From c56c493cf403b63ec46b90023cdc8137275a310f Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 8 Apr 2015 10:29:37 +1000 Subject: BLF: use regular unsigned int's So GL isnt needed to include BLF types. --- source/blender/blenfont/intern/blf_internal_types.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender') diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h index da756d65483..1404b9de250 100644 --- a/source/blender/blenfont/intern/blf_internal_types.h +++ b/source/blender/blenfont/intern/blf_internal_types.h @@ -48,7 +48,7 @@ typedef struct GlyphCacheBLF { struct GlyphBLF *glyph_ascii_table[256]; /* texture array, to draw the glyphs. */ - GLuint *textures; + unsigned int *textures; /* size of the array. */ unsigned int ntex; @@ -103,7 +103,7 @@ typedef struct GlyphBLF { int advance_i; /* texture id where this glyph is store. */ - GLuint tex; + unsigned int tex; /* position inside the texture where this glyph is store. */ int xoff; -- cgit v1.2.3