From b68b26c265d0984da08773196c0d673881fd6c13 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 15 Aug 2017 17:52:58 +0200 Subject: Attempt to fix GLSL errors on Blender startup. I couldn't reproduce either, but calling min() with different argument data types and indexing vectors with an index not known at compile time seem likely to cause problems. Ref T52404, T52404. --- .../draw/engines/eevee/shaders/ambient_occlusion_lib.glsl | 2 +- .../draw/modes/shaders/object_particle_prim_vert.glsl | 14 ++++++++------ 2 files changed, 9 insertions(+), 7 deletions(-) (limited to 'source/blender') diff --git a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl index 6dc02d26321..97f27ea96d6 100644 --- a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl @@ -55,7 +55,7 @@ void get_max_horizon_grouped(vec4 co1, vec4 co2, vec3 x, float lod, inout float } #define MAX_ITER 16 -#define MAX_LOD 6 +#define MAX_LOD 6.0 #define QUALITY 0.75 vec2 search_horizon_sweep(vec2 t_phi, vec3 pos, vec2 uvs, float jitter, vec2 max_dir) { diff --git a/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl b/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl index a950a9b86ba..54ae319307a 100644 --- a/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl +++ b/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl @@ -39,16 +39,18 @@ void main() } #ifdef USE_AXIS - finalColor.rgb = vec3(0.0); - finalColor[axis] = 1.0; + if (axis == 0) + finalColor = vec4(1.0, 0.0, 0.0, 1.0); + else if (axis == 1) + finalColor = vec4(0.0, 1.0, 0.0, 1.0); + else + finalColor = vec4(0.0, 0.0, 1.0, 1.0); #else if (val < 0.0) { - finalColor.rgb = color; + finalColor = vec4(color, 1.0); } else { - finalColor.rgb = texture(ramp, val).rgb; + finalColor = vec4(texture(ramp, val).rgb, 1.0); } #endif - - finalColor.a = 1.0; } -- cgit v1.2.3