_fx_do_composite_pass( GPUDOFHQPassTwoInterface *interface = GPU_fx_shader_get_interface(dof_shader_pass2); - Batch_set_program(fx->point_batch, GPU_shader_get_program(dof_shader_pass2), GPU_shader_get_interface(dof_shader_pass2)); + GWN_batch_program_set(fx->point_batch, GPU_shader_get_program(dof_shader_pass2), GPU_shader_get_interface(dof_shader_pass2)); GPU_texture_bind(fx->dof_nearfar_coc, numslots++); GPU_texture_bind(fx->dof_half_downsampled_far, numslots++); @@ -1007,7 +1007,7 @@ bool GPU_fx_do_composite_pass( glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); /* the draw call we all waited for, draw a point per pixel, scaled per circle of confusion */ - Batch_draw_stupid_instanced(fx->point_batch, 0, fx->dof_downsampled_w * fx->dof_downsampled_h, 0, 0, NULL, NULL); + GWN_batch_draw_stupid_instanced(fx->point_batch, 0, fx->dof_downsampled_w * fx->dof_downsampled_h, 0, 0, NULL, NULL); GPU_texture_unbind(fx->dof_half_downsampled_far); GPU_framebuffer_texture_detach(fx->dof_far_blur); @@ -1023,8 +1023,8 @@ bool GPU_fx_do_composite_pass( /* have to clear the buffer unfortunately */ glClear(GL_COLOR_BUFFER_BIT); /* the draw call we all waited for, draw a point per pixel, scaled per circle of confusion */ - Batch_draw_stupid_instanced(fx->point_batch, 0, fx->dof_downsampled_w * fx->dof_downsampled_h, 0, 0, NULL, NULL); - Batch_done_using_program(fx->point_batch); + GWN_batch_draw_stupid_instanced(fx->point_batch, 0, fx->dof_downsampled_w * fx->dof_downsampled_h, 0, 0, NULL, NULL); + GWN_batch_program_use_end(fx->point_batch); /* disable bindings */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -1045,7 +1045,7 @@ bool GPU_fx_do_composite_pass( GPUDOFHQPassThreeInterface *interface = GPU_fx_shader_get_interface(dof_shader_pass3); - Batch_set_program(fx->quad_batch, GPU_shader_get_program(dof_shader_pass3), GPU_shader_get_interface(dof_shader_pass3)); + GWN_batch_program_set(fx->quad_batch, GPU_shader_get_program(dof_shader_pass3), GPU_shader_get_interface(dof_shader_pass3)); GPU_shader_uniform_vector(dof_shader_pass3, interface->dof_uniform, 4, 1, dof_params); @@ -1071,7 +1071,7 @@ bool GPU_fx_do_composite_pass( /* if this is the last pass, prepare for rendering on the frambuffer */ gpu_fx_bind_render_target(&passes_left, fx, ofs, target); - Batch_draw(fx->quad_batch); + GWN_batch_draw(fx->quad_batch); /* disable bindings */ GPU_texture_unbind(fx->dof_near_blur); @@ -1124,7 +1124,7 @@ bool GPU_fx_do_composite_pass( GPUDOFPassOneInterface *interface = GPU_fx_shader_get_interface(dof_shader_pass1); - Batch_set_program(fx->quad_batch, GPU_shader_get_program(dof_shader_pass1), GPU_shader_get_interface(dof_shader_pass1)); + GWN_batch_program_set(fx->quad_batch, GPU_shader_get_program(dof_shader_pass1), GPU_shader_get_interface(dof_shader_pass1)); GPU_shader_uniform_vector(dof_shader_pass1, interface->dof_uniform, 4, 1, dof_params); GPU_shader_uniform_vector(dof_shader_pass1, interface->invrendertargetdim_uniform, 2, 1, invrendertargetdim); @@ -1143,7 +1143,7 @@ bool GPU_fx_do_composite_pass( /* binding takes care of setting the viewport to the downsampled size */ GPU_texture_bind_as_framebuffer(fx->dof_near_coc_buffer); - Batch_draw(fx->quad_batch); + GWN_batch_draw(fx->quad_batch); /* disable bindings */ GPU_texture_unbind(src); GPU_texture_compare_mode(fx->depth_buffer, true); @@ -1166,7 +1166,7 @@ bool GPU_fx_do_composite_pass( dof_params[2] = GPU_texture_width(fx->dof_near_coc_blurred_buffer) / (scale_camera * fx_dof->sensor); /* Blurring vertically */ - Batch_set_program(fx->quad_batch, GPU_shader_get_program(dof_shader_pass2), GPU_shader_get_interface(dof_shader_pass2)); + GWN_batch_program_set(fx->quad_batch, GPU_shader_get_program(dof_shader_pass2), GPU_shader_get_interface(dof_shader_pass2)); GPU_shader_uniform_vector(dof_shader_pass2, interface->dof_uniform, 4, 1, dof_params); GPU_shader_uniform_vector(dof_shader_pass2, interface->invrendertargetdim_uniform, 2, 1, invrendertargetdim); @@ -1184,10 +1184,10 @@ bool GPU_fx_do_composite_pass( GPU_framebuffer_texture_attach(fx->gbuffer, fx->dof_near_coc_final_buffer, 0, 0); /* Drawing quad */ - Batch_draw(fx->quad_batch); + GWN_batch_draw(fx->quad_batch); /* Rebind Shader */ - Batch_set_program(fx->quad_batch, GPU_shader_get_program(dof_shader_pass2), GPU_shader_get_interface(dof_shader_pass2)); + GWN_batch_program_set(fx->quad_batch, GPU_shader_get_program(dof_shader_pass2), GPU_shader_get_interface(dof_shader_pass2)); /* *unbind/detach */ GPU_texture_unbind(fx->dof_near_coc_buffer); @@ -1204,7 +1204,7 @@ bool GPU_fx_do_composite_pass( GPU_framebuffer_texture_attach(fx->gbuffer, fx->dof_near_coc_blurred_buffer, 0, 0); - Batch_draw(fx->quad_batch); + GWN_batch_draw(fx->quad_batch); /* *unbind/detach */ GPU_texture_compare_mode(fx->depth_buffer, true); @@ -1223,7 +1223,7 @@ bool GPU_fx_do_composite_pass( { GPUDOFPassThreeInterface *interface = GPU_fx_shader_get_interface(dof_shader_pass3); - Batch_set_program(fx->quad_batch, GPU_shader_get_program(dof_shader_pass3), GPU_shader_get_interface(dof_shader_pass3)); + GWN_batch_program_set(fx->quad_batch, GPU_shader_get_program(dof_shader_pass3), GPU_shader_get_interface(dof_shader_pass3)); GPU_texture_bind(fx->dof_near_coc_buffer, numslots++); GPU_shader_uniform_texture(dof_shader_pass3, interface->near_coc_downsampled, fx->dof_near_coc_buffer); @@ -1233,7 +1233,7 @@ bool GPU_fx_do_composite_pass( GPU_framebuffer_texture_attach(fx->gbuffer, fx->dof_near_coc_final_buffer, 0, 0); - Batch_draw(fx->quad_batch); + GWN_batch_draw(fx->quad_batch); /* disable bindings */ GPU_texture_unbind(fx->dof_near_coc_buffer); GPU_texture_unbind(fx->dof_near_coc_blurred_buffer); @@ -1251,7 +1251,7 @@ bool GPU_fx_do_composite_pass( GPUDOFPassFourInterface *interface = GPU_fx_shader_get_interface(dof_shader_pass4); - Batch_set_program(fx->quad_batch, GPU_shader_get_program(dof_shader_pass4), GPU_shader_get_interface(dof_shader_pass4)); + GWN_batch_program_set(fx->quad_batch, GPU_shader_get_program(dof_shader_pass4), GPU_shader_get_interface(dof_shader_pass4)); GPU_texture_bind(fx->dof_near_coc_final_buffer, numslots++); GPU_shader_uniform_texture(dof_shader_pass4, interface->near_coc_downsampled, fx->dof_near_coc_final_buffer); @@ -1259,7 +1259,7 @@ bool GPU_fx_do_composite_pass( GPU_framebuffer_texture_attach(fx->gbuffer, fx->dof_near_coc_buffer, 0, 0); - Batch_draw(fx->quad_batch); + GWN_batch_draw(fx->quad_batch); /* disable bindings */ GPU_texture_unbind(fx->dof_near_coc_final_buffer); @@ -1276,7 +1276,7 @@ bool GPU_fx_do_composite_pass( GPUDOFPassFiveInterface *interface = GPU_fx_shader_get_interface(dof_shader_pass5); - Batch_set_program(fx->quad_batch, GPU_shader_get_program(dof_shader_pass5), GPU_shader_get_interface(dof_shader_pass5)); + GWN_batch_program_set(fx->quad_batch, GPU_shader_get_program(dof_shader_pass5), GPU_shader_get_interface(dof_shader_pass5)); GPU_shader_uniform_vector(dof_shader_pass5, interface->dof_uniform, 4, 1, dof_params); GPU_shader_uniform_vector(dof_shader_pass5, interface->invrendertargetdim_uniform, 2, 1, invrendertargetdim); @@ -1299,7 +1299,7 @@ bool GPU_fx_do_composite_pass( /* if this is the last pass, prepare for rendering on the frambuffer */ gpu_fx_bind_render_target(&passes_left, fx, ofs, target); - Batch_draw(fx->quad_batch); + GWN_batch_draw(fx->quad_batch); /* disable bindings */ GPU_texture_unbind(fx->dof_near_coc_buffer); GPU_texture_unbind(fx->dof_near_coc_blurred_buffer); diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 529727b5e17..9ed6f387e90 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -2369,7 +2369,7 @@ static GPUAttribStack state = { }; #define AttribStack state -#define Attrib state.attrib_stack[state.top] +#define Gwn_VertAttr state.attrib_stack[state.top] /** * Replacement for glPush/PopAttributes @@ -2379,48 +2379,48 @@ static GPUAttribStack state = { */ void gpuPushAttrib(eGPUAttribMask mask) { - Attrib.mask = mask; + Gwn_VertAttr.mask = mask; if ((mask & GPU_DEPTH_BUFFER_BIT) != 0) { - Attrib.is_depth_test = glIsEnabled(GL_DEPTH_TEST); - glGetIntegerv(GL_DEPTH_FUNC, &Attrib.depth_func); - glGetDoublev(GL_DEPTH_CLEAR_VALUE, &Attrib.depth_clear_value); - glGetBooleanv(GL_DEPTH_WRITEMASK, (GLboolean *)&Attrib.depth_write_mask); + Gwn_VertAttr.is_depth_test = glIsEnabled(GL_DEPTH_TEST); + glGetIntegerv(GL_DEPTH_FUNC, &Gwn_VertAttr.depth_func); + glGetDoublev(GL_DEPTH_CLEAR_VALUE, &Gwn_VertAttr.depth_clear_value); + glGetBooleanv(GL_DEPTH_WRITEMASK, (GLboolean *)&Gwn_VertAttr.depth_write_mask); } if ((mask & GPU_ENABLE_BIT) != 0) { - Attrib.is_blend = glIsEnabled(GL_BLEND); + Gwn_VertAttr.is_blend = glIsEnabled(GL_BLEND); for (int i = 0; i < 6; i++) { - Attrib.is_clip_plane[i] = glIsEnabled(GL_CLIP_PLANE0 + i); + Gwn_VertAttr.is_clip_plane[i] = glIsEnabled(GL_CLIP_PLANE0 + i); } - Attrib.is_cull_face = glIsEnabled(GL_CULL_FACE); - Attrib.is_depth_test = glIsEnabled(GL_DEPTH_TEST); - Attrib.is_dither = glIsEnabled(GL_DITHER); - Attrib.is_line_smooth = glIsEnabled(GL_LINE_SMOOTH); - Attrib.is_color_logic_op = glIsEnabled(GL_COLOR_LOGIC_OP); - Attrib.is_multisample = glIsEnabled(GL_MULTISAMPLE); - Attrib.is_polygon_offset_line = glIsEnabled(GL_POLYGON_OFFSET_LINE); - Attrib.is_polygon_offset_fill = glIsEnabled(GL_POLYGON_OFFSET_FILL); - Attrib.is_polygon_smooth = glIsEnabled(GL_POLYGON_SMOOTH); - Attrib.is_sample_alpha_to_coverage = glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE); - Attrib.is_scissor_test = glIsEnabled(GL_SCISSOR_TEST); - Attrib.is_stencil_test = glIsEnabled(GL_STENCIL_TEST); + Gwn_VertAttr.is_cull_face = glIsEnabled(GL_CULL_FACE); + Gwn_VertAttr.is_depth_test = glIsEnabled(GL_DEPTH_TEST); + Gwn_VertAttr.is_dither = glIsEnabled(GL_DITHER); + Gwn_VertAttr.is_line_smooth = glIsEnabled(GL_LINE_SMOOTH); + Gwn_VertAttr.is_color_logic_op = glIsEnabled(GL_COLOR_LOGIC_OP); + Gwn_VertAttr.is_multisample = glIsEnabled(GL_MULTISAMPLE); + Gwn_VertAttr.is_polygon_offset_line = glIsEnabled(GL_POLYGON_OFFSET_LINE); + Gwn_VertAttr.is_polygon_offset_fill = glIsEnabled(GL_POLYGON_OFFSET_FILL); + Gwn_VertAttr.is_polygon_smooth = glIsEnabled(GL_POLYGON_SMOOTH); + Gwn_VertAttr.is_sample_alpha_to_coverage = glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE); + Gwn_VertAttr.is_scissor_test = glIsEnabled(GL_SCISSOR_TEST); + Gwn_VertAttr.is_stencil_test = glIsEnabled(GL_STENCIL_TEST); } if ((mask & GPU_SCISSOR_BIT) != 0) { - Attrib.is_scissor_test = glIsEnabled(GL_SCISSOR_TEST); - glGetIntegerv(GL_SCISSOR_BOX, (GLint *)&Attrib.scissor_box); + Gwn_VertAttr.is_scissor_test = glIsEnabled(GL_SCISSOR_TEST); + glGetIntegerv(GL_SCISSOR_BOX, (GLint *)&Gwn_VertAttr.scissor_box); } if ((mask & GPU_VIEWPORT_BIT) != 0) { - glGetDoublev(GL_DEPTH_RANGE, (GLdouble *)&Attrib.near_far); - glGetIntegerv(GL_VIEWPORT, (GLint *)&Attrib.viewport); + glGetDoublev(GL_DEPTH_RANGE, (GLdouble *)&Gwn_VertAttr.near_far); + glGetIntegerv(GL_VIEWPORT, (GLint *)&Gwn_VertAttr.viewport); } if ((mask & GPU_BLEND_BIT) != 0) { - Attrib.is_blend = glIsEnabled(GL_BLEND); + Gwn_VertAttr.is_blend = glIsEnabled(GL_BLEND); } BLI_assert(AttribStack.top < STATE_STACK_DEPTH); @@ -2441,52 +2441,52 @@ void gpuPopAttrib(void) BLI_assert(AttribStack.top > 0); AttribStack.top--; - GLint mask = Attrib.mask; + GLint mask = Gwn_VertAttr.mask; if ((mask & GPU_DEPTH_BUFFER_BIT) != 0) { - restore_mask(GL_DEPTH_TEST, Attrib.is_depth_test); - glDepthFunc(Attrib.depth_func); - glClearDepth(Attrib.depth_clear_value); - glDepthMask(Attrib.depth_write_mask); + restore_mask(GL_DEPTH_TEST, Gwn_VertAttr.is_depth_test); + glDepthFunc(Gwn_VertAttr.depth_func); + glClearDepth(Gwn_VertAttr.depth_clear_value); + glDepthMask(Gwn_VertAttr.depth_write_mask); } if ((mask & GPU_ENABLE_BIT) != 0) { - restore_mask(GL_BLEND, Attrib.is_blend); + restore_mask(GL_BLEND, Gwn_VertAttr.is_blend); for (int i = 0; i < 6; i++) { - restore_mask(GL_CLIP_PLANE0 + i, Attrib.is_clip_plane[i]); + restore_mask(GL_CLIP_PLANE0 + i, Gwn_VertAttr.is_clip_plane[i]); } - restore_mask(GL_CULL_FACE, Attrib.is_cull_face); - restore_mask(GL_DEPTH_TEST, Attrib.is_depth_test); - restore_mask(GL_DITHER, Attrib.is_dither); - restore_mask(GL_LINE_SMOOTH, Attrib.is_line_smooth); - restore_mask(GL_COLOR_LOGIC_OP, Attrib.is_color_logic_op); - restore_mask(GL_MULTISAMPLE, Attrib.is_multisample); - restore_mask(GL_POLYGON_OFFSET_LINE, Attrib.is_polygon_offset_line); - restore_mask(GL_POLYGON_OFFSET_FILL, Attrib.is_polygon_offset_fill); - restore_mask(GL_POLYGON_SMOOTH, Attrib.is_polygon_smooth); - restore_mask(GL_SAMPLE_ALPHA_TO_COVERAGE, Attrib.is_sample_alpha_to_coverage); - restore_mask(GL_SCISSOR_TEST, Attrib.is_scissor_test); - restore_mask(GL_STENCIL_TEST, Attrib.is_stencil_test); + restore_mask(GL_CULL_FACE, Gwn_VertAttr.is_cull_face); + restore_mask(GL_DEPTH_TEST, Gwn_VertAttr.is_depth_test); + restore_mask(GL_DITHER, Gwn_VertAttr.is_dither); + restore_mask(GL_LINE_SMOOTH, Gwn_VertAttr.is_line_smooth); + restore_mask(GL_COLOR_LOGIC_OP, Gwn_VertAttr.is_color_logic_op); + restore_mask(GL_MULTISAMPLE, Gwn_VertAttr.is_multisample); + restore_mask(GL_POLYGON_OFFSET_LINE, Gwn_VertAttr.is_polygon_offset_line); + restore_mask(GL_POLYGON_OFFSET_FILL, Gwn_VertAttr.is_polygon_offset_fill); + restore_mask(GL_POLYGON_SMOOTH, Gwn_VertAttr.is_polygon_smooth); + restore_mask(GL_SAMPLE_ALPHA_TO_COVERAGE, Gwn_VertAttr.is_sample_alpha_to_coverage); + restore_mask(GL_SCISSOR_TEST, Gwn_VertAttr.is_scissor_test); + restore_mask(GL_STENCIL_TEST, Gwn_VertAttr.is_stencil_test); } if ((mask & GPU_VIEWPORT_BIT) != 0) { - glViewport(Attrib.viewport[0], Attrib.viewport[1], Attrib.viewport[2], Attrib.viewport[3]); - glDepthRange(Attrib.near_far[0], Attrib.near_far[1]); + glViewport(Gwn_VertAttr.viewport[0], Gwn_VertAttr.viewport[1], Gwn_VertAttr.viewport[2], Gwn_VertAttr.viewport[3]); + glDepthRange(Gwn_VertAttr.near_far[0], Gwn_VertAttr.near_far[1]); } if ((mask & GPU_SCISSOR_BIT) != 0) { - restore_mask(GL_SCISSOR_TEST, Attrib.is_scissor_test); - glScissor(Attrib.scissor_box[0], Attrib.scissor_box[1], Attrib.scissor_box[2], Attrib.scissor_box[3]); + restore_mask(GL_SCISSOR_TEST, Gwn_VertAttr.is_scissor_test); + glScissor(Gwn_VertAttr.scissor_box[0], Gwn_VertAttr.scissor_box[1], Gwn_VertAttr.scissor_box[2], Gwn_VertAttr.scissor_box[3]); } if ((mask & GPU_BLEND_BIT) != 0) { - restore_mask(GL_BLEND, Attrib.is_blend); + restore_mask(GL_BLEND, Gwn_VertAttr.is_blend); } } -#undef Attrib +#undef Gwn_VertAttr #undef AttribStack /** \} */ diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c index 96c740410c5..d791f839e20 100644 --- a/source/blender/gpu/intern/gpu_framebuffer.c +++ b/source/blender/gpu/intern/gpu_framebuffer.c @@ -448,9 +448,9 @@ void GPU_framebuffer_blur( const float fullscreencos[4][2] = {{-1.0f, -1.0f}, {1.0f, -1.0f}, {-1.0f, 1.0f}, {1.0f, 1.0f}}; const float fullscreenuvs[4][2] = {{0.0f, 0.0f}, {1.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}}; - static VertexFormat format = {0}; - static VertexBuffer vbo = {{0}}; - static Batch batch = {{0}}; + static Gwn_VertFormat format = {0}; + static Gwn_VertBuf vbo = {{0}}; + static Gwn_Batch batch = {{0}}; const float scaleh[2] = {1.0f / GPU_texture_width(blurtex), 0.0f}; const float scalev[2] = {0.0f, 1.0f / GPU_texture_height(tex)}; @@ -464,23 +464,23 @@ void GPU_framebuffer_blur( if (format.attrib_ct == 0) { unsigned int i = 0; /* Vertex format */ - unsigned int pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int uvs = VertexFormat_add_attrib(&format, "uvs", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int uvs = GWN_vertformat_attr_add(&format, "uvs", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); /* Vertices */ - VertexBuffer_init_with_format(&vbo, &format); - VertexBuffer_allocate_data(&vbo, 36); + GWN_vertbuf_init_with_format(&vbo, &format); + GWN_vertbuf_data_alloc(&vbo, 36); for (int j = 0; j < 3; ++j) { - VertexBuffer_set_attrib(&vbo, uvs, i, fullscreenuvs[j]); - VertexBuffer_set_attrib(&vbo, pos, i++, fullscreencos[j]); + GWN_vertbuf_attr_set(&vbo, uvs, i, fullscreenuvs[j]); + GWN_vertbuf_attr_set(&vbo, pos, i++, fullscreencos[j]); } for (int j = 1; j < 4; ++j) { - VertexBuffer_set_attrib(&vbo, uvs, i, fullscreenuvs[j]); - VertexBuffer_set_attrib(&vbo, pos, i++, fullscreencos[j]); + GWN_vertbuf_attr_set(&vbo, uvs, i, fullscreenuvs[j]); + GWN_vertbuf_attr_set(&vbo, pos, i++, fullscreencos[j]); } - Batch_init(&batch, GL_TRIANGLES, &vbo, NULL); + GWN_batch_init(&batch, GL_TRIANGLES, &vbo, NULL); } glDisable(GL_DEPTH_TEST); @@ -499,9 +499,9 @@ void GPU_framebuffer_blur( GPU_texture_bind(tex, 0); Batch_set_builtin_program(&batch, GPU_SHADER_SEP_GAUSSIAN_BLUR); - Batch_Uniform2f(&batch, "ScaleU", scaleh[0], scaleh[1]); - Batch_Uniform1i(&batch, "textureSource", GL_TEXTURE0); - Batch_draw(&batch); + GWN_batch_uniform_2f(&batch, "ScaleU", scaleh[0], scaleh[1]); + GWN_batch_uniform_1i(&batch, "textureSource", GL_TEXTURE0); + GWN_batch_draw(&batch); /* Blurring vertically */ glBindFramebuffer(GL_FRAMEBUFFER, fb->object); @@ -515,9 +515,9 @@ void GPU_framebuffer_blur( /* Hack to make the following uniform stick */ Batch_set_builtin_program(&batch, GPU_SHADER_SEP_GAUSSIAN_BLUR); - Batch_Uniform2f(&batch, "ScaleU", scalev[0], scalev[1]); - Batch_Uniform1i(&batch, "textureSource", GL_TEXTURE0); - Batch_draw(&batch); + GWN_batch_uniform_2f(&batch, "ScaleU", scalev[0], scalev[1]); + GWN_batch_uniform_1i(&batch, "textureSource", GL_TEXTURE0); + GWN_batch_draw(&batch); } void GPU_framebuffer_blit(GPUFrameBuffer *fb_read, int read_slot, GPUFrameBuffer *fb_write, int write_slot, bool use_depth) diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c index 40da4cf091b..a4e54d15034 100644 --- a/source/blender/gpu/intern/gpu_immediate_util.c +++ b/source/blender/gpu/intern/gpu_immediate_util.c @@ -51,7 +51,7 @@ void imm_cpack(unsigned int x) (((x) >> 16) & 0xFF)); } -static void imm_draw_circle(PrimitiveType prim_type, const uint shdr_pos, float x, float y, float rad, int nsegments) +static void imm_draw_circle(Gwn_PrimType prim_type, const uint shdr_pos, float x, float y, float rad, int nsegments) { immBegin(prim_type, nsegments); for (int i = 0; i < nsegments; ++i) { @@ -73,7 +73,7 @@ static void imm_draw_circle(PrimitiveType prim_type, const uint shdr_pos, float */ void imm_draw_circle_wire(uint shdr_pos, float x, float y, float rad, int nsegments) { - imm_draw_circle(PRIM_LINE_LOOP, shdr_pos, x, y, rad, nsegments); + imm_draw_circle(GWN_PRIM_LINE_LOOP, shdr_pos, x, y, rad, nsegments); } /** @@ -88,14 +88,14 @@ void imm_draw_circle_wire(uint shdr_pos, float x, float y, float rad, int nsegme */ void imm_draw_circle_fill(uint shdr_pos, float x, float y, float rad, int nsegments) { - imm_draw_circle(PRIM_TRIANGLE_FAN, shdr_pos, x, y, rad, nsegments); + imm_draw_circle(GWN_PRIM_TRI_FAN, shdr_pos, x, y, rad, nsegments); } /** * \note We could have `imm_draw_lined_disk_partial` but currently there is no need. */ static void imm_draw_disk_partial( - PrimitiveType prim_type, unsigned pos, float x, float y, + Gwn_PrimType prim_type, unsigned pos, float x, float y, float rad_inner, float rad_outer, int nsegments, float start, float sweep) { /* shift & reverse angle, increase 'nsegments' to match gluPartialDisk */ @@ -132,11 +132,11 @@ void imm_draw_disk_partial_fill( unsigned pos, float x, float y, float rad_inner, float rad_outer, int nsegments, float start, float sweep) { - imm_draw_disk_partial(PRIM_TRIANGLE_STRIP, pos, x, y, rad_inner, rad_outer, nsegments, start, sweep); + imm_draw_disk_partial(GWN_PRIM_TRI_STRIP, pos, x, y, rad_inner, rad_outer, nsegments, start, sweep); } static void imm_draw_circle_3D( - PrimitiveType prim_type, unsigned pos, float x, float y, + Gwn_PrimType prim_type, unsigned pos, float x, float y, float rad, int nsegments) { immBegin(prim_type, nsegments); @@ -149,12 +149,12 @@ static void imm_draw_circle_3D( void imm_draw_circle_wire_3d(unsigned pos, float x, float y, float rad, int nsegments) { - imm_draw_circle_3D(PRIM_LINE_LOOP, pos, x, y, rad, nsegments); + imm_draw_circle_3D(GWN_PRIM_LINE_LOOP, pos, x, y, rad, nsegments); } void imm_draw_circle_fill_3d(unsigned pos, float x, float y, float rad, int nsegments) { - imm_draw_circle_3D(PRIM_TRIANGLE_FAN, pos, x, y, rad, nsegments); + imm_draw_circle_3D(GWN_PRIM_TRI_FAN, pos, x, y, rad, nsegments); } /** @@ -168,7 +168,7 @@ void imm_draw_circle_fill_3d(unsigned pos, float x, float y, float rad, int nseg */ void imm_draw_line_box(unsigned pos, float x1, float y1, float x2, float y2) { - immBegin(PRIM_LINE_LOOP, 4); + immBegin(GWN_PRIM_LINE_LOOP, 4); immVertex2f(pos, x1, y1); immVertex2f(pos, x1, y2); immVertex2f(pos, x2, y2); @@ -178,8 +178,8 @@ void imm_draw_line_box(unsigned pos, float x1, float y1, float x2, float y2) void imm_draw_line_box_3d(unsigned pos, float x1, float y1, float x2, float y2) { - /* use this version when VertexFormat has a vec3 position */ - immBegin(PRIM_LINE_LOOP, 4); + /* use this version when Gwn_VertFormat has a vec3 position */ + immBegin(GWN_PRIM_LINE_LOOP, 4); immVertex3f(pos, x1, y1, 0.0f); immVertex3f(pos, x1, y2, 0.0f); immVertex3f(pos, x2, y2, 0.0f); @@ -192,7 +192,7 @@ void imm_draw_line_box_3d(unsigned pos, float x1, float y1, float x2, float y2) */ void imm_draw_checker_box(float x1, float y1, float x2, float y2) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_CHECKER); immUniform4f("color1", 0.15f, 0.15f, 0.15f, 1.0f); @@ -219,7 +219,7 @@ void imm_draw_checker_box(float x1, float y1, float x2, float y2) void imm_draw_cylinder_fill_normal_3d( unsigned int pos, unsigned int nor, float base, float top, float height, int slices, int stacks) { - immBegin(PRIM_TRIANGLES, 6 * slices * stacks); + immBegin(GWN_PRIM_TRIS, 6 * slices * stacks); for (int i = 0; i < slices; ++i) { const float angle1 = 2 * M_PI * ((float)i / (float)slices); const float angle2 = 2 * M_PI * ((float)(i + 1) / (float)slices); @@ -270,7 +270,7 @@ void imm_draw_cylinder_fill_normal_3d( void imm_draw_cylinder_wire_3d(unsigned int pos, float base, float top, float height, int slices, int stacks) { - immBegin(PRIM_LINES, 6 * slices * stacks); + immBegin(GWN_PRIM_LINES, 6 * slices * stacks); for (int i = 0; i < slices; ++i) { const float angle1 = 2 * M_PI * ((float)i / (float)slices); const float angle2 = 2 * M_PI * ((float)(i + 1) / (float)slices); @@ -307,7 +307,7 @@ void imm_draw_cylinder_wire_3d(unsigned int pos, float base, float top, float he void imm_draw_cylinder_fill_3d(unsigned int pos, float base, float top, float height, int slices, int stacks) { - immBegin(PRIM_TRIANGLES, 6 * slices * stacks); + immBegin(GWN_PRIM_TRIS, 6 * slices * stacks); for (int i = 0; i < slices; ++i) { const float angle1 = 2 * M_PI * ((float)i / (float)slices); const float angle2 = 2 * M_PI * ((float)(i + 1) / (float)slices); diff --git a/source/blender/gpu/intern/gpu_matrix.c b/source/blender/gpu/intern/gpu_matrix.c index 775d1cd87b2..f03a076a9fd 100644 --- a/source/blender/gpu/intern/gpu_matrix.c +++ b/source/blender/gpu/intern/gpu_matrix.c @@ -554,20 +554,20 @@ const float (*gpuGetNormalMatrixInverse(float m[3][3]))[3] return m; } -void gpuBindMatrices(const ShaderInterface* shaderface) +void gpuBindMatrices(const Gwn_ShaderInterface* shaderface) { /* set uniform values to matrix stack values * call this before a draw call if desired matrices are dirty * call glUseProgram before this, as glUniform expects program to be bound */ - const ShaderInput *MV = ShaderInterface_builtin_uniform(shaderface, UNIFORM_MODELVIEW); - const ShaderInput *P = ShaderInterface_builtin_uniform(shaderface, UNIFORM_PROJECTION); - const ShaderInput *MVP = ShaderInterface_builtin_uniform(shaderface, UNIFORM_MVP); + const Gwn_ShaderInput *MV = GWN_shaderinterface_uniform_builtin(shaderface, GWN_UNIFORM_MODELVIEW); + const Gwn_ShaderInput *P = GWN_shaderinterface_uniform_builtin(shaderface, GWN_UNIFORM_PROJECTION); + const Gwn_ShaderInput *MVP = GWN_shaderinterface_uniform_builtin(shaderface, GWN_UNIFORM_MVP); - const ShaderInput *N = ShaderInterface_builtin_uniform(shaderface, UNIFORM_NORMAL); - const ShaderInput *MV_inv = ShaderInterface_builtin_uniform(shaderface, UNIFORM_MODELVIEW_INV); - const ShaderInput *P_inv = ShaderInterface_builtin_uniform(shaderface, UNIFORM_PROJECTION_INV); + const Gwn_ShaderInput *N = GWN_shaderinterface_uniform_builtin(shaderface, GWN_UNIFORM_NORMAL); + const Gwn_ShaderInput *MV_inv = GWN_shaderinterface_uniform_builtin(shaderface, GWN_UNIFORM_MODELVIEW_INV); + const Gwn_ShaderInput *P_inv = GWN_shaderinterface_uniform_builtin(shaderface, GWN_UNIFORM_PROJECTION_INV); if (MV) { #if DEBUG_MATRIX_BIND diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index 24eb88d0114..f0a1c182713 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -426,24 +426,24 @@ GPUShader *GPU_shader_create_ex(const char *vertexcode, return NULL; } - shader->interface = ShaderInterface_create(shader->program); + shader->interface = GWN_shaderinterface_create(shader->program); #ifdef WITH_OPENSUBDIV /* TODO(sergey): Find a better place for this. */ if (use_opensubdiv) { if (GLEW_VERSION_4_1) { glProgramUniform1i(shader->program, - ShaderInterface_uniform(shader->interface, "FVarDataOffsetBuffer")->location, + GWN_shaderinterface_uniform(shader->interface, "FVarDataOffsetBuffer")->location, 30); /* GL_TEXTURE30 */ glProgramUniform1i(shader->program, - ShaderInterface_uniform(shader->interface, "FVarDataBuffer")->location, + GWN_shaderinterface_uniform(shader->interface, "FVarDataBuffer")->location, 31); /* GL_TEXTURE31 */ } else { glUseProgram(shader->program); - glUniform1i(ShaderInterface_uniform(shader->interface, "FVarDataOffsetBuffer")->location, 30); - glUniform1i(ShaderInterface_uniform(shader->interface, "FVarDataBuffer")->location, 31); + glUniform1i(GWN_shaderinterface_uniform(shader->interface, "FVarDataOffsetBuffer")->location, 30); + glUniform1i(GWN_shaderinterface_uniform(shader->interface, "FVarDataBuffer")->location, 31); glUseProgram(0); } } @@ -482,7 +482,7 @@ void GPU_shader_free(GPUShader *shader) MEM_freeN(shader->uniform_interface); if (shader->interface) - ShaderInterface_discard(shader->interface); + GWN_shaderinterface_discard(shader->interface); MEM_freeN(shader); } @@ -490,7 +490,7 @@ void GPU_shader_free(GPUShader *shader) int GPU_shader_get_uniform(GPUShader *shader, const char *name) { BLI_assert(shader && shader->program); - const ShaderInput *uniform = ShaderInterface_uniform(shader->interface, name); + const Gwn_ShaderInput *uniform = GWN_shaderinterface_uniform(shader->interface, name); return uniform ? uniform->location : -1; } @@ -599,7 +599,7 @@ void GPU_shader_uniform_texture(GPUShader *UNUSED(shader), int location, GPUText int GPU_shader_get_attribute(GPUShader *shader, const char *name) { BLI_assert(shader && shader->program); - const ShaderInput *attrib = ShaderInterface_attrib(shader->interface, name); + const Gwn_ShaderInput *attrib = GWN_shaderinterface_attr(shader->interface, name); return attrib ? attrib->location : -1; } diff --git a/source/blender/gpu/intern/gpu_shader_private.h b/source/blender/gpu/intern/gpu_shader_private.h index c0c24187da5..2de05b5746b 100644 --- a/source/blender/gpu/intern/gpu_shader_private.h +++ b/source/blender/gpu/intern/gpu_shader_private.h @@ -38,7 +38,7 @@ struct GPUShader { void *uniform_interface; /* cached uniform interface for shader. Data depends on shader */ /* NOTE: ^-- only FX compositing shaders use this */ - ShaderInterface *interface; /* cached uniform & attrib interface for shader */ + Gwn_ShaderInterface *interface; /* cached uniform & attrib interface for shader */ }; #endif /* __GPU_SHADER_PRIVATE_H__ */ diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c index 50d2f1e6b18..9bd990e9796 100644 --- a/source/blender/gpu/intern/gpu_viewport.c +++ b/source/blender/gpu/intern/gpu_viewport.c @@ -399,16 +399,16 @@ static void draw_ofs_to_screen(GPUViewport *viewport) const float w = (float)GPU_texture_width(color); const float h = (float)GPU_texture_height(color); - VertexFormat *format = immVertexFormat(); - unsigned int texcoord = VertexFormat_add_attrib(format, "texCoord", COMP_F32, 2, KEEP_FLOAT); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int texcoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_IMAGE_MODULATE_ALPHA); GPU_texture_bind(color, 0); immUniform1i("image", 0); /* default GL_TEXTURE0 unit */ - immBegin(PRIM_TRIANGLE_STRIP, 4); + immBegin(GWN_PRIM_TRI_STRIP, 4); immAttrib2f(texcoord, 0.0f, 0.0f); immVertex2f(pos, 0.0f, 0.0f); @@ -535,9 +535,9 @@ void GPU_viewport_debug_depth_draw(GPUViewport *viewport, const float znear, con const float w = (float)GPU_texture_width(viewport->debug_depth); const float h = (float)GPU_texture_height(viewport->debug_depth); - VertexFormat *format = immVertexFormat(); - unsigned int texcoord = VertexFormat_add_attrib(format, "texCoord", COMP_F32, 2, KEEP_FLOAT); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int texcoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_IMAGE_DEPTH); @@ -547,7 +547,7 @@ void GPU_viewport_debug_depth_draw(GPUViewport *viewport, const float znear, con immUniform1f("zfar", zfar); immUniform1i("image", 0); /* default GL_TEXTURE0 unit */ - immBegin(PRIM_TRIANGLE_STRIP, 4); + immBegin(GWN_PRIM_TRI_STRIP, 4); immAttrib2f(texcoord, 0.0f, 0.0f); immVertex2f(pos, 0.0f, 0.0f); diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c index 5be3429f2de..7aaed4086ed 100644 --- a/source/blender/windowmanager/intern/wm_draw.c +++ b/source/blender/windowmanager/intern/wm_draw.c @@ -441,9 +441,9 @@ void wm_triple_draw_textures(wmWindow *win, wmDrawTriple *triple, float alpha) halfy /= triple->y; #endif - VertexFormat *format = immVertexFormat(); - unsigned int texcoord = VertexFormat_add_attrib(format, "texCoord", COMP_F32, 2, KEEP_FLOAT); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int texcoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); const int activeTex = 7; /* arbitrary */ glActiveTexture(GL_TEXTURE0 + activeTex); @@ -460,7 +460,7 @@ void wm_triple_draw_textures(wmWindow *win, wmDrawTriple *triple, float alpha) immUniform1f("alpha", alpha); immUniform1i("image", activeTex); - immBegin(PRIM_TRIANGLE_FAN, 4); + immBegin(GWN_PRIM_TRI_FAN, 4); immAttrib2f(texcoord, halfx, halfy); immVertex2f(pos, 0.0f, 0.0f); diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c index 92215757d88..1ffe96181f0 100644 --- a/source/blender/windowmanager/intern/wm_gesture.c +++ b/source/blender/windowmanager/intern/wm_gesture.c @@ -172,7 +172,7 @@ static void wm_gesture_draw_line(wmGesture *gt) { rcti *rect = (rcti *)gt->customdata; - uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); @@ -187,7 +187,7 @@ static void wm_gesture_draw_line(wmGesture *gt) float xmin = (float)rect->xmin; float ymin = (float)rect->ymin; - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(shdr_pos, xmin, ymin); immVertex2f(shdr_pos, (float)rect->xmax, (float)rect->ymax); immEnd(); @@ -199,7 +199,7 @@ static void wm_gesture_draw_rect(wmGesture *gt) { rcti *rect = (rcti *)gt->customdata; - uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); glEnable(GL_BLEND); @@ -212,7 +212,7 @@ static void wm_gesture_draw_rect(wmGesture *gt) glDisable(GL_BLEND); - shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); @@ -237,7 +237,7 @@ static void wm_gesture_draw_circle(wmGesture *gt) glEnable(GL_BLEND); - const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -353,7 +353,7 @@ static void wm_gesture_draw_lasso(wmWindow *win, wmGesture *gt, bool filled) return; } - const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); @@ -365,7 +365,7 @@ static void wm_gesture_draw_lasso(wmWindow *win, wmGesture *gt, bool filled) immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); immUniform1f("dash_width", 2.0f); - immBegin((gt->type == WM_GESTURE_LASSO) ? PRIM_LINE_LOOP : PRIM_LINE_STRIP, numverts); + immBegin((gt->type == WM_GESTURE_LASSO) ? GWN_PRIM_LINE_LOOP : GWN_PRIM_LINE_STRIP, numverts); for (i = 0; i < gt->points; i++, lasso += 2) { immVertex2f(shdr_pos, (float)lasso[0], (float)lasso[1]); @@ -384,7 +384,7 @@ static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt) float x1, x2, y1, y2; - const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); @@ -396,7 +396,7 @@ static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt) immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); immUniform1f("dash_width", 8.0f); - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); x1 = (float)(rect->xmin - winsize_x); y1 = (float)rect->ymin; diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c index f925f22e878..5001fc7817f 100644 --- a/source/blender/windowmanager/intern/wm_operators.c +++ b/source/blender/windowmanager/intern/wm_operators.c @@ -3071,12 +3071,12 @@ static void radial_control_paint_tex(RadialControl *rc, float radius, float alph RNA_property_float_get_array(fill_ptr, fill_prop, col); } - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); if (rc->gltex) { - unsigned int texCoord = VertexFormat_add_attrib(format, "texCoord", COMP_F32, 2, KEEP_FLOAT); + unsigned int texCoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); glBindTexture(GL_TEXTURE_2D, rc->gltex); @@ -3099,7 +3099,7 @@ static void radial_control_paint_tex(RadialControl *rc, float radius, float alph } /* draw textured quad */ - immBegin(PRIM_TRIANGLE_FAN, 4); + immBegin(GWN_PRIM_TRI_FAN, 4); immAttrib2f(texCoord, 0, 0); immVertex2f(pos, -radius, -radius); @@ -3203,8 +3203,8 @@ static void radial_control_paint_cursor(bContext *C, int x, int y, void *customd if (rc->col_prop) RNA_property_float_get_array(&rc->col_ptr, rc->col_prop, col); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3fvAlpha(col, 0.5f); @@ -3214,14 +3214,14 @@ static void radial_control_paint_cursor(bContext *C, int x, int y, void *customd /* draw original angle line */ gpuRotate2D(RAD2DEGF(rc->initial_value)); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_MIN_SIZE, 0.0f); immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0.0f); immEnd(); /* draw new angle line */ gpuRotate2D(RAD2DEGF(rc->current_value - rc->initial_value)); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_MIN_SIZE, 0.0f); immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0.0f); immEnd(); diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c index 434c6414c01..445516ffda7 100644 --- a/source/blender/windowmanager/intern/wm_playanim.c +++ b/source/blender/windowmanager/intern/wm_playanim.c @@ -364,12 +364,12 @@ static void playanim_toscreen(PlayState *ps, PlayAnimPict *picture, struct ImBuf gpuPushMatrix(); gpuLoadIdentity(); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3ub(0, 255, 0); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, fac, -1.0f); immVertex2f(pos, fac, 1.0f); immEnd(); diff --git a/source/blender/windowmanager/intern/wm_stereo.c b/source/blender/windowmanager/intern/wm_stereo.c index f8c4639c1b1..1e63a0e4483 100644 --- a/source/blender/windowmanager/intern/wm_stereo.c +++ b/source/blender/windowmanager/intern/wm_stereo.c @@ -115,9 +115,9 @@ static void wm_method_draw_stereo3d_interlace(wmWindow *win) float halfx = GLA_PIXEL_OFS; float halfy = GLA_PIXEL_OFS; - VertexFormat *format = immVertexFormat(); - unsigned int texcoord = VertexFormat_add_attrib(format, "texCoord", COMP_F32, 2, KEEP_FLOAT); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int texcoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_INTERLACE); @@ -132,7 +132,7 @@ static void wm_method_draw_stereo3d_interlace(wmWindow *win) immUniform1i("interlace_id", interlace_gpu_id_from_type(interlace_type)); - immBegin(PRIM_TRIANGLE_FAN, 4); + immBegin(GWN_PRIM_TRI_FAN, 4); immAttrib2f(texcoord, halfx, halfy); immVertex2f(pos, 0.0f, 0.0f); @@ -199,9 +199,9 @@ static void wm_method_draw_stereo3d_sidebyside(wmWindow *win) int soffx; bool cross_eyed = (win->stereo3d_format->flag & S3D_SIDEBYSIDE_CROSSEYED) != 0; - VertexFormat *format = immVertexFormat(); - unsigned int texcoord = VertexFormat_add_attrib(format, "texCoord", COMP_F32, 2, KEEP_FLOAT); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int texcoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); for (view = 0; view < 2; view ++) { drawdata = BLI_findlink(&win->drawdata, (view * 2) + 1); @@ -242,7 +242,7 @@ static void wm_method_draw_stereo3d_sidebyside(wmWindow *win) immUniform1f("alpha", 1.0f); immUniform1i("image", 0); /* default GL_TEXTURE0 unit */ - immBegin(PRIM_TRIANGLE_FAN, 4); + immBegin(GWN_PRIM_TRI_FAN, 4); immAttrib2f(texcoord, halfx, halfy); immVertex2f(pos, soffx, 0.0f); @@ -272,9 +272,9 @@ static void wm_method_draw_stereo3d_topbottom(wmWindow *win) int view; int soffy; - VertexFormat *format = immVertexFormat(); - unsigned int texcoord = VertexFormat_add_attrib(format, "texCoord", COMP_F32, 2, KEEP_FLOAT); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int texcoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); for (view = 0; view < 2; view ++) { drawdata = BLI_findlink(&win->drawdata, (view * 2) + 1); @@ -312,7 +312,7 @@ static void wm_method_draw_stereo3d_topbottom(wmWindow *win) immUniform1f("alpha", 1.0f); immUniform1i("image", 0); /* default GL_TEXTURE0 unit */ - immBegin(PRIM_TRIANGLE_FAN, 4); + immBegin(GWN_PRIM_TRI_FAN, 4); immAttrib2f(texcoord, halfx, halfy); immVertex2f(pos, 0.0f, soffy); -- cgit v1.2.3