From b79b8478ee3bb1b115c5d6b8bdb0cc74d5169955 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Thu, 23 Nov 2017 13:51:49 -0200 Subject: Cleanup: Rename ViewLayer *sl > ViewLayer *view_layer --- source/blender/blenkernel/BKE_camera.h | 2 +- source/blender/blenkernel/BKE_layer.h | 64 ++-- source/blender/blenkernel/BKE_object.h | 8 +- source/blender/blenkernel/BKE_paint.h | 6 +- source/blender/blenkernel/BKE_sequencer.h | 2 +- source/blender/blenkernel/intern/DerivedMesh.c | 4 +- source/blender/blenkernel/intern/camera.c | 4 +- source/blender/blenkernel/intern/context.c | 12 +- source/blender/blenkernel/intern/dynamicpaint.c | 12 +- source/blender/blenkernel/intern/effect.c | 8 +- source/blender/blenkernel/intern/layer.c | 364 ++++++++++----------- source/blender/blenkernel/intern/mball.c | 4 +- source/blender/blenkernel/intern/object.c | 20 +- source/blender/blenkernel/intern/paint.c | 32 +- source/blender/blenkernel/intern/scene.c | 12 +- source/blender/blenkernel/intern/smoke.c | 10 +- source/blender/blenkernel/intern/softbody.c | 16 +- source/blender/editors/animation/anim_filter.c | 22 +- .../blender/editors/armature/armature_relations.c | 6 +- .../blender/editors/armature/editarmature_sketch.c | 4 +- source/blender/editors/armature/pose_select.c | 4 +- source/blender/editors/curve/editcurve.c | 4 +- source/blender/editors/curve/editfont.c | 6 +- source/blender/editors/gpencil/gpencil_convert.c | 4 +- source/blender/editors/include/ED_armature.h | 2 +- source/blender/editors/include/ED_image.h | 2 +- source/blender/editors/include/ED_info.h | 4 +- source/blender/editors/include/ED_object.h | 4 +- source/blender/editors/include/ED_particle.h | 20 +- .../include/ED_transform_snap_object_context.h | 4 +- source/blender/editors/include/ED_uvedit.h | 2 +- source/blender/editors/include/ED_view3d.h | 2 +- .../blender/editors/interface/interface_handlers.c | 8 +- source/blender/editors/mesh/editmesh_tools.c | 28 +- source/blender/editors/object/object_add.c | 34 +- source/blender/editors/object/object_bake.c | 8 +- source/blender/editors/object/object_edit.c | 46 +-- source/blender/editors/object/object_group.c | 4 +- source/blender/editors/object/object_hook.c | 24 +- source/blender/editors/object/object_modifier.c | 20 +- source/blender/editors/object/object_relations.c | 34 +- source/blender/editors/object/object_select.c | 12 +- source/blender/editors/physics/dynamicpaint_ops.c | 4 +- source/blender/editors/physics/particle_edit.c | 180 +++++----- source/blender/editors/physics/particle_object.c | 46 +-- source/blender/editors/physics/physics_fluid.c | 16 +- .../blender/editors/physics/rigidbody_constraint.c | 8 +- source/blender/editors/render/render_update.c | 6 +- source/blender/editors/screen/screen_context.c | 28 +- source/blender/editors/screen/screen_ops.c | 4 +- source/blender/editors/sculpt_paint/paint_image.c | 4 +- .../editors/sculpt_paint/paint_image_proj.c | 4 +- source/blender/editors/sculpt_paint/paint_utils.c | 8 +- .../editors/space_buttons/buttons_context.c | 12 +- .../editors/space_clip/tracking_ops_orient.c | 8 +- source/blender/editors/space_image/image_edit.c | 8 +- source/blender/editors/space_image/image_ops.c | 6 +- source/blender/editors/space_image/space_image.c | 8 +- source/blender/editors/space_info/info_stats.c | 36 +- source/blender/editors/space_logic/logic_window.c | 4 +- .../editors/space_outliner/outliner_collections.c | 20 +- .../blender/editors/space_outliner/outliner_draw.c | 46 +-- .../blender/editors/space_outliner/outliner_edit.c | 8 +- .../editors/space_outliner/outliner_intern.h | 6 +- .../editors/space_outliner/outliner_select.c | 116 +++---- .../editors/space_outliner/outliner_tools.c | 18 +- source/blender/editors/space_time/space_time.c | 8 +- source/blender/editors/space_view3d/drawarmature.c | 40 +-- source/blender/editors/space_view3d/drawmesh.c | 4 +- source/blender/editors/space_view3d/drawobject.c | 180 +++++----- source/blender/editors/space_view3d/space_view3d.c | 18 +- .../blender/editors/space_view3d/view3d_buttons.c | 24 +- source/blender/editors/space_view3d/view3d_draw.c | 18 +- .../editors/space_view3d/view3d_draw_legacy.c | 68 ++-- source/blender/editors/space_view3d/view3d_edit.c | 10 +- .../blender/editors/space_view3d/view3d_header.c | 4 +- .../blender/editors/space_view3d/view3d_intern.h | 18 +- .../space_view3d/view3d_manipulator_camera.c | 4 +- .../blender/editors/space_view3d/view3d_select.c | 48 +-- source/blender/editors/space_view3d/view3d_view.c | 4 +- source/blender/editors/transform/transform.c | 4 +- source/blender/editors/transform/transform.h | 2 +- .../editors/transform/transform_conversions.c | 56 ++-- .../blender/editors/transform/transform_generics.c | 22 +- .../editors/transform/transform_manipulator.c | 20 +- .../editors/transform/transform_orientations.c | 10 +- source/blender/editors/transform/transform_snap.c | 4 +- .../editors/transform/transform_snap_object.c | 8 +- source/blender/editors/util/ed_util.c | 4 +- source/blender/editors/util/undo.c | 6 +- source/blender/editors/uvedit/uvedit_draw.c | 18 +- source/blender/makesdna/DNA_scene_types.h | 8 +- 92 files changed, 1051 insertions(+), 1051 deletions(-) (limited to 'source/blender') diff --git a/source/blender/blenkernel/BKE_camera.h b/source/blender/blenkernel/BKE_camera.h index 596a1cd1cc5..f69ac7e01cd 100644 --- a/source/blender/blenkernel/BKE_camera.h +++ b/source/blender/blenkernel/BKE_camera.h @@ -129,7 +129,7 @@ void BKE_camera_view_frame( float r_vec[4][3]); bool BKE_camera_view_frame_fit_to_scene( - struct Scene *scene, struct ViewLayer *sl, struct Object *camera_ob, + struct Scene *scene, struct ViewLayer *view_layer, struct Object *camera_ob, float r_co[3], float *r_scale); bool BKE_camera_view_frame_fit_to_coords( const struct Scene *scene, diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h index 4cc7dc6283f..ecad9c21f99 100644 --- a/source/blender/blenkernel/BKE_layer.h +++ b/source/blender/blenkernel/BKE_layer.h @@ -63,26 +63,26 @@ struct ViewLayer *BKE_view_layer_add(struct Scene *scene, const char *name); /* DEPRECATED */ struct ViewLayer *BKE_view_layer_context_active_PLACEHOLDER(const struct Scene *scene); -void BKE_view_layer_free(struct ViewLayer *sl); +void BKE_view_layer_free(struct ViewLayer *view_layer); -void BKE_view_layer_selected_objects_tag(struct ViewLayer *sl, const int tag); +void BKE_view_layer_selected_objects_tag(struct ViewLayer *view_layer, const int tag); -struct Object *BKE_view_layer_camera_find(struct ViewLayer *sl); +struct Object *BKE_view_layer_camera_find(struct ViewLayer *view_layer); struct ViewLayer *BKE_view_layer_find_from_collection(const struct Scene *scene, struct LayerCollection *lc); -struct Base *BKE_view_layer_base_find(struct ViewLayer *sl, struct Object *ob); -struct Base *BKE_view_layer_base_find_by_name(struct ViewLayer *sl, struct Object *ob); -void BKE_view_layer_base_deselect_all(struct ViewLayer *sl); -void BKE_view_layer_base_select(struct ViewLayer *sl, struct Base *selbase); +struct Base *BKE_view_layer_base_find(struct ViewLayer *view_layer, struct Object *ob); +struct Base *BKE_view_layer_base_find_by_name(struct ViewLayer *view_layer, struct Object *ob); +void BKE_view_layer_base_deselect_all(struct ViewLayer *view_layer); +void BKE_view_layer_base_select(struct ViewLayer *view_layer, struct Base *selbase); -void BKE_layer_collection_free(struct ViewLayer *sl, struct LayerCollection *lc); +void BKE_layer_collection_free(struct ViewLayer *view_layer, struct LayerCollection *lc); -struct LayerCollection *BKE_layer_collection_get_active(struct ViewLayer *sl); -struct LayerCollection *BKE_layer_collection_get_active_ensure(struct Scene *scene, struct ViewLayer *sl); +struct LayerCollection *BKE_layer_collection_get_active(struct ViewLayer *view_layer); +struct LayerCollection *BKE_layer_collection_get_active_ensure(struct Scene *scene, struct ViewLayer *view_layer); -int BKE_layer_collection_count(struct ViewLayer *sl); +int BKE_layer_collection_count(struct ViewLayer *view_layer); -struct LayerCollection *BKE_layer_collection_from_index(struct ViewLayer *sl, const int index); -int BKE_layer_collection_findindex(struct ViewLayer *sl, const struct LayerCollection *lc); +struct LayerCollection *BKE_layer_collection_from_index(struct ViewLayer *view_layer, const int index); +int BKE_layer_collection_findindex(struct ViewLayer *view_layer, const struct LayerCollection *lc); bool BKE_layer_collection_move_above(const struct Scene *scene, struct LayerCollection *lc_dst, struct LayerCollection *lc_src); bool BKE_layer_collection_move_below(const struct Scene *scene, struct LayerCollection *lc_dst, struct LayerCollection *lc_src); @@ -90,14 +90,14 @@ bool BKE_layer_collection_move_into(const struct Scene *scene, struct LayerColle void BKE_layer_collection_resync(const struct Scene *scene, const struct SceneCollection *sc); -struct LayerCollection *BKE_collection_link(struct ViewLayer *sl, struct SceneCollection *sc); +struct LayerCollection *BKE_collection_link(struct ViewLayer *view_layer, struct SceneCollection *sc); -void BKE_collection_unlink(struct ViewLayer *sl, struct LayerCollection *lc); +void BKE_collection_unlink(struct ViewLayer *view_layer, struct LayerCollection *lc); -void BKE_collection_enable(struct ViewLayer *sl, struct LayerCollection *lc); -void BKE_collection_disable(struct ViewLayer *sl, struct LayerCollection *lc); +void BKE_collection_enable(struct ViewLayer *view_layer, struct LayerCollection *lc); +void BKE_collection_disable(struct ViewLayer *view_layer, struct LayerCollection *lc); -bool BKE_view_layer_has_collection(struct ViewLayer *sl, const struct SceneCollection *sc); +bool BKE_view_layer_has_collection(struct ViewLayer *view_layer, const struct SceneCollection *sc); bool BKE_scene_has_object(struct Scene *scene, struct Object *ob); /* syncing */ @@ -125,8 +125,8 @@ void BKE_layer_collection_engine_settings_create(struct IDProperty *root); void BKE_layer_collection_engine_settings_validate_scene(struct Scene *scene); void BKE_layer_collection_engine_settings_validate_collection(struct LayerCollection *lc); -struct IDProperty *BKE_view_layer_engine_evaluated_get(struct ViewLayer *sl, const int type, const char *engine_name); -struct IDProperty *BKE_view_layer_engine_layer_get(struct ViewLayer *sl, const int type, const char *engine_name); +struct IDProperty *BKE_view_layer_engine_evaluated_get(struct ViewLayer *view_layer, const int type, const char *engine_name); +struct IDProperty *BKE_view_layer_engine_layer_get(struct ViewLayer *view_layer, const int type, const char *engine_name); struct IDProperty *BKE_view_layer_engine_scene_get(struct Scene *scene, const int type, const char *engine_name); void BKE_view_layer_engine_settings_callback_register(struct Main *bmain, const char *engine_name, EngineSettingsCB func); void BKE_view_layer_engine_settings_callback_free(void); @@ -182,55 +182,55 @@ void BKE_visible_bases_iterator_begin(BLI_Iterator *iter, void *data_in); void BKE_visible_bases_iterator_next(BLI_Iterator *iter); void BKE_visible_bases_iterator_end(BLI_Iterator *iter); -#define FOREACH_SELECTED_OBJECT(sl, _instance) \ +#define FOREACH_SELECTED_OBJECT(view_layer, _instance) \ ITER_BEGIN(BKE_selected_objects_iterator_begin, \ BKE_selected_objects_iterator_next, \ BKE_selected_objects_iterator_end, \ - sl, Object *, _instance) + view_layer, Object *, _instance) #define FOREACH_SELECTED_OBJECT_END \ ITER_END -#define FOREACH_VISIBLE_OBJECT(sl, _instance) \ +#define FOREACH_VISIBLE_OBJECT(view_layer, _instance) \ ITER_BEGIN(BKE_visible_objects_iterator_begin, \ BKE_visible_objects_iterator_next, \ BKE_visible_objects_iterator_end, \ - sl, Object *, _instance) + view_layer, Object *, _instance) #define FOREACH_VISIBLE_OBJECT_END \ ITER_END -#define FOREACH_SELECTED_BASE(sl, _instance) \ +#define FOREACH_SELECTED_BASE(view_layer, _instance) \ ITER_BEGIN(BKE_selected_bases_iterator_begin, \ BKE_selected_bases_iterator_next, \ BKE_selected_bases_iterator_end, \ - sl, Base *, _instance) + view_layer, Base *, _instance) #define FOREACH_SELECTED_BASE_END \ ITER_END -#define FOREACH_VISIBLE_BASE(sl, _instance) \ +#define FOREACH_VISIBLE_BASE(view_layer, _instance) \ ITER_BEGIN(BKE_visible_bases_iterator_begin, \ BKE_visible_bases_iterator_next, \ BKE_visible_bases_iterator_end, \ - sl, Base *, _instance) + view_layer, Base *, _instance) #define FOREACH_VISIBLE_BASE_END \ ITER_END -#define FOREACH_OBJECT(sl, _instance) \ +#define FOREACH_OBJECT(view_layer, _instance) \ { \ Object *_instance; \ Base *base; \ - for (base = (sl)->object_bases.first; base; base = base->next) { \ + for (base = (view_layer)->object_bases.first; base; base = base->next) { \ _instance = base->object; #define FOREACH_OBJECT_END \ } \ } -#define FOREACH_OBJECT_FLAG(scene, sl, flag, _instance) \ +#define FOREACH_OBJECT_FLAG(scene, view_layer, flag, _instance) \ { \ IteratorBeginCb func_begin; \ IteratorCb func_next, func_end; \ @@ -240,7 +240,7 @@ void BKE_visible_bases_iterator_end(BLI_Iterator *iter); func_begin = &BKE_selected_objects_iterator_begin; \ func_next = &BKE_selected_objects_iterator_next; \ func_end = &BKE_selected_objects_iterator_end; \ - data_in = (sl); \ + data_in = (view_layer); \ } \ else { \ func_begin = BKE_scene_objects_iterator_begin; \ diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index f346be296a1..0826a5fa5eb 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -105,9 +105,9 @@ void BKE_object_lod_add(struct Object *ob); void BKE_object_lod_sort(struct Object *ob); bool BKE_object_lod_remove(struct Object *ob, int level); void BKE_object_lod_update(struct Object *ob, const float camera_position[3]); -bool BKE_object_lod_is_usable(struct Object *ob, struct ViewLayer *sl); -struct Object *BKE_object_lod_meshob_get(struct Object *ob, struct ViewLayer *sl); -struct Object *BKE_object_lod_matob_get(struct Object *ob, struct ViewLayer *sl); +bool BKE_object_lod_is_usable(struct Object *ob, struct ViewLayer *view_layer); +struct Object *BKE_object_lod_meshob_get(struct Object *ob, struct ViewLayer *view_layer); +struct Object *BKE_object_lod_matob_get(struct Object *ob, struct ViewLayer *view_layer); void BKE_object_copy_data(struct Main *bmain, struct Object *ob_dst, const struct Object *ob_src, const int flag); struct Object *BKE_object_copy(struct Main *bmain, const struct Object *ob); @@ -157,7 +157,7 @@ bool BKE_object_minmax_dupli(struct Scene *scene, struct Object *ob, float r_min void BKE_object_foreach_display_point(struct Object *ob, float obmat[4][4], void (*func_cb)(const float[3], void *), void *user_data); void BKE_scene_foreach_display_point(struct Scene *scene, - struct ViewLayer *sl, + struct ViewLayer *view_layer, void (*func_cb)(const float[3], void *), void *user_data); bool BKE_object_parent_loop_check(const struct Object *parent, const struct Object *ob); diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h index 9e1f0e22e8a..31f4695201c 100644 --- a/source/blender/blenkernel/BKE_paint.h +++ b/source/blender/blenkernel/BKE_paint.h @@ -91,8 +91,8 @@ typedef enum eOverlayControlFlags { PAINT_OVERLAY_OVERRIDE_PRIMARY | \ PAINT_OVERLAY_OVERRIDE_CURSOR) -void BKE_paint_invalidate_overlay_tex(struct Scene *scene, struct ViewLayer *sl, const struct Tex *tex); -void BKE_paint_invalidate_cursor_overlay(struct Scene *scene, struct ViewLayer *sl, struct CurveMapping *curve); +void BKE_paint_invalidate_overlay_tex(struct Scene *scene, struct ViewLayer *view_layer, const struct Tex *tex); +void BKE_paint_invalidate_cursor_overlay(struct Scene *scene, struct ViewLayer *view_layer, struct CurveMapping *curve); void BKE_paint_invalidate_overlay_all(void); eOverlayControlFlags BKE_paint_get_overlay_flags(void); void BKE_paint_reset_overlay_invalid(eOverlayControlFlags flag); @@ -126,7 +126,7 @@ void BKE_paint_cavity_curve_preset(struct Paint *p, int preset); short BKE_paint_object_mode_from_paint_mode(ePaintMode mode); struct Paint *BKE_paint_get_active_from_paintmode(struct Scene *sce, ePaintMode mode); -struct Paint *BKE_paint_get_active(struct Scene *sce, struct ViewLayer *sl); +struct Paint *BKE_paint_get_active(struct Scene *sce, struct ViewLayer *view_layer); struct Paint *BKE_paint_get_active_from_context(const struct bContext *C); ePaintMode BKE_paintmode_get_active_from_context(const struct bContext *C); struct Brush *BKE_paint_brush(struct Paint *paint); diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h index 191f669e24c..532334c31ff 100644 --- a/source/blender/blenkernel/BKE_sequencer.h +++ b/source/blender/blenkernel/BKE_sequencer.h @@ -423,7 +423,7 @@ struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seq /* view3d draw callback, run when not in background view */ typedef struct ImBuf *(*SequencerDrawView)( const struct EvaluationContext *eval_ctx, struct Scene *, - struct ViewLayer *sl, struct Object *, int, int, + struct ViewLayer *view_layer, struct Object *, int, int, unsigned int, int, bool, bool, bool, int, int, bool, const char *, struct GPUFX *, struct GPUOffScreen *, char[256]); diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index 60d62b0b39d..1367157c13c 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -2707,8 +2707,8 @@ static void editbmesh_build_data( static CustomDataMask object_get_datamask(const Scene *scene, Object *ob, bool *r_need_mapping) { /* TODO(sergey): Avoid this linear list lookup. */ - ViewLayer *sl = BKE_view_layer_context_active_PLACEHOLDER(scene); - Object *actob = sl->basact ? sl->basact->object : NULL; + ViewLayer *view_layer = BKE_view_layer_context_active_PLACEHOLDER(scene); + Object *actob = view_layer->basact ? view_layer->basact->object : NULL; CustomDataMask mask = ob->customdata_mask; if (r_need_mapping) { diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c index e222c189ddb..4993caf14f1 100644 --- a/source/blender/blenkernel/intern/camera.c +++ b/source/blender/blenkernel/intern/camera.c @@ -666,7 +666,7 @@ static bool camera_frame_fit_calc_from_data( /* don't move the camera, just yield the fit location */ /* r_scale only valid/useful for ortho cameras */ bool BKE_camera_view_frame_fit_to_scene( - Scene *scene, ViewLayer *sl, Object *camera_ob, float r_co[3], float *r_scale) + Scene *scene, ViewLayer *view_layer, Object *camera_ob, float r_co[3], float *r_scale) { CameraParams params; CameraViewFrameData data_cb; @@ -677,7 +677,7 @@ bool BKE_camera_view_frame_fit_to_scene( camera_frame_fit_data_init(scene, camera_ob, ¶ms, &data_cb); /* run callback on all visible points */ - BKE_scene_foreach_display_point(scene, sl, camera_to_frame_view_cb, &data_cb); + BKE_scene_foreach_display_point(scene, view_layer, camera_to_frame_view_cb, &data_cb); return camera_frame_fit_calc_from_data(¶ms, &data_cb, r_co, r_scale); } diff --git a/source/blender/blenkernel/intern/context.c b/source/blender/blenkernel/intern/context.c index 216c1f3adc4..b9fef2993b6 100644 --- a/source/blender/blenkernel/intern/context.c +++ b/source/blender/blenkernel/intern/context.c @@ -923,10 +923,10 @@ Scene *CTX_data_scene(const bContext *C) ViewLayer *CTX_data_view_layer(const bContext *C) { - ViewLayer *sl; + ViewLayer *view_layer; - if (ctx_data_pointer_verify(C, "view_layer", (void *)&sl)) { - return sl; + if (ctx_data_pointer_verify(C, "view_layer", (void *)&view_layer)) { + return view_layer; } else { return BKE_view_layer_from_workspace_get(CTX_data_scene(C), CTX_wm_workspace(C)); @@ -962,17 +962,17 @@ RenderEngineType *CTX_data_engine(const bContext *C) */ LayerCollection *CTX_data_layer_collection(const bContext *C) { - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); LayerCollection *lc; if (ctx_data_pointer_verify(C, "layer_collection", (void *)&lc)) { - if (BKE_view_layer_has_collection(sl, lc->scene_collection)) { + if (BKE_view_layer_has_collection(view_layer, lc->scene_collection)) { return lc; } } /* fallback */ - return BKE_layer_collection_get_active(sl); + return BKE_layer_collection_get_active(view_layer); } SceneCollection *CTX_data_scene_collection(const bContext *C) diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index 394075c1792..9e292422019 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -488,7 +488,7 @@ static void scene_setSubframe(Scene *scene, float subframe) scene->r.subframe = subframe; } -static int surface_getBrushFlags(DynamicPaintSurface *surface, const ViewLayer *sl) +static int surface_getBrushFlags(DynamicPaintSurface *surface, const ViewLayer *view_layer) { Base *base = NULL; GroupObject *go = NULL; @@ -500,7 +500,7 @@ static int surface_getBrushFlags(DynamicPaintSurface *surface, const ViewLayer * if (surface->brush_group) go = surface->brush_group->gobject.first; else - base = FIRSTBASE(sl); + base = FIRSTBASE(view_layer); while (base || go) { brushObj = NULL; @@ -5639,7 +5639,7 @@ static void dynamic_paint_generate_bake_data_cb(void *userdata, const int index) } } -static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, const ViewLayer *sl, Object *ob) +static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, const ViewLayer *view_layer, Object *ob) { PaintSurfaceData *sData = surface->data; PaintBakeData *bData = sData->bData; @@ -5647,7 +5647,7 @@ static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, const Vie int index; bool new_bdata = false; const bool do_velocity_data = ((surface->effect & MOD_DPAINT_EFFECT_DO_DRIP) || - (surface_getBrushFlags(surface, sl) & BRUSH_USES_VELOCITY)); + (surface_getBrushFlags(surface, view_layer) & BRUSH_USES_VELOCITY)); const bool do_accel_data = (surface->effect & MOD_DPAINT_EFFECT_DO_DRIP) != 0; int canvasNumOfVerts = dm->getNumVerts(dm); @@ -5783,7 +5783,7 @@ static int dynamicPaint_doStep(const struct EvaluationContext *eval_ctx, Scene * GroupObject *go = NULL; Object *brushObj = NULL; ModifierData *md = NULL; - ViewLayer *sl = eval_ctx->view_layer; + ViewLayer *view_layer = eval_ctx->view_layer; /* backup current scene frame */ int scene_frame = scene->r.cfra; @@ -5793,7 +5793,7 @@ static int dynamicPaint_doStep(const struct EvaluationContext *eval_ctx, Scene * if (surface->brush_group) go = surface->brush_group->gobject.first; else - base = FIRSTBASE(sl); + base = FIRSTBASE(view_layer); while (base || go) { brushObj = NULL; diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c index 76132b02716..502ad9c44a7 100644 --- a/source/blender/blenkernel/intern/effect.c +++ b/source/blender/blenkernel/intern/effect.c @@ -213,17 +213,17 @@ ListBase *pdInitEffectors( const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob_src, ParticleSystem *psys_src, EffectorWeights *weights, bool for_simulation) { - ViewLayer *sl; + ViewLayer *view_layer; Base *base; unsigned int layer= ob_src->lay; ListBase *effectors = NULL; /* eval_ctx is NULL during deg build */ if (eval_ctx) { - sl = eval_ctx->view_layer; + view_layer = eval_ctx->view_layer; } else { - sl = BKE_view_layer_context_active_PLACEHOLDER(scene); + view_layer = BKE_view_layer_context_active_PLACEHOLDER(scene); } if (weights->group) { @@ -244,7 +244,7 @@ ListBase *pdInitEffectors( } } else { - for (base = FIRSTBASE(sl); base; base = base->next) { + for (base = FIRSTBASE(view_layer); base; base = base->next) { if ( base->object->pd && base->object->pd->forcefield ) add_object_to_effectors(&effectors, eval_ctx, scene, weights, base->object, ob_src, for_simulation); diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c index 18f80a6964e..cf2a806f8c6 100644 --- a/source/blender/blenkernel/intern/layer.c +++ b/source/blender/blenkernel/intern/layer.c @@ -57,9 +57,9 @@ /* prototype */ struct EngineSettingsCB_Type; -static void layer_collection_free(ViewLayer *sl, LayerCollection *lc); -static void layer_collection_objects_populate(ViewLayer *sl, LayerCollection *lc, ListBase *objects); -static LayerCollection *layer_collection_add(ViewLayer *sl, LayerCollection *parent, SceneCollection *sc); +static void layer_collection_free(ViewLayer *view_layer, LayerCollection *lc); +static void layer_collection_objects_populate(ViewLayer *view_layer, LayerCollection *lc, ListBase *objects); +static LayerCollection *layer_collection_add(ViewLayer *view_layer, LayerCollection *parent, SceneCollection *sc); static LayerCollection *find_layer_collection_by_scene_collection(LayerCollection *lc, const SceneCollection *sc); static IDProperty *collection_engine_settings_create(struct EngineSettingsCB_Type *ces_type, const bool populate); static IDProperty *collection_engine_get(IDProperty *root, const int type, const char *engine_name); @@ -75,9 +75,9 @@ static void object_bases_iterator_next(BLI_Iterator *iter, const int flag); */ ViewLayer *BKE_view_layer_from_scene_get(const Scene *scene) { - ViewLayer *sl = BLI_findlink(&scene->view_layers, scene->active_view_layer); - BLI_assert(sl); - return sl; + ViewLayer *view_layer = BLI_findlink(&scene->view_layers, scene->active_view_layer); + BLI_assert(view_layer); + return view_layer; } /** @@ -140,34 +140,34 @@ ViewLayer *BKE_view_layer_add(Scene *scene, const char *name) /** * Free (or release) any data used by this ViewLayer. */ -void BKE_view_layer_free(ViewLayer *sl) +void BKE_view_layer_free(ViewLayer *view_layer) { - sl->basact = NULL; + view_layer->basact = NULL; - for (Base *base = sl->object_bases.first; base; base = base->next) { + for (Base *base = view_layer->object_bases.first; base; base = base->next) { if (base->collection_properties) { IDP_FreeProperty(base->collection_properties); MEM_freeN(base->collection_properties); } } - BLI_freelistN(&sl->object_bases); + BLI_freelistN(&view_layer->object_bases); - for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) { + for (LayerCollection *lc = view_layer->layer_collections.first; lc; lc = lc->next) { layer_collection_free(NULL, lc); } - BLI_freelistN(&sl->layer_collections); + BLI_freelistN(&view_layer->layer_collections); - if (sl->properties) { - IDP_FreeProperty(sl->properties); - MEM_freeN(sl->properties); + if (view_layer->properties) { + IDP_FreeProperty(view_layer->properties); + MEM_freeN(view_layer->properties); } - if (sl->properties_evaluated) { - IDP_FreeProperty(sl->properties_evaluated); - MEM_freeN(sl->properties_evaluated); + if (view_layer->properties_evaluated) { + IDP_FreeProperty(view_layer->properties_evaluated); + MEM_freeN(view_layer->properties_evaluated); } - for (ViewLayerEngineData *sled = sl->drawdata.first; sled; sled = sled->next) { + for (ViewLayerEngineData *sled = view_layer->drawdata.first; sled; sled = sled->next) { if (sled->storage) { if (sled->free) { sled->free(sled->storage); @@ -175,26 +175,26 @@ void BKE_view_layer_free(ViewLayer *sl) MEM_freeN(sled->storage); } } - BLI_freelistN(&sl->drawdata); + BLI_freelistN(&view_layer->drawdata); - MEM_SAFE_FREE(sl->stats); + MEM_SAFE_FREE(view_layer->stats); - BKE_freestyle_config_free(&sl->freestyle_config); + BKE_freestyle_config_free(&view_layer->freestyle_config); - if (sl->id_properties) { - IDP_FreeProperty(sl->id_properties); - MEM_freeN(sl->id_properties); + if (view_layer->id_properties) { + IDP_FreeProperty(view_layer->id_properties); + MEM_freeN(view_layer->id_properties); } - MEM_freeN(sl); + MEM_freeN(view_layer); } /** * Tag all the selected objects of a renderlayer */ -void BKE_view_layer_selected_objects_tag(ViewLayer *sl, const int tag) +void BKE_view_layer_selected_objects_tag(ViewLayer *view_layer, const int tag) { - for (Base *base = sl->object_bases.first; base; base = base->next) { + for (Base *base = view_layer->object_bases.first; base; base = base->next) { if ((base->flag & BASE_SELECTED) != 0) { base->object->flag |= tag; } @@ -240,9 +240,9 @@ Object *BKE_view_layer_camera_find(ViewLayer *view_layer) */ ViewLayer *BKE_view_layer_find_from_collection(const Scene *scene, LayerCollection *lc) { - for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) { - if (find_scene_collection_in_scene_collections(&sl->layer_collections, lc)) { - return sl; + for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) { + if (find_scene_collection_in_scene_collections(&view_layer->layer_collections, lc)) { + return view_layer; } } return NULL; @@ -250,36 +250,36 @@ ViewLayer *BKE_view_layer_find_from_collection(const Scene *scene, LayerCollecti /* Base */ -Base *BKE_view_layer_base_find(ViewLayer *sl, Object *ob) +Base *BKE_view_layer_base_find(ViewLayer *view_layer, Object *ob) { - return BLI_findptr(&sl->object_bases, ob, offsetof(Base, object)); + return BLI_findptr(&view_layer->object_bases, ob, offsetof(Base, object)); } -void BKE_view_layer_base_deselect_all(ViewLayer *sl) +void BKE_view_layer_base_deselect_all(ViewLayer *view_layer) { Base *base; - for (base = sl->object_bases.first; base; base = base->next) { + for (base = view_layer->object_bases.first; base; base = base->next) { base->flag &= ~BASE_SELECTED; } } -void BKE_view_layer_base_select(struct ViewLayer *sl, Base *selbase) +void BKE_view_layer_base_select(struct ViewLayer *view_layer, Base *selbase) { - sl->basact = selbase; + view_layer->basact = selbase; if ((selbase->flag & BASE_SELECTABLED) != 0) { selbase->flag |= BASE_SELECTED; } } -static void view_layer_object_base_unref(ViewLayer *sl, Base *base) +static void view_layer_object_base_unref(ViewLayer *view_layer, Base *base) { base->refcount--; /* It only exists in the RenderLayer */ if (base->refcount == 0) { - if (sl->basact == base) { - sl->basact = NULL; + if (view_layer->basact == base) { + view_layer->basact = NULL; } if (base->collection_properties) { @@ -287,7 +287,7 @@ static void view_layer_object_base_unref(ViewLayer *sl, Base *base) MEM_freeN(base->collection_properties); } - BLI_remlink(&sl->object_bases, base); + BLI_remlink(&view_layer->object_bases, base); MEM_freeN(base); } } @@ -296,17 +296,17 @@ static void view_layer_object_base_unref(ViewLayer *sl, Base *base) * Return the base if existent, or create it if necessary * Always bump the refcount */ -static Base *object_base_add(ViewLayer *sl, Object *ob) +static Base *object_base_add(ViewLayer *view_layer, Object *ob) { Base *base; - base = BKE_view_layer_base_find(sl, ob); + base = BKE_view_layer_base_find(view_layer, ob); if (base == NULL) { base = MEM_callocN(sizeof(Base), "Object Base"); /* Do not bump user count, leave it for SceneCollections. */ base->object = ob; - BLI_addtail(&sl->object_bases, base); + BLI_addtail(&view_layer->object_bases, base); IDPropertyTemplate val = {0}; base->collection_properties = IDP_New(IDP_GROUP, &val, ROOT_PROP); @@ -318,11 +318,11 @@ static Base *object_base_add(ViewLayer *sl, Object *ob) /* LayerCollection */ -static void layer_collection_objects_unpopulate(ViewLayer *sl, LayerCollection *lc) +static void layer_collection_objects_unpopulate(ViewLayer *view_layer, LayerCollection *lc) { - if (sl) { + if (view_layer) { for (LinkData *link = lc->object_bases.first; link; link = link->next) { - view_layer_object_base_unref(sl, link->data); + view_layer_object_base_unref(view_layer, link->data); } } @@ -333,9 +333,9 @@ static void layer_collection_objects_unpopulate(ViewLayer *sl, LayerCollection * * When freeing the entire ViewLayer at once we don't bother with unref * otherwise ViewLayer is passed to keep the syncing of the LayerCollection tree */ -static void layer_collection_free(ViewLayer *sl, LayerCollection *lc) +static void layer_collection_free(ViewLayer *view_layer, LayerCollection *lc) { - layer_collection_objects_unpopulate(sl, lc); + layer_collection_objects_unpopulate(view_layer, lc); BLI_freelistN(&lc->overrides); if (lc->properties) { @@ -349,7 +349,7 @@ static void layer_collection_free(ViewLayer *sl, LayerCollection *lc) } for (LayerCollection *nlc = lc->layer_collections.first; nlc; nlc = nlc->next) { - layer_collection_free(sl, nlc); + layer_collection_free(view_layer, nlc); } BLI_freelistN(&lc->layer_collections); @@ -359,9 +359,9 @@ static void layer_collection_free(ViewLayer *sl, LayerCollection *lc) * Free (or release) LayerCollection from ViewLayer * (does not free the LayerCollection itself). */ -void BKE_layer_collection_free(ViewLayer *sl, LayerCollection *lc) +void BKE_layer_collection_free(ViewLayer *view_layer, LayerCollection *lc) { - layer_collection_free(sl, lc); + layer_collection_free(view_layer, lc); } /* LayerCollection */ @@ -389,19 +389,19 @@ static LayerCollection *collection_from_index(ListBase *lb, const int number, in /** * Get the collection for a given index */ -LayerCollection *BKE_layer_collection_from_index(ViewLayer *sl, const int index) +LayerCollection *BKE_layer_collection_from_index(ViewLayer *view_layer, const int index) { int i = 0; - return collection_from_index(&sl->layer_collections, index, &i); + return collection_from_index(&view_layer->layer_collections, index, &i); } /** * Get the active collection */ -LayerCollection *BKE_layer_collection_get_active(ViewLayer *sl) +LayerCollection *BKE_layer_collection_get_active(ViewLayer *view_layer) { int i = 0; - return collection_from_index(&sl->layer_collections, sl->active_collection, &i); + return collection_from_index(&view_layer->layer_collections, view_layer->active_collection, &i); } @@ -409,17 +409,17 @@ LayerCollection *BKE_layer_collection_get_active(ViewLayer *sl) * Return layer collection to add new object(s). * Create one if none exists. */ -LayerCollection *BKE_layer_collection_get_active_ensure(Scene *scene, ViewLayer *sl) +LayerCollection *BKE_layer_collection_get_active_ensure(Scene *scene, ViewLayer *view_layer) { - LayerCollection *lc = BKE_layer_collection_get_active(sl); + LayerCollection *lc = BKE_layer_collection_get_active(view_layer); if (lc == NULL) { - BLI_assert(BLI_listbase_is_empty(&sl->layer_collections)); + BLI_assert(BLI_listbase_is_empty(&view_layer->layer_collections)); /* When there is no collection linked to this ViewLayer, create one. */ SceneCollection *sc = BKE_collection_add(scene, NULL, NULL); - lc = BKE_collection_link(sl, sc); + lc = BKE_collection_link(view_layer, sc); /* New collection has to be the active one. */ - BLI_assert(lc == BKE_layer_collection_get_active(sl)); + BLI_assert(lc == BKE_layer_collection_get_active(view_layer)); } return lc; @@ -441,9 +441,9 @@ static int collection_count(ListBase *lb) * Get the total number of collections * (including all the nested collections) */ -int BKE_layer_collection_count(ViewLayer *sl) +int BKE_layer_collection_count(ViewLayer *view_layer) { - return collection_count(&sl->layer_collections); + return collection_count(&view_layer->layer_collections); } /** @@ -469,10 +469,10 @@ static int index_from_collection(ListBase *lb, const LayerCollection *lc, int *i /** * Return -1 if not found */ -int BKE_layer_collection_findindex(ViewLayer *sl, const LayerCollection *lc) +int BKE_layer_collection_findindex(ViewLayer *view_layer, const LayerCollection *lc) { int i = 0; - return index_from_collection(&sl->layer_collections, lc, &i); + return index_from_collection(&view_layer->layer_collections, lc, &i); } /** @@ -534,15 +534,15 @@ static ListBase *scene_collection_listbase_find(ListBase *lb, SceneCollection *s */ static void layer_collection_swap( - ViewLayer *sl, ListBase *lb_a, ListBase *lb_b, + ViewLayer *view_layer, ListBase *lb_a, ListBase *lb_b, LayerCollection *lc_a, LayerCollection *lc_b) { if (lb_a == NULL) { - lb_a = layer_collection_listbase_find(&sl->layer_collections, lc_a); + lb_a = layer_collection_listbase_find(&view_layer->layer_collections, lc_a); } if (lb_b == NULL) { - lb_b = layer_collection_listbase_find(&sl->layer_collections, lc_b); + lb_b = layer_collection_listbase_find(&view_layer->layer_collections, lc_b); } BLI_assert(lb_a); @@ -557,10 +557,10 @@ static void layer_collection_swap( */ bool BKE_layer_collection_move_into(const Scene *scene, LayerCollection *lc_dst, LayerCollection *lc_src) { - ViewLayer *sl = BKE_view_layer_find_from_collection(scene, lc_src); + ViewLayer *view_layer = BKE_view_layer_find_from_collection(scene, lc_src); bool is_directly_linked = false; - if ((!sl) || (sl != BKE_view_layer_find_from_collection(scene, lc_dst))) { + if ((!view_layer) || (view_layer != BKE_view_layer_find_from_collection(scene, lc_dst))) { return false; } @@ -578,29 +578,29 @@ bool BKE_layer_collection_move_into(const Scene *scene, LayerCollection *lc_dst, * but we want to swap it in the layer tree still */ if (lc_dst->scene_collection->scene_collections.last == lc_src->scene_collection) { LayerCollection *lc_swap = lc_dst->layer_collections.last; - layer_collection_swap(sl, &lc_dst->layer_collections, NULL, lc_dst->layer_collections.last, lc_src); + layer_collection_swap(view_layer, &lc_dst->layer_collections, NULL, lc_dst->layer_collections.last, lc_src); - if (BLI_findindex(&sl->layer_collections, lc_swap) != -1) { - BKE_collection_unlink(sl, lc_swap); + if (BLI_findindex(&view_layer->layer_collections, lc_swap) != -1) { + BKE_collection_unlink(view_layer, lc_swap); } return true; } else { LayerCollection *lc_temp; - is_directly_linked = BLI_findindex(&sl->layer_collections, lc_src) != -1; + is_directly_linked = BLI_findindex(&view_layer->layer_collections, lc_src) != -1; if (!is_directly_linked) { /* lc_src will be invalid after BKE_collection_move_into! * so we swap it with lc_temp to preserve its settings */ - lc_temp = BKE_collection_link(sl, lc_src->scene_collection); - layer_collection_swap(sl, &sl->layer_collections, NULL, lc_temp, lc_src); + lc_temp = BKE_collection_link(view_layer, lc_src->scene_collection); + layer_collection_swap(view_layer, &view_layer->layer_collections, NULL, lc_temp, lc_src); } if (!BKE_collection_move_into(scene, lc_dst->scene_collection, lc_src->scene_collection)) { if (!is_directly_linked) { /* Swap back and remove */ - layer_collection_swap(sl, NULL, NULL, lc_temp, lc_src); - BKE_collection_unlink(sl, lc_temp); + layer_collection_swap(view_layer, NULL, NULL, lc_temp, lc_src); + BKE_collection_unlink(view_layer, lc_temp); } return false; } @@ -608,27 +608,27 @@ bool BKE_layer_collection_move_into(const Scene *scene, LayerCollection *lc_dst, LayerCollection *lc_new = BLI_findptr(&lc_dst->layer_collections, lc_src->scene_collection, offsetof(LayerCollection, scene_collection)); BLI_assert(lc_new); - layer_collection_swap(sl, &lc_dst->layer_collections, NULL, lc_new, lc_src); + layer_collection_swap(view_layer, &lc_dst->layer_collections, NULL, lc_new, lc_src); /* If it's directly linked, unlink it after the swap */ - if (BLI_findindex(&sl->layer_collections, lc_new) != -1) { - BKE_collection_unlink(sl, lc_new); + if (BLI_findindex(&view_layer->layer_collections, lc_new) != -1) { + BKE_collection_unlink(view_layer, lc_new); } return true; } /** - * Move \a lc_src above \a lc_dst. Both have to be stored in \a sl. + * Move \a lc_src above \a lc_dst. Both have to be stored in \a view_layer. * If \a lc_src is directly linked to the ViewLayer it's unlinked */ bool BKE_layer_collection_move_above(const Scene *scene, LayerCollection *lc_dst, LayerCollection *lc_src) { - ViewLayer *sl = BKE_view_layer_find_from_collection(scene, lc_src); - const bool is_directly_linked_src = BLI_findindex(&sl->layer_collections, lc_src) != -1; - const bool is_directly_linked_dst = BLI_findindex(&sl->layer_collections, lc_dst) != -1; + ViewLayer *view_layer = BKE_view_layer_find_from_collection(scene, lc_src); + const bool is_directly_linked_src = BLI_findindex(&view_layer->layer_collections, lc_src) != -1; + const bool is_directly_linked_dst = BLI_findindex(&view_layer->layer_collections, lc_dst) != -1; - if ((!sl) || (sl != BKE_view_layer_find_from_collection(scene, lc_dst))) { + if ((!view_layer) || (view_layer != BKE_view_layer_find_from_collection(scene, lc_dst))) { return false; } @@ -641,10 +641,10 @@ bool BKE_layer_collection_move_above(const Scene *scene, LayerCollection *lc_dst * but we want to swap it in the layer tree still */ if (lc_dst->prev && lc_dst->prev->scene_collection == lc_src->scene_collection) { LayerCollection *lc_swap = lc_dst->prev; - layer_collection_swap(sl, NULL, NULL, lc_dst->prev, lc_src); + layer_collection_swap(view_layer, NULL, NULL, lc_dst->prev, lc_src); - if (BLI_findindex(&sl->layer_collections, lc_swap) != -1) { - BKE_collection_unlink(sl, lc_swap); + if (BLI_findindex(&view_layer->layer_collections, lc_swap) != -1) { + BKE_collection_unlink(view_layer, lc_swap); } return true; } @@ -653,8 +653,8 @@ bool BKE_layer_collection_move_above(const Scene *scene, LayerCollection *lc_dst else if (is_directly_linked_dst) { /* Both directly linked to the ViewLayer, just need to swap */ if (is_directly_linked_src) { - BLI_remlink(&sl->layer_collections, lc_src); - BLI_insertlinkbefore(&sl->layer_collections, lc_dst, lc_src); + BLI_remlink(&view_layer->layer_collections, lc_src); + BLI_insertlinkbefore(&view_layer->layer_collections, lc_dst, lc_src); return true; } else { @@ -667,15 +667,15 @@ bool BKE_layer_collection_move_above(const Scene *scene, LayerCollection *lc_dst if (!is_directly_linked_src) { /* lc_src will be invalid after BKE_collection_move_into! * so we swap it with lc_temp to preserve its settings */ - lc_temp = BKE_collection_link(sl, lc_src->scene_collection); - layer_collection_swap(sl, &sl->layer_collections, NULL, lc_temp, lc_src); + lc_temp = BKE_collection_link(view_layer, lc_src->scene_collection); + layer_collection_swap(view_layer, &view_layer->layer_collections, NULL, lc_temp, lc_src); } if (!BKE_collection_move_above(scene, lc_dst->scene_collection, lc_src->scene_collection)) { if (!is_directly_linked_src) { /* Swap back and remove */ - layer_collection_swap(sl, NULL, NULL, lc_temp, lc_src); - BKE_collection_unlink(sl, lc_temp); + layer_collection_swap(view_layer, NULL, NULL, lc_temp, lc_src); + BKE_collection_unlink(view_layer, lc_temp); } return false; } @@ -683,11 +683,11 @@ bool BKE_layer_collection_move_above(const Scene *scene, LayerCollection *lc_dst LayerCollection *lc_new = lc_dst->prev; BLI_assert(lc_new); - layer_collection_swap(sl, NULL, NULL, lc_new, lc_src); + layer_collection_swap(view_layer, NULL, NULL, lc_new, lc_src); /* If it's directly linked, unlink it after the swap */ - if (BLI_findindex(&sl->layer_collections, lc_new) != -1) { - BKE_collection_unlink(sl, lc_new); + if (BLI_findindex(&view_layer->layer_collections, lc_new) != -1) { + BKE_collection_unlink(view_layer, lc_new); } return true; @@ -699,11 +699,11 @@ bool BKE_layer_collection_move_above(const Scene *scene, LayerCollection *lc_dst */ bool BKE_layer_collection_move_below(const Scene *scene, LayerCollection *lc_dst, LayerCollection *lc_src) { - ViewLayer *sl = BKE_view_layer_find_from_collection(scene, lc_src); - const bool is_directly_linked_src = BLI_findindex(&sl->layer_collections, lc_src) != -1; - const bool is_directly_linked_dst = BLI_findindex(&sl->layer_collections, lc_dst) != -1; + ViewLayer *view_layer = BKE_view_layer_find_from_collection(scene, lc_src); + const bool is_directly_linked_src = BLI_findindex(&view_layer->layer_collections, lc_src) != -1; + const bool is_directly_linked_dst = BLI_findindex(&view_layer->layer_collections, lc_dst) != -1; - if ((!sl) || (sl != BKE_view_layer_find_from_collection(scene, lc_dst))) { + if ((!view_layer) || (view_layer != BKE_view_layer_find_from_collection(scene, lc_dst))) { return false; } @@ -716,10 +716,10 @@ bool BKE_layer_collection_move_below(const Scene *scene, LayerCollection *lc_dst * but we want to swap it in the layer tree still */ if (lc_dst->next && lc_dst->next->scene_collection == lc_src->scene_collection) { LayerCollection *lc_swap = lc_dst->next; - layer_collection_swap(sl, NULL, NULL, lc_dst->next, lc_src); + layer_collection_swap(view_layer, NULL, NULL, lc_dst->next, lc_src); - if (BLI_findindex(&sl->layer_collections, lc_swap) != -1) { - BKE_collection_unlink(sl, lc_swap); + if (BLI_findindex(&view_layer->layer_collections, lc_swap) != -1) { + BKE_collection_unlink(view_layer, lc_swap); } return true; } @@ -728,8 +728,8 @@ bool BKE_layer_collection_move_below(const Scene *scene, LayerCollection *lc_dst else if (is_directly_linked_dst) { /* Both directly linked to the ViewLayer, just need to swap */ if (is_directly_linked_src) { - BLI_remlink(&sl->layer_collections, lc_src); - BLI_insertlinkafter(&sl->layer_collections, lc_dst, lc_src); + BLI_remlink(&view_layer->layer_collections, lc_src); + BLI_insertlinkafter(&view_layer->layer_collections, lc_dst, lc_src); return true; } else { @@ -742,15 +742,15 @@ bool BKE_layer_collection_move_below(const Scene *scene, LayerCollection *lc_dst if (!is_directly_linked_src) { /* lc_src will be invalid after BKE_collection_move_into! * so we swap it with lc_temp to preserve its settings */ - lc_temp = BKE_collection_link(sl, lc_src->scene_collection); - layer_collection_swap(sl, &sl->layer_collections, NULL, lc_temp, lc_src); + lc_temp = BKE_collection_link(view_layer, lc_src->scene_collection); + layer_collection_swap(view_layer, &view_layer->layer_collections, NULL, lc_temp, lc_src); } if (!BKE_collection_move_below(scene, lc_dst->scene_collection, lc_src->scene_collection)) { if (!is_directly_linked_src) { /* Swap back and remove */ - layer_collection_swap(sl, NULL, NULL, lc_temp, lc_src); - BKE_collection_unlink(sl, lc_temp); + layer_collection_swap(view_layer, NULL, NULL, lc_temp, lc_src); + BKE_collection_unlink(view_layer, lc_temp); } return false; } @@ -758,17 +758,17 @@ bool BKE_layer_collection_move_below(const Scene *scene, LayerCollection *lc_dst LayerCollection *lc_new = lc_dst->next; BLI_assert(lc_new); - layer_collection_swap(sl, NULL, NULL, lc_new, lc_src); + layer_collection_swap(view_layer, NULL, NULL, lc_new, lc_src); /* If it's directly linked, unlink it after the swap */ - if (BLI_findindex(&sl->layer_collections, lc_new) != -1) { - BKE_collection_unlink(sl, lc_new); + if (BLI_findindex(&view_layer->layer_collections, lc_new) != -1) { + BKE_collection_unlink(view_layer, lc_new); } return true; } -static bool layer_collection_resync(ViewLayer *sl, LayerCollection *lc, const SceneCollection *sc) +static bool layer_collection_resync(ViewLayer *view_layer, LayerCollection *lc, const SceneCollection *sc) { if (lc->scene_collection == sc) { ListBase collections = {NULL}; @@ -781,12 +781,12 @@ static bool layer_collection_resync(ViewLayer *sl, LayerCollection *lc, const Sc BLI_addtail(&lc->layer_collections, lc_nested); } else { - layer_collection_add(sl, lc, sc_nested); + layer_collection_add(view_layer, lc, sc_nested); } } for (LayerCollection *lc_nested = collections.first; lc_nested; lc_nested = lc_nested->next) { - layer_collection_free(sl, lc_nested); + layer_collection_free(view_layer, lc_nested); } BLI_freelistN(&collections); @@ -797,7 +797,7 @@ static bool layer_collection_resync(ViewLayer *sl, LayerCollection *lc, const Sc } for (LayerCollection *lc_nested = lc->layer_collections.first; lc_nested; lc_nested = lc_nested->next) { - if (layer_collection_resync(sl, lc_nested, sc)) { + if (layer_collection_resync(view_layer, lc_nested, sc)) { return true; } } @@ -811,9 +811,9 @@ static bool layer_collection_resync(ViewLayer *sl, LayerCollection *lc, const Sc */ void BKE_layer_collection_resync(const Scene *scene, const SceneCollection *sc) { - for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) { - for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) { - layer_collection_resync(sl, lc, sc); + for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) { + for (LayerCollection *lc = view_layer->layer_collections.first; lc; lc = lc->next) { + layer_collection_resync(view_layer, lc, sc); } } } @@ -824,10 +824,10 @@ void BKE_layer_collection_resync(const Scene *scene, const SceneCollection *sc) * Link a collection to a renderlayer * The collection needs to be created separately */ -LayerCollection *BKE_collection_link(ViewLayer *sl, SceneCollection *sc) +LayerCollection *BKE_collection_link(ViewLayer *view_layer, SceneCollection *sc) { - LayerCollection *lc = layer_collection_add(sl, NULL, sc); - sl->active_collection = BKE_layer_collection_findindex(sl, lc); + LayerCollection *lc = layer_collection_add(view_layer, NULL, sc); + view_layer->active_collection = BKE_layer_collection_findindex(view_layer, lc); return lc; } @@ -835,23 +835,23 @@ LayerCollection *BKE_collection_link(ViewLayer *sl, SceneCollection *sc) * Unlink a collection base from a renderlayer * The corresponding collection is not removed from the master collection */ -void BKE_collection_unlink(ViewLayer *sl, LayerCollection *lc) +void BKE_collection_unlink(ViewLayer *view_layer, LayerCollection *lc) { - BKE_layer_collection_free(sl, lc); - BLI_remlink(&sl->layer_collections, lc); + BKE_layer_collection_free(view_layer, lc); + BLI_remlink(&view_layer->layer_collections, lc); MEM_freeN(lc); - sl->active_collection = 0; + view_layer->active_collection = 0; } /** * Recursively enable nested collections */ -static void layer_collection_enable(ViewLayer *sl, LayerCollection *lc) +static void layer_collection_enable(ViewLayer *view_layer, LayerCollection *lc) { - layer_collection_objects_populate(sl, lc, &lc->scene_collection->objects); + layer_collection_objects_populate(view_layer, lc, &lc->scene_collection->objects); for (LayerCollection *nlc = lc->layer_collections.first; nlc; nlc = nlc->next) { - layer_collection_enable(sl, nlc); + layer_collection_enable(view_layer, nlc); } } @@ -860,25 +860,25 @@ static void layer_collection_enable(ViewLayer *sl, LayerCollection *lc) * Add its objects bases to ViewLayer * Depsgraph needs to be rebuilt afterwards */ -void BKE_collection_enable(ViewLayer *sl, LayerCollection *lc) +void BKE_collection_enable(ViewLayer *view_layer, LayerCollection *lc) { if ((lc->flag & COLLECTION_DISABLED) == 0) { return; } lc->flag &= ~COLLECTION_DISABLED; - layer_collection_enable(sl, lc); + layer_collection_enable(view_layer, lc); } /** * Recursively disable nested collections */ -static void layer_collection_disable(ViewLayer *sl, LayerCollection *lc) +static void layer_collection_disable(ViewLayer *view_layer, LayerCollection *lc) { - layer_collection_objects_unpopulate(sl, lc); + layer_collection_objects_unpopulate(view_layer, lc); for (LayerCollection *nlc = lc->layer_collections.first; nlc; nlc = nlc->next) { - layer_collection_disable(sl, nlc); + layer_collection_disable(view_layer, nlc); } } @@ -887,19 +887,19 @@ static void layer_collection_disable(ViewLayer *sl, LayerCollection *lc) * Remove all its object bases from ViewLayer * Depsgraph needs to be rebuilt afterwards */ -void BKE_collection_disable(ViewLayer *sl, LayerCollection *lc) +void BKE_collection_disable(ViewLayer *view_layer, LayerCollection *lc) { if ((lc->flag & COLLECTION_DISABLED) != 0) { return; } lc->flag |= COLLECTION_DISABLED; - layer_collection_disable(sl, lc); + layer_collection_disable(view_layer, lc); } -static void layer_collection_object_add(ViewLayer *sl, LayerCollection *lc, Object *ob) +static void layer_collection_object_add(ViewLayer *view_layer, LayerCollection *lc, Object *ob) { - Base *base = object_base_add(sl, ob); + Base *base = object_base_add(view_layer, ob); /* Only add an object once - prevent SceneCollection->objects and * SceneCollection->filter_objects to add the same object. */ @@ -922,36 +922,36 @@ static void layer_collection_object_add(ViewLayer *sl, LayerCollection *lc, Obje BLI_addtail(&lc->object_bases, BLI_genericNodeN(base)); } -static void layer_collection_object_remove(ViewLayer *sl, LayerCollection *lc, Object *ob) +static void layer_collection_object_remove(ViewLayer *view_layer, LayerCollection *lc, Object *ob) { Base *base; - base = BKE_view_layer_base_find(sl, ob); + base = BKE_view_layer_base_find(view_layer, ob); LinkData *link = BLI_findptr(&lc->object_bases, base, offsetof(LinkData, data)); BLI_remlink(&lc->object_bases, link); MEM_freeN(link); - view_layer_object_base_unref(sl, base); + view_layer_object_base_unref(view_layer, base); } -static void layer_collection_objects_populate(ViewLayer *sl, LayerCollection *lc, ListBase *objects) +static void layer_collection_objects_populate(ViewLayer *view_layer, LayerCollection *lc, ListBase *objects) { for (LinkData *link = objects->first; link; link = link->next) { - layer_collection_object_add(sl, lc, link->data); + layer_collection_object_add(view_layer, lc, link->data); } } -static void layer_collection_populate(ViewLayer *sl, LayerCollection *lc, SceneCollection *sc) +static void layer_collection_populate(ViewLayer *view_layer, LayerCollection *lc, SceneCollection *sc) { - layer_collection_objects_populate(sl, lc, &sc->objects); - layer_collection_objects_populate(sl, lc, &sc->filter_objects); + layer_collection_objects_populate(view_layer, lc, &sc->objects); + layer_collection_objects_populate(view_layer, lc, &sc->filter_objects); for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) { - layer_collection_add(sl, lc, nsc); + layer_collection_add(view_layer, lc, nsc); } } -static LayerCollection *layer_collection_add(ViewLayer *sl, LayerCollection *parent, SceneCollection *sc) +static LayerCollection *layer_collection_add(ViewLayer *view_layer, LayerCollection *parent, SceneCollection *sc) { IDPropertyTemplate val = {0}; LayerCollection *lc = MEM_callocN(sizeof(LayerCollection), "Collection Base"); @@ -966,10 +966,10 @@ static LayerCollection *layer_collection_add(ViewLayer *sl, LayerCollection *par BLI_addtail(&parent->layer_collections, lc); } else { - BLI_addtail(&sl->layer_collections, lc); + BLI_addtail(&view_layer->layer_collections, lc); } - layer_collection_populate(sl, lc, sc); + layer_collection_populate(view_layer, lc, sc); return lc; } @@ -979,9 +979,9 @@ static LayerCollection *layer_collection_add(ViewLayer *sl, LayerCollection *par /** * See if render layer has the scene collection linked directly, or indirectly (nested) */ -bool BKE_view_layer_has_collection(ViewLayer *sl, const SceneCollection *sc) +bool BKE_view_layer_has_collection(ViewLayer *view_layer, const SceneCollection *sc) { - for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) { + for (LayerCollection *lc = view_layer->layer_collections.first; lc; lc = lc->next) { if (find_layer_collection_by_scene_collection(lc, sc) != NULL) { return true; } @@ -994,8 +994,8 @@ bool BKE_view_layer_has_collection(ViewLayer *sl, const SceneCollection *sc) */ bool BKE_scene_has_object(Scene *scene, Object *ob) { - for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) { - Base *base = BKE_view_layer_base_find(sl, ob); + for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) { + Base *base = BKE_view_layer_base_find(view_layer, ob); if (base) { return true; } @@ -1027,11 +1027,11 @@ static LayerCollection *find_layer_collection_by_scene_collection(LayerCollectio */ void BKE_layer_sync_new_scene_collection(Scene *scene, const SceneCollection *sc_parent, SceneCollection *sc) { - for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) { - for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) { + for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) { + for (LayerCollection *lc = view_layer->layer_collections.first; lc; lc = lc->next) { LayerCollection *lc_parent = find_layer_collection_by_scene_collection(lc, sc_parent); if (lc_parent) { - layer_collection_add(sl, lc_parent, sc); + layer_collection_add(view_layer, lc_parent, sc); } } } @@ -1042,11 +1042,11 @@ void BKE_layer_sync_new_scene_collection(Scene *scene, const SceneCollection *sc */ void BKE_layer_sync_object_link(const Scene *scene, SceneCollection *sc, Object *ob) { - for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) { - for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) { + for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) { + for (LayerCollection *lc = view_layer->layer_collections.first; lc; lc = lc->next) { LayerCollection *found = find_layer_collection_by_scene_collection(lc, sc); if (found) { - layer_collection_object_add(sl, found, ob); + layer_collection_object_add(view_layer, found, ob); } } } @@ -1058,11 +1058,11 @@ void BKE_layer_sync_object_link(const Scene *scene, SceneCollection *sc, Object */ void BKE_layer_sync_object_unlink(const Scene *scene, SceneCollection *sc, Object *ob) { - for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) { - for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) { + for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) { + for (LayerCollection *lc = view_layer->layer_collections.first; lc; lc = lc->next) { LayerCollection *found = find_layer_collection_by_scene_collection(lc, sc); if (found) { - layer_collection_object_remove(sl, found, ob); + layer_collection_object_remove(view_layer, found, ob); } } } @@ -1152,8 +1152,8 @@ static void create_layer_collection_engines_settings_scene(Scene *scene, EngineS /* Populate the scene with the new settings. */ create_layer_collection_engine_settings_scene(scene, es_type); - for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) { - for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) { + for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) { + for (LayerCollection *lc = view_layer->layer_collections.first; lc; lc = lc->next) { create_layer_collection_engine_settings_collection(lc, es_type); } } @@ -1165,14 +1165,14 @@ static void create_view_layer_engines_settings_scene(Scene *scene, EngineSetting create_view_layer_engine_settings_scene(scene, es_type); } -static void create_view_layer_engines_settings_layer(ViewLayer *sl, EngineSettingsCB_Type *es_type) +static void create_view_layer_engines_settings_layer(ViewLayer *view_layer, EngineSettingsCB_Type *es_type) { - if (BKE_view_layer_engine_layer_get(sl, COLLECTION_MODE_NONE, es_type->name)) { + if (BKE_view_layer_engine_layer_get(view_layer, COLLECTION_MODE_NONE, es_type->name)) { return; } IDProperty *props = collection_engine_settings_create(es_type, false); - IDP_AddToGroup(sl->properties, props); + IDP_AddToGroup(view_layer->properties, props); } static EngineSettingsCB_Type *engine_settings_callback_register(const char *engine_name, EngineSettingsCB func, ListBase *lb) @@ -1220,8 +1220,8 @@ void BKE_view_layer_engine_settings_callback_register( for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) { create_view_layer_engines_settings_scene(scene, es_type); - for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) { - create_view_layer_engines_settings_layer(sl, es_type); + for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) { + create_view_layer_engines_settings_layer(view_layer, es_type); } } } @@ -1440,17 +1440,17 @@ IDProperty *BKE_view_layer_engine_scene_get(Scene *scene, const int type, const /** * Return scene layer engine settings for specified engine */ -IDProperty *BKE_view_layer_engine_layer_get(ViewLayer *sl, const int type, const char *engine_name) +IDProperty *BKE_view_layer_engine_layer_get(ViewLayer *view_layer, const int type, const char *engine_name) { - return collection_engine_get(sl->properties, type, engine_name); + return collection_engine_get(view_layer->properties, type, engine_name); } /** * Return scene layer evaluated engine settings for specified engine */ -IDProperty *BKE_view_layer_engine_evaluated_get(ViewLayer *sl, const int type, const char *engine_name) +IDProperty *BKE_view_layer_engine_evaluated_get(ViewLayer *view_layer, const int type, const char *engine_name) { - return collection_engine_get(sl->properties_evaluated, type, engine_name); + return collection_engine_get(view_layer->properties_evaluated, type, engine_name); } /* ---------------------------------------------------------------------- */ @@ -1702,13 +1702,13 @@ void BKE_view_layer_engine_settings_validate_scene(Scene *scene) /** * Make sure Scene has all required collection settings. */ -void BKE_view_layer_engine_settings_validate_layer(ViewLayer *sl) +void BKE_view_layer_engine_settings_validate_layer(ViewLayer *view_layer) { if (root_reference.view_layer == NULL) { engine_settings_validate_init(); } - IDP_MergeGroup(sl->properties, root_reference.view_layer, false); + IDP_MergeGroup(view_layer->properties, root_reference.view_layer, false); } /* ---------------------------------------------------------------------- */ @@ -1716,8 +1716,8 @@ void BKE_view_layer_engine_settings_validate_layer(ViewLayer *sl) static void object_bases_iterator_begin(BLI_Iterator *iter, void *data_in, const int flag) { - ViewLayer *sl = data_in; - Base *base = sl->object_bases.first; + ViewLayer *view_layer = data_in; + Base *base = view_layer->object_bases.first; /* when there are no objects */ if (base == NULL) { @@ -1834,8 +1834,8 @@ void BKE_renderable_objects_iterator_begin(BLI_Iterator *iter, void *data_in) ObjectsRenderableIteratorData *data = data_in; for (Scene *scene = data->scene; scene; scene = scene->set) { - for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) { - for (Base *base = sl->object_bases.first; base; base = base->next) { + for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) { + for (Base *base = view_layer->object_bases.first; base; base = base->next) { base->object->id.flag |= LIB_TAG_DOIT; } } diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c index 1a93746b515..5a0ac86823f 100644 --- a/source/blender/blenkernel/intern/mball.c +++ b/source/blender/blenkernel/intern/mball.c @@ -372,8 +372,8 @@ Object *BKE_mball_basis_find(Scene *scene, Object *basis) BLI_split_name_num(basisname, &basisnr, basis->id.name + 2, '.'); - for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) { - for (Base *base = sl->object_bases.first; base; base = base->next) { + for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) { + for (Base *base = view_layer->object_bases.first; base; base = base->next) { Object *ob = base->object; if ((ob->type == OB_MBALL) && !(base->flag & OB_FROMDUPLI)) { if (ob != bob) { diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index 72dbd545f8c..8fa4ebb8b3c 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -864,9 +864,9 @@ static LodLevel *lod_level_select(Object *ob, const float camera_position[3]) return current; } -bool BKE_object_lod_is_usable(Object *ob, ViewLayer *sl) +bool BKE_object_lod_is_usable(Object *ob, ViewLayer *view_layer) { - bool active = (sl) ? ob == OBACT(sl) : false; + bool active = (view_layer) ? ob == OBACT(view_layer) : false; return (ob->mode == OB_MODE_OBJECT || !active); } @@ -880,11 +880,11 @@ void BKE_object_lod_update(Object *ob, const float camera_position[3]) } } -static Object *lod_ob_get(Object *ob, ViewLayer *sl, int flag) +static Object *lod_ob_get(Object *ob, ViewLayer *view_layer, int flag) { LodLevel *current = ob->currentlod; - if (!current || !BKE_object_lod_is_usable(ob, sl)) + if (!current || !BKE_object_lod_is_usable(ob, view_layer)) return ob; while (current->prev && (!(current->flags & flag) || !current->source || current->source->type != OB_MESH)) { @@ -894,14 +894,14 @@ static Object *lod_ob_get(Object *ob, ViewLayer *sl, int flag) return current->source; } -struct Object *BKE_object_lod_meshob_get(Object *ob, ViewLayer *sl) +struct Object *BKE_object_lod_meshob_get(Object *ob, ViewLayer *view_layer) { - return lod_ob_get(ob, sl, OB_LOD_USE_MESH); + return lod_ob_get(ob, view_layer, OB_LOD_USE_MESH); } -struct Object *BKE_object_lod_matob_get(Object *ob, ViewLayer *sl) +struct Object *BKE_object_lod_matob_get(Object *ob, ViewLayer *view_layer) { - return lod_ob_get(ob, sl, OB_LOD_USE_MAT); + return lod_ob_get(ob, view_layer, OB_LOD_USE_MAT); } #endif /* WITH_GAMEENGINE */ @@ -2566,13 +2566,13 @@ void BKE_object_foreach_display_point( } void BKE_scene_foreach_display_point( - Scene *scene, ViewLayer *sl, + Scene *scene, ViewLayer *view_layer, void (*func_cb)(const float[3], void *), void *user_data) { Base *base; Object *ob; - for (base = FIRSTBASE(sl); base; base = base->next) { + for (base = FIRSTBASE(view_layer); base; base = base->next) { if (((base->flag & BASE_VISIBLED) != 0) && ((base->flag & BASE_SELECTED) != 0)) { ob = base->object; diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c index df5851f927c..c88642a8164 100644 --- a/source/blender/blenkernel/intern/paint.c +++ b/source/blender/blenkernel/intern/paint.c @@ -75,9 +75,9 @@ const char PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255}; static eOverlayControlFlags overlay_flags = 0; -void BKE_paint_invalidate_overlay_tex(Scene *scene, ViewLayer *sl, const Tex *tex) +void BKE_paint_invalidate_overlay_tex(Scene *scene, ViewLayer *view_layer, const Tex *tex) { - Paint *p = BKE_paint_get_active(scene, sl); + Paint *p = BKE_paint_get_active(scene, view_layer); Brush *br = p->brush; if (!br) @@ -89,9 +89,9 @@ void BKE_paint_invalidate_overlay_tex(Scene *scene, ViewLayer *sl, const Tex *te overlay_flags |= PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY; } -void BKE_paint_invalidate_cursor_overlay(Scene *scene, ViewLayer *sl, CurveMapping *curve) +void BKE_paint_invalidate_cursor_overlay(Scene *scene, ViewLayer *view_layer, CurveMapping *curve) { - Paint *p = BKE_paint_get_active(scene, sl); + Paint *p = BKE_paint_get_active(scene, view_layer); Brush *br = p->brush; if (br && br->curve == curve) @@ -157,13 +157,13 @@ Paint *BKE_paint_get_active_from_paintmode(Scene *sce, ePaintMode mode) return NULL; } -Paint *BKE_paint_get_active(Scene *sce, ViewLayer *sl) +Paint *BKE_paint_get_active(Scene *sce, ViewLayer *view_layer) { - if (sce && sl) { + if (sce && view_layer) { ToolSettings *ts = sce->toolsettings; - if (sl->basact && sl->basact->object) { - switch (sl->basact->object->mode) { + if (view_layer->basact && view_layer->basact->object) { + switch (view_layer->basact->object->mode) { case OB_MODE_SCULPT: return &ts->sculpt->paint; case OB_MODE_VERTEX_PAINT: @@ -189,15 +189,15 @@ Paint *BKE_paint_get_active(Scene *sce, ViewLayer *sl) Paint *BKE_paint_get_active_from_context(const bContext *C) { Scene *sce = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); SpaceImage *sima; - if (sce && sl) { + if (sce && view_layer) { ToolSettings *ts = sce->toolsettings; Object *obact = NULL; - if (sl->basact && sl->basact->object) - obact = sl->basact->object; + if (view_layer->basact && view_layer->basact->object) + obact = view_layer->basact->object; if ((sima = CTX_wm_space_image(C)) != NULL) { if (obact && obact->mode == OB_MODE_EDIT) { @@ -240,15 +240,15 @@ Paint *BKE_paint_get_active_from_context(const bContext *C) ePaintMode BKE_paintmode_get_active_from_context(const bContext *C) { Scene *sce = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); SpaceImage *sima; - if (sce && sl) { + if (sce && view_layer) { ToolSettings *ts = sce->toolsettings; Object *obact = NULL; - if (sl->basact && sl->basact->object) - obact = sl->basact->object; + if (view_layer->basact && view_layer->basact->object) + obact = view_layer->basact->object; if ((sima = CTX_wm_space_image(C)) != NULL) { if (obact && obact->mode == OB_MODE_EDIT) { diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index f42270d05f0..7fa7aa71eae 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -213,14 +213,14 @@ static void layer_collections_sync_flags(ListBase *layer_collections_dst, const /* recreate the LayerCollection tree */ static void layer_collections_recreate( - ViewLayer *sl_dst, ListBase *lb_src, SceneCollection *mc_dst, SceneCollection *mc_src) + ViewLayer *view_layer_dst, ListBase *lb_src, SceneCollection *mc_dst, SceneCollection *mc_src) { for (LayerCollection *lc_src = lb_src->first; lc_src; lc_src = lc_src->next) { SceneCollection *sc_dst = scene_collection_from_new_tree(lc_src->scene_collection, mc_dst, mc_src); BLI_assert(sc_dst); /* instead of synchronizing both trees we simply re-create it */ - BKE_collection_link(sl_dst, sc_dst); + BKE_collection_link(view_layer_dst, sc_dst); } } @@ -641,11 +641,11 @@ void BKE_scene_free_ex(Scene *sce, const bool do_id_user) BKE_previewimg_free(&sce->preview); curvemapping_free_data(&sce->r.mblur_shutter_curve); - for (ViewLayer *sl = sce->view_layers.first, *sl_next; sl; sl = sl_next) { - sl_next = sl->next; + for (ViewLayer *view_layer = sce->view_layers.first, *view_layer_next; view_layer; view_layer = view_layer_next) { + view_layer_next = view_layer->next; - BLI_remlink(&sce->view_layers, sl); - BKE_view_layer_free(sl); + BLI_remlink(&sce->view_layers, view_layer); + BKE_view_layer_free(view_layer); } /* Master Collection */ diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c index 33da3623481..b5eed6c78de 100644 --- a/source/blender/blenkernel/intern/smoke.c +++ b/source/blender/blenkernel/intern/smoke.c @@ -695,16 +695,16 @@ void smokeModifier_copy(struct SmokeModifierData *smd, struct SmokeModifierData #ifdef WITH_SMOKE // forward decleration -static void smoke_calc_transparency(SmokeDomainSettings *sds, ViewLayer *sl); +static void smoke_calc_transparency(SmokeDomainSettings *sds, ViewLayer *view_layer); static float calc_voxel_transp(float *result, float *input, int res[3], int *pixel, float *tRay, float correct); -static int get_lamp(ViewLayer *sl, float *light) +static int get_lamp(ViewLayer *view_layer, float *light) { Base *base_tmp = NULL; int found_lamp = 0; // try to find a lamp, preferably local - for (base_tmp = FIRSTBASE(sl); base_tmp; base_tmp = base_tmp->next) { + for (base_tmp = FIRSTBASE(view_layer); base_tmp; base_tmp = base_tmp->next) { if (base_tmp->object->type == OB_LAMP) { Lamp *la = base_tmp->object->data; @@ -2950,7 +2950,7 @@ static void bresenham_linie_3D(int x1, int y1, int z1, int x2, int y2, int z2, f cb(result, input, res, pixel, tRay, correct); } -static void smoke_calc_transparency(SmokeDomainSettings *sds, ViewLayer *sl) +static void smoke_calc_transparency(SmokeDomainSettings *sds, ViewLayer *view_layer) { float bv[6] = {0}; float light[3]; @@ -2958,7 +2958,7 @@ static void smoke_calc_transparency(SmokeDomainSettings *sds, ViewLayer *sl) float *density = smoke_get_density(sds->fluid); float correct = -7.0f * sds->dx; - if (!get_lamp(sl, light)) return; + if (!get_lamp(view_layer, light)) return; /* convert light pos to sim cell space */ mul_m4_v3(sds->imat, light); diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index 1f69fca07fe..d7d274f32b5 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -514,7 +514,7 @@ static void ccd_build_deflector_hash_single(GHash *hash, Object *ob) /** * \note group overrides scene when not NULL. */ -static void ccd_build_deflector_hash(ViewLayer *sl, Group *group, Object *vertexowner, GHash *hash) +static void ccd_build_deflector_hash(ViewLayer *view_layer, Group *group, Object *vertexowner, GHash *hash) { Object *ob; @@ -532,7 +532,7 @@ static void ccd_build_deflector_hash(ViewLayer *sl, Group *group, Object *vertex } } else { - for (Base *base = FIRSTBASE(sl); base; base = base->next) { + for (Base *base = FIRSTBASE(view_layer); base; base = base->next) { /*Only proceed for mesh object in same layer */ if (base->object->type == OB_MESH) { ob = base->object; @@ -560,7 +560,7 @@ static void ccd_update_deflector_hash_single(GHash *hash, Object *ob) /** * \note group overrides scene when not NULL. */ -static void ccd_update_deflector_hash(ViewLayer *sl, Group *group, Object *vertexowner, GHash *hash) +static void ccd_update_deflector_hash(ViewLayer *view_layer, Group *group, Object *vertexowner, GHash *hash) { Object *ob; @@ -578,7 +578,7 @@ static void ccd_update_deflector_hash(ViewLayer *sl, Group *group, Object *verte } } else { - for (Base *base = FIRSTBASE(sl); base; base = base->next) { + for (Base *base = FIRSTBASE(view_layer); base; base = base->next) { /*Only proceed for mesh object in same layer */ if (base->object->type == OB_MESH) { ob = base->object; @@ -979,7 +979,7 @@ static void free_softbody_intern(SoftBody *sb) /** * \note group overrides scene when not NULL. */ -static bool are_there_deflectors(ViewLayer *sl, Group *group) +static bool are_there_deflectors(ViewLayer *view_layer, Group *group) { if (group) { for (GroupObject *go = group->gobject.first; go; go = go->next) { @@ -988,7 +988,7 @@ static bool are_there_deflectors(ViewLayer *sl, Group *group) } } else { - for (Base *base = FIRSTBASE(sl); base; base = base->next) { + for (Base *base = FIRSTBASE(view_layer); base; base = base->next) { if (base->object->pd) { if (base->object->pd->deflect) return 1; @@ -999,9 +999,9 @@ static bool are_there_deflectors(ViewLayer *sl, Group *group) return 0; } -static int query_external_colliders(ViewLayer *sl, Group *group) +static int query_external_colliders(ViewLayer *view_layer, Group *group) { - return(are_there_deflectors(sl, group)); + return(are_there_deflectors(view_layer, group)); } /* --- dependency information functions*/ diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c index e13371b942b..bc901d7e13f 100644 --- a/source/blender/editors/animation/anim_filter.c +++ b/source/blender/editors/animation/anim_filter.c @@ -132,11 +132,11 @@ static void animedit_get_yscale_factor(bAnimContext *ac) /* Note: there's a similar function in key.c (BKE_key_from_object) */ static Key *actedit_get_shapekeys(bAnimContext *ac) { - ViewLayer *sl = ac->view_layer; + ViewLayer *view_layer = ac->view_layer; Object *ob; Key *key; - ob = OBACT(sl); + ob = OBACT(view_layer); if (ob == NULL) return NULL; @@ -1686,7 +1686,7 @@ static size_t animdata_filter_gpencil(bAnimContext *ac, ListBase *anim_data, voi if (ads->filterflag & ADS_FILTER_GP_3DONLY) { Scene *scene = (Scene *)ads->source; - ViewLayer *sl = (ViewLayer *)ac->view_layer; + ViewLayer *view_layer = (ViewLayer *)ac->view_layer; Base *base; /* Active scene's GPencil block first - No parent item needed... */ @@ -1695,7 +1695,7 @@ static size_t animdata_filter_gpencil(bAnimContext *ac, ListBase *anim_data, voi } /* Objects in the scene */ - for (base = sl->object_bases.first; base; base = base->next) { + for (base = view_layer->object_bases.first; base; base = base->next) { /* Only consider this object if it has got some GP data (saving on all the other tests) */ if (base->object && base->object->gpd) { Object *ob = base->object; @@ -2941,14 +2941,14 @@ static int ds_base_sorting_cmp(const void *base1_ptr, const void *base2_ptr) } /* Get a sorted list of all the bases - for inclusion in dopesheet (when drawing channels) */ -static Base **animdata_filter_ds_sorted_bases(bDopeSheet *ads, ViewLayer *sl, int filter_mode, size_t *r_usable_bases) +static Base **animdata_filter_ds_sorted_bases(bDopeSheet *ads, ViewLayer *view_layer, int filter_mode, size_t *r_usable_bases) { /* Create an array with space for all the bases, but only containing the usable ones */ - size_t tot_bases = BLI_listbase_count(&sl->object_bases); + size_t tot_bases = BLI_listbase_count(&view_layer->object_bases); size_t num_bases = 0; Base **sorted_bases = MEM_mallocN(sizeof(Base *) * tot_bases, "Dopesheet Usable Sorted Bases"); - for (Base *base = sl->object_bases.first; base; base = base->next) { + for (Base *base = view_layer->object_bases.first; base; base = base->next) { if (animdata_filter_base_is_ok(ads, base, filter_mode)) { sorted_bases[num_bases++] = base; } @@ -2967,7 +2967,7 @@ static Base **animdata_filter_ds_sorted_bases(bDopeSheet *ads, ViewLayer *sl, in static size_t animdata_filter_dopesheet(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, int filter_mode) { Scene *scene = (Scene *)ads->source; - ViewLayer *sl = (ViewLayer *)ac->view_layer; + ViewLayer *view_layer = (ViewLayer *)ac->view_layer; size_t items = 0; /* check that we do indeed have a scene */ @@ -3006,14 +3006,14 @@ static size_t animdata_filter_dopesheet(bAnimContext *ac, ListBase *anim_data, b * - Don't do this if there's just a single object */ if ((filter_mode & ANIMFILTER_LIST_CHANNELS) && !(ads->flag & ADS_FLAG_NO_DB_SORT) && - (sl->object_bases.first != sl->object_bases.last)) + (view_layer->object_bases.first != view_layer->object_bases.last)) { /* Filter list of bases (i.e. objects), sort them, then add their contents normally... */ // TODO: Cache the old sorted order - if the set of bases hasn't changed, don't re-sort... Base **sorted_bases; size_t num_bases; - sorted_bases = animdata_filter_ds_sorted_bases(ads, sl, filter_mode, &num_bases); + sorted_bases = animdata_filter_ds_sorted_bases(ads, view_layer, filter_mode, &num_bases); if (sorted_bases) { /* Add the necessary channels for these bases... */ for (size_t i = 0; i < num_bases; i++) { @@ -3030,7 +3030,7 @@ static size_t animdata_filter_dopesheet(bAnimContext *ac, ListBase *anim_data, b /* Filter and add contents of each base (i.e. object) without them sorting first * NOTE: This saves performance in cases where order doesn't matter */ - for (Base *base = sl->object_bases.first; base; base = base->next) { + for (Base *base = view_layer->object_bases.first; base; base = base->next) { if (animdata_filter_base_is_ok(ads, base, filter_mode)) { /* since we're still here, this object should be usable */ items += animdata_filter_dopesheet_ob(ac, anim_data, ads, base, filter_mode); diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c index 03fecc77d40..1d63b3aee43 100644 --- a/source/blender/editors/armature/armature_relations.c +++ b/source/blender/editors/armature/armature_relations.c @@ -582,7 +582,7 @@ static int separate_armature_exec(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *obedit = CTX_data_edit_object(C); Object *oldob, *newob; Base *oldbase, *newbase; @@ -617,7 +617,7 @@ static int separate_armature_exec(bContext *C, wmOperator *op) /* 1) store starting settings and exit editmode */ oldob = obedit; - oldbase = sl->basact; + oldbase = view_layer->basact; oldob->mode &= ~OB_MODE_POSE; //oldbase->flag &= ~OB_POSEMODE; @@ -625,7 +625,7 @@ static int separate_armature_exec(bContext *C, wmOperator *op) ED_armature_edit_free(obedit->data); /* 2) duplicate base */ - newbase = ED_object_add_duplicate(bmain, scene, sl, oldbase, USER_DUP_ARM); /* only duplicate linked armature */ + newbase = ED_object_add_duplicate(bmain, scene, view_layer, oldbase, USER_DUP_ARM); /* only duplicate linked armature */ DEG_relations_tag_update(bmain); newob = newbase->object; diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c index 2027aabc936..a240d6b190f 100644 --- a/source/blender/editors/armature/editarmature_sketch.c +++ b/source/blender/editors/armature/editarmature_sketch.c @@ -147,7 +147,7 @@ static RigGraph *TEMPLATE_RIGG = NULL; void BIF_makeListTemplates(const bContext *C) { Object *obedit = CTX_data_edit_object(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); ToolSettings *ts = CTX_data_tool_settings(C); int index = 0; @@ -158,7 +158,7 @@ void BIF_makeListTemplates(const bContext *C) TEMPLATES_HASH = BLI_ghash_int_new("makeListTemplates gh"); TEMPLATES_CURRENT = 0; - FOREACH_OBJECT(sl, ob) + FOREACH_OBJECT(view_layer, ob) { if (ob != obedit && ob->type == OB_ARMATURE) { index++; diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c index 0cb2ded4bae..f808f09f1f4 100644 --- a/source/blender/editors/armature/pose_select.c +++ b/source/blender/editors/armature/pose_select.c @@ -134,7 +134,7 @@ void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select) /* called from editview.c, for mode-less pose selection */ /* assumes scene obact and basact is still on old situation */ bool ED_do_pose_selectbuffer( - Scene *scene, ViewLayer *sl, Base *base, const unsigned int *buffer, short hits, + Scene *scene, ViewLayer *view_layer, Base *base, const unsigned int *buffer, short hits, bool extend, bool deselect, bool toggle, bool do_nearest) { Object *ob = base->object; @@ -146,7 +146,7 @@ bool ED_do_pose_selectbuffer( /* if the bone cannot be affected, don't do anything */ if ((nearBone) && !(nearBone->flag & BONE_UNSELECTABLE)) { - Object *ob_act = OBACT(sl); + Object *ob_act = OBACT(view_layer); bArmature *arm = ob->data; /* since we do unified select, we don't shift+select a bone if the diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c index 2faceaa454d..e8c784f15d5 100644 --- a/source/blender/editors/curve/editcurve.c +++ b/source/blender/editors/curve/editcurve.c @@ -1288,7 +1288,7 @@ static int separate_exec(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *oldob, *newob; Base *oldbase, *newbase; Curve *oldcu, *newcu; @@ -1316,7 +1316,7 @@ static int separate_exec(bContext *C, wmOperator *op) } /* 2. duplicate the object and data */ - newbase = ED_object_add_duplicate(bmain, scene, sl, oldbase, 0); /* 0 = fully linked */ + newbase = ED_object_add_duplicate(bmain, scene, view_layer, oldbase, 0); /* 0 = fully linked */ DEG_relations_tag_update(bmain); newob = newbase->object; diff --git a/source/blender/editors/curve/editfont.c b/source/blender/editors/curve/editfont.c index 915684e6ca5..cbb5abf1309 100644 --- a/source/blender/editors/curve/editfont.c +++ b/source/blender/editors/curve/editfont.c @@ -423,7 +423,7 @@ static void txt_add_object(bContext *C, TextLine *firstline, int totline, const { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); EvaluationContext eval_ctx; Curve *cu; Object *obedit; @@ -436,8 +436,8 @@ static void txt_add_object(bContext *C, TextLine *firstline, int totline, const CTX_data_eval_ctx(C, &eval_ctx); - obedit = BKE_object_add(bmain, scene, sl, OB_FONT, NULL); - base = sl->basact; + obedit = BKE_object_add(bmain, scene, view_layer, OB_FONT, NULL); + base = view_layer->basact; /* seems to assume view align ? TODO - look into this, could be an operator option */ ED_object_base_init_transform(C, base, NULL, rot); diff --git a/source/blender/editors/gpencil/gpencil_convert.c b/source/blender/editors/gpencil/gpencil_convert.c index df08c914756..fc3116d9bd2 100644 --- a/source/blender/editors/gpencil/gpencil_convert.c +++ b/source/blender/editors/gpencil/gpencil_convert.c @@ -1125,7 +1125,7 @@ static void gp_layer_to_curve(bContext *C, ReportList *reports, bGPdata *gpd, bG { struct Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); SceneCollection *sc = CTX_data_scene_collection(C); bGPDframe *gpf = BKE_gpencil_layer_getframe(gpl, CFRA, 0); bGPDstroke *gps, *prev_gps = NULL; @@ -1157,7 +1157,7 @@ static void gp_layer_to_curve(bContext *C, ReportList *reports, bGPdata *gpd, bG ob = BKE_object_add_only_object(bmain, OB_CURVE, gpl->info); cu = ob->data = BKE_curve_add(bmain, gpl->info, OB_CURVE); BKE_collection_object_add(scene, sc, ob); - base_new = BKE_view_layer_base_find(sl, ob); + base_new = BKE_view_layer_base_find(view_layer, ob); cu->flag |= CU_3D; diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index 0fb90e67dd4..4595bcfa86d 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -143,7 +143,7 @@ void ED_armature_deselect_all(struct Object *obedit); void ED_armature_deselect_all_visible(struct Object *obedit); bool ED_do_pose_selectbuffer( - struct Scene *scene, struct ViewLayer *sl, struct Base *base, const unsigned int *buffer, short hits, + struct Scene *scene, struct ViewLayer *view_layer, struct Base *base, const unsigned int *buffer, short hits, bool extend, bool deselect, bool toggle, bool do_nearest); bool ED_armature_select_pick(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle); int join_armature_exec(struct bContext *C, struct wmOperator *op); diff --git a/source/blender/editors/include/ED_image.h b/source/blender/editors/include/ED_image.h index a149d0d4adc..95ba6095517 100644 --- a/source/blender/editors/include/ED_image.h +++ b/source/blender/editors/include/ED_image.h @@ -75,7 +75,7 @@ bool ED_space_image_show_uvedit(struct SpaceImage *sima, struct Object *obedit); bool ED_space_image_paint_curve(const struct bContext *C); -bool ED_space_image_check_show_maskedit(struct ViewLayer *sl, struct SpaceImage *sima); +bool ED_space_image_check_show_maskedit(struct ViewLayer *view_layer, struct SpaceImage *sima); int ED_space_image_maskedit_poll(struct bContext *C); int ED_space_image_maskedit_mask_poll(struct bContext *C); diff --git a/source/blender/editors/include/ED_info.h b/source/blender/editors/include/ED_info.h index b5d2337034b..072b1a135a3 100644 --- a/source/blender/editors/include/ED_info.h +++ b/source/blender/editors/include/ED_info.h @@ -28,7 +28,7 @@ #define __ED_INFO_H__ /* info_stats.c */ -void ED_info_stats_clear(struct ViewLayer *sl); -const char *ED_info_stats_string(struct Scene *scene, struct ViewLayer *sl); +void ED_info_stats_clear(struct ViewLayer *view_layer); +const char *ED_info_stats_string(struct Scene *scene, struct ViewLayer *view_layer); #endif /* __ED_INFO_H__ */ diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h index 1c519aee757..066c4e5a692 100644 --- a/source/blender/editors/include/ED_object.h +++ b/source/blender/editors/include/ED_object.h @@ -109,7 +109,7 @@ void ED_object_base_activate(struct bContext *C, struct Base *base); void ED_object_base_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Object *ob); /* single object duplicate, if (dupflag == 0), fully linked, else it uses the flags given */ -struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct ViewLayer *sl, struct Base *base, int dupflag); +struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct Base *base, int dupflag); void ED_object_parent(struct Object *ob, struct Object *parent, const int type, const char *substr); @@ -195,7 +195,7 @@ void ED_object_modifier_clear(struct Main *bmain, struct Object *ob); int ED_object_modifier_move_down(struct ReportList *reports, struct Object *ob, struct ModifierData *md); int ED_object_modifier_move_up(struct ReportList *reports, struct Object *ob, struct ModifierData *md); int ED_object_modifier_convert(struct ReportList *reports, struct Main *bmain, struct Scene *scene, - struct ViewLayer *sl, struct Object *ob, struct ModifierData *md); + struct ViewLayer *view_layer, struct Object *ob, struct ModifierData *md); int ED_object_modifier_apply(struct ReportList *reports, const struct bContext *C, struct Scene *scene, struct Object *ob, struct ModifierData *md, int mode); int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md); diff --git a/source/blender/editors/include/ED_particle.h b/source/blender/editors/include/ED_particle.h index bffc36397b0..ffa6db18caa 100644 --- a/source/blender/editors/include/ED_particle.h +++ b/source/blender/editors/include/ED_particle.h @@ -45,17 +45,17 @@ void PE_free_ptcache_edit(struct PTCacheEdit *edit); int PE_start_edit(struct PTCacheEdit *edit); /* access */ -struct PTCacheEdit *PE_get_current(struct Scene *scene, struct ViewLayer *sl, struct Object *ob); +struct PTCacheEdit *PE_get_current(struct Scene *scene, struct ViewLayer *view_layer, struct Object *ob); struct PTCacheEdit *PE_create_current(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob); void PE_current_changed(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob); -int PE_minmax(struct Scene *scene, struct ViewLayer *sl, float min[3], float max[3]); +int PE_minmax(struct Scene *scene, struct ViewLayer *view_layer, float min[3], float max[3]); struct ParticleEditSettings *PE_settings(struct Scene *scene); /* update calls */ void PE_hide_keys_time(struct Scene *scene, struct PTCacheEdit *edit, float cfra); void PE_update_object( const struct EvaluationContext *eval_ctx, struct Scene *scene, - struct ViewLayer *sl, struct Object *ob, int useflag); + struct ViewLayer *view_layer, struct Object *ob, int useflag); /* selection tools */ int PE_mouse_particles(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle); @@ -65,13 +65,13 @@ int PE_lasso_select(struct bContext *C, const int mcords[][2], const short moves void PE_deselect_all_visible(struct PTCacheEdit *edit); /* undo */ -void PE_undo_push(struct Scene *scene, struct ViewLayer *sl, const char *str); -void PE_undo_step(struct Scene *scene, struct ViewLayer *sl, int step); -void PE_undo(struct Scene *scene, struct ViewLayer *sl); -void PE_redo(struct Scene *scene, struct ViewLayer *sl); -bool PE_undo_is_valid(struct Scene *scene, struct ViewLayer *sl); -void PE_undo_number(struct Scene *scene, struct ViewLayer *sl, int nr); -const char *PE_undo_get_name(struct Scene *scene, struct ViewLayer *sl, int nr, bool *r_active); +void PE_undo_push(struct Scene *scene, struct ViewLayer *view_layer, const char *str); +void PE_undo_step(struct Scene *scene, struct ViewLayer *view_layer, int step); +void PE_undo(struct Scene *scene, struct ViewLayer *view_layer); +void PE_redo(struct Scene *scene, struct ViewLayer *view_layer); +bool PE_undo_is_valid(struct Scene *scene, struct ViewLayer *view_layer); +void PE_undo_number(struct Scene *scene, struct ViewLayer *view_layer, int nr); +const char *PE_undo_get_name(struct Scene *scene, struct ViewLayer *view_layer, int nr, bool *r_active); #endif /* __ED_PARTICLE_H__ */ diff --git a/source/blender/editors/include/ED_transform_snap_object_context.h b/source/blender/editors/include/ED_transform_snap_object_context.h index a882b707436..49e85600819 100644 --- a/source/blender/editors/include/ED_transform_snap_object_context.h +++ b/source/blender/editors/include/ED_transform_snap_object_context.h @@ -76,9 +76,9 @@ struct SnapObjectParams { typedef struct SnapObjectContext SnapObjectContext; SnapObjectContext *ED_transform_snap_object_context_create( - struct Main *bmain, struct Scene *scene, struct ViewLayer *sl, struct RenderEngineType *engine, int flag); + struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct RenderEngineType *engine, int flag); SnapObjectContext *ED_transform_snap_object_context_create_view3d( - struct Main *bmain, struct Scene *scene, struct ViewLayer *sl, struct RenderEngineType *engine, int flag, + struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct RenderEngineType *engine, int flag, /* extra args for view3d */ const struct ARegion *ar, const struct View3D *v3d); void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx); diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h index 5a8854cc4de..96b4004b6a6 100644 --- a/source/blender/editors/include/ED_uvedit.h +++ b/source/blender/editors/include/ED_uvedit.h @@ -112,7 +112,7 @@ void ED_unwrap_lscm(struct Scene *scene, struct Object *obedit, const short sel) /* uvedit_draw.c */ void ED_image_draw_cursor(struct ARegion *ar, const float cursor[2]); -void ED_uvedit_draw_main(struct SpaceImage *sima, struct ARegion *ar, struct Scene *scene, struct ViewLayer *sl, struct Object *obedit, struct Object *obact, struct Depsgraph *depsgraph); +void ED_uvedit_draw_main(struct SpaceImage *sima, struct ARegion *ar, struct Scene *scene, struct ViewLayer *view_layer, struct Object *obedit, struct Object *obact, struct Depsgraph *depsgraph); /* uvedit_buttons.c */ void ED_uvedit_buttons_register(struct ARegionType *art); diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 5b78b89f505..12f72bcff3a 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -374,7 +374,7 @@ void ED_draw_object_facemap(const struct EvaluationContext *eval_ctx, struct Sc bool ED_view3d_context_activate(struct bContext *C); void ED_view3d_draw_offscreen_init( const struct EvaluationContext *eval_ctx, struct Scene *scene, - struct ViewLayer *sl, struct View3D *v3d); + struct ViewLayer *view_layer, struct View3D *v3d); void ED_view3d_draw_offscreen( const struct EvaluationContext *eval_ctx, struct Scene *scene, struct ViewLayer *view_layer, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4], diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c index b880ed5e679..a48bd3b284f 100644 --- a/source/blender/editors/interface/interface_handlers.c +++ b/source/blender/editors/interface/interface_handlers.c @@ -5215,8 +5215,8 @@ static int ui_do_but_COLOR( if (!event->ctrl) { float color[3]; Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); - Paint *paint = BKE_paint_get_active(scene, sl); + ViewLayer *view_layer = CTX_data_view_layer(C); + Paint *paint = BKE_paint_get_active(scene, view_layer); Brush *brush = BKE_paint_brush(paint); if (brush->flag & BRUSH_USE_GRADIENT) { @@ -6124,7 +6124,7 @@ static int ui_do_but_CURVE( int mx, my, a; bool changed = false; Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); mx = event->x; my = event->y; @@ -6253,7 +6253,7 @@ static int ui_do_but_CURVE( } else { curvemapping_changed(cumap, true); /* remove doubles */ - BKE_paint_invalidate_cursor_overlay(scene, sl, cumap); + BKE_paint_invalidate_cursor_overlay(scene, view_layer, cumap); } } diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c index bf72a6300d7..021fd5a82fd 100644 --- a/source/blender/editors/mesh/editmesh_tools.c +++ b/source/blender/editors/mesh/editmesh_tools.c @@ -3030,7 +3030,7 @@ enum { MESH_SEPARATE_LOOSE = 2, }; -static Base *mesh_separate_tagged(Main *bmain, Scene *scene, ViewLayer *sl, Base *base_old, BMesh *bm_old) +static Base *mesh_separate_tagged(Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base_old, BMesh *bm_old) { Base *base_new; Object *obedit = base_old->object; @@ -3051,7 +3051,7 @@ static Base *mesh_separate_tagged(Main *bmain, Scene *scene, ViewLayer *sl, Base CustomData_bmesh_init_pool(&bm_new->ldata, bm_mesh_allocsize_default.totloop, BM_LOOP); CustomData_bmesh_init_pool(&bm_new->pdata, bm_mesh_allocsize_default.totface, BM_FACE); - base_new = ED_object_add_duplicate(bmain, scene, sl, base_old, USER_DUP_MESH); + base_new = ED_object_add_duplicate(bmain, scene, view_layer, base_old, USER_DUP_MESH); /* DAG_relations_tag_update(bmain); */ /* normally would call directly after but in this case delay recalc */ assign_matarar(base_new->object, give_matarar(obedit), *give_totcolp(obedit)); /* new in 2.5 */ @@ -3077,7 +3077,7 @@ static Base *mesh_separate_tagged(Main *bmain, Scene *scene, ViewLayer *sl, Base return base_new; } -static bool mesh_separate_selected(Main *bmain, Scene *scene, ViewLayer *sl, Base *base_old, BMesh *bm_old) +static bool mesh_separate_selected(Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base_old, BMesh *bm_old) { /* we may have tags from previous operators */ BM_mesh_elem_hflag_disable_all(bm_old, BM_FACE | BM_EDGE | BM_VERT, BM_ELEM_TAG, false); @@ -3085,7 +3085,7 @@ static bool mesh_separate_selected(Main *bmain, Scene *scene, ViewLayer *sl, Bas /* sel -> tag */ BM_mesh_elem_hflag_enable_test(bm_old, BM_FACE | BM_EDGE | BM_VERT, BM_ELEM_TAG, true, false, BM_ELEM_SELECT); - return (mesh_separate_tagged(bmain, scene, sl, base_old, bm_old) != NULL); + return (mesh_separate_tagged(bmain, scene, view_layer, base_old, bm_old) != NULL); } /* flush a hflag to from verts to edges/faces */ @@ -3184,7 +3184,7 @@ static void mesh_separate_material_assign_mat_nr(Main *bmain, Object *ob, const } } -static bool mesh_separate_material(Main *bmain, Scene *scene, ViewLayer *sl, Base *base_old, BMesh *bm_old) +static bool mesh_separate_material(Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base_old, BMesh *bm_old) { BMFace *f_cmp, *f; BMIter iter; @@ -3225,7 +3225,7 @@ static bool mesh_separate_material(Main *bmain, Scene *scene, ViewLayer *sl, Bas } /* Move selection into a separate object */ - base_new = mesh_separate_tagged(bmain, scene, sl, base_old, bm_old); + base_new = mesh_separate_tagged(bmain, scene, view_layer, base_old, bm_old); if (base_new) { mesh_separate_material_assign_mat_nr(bmain, base_new->object, mat_nr); } @@ -3236,7 +3236,7 @@ static bool mesh_separate_material(Main *bmain, Scene *scene, ViewLayer *sl, Bas return result; } -static bool mesh_separate_loose(Main *bmain, Scene *scene, ViewLayer *sl, Base *base_old, BMesh *bm_old) +static bool mesh_separate_loose(Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base_old, BMesh *bm_old) { int i; BMEdge *e; @@ -3289,7 +3289,7 @@ static bool mesh_separate_loose(Main *bmain, Scene *scene, ViewLayer *sl, Base * bm_mesh_hflag_flush_vert(bm_old, BM_ELEM_TAG); /* Move selection into a separate object */ - result |= (mesh_separate_tagged(bmain, scene, sl, base_old, bm_old) != NULL); + result |= (mesh_separate_tagged(bmain, scene, view_layer, base_old, bm_old) != NULL); } return result; @@ -3299,7 +3299,7 @@ static int edbm_separate_exec(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); const int type = RNA_enum_get(op->ptr, "type"); int retval = 0; @@ -3320,13 +3320,13 @@ static int edbm_separate_exec(bContext *C, wmOperator *op) /* editmode separate */ switch (type) { case MESH_SEPARATE_SELECTED: - retval = mesh_separate_selected(bmain, scene, sl, base, em->bm); + retval = mesh_separate_selected(bmain, scene, view_layer, base, em->bm); break; case MESH_SEPARATE_MATERIAL: - retval = mesh_separate_material(bmain, scene, sl, base, em->bm); + retval = mesh_separate_material(bmain, scene, view_layer, base, em->bm); break; case MESH_SEPARATE_LOOSE: - retval = mesh_separate_loose(bmain, scene, sl, base, em->bm); + retval = mesh_separate_loose(bmain, scene, view_layer, base, em->bm); break; default: BLI_assert(0); @@ -3361,10 +3361,10 @@ static int edbm_separate_exec(bContext *C, wmOperator *op) switch (type) { case MESH_SEPARATE_MATERIAL: - retval_iter = mesh_separate_material(bmain, scene, sl, base_iter, bm_old); + retval_iter = mesh_separate_material(bmain, scene, view_layer, base_iter, bm_old); break; case MESH_SEPARATE_LOOSE: - retval_iter = mesh_separate_loose(bmain, scene, sl, base_iter, bm_old); + retval_iter = mesh_separate_loose(bmain, scene, view_layer, base_iter, bm_old); break; default: BLI_assert(0); diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c index 016c0e75331..dfb001bfe14 100644 --- a/source/blender/editors/object/object_add.c +++ b/source/blender/editors/object/object_add.c @@ -428,7 +428,7 @@ Object *ED_object_add_type( { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob; /* for as long scene has editmode... */ @@ -436,12 +436,12 @@ Object *ED_object_add_type( ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR | EM_DO_UNDO); /* freedata, and undo */ /* deselects all, sets scene->basact */ - ob = BKE_object_add(bmain, scene, sl, type, name); + ob = BKE_object_add(bmain, scene, view_layer, type, name); /* editor level activate, notifiers */ - ED_object_base_activate(C, sl->basact); + ED_object_base_activate(C, view_layer->basact); /* more editor stuff */ - ED_object_base_init_transform(C, sl->basact, loc, rot); + ED_object_base_init_transform(C, view_layer->basact, loc, rot); /* Ignore collisions by default for non-mesh objects */ if (type != OB_MESH) { @@ -1426,7 +1426,7 @@ static void make_object_duplilist_real(bContext *C, Scene *scene, Base *base, const bool use_hierarchy) { Main *bmain = CTX_data_main(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); ListBase *lb_duplis; DupliObject *dob; GHash *dupli_gh, *parent_gh = NULL; @@ -1460,7 +1460,7 @@ static void make_object_duplilist_real(bContext *C, Scene *scene, Base *base, } BKE_collection_object_add_from(scene, base->object, ob_dst); - base_dst = BKE_view_layer_base_find(sl, ob_dst); + base_dst = BKE_view_layer_base_find(view_layer, ob_dst); BLI_assert(base_dst != NULL); BKE_scene_object_base_flag_sync_from_base(base_dst); @@ -1674,7 +1674,7 @@ static int convert_poll(bContext *C) } /* Helper for convert_exec */ -static Base *duplibase_for_convert(Main *bmain, Scene *scene, ViewLayer *sl, Base *base, Object *ob) +static Base *duplibase_for_convert(Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base, Object *ob) { Object *obn; Base *basen; @@ -1687,7 +1687,7 @@ static Base *duplibase_for_convert(Main *bmain, Scene *scene, ViewLayer *sl, Bas DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); BKE_collection_object_add_from(scene, ob, obn); - basen = BKE_view_layer_base_find(sl, obn); + basen = BKE_view_layer_base_find(view_layer, obn); ED_object_base_select(basen, BA_SELECT); ED_object_base_select(basen, BA_DESELECT); return basen; @@ -2077,7 +2077,7 @@ void OBJECT_OT_convert(wmOperatorType *ot) /* used below, assumes id.new is correct */ /* leaves selection of base/object unaltered */ /* Does set ID->newid pointers. */ -static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, ViewLayer *sl, Object *ob, int dupflag) +static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, ViewLayer *view_layer, Object *ob, int dupflag) { #define ID_NEW_REMAP_US(a) if ( (a)->id.newid) { (a) = (void *)(a)->id.newid; (a)->id.us++; } #define ID_NEW_REMAP_US2(a) if (((ID *)a)->newid) { (a) = ((ID *)a)->newid; ((ID *)a)->us++; } @@ -2096,7 +2096,7 @@ static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, ViewLayer DEG_id_tag_update(&obn->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); BKE_collection_object_add_from(scene, ob, obn); - basen = BKE_view_layer_base_find(sl, obn); + basen = BKE_view_layer_base_find(view_layer, obn); /* 1) duplis should end up in same group as the original * 2) Rigid Body sim participants MUST always be part of a group... @@ -2319,14 +2319,14 @@ static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, ViewLayer * note: don't call this within a loop since clear_* funcs loop over the entire database. * note: caller must do DAG_relations_tag_update(bmain); * this is not done automatic since we may duplicate many objects in a batch */ -Base *ED_object_add_duplicate(Main *bmain, Scene *scene, ViewLayer *sl, Base *base, int dupflag) +Base *ED_object_add_duplicate(Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base, int dupflag) { Base *basen; Object *ob; clear_sca_new_poins(); /* BGE logic */ - basen = object_add_duplicate_internal(bmain, scene, sl, base->object, dupflag); + basen = object_add_duplicate_internal(bmain, scene, view_layer, base->object, dupflag); if (basen == NULL) { return NULL; } @@ -2353,7 +2353,7 @@ static int duplicate_exec(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); const bool linked = RNA_boolean_get(op->ptr, "linked"); int dupflag = (linked) ? 0 : U.dupflag; @@ -2361,7 +2361,7 @@ static int duplicate_exec(bContext *C, wmOperator *op) CTX_DATA_BEGIN (C, Base *, base, selected_bases) { - Base *basen = object_add_duplicate_internal(bmain, scene, sl, base->object, dupflag); + Base *basen = object_add_duplicate_internal(bmain, scene, view_layer, base->object, dupflag); /* note that this is safe to do with this context iterator, * the list is made in advance */ @@ -2373,7 +2373,7 @@ static int duplicate_exec(bContext *C, wmOperator *op) } /* new object becomes active */ - if (BASACT(sl) == base) + if (BASACT(view_layer) == base) ED_object_base_activate(C, basen); if (basen->object->data) { @@ -2425,7 +2425,7 @@ static int add_named_exec(bContext *C, wmOperator *op) const wmEvent *event = win ? win->eventstate : NULL; Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Base *basen; Object *ob; const bool linked = RNA_boolean_get(op->ptr, "linked"); @@ -2444,7 +2444,7 @@ static int add_named_exec(bContext *C, wmOperator *op) /* prepare dupli */ clear_sca_new_poins(); /* BGE logic */ - basen = object_add_duplicate_internal(bmain, scene, sl, ob, dupflag); + basen = object_add_duplicate_internal(bmain, scene, view_layer, ob, dupflag); BKE_scene_object_base_flag_sync_from_object(basen); if (basen == NULL) { diff --git a/source/blender/editors/object/object_bake.c b/source/blender/editors/object/object_bake.c index c8fafd3e521..3efb6253f6f 100644 --- a/source/blender/editors/object/object_bake.c +++ b/source/blender/editors/object/object_bake.c @@ -616,7 +616,7 @@ static int test_bake_internal(bContext *C, ReportList *reports) static void init_bake_internal(BakeRender *bkr, bContext *C) { Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); bScreen *sc = CTX_wm_screen(C); /* get editmode results */ @@ -625,7 +625,7 @@ static void init_bake_internal(BakeRender *bkr, bContext *C) bkr->sa = sc ? BKE_screen_find_big_area(sc, SPACE_IMAGE, 10) : NULL; /* can be NULL */ bkr->main = CTX_data_main(C); bkr->scene = scene; - bkr->actob = (scene->r.bake_flag & R_BAKE_TO_ACTIVE) ? OBACT(sl) : NULL; + bkr->actob = (scene->r.bake_flag & R_BAKE_TO_ACTIVE) ? OBACT(view_layer) : NULL; bkr->re = RE_NewRender("_Bake View_"); if (scene->r.bake_mode == RE_BAKE_AO) { @@ -838,7 +838,7 @@ static int bake_image_exec(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); int result = OPERATOR_CANCELLED; if (is_multires_bake(scene)) { @@ -858,7 +858,7 @@ static int bake_image_exec(bContext *C, wmOperator *op) RE_test_break_cb(bkr.re, NULL, thread_break); G.is_break = false; /* BKE_blender_test_break uses this global */ - RE_Database_Baking(bkr.re, bmain, scene, scene->lay, scene->r.bake_mode, (scene->r.bake_flag & R_BAKE_TO_ACTIVE) ? OBACT(sl) : NULL); + RE_Database_Baking(bkr.re, bmain, scene, scene->lay, scene->r.bake_mode, (scene->r.bake_flag & R_BAKE_TO_ACTIVE) ? OBACT(view_layer) : NULL); /* baking itself is threaded, cannot use test_break in threads */ BLI_init_threads(&threads, do_bake_render, 1); diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index b5283da490a..804d0ed1f0d 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -235,7 +235,7 @@ void ED_object_editmode_exit(bContext *C, int flag) /* Note! only in exceptional cases should 'EM_DO_UNDO' NOT be in the flag */ /* Note! if 'EM_FREEDATA' isn't in the flag, use ED_object_editmode_load directly */ Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *obedit = CTX_data_edit_object(C); const bool freedata = (flag & EM_FREEDATA) != 0; @@ -244,8 +244,8 @@ void ED_object_editmode_exit(bContext *C, int flag) if (ED_object_editmode_load_ex(CTX_data_main(C), obedit, freedata) == false) { /* in rare cases (background mode) its possible active object * is flagged for editmode, without 'obedit' being set [#35489] */ - if (UNLIKELY(sl->basact && (sl->basact->object->mode & OB_MODE_EDIT))) { - sl->basact->object->mode &= ~OB_MODE_EDIT; + if (UNLIKELY(view_layer->basact && (view_layer->basact->object->mode & OB_MODE_EDIT))) { + view_layer->basact->object->mode &= ~OB_MODE_EDIT; } if (flag & EM_WAITCURSOR) waitcursor(0); return; @@ -290,7 +290,7 @@ void ED_object_editmode_exit(bContext *C, int flag) void ED_object_editmode_enter(bContext *C, int flag) { Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob; bool ok = false; @@ -302,7 +302,7 @@ void ED_object_editmode_enter(bContext *C, int flag) if (ob == NULL) return; } else { - ob = sl->basact->object; + ob = view_layer->basact->object; } if (ELEM(NULL, ob, ob->data)) return; @@ -512,7 +512,7 @@ void OBJECT_OT_posemode_toggle(wmOperatorType *ot) ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } -static void copymenu_properties(ViewLayer *sl, Object *ob) +static void copymenu_properties(ViewLayer *view_layer, Object *ob) { //XXX no longer used - to be removed - replaced by game_properties_copy_exec bProperty *prop; @@ -545,8 +545,8 @@ static void copymenu_properties(ViewLayer *sl, Object *ob) nr = pupmenu(str); if (nr == 1 || nr == 2) { - for (base = FIRSTBASE(sl); base; base = base->next) { - if ((base != BASACT(sl)) && (TESTBASELIB(base))) { + for (base = FIRSTBASE(view_layer); base; base = base->next) { + if ((base != BASACT(view_layer)) && (TESTBASELIB(base))) { if (nr == 1) { /* replace */ BKE_bproperty_copy_list(&base->object->prop, &ob->prop); } @@ -562,8 +562,8 @@ static void copymenu_properties(ViewLayer *sl, Object *ob) prop = BLI_findlink(&ob->prop, nr - 4); /* account for first 3 menu items & menu index starting at 1*/ if (prop) { - for (base = FIRSTBASE(sl); base; base = base->next) { - if ((base != BASACT(sl)) && (TESTBASELIB(base))) { + for (base = FIRSTBASE(view_layer); base; base = base->next) { + if ((base != BASACT(view_layer)) && (TESTBASELIB(base))) { BKE_bproperty_object_set(base->object, prop); } } @@ -573,12 +573,12 @@ static void copymenu_properties(ViewLayer *sl, Object *ob) } -static void copymenu_logicbricks(ViewLayer *sl, Object *ob) +static void copymenu_logicbricks(ViewLayer *view_layer, Object *ob) { //XXX no longer used - to be removed - replaced by logicbricks_copy_exec Base *base; - for (base = FIRSTBASE(sl); base; base = base->next) { + for (base = FIRSTBASE(view_layer); base; base = base->next) { if (base->object != ob) { if (TESTBASELIB(base)) { @@ -659,7 +659,7 @@ static void copy_texture_space(Object *to, Object *ob) } /* UNUSED, keep in case we want to copy functionality for use elsewhere */ -static void copy_attr(Main *bmain, Scene *scene, ViewLayer *sl, short event) +static void copy_attr(Main *bmain, Scene *scene, ViewLayer *view_layer, short event) { Object *ob; Base *base; @@ -669,18 +669,18 @@ static void copy_attr(Main *bmain, Scene *scene, ViewLayer *sl, short event) if (ID_IS_LINKED(scene)) return; - if (!(ob = OBACT(sl))) return; + if (!(ob = OBACT(view_layer))) return; if (scene->obedit) { // XXX get from context /* obedit_copymenu(); */ return; } if (event == 9) { - copymenu_properties(sl, ob); + copymenu_properties(view_layer, ob); return; } else if (event == 10) { - copymenu_logicbricks(sl, ob); + copymenu_logicbricks(view_layer, ob); return; } else if (event == 24) { @@ -689,8 +689,8 @@ static void copy_attr(Main *bmain, Scene *scene, ViewLayer *sl, short event) return; } - for (base = FIRSTBASE(sl); base; base = base->next) { - if (base != BASACT(sl)) { + for (base = FIRSTBASE(view_layer); base; base = base->next) { + if (base != BASACT(view_layer)) { if (TESTBASELIB(base)) { DEG_id_tag_update(&base->object->id, OB_RECALC_DATA); @@ -910,13 +910,13 @@ static void copy_attr(Main *bmain, Scene *scene, ViewLayer *sl, short event) DEG_relations_tag_update(bmain); } -static void UNUSED_FUNCTION(copy_attr_menu) (Main *bmain, Scene *scene, ViewLayer *sl) +static void UNUSED_FUNCTION(copy_attr_menu) (Main *bmain, Scene *scene, ViewLayer *view_layer) { Object *ob; short event; char str[512]; - if (!(ob = OBACT(sl))) return; + if (!(ob = OBACT(view_layer))) return; if (scene->obedit) { /* XXX get from context */ /* if (ob->type == OB_MESH) */ @@ -964,7 +964,7 @@ static void UNUSED_FUNCTION(copy_attr_menu) (Main *bmain, Scene *scene, ViewLaye event = pupmenu(str); if (event <= 0) return; - copy_attr(bmain, scene, sl, event); + copy_attr(bmain, scene, view_layer, event); } /* ******************* force field toggle operator ***************** */ @@ -1334,7 +1334,7 @@ void OBJECT_OT_shade_smooth(wmOperatorType *ot) /* ********************** */ -static void UNUSED_FUNCTION(image_aspect) (Scene *scene, ViewLayer *sl) +static void UNUSED_FUNCTION(image_aspect) (Scene *scene, ViewLayer *view_layer) { /* all selected objects with an image map: scale in image aspect */ Base *base; @@ -1347,7 +1347,7 @@ static void UNUSED_FUNCTION(image_aspect) (Scene *scene, ViewLayer *sl) if (scene->obedit) return; // XXX get from context if (ID_IS_LINKED(scene)) return; - for (base = FIRSTBASE(sl); base; base = base->next) { + for (base = FIRSTBASE(view_layer); base; base = base->next) { if (TESTBASELIB(base)) { ob = base->object; done = false; diff --git a/source/blender/editors/object/object_group.c b/source/blender/editors/object/object_group.c index da392b9ad99..cb0fbdda970 100644 --- a/source/blender/editors/object/object_group.c +++ b/source/blender/editors/object/object_group.c @@ -200,8 +200,8 @@ void GROUP_OT_objects_add_active(wmOperatorType *ot) static int objects_remove_active_exec(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); - ViewLayer *sl = CTX_data_view_layer(C); - Object *ob = OBACT(sl); + ViewLayer *view_layer = CTX_data_view_layer(C); + Object *ob = OBACT(view_layer); int single_group_index = RNA_enum_get(op->ptr, "group"); Group *single_group = group_object_active_find_index(ob, single_group_index); Group *group; diff --git a/source/blender/editors/object/object_hook.c b/source/blender/editors/object/object_hook.c index f806e3757d2..93546b1bd5d 100644 --- a/source/blender/editors/object/object_hook.c +++ b/source/blender/editors/object/object_hook.c @@ -448,26 +448,26 @@ static int hook_op_edit_poll(bContext *C) return 0; } -static Object *add_hook_object_new(Main *bmain, Scene *scene, ViewLayer *sl, Object *obedit) +static Object *add_hook_object_new(Main *bmain, Scene *scene, ViewLayer *view_layer, Object *obedit) { Base *base, *basedit; Object *ob; - ob = BKE_object_add(bmain, scene, sl, OB_EMPTY, NULL); + ob = BKE_object_add(bmain, scene, view_layer, OB_EMPTY, NULL); - basedit = BKE_view_layer_base_find(sl, obedit); - base = sl->basact; + basedit = BKE_view_layer_base_find(view_layer, obedit); + base = view_layer->basact; base->lay = ob->lay = obedit->lay; - BLI_assert(sl->basact->object == ob); + BLI_assert(view_layer->basact->object == ob); /* icky, BKE_object_add sets new base as active. * so set it back to the original edit object */ - sl->basact = basedit; + view_layer->basact = basedit; return ob; } -static int add_hook_object(const bContext *C, Main *bmain, Scene *scene, ViewLayer *sl, Object *obedit, Object *ob, int mode, ReportList *reports) +static int add_hook_object(const bContext *C, Main *bmain, Scene *scene, ViewLayer *view_layer, Object *obedit, Object *ob, int mode, ReportList *reports) { ModifierData *md = NULL; HookModifierData *hmd = NULL; @@ -488,7 +488,7 @@ static int add_hook_object(const bContext *C, Main *bmain, Scene *scene, ViewLay if (mode == OBJECT_ADDHOOK_NEWOB && !ob) { - ob = add_hook_object_new(bmain, scene, sl, obedit); + ob = add_hook_object_new(bmain, scene, view_layer, obedit); /* transform cent to global coords for loc */ mul_v3_m4v3(ob->loc, obedit->obmat, cent); @@ -562,7 +562,7 @@ static int object_add_hook_selob_exec(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *obedit = CTX_data_edit_object(C); Object *obsel = NULL; const bool use_bone = RNA_boolean_get(op->ptr, "use_bone"); @@ -587,7 +587,7 @@ static int object_add_hook_selob_exec(bContext *C, wmOperator *op) return OPERATOR_CANCELLED; } - if (add_hook_object(C, bmain, scene, sl, obedit, obsel, mode, op->reports)) { + if (add_hook_object(C, bmain, scene, view_layer, obedit, obsel, mode, op->reports)) { WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, obedit); return OPERATOR_FINISHED; } @@ -618,10 +618,10 @@ static int object_add_hook_newob_exec(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *obedit = CTX_data_edit_object(C); - if (add_hook_object(C, bmain, scene, sl, obedit, NULL, OBJECT_ADDHOOK_NEWOB, op->reports)) { + if (add_hook_object(C, bmain, scene, view_layer, obedit, NULL, OBJECT_ADDHOOK_NEWOB, op->reports)) { WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, obedit); return OPERATOR_FINISHED; diff --git a/source/blender/editors/object/object_modifier.c b/source/blender/editors/object/object_modifier.c index b0bfe4fb09f..ca58a60806c 100644 --- a/source/blender/editors/object/object_modifier.c +++ b/source/blender/editors/object/object_modifier.c @@ -413,7 +413,7 @@ int ED_object_modifier_move_down(ReportList *reports, Object *ob, ModifierData * return 1; } -int ED_object_modifier_convert(ReportList *UNUSED(reports), Main *bmain, Scene *scene, ViewLayer *sl, Object *ob, ModifierData *md) +int ED_object_modifier_convert(ReportList *UNUSED(reports), Main *bmain, Scene *scene, ViewLayer *view_layer, Object *ob, ModifierData *md) { Object *obn; ParticleSystem *psys; @@ -465,7 +465,7 @@ int ED_object_modifier_convert(ReportList *UNUSED(reports), Main *bmain, Scene * if (totvert == 0) return 0; /* add new mesh */ - obn = BKE_object_add(bmain, scene, sl, OB_MESH, NULL); + obn = BKE_object_add(bmain, scene, view_layer, OB_MESH, NULL); me = obn->data; me->totvert = totvert; @@ -882,7 +882,7 @@ ModifierData *edit_modifier_property_get(wmOperator *op, Object *ob, int type) static int modifier_remove_exec(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = ED_object_active_context(C); ModifierData *md = edit_modifier_property_get(op, ob, 0); int mode_orig = ob->mode; @@ -895,7 +895,7 @@ static int modifier_remove_exec(bContext *C, wmOperator *op) /* if cloth/softbody was removed, particle mode could be cleared */ if (mode_orig & OB_MODE_PARTICLE_EDIT) if ((ob->mode & OB_MODE_PARTICLE_EDIT) == 0) - if (sl->basact && sl->basact->object == ob) + if (view_layer->basact && view_layer->basact->object == ob) WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, NULL); return OPERATOR_FINISHED; @@ -1058,11 +1058,11 @@ static int modifier_convert_exec(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = ED_object_active_context(C); ModifierData *md = edit_modifier_property_get(op, ob, 0); - if (!md || !ED_object_modifier_convert(op->reports, bmain, scene, sl, ob, md)) + if (!md || !ED_object_modifier_convert(op->reports, bmain, scene, view_layer, ob, md)) return OPERATOR_CANCELLED; DEG_id_tag_update(&ob->id, OB_RECALC_DATA); @@ -1698,7 +1698,7 @@ static void skin_armature_bone_create(Object *skin_ob, } } -static Object *modifier_skin_armature_create(const bContext *C, Scene *scene, ViewLayer *sl, Object *skin_ob) +static Object *modifier_skin_armature_create(const bContext *C, Scene *scene, ViewLayer *view_layer, Object *skin_ob) { Main *bmain = CTX_data_main(C); EvaluationContext eval_ctx; @@ -1725,7 +1725,7 @@ static Object *modifier_skin_armature_create(const bContext *C, Scene *scene, Vi NULL, me->totvert); - arm_ob = BKE_object_add(bmain, scene, sl, OB_ARMATURE, NULL); + arm_ob = BKE_object_add(bmain, scene, view_layer, OB_ARMATURE, NULL); BKE_object_transform_copy(arm_ob, skin_ob); arm = arm_ob->data; arm->layer = 1; @@ -1784,7 +1784,7 @@ static int skin_armature_create_exec(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = CTX_data_active_object(C), *arm_ob; Mesh *me = ob->data; ModifierData *skin_md; @@ -1796,7 +1796,7 @@ static int skin_armature_create_exec(bContext *C, wmOperator *op) } /* create new armature */ - arm_ob = modifier_skin_armature_create(C, scene, sl, ob); + arm_ob = modifier_skin_armature_create(C, scene, view_layer, ob); /* add a modifier to connect the new armature to the mesh */ arm_md = (ArmatureModifierData *)modifier_new(eModifierType_Armature); diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c index 132d613440c..7e59b606f3c 100644 --- a/source/blender/editors/object/object_relations.c +++ b/source/blender/editors/object/object_relations.c @@ -127,7 +127,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *obedit = CTX_data_edit_object(C); EvaluationContext eval_ctx; BMVert *eve; @@ -247,7 +247,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op) else { Object workob; - ob->parent = BASACT(sl)->object; + ob->parent = BASACT(view_layer)->object; if (v3) { ob->partype = PARVERT3; ob->par1 = v1 - 1; @@ -1698,8 +1698,8 @@ static void single_object_users(Main *bmain, Scene *scene, View3D *v3d, const in single_object_users_scene_collection(bmain, scene, msc, flag, copy_groups); /* loop over ViewLayers and assign the pointers accordingly */ - for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) { - for (Base *base = sl->object_bases.first; base; base = base->next) { + for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) { + for (Base *base = view_layer->object_bases.first; base; base = base->next) { ID_NEW_REMAP(base->object); } } @@ -1779,7 +1779,7 @@ static void new_id_matar(Main *bmain, Material **matar, const int totcol) } } -static void single_obdata_users(Main *bmain, Scene *scene, ViewLayer *sl, const int flag) +static void single_obdata_users(Main *bmain, Scene *scene, ViewLayer *view_layer, const int flag) { Lamp *la; Curve *cu; @@ -1789,7 +1789,7 @@ static void single_obdata_users(Main *bmain, Scene *scene, ViewLayer *sl, const ID *id; int a; - FOREACH_OBJECT_FLAG(scene, sl, flag, ob) + FOREACH_OBJECT_FLAG(scene, view_layer, flag, ob) { if (!ID_IS_LINKED(ob)) { id = ob->data; @@ -1866,9 +1866,9 @@ static void single_obdata_users(Main *bmain, Scene *scene, ViewLayer *sl, const } } -static void single_object_action_users(Scene *scene, ViewLayer *sl, const int flag) +static void single_object_action_users(Scene *scene, ViewLayer *view_layer, const int flag) { - FOREACH_OBJECT_FLAG(scene, sl, flag, ob) + FOREACH_OBJECT_FLAG(scene, view_layer, flag, ob) if (!ID_IS_LINKED(ob)) { DEG_id_tag_update(&ob->id, OB_RECALC_DATA); BKE_animdata_copy_id_action(&ob->id, false); @@ -1876,13 +1876,13 @@ static void single_object_action_users(Scene *scene, ViewLayer *sl, const int fl FOREACH_OBJECT_FLAG_END } -static void single_mat_users(Main *bmain, Scene *scene, ViewLayer *sl, const int flag, const bool do_textures) +static void single_mat_users(Main *bmain, Scene *scene, ViewLayer *view_layer, const int flag, const bool do_textures) { Material *ma, *man; Tex *tex; int a, b; - FOREACH_OBJECT_FLAG(scene, sl, flag, ob) + FOREACH_OBJECT_FLAG(scene, view_layer, flag, ob) if (!ID_IS_LINKED(ob)) { for (a = 1; a <= ob->totcol; a++) { ma = give_current_material(ob, a); @@ -2132,7 +2132,7 @@ static void tag_localizable_objects(bContext *C, const int mode) * Instance indirectly referenced zero user objects, * otherwise they're lost on reload, see T40595. */ -static bool make_local_all__instance_indirect_unused(Main *bmain, Scene *scene, ViewLayer *sl, SceneCollection *sc) +static bool make_local_all__instance_indirect_unused(Main *bmain, Scene *scene, ViewLayer *view_layer, SceneCollection *sc) { Object *ob; bool changed = false; @@ -2144,7 +2144,7 @@ static bool make_local_all__instance_indirect_unused(Main *bmain, Scene *scene, id_us_plus(&ob->id); BKE_collection_object_add(scene, sc, ob); - base = BKE_view_layer_base_find(sl, ob); + base = BKE_view_layer_base_find(view_layer, ob); base->flag |= BASE_SELECTED; BKE_scene_object_base_flag_sync_from_base(base); DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); @@ -2334,7 +2334,7 @@ static int make_single_user_exec(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); View3D *v3d = CTX_wm_view3d(C); /* ok if this is NULL */ const int flag = (RNA_enum_get(op->ptr, "type") == MAKE_SINGLE_USER_SELECTED) ? SELECT : 0; const bool copy_groups = false; @@ -2342,7 +2342,7 @@ static int make_single_user_exec(bContext *C, wmOperator *op) if (RNA_boolean_get(op->ptr, "object")) { if (flag == SELECT) { - BKE_view_layer_selected_objects_tag(sl, OB_DONE); + BKE_view_layer_selected_objects_tag(view_layer, OB_DONE); single_object_users(bmain, scene, v3d, OB_DONE, copy_groups); } else { @@ -2354,11 +2354,11 @@ static int make_single_user_exec(bContext *C, wmOperator *op) } if (RNA_boolean_get(op->ptr, "obdata")) { - single_obdata_users(bmain, scene, sl, flag); + single_obdata_users(bmain, scene, view_layer, flag); } if (RNA_boolean_get(op->ptr, "material")) { - single_mat_users(bmain, scene, sl, flag, RNA_boolean_get(op->ptr, "texture")); + single_mat_users(bmain, scene, view_layer, flag, RNA_boolean_get(op->ptr, "texture")); } #if 0 /* can't do this separate from materials */ @@ -2366,7 +2366,7 @@ static int make_single_user_exec(bContext *C, wmOperator *op) single_mat_users(scene, flag, true); #endif if (RNA_boolean_get(op->ptr, "animation")) { - single_object_action_users(scene, sl, flag); + single_object_action_users(scene, view_layer, flag); } BKE_main_id_clear_newpoins(bmain); diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c index 225f435016a..47e63cb43e5 100644 --- a/source/blender/editors/object/object_select.c +++ b/source/blender/editors/object/object_select.c @@ -548,7 +548,7 @@ static bool select_grouped_children(bContext *C, Object *ob, const bool recursiv static bool select_grouped_parent(bContext *C) /* Makes parent active and de-selected OBACT */ { - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Base *baspar, *basact = CTX_data_active_base(C); bool changed = false; @@ -556,7 +556,7 @@ static bool select_grouped_parent(bContext *C) /* Makes parent active and de-sel return 0; /* we know OBACT is valid */ } - baspar = BKE_view_layer_base_find(sl, basact->object->parent); + baspar = BKE_view_layer_base_find(view_layer, basact->object->parent); /* can be NULL if parent in other scene */ if (baspar && BASE_SELECTABLE(baspar)) { @@ -616,7 +616,7 @@ static bool select_grouped_group(bContext *C, Object *ob) /* Select objects in static bool select_grouped_object_hooks(bContext *C, Object *ob) { - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); bool changed = false; Base *base; @@ -627,7 +627,7 @@ static bool select_grouped_object_hooks(bContext *C, Object *ob) if (md->type == eModifierType_Hook) { hmd = (HookModifierData *) md; if (hmd->object && !(hmd->object->flag & SELECT)) { - base = BKE_view_layer_base_find(sl, hmd->object); + base = BKE_view_layer_base_find(view_layer, hmd->object); if (base && (BASE_SELECTABLE(base))) { ED_object_base_select(base, BA_SELECT); changed = true; @@ -1014,7 +1014,7 @@ void OBJECT_OT_select_same_group(wmOperatorType *ot) static int object_select_mirror_exec(bContext *C, wmOperator *op) { Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); bool extend; extend = RNA_boolean_get(op->ptr, "extend"); @@ -1028,7 +1028,7 @@ static int object_select_mirror_exec(bContext *C, wmOperator *op) if (!STREQ(name_flip, primbase->object->id.name + 2)) { Object *ob = (Object *)BKE_libblock_find_name(ID_OB, name_flip); if (ob) { - Base *secbase = BKE_view_layer_base_find(sl, ob); + Base *secbase = BKE_view_layer_base_find(view_layer, ob); if (secbase) { ED_object_base_select(secbase, BA_SELECT); diff --git a/source/blender/editors/physics/dynamicpaint_ops.c b/source/blender/editors/physics/dynamicpaint_ops.c index 79162955480..e068b898345 100644 --- a/source/blender/editors/physics/dynamicpaint_ops.c +++ b/source/blender/editors/physics/dynamicpaint_ops.c @@ -460,7 +460,7 @@ static int dynamicpaint_bake_exec(struct bContext *C, struct wmOperator *op) DynamicPaintCanvasSettings *canvas; Object *ob = ED_object_context(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); EvaluationContext *eval_ctx = MEM_mallocN(sizeof(*eval_ctx), "EvaluationContext"); CTX_data_eval_ctx(C, eval_ctx); @@ -491,7 +491,7 @@ static int dynamicpaint_bake_exec(struct bContext *C, struct wmOperator *op) DynamicPaintBakeJob *job = MEM_mallocN(sizeof(DynamicPaintBakeJob), "DynamicPaintBakeJob"); job->bmain = CTX_data_main(C); job->scene = scene; - job->view_layer = sl; + job->view_layer = view_layer; job->depsgraph = CTX_data_depsgraph(C); job->ob = ob; job->canvas = canvas; diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c index 0ed360405d8..53bc289d378 100644 --- a/source/blender/editors/physics/particle_edit.c +++ b/source/blender/editors/physics/particle_edit.c @@ -87,7 +87,7 @@ #include "physics_intern.h" void PE_create_particle_edit( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, Object *ob, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, Object *ob, PointCache *cache, ParticleSystem *psys); void PTCacheUndo_clear(PTCacheEdit *edit); void recalc_lengths(PTCacheEdit *edit); @@ -114,26 +114,26 @@ void update_world_cos(Object *ob, PTCacheEdit *edit); int PE_poll(bContext *C) { Scene *scene= CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob= CTX_data_active_object(C); - if (!scene || !sl || !ob || !(ob->mode & OB_MODE_PARTICLE_EDIT)) + if (!scene || !view_layer || !ob || !(ob->mode & OB_MODE_PARTICLE_EDIT)) return 0; - return (PE_get_current(scene, sl, ob) != NULL); + return (PE_get_current(scene, view_layer, ob) != NULL); } int PE_hair_poll(bContext *C) { Scene *scene= CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob= CTX_data_active_object(C); PTCacheEdit *edit; if (!scene || !ob || !(ob->mode & OB_MODE_PARTICLE_EDIT)) return 0; - edit= PE_get_current(scene, sl, ob); + edit= PE_get_current(scene, view_layer, ob); return (edit && edit->psys); } @@ -219,7 +219,7 @@ static float pe_brush_size_get(const Scene *UNUSED(scene), ParticleBrushData *br * note: this function runs on poll, therefor it can runs many times a second * keep it fast! */ static PTCacheEdit *pe_get_current( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, Object *ob, int create) + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, Object *ob, int create) { ParticleEditSettings *pset= PE_settings(scene); PTCacheEdit *edit = NULL; @@ -230,7 +230,7 @@ static PTCacheEdit *pe_get_current( return NULL; pset->scene = scene; - pset->view_layer = sl; + pset->view_layer = view_layer; pset->object = ob; BKE_ptcache_ids_from_object(&pidlist, ob, NULL, 0); @@ -259,18 +259,18 @@ static PTCacheEdit *pe_get_current( if (psys->part && psys->part->type == PART_HAIR) { if (psys->flag & PSYS_HAIR_DYNAMICS && psys->pointcache->flag & PTCACHE_BAKED) { if (create && !psys->pointcache->edit) - PE_create_particle_edit(eval_ctx, scene, sl, ob, pid->cache, NULL); + PE_create_particle_edit(eval_ctx, scene, view_layer, ob, pid->cache, NULL); edit = pid->cache->edit; } else { if (create && !psys->edit && psys->flag & PSYS_HAIR_DONE) - PE_create_particle_edit(eval_ctx, scene, sl, ob, NULL, psys); + PE_create_particle_edit(eval_ctx, scene, view_layer, ob, NULL, psys); edit = psys->edit; } } else { if (create && pid->cache->flag & PTCACHE_BAKED && !pid->cache->edit) - PE_create_particle_edit(eval_ctx, scene, sl, ob, pid->cache, psys); + PE_create_particle_edit(eval_ctx, scene, view_layer, ob, pid->cache, psys); edit = pid->cache->edit; } @@ -281,7 +281,7 @@ static PTCacheEdit *pe_get_current( if (create && pid->cache->flag & PTCACHE_BAKED && !pid->cache->edit) { pset->flag |= PE_FADE_TIME; // NICE TO HAVE but doesn't work: pset->brushtype = PE_BRUSH_COMB; - PE_create_particle_edit(eval_ctx, scene, sl, ob, pid->cache, NULL); + PE_create_particle_edit(eval_ctx, scene, view_layer, ob, pid->cache, NULL); } edit = pid->cache->edit; break; @@ -290,7 +290,7 @@ static PTCacheEdit *pe_get_current( if (create && pid->cache->flag & PTCACHE_BAKED && !pid->cache->edit) { pset->flag |= PE_FADE_TIME; // NICE TO HAVE but doesn't work: pset->brushtype = PE_BRUSH_COMB; - PE_create_particle_edit(eval_ctx, scene, sl, ob, pid->cache, NULL); + PE_create_particle_edit(eval_ctx, scene, view_layer, ob, pid->cache, NULL); } edit = pid->cache->edit; break; @@ -305,9 +305,9 @@ static PTCacheEdit *pe_get_current( return edit; } -PTCacheEdit *PE_get_current(Scene *scene, ViewLayer *sl, Object *ob) +PTCacheEdit *PE_get_current(Scene *scene, ViewLayer *view_layer, Object *ob) { - return pe_get_current(NULL, scene, sl, ob, 0); + return pe_get_current(NULL, scene, view_layer, ob, 0); } PTCacheEdit *PE_create_current(const EvaluationContext *eval_ctx, Scene *scene, Object *ob) @@ -1163,9 +1163,9 @@ void recalc_emitter_field(Object *ob, ParticleSystem *psys) BLI_kdtree_balance(edit->emitter_field); } -static void PE_update_selection(const bContext *C, Scene *scene, ViewLayer *sl, Object *ob, int useflag) +static void PE_update_selection(const bContext *C, Scene *scene, ViewLayer *view_layer, Object *ob, int useflag) { - PTCacheEdit *edit = PE_get_current(scene, sl, ob); + PTCacheEdit *edit = PE_get_current(scene, view_layer, ob); HairKey *hkey; EvaluationContext eval_ctx; POINT_P; KEY_K; @@ -1273,12 +1273,12 @@ static void update_velocities(PTCacheEdit *edit) } } -void PE_update_object(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, Object *ob, int useflag) +void PE_update_object(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, Object *ob, int useflag) { /* use this to do partial particle updates, not usable when adding or * removing, then a full redo is necessary and calling this may crash */ ParticleEditSettings *pset= PE_settings(scene); - PTCacheEdit *edit = PE_get_current(scene, sl, ob); + PTCacheEdit *edit = PE_get_current(scene, view_layer, ob); POINT_P; if (!edit) @@ -1413,9 +1413,9 @@ static void select_action_apply(PTCacheEditPoint *point, PTCacheEditKey *key, in static int pe_select_all_exec(bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob= CTX_data_active_object(C); - PTCacheEdit *edit= PE_get_current(scene, sl, ob); + PTCacheEdit *edit= PE_get_current(scene, view_layer, ob); POINT_P; KEY_K; int action = RNA_enum_get(op->ptr, "action"); @@ -1438,7 +1438,7 @@ static int pe_select_all_exec(bContext *C, wmOperator *op) } } - PE_update_selection(C, scene, sl, ob, 1); + PE_update_selection(C, scene, view_layer, ob, 1); WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, ob); return OPERATOR_FINISHED; @@ -1467,9 +1467,9 @@ int PE_mouse_particles(bContext *C, const int mval[2], bool extend, bool deselec { PEData data; Scene *scene= CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob= CTX_data_active_object(C); - PTCacheEdit *edit= PE_get_current(scene, sl, ob); + PTCacheEdit *edit= PE_get_current(scene, view_layer, ob); POINT_P; KEY_K; if (!PE_start_edit(edit)) @@ -1496,7 +1496,7 @@ int PE_mouse_particles(bContext *C, const int mval[2], bool extend, bool deselec else for_mouse_hit_keys(&data, toggle_key_select, 1); - PE_update_selection(C, scene, sl, ob, 1); + PE_update_selection(C, scene, view_layer, ob, 1); WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, data.ob); return OPERATOR_FINISHED; @@ -1641,7 +1641,7 @@ static int select_random_exec(bContext *C, wmOperator *op) PEData data; int type; Scene *scene; - ViewLayer *sl; + ViewLayer *view_layer; Object *ob; /* used by LOOP_VISIBLE_POINTS, LOOP_VISIBLE_KEYS and LOOP_KEYS */ @@ -1661,9 +1661,9 @@ static int select_random_exec(bContext *C, wmOperator *op) PE_set_data(C, &data); data.select_action = SEL_SELECT; scene = CTX_data_scene(C); - sl = CTX_data_view_layer(C); + view_layer = CTX_data_view_layer(C); ob = CTX_data_active_object(C); - edit = PE_get_current(scene, sl, ob); + edit = PE_get_current(scene, view_layer, ob); rng = BLI_rng_new_srandom(seed); @@ -1780,9 +1780,9 @@ void PE_deselect_all_visible(PTCacheEdit *edit) int PE_border_select(bContext *C, rcti *rect, bool select, bool extend) { Scene *scene= CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob= CTX_data_active_object(C); - PTCacheEdit *edit= PE_get_current(scene, sl, ob); + PTCacheEdit *edit= PE_get_current(scene, view_layer, ob); PEData data; if (!PE_start_edit(edit)) @@ -1797,7 +1797,7 @@ int PE_border_select(bContext *C, rcti *rect, bool select, bool extend) for_mouse_hit_keys(&data, select_key, 0); - PE_update_selection(C, scene, sl, ob, 1); + PE_update_selection(C, scene, view_layer, ob, 1); WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, ob); return OPERATOR_FINISHED; @@ -1808,9 +1808,9 @@ int PE_border_select(bContext *C, rcti *rect, bool select, bool extend) int PE_circle_select(bContext *C, int selecting, const int mval[2], float rad) { Scene *scene= CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob= CTX_data_active_object(C); - PTCacheEdit *edit= PE_get_current(scene, sl, ob); + PTCacheEdit *edit= PE_get_current(scene, view_layer, ob); PEData data; if (!PE_start_edit(edit)) @@ -1823,7 +1823,7 @@ int PE_circle_select(bContext *C, int selecting, const int mval[2], float rad) for_mouse_hit_keys(&data, select_key, 0); - PE_update_selection(C, scene, sl, ob, 1); + PE_update_selection(C, scene, view_layer, ob, 1); WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, ob); return OPERATOR_FINISHED; @@ -1834,11 +1834,11 @@ int PE_circle_select(bContext *C, int selecting, const int mval[2], float rad) int PE_lasso_select(bContext *C, const int mcords[][2], const short moves, bool extend, bool select) { Scene *scene= CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob= CTX_data_active_object(C); ARegion *ar= CTX_wm_region(C); ParticleEditSettings *pset= PE_settings(scene); - PTCacheEdit *edit = PE_get_current(scene, sl, ob); + PTCacheEdit *edit = PE_get_current(scene, view_layer, ob); ParticleSystem *psys = edit->psys; ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys); POINT_P; KEY_K; @@ -1912,7 +1912,7 @@ int PE_lasso_select(bContext *C, const int mcords[][2], const short moves, bool } } - PE_update_selection(C, scene, sl, ob, 1); + PE_update_selection(C, scene, view_layer, ob, 1); WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, ob); return OPERATOR_FINISHED; @@ -1924,8 +1924,8 @@ static int hide_exec(bContext *C, wmOperator *op) { Object *ob= CTX_data_active_object(C); Scene *scene= CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); - PTCacheEdit *edit= PE_get_current(scene, sl, ob); + ViewLayer *view_layer = CTX_data_view_layer(C); + PTCacheEdit *edit= PE_get_current(scene, view_layer, ob); POINT_P; KEY_K; if (RNA_enum_get(op->ptr, "unselected")) { @@ -1947,7 +1947,7 @@ static int hide_exec(bContext *C, wmOperator *op) } } - PE_update_selection(C, scene, sl, ob, 1); + PE_update_selection(C, scene, view_layer, ob, 1); WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, ob); return OPERATOR_FINISHED; @@ -1977,8 +1977,8 @@ static int reveal_exec(bContext *C, wmOperator *op) { Object *ob= CTX_data_active_object(C); Scene *scene= CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); - PTCacheEdit *edit= PE_get_current(scene, sl, ob); + ViewLayer *view_layer = CTX_data_view_layer(C); + PTCacheEdit *edit= PE_get_current(scene, view_layer, ob); const bool select = RNA_boolean_get(op->ptr, "select"); POINT_P; KEY_K; @@ -1993,7 +1993,7 @@ static int reveal_exec(bContext *C, wmOperator *op) } } - PE_update_selection(C, scene, sl, ob, 1); + PE_update_selection(C, scene, view_layer, ob, 1); WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, ob); return OPERATOR_FINISHED; @@ -2245,9 +2245,9 @@ void PARTICLE_OT_rekey(wmOperatorType *ot) RNA_def_int(ot->srna, "keys_number", 2, 2, INT_MAX, "Number of Keys", "", 2, 100); } -static void rekey_particle_to_time(const bContext *C, Scene *scene, ViewLayer *sl, Object *ob, int pa_index, float path_time) +static void rekey_particle_to_time(const bContext *C, Scene *scene, ViewLayer *view_layer, Object *ob, int pa_index, float path_time) { - PTCacheEdit *edit= PE_get_current(scene, sl, ob); + PTCacheEdit *edit= PE_get_current(scene, view_layer, ob); ParticleSystem *psys; ParticleSimulationData sim = {0}; ParticleData *pa; @@ -2587,9 +2587,9 @@ void PARTICLE_OT_subdivide(wmOperatorType *ot) static int remove_doubles_exec(bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob= CTX_data_active_object(C); - PTCacheEdit *edit= PE_get_current(scene, sl, ob); + PTCacheEdit *edit= PE_get_current(scene, view_layer, ob); ParticleSystem *psys = edit->psys; ParticleSystemModifierData *psmd; KDTree *tree; @@ -2680,10 +2680,10 @@ void PARTICLE_OT_remove_doubles(wmOperatorType *ot) static int weight_set_exec(bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); ParticleEditSettings *pset= PE_settings(scene); Object *ob= CTX_data_active_object(C); - PTCacheEdit *edit= PE_get_current(scene, sl, ob); + PTCacheEdit *edit= PE_get_current(scene, view_layer, ob); ParticleSystem *psys = edit->psys; POINT_P; KEY_K; @@ -2840,11 +2840,11 @@ void PARTICLE_OT_delete(wmOperatorType *ot) /*************************** mirror operator **************************/ -static void PE_mirror_x(Scene *scene, ViewLayer *sl, Object *ob, int tagged) +static void PE_mirror_x(Scene *scene, ViewLayer *view_layer, Object *ob, int tagged) { Mesh *me= (Mesh *)(ob->data); ParticleSystemModifierData *psmd; - PTCacheEdit *edit = PE_get_current(scene, sl, ob); + PTCacheEdit *edit = PE_get_current(scene, view_layer, ob); ParticleSystem *psys = edit->psys; ParticleData *pa, *newpa, *new_pars; PTCacheEditPoint *newpoint, *new_points; @@ -2991,11 +2991,11 @@ static void PE_mirror_x(Scene *scene, ViewLayer *sl, Object *ob, int tagged) static int mirror_exec(bContext *C, wmOperator *UNUSED(op)) { Scene *scene= CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob= CTX_data_active_object(C); - PTCacheEdit *edit= PE_get_current(scene, sl, ob); + PTCacheEdit *edit= PE_get_current(scene, view_layer, ob); - PE_mirror_x(scene, sl, ob, 0); + PE_mirror_x(scene, view_layer, ob, 0); update_world_cos(ob, edit); WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, ob); @@ -3768,7 +3768,7 @@ static int brush_add(const bContext *C, PEData *data, short number) typedef struct BrushEdit { Scene *scene; - ViewLayer *sl; + ViewLayer *view_layer; Object *ob; PTCacheEdit *edit; @@ -3783,10 +3783,10 @@ typedef struct BrushEdit { static int brush_edit_init(bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob= CTX_data_active_object(C); ParticleEditSettings *pset= PE_settings(scene); - PTCacheEdit *edit= PE_get_current(scene, sl, ob); + PTCacheEdit *edit= PE_get_current(scene, view_layer, ob); ARegion *ar= CTX_wm_region(C); BrushEdit *bedit; float min[3], max[3]; @@ -3796,7 +3796,7 @@ static int brush_edit_init(bContext *C, wmOperator *op) /* set the 'distance factor' for grabbing (used in comb etc) */ INIT_MINMAX(min, max); - PE_minmax(scene, sl, min, max); + PE_minmax(scene, view_layer, min, max); mid_v3_v3v3(min, min, max); bedit= MEM_callocN(sizeof(BrushEdit), "BrushEdit"); @@ -3804,7 +3804,7 @@ static int brush_edit_init(bContext *C, wmOperator *op) op->customdata= bedit; bedit->scene= scene; - bedit->sl = sl; + bedit->view_layer = view_layer; bedit->ob= ob; bedit->edit= edit; @@ -3820,7 +3820,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr) { BrushEdit *bedit= op->customdata; Scene *scene= bedit->scene; - ViewLayer *sl = bedit->sl; + ViewLayer *view_layer = bedit->view_layer; Object *ob= bedit->ob; PTCacheEdit *edit= bedit->edit; ParticleEditSettings *pset= PE_settings(scene); @@ -4014,14 +4014,14 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr) if (ELEM(pset->brushtype, PE_BRUSH_ADD, PE_BRUSH_CUT) && (added || removed)) { if (pset->brushtype == PE_BRUSH_ADD && pe_x_mirror(ob)) - PE_mirror_x(scene, sl, ob, 1); + PE_mirror_x(scene, view_layer, ob, 1); update_world_cos(ob, edit); psys_free_path_cache(NULL, edit); DEG_id_tag_update(&ob->id, OB_RECALC_DATA); } else { - PE_update_object(&eval_ctx, scene, sl, ob, 1); + PE_update_object(&eval_ctx, scene, view_layer, ob, 1); } } @@ -4246,10 +4246,10 @@ static void shape_cut(PEData *data, int pa_index) static int shape_cut_exec(bContext *C, wmOperator *UNUSED(op)) { Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = CTX_data_active_object(C); ParticleEditSettings *pset = PE_settings(scene); - PTCacheEdit *edit = PE_get_current(scene, sl, ob); + PTCacheEdit *edit = PE_get_current(scene, view_layer, ob); Object *shapeob = pset->shape_object; int selected = count_selected_keys(scene, edit); int lock_root = pset->flag & PE_LOCK_FIRST; @@ -4288,7 +4288,7 @@ static int shape_cut_exec(bContext *C, wmOperator *UNUSED(op)) DEG_id_tag_update(&ob->id, OB_RECALC_DATA); } else { - PE_update_object(&eval_ctx, scene, sl, ob, 1); + PE_update_object(&eval_ctx, scene, view_layer, ob, 1); } if (edit->psys) { @@ -4461,9 +4461,9 @@ static void get_PTCacheUndo(PTCacheEdit *edit, PTCacheUndo *undo) } } -void PE_undo_push(Scene *scene, ViewLayer *sl, const char *str) +void PE_undo_push(Scene *scene, ViewLayer *view_layer, const char *str) { - PTCacheEdit *edit= PE_get_current(scene, sl, OBACT(sl)); + PTCacheEdit *edit= PE_get_current(scene, view_layer, OBACT(view_layer)); PTCacheUndo *undo; int nr; @@ -4503,9 +4503,9 @@ void PE_undo_push(Scene *scene, ViewLayer *sl, const char *str) make_PTCacheUndo(edit, edit->curundo); } -void PE_undo_step(Scene *scene, ViewLayer *sl, int step) +void PE_undo_step(Scene *scene, ViewLayer *view_layer, int step) { - PTCacheEdit *edit= PE_get_current(scene, sl, OBACT(sl)); + PTCacheEdit *edit= PE_get_current(scene, view_layer, OBACT(view_layer)); if (!edit) return; @@ -4536,12 +4536,12 @@ void PE_undo_step(Scene *scene, ViewLayer *sl, int step) } } - DEG_id_tag_update(&OBACT(sl)->id, OB_RECALC_DATA); + DEG_id_tag_update(&OBACT(view_layer)->id, OB_RECALC_DATA); } -bool PE_undo_is_valid(Scene *scene, ViewLayer *sl) +bool PE_undo_is_valid(Scene *scene, ViewLayer *view_layer) { - PTCacheEdit *edit= PE_get_current(scene, sl, OBACT(sl)); + PTCacheEdit *edit= PE_get_current(scene, view_layer, OBACT(view_layer)); if (edit) { return (edit->undo.last != edit->undo.first); @@ -4564,19 +4564,19 @@ void PTCacheUndo_clear(PTCacheEdit *edit) edit->curundo= NULL; } -void PE_undo(Scene *scene, ViewLayer *sl) +void PE_undo(Scene *scene, ViewLayer *view_layer) { - PE_undo_step(scene, sl, 1); + PE_undo_step(scene, view_layer, 1); } -void PE_redo(Scene *scene, ViewLayer *sl) +void PE_redo(Scene *scene, ViewLayer *view_layer) { - PE_undo_step(scene, sl, -1); + PE_undo_step(scene, view_layer, -1); } -void PE_undo_number(Scene *scene, ViewLayer *sl, int nr) +void PE_undo_number(Scene *scene, ViewLayer *view_layer, int nr) { - PTCacheEdit *edit= PE_get_current(scene, sl, OBACT(sl)); + PTCacheEdit *edit= PE_get_current(scene, view_layer, OBACT(view_layer)); PTCacheUndo *undo; int a=0; @@ -4584,15 +4584,15 @@ void PE_undo_number(Scene *scene, ViewLayer *sl, int nr) if (a==nr) break; } edit->curundo= undo; - PE_undo_step(scene, sl, 0); + PE_undo_step(scene, view_layer, 0); } /* get name of undo item, return null if no item with this index */ /* if active pointer, set it to 1 if true */ -const char *PE_undo_get_name(Scene *scene, ViewLayer *sl, int nr, bool *r_active) +const char *PE_undo_get_name(Scene *scene, ViewLayer *view_layer, int nr, bool *r_active) { - PTCacheEdit *edit= PE_get_current(scene, sl, OBACT(sl)); + PTCacheEdit *edit= PE_get_current(scene, view_layer, OBACT(view_layer)); PTCacheUndo *undo; if (r_active) *r_active = false; @@ -4611,10 +4611,10 @@ const char *PE_undo_get_name(Scene *scene, ViewLayer *sl, int nr, bool *r_active /************************ utilities ******************************/ -int PE_minmax(Scene *scene, ViewLayer *sl, float min[3], float max[3]) +int PE_minmax(Scene *scene, ViewLayer *view_layer, float min[3], float max[3]) { - Object *ob= OBACT(sl); - PTCacheEdit *edit= PE_get_current(scene, sl, ob); + Object *ob= OBACT(view_layer); + PTCacheEdit *edit= PE_get_current(scene, view_layer, ob); ParticleSystem *psys; ParticleSystemModifierData *psmd = NULL; POINT_P; KEY_K; @@ -4652,7 +4652,7 @@ int PE_minmax(Scene *scene, ViewLayer *sl, float min[3], float max[3]) /* initialize needed data for bake edit */ void PE_create_particle_edit( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, Object *ob, PointCache *cache, ParticleSystem *psys) + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, Object *ob, PointCache *cache, ParticleSystem *psys) { PTCacheEdit *edit; ParticleSystemModifierData *psmd = (psys) ? psys_get_modifier(ob, psys) : NULL; @@ -4753,10 +4753,10 @@ void PE_create_particle_edit( recalc_lengths(edit); if (psys && !cache) recalc_emitter_field(ob, psys); - PE_update_object(eval_ctx, scene, sl, ob, 1); + PE_update_object(eval_ctx, scene, view_layer, ob, 1); PTCacheUndo_clear(edit); - PE_undo_push(scene, sl, "Original"); + PE_undo_push(scene, view_layer, "Original"); } } @@ -4966,8 +4966,8 @@ static int unify_length_exec(bContext *C, wmOperator *UNUSED(op)) { Object *ob = CTX_data_active_object(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); - PTCacheEdit *edit = PE_get_current(scene, sl, ob); + ViewLayer *view_layer = CTX_data_view_layer(C); + PTCacheEdit *edit = PE_get_current(scene, view_layer, ob); float average_length = calculate_average_length(edit); if (average_length == 0.0f) { @@ -4978,7 +4978,7 @@ static int unify_length_exec(bContext *C, wmOperator *UNUSED(op)) EvaluationContext eval_ctx; CTX_data_eval_ctx(C, &eval_ctx); - PE_update_object(&eval_ctx, scene, sl, ob, 1); + PE_update_object(&eval_ctx, scene, view_layer, ob, 1); if (edit->psys) { WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, ob); } diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c index 8979630e834..4fee14dc71d 100644 --- a/source/blender/editors/physics/particle_object.c +++ b/source/blender/editors/physics/particle_object.c @@ -71,7 +71,7 @@ #include "physics_intern.h" -extern void PE_create_particle_edit(const bContext *C, Scene *scene, ViewLayer *sl, Object *ob, PointCache *cache, ParticleSystem *psys); +extern void PE_create_particle_edit(const bContext *C, Scene *scene, ViewLayer *view_layer, Object *ob, PointCache *cache, ParticleSystem *psys); extern void PTCacheUndo_clear(PTCacheEdit *edit); extern void recalc_lengths(PTCacheEdit *edit); extern void recalc_emitter_field(Object *ob, ParticleSystem *psys); @@ -135,7 +135,7 @@ static int particle_system_remove_exec(bContext *C, wmOperator *UNUSED(op)) { Object *ob = ED_object_context(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); int mode_orig; if (!scene || !ob) @@ -149,7 +149,7 @@ static int particle_system_remove_exec(bContext *C, wmOperator *UNUSED(op)) */ if (mode_orig & OB_MODE_PARTICLE_EDIT) { if ((ob->mode & OB_MODE_PARTICLE_EDIT) == 0) { - if (sl->basact && sl->basact->object == ob) { + if (view_layer->basact && view_layer->basact->object == ob) { WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, NULL); } } @@ -569,7 +569,7 @@ void PARTICLE_OT_dupliob_move_down(wmOperatorType *ot) /************************ connect/disconnect hair operators *********************/ static void disconnect_hair( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, Object *ob, ParticleSystem *psys) { ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys); @@ -616,13 +616,13 @@ static void disconnect_hair( if (ELEM(pset->brushtype, PE_BRUSH_ADD, PE_BRUSH_PUFF)) pset->brushtype = PE_BRUSH_NONE; - PE_update_object(eval_ctx, scene, sl, ob, 0); + PE_update_object(eval_ctx, scene, view_layer, ob, 0); } static int disconnect_hair_exec(bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob= ED_object_context(C); ParticleSystem *psys= NULL; const bool all = RNA_boolean_get(op->ptr, "all"); @@ -635,12 +635,12 @@ static int disconnect_hair_exec(bContext *C, wmOperator *op) if (all) { for (psys=ob->particlesystem.first; psys; psys=psys->next) { - disconnect_hair(&eval_ctx, scene, sl, ob, psys); + disconnect_hair(&eval_ctx, scene, view_layer, ob, psys); } } else { psys = psys_get_current(ob); - disconnect_hair(&eval_ctx, scene, sl, ob, psys); + disconnect_hair(&eval_ctx, scene, view_layer, ob, psys); } DEG_id_tag_update(&ob->id, OB_RECALC_DATA); @@ -667,7 +667,7 @@ void PARTICLE_OT_disconnect_hair(wmOperatorType *ot) * from/to_mat : additional transform for from/to particles (e.g. for using object space copying) */ static bool remap_hair_emitter( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, Object *ob, ParticleSystem *psys, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, Object *ob, ParticleSystem *psys, Object *target_ob, ParticleSystem *target_psys, PTCacheEdit *target_edit, float from_mat[4][4], float to_mat[4][4], bool from_global, bool to_global) { @@ -853,13 +853,13 @@ static bool remap_hair_emitter( psys_free_path_cache(target_psys, target_edit); - PE_update_object(eval_ctx, scene, sl, target_ob, 0); + PE_update_object(eval_ctx, scene, view_layer, target_ob, 0); return true; } static bool connect_hair( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, Object *ob, ParticleSystem *psys) { bool ok; @@ -868,7 +868,7 @@ static bool connect_hair( return false; ok = remap_hair_emitter( - eval_ctx, scene, sl, ob, psys, ob, psys, psys->edit, + eval_ctx, scene, view_layer, ob, psys, ob, psys, psys->edit, ob->obmat, ob->obmat, psys->flag & PSYS_GLOBAL_HAIR, false); psys->flag &= ~PSYS_GLOBAL_HAIR; @@ -879,7 +879,7 @@ static int connect_hair_exec(bContext *C, wmOperator *op) { EvaluationContext eval_ctx; Scene *scene= CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob= ED_object_context(C); ParticleSystem *psys= NULL; const bool all = RNA_boolean_get(op->ptr, "all"); @@ -892,12 +892,12 @@ static int connect_hair_exec(bContext *C, wmOperator *op) if (all) { for (psys=ob->particlesystem.first; psys; psys=psys->next) { - any_connected |= connect_hair(&eval_ctx, scene, sl, ob, psys); + any_connected |= connect_hair(&eval_ctx, scene, view_layer, ob, psys); } } else { psys = psys_get_current(ob); - any_connected |= connect_hair(&eval_ctx, scene, sl, ob, psys); + any_connected |= connect_hair(&eval_ctx, scene, view_layer, ob, psys); } if (!any_connected) { @@ -934,7 +934,7 @@ typedef enum eCopyParticlesSpace { } eCopyParticlesSpace; static void copy_particle_edit( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, Object *ob, ParticleSystem *psys, ParticleSystem *psys_from) { PTCacheEdit *edit_from = psys_from->edit, *edit; @@ -985,10 +985,10 @@ static void copy_particle_edit( recalc_lengths(edit); recalc_emitter_field(ob, psys); - PE_update_object(eval_ctx, scene, sl, ob, true); + PE_update_object(eval_ctx, scene, view_layer, ob, true); PTCacheUndo_clear(edit); - PE_undo_push(scene, sl, "Original"); + PE_undo_push(scene, view_layer, "Original"); } static void remove_particle_systems_from_object(Object *ob_to) @@ -1018,7 +1018,7 @@ static void remove_particle_systems_from_object(Object *ob_to) /* single_psys_from is optional, if NULL all psys of ob_from are copied */ static bool copy_particle_systems_to_object(const bContext *C, Scene *scene, - ViewLayer *sl, + ViewLayer *view_layer, Object *ob_from, ParticleSystem *single_psys_from, Object *ob_to, @@ -1103,7 +1103,7 @@ static bool copy_particle_systems_to_object(const bContext *C, DM_ensure_tessface(psmd->dm_final); if (psys_from->edit) { - copy_particle_edit(&eval_ctx, scene, sl, ob_to, psys, psys_from); + copy_particle_edit(&eval_ctx, scene, view_layer, ob_to, psys, psys_from); } if (duplicate_settings) { @@ -1139,7 +1139,7 @@ static bool copy_particle_systems_to_object(const bContext *C, } if (ob_from != ob_to) { remap_hair_emitter( - &eval_ctx, scene, sl, ob_from, psys_from, ob_to, psys, psys->edit, + &eval_ctx, scene, view_layer, ob_from, psys_from, ob_to, psys, psys->edit, from_mat, to_mat, psys_from->flag & PSYS_GLOBAL_HAIR, psys->flag & PSYS_GLOBAL_HAIR); } @@ -1174,7 +1174,7 @@ static int copy_particle_systems_exec(bContext *C, wmOperator *op) const bool remove_target_particles = RNA_boolean_get(op->ptr, "remove_target_particles"); const bool use_active = RNA_boolean_get(op->ptr, "use_active"); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob_from = ED_object_active_context(C); ParticleSystem *psys_from = use_active ? CTX_data_pointer_get_type(C, "particle_system", &RNA_ParticleSystem).data : NULL; @@ -1189,7 +1189,7 @@ static int copy_particle_systems_exec(bContext *C, wmOperator *op) remove_particle_systems_from_object(ob_to); changed = true; } - if (copy_particle_systems_to_object(C, scene, sl, ob_from, psys_from, ob_to, space, false)) + if (copy_particle_systems_to_object(C, scene, view_layer, ob_from, psys_from, ob_to, space, false)) changed = true; else fail++; diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c index bfacd709c73..12e01228e1e 100644 --- a/source/blender/editors/physics/physics_fluid.c +++ b/source/blender/editors/physics/physics_fluid.c @@ -331,7 +331,7 @@ static void free_all_fluidobject_channels(ListBase *fobjects) static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), FluidsimSettings *domainSettings, FluidAnimChannels *channels, ListBase *fobjects) { Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Depsgraph *depsgraph = CTX_data_depsgraph(C); EvaluationContext eval_ctx; Base *base; @@ -350,7 +350,7 @@ static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), Fluid channels->DomainTime = MEM_callocN(length * (CHANNEL_FLOAT+1) * sizeof(float), "channel DomainTime"); /* allocate fluid objects */ - for (base = FIRSTBASE(sl); base; base = base->next) { + for (base = FIRSTBASE(view_layer); base; base = base->next) { Object *ob = base->object; FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim); @@ -409,7 +409,7 @@ static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), Fluid /* Modifying the global scene isn't nice, but we can do it in * this part of the process before a threaded job is created */ scene->r.cfra = (int)eval_time; - ED_update_for_newframe(CTX_data_main(C), scene, sl, depsgraph); + ED_update_for_newframe(CTX_data_main(C), scene, view_layer, depsgraph); /* now scene data should be current according to animation system, so we fill the channels */ @@ -580,14 +580,14 @@ static void export_fluid_objects(const bContext *C, ListBase *fobjects, Scene *s } } -static int fluid_validate_scene(ReportList *reports, ViewLayer *sl, Object *fsDomain) +static int fluid_validate_scene(ReportList *reports, ViewLayer *view_layer, Object *fsDomain) { Base *base; Object *newdomain = NULL; int channelObjCount = 0; int fluidInputCount = 0; - for (base = FIRSTBASE(sl); base; base = base->next) { + for (base = FIRSTBASE(view_layer); base; base = base->next) { Object *ob = base->object; FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim); @@ -846,7 +846,7 @@ static void fluidsim_delete_until_lastframe(FluidsimSettings *fss, const char *r static int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain, short do_job) { Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Depsgraph *depsgraph = CTX_data_depsgraph(C); int i; FluidsimSettings *domainSettings; @@ -894,7 +894,7 @@ static int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain, shor } /* check scene for sane object/modifier settings */ - if (!fluid_validate_scene(reports, sl, fsDomain)) { + if (!fluid_validate_scene(reports, view_layer, fsDomain)) { fluidbake_free_data(channels, fobjects, fsset, fb); return 0; } @@ -959,7 +959,7 @@ static int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain, shor /* reset to original current frame */ scene->r.cfra = origFrame; - ED_update_for_newframe(CTX_data_main(C), scene, sl, depsgraph); + ED_update_for_newframe(CTX_data_main(C), scene, view_layer, depsgraph); /* ******** init domain object's matrix ******** */ copy_m4_m4(domainMat, fsDomain->obmat); diff --git a/source/blender/editors/physics/rigidbody_constraint.c b/source/blender/editors/physics/rigidbody_constraint.c index c454f2dedca..f77e164ba16 100644 --- a/source/blender/editors/physics/rigidbody_constraint.c +++ b/source/blender/editors/physics/rigidbody_constraint.c @@ -119,9 +119,9 @@ static int rigidbody_con_add_exec(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); RigidBodyWorld *rbw = BKE_rigidbody_get_world(scene); - Object *ob = OBACT(sl); + Object *ob = OBACT(view_layer); int type = RNA_enum_get(op->ptr, "type"); bool changed; @@ -169,8 +169,8 @@ static int rigidbody_con_remove_exec(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); - Object *ob = OBACT(sl); + ViewLayer *view_layer = CTX_data_view_layer(C); + Object *ob = OBACT(view_layer); /* apply to active object */ if (ELEM(NULL, ob, ob->rigidbody_constraint)) { diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c index ec89e32cfaa..8956ef79958 100644 --- a/source/blender/editors/render/render_update.c +++ b/source/blender/editors/render/render_update.c @@ -396,7 +396,7 @@ static void texture_changed(Main *bmain, Tex *tex) Lamp *la; World *wo; Scene *scene; - ViewLayer *sl; + ViewLayer *view_layer; Object *ob; bNode *node; bool texture_draw = false; @@ -406,8 +406,8 @@ static void texture_changed(Main *bmain, Tex *tex) /* paint overlays */ for (scene = bmain->scene.first; scene; scene = scene->id.next) { - for (sl = scene->view_layers.first; sl; sl = sl->next) { - BKE_paint_invalidate_overlay_tex(scene, sl, tex); + for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) { + BKE_paint_invalidate_overlay_tex(scene, view_layer, tex); } } diff --git a/source/blender/editors/screen/screen_context.c b/source/blender/editors/screen/screen_context.c index 559ef07c488..d84f256bc32 100644 --- a/source/blender/editors/screen/screen_context.c +++ b/source/blender/editors/screen/screen_context.c @@ -89,9 +89,9 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult ScrArea *sa = CTX_wm_area(C); Scene *scene = WM_window_get_active_scene(win); WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook); - ViewLayer *sl = BKE_view_layer_from_workspace_get(scene, workspace); + ViewLayer *view_layer = BKE_view_layer_from_workspace_get(scene, workspace); Object *obedit = scene->obedit; - Object *obact = sl->basact ? sl->basact->object : NULL; + Object *obact = view_layer->basact ? view_layer->basact->object : NULL; if (CTX_data_dir(member)) { CTX_data_dir_set(result, screen_context_dir); @@ -102,7 +102,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult return 1; } else if (CTX_data_equals(member, "visible_objects")) { - FOREACH_VISIBLE_OBJECT(sl, ob) + FOREACH_VISIBLE_OBJECT(view_layer, ob) { CTX_data_id_list_add(result, &ob->id); } @@ -111,7 +111,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult return 1; } else if (CTX_data_equals(member, "selectable_objects")) { - for (Base *base = sl->object_bases.first; base; base = base->next) { + for (Base *base = view_layer->object_bases.first; base; base = base->next) { if (((base->flag & BASE_VISIBLED) != 0) && ((base->flag & BASE_SELECTABLED) != 0)) { CTX_data_id_list_add(result, &base->object->id); } @@ -120,7 +120,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult return 1; } else if (CTX_data_equals(member, "selected_objects")) { - FOREACH_SELECTED_OBJECT(sl, ob) + FOREACH_SELECTED_OBJECT(view_layer, ob) { CTX_data_id_list_add(result, &ob->id); } @@ -129,7 +129,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult return 1; } else if (CTX_data_equals(member, "selected_editable_objects")) { - FOREACH_SELECTED_OBJECT(sl, ob) + FOREACH_SELECTED_OBJECT(view_layer, ob) { if (0 == BKE_object_is_libdata(ob)) { CTX_data_id_list_add(result, &ob->id); @@ -141,7 +141,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult } else if (CTX_data_equals(member, "editable_objects")) { /* Visible + Editable, but not necessarily selected */ - FOREACH_VISIBLE_OBJECT(sl, ob) + FOREACH_VISIBLE_OBJECT(view_layer, ob) { if (0 == BKE_object_is_libdata(ob)) { CTX_data_id_list_add(result, &ob->id); @@ -152,7 +152,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult return 1; } else if ( CTX_data_equals(member, "visible_bases")) { - FOREACH_VISIBLE_BASE(sl, base) + FOREACH_VISIBLE_BASE(view_layer, base) { CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base); } @@ -161,7 +161,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult return 1; } else if (CTX_data_equals(member, "selectable_bases")) { - for (Base *base = sl->object_bases.first; base; base = base->next) { + for (Base *base = view_layer->object_bases.first; base; base = base->next) { if ((base->flag & BASE_SELECTABLED) != 0) { CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base); } @@ -170,7 +170,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult return 1; } else if (CTX_data_equals(member, "selected_bases")) { - for (Base *base = sl->object_bases.first; base; base = base->next) { + for (Base *base = view_layer->object_bases.first; base; base = base->next) { if ((base->flag & BASE_SELECTED) != 0) { CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base); } @@ -179,7 +179,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult return 1; } else if (CTX_data_equals(member, "selected_editable_bases")) { - for (Base *base = sl->object_bases.first; base; base = base->next) { + for (Base *base = view_layer->object_bases.first; base; base = base->next) { if ((base->flag & BASE_SELECTED) != 0) { if (0 == BKE_object_is_libdata(base->object)) { CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base); @@ -191,7 +191,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult } else if (CTX_data_equals(member, "editable_bases")) { /* Visible + Editable, but not necessarily selected */ - for (Base *base = sl->object_bases.first; base; base = base->next) { + for (Base *base = view_layer->object_bases.first; base; base = base->next) { if ((base->flag & BASE_VISIBLED) != 0) { if (0 == BKE_object_is_libdata(base->object)) { CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base); @@ -346,8 +346,8 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult } } else if (CTX_data_equals(member, "active_base")) { - if (sl->basact) - CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, sl->basact); + if (view_layer->basact) + CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, view_layer->basact); return 1; } diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c index d4a424f8c38..4460ac7d1a7 100644 --- a/source/blender/editors/screen/screen_ops.c +++ b/source/blender/editors/screen/screen_ops.c @@ -574,8 +574,8 @@ int ED_operator_mask(bContext *C) case SPACE_IMAGE: { SpaceImage *sima = sa->spacedata.first; - ViewLayer *sl = CTX_data_view_layer(C); - return ED_space_image_check_show_maskedit(sl, sima); + ViewLayer *view_layer = CTX_data_view_layer(C); + return ED_space_image_check_show_maskedit(view_layer, sima); } } } diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c index 5ba753ff6af..2d1f0cb3b0d 100644 --- a/source/blender/editors/sculpt_paint/paint_image.c +++ b/source/blender/editors/sculpt_paint/paint_image.c @@ -765,8 +765,8 @@ static PaintOperation *texture_paint_init(bContext *C, wmOperator *op, const flo /* initialize from context */ if (CTX_wm_region_view3d(C)) { - ViewLayer *sl = CTX_data_view_layer(C); - Object *ob = OBACT(sl); + ViewLayer *view_layer = CTX_data_view_layer(C); + Object *ob = OBACT(view_layer); bool uvs, mat, tex, stencil; if (!BKE_paint_proj_mesh_data_check(scene, ob, &uvs, &mat, &tex, &stencil)) { BKE_paint_data_warning(op->reports, uvs, mat, tex, stencil); diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c index 9ff848783f3..89b5107fdfc 100644 --- a/source/blender/editors/sculpt_paint/paint_image_proj.c +++ b/source/blender/editors/sculpt_paint/paint_image_proj.c @@ -5321,12 +5321,12 @@ static int texture_paint_camera_project_exec(bContext *C, wmOperator *op) { Image *image = BLI_findlink(&CTX_data_main(C)->image, RNA_enum_get(op->ptr, "image")); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); ProjPaintState ps = {NULL}; int orig_brush_size; IDProperty *idgroup; IDProperty *view_data = NULL; - Object *ob = OBACT(sl); + Object *ob = OBACT(view_layer); bool uvs, mat, tex; if (ob == NULL || ob->type != OB_MESH) { diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c index 0a8dd70480d..57a3044cc2b 100644 --- a/source/blender/editors/sculpt_paint/paint_utils.c +++ b/source/blender/editors/sculpt_paint/paint_utils.c @@ -452,8 +452,8 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr if (CTX_wm_view3d(C) && texpaint_proj) { /* first try getting a colour directly from the mesh faces if possible */ - ViewLayer *sl = CTX_data_view_layer(C); - Object *ob = OBACT(sl); + ViewLayer *view_layer = CTX_data_view_layer(C); + Object *ob = OBACT(view_layer); bool sample_success = false; ImagePaintSettings *imapaint = &scene->toolsettings->imapaint; bool use_material = (imapaint->mode == IMAGEPAINT_MODE_MATERIAL); @@ -567,9 +567,9 @@ static int brush_curve_preset_exec(bContext *C, wmOperator *op) if (br) { Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); BKE_brush_curve_preset(br, RNA_enum_get(op->ptr, "shape")); - BKE_paint_invalidate_cursor_overlay(scene, sl, br->curve); + BKE_paint_invalidate_cursor_overlay(scene, view_layer, br->curve); } return OPERATOR_FINISHED; diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c index 5a9fbd0e0c4..183d715a93e 100644 --- a/source/blender/editors/space_buttons/buttons_context.c +++ b/source/blender/editors/space_buttons/buttons_context.c @@ -186,8 +186,8 @@ static int buttons_context_path_collection(ButsContextPath *path) return 1; } - ViewLayer *sl = ptr->data; - LayerCollection *sc = BKE_layer_collection_get_active(sl); + ViewLayer *view_layer = ptr->data; + LayerCollection *sc = BKE_layer_collection_get_active(view_layer); if (sc) { RNA_pointer_create(NULL, &RNA_LayerCollection, sc, &path->ptr[path->len]); @@ -208,8 +208,8 @@ static int buttons_context_path_object(ButsContextPath *path) return 1; } - ViewLayer *sl = ptr->data; - Object *ob = (sl->basact) ? sl->basact->object : NULL; + ViewLayer *view_layer = ptr->data; + Object *ob = (view_layer->basact) ? view_layer->basact->object : NULL; if (ob) { RNA_id_pointer_create(&ob->id, &path->ptr[path->len]); @@ -411,8 +411,8 @@ static int buttons_context_path_brush(const bContext *C, ButsContextPath *path) scene = path->ptr[path->len - 1].data; if (scene) { - ViewLayer *sl = CTX_data_view_layer(C); - br = BKE_paint_brush(BKE_paint_get_active(scene, sl)); + ViewLayer *view_layer = CTX_data_view_layer(C); + br = BKE_paint_brush(BKE_paint_get_active(scene, view_layer)); } if (br) { diff --git a/source/blender/editors/space_clip/tracking_ops_orient.c b/source/blender/editors/space_clip/tracking_ops_orient.c index 8fd09a4971f..8e3871836e4 100644 --- a/source/blender/editors/space_clip/tracking_ops_orient.c +++ b/source/blender/editors/space_clip/tracking_ops_orient.c @@ -88,7 +88,7 @@ static Object *get_camera_with_movieclip(Scene *scene, MovieClip *clip) static Object *get_orientation_object(bContext *C) { Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); SpaceClip *sc = CTX_wm_space_clip(C); MovieClip *clip = ED_space_clip_get_clip(sc); MovieTracking *tracking = &clip->tracking; @@ -99,7 +99,7 @@ static Object *get_orientation_object(bContext *C) object = get_camera_with_movieclip(scene, clip); } else { - object = OBACT(sl); + object = OBACT(view_layer); } if (object != NULL && object->parent != NULL) { @@ -113,7 +113,7 @@ static int set_orientation_poll(bContext *C) { SpaceClip *sc = CTX_wm_space_clip(C); if (sc != NULL) { - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); MovieClip *clip = ED_space_clip_get_clip(sc); if (clip != NULL) { MovieTracking *tracking = &clip->tracking; @@ -122,7 +122,7 @@ static int set_orientation_poll(bContext *C) return true; } else { - return OBACT(sl) != NULL; + return OBACT(view_layer) != NULL; } } } diff --git a/source/blender/editors/space_image/image_edit.c b/source/blender/editors/space_image/image_edit.c index 48c6fdcedde..587689eda78 100644 --- a/source/blender/editors/space_image/image_edit.c +++ b/source/blender/editors/space_image/image_edit.c @@ -374,10 +374,10 @@ bool ED_space_image_show_uvedit(SpaceImage *sima, Object *obedit) } /* matches clip function */ -bool ED_space_image_check_show_maskedit(ViewLayer *sl, SpaceImage *sima) +bool ED_space_image_check_show_maskedit(ViewLayer *view_layer, SpaceImage *sima) { /* check editmode - this is reserved for UV editing */ - Object *ob = OBACT(sl); + Object *ob = OBACT(view_layer); if (ob && ob->mode & OB_MODE_EDIT && ED_space_image_show_uvedit(sima, ob)) { return false; } @@ -390,8 +390,8 @@ int ED_space_image_maskedit_poll(bContext *C) SpaceImage *sima = CTX_wm_space_image(C); if (sima) { - ViewLayer *sl = CTX_data_view_layer(C); - return ED_space_image_check_show_maskedit(sl, sima); + ViewLayer *view_layer = CTX_data_view_layer(C); + return ED_space_image_check_show_maskedit(view_layer, sima); } return false; diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c index 49e5019b604..5a69deb82a7 100644 --- a/source/blender/editors/space_image/image_ops.c +++ b/source/blender/editors/space_image/image_ops.c @@ -794,7 +794,7 @@ static int image_view_selected_exec(bContext *C, wmOperator *UNUSED(op)) SpaceImage *sima; ARegion *ar; Scene *scene; - ViewLayer *sl; + ViewLayer *view_layer; Object *obedit; Image *ima; @@ -802,7 +802,7 @@ static int image_view_selected_exec(bContext *C, wmOperator *UNUSED(op)) sima = CTX_wm_space_image(C); ar = CTX_wm_region(C); scene = CTX_data_scene(C); - sl = CTX_data_view_layer(C); + view_layer = CTX_data_view_layer(C); obedit = CTX_data_edit_object(C); ima = ED_space_image(sima); @@ -814,7 +814,7 @@ static int image_view_selected_exec(bContext *C, wmOperator *UNUSED(op)) return OPERATOR_CANCELLED; } } - else if (ED_space_image_check_show_maskedit(sl, sima)) { + else if (ED_space_image_check_show_maskedit(view_layer, sima)) { if (!ED_mask_selected_minmax(C, min, max)) { return OPERATOR_CANCELLED; } diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c index ffc66f50cc9..4f595ad98c6 100644 --- a/source/blender/editors/space_image/space_image.c +++ b/source/blender/editors/space_image/space_image.c @@ -537,8 +537,8 @@ static void image_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, Sc case ND_TRANSFORM: case ND_MODIFIER: { - ViewLayer *sl = BKE_view_layer_from_workspace_get(scene, workspace); - Object *ob = OBACT(sl); + ViewLayer *view_layer = BKE_view_layer_from_workspace_get(scene, workspace); + Object *ob = OBACT(view_layer); if (ob && (ob == wmn->reference) && (ob->mode & OB_MODE_EDIT)) { if (sima->lock && (sima->flag & SI_DRAWSHADOW)) { ED_area_tag_refresh(sa); @@ -721,7 +721,7 @@ static void image_main_region_draw(const bContext *C, ARegion *ar) Mask *mask = NULL; bool curve = false; Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); View2D *v2d = &ar->v2d; //View2DScrollers *scrollers; float col[3]; @@ -757,7 +757,7 @@ static void image_main_region_draw(const bContext *C, ARegion *ar) ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW); - ED_uvedit_draw_main(sima, ar, scene, sl, obedit, obact, depsgraph); + ED_uvedit_draw_main(sima, ar, scene, view_layer, obedit, obact, depsgraph); /* check for mask (delay draw) */ if (ED_space_image_show_uvedit(sima, obedit)) { diff --git a/source/blender/editors/space_info/info_stats.c b/source/blender/editors/space_info/info_stats.c index 79c7d90a127..53709e4cea7 100644 --- a/source/blender/editors/space_info/info_stats.c +++ b/source/blender/editors/space_info/info_stats.c @@ -345,10 +345,10 @@ static bool stats_is_object_dynamic_topology_sculpt(Object *ob) } /* Statistics displayed in info header. Called regularly on scene changes. */ -static void stats_update(Scene *scene, ViewLayer *sl) +static void stats_update(Scene *scene, ViewLayer *view_layer) { SceneStats stats = {0}; - Object *ob = (sl->basact) ? sl->basact->object : NULL; + Object *ob = (view_layer->basact) ? view_layer->basact->object : NULL; Base *base; if (scene->obedit) { @@ -365,25 +365,25 @@ static void stats_update(Scene *scene, ViewLayer *sl) } else { /* Objects */ - for (base = sl->object_bases.first; base; base = base->next) + for (base = view_layer->object_bases.first; base; base = base->next) if (base->flag & BASE_VISIBLED) { stats_dupli_object(base, base->object, &stats); } } - if (!sl->stats) { - sl->stats = MEM_callocN(sizeof(SceneStats), "SceneStats"); + if (!view_layer->stats) { + view_layer->stats = MEM_callocN(sizeof(SceneStats), "SceneStats"); } - *(sl->stats) = stats; + *(view_layer->stats) = stats; } -static void stats_string(Scene *scene, ViewLayer *sl) +static void stats_string(Scene *scene, ViewLayer *view_layer) { #define MAX_INFO_MEM_LEN 64 - SceneStats *stats = sl->stats; + SceneStats *stats = view_layer->stats; SceneStatsFmt stats_fmt; - Object *ob = (sl->basact) ? sl->basact->object : NULL; + Object *ob = (view_layer->basact) ? view_layer->basact->object : NULL; uintptr_t mem_in_use, mmap_in_use; char memstr[MAX_INFO_MEM_LEN]; char gpumemstr[MAX_INFO_MEM_LEN] = ""; @@ -490,20 +490,20 @@ static void stats_string(Scene *scene, ViewLayer *sl) #undef MAX_INFO_LEN -void ED_info_stats_clear(ViewLayer *sl) +void ED_info_stats_clear(ViewLayer *view_layer) { - if (sl->stats) { - MEM_freeN(sl->stats); - sl->stats = NULL; + if (view_layer->stats) { + MEM_freeN(view_layer->stats); + view_layer->stats = NULL; } } -const char *ED_info_stats_string(Scene *scene, ViewLayer *sl) +const char *ED_info_stats_string(Scene *scene, ViewLayer *view_layer) { - if (!sl->stats) { - stats_update(scene, sl); + if (!view_layer->stats) { + stats_update(scene, view_layer); } - stats_string(scene, sl); + stats_string(scene, view_layer); - return sl->stats->infostr; + return view_layer->stats->infostr; } diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index 244b10d9ec4..69bf51ade3a 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -463,7 +463,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf Base *base; Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob, *obt, *obact = CTX_data_active_object(C); ID **idar; bSensor *sens; @@ -485,7 +485,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf ob= ob->id.next; } - for (base = FIRSTBASE(sl); base; base = base->next) { + for (base = FIRSTBASE(view_layer); base; base = base->next) { if ((base->flag & BASE_VISIBLED) && (base->flag & SELECT)) { if (scavisflag & BUTS_SENS_SEL) base->object->scavisflag |= OB_VIS_SENS; if (scavisflag & BUTS_CONT_SEL) base->object->scavisflag |= OB_VIS_CONT; diff --git a/source/blender/editors/space_outliner/outliner_collections.c b/source/blender/editors/space_outliner/outliner_collections.c index 24f42d58ac0..adf7e1dc5d3 100644 --- a/source/blender/editors/space_outliner/outliner_collections.c +++ b/source/blender/editors/space_outliner/outliner_collections.c @@ -109,7 +109,7 @@ static SceneCollection *scene_collection_from_index(ListBase *lb, const int numb static int collection_link_exec(bContext *C, wmOperator *op) { Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); SceneCollection *sc_master = BKE_collection_master(scene); SceneCollection *sc; @@ -123,7 +123,7 @@ static int collection_link_exec(bContext *C, wmOperator *op) BLI_assert(sc); } - BKE_collection_link(sl, sc); + BKE_collection_link(view_layer, sc); DEG_relations_tag_update(CTX_data_main(C)); @@ -212,8 +212,8 @@ static int collection_unlink_poll(bContext *C) return 0; } - ViewLayer *sl = CTX_data_view_layer(C); - return BLI_findindex(&sl->layer_collections, lc) != -1 ? 1 : 0; + ViewLayer *view_layer = CTX_data_view_layer(C); + return BLI_findindex(&view_layer->layer_collections, lc) != -1 ? 1 : 0; } static int collection_unlink_exec(bContext *C, wmOperator *op) @@ -226,8 +226,8 @@ static int collection_unlink_exec(bContext *C, wmOperator *op) return OPERATOR_CANCELLED; } - ViewLayer *sl = CTX_data_view_layer(C); - BKE_collection_unlink(sl, lc); + ViewLayer *view_layer = CTX_data_view_layer(C); + BKE_collection_unlink(view_layer, lc); if (soops) { outliner_cleanup_tree(soops); @@ -260,10 +260,10 @@ void OUTLINER_OT_collection_unlink(wmOperatorType *ot) static int collection_new_exec(bContext *C, wmOperator *UNUSED(op)) { Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); SceneCollection *sc = BKE_collection_add(scene, NULL, NULL); - BKE_collection_link(sl, sc); + BKE_collection_link(view_layer, sc); DEG_relations_tag_update(CTX_data_main(C)); WM_main_add_notifier(NC_SCENE | ND_LAYER, NULL); @@ -382,9 +382,9 @@ void OUTLINER_OT_collections_delete(wmOperatorType *ot) static int collection_select_exec(bContext *C, wmOperator *op) { - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); const int collection_index = RNA_int_get(op->ptr, "collection_index"); - sl->active_collection = collection_index; + view_layer->active_collection = collection_index; WM_main_add_notifier(NC_SCENE | ND_LAYER, NULL); return OPERATOR_FINISHED; } diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c index f849de0d127..8b4ed61f148 100644 --- a/source/blender/editors/space_outliner/outliner_draw.c +++ b/source/blender/editors/space_outliner/outliner_draw.c @@ -300,7 +300,7 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname) { SpaceOops *soops = CTX_wm_space_outliner(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *obedit = CTX_data_edit_object(C); BLI_mempool *ts = soops->treestore; TreeStoreElem *tselem = tsep; @@ -362,7 +362,7 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname) BLI_strncpy(newname, ebone->name, sizeof(ebone->name)); BLI_strncpy(ebone->name, oldname, sizeof(ebone->name)); ED_armature_bone_rename(obedit->data, oldname, newname); - WM_event_add_notifier(C, NC_OBJECT | ND_POSE, OBACT(sl)); + WM_event_add_notifier(C, NC_OBJECT | ND_POSE, OBACT(view_layer)); } break; } @@ -374,8 +374,8 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname) char newname[sizeof(bone->name)]; /* always make current object active */ - tree_element_active(C, scene, sl, soops, te, OL_SETSEL_NORMAL, true); - ob = OBACT(sl); + tree_element_active(C, scene, view_layer, soops, te, OL_SETSEL_NORMAL, true); + ob = OBACT(view_layer); /* restore bone name */ BLI_strncpy(newname, bone->name, sizeof(bone->name)); @@ -391,8 +391,8 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname) char newname[sizeof(pchan->name)]; /* always make current pose-bone active */ - tree_element_active(C, scene, sl, soops, te, OL_SETSEL_NORMAL, true); - ob = OBACT(sl); + tree_element_active(C, scene, view_layer, soops, te, OL_SETSEL_NORMAL, true); + ob = OBACT(view_layer); BLI_assert(ob->type == OB_ARMATURE); @@ -1239,7 +1239,7 @@ static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeSto #undef ICON_DRAW } -static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, ViewLayer *sl, SpaceOops *soops, +static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, ViewLayer *view_layer, SpaceOops *soops, ListBase *lb, int level, int xmax, int *offsx, int ys, float alpha_fac) { TreeElement *te; @@ -1259,17 +1259,17 @@ static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, Vie /* active blocks get white circle */ if (tselem->type == 0) { if (te->idcode == ID_OB) { - active = (OBACT(sl) == (Object *)tselem->id) ? OL_DRAWSEL_NORMAL : OL_DRAWSEL_NONE; + active = (OBACT(view_layer) == (Object *)tselem->id) ? OL_DRAWSEL_NORMAL : OL_DRAWSEL_NONE; } else if (scene->obedit && scene->obedit->data == tselem->id) { active = OL_DRAWSEL_NORMAL; } else { - active = tree_element_active(C, scene, sl, soops, te, OL_SETSEL_NONE, false); + active = tree_element_active(C, scene, view_layer, soops, te, OL_SETSEL_NONE, false); } } else { - active = tree_element_type_active(C, scene, sl, soops, te, tselem, OL_SETSEL_NONE, false); + active = tree_element_type_active(C, scene, view_layer, soops, te, tselem, OL_SETSEL_NONE, false); } if (active != OL_DRAWSEL_NONE) { @@ -1301,7 +1301,7 @@ static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, Vie /* this tree element always has same amount of branches, so don't draw */ if (tselem->type != TSE_R_LAYER) - outliner_draw_iconrow(C, block, scene, sl, soops, &te->subtree, level + 1, xmax, offsx, ys, alpha_fac); + outliner_draw_iconrow(C, block, scene, view_layer, soops, &te->subtree, level + 1, xmax, offsx, ys, alpha_fac); } } @@ -1325,7 +1325,7 @@ static void outliner_set_coord_tree_element(TreeElement *te, int startx, int sta static void outliner_draw_tree_element( - bContext *C, uiBlock *block, const uiFontStyle *fstyle, Scene *scene, ViewLayer *sl, + bContext *C, uiBlock *block, const uiFontStyle *fstyle, Scene *scene, ViewLayer *view_layer, ARegion *ar, SpaceOops *soops, TreeElement *te, bool draw_grayed_out, int startx, int *starty, TreeElement **te_edit, TreeElement **te_floating) { @@ -1365,13 +1365,13 @@ static void outliner_draw_tree_element( else if (te->idcode == ID_OB) { Object *ob = (Object *)tselem->id; - if (ob == OBACT(sl) || (ob->flag & SELECT)) { + if (ob == OBACT(view_layer) || (ob->flag & SELECT)) { char col[4] = {0, 0, 0, 0}; /* outliner active ob: always white text, circle color now similar to view3d */ active = OL_DRAWSEL_ACTIVE; - if (ob == OBACT(sl)) { + if (ob == OBACT(view_layer)) { if (ob->flag & SELECT) { UI_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col); col[3] = alpha; @@ -1392,14 +1392,14 @@ static void outliner_draw_tree_element( active = OL_DRAWSEL_ACTIVE; } else { - if (tree_element_active(C, scene, sl, soops, te, OL_SETSEL_NONE, false)) { + if (tree_element_active(C, scene, view_layer, soops, te, OL_SETSEL_NONE, false)) { rgba_float_args_set(color, 0.85f, 0.85f, 1.0f, alpha); active = OL_DRAWSEL_ACTIVE; } } } else { - active = tree_element_type_active(C, scene, sl, soops, te, tselem, OL_SETSEL_NONE, false); + active = tree_element_type_active(C, scene, view_layer, soops, te, tselem, OL_SETSEL_NONE, false); rgba_float_args_set(color, 0.85f, 0.85f, 1.0f, alpha); } @@ -1513,7 +1513,7 @@ static void outliner_draw_tree_element( immUnbindProgram(); } - outliner_draw_iconrow(C, block, scene, sl, soops, &te->subtree, 0, xmax, &tempx, + outliner_draw_iconrow(C, block, scene, view_layer, soops, &te->subtree, 0, xmax, &tempx, *starty, alpha_fac); glDisable(GL_BLEND); @@ -1533,7 +1533,7 @@ static void outliner_draw_tree_element( /* check if element needs to be drawn grayed out, but also gray out * childs of a grayed out parent (pass on draw_grayed_out to childs) */ bool draw_childs_grayed_out = draw_grayed_out || (ten->drag_data != NULL); - outliner_draw_tree_element(C, block, fstyle, scene, sl, ar, soops, ten, draw_childs_grayed_out, + outliner_draw_tree_element(C, block, fstyle, scene, view_layer, ar, soops, ten, draw_childs_grayed_out, startx + UI_UNIT_X, starty, te_edit, te_floating); } } @@ -1766,7 +1766,7 @@ static void outliner_draw_highlights(ARegion *ar, SpaceOops *soops, int startx, } static void outliner_draw_tree( - bContext *C, uiBlock *block, Scene *scene, ViewLayer *sl, ARegion *ar, + bContext *C, uiBlock *block, Scene *scene, ViewLayer *view_layer, ARegion *ar, SpaceOops *soops, const bool has_restrict_icons, TreeElement **te_edit) { @@ -1807,7 +1807,7 @@ static void outliner_draw_tree( starty = (int)ar->v2d.tot.ymax - UI_UNIT_Y - OL_Y_OFFSET; startx = 0; for (TreeElement *te = soops->tree.first; te; te = te->next) { - outliner_draw_tree_element(C, block, fstyle, scene, sl, ar, soops, te, te->drag_data != NULL, + outliner_draw_tree_element(C, block, fstyle, scene, view_layer, ar, soops, te, te->drag_data != NULL, startx, &starty, te_edit, &te_floating); } if (te_floating && te_floating->drag_data->insert_handle) { @@ -1888,7 +1888,7 @@ void draw_outliner(const bContext *C) { Main *mainvar = CTX_data_main(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); ARegion *ar = CTX_wm_region(C); View2D *v2d = &ar->v2d; SpaceOops *soops = CTX_wm_space_outliner(C); @@ -1897,7 +1897,7 @@ void draw_outliner(const bContext *C) TreeElement *te_edit = NULL; bool has_restrict_icons; - outliner_build_tree(mainvar, scene, sl, soops); // always + outliner_build_tree(mainvar, scene, view_layer, soops); // always /* get extents of data */ outliner_height(soops, &soops->tree, &sizey); @@ -1947,7 +1947,7 @@ void draw_outliner(const bContext *C) /* draw outliner stuff (background, hierarchy lines and names) */ outliner_back(ar); block = UI_block_begin(C, ar, __func__, UI_EMBOSS); - outliner_draw_tree((bContext *)C, block, scene, sl, ar, soops, has_restrict_icons, &te_edit); + outliner_draw_tree((bContext *)C, block, scene, view_layer, ar, soops, has_restrict_icons, &te_edit); if (ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) { /* draw rna buttons */ diff --git a/source/blender/editors/space_outliner/outliner_edit.c b/source/blender/editors/space_outliner/outliner_edit.c index 3d89ee8e371..4858b6cb120 100644 --- a/source/blender/editors/space_outliner/outliner_edit.c +++ b/source/blender/editors/space_outliner/outliner_edit.c @@ -978,14 +978,14 @@ static int outliner_open_back(TreeElement *te) static int outliner_show_active_exec(bContext *C, wmOperator *UNUSED(op)) { SpaceOops *so = CTX_wm_space_outliner(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); ARegion *ar = CTX_wm_region(C); View2D *v2d = &ar->v2d; TreeElement *te; int xdelta, ytop; - Object *obact = OBACT(sl); + Object *obact = OBACT(view_layer); if (!obact) return OPERATOR_CANCELLED; @@ -2174,8 +2174,8 @@ static int scene_drop_invoke(bContext *C, wmOperator *op, const wmEvent *event) BKE_collection_object_add(scene, sc, ob); - for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) { - Base *base = BKE_view_layer_base_find(sl, ob); + for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) { + Base *base = BKE_view_layer_base_find(view_layer, ob); if (base) { ED_object_base_select(base, BA_SELECT); } diff --git a/source/blender/editors/space_outliner/outliner_intern.h b/source/blender/editors/space_outliner/outliner_intern.h index db3c136892f..23e1b766891 100644 --- a/source/blender/editors/space_outliner/outliner_intern.h +++ b/source/blender/editors/space_outliner/outliner_intern.h @@ -183,7 +183,7 @@ void outliner_free_tree(ListBase *lb); void outliner_cleanup_tree(struct SpaceOops *soops); void outliner_remove_treestore_element(struct SpaceOops *soops, TreeStoreElem *tselem); -void outliner_build_tree(struct Main *mainvar, struct Scene *scene, struct ViewLayer *sl, struct SpaceOops *soops); +void outliner_build_tree(struct Main *mainvar, struct Scene *scene, struct ViewLayer *view_layer, struct SpaceOops *soops); /* outliner_draw.c ---------------------------------------------- */ @@ -192,9 +192,9 @@ void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag); /* outliner_select.c -------------------------------------------- */ eOLDrawState tree_element_type_active( - struct bContext *C, struct Scene *scene, struct ViewLayer *sl, struct SpaceOops *soops, + struct bContext *C, struct Scene *scene, struct ViewLayer *view_layer, struct SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive); -eOLDrawState tree_element_active(struct bContext *C, struct Scene *scene, struct ViewLayer *sl, SpaceOops *soops, +eOLDrawState tree_element_active(struct bContext *C, struct Scene *scene, struct ViewLayer *view_layer, SpaceOops *soops, TreeElement *te, const eOLSetState set, const bool handle_all_types); void outliner_item_do_activate_from_tree_element( diff --git a/source/blender/editors/space_outliner/outliner_select.c b/source/blender/editors/space_outliner/outliner_select.c index 8267aeabe30..5215efaa05c 100644 --- a/source/blender/editors/space_outliner/outliner_select.c +++ b/source/blender/editors/space_outliner/outliner_select.c @@ -99,11 +99,11 @@ static eOLDrawState tree_element_active_renderlayer( * CTRL+LMB: Select/Deselect object and all cildren * CTRL+SHIFT+LMB: Add/Remove object and all children */ -static void do_outliner_object_select_recursive(ViewLayer *sl, Object *ob_parent, bool select) +static void do_outliner_object_select_recursive(ViewLayer *view_layer, Object *ob_parent, bool select) { Base *base; - for (base = FIRSTBASE(sl); base; base = base->next) { + for (base = FIRSTBASE(view_layer); base; base = base->next) { Object *ob = base->object; if ((((base->flag & BASE_VISIBLED) == 0) && BKE_object_is_child_recursive(ob_parent, ob))) { ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT); @@ -137,7 +137,7 @@ static void do_outliner_ebone_select_recursive(bArmature *arm, EditBone *ebone_p } static eOLDrawState tree_element_set_active_object( - bContext *C, Scene *scene, ViewLayer *sl, SpaceOops *soops, + bContext *C, Scene *scene, ViewLayer *view_layer, SpaceOops *soops, TreeElement *te, const eOLSetState set, bool recursive) { TreeStoreElem *tselem = TREESTORE(te); @@ -151,7 +151,7 @@ static eOLDrawState tree_element_set_active_object( } else { ob = (Object *)outliner_search_back(soops, te, ID_OB); - if (ob == OBACT(sl)) { + if (ob == OBACT(view_layer)) { return OL_DRAWSEL_NONE; } } @@ -166,7 +166,7 @@ static eOLDrawState tree_element_set_active_object( } /* find associated base in current scene */ - base = BKE_view_layer_base_find(sl, ob); + base = BKE_view_layer_base_find(view_layer, ob); if (base) { if (set == OL_SETSEL_EXTEND) { @@ -178,13 +178,13 @@ static eOLDrawState tree_element_set_active_object( } else { /* deleselect all */ - BKE_view_layer_base_deselect_all(sl); + BKE_view_layer_base_deselect_all(view_layer); ED_object_base_select(base, BA_SELECT); } if (recursive) { /* Recursive select/deselect for Object hierarchies */ - do_outliner_object_select_recursive(sl, ob, (ob->flag & SELECT) != 0); + do_outliner_object_select_recursive(view_layer, ob, (ob->flag & SELECT) != 0); } if (set != OL_SETSEL_NONE) { @@ -200,7 +200,7 @@ static eOLDrawState tree_element_set_active_object( } static eOLDrawState tree_element_active_material( - bContext *C, Scene *UNUSED(scene), ViewLayer *sl, SpaceOops *soops, + bContext *C, Scene *UNUSED(scene), ViewLayer *view_layer, SpaceOops *soops, TreeElement *te, const eOLSetState set) { TreeElement *tes; @@ -209,7 +209,7 @@ static eOLDrawState tree_element_active_material( /* we search for the object parent */ ob = (Object *)outliner_search_back(soops, te, ID_OB); // note: ob->matbits can be NULL when a local object points to a library mesh. - if (ob == NULL || ob != OBACT(sl) || ob->matbits == NULL) { + if (ob == NULL || ob != OBACT(view_layer) || ob->matbits == NULL) { return OL_DRAWSEL_NONE; /* just paranoia */ } @@ -253,12 +253,12 @@ static eOLDrawState tree_element_active_material( } static eOLDrawState tree_element_active_texture( - bContext *C, Scene *scene, ViewLayer *sl, SpaceOops *UNUSED(soops), + bContext *C, Scene *scene, ViewLayer *view_layer, SpaceOops *UNUSED(soops), TreeElement *te, const eOLSetState set) { TreeElement *tep; TreeStoreElem /* *tselem,*/ *tselemp; - Object *ob = OBACT(sl); + Object *ob = OBACT(view_layer); SpaceButs *sbuts = NULL; if (ob == NULL) { @@ -340,14 +340,14 @@ static eOLDrawState tree_element_active_texture( static eOLDrawState tree_element_active_lamp( - bContext *UNUSED(C), Scene *UNUSED(scene), ViewLayer *sl, SpaceOops *soops, + bContext *UNUSED(C), Scene *UNUSED(scene), ViewLayer *view_layer, SpaceOops *soops, TreeElement *te, const eOLSetState set) { Object *ob; /* we search for the object parent */ ob = (Object *)outliner_search_back(soops, te, ID_OB); - if (ob == NULL || ob != OBACT(sl)) { + if (ob == NULL || ob != OBACT(view_layer)) { /* just paranoia */ return OL_DRAWSEL_NONE; } @@ -409,7 +409,7 @@ static eOLDrawState tree_element_active_world( } static eOLDrawState tree_element_active_defgroup( - bContext *C, ViewLayer *sl, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set) + bContext *C, ViewLayer *view_layer, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set) { Object *ob; @@ -423,7 +423,7 @@ static eOLDrawState tree_element_active_defgroup( WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob); } else { - if (ob == OBACT(sl)) + if (ob == OBACT(view_layer)) if (ob->actdef == te->index + 1) { return OL_DRAWSEL_NORMAL; } @@ -432,7 +432,7 @@ static eOLDrawState tree_element_active_defgroup( } static eOLDrawState tree_element_active_posegroup( - bContext *C, Scene *UNUSED(scene), ViewLayer *sl, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set) + bContext *C, Scene *UNUSED(scene), ViewLayer *view_layer, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set) { Object *ob = (Object *)tselem->id; @@ -443,7 +443,7 @@ static eOLDrawState tree_element_active_posegroup( } } else { - if (ob == OBACT(sl) && ob->pose) { + if (ob == OBACT(view_layer) && ob->pose) { if (ob->pose->active_group == te->index + 1) { return OL_DRAWSEL_NORMAL; } @@ -453,7 +453,7 @@ static eOLDrawState tree_element_active_posegroup( } static eOLDrawState tree_element_active_posechannel( - bContext *C, Scene *UNUSED(scene), ViewLayer *sl, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive) + bContext *C, Scene *UNUSED(scene), ViewLayer *view_layer, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive) { Object *ob = (Object *)tselem->id; bArmature *arm = ob->data; @@ -487,7 +487,7 @@ static eOLDrawState tree_element_active_posechannel( } } else { - if (ob == OBACT(sl) && ob->pose) { + if (ob == OBACT(view_layer) && ob->pose) { if (pchan->bone->flag & BONE_SELECTED) { return OL_DRAWSEL_NORMAL; } @@ -497,14 +497,14 @@ static eOLDrawState tree_element_active_posechannel( } static eOLDrawState tree_element_active_bone( - bContext *C, ViewLayer *sl, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive) + bContext *C, ViewLayer *view_layer, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive) { bArmature *arm = (bArmature *)tselem->id; Bone *bone = te->directdata; if (set != OL_SETSEL_NONE) { if (!(bone->flag & BONE_HIDDEN_P)) { - Object *ob = OBACT(sl); + Object *ob = OBACT(view_layer); if (ob) { if (set != OL_SETSEL_EXTEND) { /* single select forces all other bones to get unselected */ @@ -533,7 +533,7 @@ static eOLDrawState tree_element_active_bone( } } else { - Object *ob = OBACT(sl); + Object *ob = OBACT(view_layer); if (ob && ob->data == arm) { if (bone->flag & BONE_SELECTED) { @@ -655,10 +655,10 @@ static eOLDrawState tree_element_active_text( } static eOLDrawState tree_element_active_pose( - bContext *C, Scene *scene, ViewLayer *sl, TreeElement *UNUSED(te), TreeStoreElem *tselem, const eOLSetState set) + bContext *C, Scene *scene, ViewLayer *view_layer, TreeElement *UNUSED(te), TreeStoreElem *tselem, const eOLSetState set) { Object *ob = (Object *)tselem->id; - Base *base = BKE_view_layer_base_find(sl, ob); + Base *base = BKE_view_layer_base_find(view_layer, ob); if (base == NULL) { /* Armature not instantiated in current scene (e.g. inside an appended group...). */ @@ -780,12 +780,12 @@ static eOLDrawState tree_element_active_collection( /* don't allow selecting a scene collection, it can have multiple layer collection * instances (which one would the user want to be selected then?) */ else if (tselem->type == TSE_LAYER_COLLECTION) { - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); LayerCollection *lc = te->directdata; - const int collection_index = BKE_layer_collection_findindex(sl, lc); + const int collection_index = BKE_layer_collection_findindex(view_layer, lc); BLI_assert(collection_index >= 0); - sl->active_collection = collection_index; + view_layer->active_collection = collection_index; WM_main_add_notifier(NC_SCENE | ND_LAYER, NULL); } @@ -795,7 +795,7 @@ static eOLDrawState tree_element_active_collection( /* ---------------------------------------------- */ /* generic call for ID data check or make/check active in UI */ -eOLDrawState tree_element_active(bContext *C, Scene *scene, ViewLayer *sl, SpaceOops *soops, TreeElement *te, +eOLDrawState tree_element_active(bContext *C, Scene *scene, ViewLayer *view_layer, SpaceOops *soops, TreeElement *te, const eOLSetState set, const bool handle_all_types) { switch (te->idcode) { @@ -803,21 +803,21 @@ eOLDrawState tree_element_active(bContext *C, Scene *scene, ViewLayer *sl, Space * selection. See do_outliner_item_activate. */ case ID_OB: if (handle_all_types) { - return tree_element_set_active_object(C, scene, sl, soops, te, set, false); + return tree_element_set_active_object(C, scene, view_layer, soops, te, set, false); } break; case ID_MA: - return tree_element_active_material(C, scene, sl, soops, te, set); + return tree_element_active_material(C, scene, view_layer, soops, te, set); case ID_WO: - return tree_element_active_world(C, scene, sl, soops, te, set); + return tree_element_active_world(C, scene, view_layer, soops, te, set); case ID_LA: - return tree_element_active_lamp(C, scene, sl, soops, te, set); + return tree_element_active_lamp(C, scene, view_layer, soops, te, set); case ID_TE: - return tree_element_active_texture(C, scene, sl, soops, te, set); + return tree_element_active_texture(C, scene, view_layer, soops, te, set); case ID_TXT: - return tree_element_active_text(C, scene, sl, soops, te, set); + return tree_element_active_text(C, scene, view_layer, soops, te, set); case ID_CA: - return tree_element_active_camera(C, scene, sl, soops, te, set); + return tree_element_active_camera(C, scene, view_layer, soops, te, set); } return OL_DRAWSEL_NONE; } @@ -826,44 +826,44 @@ eOLDrawState tree_element_active(bContext *C, Scene *scene, ViewLayer *sl, Space * Generic call for non-id data to make/check active in UI */ eOLDrawState tree_element_type_active( - bContext *C, Scene *scene, ViewLayer *sl, SpaceOops *soops, + bContext *C, Scene *scene, ViewLayer *view_layer, SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive) { switch (tselem->type) { case TSE_DEFGROUP: - return tree_element_active_defgroup(C, sl, te, tselem, set); + return tree_element_active_defgroup(C, view_layer, te, tselem, set); case TSE_BONE: - return tree_element_active_bone(C, sl, te, tselem, set, recursive); + return tree_element_active_bone(C, view_layer, te, tselem, set, recursive); case TSE_EBONE: return tree_element_active_ebone(C, scene, te, tselem, set, recursive); case TSE_MODIFIER: - return tree_element_active_modifier(C, scene, sl, te, tselem, set); + return tree_element_active_modifier(C, scene, view_layer, te, tselem, set); case TSE_LINKED_OB: if (set != OL_SETSEL_NONE) { - tree_element_set_active_object(C, scene, sl, soops, te, set, false); + tree_element_set_active_object(C, scene, view_layer, soops, te, set, false); } - else if (tselem->id == (ID *)OBACT(sl)) { + else if (tselem->id == (ID *)OBACT(view_layer)) { return OL_DRAWSEL_NORMAL; } break; case TSE_LINKED_PSYS: return tree_element_active_psys(C, scene, te, tselem, set); case TSE_POSE_BASE: - return tree_element_active_pose(C, scene, sl, te, tselem, set); + return tree_element_active_pose(C, scene, view_layer, te, tselem, set); case TSE_POSE_CHANNEL: - return tree_element_active_posechannel(C, scene, sl, te, tselem, set, recursive); + return tree_element_active_posechannel(C, scene, view_layer, te, tselem, set, recursive); case TSE_CONSTRAINT: - return tree_element_active_constraint(C, scene, sl, te, tselem, set); + return tree_element_active_constraint(C, scene, view_layer, te, tselem, set); case TSE_R_LAYER: - return tree_element_active_renderlayer(C, scene, sl, te, tselem, set); + return tree_element_active_renderlayer(C, scene, view_layer, te, tselem, set); case TSE_POSEGRP: - return tree_element_active_posegroup(C, scene, sl, te, tselem, set); + return tree_element_active_posegroup(C, scene, view_layer, te, tselem, set); case TSE_SEQUENCE: return tree_element_active_sequence(C, scene, te, tselem, set); case TSE_SEQUENCE_DUP: return tree_element_active_sequence_dup(scene, te, tselem, set); case TSE_KEYMAP_ITEM: - return tree_element_active_keymap_item(C, scene, sl, te, tselem, set); + return tree_element_active_keymap_item(C, scene, view_layer, te, tselem, set); case TSE_GP_LAYER: //return tree_element_active_gplayer(C, scene, s, te, tselem, set); break; @@ -883,7 +883,7 @@ eOLDrawState tree_element_type_active( * Needed to run from operators accessed from a menu. */ static void do_outliner_item_activate_tree_element( - bContext *C, Scene *scene, ViewLayer *sl, SpaceOops *soops, + bContext *C, Scene *scene, ViewLayer *view_layer, SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, const bool extend, const bool recursive) { @@ -892,7 +892,7 @@ static void do_outliner_item_activate_tree_element( * to switch out of edit mode (see T48328 for details). */ if (!ELEM(tselem->type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP, TSE_EBONE, TSE_LAYER_COLLECTION)) { tree_element_set_active_object( - C, scene, sl, soops, te, + C, scene, view_layer, soops, te, (extend && tselem->type == 0) ? OL_SETSEL_EXTEND : OL_SETSEL_NORMAL, recursive && tselem->type == 0); } @@ -918,14 +918,14 @@ static void do_outliner_item_activate_tree_element( } for (gob = gr->gobject.first; gob; gob = gob->next) { - ED_object_base_select(BKE_view_layer_base_find(sl, gob->ob), sel); + ED_object_base_select(BKE_view_layer_base_find(view_layer, gob->ob), sel); } } else { - BKE_view_layer_base_deselect_all(sl); + BKE_view_layer_base_deselect_all(view_layer); for (gob = gr->gobject.first; gob; gob = gob->next) { - Base *base = BKE_view_layer_base_find(sl, gob->ob); + Base *base = BKE_view_layer_base_find(view_layer, gob->ob); /* Object may not be in this scene */ if (base != NULL) { if ((base->flag & BASE_SELECTED) == 0) { @@ -941,12 +941,12 @@ static void do_outliner_item_activate_tree_element( WM_operator_name_call(C, "OBJECT_OT_editmode_toggle", WM_OP_INVOKE_REGION_WIN, NULL); } else { // rest of types - tree_element_active(C, scene, sl, soops, te, OL_SETSEL_NORMAL, false); + tree_element_active(C, scene, view_layer, soops, te, OL_SETSEL_NORMAL, false); } } else { - tree_element_type_active(C, scene, sl, soops, te, tselem, + tree_element_type_active(C, scene, view_layer, soops, te, tselem, extend ? OL_SETSEL_EXTEND : OL_SETSEL_NORMAL, recursive); } @@ -1004,11 +1004,11 @@ void outliner_item_do_activate_from_tree_element( bool extend, bool recursive) { Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); SpaceOops *soops = CTX_wm_space_outliner(C); do_outliner_item_activate_tree_element( - C, scene, sl, soops, + C, scene, view_layer, soops, te, tselem, extend, recursive); } @@ -1044,13 +1044,13 @@ int outliner_item_do_activate_from_cursor( } else { Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); /* the row may also contain children, if one is hovered we want this instead of current te */ TreeElement *activate_te = outliner_find_item_at_x_in_row(soops, te, view_mval[0]); TreeStoreElem *activate_tselem = TREESTORE(activate_te); outliner_item_select(soops, activate_te, extend, extend); - do_outliner_item_activate_tree_element(C, scene, sl, soops, activate_te, activate_tselem, extend, recursive); + do_outliner_item_activate_tree_element(C, scene, view_layer, soops, activate_te, activate_tselem, extend, recursive); changed = true; } diff --git a/source/blender/editors/space_outliner/outliner_tools.c b/source/blender/editors/space_outliner/outliner_tools.c index 93cb1c62d01..63e1a527138 100644 --- a/source/blender/editors/space_outliner/outliner_tools.c +++ b/source/blender/editors/space_outliner/outliner_tools.c @@ -366,9 +366,9 @@ static void object_select_cb( bContext *C, ReportList *UNUSED(reports), Scene *UNUSED(scene), TreeElement *UNUSED(te), TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data)) { - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = (Object *)tselem->id; - Base *base = BKE_view_layer_base_find(sl, ob); + Base *base = BKE_view_layer_base_find(view_layer, ob); if (base && ((base->flag & BASE_VISIBLED) != 0)) { base->flag |= BASE_SELECTED; @@ -388,9 +388,9 @@ static void object_deselect_cb( bContext *C, ReportList *UNUSED(reports), Scene *UNUSED(scene), TreeElement *UNUSED(te), TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data)) { - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = (Object *)tselem->id; - Base *base = BKE_view_layer_base_find(sl, ob); + Base *base = BKE_view_layer_base_find(view_layer, ob); if (base) { base->flag &= ~BASE_SELECTED; @@ -522,18 +522,18 @@ static void group_linkobs2scene_cb( bContext *C, ReportList *UNUSED(reports), Scene *scene, TreeElement *UNUSED(te), TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data)) { - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); SceneCollection *sc = CTX_data_scene_collection(C); Group *group = (Group *)tselem->id; GroupObject *gob; Base *base; for (gob = group->gobject.first; gob; gob = gob->next) { - base = BKE_view_layer_base_find(sl, gob->ob); + base = BKE_view_layer_base_find(view_layer, gob->ob); if (!base) { /* link to scene */ BKE_collection_object_add(scene, sc, gob->ob); - base = BKE_view_layer_base_find(sl, gob->ob); + base = BKE_view_layer_base_find(view_layer, gob->ob); id_us_plus(&gob->ob->id); } @@ -933,12 +933,12 @@ static void object_delete_hierarchy_cb( bContext *C, ReportList *reports, Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data)) { - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Base *base = (Base *)te->directdata; Object *obedit = scene->obedit; if (!base) { - base = BKE_view_layer_base_find(sl, (Object *)tselem->id); + base = BKE_view_layer_base_find(view_layer, (Object *)tselem->id); } if (base) { /* Check also library later. */ diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c index 2fbaffc5055..99ac0d9024c 100644 --- a/source/blender/editors/space_time/space_time.c +++ b/source/blender/editors/space_time/space_time.c @@ -346,7 +346,7 @@ static void time_draw_idblock_keyframes(View2D *v2d, ID *id, short onlysel, cons BLI_dlrbTree_free(&keys); } -static void time_draw_caches_keyframes(Main *bmain, ViewLayer *sl, View2D *v2d, bool onlysel, const unsigned char color[3]) +static void time_draw_caches_keyframes(Main *bmain, ViewLayer *view_layer, View2D *v2d, bool onlysel, const unsigned char color[3]) { CacheFile *cache_file; @@ -357,7 +357,7 @@ static void time_draw_caches_keyframes(Main *bmain, ViewLayer *sl, View2D *v2d, cache_file->draw_flag &= ~CACHEFILE_KEYFRAME_DRAWN; } - for (Base *base = sl->object_bases.first; base; base = base->next) { + for (Base *base = view_layer->object_bases.first; base; base = base->next) { Object *ob = base->object; ModifierData *md = modifiers_findByType(ob, eModifierType_MeshSequenceCache); @@ -400,7 +400,7 @@ static void time_draw_caches_keyframes(Main *bmain, ViewLayer *sl, View2D *v2d, static void time_draw_keyframes(const bContext *C, ARegion *ar) { Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = CTX_data_active_object(C); View2D *v2d = &ar->v2d; bool onlysel = ((scene->flag & SCE_KEYS_NO_SELONLY) == 0); @@ -411,7 +411,7 @@ static void time_draw_keyframes(const bContext *C, ARegion *ar) /* draw cache files keyframes (if available) */ UI_GetThemeColor3ubv(TH_TIME_KEYFRAME, color); - time_draw_caches_keyframes(CTX_data_main(C), sl, v2d, onlysel, color); + time_draw_caches_keyframes(CTX_data_main(C), view_layer, v2d, onlysel, color); /* draw grease pencil keyframes (if available) */ UI_GetThemeColor3ubv(TH_TIME_GP_KEYFRAME, color); diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 70295e17c9c..77cd64be7c1 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -1612,7 +1612,7 @@ static void draw_bone(const short dt, int armflag, int boneflag, short constflag static void draw_custom_bone( const struct EvaluationContext *eval_ctx, - Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob, + Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Object *ob, const short dt, int armflag, int boneflag, unsigned int id, float length) { if (ob == NULL) return; @@ -1628,7 +1628,7 @@ static void draw_custom_bone( GPU_select_load_id((GLuint) id | BONESEL_BONE); } - draw_object_instance(eval_ctx, scene, sl, v3d, rv3d, ob, dt, armflag & ARM_POSEMODE, fcolor); + draw_object_instance(eval_ctx, scene, view_layer, v3d, rv3d, ob, dt, armflag & ARM_POSEMODE, fcolor); } @@ -1933,7 +1933,7 @@ static void bone_matrix_translate_y(float mat[4][4], float y) /* assumes object is Armature with pose */ static void draw_pose_bones( - const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, ARegion *ar, Base *base, + const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base, const short dt, const unsigned char ob_wire_col[4], const bool do_const_color, const bool is_outline) { @@ -2060,7 +2060,7 @@ static void draw_pose_bones( glDisable(GL_CULL_FACE); } - draw_custom_bone(eval_ctx, scene, sl, v3d, rv3d, pchan->custom, + draw_custom_bone(eval_ctx, scene, view_layer, v3d, rv3d, pchan->custom, OB_SOLID, arm->flag, flag, index, PCHAN_CUSTOM_DRAW_SIZE(pchan)); } } @@ -2156,7 +2156,7 @@ static void draw_pose_bones( if (bone == arm->act_bone) flag |= BONE_DRAW_ACTIVE; - draw_custom_bone(eval_ctx, scene, sl, v3d, rv3d, pchan->custom, + draw_custom_bone(eval_ctx, scene, view_layer, v3d, rv3d, pchan->custom, OB_WIRE, arm->flag, flag, index, PCHAN_CUSTOM_DRAW_SIZE(pchan)); gpuPopMatrix(); @@ -2667,7 +2667,7 @@ static void ghost_poses_tag_unselected(Object *ob, short unset) * note: object should be in posemode */ static void draw_ghost_poses_range( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, ARegion *ar, Base *base) + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base) { Object *ob = base->object; AnimData *adt = BKE_animdata_from_id(&ob->id); @@ -2712,7 +2712,7 @@ static void draw_ghost_poses_range( BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL); BKE_pose_where_is(eval_ctx, scene, ob); - draw_pose_bones(eval_ctx, scene, sl, v3d, ar, base, OB_WIRE, col, true, false); + draw_pose_bones(eval_ctx, scene, view_layer, v3d, ar, base, OB_WIRE, col, true, false); } glDisable(GL_BLEND); if (v3d->zbuf) glEnable(GL_DEPTH_TEST); @@ -2735,7 +2735,7 @@ static void draw_ghost_poses_range( * - object should be in posemode */ static void draw_ghost_poses_keys( - const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, + const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base) { Object *ob = base->object; @@ -2795,7 +2795,7 @@ static void draw_ghost_poses_keys( BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL); BKE_pose_where_is(eval_ctx, scene, ob); - draw_pose_bones(eval_ctx, scene, sl, v3d, ar, base, OB_WIRE, col, true, false); + draw_pose_bones(eval_ctx, scene, view_layer, v3d, ar, base, OB_WIRE, col, true, false); } glDisable(GL_BLEND); if (v3d->zbuf) glEnable(GL_DEPTH_TEST); @@ -2819,7 +2819,7 @@ static void draw_ghost_poses_keys( * - object is supposed to be armature in posemode */ static void draw_ghost_poses( - const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, + const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base) { Object *ob = base->object; @@ -2875,7 +2875,7 @@ static void draw_ghost_poses( if (CFRA != cfrao) { BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL); BKE_pose_where_is(eval_ctx, scene, ob); - draw_pose_bones(eval_ctx, scene, sl, v3d, ar, base, OB_WIRE, col, true, false); + draw_pose_bones(eval_ctx, scene, view_layer, v3d, ar, base, OB_WIRE, col, true, false); } } @@ -2890,7 +2890,7 @@ static void draw_ghost_poses( if (CFRA != cfrao) { BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL); BKE_pose_where_is(eval_ctx, scene, ob); - draw_pose_bones(eval_ctx, scene, sl, v3d, ar, base, OB_WIRE, col, true, false); + draw_pose_bones(eval_ctx, scene, view_layer, v3d, ar, base, OB_WIRE, col, true, false); } } } @@ -2916,7 +2916,7 @@ static void draw_ghost_poses( /* called from drawobject.c, return true if nothing was drawn * (ob_wire_col == NULL) when drawing ghost */ bool draw_armature( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, ARegion *ar, Base *base, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base, const short dt, const short dflag, const unsigned char ob_wire_col[4], const bool is_outline) { @@ -2976,27 +2976,27 @@ bool draw_armature( } else if (ob->mode & OB_MODE_POSE) { if (arm->ghosttype == ARM_GHOST_RANGE) { - draw_ghost_poses_range(eval_ctx, scene, sl, v3d, ar, base); + draw_ghost_poses_range(eval_ctx, scene, view_layer, v3d, ar, base); } else if (arm->ghosttype == ARM_GHOST_KEYS) { - draw_ghost_poses_keys(eval_ctx, scene, sl, v3d, ar, base); + draw_ghost_poses_keys(eval_ctx, scene, view_layer, v3d, ar, base); } else if (arm->ghosttype == ARM_GHOST_CUR) { if (arm->ghostep) - draw_ghost_poses(eval_ctx, scene, sl, v3d, ar, base); + draw_ghost_poses(eval_ctx, scene, view_layer, v3d, ar, base); } if ((dflag & DRAW_SCENESET) == 0) { - if (ob == OBACT(sl)) + if (ob == OBACT(view_layer)) arm->flag |= ARM_POSEMODE; - else if (OBACT(sl) && (OBACT(sl)->mode & OB_MODE_WEIGHT_PAINT)) { - if (ob == modifiers_isDeformedByArmature(OBACT(sl))) + else if (OBACT(view_layer) && (OBACT(view_layer)->mode & OB_MODE_WEIGHT_PAINT)) { + if (ob == modifiers_isDeformedByArmature(OBACT(view_layer))) arm->flag |= ARM_POSEMODE; } draw_pose_paths(scene, v3d, ar, ob); } } } - draw_pose_bones(eval_ctx, scene, sl, v3d, ar, base, dt, ob_wire_col, (dflag & DRAW_CONSTCOLOR), is_outline); + draw_pose_bones(eval_ctx, scene, view_layer, v3d, ar, base, dt, ob_wire_col, (dflag & DRAW_CONSTCOLOR), is_outline); arm->flag &= ~ARM_POSEMODE; } else { diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index 5d336400d3f..f8f2d5598de 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -220,10 +220,10 @@ typedef struct TexMatCallback { bool two_sided_lighting; } TexMatCallback; -void draw_mesh_textured(Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, +void draw_mesh_textured(Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Object *ob, DerivedMesh *dm, const int draw_flags) { - UNUSED_VARS(scene, sl, v3d, rv3d, ob, dm, draw_flags); + UNUSED_VARS(scene, view_layer, v3d, rv3d, ob, dm, draw_flags); return; } diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 3b82076c630..3e7e617bd0e 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -314,13 +314,13 @@ static bool check_ob_drawface_dot(Scene *sce, View3D *vd, char dt) /* check for glsl drawing */ -bool draw_glsl_material(Scene *scene, ViewLayer *sl, Object *ob, View3D *v3d, const char dt) +bool draw_glsl_material(Scene *scene, ViewLayer *view_layer, Object *ob, View3D *v3d, const char dt) { if (G.f & G_PICKSEL) return false; if (!check_object_draw_texture(scene, v3d, dt)) return false; - if (ob == OBACT(sl) && (ob && ob->mode & OB_MODE_WEIGHT_PAINT)) + if (ob == OBACT(view_layer) && (ob && ob->mode & OB_MODE_WEIGHT_PAINT)) return false; if (v3d->flag2 & V3D_SHOW_SOLID_MATCAP) @@ -3894,7 +3894,7 @@ static DMDrawOption draw_em_fancy__setGLSLFaceOpts(void *userData, int index) } } -static void draw_em_fancy(Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, +static void draw_em_fancy(Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, Object *ob, BMEditMesh *em, DerivedMesh *cageDM, DerivedMesh *finalDM, const char dt) { @@ -3932,7 +3932,7 @@ static void draw_em_fancy(Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); } else if (check_object_draw_texture(scene, v3d, dt)) { - if (draw_glsl_material(scene, sl, ob, v3d, dt)) { + if (draw_glsl_material(scene, view_layer, ob, v3d, dt)) { glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW); finalDM->drawMappedFacesGLSL(finalDM, GPU_object_material_bind, @@ -3942,7 +3942,7 @@ static void draw_em_fancy(Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, glFrontFace(GL_CCW); } else { - draw_mesh_textured(scene, sl, v3d, rv3d, ob, finalDM, 0); + draw_mesh_textured(scene, view_layer, v3d, rv3d, ob, finalDM, 0); } } else { @@ -4300,11 +4300,11 @@ static bool object_is_halo(Scene *scene, Object *ob) } static void draw_mesh_fancy( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt, const unsigned char ob_wire_col[4], const short dflag) { #ifdef WITH_GAMEENGINE - Object *ob = (rv3d->rflag & RV3D_IS_GAME_ENGINE) ? BKE_object_lod_meshob_get(base->object, sl) : base->object; + Object *ob = (rv3d->rflag & RV3D_IS_GAME_ENGINE) ? BKE_object_lod_meshob_get(base->object, view_layer) : base->object; #else Object *ob = base->object; #endif @@ -4312,7 +4312,7 @@ static void draw_mesh_fancy( eWireDrawMode draw_wire = OBDRAW_WIRE_OFF; bool /* no_verts,*/ no_edges, no_faces; DerivedMesh *dm = mesh_get_derived_final(eval_ctx, scene, ob, scene->customdata_mask); - const bool is_obact = (ob == OBACT(sl)); + const bool is_obact = (ob == OBACT(view_layer)); int draw_flags = (is_obact && BKE_paint_select_face_test(ob)) ? DRAW_FACE_SELECT : 0; if (!dm) @@ -4373,12 +4373,12 @@ static void draw_mesh_fancy( draw_mesh_object_outline(v3d, ob, dm, ob_wire_col); } - if (draw_glsl_material(scene, sl, ob, v3d, dt) && !(draw_flags & DRAW_MODIFIERS_PREVIEW)) { + if (draw_glsl_material(scene, view_layer, ob, v3d, dt) && !(draw_flags & DRAW_MODIFIERS_PREVIEW)) { Paint *p; glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW); - if ((v3d->flag2 & V3D_SHOW_SOLID_MATCAP) && ob->sculpt && (p = BKE_paint_get_active(scene, sl))) { + if ((v3d->flag2 & V3D_SHOW_SOLID_MATCAP) && ob->sculpt && (p = BKE_paint_get_active(scene, view_layer))) { GPUVertexAttribs gattribs; float planes[4][4]; float (*fpl)[4] = NULL; @@ -4411,7 +4411,7 @@ static void draw_mesh_fancy( draw_mesh_face_select(rv3d, me, dm, false); } else { - draw_mesh_textured(scene, sl, v3d, rv3d, ob, dm, draw_flags); + draw_mesh_textured(scene, view_layer, v3d, rv3d, ob, dm, draw_flags); } if (draw_loose && !(draw_flags & DRAW_FACE_SELECT)) { @@ -4470,7 +4470,7 @@ static void draw_mesh_fancy( glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW); - if (ob->sculpt && (p = BKE_paint_get_active(scene, sl))) { + if (ob->sculpt && (p = BKE_paint_get_active(scene, view_layer))) { float planes[4][4]; float (*fpl)[4] = NULL; const bool fast = (p->flags & PAINT_FAST_NAVIGATE) && (rv3d->rflag & RV3D_NAVIGATING); @@ -4565,7 +4565,7 @@ static void draw_mesh_fancy( /* returns true if nothing was drawn, for detecting to draw an object center */ static bool draw_mesh_object( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt, const unsigned char ob_wire_col[4], const short dflag) { Object *ob = base->object; @@ -4619,13 +4619,13 @@ static bool draw_mesh_object( if (use_material) { if (dt > OB_WIRE) { - const bool glsl = draw_glsl_material(scene, sl, ob, v3d, dt); + const bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt); - GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, glsl, NULL); + GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl, NULL); } } - draw_em_fancy(scene, sl, ar, v3d, ob, em, cageDM, finalDM, dt); + draw_em_fancy(scene, view_layer, ar, v3d, ob, em, cageDM, finalDM, dt); if (use_material) { GPU_end_object_materials(); @@ -4638,16 +4638,16 @@ static bool draw_mesh_object( /* ob->bb was set by derived mesh system, do NULL check just to be sure */ if (me->totpoly <= 4 || (!ob->bb || ED_view3d_boundbox_clip(rv3d, ob->bb))) { if (dt > OB_WIRE) { - const bool glsl = draw_glsl_material(scene, sl, ob, v3d, dt); + const bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt); if (dt == OB_SOLID || glsl) { const bool check_alpha = check_alpha_pass(base); - GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, glsl, + GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl, (check_alpha) ? &do_alpha_after : NULL); } } - draw_mesh_fancy(eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag); + draw_mesh_fancy(eval_ctx, scene, view_layer, ar, v3d, rv3d, base, dt, ob_wire_col, dflag); GPU_end_object_materials(); @@ -4709,18 +4709,18 @@ static void make_color_variations(const unsigned char base_ubyte[4], float low[4 high[3] = base[3]; } -static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, +static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt, const unsigned char ob_wire_col[4], const short dflag, const bool other_obedit) { if (dflag & (DRAW_PICKING | DRAW_CONSTCOLOR)) { /* too complicated! use existing methods */ /* TODO: move this into a separate depth pre-pass */ - draw_mesh_fancy(eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag); + draw_mesh_fancy(eval_ctx, scene, view_layer, ar, v3d, rv3d, base, dt, ob_wire_col, dflag); return; } #ifdef WITH_GAMEENGINE - Object *ob = (rv3d->rflag & RV3D_IS_GAME_ENGINE) ? BKE_object_lod_meshob_get(base->object, sl) : base->object; + Object *ob = (rv3d->rflag & RV3D_IS_GAME_ENGINE) ? BKE_object_lod_meshob_get(base->object, view_layer) : base->object; #else Object *ob = base->object; #endif @@ -4728,7 +4728,7 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewL eWireDrawMode draw_wire = OBDRAW_WIRE_OFF; /* could be bool draw_wire_overlay */ bool no_edges, no_faces; DerivedMesh *dm = mesh_get_derived_final(eval_ctx, scene, ob, scene->customdata_mask); - const bool is_obact = (ob == OBACT(sl)); + const bool is_obact = (ob == OBACT(view_layer)); int draw_flags = (is_obact && BKE_paint_select_face_test(ob)) ? DRAW_FACE_SELECT : 0; if (!dm) @@ -4849,15 +4849,15 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewL !(G.f & G_PICKSEL || (draw_flags & DRAW_FACE_SELECT)) && (draw_wire == OBDRAW_WIRE_OFF)) { - draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT(sl))); + draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT(view_layer))); } - if (draw_glsl_material(scene, sl, ob, v3d, dt) && !(draw_flags & DRAW_MODIFIERS_PREVIEW)) { + if (draw_glsl_material(scene, view_layer, ob, v3d, dt) && !(draw_flags & DRAW_MODIFIERS_PREVIEW)) { Paint *p; glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW); - if ((v3d->flag2 & V3D_SHOW_SOLID_MATCAP) && ob->sculpt && (p = BKE_paint_get_active(scene, sl))) { + if ((v3d->flag2 & V3D_SHOW_SOLID_MATCAP) && ob->sculpt && (p = BKE_paint_get_active(scene, view_layer))) { GPUVertexAttribs gattribs; float planes[4][4]; float (*fpl)[4] = NULL; @@ -4886,7 +4886,7 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewL draw_mesh_face_select(rv3d, me, dm, false); } else { - draw_mesh_textured(scene, sl, v3d, rv3d, ob, dm, draw_flags); + draw_mesh_textured(scene, view_layer, v3d, rv3d, ob, dm, draw_flags); } if (draw_loose && !(draw_flags & DRAW_FACE_SELECT)) { @@ -4916,7 +4916,7 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewL (draw_wire == OBDRAW_WIRE_OFF) && (ob->sculpt == NULL)) { - draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT(sl))); + draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT(view_layer))); } /* materials arent compatible with vertex colors */ @@ -4941,12 +4941,12 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewL (ob->sculpt == NULL)) { /* TODO: move this into a separate pass */ - draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT(sl))); + draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT(view_layer))); } glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW); - if (ob->sculpt && (p = BKE_paint_get_active(scene, sl))) { + if (ob->sculpt && (p = BKE_paint_get_active(scene, view_layer))) { float planes[4][4]; float (*fpl)[4] = NULL; const bool fast = (p->flags & PAINT_FAST_NAVIGATE) && (rv3d->rflag & RV3D_NAVIGATING); @@ -5027,7 +5027,7 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewL dm->release(dm); } -static bool UNUSED_FUNCTION(draw_mesh_object_new)(const bContext *C, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, +static bool UNUSED_FUNCTION(draw_mesh_object_new)(const bContext *C, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt, const unsigned char ob_wire_col[4], const short dflag) { EvaluationContext eval_ctx; @@ -5087,9 +5087,9 @@ static bool UNUSED_FUNCTION(draw_mesh_object_new)(const bContext *C, Scene *scen DM_update_materials(cageDM, ob); } - const bool glsl = draw_glsl_material(scene, sl, ob, v3d, dt); + const bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt); - GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, glsl, NULL); + GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl, NULL); } draw_em_fancy_new(scene, ar, v3d, ob, me, em, cageDM, finalDM, dt); @@ -5105,18 +5105,18 @@ static bool UNUSED_FUNCTION(draw_mesh_object_new)(const bContext *C, Scene *scen /* ob->bb was set by derived mesh system, do NULL check just to be sure */ if (me->totpoly <= 4 || (!ob->bb || ED_view3d_boundbox_clip(rv3d, ob->bb))) { if (solid) { - const bool glsl = draw_glsl_material(scene, sl, ob, v3d, dt); + const bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt); if (dt == OB_SOLID || glsl) { const bool check_alpha = check_alpha_pass(base); - GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, glsl, + GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl, (check_alpha) ? &do_alpha_after : NULL); } } const bool other_obedit = obedit && (obedit != ob); - draw_mesh_fancy_new(&eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag, other_obedit); + draw_mesh_fancy_new(&eval_ctx, scene, view_layer, ar, v3d, rv3d, base, dt, ob_wire_col, dflag, other_obedit); GPU_end_object_materials(); @@ -5427,7 +5427,7 @@ static void drawCurveDMWired(Object *ob) } /* return true when nothing was drawn */ -static bool drawCurveDerivedMesh(Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt) +static bool drawCurveDerivedMesh(Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt) { Object *ob = base->object; DerivedMesh *dm = ob->derivedFinal; @@ -5441,8 +5441,8 @@ static bool drawCurveDerivedMesh(Scene *scene, ViewLayer *sl, View3D *v3d, Regio glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW); if (dt > OB_WIRE && dm->getNumPolys(dm)) { - bool glsl = draw_glsl_material(scene, sl, ob, v3d, dt); - GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, glsl, NULL); + bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt); + GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl, NULL); if (!glsl) dm->drawFacesSolid(dm, NULL, 0, GPU_object_material_bind); @@ -5463,7 +5463,7 @@ static bool drawCurveDerivedMesh(Scene *scene, ViewLayer *sl, View3D *v3d, Regio * Only called by #drawDispList * \return true when nothing was drawn */ -static bool drawDispList_nobackface(Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, +static bool drawDispList_nobackface(Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt, const short dflag, const unsigned char ob_wire_col[4]) { Object *ob = base->object; @@ -5504,13 +5504,13 @@ static bool drawDispList_nobackface(Scene *scene, ViewLayer *sl, View3D *v3d, Re /* pass */ } else { - if (draw_glsl_material(scene, sl, ob, v3d, dt)) { - GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, 1, NULL); + if (draw_glsl_material(scene, view_layer, ob, v3d, dt)) { + GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 1, NULL); drawDispListsolid(lb, ob, dflag, ob_wire_col, true); GPU_end_object_materials(); } else { - GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, 0, NULL); + GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 0, NULL); drawDispListsolid(lb, ob, dflag, ob_wire_col, false); GPU_end_object_materials(); } @@ -5539,13 +5539,13 @@ static bool drawDispList_nobackface(Scene *scene, ViewLayer *sl, View3D *v3d, Re if (dl->nors == NULL) BKE_displist_normals_add(lb); - if (draw_glsl_material(scene, sl, ob, v3d, dt)) { - GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, 1, NULL); + if (draw_glsl_material(scene, view_layer, ob, v3d, dt)) { + GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 1, NULL); drawDispListsolid(lb, ob, dflag, ob_wire_col, true); GPU_end_object_materials(); } else { - GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, 0, NULL); + GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 0, NULL); drawDispListsolid(lb, ob, dflag, ob_wire_col, false); GPU_end_object_materials(); } @@ -5564,13 +5564,13 @@ static bool drawDispList_nobackface(Scene *scene, ViewLayer *sl, View3D *v3d, Re if (solid) { - if (draw_glsl_material(scene, sl, ob, v3d, dt)) { - GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, 1, NULL); + if (draw_glsl_material(scene, view_layer, ob, v3d, dt)) { + GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 1, NULL); drawDispListsolid(lb, ob, dflag, ob_wire_col, true); GPU_end_object_materials(); } else { - GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, 0, NULL); + GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 0, NULL); drawDispListsolid(lb, ob, dflag, ob_wire_col, false); GPU_end_object_materials(); } @@ -5585,7 +5585,7 @@ static bool drawDispList_nobackface(Scene *scene, ViewLayer *sl, View3D *v3d, Re return false; } static bool drawDispList( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt, const short dflag, const unsigned char ob_wire_col[4]) { bool retval; @@ -5601,7 +5601,7 @@ static bool drawDispList( ensure_curve_cache(eval_ctx, scene, base->object); #endif - if (drawCurveDerivedMesh(scene, sl, v3d, rv3d, base, dt) == false) { + if (drawCurveDerivedMesh(scene, view_layer, v3d, rv3d, base, dt) == false) { retval = false; } else { @@ -5617,7 +5617,7 @@ static bool drawDispList( glFrontFace(mode); - retval = drawDispList_nobackface(scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col); + retval = drawDispList_nobackface(scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col); if (mode != GL_CCW) { glFrontFace(GL_CCW); @@ -6595,10 +6595,10 @@ static void draw_new_particle_system( } static void draw_update_ptcache_edit( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, Object *ob, PTCacheEdit *edit) + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, Object *ob, PTCacheEdit *edit) { if (edit->psys && edit->psys->flag & PSYS_HAIR_UPDATED) - PE_update_object(eval_ctx, scene, sl, ob, 0); + PE_update_object(eval_ctx, scene, view_layer, ob, 0); /* create path and child path cache if it doesn't exist already */ if (edit->pathcache == NULL) { @@ -7337,7 +7337,7 @@ static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel) } static void draw_editnurb( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb, const char dt, const short dflag, const unsigned char UNUSED(ob_wire_col[4])) { @@ -7352,7 +7352,7 @@ static void draw_editnurb( /* DispList */ UI_GetThemeColor3ubv(TH_WIRE_EDIT, wire_col); - drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, wire_col); + drawDispList(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, wire_col); /* for shadows only show solid faces */ if (v3d->flag2 & V3D_RENDER_SHADOW) @@ -7478,7 +7478,7 @@ static void draw_editfont_textcurs(RegionView3D *rv3d, float textcurs[4][2]) } static void draw_editfont( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt, const short dflag, const unsigned char ob_wire_col[4]) { Object *ob = base->object; @@ -7491,11 +7491,11 @@ static void draw_editfont( if (cu->flag & CU_FAST) { imm_cpack(0xFFFFFF); set_inverted_drawing(1); - drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, OB_WIRE, dflag, ob_wire_col); + drawDispList(eval_ctx, scene, view_layer, v3d, rv3d, base, OB_WIRE, dflag, ob_wire_col); set_inverted_drawing(0); } else { - drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col); + drawDispList(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col); } if (cu->linewidth != 0.0f) { @@ -7798,7 +7798,7 @@ static void imm_drawcone(const float vec[3], float radius, float height, float t /* return true if nothing was drawn */ static bool drawmball( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt, const short dflag, const unsigned char ob_wire_col[4]) { Object *ob = base->object; @@ -7812,13 +7812,13 @@ static bool drawmball( if ((G.f & G_PICKSEL) == 0) { unsigned char wire_col[4]; UI_GetThemeColor4ubv(TH_WIRE_EDIT, wire_col); - drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, wire_col); + drawDispList(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, wire_col); } ml = mb->editelems->first; } else { if ((base->flag_legacy & OB_FROMDUPLI) == 0) { - drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col); + drawDispList(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col); } ml = mb->elems.first; } @@ -8266,7 +8266,7 @@ static void drawtexspace(Object *ob, const unsigned char ob_wire_col[3]) /* draws wire outline */ static void draw_object_selected_outline( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, ARegion *ar, Base *base, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base, const unsigned char ob_wire_col[4]) { RegionView3D *rv3d = ar->regiondata; @@ -8313,9 +8313,9 @@ static void draw_object_selected_outline( } } else if (ob->type == OB_ARMATURE) { - if (!(ob->mode & OB_MODE_POSE && base == sl->basact)) { + if (!(ob->mode & OB_MODE_POSE && base == view_layer->basact)) { glLineWidth(UI_GetThemeValuef(TH_OUTLINE_WIDTH) * 2.0f); - draw_armature(eval_ctx, scene, sl, v3d, ar, base, OB_WIRE, 0, ob_wire_col, true); + draw_armature(eval_ctx, scene, view_layer, v3d, ar, base, OB_WIRE, 0, ob_wire_col, true); } } @@ -8423,7 +8423,7 @@ static void draw_rigid_body_pivot(bRigidBodyJointConstraint *data, immUnbindProgram(); } -void draw_object_wire_color(Scene *scene, ViewLayer *sl, Base *base, unsigned char r_ob_wire_col[4]) +void draw_object_wire_color(Scene *scene, ViewLayer *view_layer, Base *base, unsigned char r_ob_wire_col[4]) { Object *ob = base->object; int colindex = 0; @@ -8453,7 +8453,7 @@ void draw_object_wire_color(Scene *scene, ViewLayer *sl, Base *base, unsigned ch /* uses darker active color for non-active + selected */ theme_id = TH_GROUP_ACTIVE; - if (sl->basact != base) { + if (view_layer->basact != base) { theme_shade = -32; } } @@ -8463,7 +8463,7 @@ void draw_object_wire_color(Scene *scene, ViewLayer *sl, Base *base, unsigned ch } else { if ((base->flag & BASE_SELECTED) || (base->flag_legacy & BA_WAS_SEL)) { - theme_id = sl->basact == base ? TH_ACTIVE : TH_SELECT; + theme_id = view_layer->basact == base ? TH_ACTIVE : TH_SELECT; } else { if (ob->type == OB_LAMP) theme_id = TH_LAMP; @@ -8568,7 +8568,7 @@ void draw_rigidbody_shape(Object *ob, const unsigned char ob_wire_col[4]) * \param dflag (draw flag) can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET */ void draw_object( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, Base *base, const short dflag) { ModifierData *md = NULL; @@ -8578,7 +8578,7 @@ void draw_object( unsigned char _ob_wire_col[4]; /* dont initialize this */ const unsigned char *ob_wire_col = NULL; /* dont initialize this, use NULL crashes as a way to find invalid use */ bool zbufoff = false, is_paint = false, empty_object = false; - const bool is_obact = (ob == OBACT(sl)); + const bool is_obact = (ob == OBACT(view_layer)); const bool render_override = (v3d->flag2 & V3D_RENDER_OVERRIDE) != 0; const bool is_picking = (G.f & G_PICKSEL) != 0; const bool has_particles = (ob->particlesystem.first != NULL); @@ -8695,7 +8695,7 @@ void draw_object( ED_view3d_project_base(ar, base); - draw_object_wire_color(scene, sl, base, _ob_wire_col); + draw_object_wire_color(scene, view_layer, base, _ob_wire_col); ob_wire_col = _ob_wire_col; //glColor3ubv(ob_wire_col); @@ -8751,7 +8751,7 @@ void draw_object( if ((v3d->flag & V3D_SELECT_OUTLINE) && !render_override && ob->type != OB_MESH) { if (dt > OB_WIRE && (ob->mode & OB_MODE_EDIT) == 0 && (dflag & DRAW_SCENESET) == 0) { if (!(ob->dtx & OB_DRAWWIRE) && (base->flag & BASE_SELECTED) && !(dflag & (DRAW_PICKING | DRAW_CONSTCOLOR))) { - draw_object_selected_outline(eval_ctx, scene, sl, v3d, ar, base, ob_wire_col); + draw_object_selected_outline(eval_ctx, scene, view_layer, v3d, ar, base, ob_wire_col); } } } @@ -8765,7 +8765,7 @@ void draw_object( switch (ob->type) { case OB_MESH: - empty_object = draw_mesh_object(eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag); + empty_object = draw_mesh_object(eval_ctx, scene, view_layer, ar, v3d, rv3d, base, dt, ob_wire_col, dflag); if ((dflag & DRAW_CONSTCOLOR) == 0) { /* mesh draws wire itself */ dtx &= ~OB_DRAWWIRE; @@ -8775,7 +8775,7 @@ void draw_object( case OB_FONT: cu = ob->data; if (cu->editfont) { - draw_editfont(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col); + draw_editfont(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col); } else if (dt == OB_BOUNDBOX) { if ((render_override && v3d->drawtype >= OB_WIRE) == 0) { @@ -8786,7 +8786,7 @@ void draw_object( } } else if (ED_view3d_boundbox_clip(rv3d, ob->bb)) { - empty_object = drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col); + empty_object = drawDispList(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col); } break; @@ -8796,7 +8796,7 @@ void draw_object( if (cu->editnurb) { ListBase *nurbs = BKE_curve_editNurbs_get(cu); - draw_editnurb(eval_ctx, scene, sl, v3d, rv3d, base, nurbs->first, dt, dflag, ob_wire_col); + draw_editnurb(eval_ctx, scene, view_layer, v3d, rv3d, base, nurbs->first, dt, dflag, ob_wire_col); } else if (dt == OB_BOUNDBOX) { if ((render_override && (v3d->drawtype >= OB_WIRE)) == 0) { @@ -8807,7 +8807,7 @@ void draw_object( } } else if (ED_view3d_boundbox_clip(rv3d, ob->bb)) { - empty_object = drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col); + empty_object = drawDispList(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col); } break; case OB_MBALL: @@ -8815,7 +8815,7 @@ void draw_object( MetaBall *mb = ob->data; if (mb->editelems) - drawmball(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col); + drawmball(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col); else if (dt == OB_BOUNDBOX) { if ((render_override && (v3d->drawtype >= OB_WIRE)) == 0) { #ifdef SEQUENCER_DAG_WORKAROUND @@ -8825,7 +8825,7 @@ void draw_object( } } else - empty_object = drawmball(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col); + empty_object = drawmball(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col); break; } case OB_EMPTY: @@ -8889,7 +8889,7 @@ void draw_object( else copy_v4_v4_uchar(arm_col, ob_wire_col); - empty_object = draw_armature(eval_ctx, scene, sl, v3d, ar, base, dt, dflag, arm_col, false); + empty_object = draw_armature(eval_ctx, scene, view_layer, v3d, ar, base, dt, dflag, arm_col, false); } } break; @@ -8944,7 +8944,7 @@ afterdraw: if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) { PTCacheEdit *edit = PE_create_current(eval_ctx, scene, ob); if (edit && edit->psys == psys) - draw_update_ptcache_edit(eval_ctx, scene, sl, ob, edit); + draw_update_ptcache_edit(eval_ctx, scene, view_layer, ob, edit); } draw_new_particle_system(eval_ctx, scene, v3d, rv3d, base, psys, dt, dflag); @@ -8966,7 +8966,7 @@ afterdraw: PTCacheEdit *edit = PE_create_current(eval_ctx, scene, ob); if (edit) { gpuLoadMatrix(rv3d->viewmat); - draw_update_ptcache_edit(eval_ctx, scene, sl, ob, edit); + draw_update_ptcache_edit(eval_ctx, scene, view_layer, ob, edit); draw_ptcache_edit(scene, v3d, edit); gpuMultMatrix(ob->obmat); } @@ -9331,11 +9331,11 @@ afterdraw: * caller must have called 'GPU_select_load_id(base->selcode)' first. */ void draw_object_select( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, Base *base, const short dflag) { BLI_assert(dflag & DRAW_PICKING && dflag & DRAW_CONSTCOLOR); - draw_object(eval_ctx, scene, sl, ar, v3d, base, dflag); + draw_object(eval_ctx, scene, view_layer, ar, v3d, base, dflag); /* we draw duplicators for selection too */ if ((base->object->transflag & OB_DUPLI)) { @@ -9358,7 +9358,7 @@ void draw_object_select( char dt = tbase.object->dt; tbase.object->dt = MIN2(tbase.object->dt, base->object->dt); short dtx = tbase.object->dtx; tbase.object->dtx = base->object->dtx; - draw_object(eval_ctx, scene, sl, ar, v3d, &tbase, dflag); + draw_object(eval_ctx, scene, view_layer, ar, v3d, &tbase, dflag); tbase.object->dt = dt; tbase.object->dtx = dtx; @@ -9816,7 +9816,7 @@ void draw_object_backbufsel( /* helper function for drawing object instances - meshes */ static void draw_object_mesh_instance( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Object *ob, const short dt, int outline, const unsigned char ob_wire_col[4]) { Mesh *me = ob->data; @@ -9843,8 +9843,8 @@ static void draw_object_mesh_instance( draw_mesh_object_outline(v3d, ob, dm ? dm : edm, ob_wire_col); if (dm) { - bool glsl = draw_glsl_material(scene, sl, ob, v3d, dt); - GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, glsl, NULL); + bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt); + GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl, NULL); } glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW); @@ -9863,7 +9863,7 @@ static void draw_object_mesh_instance( if (dm) dm->release(dm); } -void draw_object_instance(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline, const float wire_col[4]) +void draw_object_instance(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline, const float wire_col[4]) { if (ob == NULL) return; @@ -9873,7 +9873,7 @@ void draw_object_instance(const EvaluationContext *eval_ctx, Scene *scene, ViewL switch (ob->type) { case OB_MESH: - draw_object_mesh_instance(eval_ctx, scene, sl, v3d, rv3d, ob, dt, outline, bcol); + draw_object_mesh_instance(eval_ctx, scene, view_layer, v3d, rv3d, ob, dt, outline, bcol); break; case OB_EMPTY: if (ob->empty_drawtype == OB_EMPTY_IMAGE) { diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index e6e41e53ce3..c01eadce0fb 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -1323,23 +1323,23 @@ static int view3d_context(const bContext *C, const char *member, bContextDataRes } else if (CTX_data_equals(member, "active_base")) { Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); - if (sl->basact) { - Object *ob = sl->basact->object; + ViewLayer *view_layer = CTX_data_view_layer(C); + if (view_layer->basact) { + Object *ob = view_layer->basact->object; /* if hidden but in edit mode, we still display, can happen with animation */ - if ((sl->basact->flag & BASE_VISIBLED) != 0 || (ob->mode & OB_MODE_EDIT)) { - CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, sl->basact); + if ((view_layer->basact->flag & BASE_VISIBLED) != 0 || (ob->mode & OB_MODE_EDIT)) { + CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, view_layer->basact); } } return 1; } else if (CTX_data_equals(member, "active_object")) { - ViewLayer *sl = CTX_data_view_layer(C); - if (sl->basact) { - Object *ob = sl->basact->object; + ViewLayer *view_layer = CTX_data_view_layer(C); + if (view_layer->basact) { + Object *ob = view_layer->basact->object; /* if hidden but in edit mode, we still display, can happen with animation */ - if ((sl->basact->flag & BASE_VISIBLED) != 0 || (ob->mode & OB_MODE_EDIT) != 0) { + if ((view_layer->basact->flag & BASE_VISIBLED) != 0 || (ob->mode & OB_MODE_EDIT) != 0) { CTX_data_id_pointer_set(result, &ob->id); } } diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c index c72bcfa3794..644a6956e54 100644 --- a/source/blender/editors/space_view3d/view3d_buttons.c +++ b/source/blender/editors/space_view3d/view3d_buttons.c @@ -777,8 +777,8 @@ static void do_view3d_vgroup_buttons(bContext *C, void *UNUSED(arg), int event) return; } else { - ViewLayer *sl = CTX_data_view_layer(C); - Object *ob = sl->basact->object; + ViewLayer *view_layer = CTX_data_view_layer(C); + Object *ob = view_layer->basact->object; ED_vgroup_vert_active_mirror(ob, event - B_VGRP_PNL_EDIT_SINGLE); DEG_id_tag_update(&ob->id, OB_RECALC_DATA); WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data); @@ -787,8 +787,8 @@ static void do_view3d_vgroup_buttons(bContext *C, void *UNUSED(arg), int event) static int view3d_panel_vgroup_poll(const bContext *C, PanelType *UNUSED(pt)) { - ViewLayer *sl = CTX_data_view_layer(C); - Object *ob = OBACT(sl); + ViewLayer *view_layer = CTX_data_view_layer(C); + Object *ob = OBACT(view_layer); if (ob && (BKE_object_is_in_editmode_vgroup(ob) || BKE_object_is_in_wpaint_select_vert(ob))) { @@ -806,8 +806,8 @@ static void view3d_panel_vgroup(const bContext *C, Panel *pa) { uiBlock *block = uiLayoutAbsoluteBlock(pa->layout); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); - Object *ob = sl->basact->object; + ViewLayer *view_layer = CTX_data_view_layer(C); + Object *ob = view_layer->basact->object; MDeformVert *dv; @@ -1097,9 +1097,9 @@ static void v3d_editmetaball_buts(uiLayout *layout, Object *ob) static void do_view3d_region_buttons(bContext *C, void *UNUSED(index), int event) { - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); View3D *v3d = CTX_wm_view3d(C); - Object *ob = OBACT(sl); + Object *ob = OBACT(view_layer); switch (event) { @@ -1121,17 +1121,17 @@ static void do_view3d_region_buttons(bContext *C, void *UNUSED(index), int event static int view3d_panel_transform_poll(const bContext *C, PanelType *UNUSED(pt)) { - ViewLayer *sl = CTX_data_view_layer(C); - return (sl->basact != NULL); + ViewLayer *view_layer = CTX_data_view_layer(C); + return (view_layer->basact != NULL); } static void view3d_panel_transform(const bContext *C, Panel *pa) { uiBlock *block; Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *obedit = CTX_data_edit_object(C); - Object *ob = sl->basact->object; + Object *ob = view_layer->basact->object; uiLayout *col; block = uiLayoutGetBlock(pa->layout); diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index ac96218b176..4bc4c373df4 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1314,9 +1314,9 @@ float ED_view3d_grid_scale(Scene *scene, View3D *v3d, const char **grid_unit) return v3d->grid * ED_scene_grid_scale(scene, grid_unit); } -static bool is_cursor_visible(Scene *scene, ViewLayer *sl) +static bool is_cursor_visible(Scene *scene, ViewLayer *view_layer) { - Object *ob = OBACT(sl); + Object *ob = OBACT(view_layer); /* don't draw cursor in paint modes, but with a few exceptions */ if (ob && ob->mode & OB_MODE_ALL_PAINT) { @@ -1328,7 +1328,7 @@ static bool is_cursor_visible(Scene *scene, ViewLayer *sl) } /* exception: object in texture paint mode, clone brush, use_clone_layer disabled */ else if (ob->mode & OB_MODE_TEXTURE_PAINT) { - const Paint *p = BKE_paint_get_active(scene, sl); + const Paint *p = BKE_paint_get_active(scene, view_layer); if (p && p->brush && p->brush->imagepaint_tool == PAINT_TOOL_CLONE) { if ((scene->toolsettings->imapaint.flag & IMAGEPAINT_PROJECT_LAYER_CLONE) == 0) { @@ -1846,8 +1846,8 @@ void view3d_draw_region_info(const bContext *C, ARegion *ar, const int offset) } if (U.uiflag & USER_DRAWVIEWINFO) { - ViewLayer *sl = CTX_data_view_layer(C); - Object *ob = OBACT(sl); + ViewLayer *view_layer = CTX_data_view_layer(C); + Object *ob = OBACT(view_layer); draw_selected_name(scene, ob, &rect); } #if 0 /* TODO */ @@ -1930,12 +1930,12 @@ static void view3d_stereo3d_setup_offscreen( } } -void ED_view3d_draw_offscreen_init(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d) +void ED_view3d_draw_offscreen_init(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d) { RenderEngineType *type = eval_ctx->engine; if (type->flag & RE_USE_LEGACY_PIPELINE) { /* shadow buffers, before we setup matrices */ - if (draw_glsl_material(scene, sl, NULL, v3d, v3d->drawtype)) { + if (draw_glsl_material(scene, view_layer, NULL, v3d, v3d->drawtype)) { VP_deprecated_gpu_update_lamps_shadows_world(eval_ctx, scene, v3d); } } @@ -2320,9 +2320,9 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple( * * \{ */ -void VP_legacy_drawcursor(Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d) +void VP_legacy_drawcursor(Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d) { - if (is_cursor_visible(scene, sl)) { + if (is_cursor_visible(scene, view_layer)) { drawcursor(scene, ar, v3d); } } diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c index e3811d28d0d..84f0f96fe0b 100644 --- a/source/blender/editors/space_view3d/view3d_draw_legacy.c +++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c @@ -211,10 +211,10 @@ static void draw_view_icon(RegionView3D *rv3d, rcti *rect) /* *********************** backdraw for selection *************** */ -static void backdrawview3d(const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, wmWindow *win, ARegion *ar, View3D *v3d) +static void backdrawview3d(const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, wmWindow *win, ARegion *ar, View3D *v3d) { RegionView3D *rv3d = ar->regiondata; - struct Base *base = sl->basact; + struct Base *base = view_layer->basact; int multisample_enabled; BLI_assert(ar->regiontype == RGN_TYPE_WINDOW); @@ -825,7 +825,7 @@ void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag) /* disables write in zbuffer and draws it over */ static void view3d_draw_transp( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d) + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d) { View3DAfter *v3da; @@ -833,7 +833,7 @@ static void view3d_draw_transp( v3d->transp = true; while ((v3da = BLI_pophead(&v3d->afterdraw_transp))) { - draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, v3da->dflag); + draw_object(eval_ctx, scene, view_layer, ar, v3d, v3da->base, v3da->dflag); MEM_freeN(v3da); } v3d->transp = false; @@ -844,7 +844,7 @@ static void view3d_draw_transp( /* clears zbuffer and draws it over */ static void view3d_draw_xray( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, bool *clear) + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, bool *clear) { if (*clear && v3d->zbuf) { glClear(GL_DEPTH_BUFFER_BIT); @@ -854,7 +854,7 @@ static void view3d_draw_xray( v3d->xray = true; View3DAfter *v3da; while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) { - draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, v3da->dflag); + draw_object(eval_ctx, scene, view_layer, ar, v3d, v3da->base, v3da->dflag); MEM_freeN(v3da); } v3d->xray = false; @@ -863,7 +863,7 @@ static void view3d_draw_xray( /* clears zbuffer and draws it over */ static void view3d_draw_xraytransp( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, const bool clear) + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, const bool clear) { if (clear && v3d->zbuf) glClear(GL_DEPTH_BUFFER_BIT); @@ -875,7 +875,7 @@ static void view3d_draw_xraytransp( View3DAfter *v3da; while ((v3da = BLI_pophead(&v3d->afterdraw_xraytransp))) { - draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, v3da->dflag); + draw_object(eval_ctx, scene, view_layer, ar, v3d, v3da->base, v3da->dflag); MEM_freeN(v3da); } @@ -888,7 +888,7 @@ static void view3d_draw_xraytransp( /* clears zbuffer and draws it over, * note that in the select version we don't care about transparent flag as with regular drawing */ static void view3d_draw_xray_select( - const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, bool *clear) + const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, bool *clear) { /* Not ideal, but we need to read from the previous depths before clearing * otherwise we could have a function to load the depths after drawing. @@ -908,7 +908,7 @@ static void view3d_draw_xray_select( v3d->xray = true; while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) { if (GPU_select_load_id(v3da->base->object->select_color)) { - draw_object_select(eval_ctx, scene, sl, ar, v3d, v3da->base, v3da->dflag); + draw_object_select(eval_ctx, scene, view_layer, ar, v3d, v3da->base, v3da->dflag); } MEM_freeN(v3da); } @@ -944,7 +944,7 @@ static DupliObject *dupli_step(DupliObject *dob) } static void draw_dupli_objects_color( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, Base *base, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, Base *base, const short dflag, const int color) { RegionView3D *rv3d = ar->regiondata; @@ -1027,7 +1027,7 @@ static void draw_dupli_objects_color( if (!testbb || ED_view3d_boundbox_clip_ex(rv3d, &bb, dob->mat)) { copy_m4_m4(dob->ob->obmat, dob->mat); GPU_begin_dupli_object(dob); - draw_object(eval_ctx, scene, sl, ar, v3d, &tbase, dflag_dupli); + draw_object(eval_ctx, scene, view_layer, ar, v3d, &tbase, dflag_dupli); GPU_end_dupli_object(); } @@ -1045,7 +1045,7 @@ static void draw_dupli_objects_color( free_object_duplilist(lb); } -void draw_dupli_objects(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, Base *base) +void draw_dupli_objects(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, Base *base) { /* define the color here so draw_dupli_objects_color can be called * from the set loop */ @@ -1055,7 +1055,7 @@ void draw_dupli_objects(const EvaluationContext *eval_ctx, Scene *scene, ViewLay if (base->object->dup_group && base->object->dup_group->id.us < 1) color = TH_REDALERT; - draw_dupli_objects_color(eval_ctx, scene, sl, ar, v3d, base, 0, color); + draw_dupli_objects_color(eval_ctx, scene, view_layer, ar, v3d, base, 0, color); } /* XXX warning, not using gpu offscreen here */ @@ -1192,7 +1192,7 @@ void ED_view3d_draw_depth_gpencil( void ED_view3d_draw_depth_loop(const EvaluationContext *eval_ctx, Scene *scene, ARegion *ar, View3D *v3d) { Base *base; - ViewLayer *sl = eval_ctx->view_layer; + ViewLayer *view_layer = eval_ctx->view_layer; /* no need for color when drawing depth buffer */ const short dflag_depth = DRAW_CONSTCOLOR; @@ -1201,21 +1201,21 @@ void ED_view3d_draw_depth_loop(const EvaluationContext *eval_ctx, Scene *scene, Scene *sce_iter; for (SETLOOPER(scene->set, sce_iter, base)) { if ((base->flag & BASE_VISIBLED) != 0) { - draw_object(eval_ctx, scene, sl, ar, v3d, base, 0); + draw_object(eval_ctx, scene, view_layer, ar, v3d, base, 0); if (base->object->transflag & OB_DUPLI) { - draw_dupli_objects_color(eval_ctx, scene, sl, ar, v3d, base, dflag_depth, TH_UNDEFINED); + draw_dupli_objects_color(eval_ctx, scene, view_layer, ar, v3d, base, dflag_depth, TH_UNDEFINED); } } } } - for (base = sl->object_bases.first; base; base = base->next) { + for (base = view_layer->object_bases.first; base; base = base->next) { if ((base->flag & BASE_VISIBLED) != 0) { /* dupli drawing */ if (base->object->transflag & OB_DUPLI) { - draw_dupli_objects_color(eval_ctx, scene, sl, ar, v3d, base, dflag_depth, TH_UNDEFINED); + draw_dupli_objects_color(eval_ctx, scene, view_layer, ar, v3d, base, dflag_depth, TH_UNDEFINED); } - draw_object(eval_ctx, scene, sl, ar, v3d, base, dflag_depth); + draw_object(eval_ctx, scene, view_layer, ar, v3d, base, dflag_depth); } } @@ -1236,7 +1236,7 @@ void ED_view3d_draw_depth_loop(const EvaluationContext *eval_ctx, Scene *scene, if (v3d->afterdraw_xray.first || v3d->afterdraw_xraytransp.first) { glDepthFunc(GL_ALWAYS); /* always write into the depth bufer, overwriting front z values */ for (v3da = v3d->afterdraw_xray.first; v3da; v3da = v3da->next) { - draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, dflag_depth); + draw_object(eval_ctx, scene, view_layer, ar, v3d, v3da->base, dflag_depth); } glDepthFunc(GL_LEQUAL); /* Now write the depth buffer normally */ } @@ -1245,21 +1245,21 @@ void ED_view3d_draw_depth_loop(const EvaluationContext *eval_ctx, Scene *scene, v3d->xray = false; v3d->transp = true; while ((v3da = BLI_pophead(&v3d->afterdraw_transp))) { - draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, dflag_depth); + draw_object(eval_ctx, scene, view_layer, ar, v3d, v3da->base, dflag_depth); MEM_freeN(v3da); } v3d->xray = true; v3d->transp = false; while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) { - draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, dflag_depth); + draw_object(eval_ctx, scene, view_layer, ar, v3d, v3da->base, dflag_depth); MEM_freeN(v3da); } v3d->xray = true; v3d->transp = true; while ((v3da = BLI_pophead(&v3d->afterdraw_xraytransp))) { - draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, dflag_depth); + draw_object(eval_ctx, scene, view_layer, ar, v3d, v3da->base, dflag_depth); MEM_freeN(v3da); } @@ -1272,7 +1272,7 @@ void ED_view3d_draw_depth_loop(const EvaluationContext *eval_ctx, Scene *scene, } void ED_view3d_draw_select_loop( - const struct EvaluationContext *eval_ctx, ViewContext *vc, Scene *scene, ViewLayer *sl, + const struct EvaluationContext *eval_ctx, ViewContext *vc, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, bool use_obedit_skip, bool use_nearest) { struct bThemeState theme_state; @@ -1285,18 +1285,18 @@ void ED_view3d_draw_select_loop( UI_SetTheme(SPACE_VIEW3D, RGN_TYPE_WINDOW); if (vc->obedit && vc->obedit->type == OB_MBALL) { - draw_object(eval_ctx, scene, sl, ar, v3d, BASACT(sl), dflag); + draw_object(eval_ctx, scene, view_layer, ar, v3d, BASACT(view_layer), dflag); } else if ((vc->obedit && vc->obedit->type == OB_ARMATURE)) { /* if not drawing sketch, draw bones */ if (!BDR_drawSketchNames(vc)) { - draw_object(eval_ctx, scene, sl, ar, v3d, BASACT(sl), dflag); + draw_object(eval_ctx, scene, view_layer, ar, v3d, BASACT(view_layer), dflag); } } else { Base *base; - for (base = sl->object_bases.first; base; base = base->next) { + for (base = view_layer->object_bases.first; base; base = base->next) { if ((base->flag & BASE_VISIBLED) != 0) { if (((base->flag & BASE_SELECTABLED) == 0) || (use_obedit_skip && (scene->obedit->data == base->object->data))) @@ -1311,7 +1311,7 @@ void ED_view3d_draw_select_loop( } else { if (GPU_select_load_id(code)) { - draw_object(eval_ctx, scene, sl, ar, v3d, base, dflag); + draw_object(eval_ctx, scene, view_layer, ar, v3d, base, dflag); } } code++; @@ -1322,7 +1322,7 @@ void ED_view3d_draw_select_loop( if (use_nearest) { bool xrayclear = true; if (v3d->afterdraw_xray.first) { - view3d_draw_xray_select(eval_ctx, scene, sl, ar, v3d, &xrayclear); + view3d_draw_xray_select(eval_ctx, scene, view_layer, ar, v3d, &xrayclear); } } } @@ -1942,7 +1942,7 @@ static void update_lods(Scene *scene, float camera_pos[3]) } #endif -static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, ViewLayer *sl, View3D *v3d, +static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, const char **grid_unit) { wmWindow *win = CTX_wm_window(C); @@ -1956,7 +1956,7 @@ static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, Vie bool do_compositing = false; /* shadow buffers, before we setup matrices */ - if (draw_glsl_material(scene, sl, NULL, v3d, v3d->drawtype)) + if (draw_glsl_material(scene, view_layer, NULL, v3d, v3d->drawtype)) gpu_update_lamps_shadows_world(&eval_ctx, scene, v3d); /* reset default OpenGL lights if needed (i.e. after preferences have been altered) */ @@ -2104,7 +2104,7 @@ void view3d_main_region_draw_legacy(const bContext *C, ARegion *ar) { EvaluationContext eval_ctx; Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); View3D *v3d = CTX_wm_view3d(C); const char *grid_unit = NULL; rcti border_rect; @@ -2124,7 +2124,7 @@ void view3d_main_region_draw_legacy(const bContext *C, ARegion *ar) /* draw viewport using opengl */ if (v3d->drawtype != OB_RENDER || !view3d_main_region_do_render_draw(scene) || clip_border) { VP_view3d_main_region_clear(scene, v3d, ar); /* background */ - view3d_main_region_draw_objects(C, scene, sl, v3d, ar, &grid_unit); + view3d_main_region_draw_objects(C, scene, view_layer, v3d, ar, &grid_unit); if (G.debug & G_DEBUG_SIMDATA) draw_sim_debug_data(scene, v3d, ar); diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index d768f47f81c..0dba87bef25 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -624,8 +624,8 @@ static bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3]) bool is_set = false; Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); - Object *ob_act = OBACT(sl); + ViewLayer *view_layer = CTX_data_view_layer(C); + Object *ob_act = OBACT(view_layer); if (ob_act && (ob_act->mode & OB_MODE_ALL_PAINT) && /* with weight-paint + pose-mode, fall through to using calculateTransformCenter */ @@ -667,7 +667,7 @@ static bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3]) float select_center[3]; zero_v3(select_center); - for (base = FIRSTBASE(sl); base; base = base->next) { + for (base = FIRSTBASE(view_layer); base; base = base->next) { if (TESTBASE(base)) { /* use the boundbox if we can */ Object *ob = base->object; @@ -2990,7 +2990,7 @@ static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in ARegion *ar = CTX_wm_region(C); View3D *v3d = CTX_wm_view3d(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Base *base; float *curs; const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions"); @@ -3014,7 +3014,7 @@ static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in INIT_MINMAX(min, max); } - for (base = sl->object_bases.first; base; base = base->next) { + for (base = view_layer->object_bases.first; base; base = base->next) { if (BASE_VISIBLE(base)) { changed = true; diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index 33c19e50fc9..a1dc2a21477 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -280,10 +280,10 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) ScrArea *sa = CTX_wm_area(C); View3D *v3d = sa->spacedata.first; Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); ToolSettings *ts = CTX_data_tool_settings(C); PointerRNA v3dptr, toolsptr, sceneptr; - Object *ob = OBACT(sl); + Object *ob = OBACT(view_layer); Object *obedit = CTX_data_edit_object(C); bGPdata *gpd = CTX_data_gpencil_data(C); uiBlock *block; diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 8f79e105d9f..a7368a84eb6 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -147,16 +147,16 @@ void draw_motion_paths_cleanup(View3D *v3d); /* drawobject.c */ void draw_object( - const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *sl, struct ARegion *ar, View3D *v3d, + const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *view_layer, struct ARegion *ar, View3D *v3d, struct Base *base, const short dflag); void draw_object_select( - const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *sl, struct ARegion *ar, View3D *v3d, + const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *view_layer, struct ARegion *ar, View3D *v3d, Base *base, const short dflag); void draw_mesh_object_outline(View3D *v3d, Object *ob, struct DerivedMesh *dm, const unsigned char ob_wire_col[4]); -bool draw_glsl_material(Scene *scene, struct ViewLayer *sl, struct Object *ob, View3D *v3d, const char dt); -void draw_object_instance(const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, const float wire_col[4]); +bool draw_glsl_material(Scene *scene, struct ViewLayer *view_layer, struct Object *ob, View3D *v3d, const char dt); +void draw_object_instance(const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, const float wire_col[4]); void draw_object_backbufsel(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); void draw_object_wire_color(Scene *scene, struct ViewLayer *, Base *base, unsigned char r_ob_wire_col[4]); @@ -190,12 +190,12 @@ int view3d_effective_drawtype(const struct View3D *v3d); /* drawarmature.c */ bool draw_armature( - const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *sl, View3D *v3d, ARegion *ar, Base *base, + const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base, const short dt, const short dflag, const unsigned char ob_wire_col[4], const bool is_outline); /* drawmesh.c */ -void draw_mesh_textured(Scene *scene, struct ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, +void draw_mesh_textured(Scene *scene, struct ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, struct Object *ob, struct DerivedMesh *dm, const int draw_flags); void draw_mesh_face_select( struct RegionView3D *rv3d, struct Mesh *me, struct DerivedMesh *dm, @@ -227,7 +227,7 @@ void view3d_main_region_draw_legacy(const struct bContext *C, struct ARegion *ar void ED_view3d_draw_depth_gpencil(const struct EvaluationContext *eval_ctx, Scene *scene, ARegion *ar, View3D *v3d); void ED_view3d_draw_select_loop( - const struct EvaluationContext *eval_ctx, ViewContext *vc, Scene *scene, struct ViewLayer *sl, View3D *v3d, ARegion *ar, + const struct EvaluationContext *eval_ctx, ViewContext *vc, Scene *scene, struct ViewLayer *view_layer, View3D *v3d, ARegion *ar, bool use_obedit_skip, bool use_nearest); void ED_view3d_draw_depth_loop( @@ -362,7 +362,7 @@ extern bool view3d_camera_border_hack_test; #endif /* temporary for legacy viewport to work */ -void VP_legacy_drawcursor(Scene *scene, struct ViewLayer *sl, ARegion *ar, View3D *v3d); +void VP_legacy_drawcursor(Scene *scene, struct ViewLayer *view_layer, ARegion *ar, View3D *v3d); void VP_legacy_draw_view_axis(RegionView3D *rv3d, rcti *rect); void VP_legacy_draw_viewport_name(ARegion *ar, View3D *v3d, rcti *rect); void VP_legacy_draw_selected_name(Scene *scene, Object *ob, rcti *rect); @@ -371,7 +371,7 @@ void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool void VP_legacy_view3d_main_region_setup_view(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]); bool VP_legacy_view3d_stereo3d_active(struct wmWindow *win, Scene *scene, View3D *v3d, RegionView3D *rv3d); void VP_legacy_view3d_stereo3d_setup(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar); -void draw_dupli_objects(const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, Base *base); +void draw_dupli_objects(const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, Base *base); bool VP_legacy_use_depth(Scene *scene, View3D *v3d); void VP_drawviewborder(Scene *scene, ARegion *ar, View3D *v3d); void VP_drawrenderborder(ARegion *ar, View3D *v3d); diff --git a/source/blender/editors/space_view3d/view3d_manipulator_camera.c b/source/blender/editors/space_view3d/view3d_manipulator_camera.c index 7db294507c3..9c6a4733b88 100644 --- a/source/blender/editors/space_view3d/view3d_manipulator_camera.c +++ b/source/blender/editors/space_view3d/view3d_manipulator_camera.c @@ -294,8 +294,8 @@ static bool WIDGETGROUP_camera_view_poll(const bContext *C, wmManipulatorGroupTy * stealing mouse clicks from regular usage. * We could change the rules for when to show. */ { - ViewLayer *sl = CTX_data_view_layer(C); - if (scene->camera != OBACT(sl)) { + ViewLayer *view_layer = CTX_data_view_layer(C); + if (scene->camera != OBACT(view_layer)) { return false; } } diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index 0d86d95c779..4658ca566d2 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -376,11 +376,11 @@ static void do_lasso_select_pose(ViewContext *vc, Object *ob, const int mcords[] } } -static void object_deselect_all_visible(ViewLayer *sl) +static void object_deselect_all_visible(ViewLayer *view_layer) { Base *base; - for (base = sl->object_bases.first; base; base = base->next) { + for (base = view_layer->object_bases.first; base; base = base->next) { if (BASE_SELECTABLE(base)) { ED_object_base_select(base, BA_DESELECT); } @@ -1057,9 +1057,9 @@ void VIEW3D_OT_select_menu(wmOperatorType *ot) RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "Toggle selection instead of deselecting everything first"); } -static void deselectall_except(ViewLayer *sl, Base *b) /* deselect all except b */ +static void deselectall_except(ViewLayer *view_layer, Base *b) /* deselect all except b */ { - for (Base *base = sl->object_bases.first; base; base = base->next) { + for (Base *base = view_layer->object_bases.first; base; base = base->next) { if (base->flag & BASE_SELECTED) { if (b != base) { ED_object_base_select(base, BA_DESELECT); @@ -1274,7 +1274,7 @@ finally: static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int hits, Base *startbase, bool has_bones, bool do_nearest) { - ViewLayer *sl = vc->view_layer; + ViewLayer *view_layer = vc->view_layer; Base *base, *basact = NULL; int a; @@ -1294,8 +1294,8 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int } else { /* only exclude active object when it is selected... */ - if (BASACT(sl) && (BASACT(sl)->flag & BASE_SELECTED) && hits > 1) { - notcol = BASACT(sl)->object->select_color; + if (BASACT(view_layer) && (BASACT(view_layer)->flag & BASE_SELECTED) && hits > 1) { + notcol = BASACT(view_layer)->object->select_color; } for (a = 0; a < hits; a++) { @@ -1306,7 +1306,7 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int } } - base = FIRSTBASE(sl); + base = FIRSTBASE(view_layer); while (base) { if (BASE_SELECTABLE(base)) { if (base->object->select_color == selcol) break; @@ -1323,7 +1323,7 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int * with an un-selectable choice */ if ((base->flag & BASE_SELECTABLED) == 0) { base = base->next; - if (base == NULL) base = FIRSTBASE(sl); + if (base == NULL) base = FIRSTBASE(view_layer); if (base == startbase) break; } @@ -1346,7 +1346,7 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int if (basact) break; base = base->next; - if (base == NULL) base = FIRSTBASE(sl); + if (base == NULL) base = FIRSTBASE(view_layer); if (base == startbase) break; } } @@ -1408,7 +1408,7 @@ static bool ed_object_select_pick( ViewContext vc; ARegion *ar = CTX_wm_region(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Base *base, *startbase = NULL, *basact = NULL, *oldbasact = NULL; bool is_obedit; float dist = ED_view3d_select_dist_px() * 1.3333f; @@ -1428,8 +1428,8 @@ static bool ed_object_select_pick( } /* always start list from basact in wire mode */ - startbase = FIRSTBASE(sl); - if (BASACT(sl) && BASACT(sl)->next) startbase = BASACT(sl)->next; + startbase = FIRSTBASE(view_layer); + if (BASACT(view_layer) && BASACT(view_layer)->next) startbase = BASACT(view_layer)->next; /* This block uses the control key to make the object selected by its center point rather than its contents */ /* in editmode do not activate */ @@ -1448,7 +1448,7 @@ static bool ed_object_select_pick( V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK) { float dist_temp = len_manhattan_v2v2(mval_fl, screen_co); - if (base == BASACT(sl)) dist_temp += 10.0f; + if (base == BASACT(view_layer)) dist_temp += 10.0f; if (dist_temp < dist) { dist = dist_temp; basact = base; @@ -1457,7 +1457,7 @@ static bool ed_object_select_pick( } base = base->next; - if (base == NULL) base = FIRSTBASE(sl); + if (base == NULL) base = FIRSTBASE(view_layer); if (base == startbase) break; } } @@ -1487,7 +1487,7 @@ static bool ed_object_select_pick( if (has_bones && basact) { if (basact->object->type == OB_CAMERA) { - if (BASACT(sl) == basact) { + if (BASACT(view_layer) == basact) { int i, hitresult; bool changed = false; @@ -1544,7 +1544,7 @@ static bool ed_object_select_pick( } } } - else if (ED_do_pose_selectbuffer(scene, sl, basact, buffer, hits, extend, deselect, toggle, do_nearest)) { + else if (ED_do_pose_selectbuffer(scene, view_layer, basact, buffer, hits, extend, deselect, toggle, do_nearest)) { /* then bone is found */ /* we make the armature selected: @@ -1557,14 +1557,14 @@ static bool ed_object_select_pick( WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, basact->object); /* in weightpaint, we use selected bone to select vertexgroup, so no switch to new active object */ - if (BASACT(sl) && (BASACT(sl)->object->mode & OB_MODE_WEIGHT_PAINT)) { + if (BASACT(view_layer) && (BASACT(view_layer)->object->mode & OB_MODE_WEIGHT_PAINT)) { /* prevent activating */ basact = NULL; } } /* prevent bone selecting to pass on to object selecting */ - if (basact == BASACT(sl)) + if (basact == BASACT(view_layer)) basact = NULL; } } @@ -1576,13 +1576,13 @@ static bool ed_object_select_pick( if (vc.obedit) { /* only do select */ - deselectall_except(sl, basact); + deselectall_except(view_layer, basact); ED_object_base_select(basact, BA_SELECT); } /* also prevent making it active on mouse selection */ else if (BASE_SELECTABLE(basact)) { - oldbasact = BASACT(sl); + oldbasact = BASACT(view_layer); if (extend) { ED_object_base_select(basact, BA_SELECT); @@ -1601,7 +1601,7 @@ static bool ed_object_select_pick( } } else { - deselectall_except(sl, basact); + deselectall_except(view_layer, basact); ED_object_base_select(basact, BA_SELECT); } @@ -2828,7 +2828,7 @@ static void obedit_circle_select( static bool object_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad) { - ViewLayer *sl = vc->view_layer; + ViewLayer *view_layer = vc->view_layer; const float radius_squared = rad * rad; const float mval_fl[2] = {mval[0], mval[1]}; bool changed = false; @@ -2836,7 +2836,7 @@ static bool object_circle_select(ViewContext *vc, const bool select, const int m Base *base; - for (base = FIRSTBASE(sl); base; base = base->next) { + for (base = FIRSTBASE(view_layer); base; base = base->next) { if (BASE_SELECTABLE(base) && ((base->flag & BASE_SELECTED) != select_flag)) { float screen_co[2]; if (ED_view3d_project_float_global(vc->ar, base->object->obmat[3], screen_co, diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 96c8cee407f..882f0ec0bc0 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -546,7 +546,7 @@ void VIEW3D_OT_camera_to_view(wmOperatorType *ot) static int view3d_camera_to_view_selected_exec(bContext *C, wmOperator *op) { Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); View3D *v3d = CTX_wm_view3d(C); /* can be NULL */ Object *camera_ob = v3d ? v3d->camera : scene->camera; @@ -559,7 +559,7 @@ static int view3d_camera_to_view_selected_exec(bContext *C, wmOperator *op) } /* this function does all the important stuff */ - if (BKE_camera_view_frame_fit_to_scene(scene, sl, camera_ob, r_co, &r_scale)) { + if (BKE_camera_view_frame_fit_to_scene(scene, view_layer, camera_ob, r_co, &r_scale)) { ObjectTfmProtectedChannels obtfm; float obmat_new[4][4]; diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index 9db17f3e2e5..5a63532b0f5 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -1905,8 +1905,8 @@ static void drawTransformPixel(const struct bContext *UNUSED(C), ARegion *ar, vo { TransInfo *t = arg; Scene *scene = t->scene; - ViewLayer *sl = t->view_layer; - Object *ob = OBACT(sl); + ViewLayer *view_layer = t->view_layer; + Object *ob = OBACT(view_layer); /* draw autokeyframing hint in the corner * - only draw if enabled (advanced users may be distracted/annoyed), diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h index 39e88f199fc..b6a9ba1079a 100644 --- a/source/blender/editors/transform/transform.h +++ b/source/blender/editors/transform/transform.h @@ -661,7 +661,7 @@ bool transdata_check_local_islands(TransInfo *t, short around); int count_set_pose_transflags(int *out_mode, short around, struct Object *ob); /* auto-keying stuff used by special_aftertrans_update */ -void autokeyframe_ob_cb_func(struct bContext *C, struct Scene *scene, struct ViewLayer *sl, struct View3D *v3d, struct Object *ob, int tmode); +void autokeyframe_ob_cb_func(struct bContext *C, struct Scene *scene, struct ViewLayer *view_layer, struct View3D *v3d, struct Object *ob, int tmode); void autokeyframe_pose_cb_func(struct bContext *C, struct Scene *scene, struct View3D *v3d, struct Object *ob, int tmode, short targetless_ik); /*********************** Constraints *****************************/ diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c index afe9e149b24..89c43187bd4 100644 --- a/source/blender/editors/transform/transform_conversions.c +++ b/source/blender/editors/transform/transform_conversions.c @@ -286,13 +286,13 @@ static void set_prop_dist(TransInfo *t, const bool with_dist) static void createTransTexspace(TransInfo *t) { - ViewLayer *sl = t->view_layer; + ViewLayer *view_layer = t->view_layer; TransData *td; Object *ob; ID *id; short *texflag; - ob = OBACT(sl); + ob = OBACT(view_layer); if (ob == NULL) { // Shouldn't logically happen, but still... t->total = 0; @@ -2010,9 +2010,9 @@ static void createTransParticleVerts(bContext *C, TransInfo *t) void flushTransParticles(TransInfo *t) { Scene *scene = t->scene; - ViewLayer *sl = t->view_layer; - Object *ob = OBACT(sl); - PTCacheEdit *edit = PE_get_current(scene, sl, ob); + ViewLayer *view_layer = t->view_layer; + Object *ob = OBACT(view_layer); + PTCacheEdit *edit = PE_get_current(scene, view_layer, ob); ParticleSystem *psys = edit->psys; ParticleSystemModifierData *psmd = NULL; PTCacheEditPoint *point; @@ -2053,7 +2053,7 @@ void flushTransParticles(TransInfo *t) EvaluationContext eval_ctx; CTX_data_eval_ctx(t->context, &eval_ctx); - PE_update_object(&eval_ctx, scene, sl, OBACT(sl), 1); + PE_update_object(&eval_ctx, scene, view_layer, OBACT(view_layer), 1); } /* ********************* mesh ****************** */ @@ -5538,9 +5538,9 @@ static void set_trans_object_base_flags(TransInfo *t) { /* TODO(sergey): Get rid of global, use explicit main. */ Main *bmain = G.main; - ViewLayer *sl = t->view_layer; + ViewLayer *view_layer = t->view_layer; Scene *scene = t->scene; - Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, sl, true); + Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, true); /* * if Base selected and has parent selected: @@ -5556,21 +5556,21 @@ static void set_trans_object_base_flags(TransInfo *t) BKE_scene_base_flag_to_objects(t->view_layer); /* Make sure depsgraph is here. */ - DEG_graph_relations_update(depsgraph, bmain, scene, sl); + DEG_graph_relations_update(depsgraph, bmain, scene, view_layer); /* handle pending update events, otherwise they got copied below */ EvaluationContext eval_ctx; DEG_evaluation_context_init_from_scene(&eval_ctx, t->scene, t->view_layer, t->engine, DAG_EVAL_VIEWPORT); - for (base = sl->object_bases.first; base; base = base->next) { + for (base = view_layer->object_bases.first; base; base = base->next) { if (base->object->recalc & OB_RECALC_ALL) { /* TODO(sergey): Ideally, it's not needed. */ BKE_object_handle_update(&eval_ctx, t->scene, base->object); } } - for (base = sl->object_bases.first; base; base = base->next) { + for (base = view_layer->object_bases.first; base; base = base->next) { base->flag_legacy &= ~BA_WAS_SEL; if (TESTBASELIB_BGMODE(base)) { @@ -5580,7 +5580,7 @@ static void set_trans_object_base_flags(TransInfo *t) /* if parent selected, deselect */ while (parsel) { if (parsel->base_flag & BASE_SELECTED) { - Base *parbase = BKE_view_layer_base_find(sl, parsel); + Base *parbase = BKE_view_layer_base_find(view_layer, parsel); if (parbase) { /* in rare cases this can fail */ if (TESTBASELIB_BGMODE(parbase)) { break; @@ -5611,7 +5611,7 @@ static void set_trans_object_base_flags(TransInfo *t) /* and we store them temporal in base (only used for transform code) */ /* this because after doing updates, the object->recalc is cleared */ - for (base = sl->object_bases.first; base; base = base->next) { + for (base = view_layer->object_bases.first; base; base = base->next) { if (base->object->recalc & OB_RECALC_OB) base->flag_legacy |= BA_HAS_RECALC_OB; if (base->object->recalc & OB_RECALC_DATA) @@ -5639,9 +5639,9 @@ static int count_proportional_objects(TransInfo *t) int total = 0; /* TODO(sergey): Get rid of global, use explicit main. */ Main *bmain = G.main; - ViewLayer *sl = t->view_layer; + ViewLayer *view_layer = t->view_layer; Scene *scene = t->scene; - Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, sl, true); + Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, true); Base *base; /* rotations around local centers are allowed to propagate, so we take all objects */ @@ -5649,7 +5649,7 @@ static int count_proportional_objects(TransInfo *t) (t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL))) { /* mark all parents */ - for (base = sl->object_bases.first; base; base = base->next) { + for (base = view_layer->object_bases.first; base; base = base->next) { if (TESTBASELIB_BGMODE(base)) { Object *parent = base->object->parent; @@ -5662,7 +5662,7 @@ static int count_proportional_objects(TransInfo *t) } /* mark all children */ - for (base = sl->object_bases.first; base; base = base->next) { + for (base = view_layer->object_bases.first; base; base = base->next) { /* all base not already selected or marked that is editable */ if ((base->object->flag & (BA_TRANSFORM_CHILD | BA_TRANSFORM_PARENT)) == 0 && (base->flag & BASE_SELECTED) == 0 && @@ -5673,7 +5673,7 @@ static int count_proportional_objects(TransInfo *t) } } - for (base = sl->object_bases.first; base; base = base->next) { + for (base = view_layer->object_bases.first; base; base = base->next) { Object *ob = base->object; /* if base is not selected, not a parent of selection or not a child of selection and it is editable */ @@ -5690,12 +5690,12 @@ static int count_proportional_objects(TransInfo *t) /* all recalc flags get flushed to all layers, so a layer flip later on works fine */ - DEG_graph_relations_update(depsgraph, bmain, scene, sl); + DEG_graph_relations_update(depsgraph, bmain, scene, view_layer); DEG_graph_flush_update(bmain, depsgraph); /* and we store them temporal in base (only used for transform code) */ /* this because after doing updates, the object->recalc is cleared */ - for (base = sl->object_bases.first; base; base = base->next) { + for (base = view_layer->object_bases.first; base; base = base->next) { if (base->object->recalc & OB_RECALC_OB) base->flag_legacy |= BA_HAS_RECALC_OB; if (base->object->recalc & OB_RECALC_DATA) @@ -5707,10 +5707,10 @@ static int count_proportional_objects(TransInfo *t) static void clear_trans_object_base_flags(TransInfo *t) { - ViewLayer *sl = t->view_layer; + ViewLayer *view_layer = t->view_layer; Base *base; - for (base = sl->object_bases.first; base; base = base->next) { + for (base = view_layer->object_bases.first; base; base = base->next) { if (base->flag_legacy & BA_WAS_SEL) { base->flag |= BASE_SELECTED; } @@ -5723,7 +5723,7 @@ static void clear_trans_object_base_flags(TransInfo *t) * tmode: should be a transform mode */ // NOTE: context may not always be available, so must check before using it as it's a luxury for a few cases -void autokeyframe_ob_cb_func(bContext *C, Scene *scene, ViewLayer *sl, View3D *v3d, Object *ob, int tmode) +void autokeyframe_ob_cb_func(bContext *C, Scene *scene, ViewLayer *view_layer, View3D *v3d, Object *ob, int tmode) { ID *id = &ob->id; FCurve *fcu; @@ -5772,7 +5772,7 @@ void autokeyframe_ob_cb_func(bContext *C, Scene *scene, ViewLayer *sl, View3D *v } else if (ELEM(tmode, TFM_ROTATION, TFM_TRACKBALL)) { if (v3d->around == V3D_AROUND_ACTIVE) { - if (ob != OBACT(sl)) + if (ob != OBACT(view_layer)) do_loc = true; } else if (v3d->around == V3D_AROUND_CURSOR) @@ -5783,7 +5783,7 @@ void autokeyframe_ob_cb_func(bContext *C, Scene *scene, ViewLayer *sl, View3D *v } else if (tmode == TFM_RESIZE) { if (v3d->around == V3D_AROUND_ACTIVE) { - if (ob != OBACT(sl)) + if (ob != OBACT(view_layer)) do_loc = true; } else if (v3d->around == V3D_AROUND_CURSOR) @@ -8084,8 +8084,8 @@ static void createTransGPencil(bContext *C, TransInfo *t) void createTransData(bContext *C, TransInfo *t) { Scene *scene = t->scene; - ViewLayer *sl = t->view_layer; - Object *ob = OBACT(sl); + ViewLayer *view_layer = t->view_layer; + Object *ob = OBACT(view_layer); /* if tests must match recalcData for correct updates */ if (t->options & CTX_TEXTURE) { @@ -8259,7 +8259,7 @@ void createTransData(bContext *C, TransInfo *t) } } - else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT) && PE_start_edit(PE_get_current(scene, sl, ob))) { + else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT) && PE_start_edit(PE_get_current(scene, view_layer, ob))) { createTransParticleVerts(C, t); t->flag |= T_POINTS; diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c index 90c4b1a17c0..f6ec93d8ff9 100644 --- a/source/blender/editors/transform/transform_generics.c +++ b/source/blender/editors/transform/transform_generics.c @@ -318,7 +318,7 @@ static bool fcu_test_selected(FCurve *fcu) /* helper for recalcData() - for Action Editor transforms */ static void recalcData_actedit(TransInfo *t) { - ViewLayer *sl = t->view_layer; + ViewLayer *view_layer = t->view_layer; SpaceAction *saction = (SpaceAction *)t->sa->spacedata.first; bAnimContext ac = {NULL}; @@ -330,7 +330,7 @@ static void recalcData_actedit(TransInfo *t) /* NOTE: sync this with the code in ANIM_animdata_get_context() */ ac.scene = t->scene; ac.view_layer = t->view_layer; - ac.obact = OBACT(sl); + ac.obact = OBACT(view_layer); ac.sa = t->sa; ac.ar = t->ar; ac.sl = (t->sa) ? t->sa->spacedata.first : NULL; @@ -367,7 +367,7 @@ static void recalcData_actedit(TransInfo *t) static void recalcData_graphedit(TransInfo *t) { SpaceIpo *sipo = (SpaceIpo *)t->sa->spacedata.first; - ViewLayer *sl = t->view_layer; + ViewLayer *view_layer = t->view_layer; ListBase anim_data = {NULL, NULL}; bAnimContext ac = {NULL}; @@ -380,7 +380,7 @@ static void recalcData_graphedit(TransInfo *t) /* NOTE: sync this with the code in ANIM_animdata_get_context() */ ac.scene = t->scene; ac.view_layer = t->view_layer; - ac.obact = OBACT(sl); + ac.obact = OBACT(view_layer); ac.sa = t->sa; ac.ar = t->ar; ac.sl = (t->sa) ? t->sa->spacedata.first : NULL; @@ -1116,7 +1116,7 @@ static int initTransInfo_edit_pet_to_flag(const int proportional) void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *event) { Scene *sce = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); ToolSettings *ts = CTX_data_tool_settings(C); ARegion *ar = CTX_wm_region(C); ScrArea *sa = CTX_wm_area(C); @@ -1127,7 +1127,7 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve PropertyRNA *prop; t->scene = sce; - t->view_layer = sl; + t->view_layer = view_layer; t->engine = engine; t->sa = sa; t->ar = ar; @@ -1802,8 +1802,8 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3]) } } else if (t->flag & T_POSE) { - ViewLayer *sl = t->view_layer; - Object *ob = OBACT(sl); + ViewLayer *view_layer = t->view_layer; + Object *ob = OBACT(view_layer); if (ob) { bPoseChannel *pchan = BKE_pose_channel_active(ob); if (pchan && (!select_only || (pchan->bone->flag & BONE_SELECTED))) { @@ -1822,9 +1822,9 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3]) } else { /* object mode */ - ViewLayer *sl = t->view_layer; - Object *ob = OBACT(sl); - Base *base = BASACT(sl); + ViewLayer *view_layer = t->view_layer; + Object *ob = OBACT(view_layer); + Base *base = BASACT(view_layer); if (ob && ((!select_only) || ((base->flag & BASE_SELECTED) != 0))) { copy_v3_v3(r_center, ob->obmat[3]); ok = true; diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c index e23e7f6e1bb..9623e0988da 100644 --- a/source/blender/editors/transform/transform_manipulator.c +++ b/source/blender/editors/transform/transform_manipulator.c @@ -591,12 +591,12 @@ static int calc_manipulator_stats( ScrArea *sa = CTX_wm_area(C); ARegion *ar = CTX_wm_region(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *obedit = CTX_data_edit_object(C); View3D *v3d = sa->spacedata.first; RegionView3D *rv3d = ar->regiondata; Base *base; - Object *ob = OBACT(sl); + Object *ob = OBACT(view_layer); bGPdata *gpd = CTX_data_gpencil_data(C); const bool is_gp_edit = ((gpd) && (gpd->flag & GP_DATA_STROKE_EDITMODE)); int a, totsel = 0; @@ -972,7 +972,7 @@ static int calc_manipulator_stats( /* pass */ } else if (ob && ob->mode & OB_MODE_PARTICLE_EDIT) { - PTCacheEdit *edit = PE_get_current(scene, sl, ob); + PTCacheEdit *edit = PE_get_current(scene, view_layer, ob); PTCacheEditPoint *point; PTCacheEditKey *ek; int k; @@ -998,11 +998,11 @@ static int calc_manipulator_stats( else { /* we need the one selected object, if its not active */ - base = BASACT(sl); - ob = OBACT(sl); + base = BASACT(view_layer); + ob = OBACT(view_layer); if (base && ((base->flag & BASE_SELECTED) == 0)) ob = NULL; - for (base = sl->object_bases.first; base; base = base->next) { + for (base = view_layer->object_bases.first; base; base = base->next) { if (TESTBASELIB(base)) { if (ob == NULL) ob = base->object; @@ -1055,14 +1055,14 @@ static void manipulator_prepare_mat( const bContext *C, View3D *v3d, RegionView3D *rv3d, const struct TransformBounds *tbounds) { Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); switch (v3d->around) { case V3D_AROUND_CENTER_BOUNDS: case V3D_AROUND_ACTIVE: { bGPdata *gpd = CTX_data_gpencil_data(C); - Object *ob = OBACT(sl); + Object *ob = OBACT(view_layer); if (((v3d->around == V3D_AROUND_ACTIVE) && (scene->obedit == NULL)) && ((gpd == NULL) || !(gpd->flag & GP_DATA_STROKE_EDITMODE)) && @@ -1590,8 +1590,8 @@ static void WIDGETGROUP_xform_cage_draw_prepare(const bContext *C, wmManipulator struct XFormCageWidgetGroup *xmgroup = mgroup->customdata; wmManipulator *mpr = xmgroup->manipulator; - ViewLayer *sl = CTX_data_view_layer(C); - Object *ob = OBACT(sl); + ViewLayer *view_layer = CTX_data_view_layer(C); + Object *ob = OBACT(view_layer); if (ob && ob->mode & OB_MODE_EDIT) { copy_m4_m4(mpr->matrix_space, ob->obmat); } diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c index 09f3613358e..63cd5291193 100644 --- a/source/blender/editors/transform/transform_orientations.c +++ b/source/blender/editors/transform/transform_orientations.c @@ -578,10 +578,10 @@ static unsigned int bm_mesh_faces_select_get_n(BMesh *bm, BMVert **elems, const int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3], const short around) { - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *obedit = CTX_data_edit_object(C); Base *base; - Object *ob = OBACT(sl); + Object *ob = OBACT(view_layer); int result = ORIENTATION_NONE; const bool activeOnly = (around == V3D_AROUND_ACTIVE); @@ -1044,15 +1044,15 @@ int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3 } else { /* we need the one selected object, if its not active */ - base = BASACT(sl); - ob = OBACT(sl); + base = BASACT(view_layer); + ob = OBACT(view_layer); if (base && ((base->flag & BASE_SELECTED) != 0)) { /* pass */ } else { /* first selected */ ob = NULL; - for (base = sl->object_bases.first; base; base = base->next) { + for (base = view_layer->object_bases.first; base; base = base->next) { if (TESTBASELIB(base)) { ob = base->object; break; diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index 52c3f135473..6b3167a0392 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -503,8 +503,8 @@ static void initSnappingMode(TransInfo *t) { ToolSettings *ts = t->settings; Object *obedit = t->obedit; - ViewLayer *sl = t->view_layer; - Base *base_act = sl->basact; + ViewLayer *view_layer = t->view_layer; + Base *base_act = view_layer->basact; if (t->spacetype == SPACE_NODE) { /* force project off when not supported */ diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c index 50ae34dd45e..61705ba2868 100644 --- a/source/blender/editors/transform/transform_snap_object.c +++ b/source/blender/editors/transform/transform_snap_object.c @@ -2096,7 +2096,7 @@ static bool snapObjectsRay( * \{ */ SnapObjectContext *ED_transform_snap_object_context_create( - Main *bmain, Scene *scene, ViewLayer *sl, RenderEngineType *engine, int flag) + Main *bmain, Scene *scene, ViewLayer *view_layer, RenderEngineType *engine, int flag) { SnapObjectContext *sctx = MEM_callocN(sizeof(*sctx), __func__); @@ -2105,7 +2105,7 @@ SnapObjectContext *ED_transform_snap_object_context_create( sctx->bmain = bmain; sctx->scene = scene; - DEG_evaluation_context_init_from_scene(&sctx->eval_ctx, scene, sl, engine, DAG_EVAL_VIEWPORT); + DEG_evaluation_context_init_from_scene(&sctx->eval_ctx, scene, view_layer, engine, DAG_EVAL_VIEWPORT); sctx->cache.object_map = BLI_ghash_ptr_new(__func__); sctx->cache.mem_arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__); @@ -2114,11 +2114,11 @@ SnapObjectContext *ED_transform_snap_object_context_create( } SnapObjectContext *ED_transform_snap_object_context_create_view3d( - Main *bmain, Scene *scene, ViewLayer *sl, RenderEngineType *engine, int flag, + Main *bmain, Scene *scene, ViewLayer *view_layer, RenderEngineType *engine, int flag, /* extra args for view3d */ const ARegion *ar, const View3D *v3d) { - SnapObjectContext *sctx = ED_transform_snap_object_context_create(bmain, scene, sl, engine, flag); + SnapObjectContext *sctx = ED_transform_snap_object_context_create(bmain, scene, view_layer, engine, flag); sctx->use_v3d = true; sctx->v3d_data.ar = ar; diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c index e74c909e36e..b52cc20f71f 100644 --- a/source/blender/editors/util/ed_util.c +++ b/source/blender/editors/util/ed_util.c @@ -88,8 +88,8 @@ void ED_editors_init(bContext *C) wmWindowManager *wm = CTX_wm_manager(C); Main *bmain = CTX_data_main(C); Scene *sce = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); - Object *ob, *obact = (sl && sl->basact) ? sl->basact->object : NULL; + ViewLayer *view_layer = CTX_data_view_layer(C); + Object *ob, *obact = (view_layer && view_layer->basact) ? view_layer->basact->object : NULL; ID *data; /* This is called during initialization, so we don't want to store any reports */ diff --git a/source/blender/editors/util/undo.c b/source/blender/editors/util/undo.c index aa636699679..1ee1430d9f0 100644 --- a/source/blender/editors/util/undo.c +++ b/source/blender/editors/util/undo.c @@ -120,7 +120,7 @@ static int ed_undo_step(bContext *C, int step, const char *undoname) wmWindow *win = CTX_wm_window(C); Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *obedit = CTX_data_edit_object(C); Object *obact = CTX_data_active_object(C); ScrArea *sa = CTX_wm_area(C); @@ -181,9 +181,9 @@ static int ed_undo_step(bContext *C, int step, const char *undoname) } else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT) { if (step == 1) - PE_undo(scene, sl); + PE_undo(scene, view_layer); else - PE_redo(scene, sl); + PE_redo(scene, view_layer); } else if (U.uiflag & USER_GLOBALUNDO) { // note python defines not valid here anymore. diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c index 43e779dead1..db6f2c27623 100644 --- a/source/blender/editors/uvedit/uvedit_draw.c +++ b/source/blender/editors/uvedit/uvedit_draw.c @@ -517,7 +517,7 @@ static void draw_uvs_other_mesh(Object *ob, const Image *curimage, const bool ne } } -static void draw_uvs_other(ViewLayer *sl, Object *obedit, const Image *curimage, const bool new_shading_nodes, +static void draw_uvs_other(ViewLayer *view_layer, Object *obedit, const Image *curimage, const bool new_shading_nodes, const int other_uv_filter) { unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); @@ -526,7 +526,7 @@ static void draw_uvs_other(ViewLayer *sl, Object *obedit, const Image *curimage, immUniformThemeColor(TH_UV_OTHERS); - for (Base *base = sl->object_bases.first; base; base = base->next) { + for (Base *base = view_layer->object_bases.first; base; base = base->next) { if (((base->flag & BASE_SELECTED) != 0) && ((base->flag & BASE_VISIBLED) != 0)) { @@ -539,7 +539,7 @@ static void draw_uvs_other(ViewLayer *sl, Object *obedit, const Image *curimage, immUnbindProgram(); } -static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, ViewLayer *sl, Object *ob) +static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, ViewLayer *view_layer, Object *ob) { const bool new_shading_nodes = BKE_scene_use_new_shading_nodes(scene); Image *curimage = ED_space_image(sima); @@ -547,7 +547,7 @@ static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, ViewLayer *sl, Obj Material *ma; if (sima->flag & SI_DRAW_OTHER) { - draw_uvs_other(sl, ob, curimage, new_shading_nodes, sima->other_uv_filter); + draw_uvs_other(view_layer, ob, curimage, new_shading_nodes, sima->other_uv_filter); } ma = give_current_material(ob, ob->actcol); @@ -604,7 +604,7 @@ static void draw_uvs_looptri(BMEditMesh *em, unsigned int *r_loop_index, const i } /* draws uv's in the image space */ -static void draw_uvs(SpaceImage *sima, Scene *scene, ViewLayer *sl, Object *obedit, Depsgraph *depsgraph) +static void draw_uvs(SpaceImage *sima, Scene *scene, ViewLayer *view_layer, Object *obedit, Depsgraph *depsgraph) { const bool new_shading_nodes = BKE_scene_use_new_shading_nodes(scene); ToolSettings *ts; @@ -649,7 +649,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, ViewLayer *sl, Object *obed curimage = (efa_act) ? BKE_object_material_edit_image_get(obedit, efa_act->mat_nr) : ima; } - draw_uvs_other(sl, obedit, curimage, new_shading_nodes, sima->other_uv_filter); + draw_uvs_other(view_layer, obedit, curimage, new_shading_nodes, sima->other_uv_filter); } /* 1. draw shadow mesh */ @@ -1045,7 +1045,7 @@ static void draw_uv_shadows_get(SpaceImage *sima, Object *ob, Object *obedit, bo *show_texpaint = (ob && ob->type == OB_MESH && ob->mode == OB_MODE_TEXTURE_PAINT); } -void ED_uvedit_draw_main(SpaceImage *sima, ARegion *ar, Scene *scene, ViewLayer *sl, Object *obedit, Object *obact, Depsgraph *depsgraph) +void ED_uvedit_draw_main(SpaceImage *sima, ARegion *ar, Scene *scene, ViewLayer *view_layer, Object *obedit, Object *obact, Depsgraph *depsgraph) { ToolSettings *toolsettings = scene->toolsettings; bool show_uvedit, show_uvshadow, show_texpaint_uvshadow; @@ -1057,9 +1057,9 @@ void ED_uvedit_draw_main(SpaceImage *sima, ARegion *ar, Scene *scene, ViewLayer if (show_uvshadow) draw_uvs_shadow(obedit); else if (show_uvedit) - draw_uvs(sima, scene, sl, obedit, depsgraph); + draw_uvs(sima, scene, view_layer, obedit, depsgraph); else - draw_uvs_texpaint(sima, scene, sl, obact); + draw_uvs_texpaint(sima, scene, view_layer, obact); if (show_uvedit && !(toolsettings->use_uv_sculpt)) ED_image_draw_cursor(ar, sima->cursor); diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index 00e5e51e12d..1a843a0a372 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -1927,10 +1927,10 @@ extern const char *RE_engine_id_CYCLES; #define BASE_VISIBLE(base) ( \ ((base)->flag & BASE_VISIBLED) != 0) -#define FIRSTBASE(_sl) ((_sl)->object_bases.first) -#define LASTBASE(_sl) ((_sl)->object_bases.last) -#define BASACT(_sl) ((_sl)->basact) -#define OBACT(_sl) (BASACT(_sl) ? BASACT(_sl)->object: NULL) +#define FIRSTBASE(_view_layer) ((_view_layer)->object_bases.first) +#define LASTBASE(_view_layer) ((_view_layer)->object_bases.last) +#define BASACT(_view_layer) ((_view_layer)->basact) +#define OBACT(_view_layer) (BASACT(_view_layer) ? BASACT(_view_layer)->object: NULL) #define V3D_CAMERA_LOCAL(v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : NULL) #define V3D_CAMERA_SCENE(scene, v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : (scene)->camera) -- cgit v1.2.3